Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 19:22:56

Player: Fangrelle

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (126)     630
Value Destroyed (6246)     6246
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (4260)               4260
              TOTAL SCORE: 15196

 Bonus
-------
High Alert Combat Kills    832
Follower Combat Kills      1294
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -266

 Cogmind 
---------
Core Integrity             0/700
Matter                     185/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
    Medium Storage Unit
           Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Gravmag System
  Improved Cooling System
  Advanced ECM Suite
           Hacking Suite
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Gravmag System
           Antigrav System
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Light Armor Plating
  Improved Light Armor Plating
           Hacking Suite
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           Chainsword
           Longsword +1
>          --- INVENTORY --------
  Improved Cooling System
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Plasma Cutter
[Rating: 55]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Longsword +1
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Bore Cannon
  Launcher                 EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             149  | .   13  3   .   3   15  32  17  16  43  7   
  Power                    12   | .   2   .   .   1   1   1   2   2   2   1   
    Engine                 4    | .   2   .   .   1   1   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   1   2   2   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | .   5   1   .   .   .   6   2   1   14  .   
    Treads                 11   | .   5   1   .   .   .   .   .   1   4   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   4   .   
    Wheel                  7    | .   .   .   .   .   .   6   1   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   1   .   6   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | .   3   1   .   .   5   8   9   13  17  3   
    Device                 3    | .   .   .   .   .   2   1   .   .   .   .   
    Storage                5    | .   1   .   .   .   .   2   .   .   2   .   
    Processor              10   | .   2   .   .   .   1   2   1   .   1   3   
    Hackware               28   | .   .   .   .   .   1   1   5   13  8   .   
    Protection             13   | .   .   1   .   .   1   2   3   .   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | .   3   1   .   2   9   17  4   .   10  3   
    Energy Gun             7    | .   .   1   .   .   2   4   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   1   .   .   .   2   3   .   .   1   1   
    Ballistic Cannon       14   | .   .   .   .   2   5   5   .   .   2   .   
    Launcher               3    | .   2   .   .   .   .   .   1   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   3   .   3   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   4   .   .   4   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   3   .   1   .   1   .   
Parts Lost                 50   | .   3   2   .   .   .   8   2   5   16  14  
  Power                    7    | .   1   1   .   .   .   1   1   .   2   1   
  Propulsion               11   | .   1   1   .   .   .   1   .   2   4   2   
  Utility                  21   | .   .   .   .   .   .   3   1   3   6   8   
  Weapon                   11   | .   1   .   .   .   .   3   .   .   4   3   
  Highest Loss Streak      14   | .   2   2   .   .   .   4   1   3   7   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     87   | .   93  84  57  94  97  91  86  84  87  82  
  Engine                   4    | .   11  .   .   12  9   7   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   1   8   9   5   1   
  Treads                   12   | .   27  26  28  28  18  6   .   8   7   .   
  Wheel                    6    | .   .   .   .   .   .   11  18  3   .   .   
  Device                   3    | .   .   .   .   .   16  8   .   .   .   .   
  Storage                  8    | .   14  14  14  14  9   9   9   3   2   7   
  Processor                9    | .   12  1   .   .   3   15  12  9   7   7   
  Hackware                 15   | .   .   .   .   .   8   10  17  32  37  28  
  Protection               5    | .   .   12  14  14  13  4   3   .   4   6   
  Energy Gun               4    | .   19  12  .   .   1   9   .   .   .   .   
  Ballistic Gun            1    | .   4   .   .   .   6   .   .   .   .   5   
  Ballistic Cannon         2    | .   .   .   .   24  9   .   .   .   .   6   
  Launcher                 1    | .   1   15  .   .   .   .   .   .   .   .   
  Special Weapon           3    | .   .   .   .   .   .   .   8   9   4   .   
  Slashing Weapon          4    | .   .   .   .   .   .   4   9   9   7   .   
Peak Build Rating          55   | .   12  12  11  17  38  44  46  46  55  38  
  Average Rating           31   | .   8   11  10  16  33  37  41  37  39  33  
  On Entrance              23   | 6   6   12  9   11  17  38  40  46  35  35  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             231  | 11  91  91  83  100 115 221 231 218 36  39  
  Greatest Support         51   | 20  46  46  46  46  46  46  24  24  51  30  
  Greatest Overweight (x)  70   | .   1   3   1   2   2   18  9   70  4   4   
  Average Overweight (x)   4    | .   .   1   1   1   2   7   8   4   .   1   
Largest Inventory Capacity 35   | .   25  25  25  25  25  35  35  35  10  10  
  Average Capacity         24   | .   16  25  25  25  25  30  35  17  6   10  
  Most Carried             35   | .   11  21  25  23  25  35  35  35  10  9   
  Average Carried          20   | .   7   16  22  22  20  27  31  15  5   8   
  Final Capacity           35   | 8   25  25  25  25  25  35  35  5   10  10  
  Final Carried            35   | 6   11  22  22  22  25  35  31  5   9   5   

 Class Distribution 
--------------------
 38% | Bothacker-Mutant
 33% | Mutant
 22% | Commander-Mutant
  3% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Commander-Mutant | -10/Mines
 Commander-Mutant | -10/Exiles
 Commander-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Matter Collected           3935 | 200  126  91   .    64   1242 634  425  358  724  71   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4821 | .    924  193  .    33   1098 1176 79   18   1202 98   
  Parts                    295  | .    72   13   .    2    67   59   8    3    65   6    
Haulers Intercepted        4    | .    1    .    .    .    2    .    .    .    1    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Combat Hostiles Destroyed  91   | .   21  5   .   1   19  22  1   1   16  5   
  Melee                    18   | .   .   .   .   .   .   3   1   1   13  .   
  Guns                     46   | .   17  .   .   .   9   18  .   .   2   .   
  Cannons                  16   | .   .   .   .   1   9   .   .   .   1   5   
  AOE                      10   | .   3   5   .   .   1   1   .   .   .   .   
Classes Destroyed          13   | .   7   .   .   .   3   1   1   .   1   .   
  Worker                   3    | .   .   .   .   .   2   .   .   .   1   .   
  Builder                  7    | .   3   .   .   .   1   .   .   .   3   .   
  Hauler                   4    | .   1   .   .   .   2   .   .   .   1   .   
  Recycler                 6    | .   2   .   .   .   .   .   .   .   4   .   
  Operator                 4    | .   2   .   .   .   2   .   .   .   .   .   
  Watcher                  9    | .   3   .   .   .   3   .   1   .   2   .   
  Swarmer                  28   | .   11  3   .   .   2   9   .   1   .   2   
  Grunt                    50   | .   10  2   .   1   14  9   .   .   11  3   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   3   2   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   
  Programmer               6    | .   .   .   .   .   .   3   .   .   3   .   
Best Kill Streak           7    | .   5   3   .   1   7   5   1   1   7   2   
  Combat Bots Only         7    | .   4   3   .   1   3   5   1   1   7   2   
Max Kills in Single Turn   3    | .   2   3   .   1   2   2   1   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   1   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Hostile Shots Fired        620  | .    85   16   .    1    79   90   44   43   169  93   
  Missed                   170  | .    26   4    .    .    26   24   11   9    48   22   
Damage Taken               6513 | .    551  203  .    10   671  879  720  377  1937 1165 
  Core                     1160 | .    68   24   .    .    37   145  81   95   408  302  
  Absorbed by Shields      400  | .    .    .    .    .    217  183  .    .    .    .    
  Regen/Repaired (Parts)   141  | .    .    .    .    .    .    .    141  .    .    .    
Core Remaining (%)         65   | 100  .    .    .    63   .    .    .    34   .    .    
Volleys Fired              390  | .    90   5    .    1    84   65   32   29   65   19   
  Largest                  2    | .    2    2    .    2    2    2    1    1    2    2    
  Hottest                  100  | .    80   66   .    92   92   100  5    5    71   71   
Shots Fired                582  | .    148  7    .    2    148  106  32   29   73   37   
  Gun                      332  | .    146  1    .    .    66   79   .    .    22   18   
  Cannon                   138  | .    .    .    .    2    82   27   .    .    8    19   
  Launcher                 8    | .    2    6    .    .    .    .    .    .    .    .    
  Special                  104  | .    .    .    .    .    .    .    32   29   43   .    
  Kinetic                  258  | .    13   .    .    2    145  31   .    .    30   37   
  Thermal                  77   | .    76   1    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          143  | .    59   6    .    .    3    75   .    .    .    .    
  Robot Hit Streak         15   | .    12   9    .    10   11   15   15   12   5    11   
  Robot Miss Streak        6    | .    4    .    .    .    6    3    2    1    5    3    
  Penetration Max          1    | .    .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        5    | .    2    .    .    .    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           399  | .    81   2    .    1    80   58   36   23   92   26   
  Core Hits                178  | .    44   7    .    1    44   43   2    1    26   10   
  Critical Kills           10   | .    .    .    .    1    9    .    .    .    .    .    
  Critical Parts Destroyed 17   | .    .    .    .    .    15   2    .    .    .    .    
  Critical Strikes         33   | .    1    .    .    1    24   4    .    .    3    .    
    Destroy                27   | .    .    .    .    1    24   2    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    2    .    .    3    .    
Melee Attacks              151  | .    .    .    .    .    .    37   15   32   67   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 151  | .    .    .    .    .    .    37   15   32   67   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    .    .    .    .    .    2    .    14   .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    .    4    .    
Damage Inflicted           9121 | .    1192 185  .    12   1657 1813 548  48   3104 562  
  Guns                     3024 | .    1031 10   .    .    835  699  .    .    279  170  
  Cannons                  1375 | .    .    .    .    12   809  99   .    .    63   392  
  Explosions               371  | .    161  153  .    .    .    57   .    .    .    .    
  Melee                    4301 | .    .    .    .    .    .    958  533  48   2762 .    
  Ramming                  50   | .    .    22   .    .    13   .    15   .    .    .    
  Kinetic                  2680 | .    49   .    .    12   1598 117  .    .    342  562  
  Thermal                  690  | .    577  56   .    .    .    57   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1400 | .    566  107  .    .    46   681  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4301 | .    .    .    .    .    .    958  533  48   2762 .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    1    1    1    2    2    2    2    .    24   
  Average Corruption       1    | .    .    1    1    1    2    2    2    2    .    17   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  202  | .    .    17   5    7    9    72   43   46   .    3    
    Message Errors         57   | .    .    6    1    .    3    18   14   14   .    1    
    Matter Fused           46   | .    .    2    1    5    2    16   10   10   .    .    
    Heat Flow Errors       27   | .    .    2    2    2    1    8    1    10   .    1    
    Energy Discharges      30   | .    .    2    1    .    3    11   8    5    .    .    
    Parts Fused            3    | .    .    1    .    .    .    2    .    .    .    .    
    Data Loss (minor)      22   | .    .    2    .    .    .    12   4    4    .    .    
    Data Loss (major)      9    | .    .    2    .    .    .    1    4    2    .    .    
    Misfires               3    | .    .    .    .    .    .    3    .    .    .    .    
    Alerts                 4    | .    .    .    .    .    .    1    2    1    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            438  | .    14   .    .    .    .    45   6    .    373  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               26   | .    14   .    .    .    .    12   .    .    .    .    
  Melee                    412  | .    .    .    .    .    .    33   6    .    373  .    
Knockbacks                 16   | .    .    .    .    .    8    1    .    .    1    6    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    7    1    .    .    1    6    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    .    65   .    .    .    65   7    .    .    .    
  Shots                    3    | .    .    2    .    .    .    1    .    .    .    .    
  Rammed                   4    | .    .    2    .    .    1    .    1    .    .    .    
Targets Rammed             5    | .    .    2    .    .    1    .    1    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        391  | .    391  205  120  194  163  241  200  267  28   177  
  Average Temperature      73   | .    108  78   59   78   32   53   96   109  11   42   
  Received Heat Transfer   2224 | .    156  45   .    6    298  189  216  63   900  351  
  Effects                  5    | .    5    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1400 | .    1225 125  .    .    .    50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    3    3    .    .    .    1    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Peak Influence             3628 | .    386  261  .    58   331  3628 1775 2343 1244 857  
  Initial                  1768 | .    .    117  .    .    14   187  1768 287  1229 672  
  Average                  885  | .    200  94   .    18   139  1675 917  1093 913  752  
Maximum Alert Level        5    | .    1    1    .    .    1    5    5    5    4    3    
  Low Security (%)         21   | .    34   80   .    100  72   1    .    .    .    .    
  Level 1                  14   | .    65   20   .    .    27   12   .    7    .    .    
  Level 2                  13   | .    .    .    .    .    .    9    41   27   .    29   
  Level 3                  23   | .    .    .    .    .    .    17   33   23   98   70   
  Level 4                  7    | .    .    .    .    .    .    12   12   16   1    .    
  Level 5                  18   | .    .    .    .    .    .    47   12   24   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    6    .    .    .    5    .    6    .    17   .    
  Investigation            10   | .    5    .    .    .    .    .    1    .    4    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    2    .    
  Reinforcement            10   | .    1    .    .    .    2    .    1    .    6    .    
  Assault                  3    | .    .    .    .    .    .    .    2    .    1    .    
  Garrison                 9    | .    .    .    .    .    3    .    2    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Distress Signals           8    | .   4   .   .   .   1   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              225  | .   41  7   .   5   29  25  22  28  56  12  
  Peak Tracking Total      9    | .   9   3   .   3   4   3   5   5   7   7   
  Tactical Retreats        14   | .   3   .   .   .   6   .   .   3   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Traps Triggered            15   | .   .   .   .   .   2   9   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   .   .   .   .   .   4   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   1   .   .   .   .   
  Reused                   4    | .   .   .   .   .   4   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   5   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   4   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   5   5   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Machines Disabled          23   | .   2   2   .   1   2   9   .   5   1   1   
  Max in Single Turn       2    | .   1   2   .   .   1   1   .   1   1   1   
  Garrison Relay           11   | .   .   .   .   .   .   5   .   5   .   1   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Machines Accessed          46   | .   9   1   2   .   4   4   12  4   10  .   
  Terminals                29   | .   7   1   .   .   2   4   6   4   5   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   2   .   3   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   2   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                128  | .   35  1   5   .   7   9   41  10  20  .   
  Successful               80   | .   17  1   5   .   6   3   32  2   14  .   
  Failed                   48   | .   18  .   .   .   1   6   9   8   6   .   
    Catastrophic           4    | .   .   .   .   .   1   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   30  1   1   .   3   4   24  9   10  .   
  Terminals                84   | .   28  1   .   .   3   9   23  10  10  .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          23   | .   7   .   .   .   .   .   8   .   8   .   
  Scanalyzers              10   | .   .   .   .   .   3   .   7   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   
Terminal Hacks             17   | .   2   1   5   .   .   2   5   1   1   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   1   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   5   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       9    | .   2   .   .   .   .   .   3   .   4   .   
  Report Inventory         5    | .   .   .   .   .   .   .   2   .   3   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      3    | .   2   .   .   .   .   .   1   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   3   .   7   .   .   .   
  Insert Component         5    | .   .   .   .   .   1   .   4   .   .   .   
  Analyze                  5    | .   .   .   .   .   2   .   3   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         38   | .   13  .   .   .   2   1   14  1   7   .   
  Terminals                30   | .   12  .   .   .   2   1   9   1   5   .   
    Assimilate             8    | .   5   .   .   .   1   .   1   .   1   .   
    Botnet                 17   | .   5   .   .   .   1   1   6   1   3   .   
    Operators              4    | .   1   .   .   .   .   .   2   .   1   .   
    Skim                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   .   .   5   .   2   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   
    Tunnel                 4    | .   1   .   .   .   .   .   1   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   8   .   .   .   3   4   10  4   6   .   
  Full Trace Events        3    | .   2   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   4   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   40  .   
  Total Robot Build Rating 4    | .   .   .   .   .   .   .   .   .   4   .   
Part Schematics Acquired   4    | .   .   .   .   .   1   .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     50   | .   .   .   .   .   .   .   50  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         126  | .   .   .   .   .   .   .   .   .   126 .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   1   .   3   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   1   .   3   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   2   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              40   | .   .   .   .   .   .   .   15  12  13  .   
  Non-combat               9    | .   .   .   .   .   .   .   5   .   4   .   
  Combat                   31   | .   .   .   .   .   .   .   10  12  9   .   
Robot Hacks Applied        45   | .   .   .   .   .   .   .   15  13  17  .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   
  purge_threat             4    | .   .   .   .   .   .   .   .   .   4   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   1   .   
  overload_power           3    | .   .   .   .   .   .   .   1   .   2   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   1   .   .   
  overwrite_iff            4    | .   .   .   .   .   .   .   1   1   2   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   1   .   .   .   
  formatsys_low            6    | .   .   .   .   .   .   .   4   .   2   .   
  formatsys_high           24   | .   .   .   .   .   .   .   7   11  6   .   
Relay Couplers Released    47   | .   .   .   .   .   .   18  .   22  4   3   
  Machine Destruction      40   | .   .   .   .   .   .   18  .   19  .   3   
  Programmers              7    | .   .   .   .   .   .   .   .   3   4   .   
  Attached                 25   | .   .   .   .   .   .   .   5   12  8   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   1   .   .   .   .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Total Allies               49   | .    2    3    .    .    .    2    13   15   14   .    
  Largest Group            15   | .    1    4    4    4    4    5    12   12   15   .    
  Highest-Rated Group      243  | .    10   50   50   50   50   97   190  232  243  .    
  Highest-Rated Ally       39   | .    10   16   16   16   16   39   34   34   32   .    
Total Orders               47   | .    2    2    .    .    2    10   17   11   3    .    
  STAY                     19   | .    1    1    .    .    1    5    5    6    .    .    
  ROAM                     3    | .    .    .    .    .    .    .    .    .    3    .    
  FOLLOW                   17   | .    1    1    .    .    1    5    4    5    .    .    
  DROP                     1    | .    .    .    .    .    .    .    1    .    .    .    
  PICKUP                   5    | .    .    .    .    .    .    .    5    .    .    .    
  COLLECT                  2    | .    .    .    .    .    .    .    2    .    .    .    
Ally Attacks               265  | .    8    6    .    13   16   25   41   57   99   .    
  Total Damage             3697 | .    62   37   .    133  167  333  469  853  1643 .    
  Kills                    58   | .    1    3    .    2    3    7    8    15   19   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Turns Passed               21757 | .    1723 1620 971  924  2279 5212 3239 3566 1900 323  
Spaces Moved               8900  | 1    718  609  401  298  629  2058 1393 1517 1145 131  
  Core                     214   | .    .    .    .    .    .    .    .    206  1    7    
  Treads                   4399  | .    718  609  401  298  629  261  .    947  536  .    
  Legs                     210   | 1    .    .    .    .    .    .    .    .    85   124  
  Wheels                   3554  | .    .    .    .    .    .    1797 1393 364  .    .    
  Hover                    523   | .    .    .    .    .    .    .    .    .    523  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            56    | 120  160  240  240  240  320  210  210  160  56   190  
  Average Speed            221   | 120  197  251  240  308  320  232  214  220  127  192  
  Slowest Speed            3550  | 120  240  400  240  320  320  480  225  3550 250  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 1    95   98   69   74   31   99   56   99   26   19   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     6     | .    1    .    1    1    .    .    1    .    2    .    
  Known Exits Taken        4     | .    1    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             5     | .    .    3    .    2    .    .    .    .    .    .    
Spaces Dug                 19    | .    .    .    .    .    3    3    3    1    9    .    
Terrain Destroyed          237   | .    16   9    .    .    40   158  3    1    10   .    
  Melee                    13    | .    .    .    .    .    .    1    3    1    8    .    
  Projectile               47    | .    .    .    .    .    40   5    .    .    2    .    
  AOE                      177   | .    16   9    .    .    .    152  .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Total                      10372 | .    882  688  414  303  779  2369 1613 1696 1468 160  
  Wait                     358   | .    26   53   3    .    5    16   130  18   107  .    
  Move                     8889  | .    717  608  400  297  628  2056 1392 1515 1145 131  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  153   | .    14   12   5    2    18   51   9    20   22   .    
  Fast Attach              54    | .    4    .    .    1    8    3    6    6    25   1    
  Attach                   62    | .    3    2    .    2    6    16   10   7    12   4    
  Detach                   15    | .    .    2    .    .    4    4    2    .    3    .    
  Swap                     33    | .    6    1    .    .    1    13   1    3    6    2    
  Drop                     132   | .    12   2    6    .    19   37   15   19   22   .    
  Fire                     390   | .    90   5    .    1    84   65   32   29   65   19   
  Melee                    144   | .    .    .    .    .    .    37   15   32   60   .    
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    1    .    
  Crush                    3     | .    .    2    .    .    1    .    .    .    .    .    
  Escape Stasis            104   | .    .    .    .    .    .    66   .    38   .    .    
  Rewire                   21    | .    10   1    .    .    .    1    .    9    .    .    
  Trap                     9     | .    .    .    .    .    5    4    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    .    .    3    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / [*Mat])
-7/Factory (discovered 2 exits: Low / Gar)
-7/Garrison

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Build established: Mutant
   312 | -10/Materials | Discovered new exit (range 16)
   334 | -10/Materials | Identified exit to Materials
   463 | -10/Materials | Discovered new exit (range 15)
   750 | -10/Materials | Discovered exit to Materials (range 16)
  1100 | -10/Materials | Discovered exit to Materials (range 11)
  1719 | -10/Materials | Identified exit to Mines
  1724 | -10/Materials | Entered Mines
  1724 | -10/Mines     | Accompanied by 1 ally
  1997 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2103 | -10/Mines     | Found a hidden stash of uninstalled traps
  2283 | -10/Mines     | Discovered exit to Materials (range 16)
  2324 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2525 | -10/Mines     | Learned Materials emergency access door positions
  2616 | -10/Mines     | Build established: Commander-Mutant
  2689 | -10/Mines     | Discovered exit to Materials (range 10)
  2869 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2869 | -10/Mines     | Discovered new exit (range 5)
  3344 | -10/Mines     | Entered Exiles
  3344 | -10/Exiles    | Accompanied by 4 allies
  3407 | -10/Exiles    | Met 8R-AWN
  3448 | -10/Exiles    | Met EX-HEX
  3738 | -10/Exiles    | Met EX-DEC
  3877 | -10/Exiles    | Learned location of Zion (-6)
  3923 | -10/Exiles    | Met EX-BIN
  3956 | -10/Exiles    | Aligned with FarCom system
  3959 | -10/Exiles    | Given EX-Vault access code
  4014 | -10/Exiles    | Opened EX-Vault
  4038 | -10/Exiles    | Found Longsword +1
  4094 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4112 | -10/Exiles    | Exiles lab attacked by MAIN.C
  4276 | -10/Exiles    | Discovered new exit (range 12)
  4315 | -10/Exiles    | Left Exiles lab with Longsword +1
  4315 | -10/Exiles    | Entered Mines
  4315 | -9/Mines      | Accompanied by 4 allies
  4316 | -9/Mines      | Learned location of Storage (-9)
  4396 | -9/Mines      | Found DCF Scrap (10 items)
  4663 | -9/Mines      | Learned Materials stockpile data
  5191 | -9/Mines      | Discovered new exit (range 12)
  5239 | -9/Mines      | Entered Materials
  5239 | -8/Materials  | Accompanied by 4 allies
  5239 | -8/Materials  | Evolved 4 slots: Utility x4
  5546 | -8/Materials  | Build established: Mutant
  6851 | -8/Materials  | Garrison activated, responded to threat
  7181 | -8/Materials  | Identified exit to Garrison
  7518 | -8/Materials  | Entered Garrison
  7518 | -8/Garrison   | Accompanied by 3 allies
  7586 | -8/Garrison   | Triggered checkpoint
  7592 | -8/Garrison   | Rescued a captive Derelict
  7594 | -8/Garrison   | Rescued a captive Derelict
  8248 | -8/Garrison   | Garrison Relay disabled
  8443 | -8/Garrison   | Triggered checkpoint
  8506 | -8/Garrison   | Triggered checkpoint
  8724 | -8/Garrison   | Triggered checkpoint
  8810 | -8/Garrison   | Discovered new exit (range 10)
  9000 | -8/Garrison   | Triggered checkpoint
  9140 | -8/Garrison   | Discovered new exit (range 13)
  9337 | -8/Garrison   | Discovered new exit (range 10)
  9460 | -8/Garrison   | Triggered checkpoint
  9571 | -8/Garrison   | Garrison Relay disabled
  9635 | -8/Garrison   | Installed Relay Interface Framework
 10143 | -8/Garrison   | Build established: Hauler-Mutant
 10234 | -8/Garrison   | Triggered checkpoint
 10470 | -8/Garrison   | Identified exit to Materials
 10598 | -8/Garrison   | Garrison Relay disabled
 10694 | -8/Garrison   | Garrison Relay disabled
 10736 | -8/Garrison   | Learned Materials security intel
 10889 | -8/Garrison   | Build established: Bothacker-Mutant
 11133 | -8/Garrison   | Garrison Relay disabled
 11650 | -8/Garrison   | Phase Generator disabled
 11703 | -8/Garrison   | Lost 4 parts (1p1u2w)
 12730 | -8/Garrison   | Entered Materials
 12730 | -8/Materials  | Accompanied by 2 allies
 12801 | -8/Materials  | Repaired Bore Cannon
 13475 | -8/Materials  | Met 7R-MNS
 13876 | -8/Materials  | Discovered new exit (range 5)
 13930 | -8/Materials  | First assault squad dispatched
 15861 | -8/Materials  | Garrison activated, responded to threat
 15903 | -8/Materials  | Identified exit to Garrison
 15969 | -8/Materials  | Entered Garrison
 15969 | -8/Garrison   | Accompanied by 1 ally
 15992 | -8/Garrison   | Lost 11 allies
 16025 | -8/Garrison   | Triggered checkpoint
 16027 | -8/Garrison   | Core integrity fell below 50%
 16080 | -8/Garrison   | Garrison Relay disabled
 16163 | -8/Garrison   | Triggered checkpoint
 16175 | -8/Garrison   | Triggered checkpoint
 16204 | -8/Garrison   | Lost 3 allies
 16229 | -8/Garrison   | Triggered checkpoint
 16238 | -8/Garrison   | Triggered checkpoint
 16569 | -8/Garrison   | Discovered new exit (range 12)
 16575 | -8/Garrison   | Triggered checkpoint
 16667 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
 16702 | -8/Garrison   | Garrison Relay disabled
 17520 | -8/Garrison   | Lost 3 parts (3u)
 17570 | -8/Garrison   | Discovered new exit (range 13)
 17796 | -8/Garrison   | Build established: Commander-Mutant
 17827 | -8/Garrison   | Triggered checkpoint
 18035 | -8/Garrison   | Discovered new exit (range 12)
 18045 | -8/Garrison   | Triggered checkpoint
 18341 | -8/Garrison   | Triggered checkpoint
 18358 | -8/Garrison   | Discovered new exit (range 5)
 18458 | -8/Garrison   | Garrison Relay disabled
 19129 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
 19337 | -8/Garrison   | Build established: Bothacker-Mutant
 19353 | -8/Garrison   | Garrison Relay disabled
 19374 | -8/Garrison   | Garrison Relay disabled
 19535 | -8/Garrison   | Entered Factory
 19535 | -7/Factory    | Accompanied by 10 allies
 19535 | -7/Factory    | Evolved 2 slots: Utility x2
 19536 | -7/Factory    | Identified exit to Lower Caves
 19539 | -7/Factory    | Identified exit to DSF
 19673 | -7/Factory    | Lost 3 allies
 19763 | -7/Factory    | Fabricated K-01 Serf (x4)
 20061 | -7/Factory    | Build established: Commander-Mutant
 20118 | -7/Factory    | Garrison activated, responded to threat
 20197 | -7/Factory    | Cargo convoy interrupted
 20216 | -7/Factory    | Lost 11 allies
 20680 | -7/Factory    | Build established: Bothacker-Mutant
 20736 | -7/Factory    | Garrison activated, responded to threat
 21135 | -7/Factory    | First assault squad dispatched
 21236 | -7/Factory    | Core integrity fell below 50%
 21247 | -7/Factory    | Lost 7 parts (1p1n2u3w)
 21260 | -7/Factory    | Destroyed 7 combat bots
 21435 | -7/Factory    | Identified exit to Garrison
 21435 | -7/Factory    | Entered Garrison
 21503 | -7/Garrison   | Triggered checkpoint
 21539 | -7/Garrison   | Build established: Scavenger-Mutant
 21558 | -7/Garrison   | Garrison Relay disabled
 21735 | -7/Garrison   | System corruption reached 10%
 21743 | -7/Garrison   | Core integrity fell below 20%
 21758 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
21731_ Carbon-fiber Leg destroyed.
21731_ Hacking Suite destroyed.
21731_ System corrupted by crushing effect (+1).
21731_ System corrupted by crushing effect (+3).
21733_ System corrupted: Heat flow error (+167).
21733_ Relay Coupler [Swarmer] destroyed.
21734_ Relay Coupler [NC] destroyed.
21734_ Melee Analysis Suite destroyed.
21734_ System corrupted by crushing effect (+5). <x2>
21736_ Longsword +1 destroyed.
21736_ Adv. Visual Processing Unit destroyed.
21736_ System corrupted by crushing effect (+1).
21736_ System corrupted by crushing effect (+4).
21739_ Adv. Assault Cannon destroyed.
21740_ Carbon-fiber Leg destroyed.
21748_ Relay Coupler [Swarmer] destroyed.
21754_ V>JJ0JO7BZL/DNM65BLMOWXPAA PRDJ6M X7QCBM
21754_ Lgt. Nuclear Core destroyed.
21756_ Melee Analysis Suite destroyed.
21756_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#   #?????????????? |
| ???????????????????????#########   #?????????????? |
| ???????????????????????#           #?????????????? |
| ???????????????????????#           #?????????????? |
| ???????????????????????#  ##########?????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??#######?????????????? |
| ???????????????????????#  #??#"   "#?????????????? |
| ???????????????????????#  #??##!!!###????????????? |
| ???????????????????????#  #??#      #????????????? |
| ???????????????????????#  #??###### #????????????? |
| ???????????????????????#  #???????# #????????????? |
| ????????????############  #???????# #????????????? |
| ????????????#     %  !    #???????# ###??????????? |
| ????????????#       =     ## ######  %#??????????? |
| ????????????#  #########  ##     %+   #??????????? |
| ????????????#??????????#  ######### %%#??????????? |
| ???????????????????###?#  ######### ###??????????? |
| ????????????#??????   ?#            #????????????? |
| ??????#?????#^?????# #?#  ###########????????????? |
| ??????#  ?C?#^ ????# #?#s #??????????????????????? |
| #######    ##  #???# #?#  #??????????????????????? |
|                 ####+###  #??????????????????????? |
|               %=%g     g @#??????????????????????? |
|                =[      sb #??????????????????????? |
| ?#   ##    ##   ###########??????????????????????? |
| ??????# ????#   ?????????????????????????????????? |
| ???????????     ?????????????????????????????????? |
| ?????????       ?????????????????????????????????? |
| ???????        ??????????????????????????????????? |
| ??????         ??????????????????????????????????? |
| ?????##    ##  ??????????????????????????????????? |
| ??????#    ?#  ??????????????????????????????????? |
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| ????     ???  ???????????????????????????????????? |
| ???      ??   ???????????????????????????????????? |
| ??   ##"???## ???????????????????????????????????? |
| ??   ???????#????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            275
Matter Stores              440
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Armor Coverage             750
Evasion (%)                53
Targeting Accuracy         8
Melee Accuracy             10
Recoil Reduction           2
Offensive Hacking          20
Relay Coupler Types        5
Relay Coupler Value        156

 Item Schematics 
-----------------
     Bore Cannon | -8/Materials | Scanalyzed
   Hacking Suite | -8/Materials | Scanalyzed
 Remote Datajack | -8/Materials | Scanalyzed
          Katana | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x4 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              CompositeTransportMultitool
  Manual?         0
Play Time         01:58:21
  Cumulative      113.0 hours
  Start           2024.11.18 @ 17:05:23
  End             2024.11.18 @ 19:22:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          204
  Rogue           204
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          40
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          91x25
Zoom Use          88%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cc13ff8-db61-4247-b052-4580f8853d05