Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 15:23:56 Player: Anting Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (625) 3125 Value Destroyed (33499) 33499 Prototype IDs (366) 7320 Alien Tech Used (9) 1800 Bonus (39721) 39721 TOTAL SCORE: 97565 Bonus ------- High Alert Combat Kills 4976 Follower Combat Kills 651 Entered Garrisons 400 Met Data Miner 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 496 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -402 Cogmind --------- Core Integrity 267/1850 Matter 30/300 Energy 1199/1200 System Corruption 1% Temperature Cool (0) +ITN Movement Core (3800) Ox75 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Huge Storage Unit Experimental Terrain Scan Processor Experimental Core Analyzer Advanced Powered Armor SHELL Armor Graphene Brace AEGIS Remote Shield Microwarp Drive > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (25) --- Experimental Coolant Injector Advanced Energy Well (500) Matter Compressor (14) AEGIS Remote Shield Subatomic Replicator Compact HERF Cannon Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Heavy Siege Treads Advanced Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Advanced Powered Armor SHELL Armor Graphene Brace AEGIS Remote Shield System Mapper Microwarp Drive > --- WEAPON ----------- Improved Potential Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Quantum Reactor Zero-point Reactor Heavy Siege Treads Experimental Biometal Heavy Treads Experimental Coolant Injector Compact Battery Advanced Energy Well Matter Compressor Experimental Terrain Scan Processor Particle Accelerator Advanced Transmission Jammer Advanced Powered Armor Heavy Regenerative Plating AEGIS Remote Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Neutron Missile Launcher [Rating: 255] Favorites ----------- Power Enhanced Nuclear Core Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Graviton Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection Improved Medium Armor Plating Artifact Microwarp Drive Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Autocannon Launcher Tiamat Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Utility 11 | . . . . . . . 1 . . . 2 . . . . 1 . . . . 2 . . . . . . . . . 2 . 1 . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 302 | 8 7 4 11 1 . 3 24 14 15 10 14 6 9 5 3 10 2 3 . 5 24 5 2 3 2 25 4 1 7 2 13 15 6 4 8 1 20 6 Power 38 | 1 . . 1 . . . 2 . 2 . 2 . . . . 2 2 1 . 2 3 . . 1 . 2 . . . 1 4 1 1 2 2 . 5 1 Engine 10 | 1 . . 1 . . . 1 . 2 . . . . . . 1 2 . . 1 1 . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . 1 . . . 2 . . . . 1 . 1 . . 2 . . . . 1 . . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . 1 4 1 1 2 2 . 5 1 Propulsion 71 | 2 . 1 4 . . . 10 6 9 4 5 . 2 1 . 2 . 1 . 1 4 1 . . 1 5 . . . . . 1 2 1 3 1 1 3 Treads 65 | . . . 3 . . . 10 6 9 4 5 . 2 1 . 2 . 1 . 1 3 1 . . 1 5 . . . . . 1 2 1 2 1 1 3 Leg 5 | 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 106 | 2 4 . 1 . . . 5 1 1 4 3 4 4 2 . 5 . 1 . 2 10 . 2 2 . 15 2 1 6 1 5 9 2 1 1 . 9 1 Device 56 | 1 1 . 1 . . . 1 . . 1 1 3 2 2 . 4 . . . 2 3 . 1 2 . 11 2 1 3 1 2 4 . 1 . . 5 1 Storage 8 | 1 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . Processor 8 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . 1 . 1 . 2 . . . 1 . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Protection 30 | . . . . . . . 4 1 1 3 2 . 2 . . 1 . 1 . . 4 . 1 . . 2 . . 2 . . 4 . . . . 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 87 | 3 3 3 5 1 . 3 7 7 3 2 4 2 3 2 3 1 . . . . 7 4 . . 1 3 2 . 1 . 4 4 1 . 2 . 5 1 Energy Gun 13 | 3 1 2 2 . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 27 | . . . . . . 2 . . . . . . 3 . . 1 . . . . 4 . . . 1 2 2 . . . 3 3 1 . 2 . 2 1 Ballistic Gun 31 | . 1 . 2 1 . 1 6 5 2 2 2 2 . . 2 . . . . . 1 4 . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . Launcher 9 | . 1 1 1 . . . 1 1 1 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 1 . . . 1 . 2 . 2 . . 2 . 1 . . . . 6 . . 3 . 4 . . 5 . 6 7 2 1 3 . . . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . System Corruption 22 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . 12 . Parts Lost 53 | . . 1 . 1 . . 6 1 1 4 2 . . . 1 . . . . 1 1 . . . . 6 . . . . 3 . . . 7 2 1 15 Power 8 | . . . . . . . 1 . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . 2 . . 2 Propulsion 17 | . . . . . . . 3 . . 1 1 . . . 1 . . . . . . . . . . 2 . . . . . . . . 3 . . 6 Utility 16 | . . . . . . . 1 . 1 2 . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 2 . 4 Weapon 12 | . . 1 . 1 . . 1 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 3 Highest Loss Streak 5 | . . 1 . 1 . . 4 1 1 1 2 . . . 1 . . . . 1 1 . . . . 3 . . . . 1 . . . 3 2 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 22 | 3 18 19 23 24 24 25 24 24 24 23 23 23 23 22 22 22 23 23 23 22 22 21 22 21 22 23 21 21 20 19 20 22 21 21 18 18 20 9 Power 1 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 2 2 2 1 1 2 2 . Propulsion 3 | 1 2 3 5 7 7 7 7 7 7 8 6 5 5 5 4 4 4 4 4 4 3 3 3 3 2 1 2 2 2 2 2 1 1 2 . . 1 . Utility 10 | . 8 10 9 10 10 10 8 8 8 6 8 10 10 10 11 11 12 12 12 12 10 10 10 9 10 10 10 11 10 10 9 11 12 12 10 8 8 4 Weapon 6 | . 6 6 8 7 7 7 7 7 8 7 7 7 7 6 6 5 6 6 6 6 7 8 8 7 7 8 7 7 6 6 6 7 5 5 4 2 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 56 | . 6 1 7 . 2 2 2 2 2 . 3 1 . 2 . . . . . . 6 1 . 1 . 1 2 1 . . 3 1 3 . . . 3 4 Power 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 33 | . 2 1 7 . 2 2 1 2 2 . 1 . . 2 . . . . . . 3 . . . . . 1 1 . . . 1 1 . . . 1 3 Weapon 15 | . 3 . . . . . . . . . 2 1 . . . . . . . . 3 1 . . . . 1 . . . 3 . 1 . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Average Slot Usage (%) 90 | . 99 100 99 100 100 100 99 99 100 99 97 92 92 99 99 96 100 100 100 99 99 99 100 99 99 87 78 77 77 73 75 75 72 73 71 75 71 54 Engine 4 | . 14 14 11 11 11 11 8 9 9 9 1 . . . . 5 11 8 6 7 4 5 5 5 5 1 . . . . . . . . . . . . Core 2 | . . . . . . . . . . . 4 7 7 7 7 6 1 3 6 4 4 5 5 5 5 5 5 5 2 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 7 10 9 9 13 13 9 8 8 8 Treads 21 | . . . 12 33 33 33 35 36 36 35 30 30 30 30 29 26 26 26 26 26 23 23 23 23 23 24 15 15 15 15 14 14 13 13 12 12 12 4 Leg 2 | . 27 28 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Device 14 | . 13 14 11 11 11 11 9 9 9 8 16 7 7 15 15 16 20 19 20 19 22 23 23 22 22 15 15 14 14 10 14 12 12 10 12 19 12 9 Storage 6 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 7 | . . . . . . . . . . . . 6 7 7 7 6 6 6 6 6 11 11 11 11 11 10 10 10 10 15 14 14 13 13 13 12 8 9 Protection 5 | . . . . . . . 8 9 9 8 10 7 7 7 7 5 6 6 6 6 5 5 5 5 5 4 5 5 5 5 4 4 4 5 3 3 9 8 Energy Gun 2 | . 22 27 11 11 11 8 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . 4 . . 5 . . . 2 6 . . . . . . 4 6 2 8 12 14 15 15 13 1 3 3 4 3 6 10 9 8 Ballistic Gun 10 | . . . 20 21 11 19 26 20 17 26 22 22 20 14 22 19 19 18 20 19 12 9 11 7 . . . . . . . . . . . . . . Peak Build Rating 255 | 7 10 12 25 21 19 21 27 28 31 34 45 46 47 53 48 65 61 64 60 65 87 91 91 96 96 122 121 122 134 135 163 186 208 207 218 232 255 252 Average Rating 88 | 5 8 9 20 19 19 19 24 25 28 33 42 44 44 47 46 59 59 60 60 61 77 85 89 89 90 114 120 119 121 134 155 170 201 204 202 218 237 187 On Entrance 83 | . 7 9 12 19 19 19 21 24 27 30 34 45 46 47 46 48 59 59 60 60 63 85 91 89 90 91 120 120 120 134 134 159 185 207 203 208 222 240 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 255 | 15 92 90 98 99 99 100 109 109 111 113 123 123 123 111 111 137 126 131 126 129 145 138 137 142 150 171 159 159 179 177 197 210 207 224 210 211 255 248 Greatest Support 235 | 20 20 25 60 60 60 60 80 80 80 80 80 80 80 80 80 80 80 80 80 88 88 87 87 87 117 215 215 215 215 215 215 220 220 220 215 215 225 235 Greatest Overweight (x) 75 | . 8 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 . . . . . . . 1 1 1 1 75 Average Overweight (x) . | . 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . 15 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 25 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 22 Average Carried 24 | 3 18 19 23 24 24 24 24 24 24 24 24 24 24 24 24 24 25 24 25 24 24 24 25 24 24 24 24 24 24 24 24 24 24 24 22 22 24 10 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 20 21 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 24 23 22 7 Class Distribution -------------------- 18% | Scavenger-Skirmisher 14% | Scavenger-Tank 13% | Tank 9% | Derelict-Skirmisher 9% | Skirmisher 9% | Hacker-Tank 6% | Alien-Tank 5% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Commander-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Zhirov Derelict-Skirmisher | -4/Proximity Caves Tank | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Commander-Tank | -4/Warlord Tank | -3/Proximity Caves Hacker-Tank | -3/Research Hacker-Tank | -3/Testing Hacker-Tank | -2/Research Hacker-Tank | -2/Quarantine Hacker-Tank | -2/Section 7 Alien-Gunner | -1/Access Alien-Tank | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 19923 | 270 135 59 365 143 60 30 1399 621 660 945 1192 277 1200 120 217 422 552 394 . 452 1164 749 345 90 377 901 100 40 290 335 1529 1028 582 436 1456 61 898 29 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 28511 | 164 471 54 570 238 . 60 1828 720 1467 1133 1648 96 1082 . 242 450 125 148 . 317 1237 72 87 319 270 2655 173 . 205 598 1634 1786 466 1390 2178 929 2936 763 Parts 1377 | 9 39 3 45 17 . 2 82 55 85 65 99 8 58 . 17 23 2 7 . 13 48 3 6 4 10 124 7 . 10 27 101 88 17 54 78 45 101 25 Haulers Intercepted 17 | . 2 . 2 . . . 5 . 3 . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Recyclers Shooed 10 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . 2 . . . 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 159 | . . . . . . . . . . . . 8 53 4 27 . 1 4 . 8 . 13 10 4 10 . . 8 . 9 . . . . . . . . Prevented 32 | . . . . . . . . . . . . . 1 . 2 . . . . 6 . . . . . . 6 . . 17 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 504 | . 13 6 15 10 . 1 33 30 26 27 26 4 23 . 7 7 4 8 . 11 18 4 4 . 8 30 2 . 4 8 26 27 7 19 34 15 30 17 Guns 169 | . 10 3 11 7 . . 28 15 20 20 16 2 16 . 5 3 . 1 . 2 7 . 3 . . . . . . . . . . . . . . . Cannons 170 | . . . . . . . . . 6 . . . 1 . . 1 . . . . 9 . . . 3 23 . . 4 3 24 23 6 10 25 6 18 8 AOE 126 | . 3 3 4 3 . . 5 15 . 7 10 2 6 . 2 2 4 7 . 9 2 4 1 . 4 3 . . . 1 . . . 7 6 4 5 7 Classes Destroyed 31 | 2 4 1 1 . . 2 1 . 4 2 1 . 3 . . . 1 . . . . . . . . 1 . . . 1 1 1 2 . 2 . 1 . Worker 26 | . . . . . . . 5 . 1 . 6 . . . . . . . . . 1 . . . . 3 . . . . 1 1 . . . . 8 . Builder 16 | . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . 4 . . . . 2 2 . . 5 . . . Tunneler 6 | 4 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 17 | . 2 . 2 . . . 5 . 3 . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Recycler 18 | 1 . . . 1 . . . . 1 . 4 . . . . . . . . . 1 . . . . 3 . . . . 1 1 . . 1 . 4 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 11 | . . . . . . . . . 1 . 3 . 1 . . . . . . . . . . . . 1 . . . . . . . 2 2 . 1 . Operator 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 22 | . 3 . 1 . . . 4 . 1 . . . . . . . . . . . 2 . . . . 2 . . . . 3 2 1 . . . 3 . Swarmer 97 | . 9 3 7 7 . . 5 15 2 4 7 3 6 . 4 . . 3 . 4 4 3 2 . 1 . . . . . 2 . 1 . . 5 . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 190 | . 4 . 5 3 . . 19 10 15 12 14 . 9 . 3 2 4 3 . 7 6 1 . . . 15 . . 3 . 8 6 . 13 15 2 11 . Brawler 10 | . . . . . . . . . 1 1 1 . 1 . . . . . . . 1 . . . . . . . . . . . . 1 2 . 2 . Duelist 8 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 3 . Protector 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Sentry 42 | . . . 3 . . . 9 5 6 1 2 1 2 . . 1 . . . . 1 . . . . 1 . . . . 4 . 2 . 2 . 2 . Specialist 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 47 | . . . . . . 1 . . . 1 . . 1 . . 2 . 2 . . . . 1 . 6 2 2 . . 7 1 8 1 2 3 5 2 . Programmer 70 | . . . . . . . . . . 4 2 . 2 . . 2 . . . . 6 . 1 . 1 11 . . . 1 9 13 1 2 7 3 5 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 4 3 3 4 4 . 1 6 4 7 6 7 3 6 . 4 3 4 3 . 5 4 2 2 . 2 8 2 . 3 4 4 6 2 10 14 5 8 7 Combat Bots Only 8 | . 3 3 4 4 . 1 5 4 4 6 6 3 6 . 4 2 4 3 . 5 4 2 2 . 2 4 2 . 3 4 4 6 2 8 7 5 5 7 Max Kills in Single Turn 6 | 1 3 3 2 3 . 1 3 2 2 4 5 1 3 . 2 2 2 3 . 4 3 2 1 . 2 6 1 . 2 1 1 1 1 5 5 3 5 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 3 2 3 . . 3 2 . 4 4 1 2 . 1 1 2 3 . 4 1 2 1 . 2 2 . . . 1 . . . 4 2 3 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 3031 | . 22 11 44 43 . 2 164 80 64 134 110 30 44 . 32 49 5 18 . 12 82 4 19 . 90 163 40 . 2 97 97 163 104 129 314 132 146 585 Missed 841 | . 12 4 13 11 . 2 48 31 14 35 39 12 14 . 11 22 3 5 . 4 24 2 5 . 30 45 11 . . 26 22 40 23 31 57 40 39 166 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Hits 2190 | . 10 7 31 32 . . 116 49 50 99 71 18 30 . 21 27 2 13 . 8 58 2 14 . 60 118 29 . 2 71 75 123 81 98 257 92 107 419 Melee 35 | . . . . . . . . . 2 2 2 . 2 . . . . . . . 3 . . . . . . . . . 6 . 1 . 3 5 . 9 Projectile 2155 | . 10 7 31 32 . . 116 49 48 97 69 18 28 . 21 27 2 13 . 8 55 2 14 . 60 118 29 . 2 71 69 123 80 98 254 87 107 410 AOE 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 11 . Critical Strikes 172 | . . . 1 . . . 7 1 6 4 5 . . . . 2 . . . . 2 . 1 . . 7 2 . . 2 7 4 3 13 13 7 10 75 Actively Blocked 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 4 . . 12 13 7 10 75 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Damage Taken 35639 | . 113 106 353 309 . . 1736 644 876 1295 870 201 488 . 404 389 27 268 . 149 973 32 269 . 947 2470 251 . 123 1000 1362 1096 1447 1392 3697 1374 2389 8589 Core 3455 | . 32 . 30 12 . . 142 81 93 67 51 28 32 . 36 16 . 13 . . 74 . . . 135 199 . . 36 82 48 31 109 74 545 254 225 1010 Absorbed by Shields 15983 | . . . . . . . . 61 . 83 285 . 87 . . 25 10 . . 5 285 . 56 . 124 623 120 . 126 66 353 877 993 1053 2396 1016 1838 5501 Reduced by Siege Mode 970 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 33 . . 62 66 127 172 11 272 36 69 97 Ignored by Resistances 601 | . . . . . . . . . . 62 . . . . . 16 . . . . . . . . . . . . . . 141 382 . . . . . . Regen/Repaired (Parts) 6831 | . . . . . . . 103 . . . . . . . . . . . . . . . . . . 483 . . 88 . . 115 614 586 1236 297 787 2522 Core Remaining (%) 71 | 100 . 87 . . . 89 . . . 30 . . . . 79 . . . . 96 . . . . 79 . . . . 64 . 93 . . 57 . . 14 Volleys Fired 1875 | 20 34 11 34 19 . 3 115 58 68 72 67 9 160 1 34 21 6 7 . 14 101 27 12 7 39 123 125 27 24 36 102 90 55 41 82 44 82 105 Largest 3 | 1 2 2 3 3 . 2 3 3 3 3 3 3 3 1 3 3 3 3 . 3 3 1 3 2 3 3 3 1 2 1 2 2 2 2 3 3 3 3 Hottest 360 | 50 90 80 115 118 . 112 121 113 113 112 84 78 119 65 75 75 75 75 . 75 270 90 158 180 261 278 278 90 166 98 196 196 188 188 360 334 360 360 Shots Fired 3399 | 20 64 21 92 53 . 6 323 121 194 172 185 18 222 1 60 37 12 11 . 36 221 27 19 14 53 239 137 27 29 36 148 134 79 58 151 60 186 133 Gun 1606 | 20 63 20 87 51 . . 311 100 163 165 180 16 183 . 39 24 9 6 . 33 116 . 10 . . . . . . . . 1 . . . . 9 . Cannon 1688 | . . . . . . 6 . 5 29 3 . . 35 1 19 11 . . . . 103 23 5 14 45 237 137 27 29 35 148 133 78 56 147 58 177 127 Launcher 102 | . 1 1 5 2 . . 12 16 2 4 5 2 4 . 2 2 3 5 . 3 . 4 4 . 8 1 . . . 1 . . 1 2 4 2 . 6 Special 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Kinetic 1622 | . 1 . 58 34 . . 300 90 126 165 180 16 183 . 39 24 9 6 . 33 116 . 10 . . . . . 10 10 50 47 38 17 54 . 6 . Thermal 1384 | 20 8 . 29 17 . . 11 10 37 . . . 29 1 19 4 . . . . 103 23 5 14 36 229 128 27 19 2 98 67 40 29 84 35 166 94 Explosive 102 | . 1 1 5 2 . . 12 16 2 4 5 2 4 . 2 2 3 5 . 3 . 4 4 . 8 1 . . . 1 . . 1 2 4 2 . 6 Electromagnetic 288 | . 54 20 . . . 6 . 5 29 3 . . 6 . . 7 . . . . . . . . 9 8 9 . . 23 . 20 . 10 9 23 14 33 Robot Hit Streak 38 | 9 7 3 9 11 . 8 19 20 17 16 11 2 16 . 4 11 12 3 . 6 14 1 4 16 17 13 9 . 4 6 13 14 18 20 38 12 19 8 Robot Miss Streak 19 | 2 4 5 4 2 . . 5 5 6 4 4 5 3 . 3 2 . 4 . 3 4 . 19 . 4 5 2 . 4 4 4 2 3 3 2 2 3 7 Penetration Max 1 | . . . . . . . . . 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 23 | . . . . 1 . . 8 3 2 4 . . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 1 1 1 . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 1842 | 13 35 7 52 30 . 6 204 72 135 101 106 6 127 . 21 25 4 5 . 23 120 1 11 12 14 109 9 . 8 18 69 76 39 34 121 35 116 78 Core Hits 1172 | 6 25 9 24 11 . 2 95 54 114 50 77 8 51 . 17 21 25 28 . 34 45 4 13 5 23 71 3 . 3 10 44 37 18 36 72 17 60 60 Critical Kills 25 | . . . . . . . 2 . . 1 5 . . . . . . . . 1 . . . 2 1 2 . . . . 2 1 1 . 2 . 5 . Critical Parts Destroyed 9 | . . . . . . . 1 . . 4 1 . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Critical Strikes 63 | 3 . . 6 1 . 1 3 . 1 5 6 . 2 . . . . . . 1 1 . 2 2 1 2 . . 1 1 2 3 3 4 6 . 6 . Burn 10 | 3 . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 15 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . . . 2 . 1 . 2 . 5 . Destroy 20 | . . . . . . . 3 . . 5 6 . 1 . . . . . . 1 1 . 2 . . . . . . . . 1 . . . . . . Blast 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 2 4 . 1 . Corrupt 6 | . . . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Melee Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 87445 | 178 726 198 1114 782 . 207 4132 2263 2584 2938 3222 266 2769 . 854 812 780 988 . 1403 3177 407 435 425 1601 5540 317 . 609 824 4163 4893 2997 3082 10024 2714 8946 11075 Guns 18154 | 178 509 83 869 586 . . 3204 1047 1966 2205 2277 87 2166 . 462 348 74 63 . 376 1381 . 133 . . . . . . . . 7 . . . . 133 . Cannons 44875 | . . . . . . 141 . 40 558 69 . . 157 . . 213 . . . . 1467 . 32 425 429 4630 317 . 609 761 4061 4874 2755 1771 7116 1992 7242 5216 Explosions 23912 | . 209 91 237 171 . . 925 1176 46 664 880 179 446 . 392 251 706 925 . 1027 281 407 270 . 1172 841 . . . 63 . . 242 1311 2892 722 1527 5859 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 504 | . 8 24 8 25 . 66 3 . 14 . 65 . . . . . . . . . 48 . . . . 69 . . . . 102 12 . . 16 . 44 . Kinetic 26992 | . 10 . 415 275 . . 3101 904 1362 2205 2277 87 2166 . 462 348 74 63 . 376 1381 . 133 . . . . . 458 100 2432 2341 1963 799 3086 . 174 . Thermal 37006 | 178 85 . 454 311 . . 103 143 604 . . . 28 . . . . . . . 1748 . 32 425 355 4945 67 . 151 . 1629 1684 792 932 4059 995 8483 8803 Explosive 16873 | . 162 91 237 171 . . 925 1176 46 664 880 179 446 . 392 251 706 925 . 1027 . 407 270 . 1172 377 . . . 63 . . 242 929 2534 722 . 1879 Electromagnetic 6070 | . 461 83 . . . 141 . 40 558 69 . . 129 . . 213 . . . . . . . . 74 149 250 . . 661 . 856 . 422 329 997 245 393 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 1 6 6 1 1 . . . . . 10 6 . . . 1 13 . . . . 3 10 . 1 13 2 15 1 Average Corruption 4 | . . . . . . . . . . 1 4 1 1 1 . . . . . 10 3 . . . 1 9 . . . . 2 5 . 1 6 1 9 1 Corruption Purged 50 | . . . . . . . . . . . . 5 . . . . . . . . 8 . . . . 13 . . . . . . . . . . 24 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 438 | . . . . . . . . . . 11 38 18 28 1 . . . . . . 18 . . . 9 65 . . . . 16 50 . 5 45 1 124 9 Message Errors 101 | . . . . . . . . . . 2 6 7 7 . . . . . . . 3 . . . 1 22 . . . . 2 9 . 1 15 . 25 1 Matter Fused 97 | . . . . . . . . . . 3 10 4 3 . . . . . . . 4 . . . . 12 . . . . 5 19 . 2 7 . 26 2 Heat Flow Errors 65 | . . . . . . . . . . 4 7 2 3 1 . . . . . . 4 . . . 1 8 . . . . 4 10 . . 5 . 14 2 Energy Discharges 54 | . . . . . . . . . . 1 4 1 2 . . . . . . . 3 . . . 4 5 . . . . 1 4 . 1 3 1 22 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Parts Fused 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Data Loss (minor) 55 | . . . . . . . . . . . 5 . 5 . . . . . . . 1 . . . 1 8 . . . . 2 4 . 1 10 . 17 1 Data Loss (major) 23 | . . . . . . . . . . . 2 4 3 . . . . . . . . . . . 1 4 . . . . 1 1 . . 1 . 5 1 Misfires 11 | . . . . . . . . . . . 2 . 3 . . . . . . . 1 . . . . 1 . . . . . . . . 1 . 3 . Alerts 12 | . . . . . . . . . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . 2 . . 2 . 4 . Weapon Failures 14 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 4 . . . . . 1 . . . . 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3036 | . . 4 6 30 . . 16 22 5 . 25 . 17 . . . 7 . . . 50 18 7 25 11 79 . . . 50 174 343 82 60 689 142 754 420 Projectiles 2324 | . . . . . . . . . 5 . . . 8 . . . . . . . 45 . 7 25 11 47 . . . 50 156 343 82 48 576 73 592 256 Explosions 690 | . . 4 6 30 . . 16 22 . . 25 . 9 . . . 7 . . . 5 18 . . . 32 . . . . . . . 12 113 69 158 164 Melee 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . 4 . Knockbacks 56 | . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . 1 . 10 13 13 1 10 . 3 . Impact 6 | . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Kinetic 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 12 12 1 10 . 3 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Self-Inflicted Damage 832 | . 21 18 . 19 . . 20 72 54 12 35 . 34 . . 28 . 36 . . 60 . 66 . . 164 . . . . . . . . . . . 193 Shots 27 | . 1 1 . 1 . . 1 3 1 1 1 . 1 . . 2 . 2 . . 1 . 4 . . 4 . . . . . . . . . . . 3 Rammed 37 | . . . . 3 . 4 2 . . . 8 . . . . . . . . . 4 . . . . 8 . . . . 5 1 . . 1 . 1 . Targets Rammed 53 | . 3 5 1 4 . 5 2 . 2 . 10 . . . . . . . . . 4 . . . . 8 . . . . 6 1 . . 1 . 1 . Kicked 9 | . 3 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . . 1 . 1 . . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 549 | 190 130 54 340 284 . 135 242 38 79 240 271 208 274 103 315 108 37 37 . 79 399 42 . . 234 411 216 . . . 408 549 356 244 347 233 233 196 Average Temperature 87 | 92 34 19 76 98 . 70 70 20 25 67 62 69 95 51 112 46 37 37 . 36 82 27 . . 90 96 77 . . . 97 92 94 70 116 81 130 30 Received Heat Transfer 4108 | . 24 38 108 87 . . 900 222 468 382 225 24 66 . 39 42 6 . . 51 215 . . . . 254 . . 14 . 66 72 24 77 267 40 112 285 Thermoelectric Energy+ 1195 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 106 902 . Effects 25 | . . . . 1 . . . . . . . . 4 . . . . . . . 4 . . . . 2 . . . . 1 2 2 . 5 . 4 . Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . 1 . . . Energy Bleed 6 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . Interference 12 | . . . . . . . . . . . . . 3 . . . . . . . 3 . . . . 1 . . . . . . 1 . 4 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 . . 2 6 8 3 4 9 4 6 3 Total Turns 882 | . . . . . . . . . . . . . . . . . . . . . . . . . . 107 18 . . 32 85 149 60 41 186 26 128 50 Longest Duration 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 18 . . 22 24 32 28 20 52 16 40 29 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Robots Corrupted 25 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 . . 4 1 4 . 2 1 5 2 2 Combat Hostiles 24 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 . . 4 . 4 . 2 1 5 2 2 Parts Fried 53 | . 3 . . . . 1 . . . . . . 2 . . 2 . . . . . . . . 1 . 2 . . 9 2 8 . 5 1 7 6 4 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Robots Melted 17 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 4 . . . . 2 . 1 . 2 . 5 . Combat Hostiles 16 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4 . . . . 2 . 1 . 2 . 5 . Parts Melted 59 | 2 . . 1 1 . . . . . . . . . . . . . . . . 4 . . 3 2 24 . . . . 3 2 2 . 3 . 11 1 Heat Transferred 29819 | 740 161 . 1221 592 . . 185 190 718 . . . 37 . . . . . . . 2348 . 50 650 450 5484 87 . . . 1610 1184 592 675 2919 592 5197 4137 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . 1 4 3 5 4 . . . . . . . . . 3 . . . . 2 . . . . 2 2 1 2 3 3 4 . Low Security (%) 51 | 100 100 100 100 100 . 100 59 . . . . . . . . 100 . . . . 92 . . . . 38 . . . . 62 20 92 30 13 . . . Level 1 14 | . . . . . . . 40 26 . . . . . . . . . . . . 3 . . . . 14 . . . . 36 73 7 60 21 . . . Level 2 6 | . . . . . . . . 7 20 2 . . . . . . . . . . . . . . . 46 . . . . 1 6 . 9 3 44 10 . Level 3 21 | . . . . . . . . 46 79 28 99 . . . . . . . . . 3 . . . . . . . . . . . . . 61 55 73 . Level 4 4 | . . . . . . . . 19 . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Level 5 1 | . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1751 | 10 135 94 142 169 . 30 356 1326 1002 1751 1101 . . . . 100 . . . . 714 . . . . 635 . . . . 450 460 257 493 874 888 1124 . Initial 919 | . . 17 . . . . . 203 646 635 919 . . . . 37 . . . . . . . . . . . . . . 150 252 257 15 121 499 568 . Average 339 | 1 38 10 65 46 . 1 181 766 828 1291 894 . . . . 21 . . . . 62 . . . . 303 . . . . 159 255 88 236 577 668 887 . Influence Increases 19049 | 25 482 217 614 378 . 35 1076 1133 832 1156 788 90 501 . 303 227 90 190 . 255 1020 80 100 15 200 1262 50 . 244 185 1078 951 323 868 1353 631 1192 1105 Destroy 0b10 Robot/C 9940 | . 260 140 320 200 . 20 660 600 520 540 520 80 440 . 220 140 80 160 . 220 360 80 80 . 160 600 40 . 160 140 520 560 140 380 700 300 600 . Destroy 0b10 Robot/NC 645 | 25 25 5 25 5 . 5 70 . 45 . 90 . 10 . . 5 . . . . 25 . . 15 . 75 . . 10 5 40 30 5 10 40 . 80 . Destroy Leader 1802 | . 50 30 90 30 . 10 198 20 138 40 104 10 30 . 30 42 10 30 . 20 66 . 20 . 40 144 10 . . 40 128 114 22 50 130 40 116 . Allied During Kill 159 | . . 13 25 . . . . . 3 . . . 6 . 38 . . . . . . . . . . . . . 74 . . . . . . . . . Successful Hack 436 | . 40 7 49 10 . . 33 16 11 14 . . . . . . . . . . 5 . . . . 36 . . . . 65 81 . 38 . . 31 . Select Force Hacks 90 | . 60 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 780 | . . 15 30 15 . . . 15 60 30 15 . . . . . . . . . 150 . . . . 75 . . . . 15 90 15 75 90 15 75 . Anti-Garrison Action 1250 | . . . . . . . . 350 . 450 . . . . . . . . . . 150 . . . . . . . . . . . . 150 150 . . . Destroy Structure 2912 | . 17 7 30 13 . . 85 72 40 52 44 . . . . 40 . . . . 174 . . . . 302 . . . . 130 76 96 90 183 126 230 1105 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 870 | . 30 . 15 105 . . 30 60 15 30 15 . 15 . 15 . . . . 15 90 . . . . 30 . . . . 30 . 45 75 60 150 45 . Influence Decreases 18094 | 25 437 262 614 378 . 35 763 120 1180 383 1456 1043 531 100 243 247 113 207 . 255 309 791 100 15 200 775 537 . 126 303 628 943 754 679 736 576 922 1308 Entered New Map 5442 | . . 28 . . . . . 110 680 343 832 401 25 100 . 23 15 4 . . . 264 . . . . 181 . . 118 . 198 201 12 95 334 320 1158 Time Decay 11474 | 25 437 221 574 378 . 35 703 . 470 . 604 642 466 . 223 224 98 203 . 245 279 527 100 15 200 550 356 . 66 185 598 595 553 517 571 222 592 . Lost Part 510 | . . 10 . . . . 60 10 10 40 20 . . . . . . . . 10 10 . . . . 60 . . . . 30 . . . 70 20 10 150 Lost Ally 218 | . . 3 40 . . . . . 20 . . . 40 . 20 . . . . . 20 . . . . 15 . . 60 . . . . . . . . . Purge Threat 450 | . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . 150 . 150 . . . . Squads Dispatched 117 | . 3 . 3 . . 1 8 . 6 . 9 . 1 . . 7 . . . . 8 . . . . 17 . . . . 8 10 . 9 13 4 10 . Investigation 14 | . 2 . 2 . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 2 . 2 1 . . . Extermination 39 | . . . . . . . . . . . 3 . . . . 3 . . . . 4 . . . . 6 . . . . 4 5 . 4 4 1 5 . Reinforcement 28 | . 1 . 1 . . 1 1 . 1 . 4 . . . . 1 . . . . 1 . . . . 5 . . . . 2 3 . . 4 3 . . Assault 19 | . . . . . . . . . 2 . 2 . 1 . . . . . . . 2 . . . . 1 . . . . . . . 2 4 . 5 . Garrison 17 | . . . . . . . 7 . 3 . . . . . . 3 . . . . . . . . . 3 . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 1 . Construction Impeded 6 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 54 | . 1 . 2 . . . 6 . 2 . . . . . . . . . . . 1 . . . . 7 . . 1 . 2 1 7 2 5 2 15 . Communications Jammed 76 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . 34 29 1 5 . Distress Signals 76 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . 34 29 1 5 . Times Spotted 773 | . 21 16 19 15 . 1 49 26 40 27 32 4 26 . 10 7 3 6 . 11 31 5 3 . 8 54 2 . 36 9 42 35 43 40 56 24 48 24 Peak Tracking Total 16 | . 4 3 4 5 . 1 6 4 5 6 5 3 9 . 4 2 3 3 . 5 5 3 2 . 2 9 2 . 11 4 4 4 16 8 10 13 6 10 Tactical Retreats 47 | . 2 2 1 5 . . 1 3 1 2 1 . 1 . 1 . . . . 1 3 . . . . 2 . . . . 2 . 3 4 4 7 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 33 | . 1 . . . . . . 9 . 8 1 . . . . . . . . . . . . . . 3 . . . . 6 2 . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 69 | . . 1 2 1 . . . 6 4 9 1 . 2 . . . . . . . 11 . . . . 5 . . . . 1 6 1 6 7 1 5 . Max in Single Turn 9 | . . 1 1 1 . . . 1 2 1 1 . 1 . . . . . . . 9 . . . . 2 . . . . 1 1 1 2 1 1 1 . Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 1 1 . . . Garrison Relay 10 | . . . . . . . . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 119 | . 7 1 10 1 1 . 9 2 5 2 5 . 2 . . 4 2 1 3 . 6 1 1 4 . 5 1 . 1 . 13 15 3 5 5 . 4 . Terminals 59 | . 5 1 8 1 . . 6 2 4 2 1 . . . . 1 . . . . . . . . . . . . . . 7 9 . 4 4 . 4 . Fabricators 10 | . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . 1 . . . . 2 2 . . . . . . Repair Stations 9 | . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 2 . 1 . . . . Recycling Units 4 | . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 . . . . . . Garrison Access 13 | . . . . . . . 1 . 1 . 1 . . . . 1 . . . . 2 . . . . . . . . . 2 1 3 . 1 . . . Total Hacks 290 | . 22 2 28 5 1 . 19 3 8 2 8 . 6 . . 8 2 1 24 . 22 1 1 17 . 14 1 . 1 . 32 29 3 16 7 . 7 . Successful 184 | . 13 1 16 2 1 . 13 1 5 1 1 . 6 . . 3 2 1 24 . 15 1 1 17 . 11 1 . 1 . 17 15 3 7 2 . 3 . Failed 103 | . 8 1 12 2 . . 5 2 3 1 7 . . . . 5 . . . . 7 . . . . 3 . . . . 15 14 . 9 5 . 4 . Catastrophic 19 | . . . 2 . . . 2 . . . 3 . . . . 1 . . . . 1 . . . . . . . . . 4 3 . 2 1 . . . Database Lockouts 3 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 20 2 14 5 . . 11 . . . 1 . . 5 . . . . . . 1 . . . . . . . 1 . 14 6 . 3 . . 4 . Terminals 135 | . 19 2 21 5 . . 14 3 6 2 3 . . . . 1 . . . . . . . . . . . . . . 18 16 . 12 6 . 7 . Fabricators 25 | . . . . . . . . . . . 3 . . . . . . . . . 6 . . . . 4 . . . . 7 5 . . . . . . Repair Stations 22 | . . . . . . . 2 . . . 1 . . . . 2 . . . . . . . . . 6 . . . . 3 4 . 4 . . . . Recycling Units 7 | . 3 . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 27 | . . . 6 . . . 2 . . . . . . . . . . . . . 11 . . . . 4 . . . . 2 2 . . . . . . Garrison Access 19 | . . . . . . . 1 . 2 . 1 . . . . 2 . . . . 5 . . . . . . . . . 2 2 3 . 1 . . . Terminal Hacks 100 | . 5 1 3 2 1 . 3 1 4 1 . . 6 . . 1 2 1 24 . . 1 1 17 . . 1 . 1 . 6 8 . 6 2 . 2 . Record 18 | . . . . . 1 . . . . . . . 5 . . . 1 . 6 . . . . 5 . . . . . . . . . . . . . . Part Schematic 17 | . 2 . . . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . 1 . . . . . . . Robot Schematic 6 | . . 1 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 16 | . 2 . 2 . . . 1 . . . . . . . . 1 . . 3 . . . . 4 . . . . . . 1 1 . 1 . . . . Open Door 14 | . . . . . . . . . 3 . . . 1 . . . 1 1 . . . 1 1 . . . 1 . 1 . . 1 . . 2 . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 3 . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 14 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 4 . . . . 4 3 . . . . . . Network Status 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Load Schematic 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 3 1 . . . . . . Build 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . Repair Station Hacks 10 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . 4 . . . . 1 1 . 1 . . . . Scan Component 7 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 1 . 1 . . . . Repair 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 24 | . . . 6 . . . 1 . . . . . . . . . . . . . 11 . . . . 3 . . . . 2 1 . . . . . . Insert Component 10 | . . . 3 . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 1 . . . . . . Analyze 10 | . . . 2 . . . . . . . . . . . . . . . . . 6 . . . . 1 . . . . 1 . . . . . . . Retrieve Study 4 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . Unauthorized Hacks 29 | . 8 . 7 . . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . 4 2 . . . . 1 . Terminals 24 | . 6 . 6 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . 1 . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 5 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Skim 15 | . 5 . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 85 | . 5 1 9 2 . . 7 2 2 2 5 . . . . 3 . . . . 5 . . . . 5 . . . . 12 14 . 5 4 . 2 . Full Trace Events 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . 1 . . . . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . 2 . 2 . . . . . . . . . . 14 . . . . 10 . 4 . . 4 . 1 . . . . 2 3 . . . . . . Parts Built 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Time 366 | . . . . . . . . . . . . . . . . . . . . . . . . . . 256 . . . . 46 64 . . . . . . Total Part Build Rating 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . 18 8 . . . . . . Part Studies Acquired 4 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Time 88 | . . . . . . . 38 . . . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 1 . . . . . . Part Schematics Acquired 8 | . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Non-combat 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . find_chute 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Relay Couplers Released 53 | . . . . . . . . 20 . 22 . . . . . . . . . . 1 . . . . 4 . . . . . . 2 3 1 . . . Machine Destruction 49 | . . . . . . . . 20 . 22 . . . . . . . . . . 1 . . . . . . . . . . . 2 3 1 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 23 | . . 6 . . . . . . 2 . . . 6 . . . . . . . 2 . . . . 2 . . 5 . . . . . . . . . Largest Group 5 | . . 4 2 . . . . . 2 . . . 4 4 4 . . . . . 1 . . . . 1 . . 5 2 . . . . . . . . Highest-Rated Group 258 | . . 74 32 . . . . . 62 . . . 120 120 120 . . . . . 26 . . . . 23 . . 258 98 . . . . . . . . Highest-Rated Ally 56 | . . 31 16 . . . . . 31 . . . 32 30 30 . . . . . 26 . . . . 23 . . 56 49 . . . . . . . . Initial Warlord ECA Mod 17 | . . . . . . . . . 7 7 17 17 17 17 16 16 16 16 16 15 15 15 15 15 14 14 14 14 14 13 13 13 12 12 12 11 11 11 Total Orders 27 | . . . . . . . . . . . . . 4 4 . 3 . . . . 7 . . . . 9 . . . . . . . . . . . . STAY 4 | . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . RETURN 19 | . . . . . . . . . . . . . . . . 3 . . . . 7 . . . . 9 . . . . . . . . . . . . Ally Attacks 153 | . . 67 18 . . . . . 8 . . . 9 . 11 . . . . . . . . . . . . . 37 3 . . . . . . . . Total Damage 3229 | . . 658 148 . . . . . 147 . . . 258 . 300 . . . . . . . . . . . . . 1653 65 . . . . . . . . Kills 30 | . . 13 3 . . . . . 1 . . . 2 . 4 . . . . . . . . . . . . . 7 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 59410 | 22 1798 2307 1633 1260 365 1314 10 . . . 463 2172 3444 3579 1165 1034 2471 2285 157 1347 2993 3848 2651 420 1922 2453 2122 1477 1152 3177 2077 1897 1483 775 1283 468 1972 414 Optics 27294 | . . . . . . . . . . . . . . . . . . . . . 2993 3848 2651 420 1922 2453 2122 1477 1152 3177 2077 1897 1105 . . . . . Sensors 43184 | . . . . . . . . . . . . 2172 3444 3579 1165 1034 2471 2285 157 1347 2584 3684 2583 377 1819 2208 2085 1473 1060 821 1509 1675 1447 706 1173 323 3 . Terrain 3225 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2180 631 . . . . . . 414 Seismic 9172 | 22 1798 2307 1633 1260 365 1314 10 . . . 463 . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 12132 | . . . . . . . . . . . . . . . . . . . . . 2311 . 1079 420 1922 235 . 1 . . 1970 32 1184 431 110 465 1972 . Robot Analysis Total 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 22 | . . 2 . 2 . . . . . . . 1 3 . 2 . 1 1 . 1 . 1 3 . 2 . 2 1 . . . . . . . . . . Drone Launches 20 | . . . . . . . . . . . . . . . . 4 . . . . 7 . . . . 9 . . . . . . . . . . . . Drone Recoveries 20 | . . . . . . . . . . . . . . . . 4 . . . . 7 . . . . 9 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 74608 | 148 1810 2307 1968 1348 365 1314 3552 1495 1199 1881 1952 2303 3948 3585 1165 1252 2514 2307 157 1420 2993 3848 2651 420 1922 2453 2122 1477 1152 3177 2077 1897 1614 1463 1737 468 3970 1177 Spaces Moved 29136 | 82 547 664 683 617 181 636 872 640 323 794 820 1076 1697 1587 516 535 1149 1061 75 580 1073 1469 1023 153 666 863 1145 880 591 684 814 867 859 498 927 270 1003 216 Core 30 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Treads 26877 | . . . 298 617 181 636 872 640 323 794 820 1076 1697 1587 516 535 1149 1061 75 580 1073 1469 1023 153 666 863 1145 880 591 684 814 867 859 498 681 167 922 65 Legs 1668 | 72 547 664 385 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 196 200 200 200 200 200 200 200 200 200 200 200 200 212 212 212 212 212 222 250 250 250 246 160 160 160 160 160 160 160 156 156 156 168 168 146 Average Speed 207 | 111 275 264 234 200 200 200 200 200 200 200 200 200 202 210 201 212 212 212 212 220 232 250 250 250 249 164 160 160 160 160 160 164 161 187 182 183 252 1050 Slowest Speed 3800 | 120 680 330 266 200 200 200 200 200 200 200 200 200 212 212 212 212 212 212 212 222 298 250 250 250 250 243 160 160 160 160 160 166 166 239 247 244 254 3800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Microwarps 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 10 5 14 Exploration Rate (%) 65 | 5 84 98 64 99 53 93 61 59 59 77 27 91 98 84 68 16 95 95 68 60 37 97 96 61 73 32 98 83 82 81 41 91 46 62 46 9 34 16 Regions Visited 38 Branch Regions 26 Pre-discovered Areas 19 | . 2 1 2 1 1 . 2 . . . . 1 1 2 . . . . 1 . . 1 . 3 . . 1 . . . . . . . . . . . Known Exits Taken 31 | . . 1 1 . . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 39 | . . 2 . 2 . 1 . . . . . 5 4 2 1 . 3 4 . 2 . 3 1 . 2 . 3 1 . 3 . . . . . . . . Spaces Dug 440 | . . 7 . . . . 15 32 18 5 . . 10 . 9 2 . 45 . . 22 23 2 . 35 38 47 10 5 5 24 15 41 7 . 7 16 . Terrain Destroyed 2454 | . 20 7 29 13 . . 95 75 38 22 42 7 43 . 21 51 86 165 . 106 125 79 156 . 122 160 126 27 10 29 61 41 55 35 108 42 88 370 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 637 | . . . . . . . . . 1 5 . . 16 . 2 4 . 1 . . 51 23 5 . 27 102 126 27 10 11 61 41 25 19 11 15 31 23 AOE 1815 | . 20 7 29 13 . . 95 75 37 16 42 7 26 . 19 47 86 164 . 106 74 56 151 . 95 58 . . . 18 . . 30 16 97 27 57 347 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 41145 | 114 788 1186 987 685 186 668 2451 765 749 951 1008 1216 2038 1833 616 627 1219 1105 74 700 1458 1620 1095 178 864 1677 1302 922 769 2726 1446 1183 999 960 1012 283 2428 257 Wait 8966 | . 148 494 223 40 . 12 1391 8 309 49 53 116 56 215 60 22 52 19 . 82 169 84 50 . 132 558 14 9 74 1988 447 154 62 388 152 34 1283 19 Move 28583 | 81 546 663 682 616 180 635 872 639 323 792 819 1075 1696 1586 515 534 1148 1060 74 579 1072 1468 1022 152 665 862 1144 879 590 683 813 866 858 497 697 176 926 98 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 282 | 5 29 4 18 1 3 3 15 7 10 2 13 4 5 5 . 7 1 2 . 2 16 5 . 3 5 14 6 1 5 2 17 11 4 4 16 8 24 5 Fast Attach 170 | 7 1 . 2 . . . 5 . 3 2 6 . 6 9 . 4 1 2 . 4 16 4 . 6 1 20 . 2 7 . 10 10 5 5 12 1 19 . Attach 134 | . 2 1 5 1 . . 6 4 1 4 3 1 2 . 1 4 . . . 1 5 . . . 4 8 . . 1 . 7 3 2 3 16 10 24 15 Detach 38 | . 1 . 1 . . . . . 1 1 . . . . . 1 . . . . 1 . . . . 2 . . 3 . 2 1 . . 5 . 15 4 Swap 467 | 1 9 5 7 4 . 6 22 19 15 12 17 7 16 3 6 24 8 10 . 13 40 21 9 2 13 51 6 1 3 14 24 26 4 13 17 3 10 6 Drop 412 | . 15 3 14 . 3 4 23 14 17 4 19 4 12 14 . 10 3 5 . 5 34 10 2 8 5 31 7 3 13 3 18 21 9 9 14 7 44 5 Fire 1875 | 20 34 11 34 19 . 3 115 58 68 72 67 9 160 1 34 21 6 7 . 14 101 27 12 7 39 123 125 27 24 36 102 90 55 41 82 44 82 105 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . 3 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 44 | . . . . 4 . 5 2 . 2 . 10 . . . . . . . . . 4 . . . . 8 . . . . 6 1 . . 1 . 1 . Escape Stasis 29 | . . . . . . . . 16 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 134 | . . . . . . . . . . . . . 85 . . . . . . . . . . . . . . . 49 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Sto x3) -8/Storage (discovered 3 exits: Fac / Rec / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 15) 745 | -10/Materials | Central database locked down 769 | -10/Materials | Discovered new exit (range 16) 1141 | -10/Materials | Discovered new exit (range 16) 1255 | -10/Materials | Loaded intel: 2 recycling unit locations 1292 | -10/Materials | Identified exit to Materials 1318 | -10/Materials | Learned Storage garrison access intel 1352 | -10/Materials | Learned 4 Recycling zone layouts 1375 | -10/Materials | Learned location of 3 exits from Materials 1959 | -10/Materials | Entered Mines 2032 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2607 | -10/Mines | Discovered exit to Materials (range 6) 2667 | -10/Mines | Received a Mining Laser from a helpful Derelict 2676 | -10/Mines | Assembled infested the area 3281 | -10/Mines | Discovered exit to Materials (range 4) 3315 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3397 | -10/Mines | Learned location of Zion (-7) 3529 | -10/Mines | Learned Materials terminal intel 4266 | -10/Mines | Entered Materials 4266 | -9/Materials | Accompanied by 2 allies 4266 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4267 | -9/Materials | Identified exit to Mines 4268 | -9/Materials | Identified exit to Materials 4269 | -9/Materials | Loaded intel: 12 terminal locations 4634 | -9/Materials | Build established: Gunner 5604 | -9/Materials | Learned Storage terminal intel 5663 | -9/Materials | Build established: Scavenger-Gunner 5670 | -9/Materials | Learned location of 1 exit from Storage 5727 | -9/Materials | Learned Materials emergency access door positions 5814 | -9/Materials | Learned 2 Storage zone layouts 5988 | -9/Materials | Learned location of Recycling (-8) 6058 | -9/Materials | Learned 4 Recycling zone layouts 6234 | -9/Materials | Entered Mines 6245 | -9/Mines | Learned 2 Materials zone layouts 6298 | -9/Mines | Learned location of Storage (-8) 6341 | -9/Mines | Central database locked down 6698 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6698 | -9/Mines | Discovered new exit (range 5) 6751 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7582 | -9/Mines | Entered Exiles 7632 | -9/Exiles | Met 8R-AWN 7664 | -9/Exiles | Met EX-HEX 7772 | -9/Exiles | Met EX-DEC 7931 | -9/Exiles | Discovered new exit (range 10) 7947 | -9/Exiles | Entered Mines 8100 | -8/Mines | Discovered exit to Materials (range 5) 8879 | -8/Mines | Discovered exit to Materials (range 6) 9261 | -8/Mines | Entered Materials 9261 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9262 | -8/Materials | Identified exit to Storage 9313 | -8/Materials | Garrison activated, responded to threat 9392 | -8/Materials | Lost 4 parts (1p2n1w) 9450 | -8/Materials | Discovered exit to Storage (range 14) 9562 | -8/Materials | Build established: Scavenger-Tank 10698 | -8/Materials | Garrison activated, responded to threat 10842 | -8/Materials | Discovered new exit (range 16) 11467 | -8/Materials | Garrison activated, responded to threat 11550 | -8/Materials | Central database locked down 11819 | -8/Materials | Learned Storage trap positions 11875 | -8/Materials | Identified exit to Factory 11891 | -8/Materials | Learned location of Extension (-4) 11892 | -8/Materials | Learned location of 2 exits from Factory 11893 | -8/Materials | Learned Factory stockpile data 11894 | -8/Materials | Learned Factory emergency access door positions 11897 | -8/Materials | Learned 4 Factory zone layouts 11912 | -8/Materials | Learned Storage emergency access door positions 12282 | -8/Materials | Repaired Reactive Plating 12353 | -8/Materials | Identified exit to Garrison 12813 | -8/Materials | Entered Garrison 12837 | -8/Garrison | Triggered checkpoint 12892 | -8/Garrison | Garrison Relay disabled 13015 | -8/Garrison | Triggered checkpoint 13054 | -8/Garrison | Learned Storage security intel 13208 | -8/Garrison | Triggered checkpoint 13250 | -8/Garrison | Triggered checkpoint 13293 | -8/Garrison | Garrison Relay disabled 13391 | -8/Garrison | Triggered checkpoint 13413 | -8/Garrison | Garrison Relay disabled 13481 | -8/Garrison | Discovered exit to Storage (range 15) 13767 | -8/Garrison | Triggered checkpoint 13922 | -8/Garrison | Discovered exit to Storage (range 3) 13953 | -8/Garrison | Triggered checkpoint 13988 | -8/Garrison | Garrison Relay disabled 14077 | -8/Garrison | Triggered checkpoint 14184 | -8/Garrison | Discovered exit to Storage (range 8) 14193 | -8/Garrison | Triggered checkpoint 14258 | -8/Garrison | Garrison Relay disabled 14308 | -8/Garrison | Entered Storage 14310 | -8/Storage | Identified exit to Recycling 14312 | -8/Storage | Loaded intel: 19 trap records 14315 | -8/Storage | Loaded intel: 17 terminal locations 14316 | -8/Storage | Loaded intel: 1 garrison access location 14349 | -8/Storage | Met a pair of Derelict thieves 14802 | -8/Storage | Found Prototype Launcher 14802 | -8/Storage | Identified Scatter Rocket Array 15113 | -8/Storage | Core integrity fell below 50% 15306 | -8/Storage | Garrison activated, responded to threat 15319 | -8/Storage | Identified exit to Garrison 15507 | -8/Storage | Entered Garrison 15527 | -8/Garrison | Triggered checkpoint 15578 | -8/Garrison | Garrison Relay disabled 15645 | -8/Garrison | Triggered checkpoint 15804 | -8/Garrison | Triggered checkpoint 15811 | -8/Garrison | Triggered checkpoint 15919 | -8/Garrison | Triggered checkpoint 15949 | -8/Garrison | Garrison Relay disabled 15997 | -8/Garrison | Discovered exit to Factory (range 10) 16017 | -8/Garrison | Garrison Relay disabled 16366 | -8/Garrison | Triggered checkpoint 16413 | -8/Garrison | Garrison Relay disabled 16536 | -8/Garrison | Discovered exit to Factory (range 25) 16536 | -8/Garrison | Discovered exit to Factory (range 22) 16536 | -8/Garrison | Discovered exit to Factory (range 61) 16744 | -8/Garrison | Garrison Relay disabled 17218 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17388 | -8/Garrison | Entered Factory 17388 | -7/Factory | Evolved 2 slots: Utility x2 17389 | -7/Factory | Identified exit to Lower Caves 17389 | -7/Factory | Identified exit to Factory 17788 | -7/Factory | First assault squad dispatched 18163 | -7/Factory | Discovered exit to Factory (range 9) 18991 | -7/Factory | Discovered exit to Lower Caves (range 9) 19340 | -7/Factory | Entered Lower Caves 19341 | -7/Lower Caves | Encountered a Warlord checkpoint 19625 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 19631 | -7/Lower Caves | Met a Warlord Commander 19632 | -7/Lower Caves | Learned location of Warlord (-4) 19633 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 19773 | -7/Lower Caves | Build established: Skirmisher 20701 | -7/Lower Caves | Learned 4 Factory zone layouts 21447 | -7/Lower Caves | Discovered new exit (range 15) 21507 | -7/Lower Caves | Identified exit to Lower Caves 21643 | -7/Lower Caves | Entered another Lower Caves area 21898 | -7/Lower Caves | Discovered exit to Factory (range 14) 22028 | -7/Lower Caves | Learned Factory stockpile data 22532 | -7/Lower Caves | Learned Research terminal intel 22532 | -7/Lower Caves | Learned Factory security intel 22532 | -7/Lower Caves | Learned Factory stockpile data 22532 | -7/Lower Caves | Learned Extension trap positions 22830 | -7/Lower Caves | Found DRS Beacon 23086 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 23673 | -7/Lower Caves | Build established: Scavenger-Skirmisher 24285 | -7/Lower Caves | Discovered new exit (range 6) 24613 | -7/Lower Caves | Learned Factory garrison access intel 24783 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 25096 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 25587 | -7/Lower Caves | Identified exit to Zion 25591 | -7/Lower Caves | Entered Zion 25591 | -7/Zion | Accompanied by 4 allies 25712 | -7/Zion | System corruption cleaned by Quarantine Array 26076 | -7/Zion | Given the Hacking Drone Bay 26077 | -7/Zion | Found Prototype Device 26231 | -7/Zion | Discovered new exit (range 12) 27018 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 27052 | -7/Zion | Given A8's code to call for help 27145 | -7/Zion | Identified exit to Deep Caves 27280 | -7/Zion | Learned location of Armory (-4) 27310 | -7/Zion | Learned location of Data Miner (-6) 27635 | -7/Zion | Found Prototype Device 27635 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 27912 | -7/Zion | Received a visual enhancement algorithm 28391 | -7/Zion | Identified Hacking Drone Bay 28749 | -7/Zion | Opened final containment barrier to the Deep Caves 28785 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 29093 | -7/Zion | Build established: Commander-Skirmisher 29174 | -7/Zion | Identified exit to Proximity Caves 29176 | -7/Zion | Entered Proximity Caves 29176 | -6/Proximity Caves | Accompanied by 4 allies 29596 | -6/Proximity Caves | Learned Factory garrison access intel 29618 | -6/Proximity Caves | Learned 8 Factory zone layouts 30084 | -6/Proximity Caves | Build established: Skirmisher 30227 | -6/Proximity Caves | Discovered exit to Factory (range 9) 30341 | -6/Proximity Caves | Entered Factory 30341 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 30342 | -6/Factory | Identified exit to Factory 30345 | -6/Factory | Loaded intel: 4 garrison access locations 30572 | -6/Factory | Identified exit to Lower Caves 30952 | -6/Factory | Build established: Scavenger-Skirmisher 31322 | -6/Factory | Garrison activated, responded to threat 31593 | -6/Factory | Entered Lower Caves 31636 | -6/Lower Caves | Learned Factory terminal intel 32102 | -6/Lower Caves | Encountered a Warlord checkpoint 32236 | -6/Lower Caves | Entered a destroyed Warlord outpost 33535 | -6/Lower Caves | Discovered new exit (range 15) 34105 | -6/Lower Caves | Identified exit to Lower Caves 34107 | -6/Lower Caves | Entered another Lower Caves area 34243 | -6/Lower Caves | Discovered exit to Factory (range 12) 35526 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 35832 | -6/Lower Caves | Discovered new exit (range 10) 35845 | -6/Lower Caves | Encountered a Warlord checkpoint 35849 | -6/Lower Caves | Identified exit to Data Miner 36414 | -6/Lower Caves | Entered Data Miner 36414 | -6/Data Miner | Discovered new exit (range 6) 36455 | -6/Data Miner | Met Data Miner 36491 | -6/Data Miner | Learned location of Section 7 (-2) 36491 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 36523 | -6/Data Miner | Received God Mode back door access code from Data Miner 36567 | -6/Data Miner | Identified exit to Proximity Caves 36571 | -6/Data Miner | Entered Proximity Caves 36668 | -5/Proximity Caves | Learned Factory stockpile data 37145 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 37991 | -5/Proximity Caves | System corruption reached 10% 37991 | -5/Proximity Caves | Entered Factory 37991 | -5/Factory | Evolved 2 slots: Utility x2 37993 | -5/Factory | Loaded intel: 26 terminal locations 37994 | -5/Factory | Loaded intel: 4 garrison access locations 38474 | -5/Factory | Identified exit to Factory 40303 | -5/Factory | Found Unknown Protection 40303 | -5/Factory | Identified Hvy. Reactive Plating 40359 | -5/Factory | Identified exit to Upper Caves 40434 | -5/Factory | Build established: Skirmisher 40984 | -5/Factory | Entered Upper Caves 42248 | -5/Upper Caves | Found DCF Scrap (14 items) 42657 | -5/Upper Caves | Build established: Derelict-Skirmisher 43215 | -5/Upper Caves | Activated DRS Beacon 43554 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 44043 | -5/Upper Caves | Encountered a Warlord checkpoint 44044 | -5/Upper Caves | Discovered new exit (range 5) 44057 | -5/Upper Caves | Identified exit to Upper Caves 44832 | -5/Upper Caves | Entered another Upper Caves area 44851 | -5/Upper Caves | Discovered exit to Factory (range 7) 45049 | -5/Upper Caves | Learned location of 2 exits from Factory 45329 | -5/Upper Caves | Learned Factory emergency access door positions 46997 | -5/Upper Caves | Discovered new exit (range 12) 47079 | -5/Upper Caves | Identified exit to Zhirov 47231 | -5/Upper Caves | Learned Factory emergency access door positions 47483 | -5/Upper Caves | Entered Zhirov 47483 | -5/Zhirov | Discovered new exit (range 3) 47530 | -5/Zhirov | Met Zhirov 47586 | -5/Zhirov | Found Alien Artifact 47586 | -5/Zhirov | Identified Integrated Dissipator 47586 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 47619 | -5/Zhirov | Found Alien Artifact 47813 | -5/Zhirov | Learned location of Command (-1) 47813 | -5/Zhirov | Learned location of Testing (-3) 47836 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 47901 | -5/Zhirov | Identified exit to Proximity Caves 47903 | -5/Zhirov | Entered Proximity Caves 47991 | -4/Proximity Caves | Learned Research stockpile data 49083 | -4/Proximity Caves | Spotted B-86 Titan 49208 | -4/Proximity Caves | Discovered exit to Factory (range 5) 49296 | -4/Proximity Caves | Learned 4 Research zone layouts 49825 | -4/Proximity Caves | Entered Factory 49825 | -4/Factory | Evolved 2 slots: Propulsion x2 49826 | -4/Factory | Identified exit to Armory 49826 | -4/Factory | Identified exit to Extension 49884 | -4/Factory | Repaired Imp. Cooling System 50152 | -4/Factory | Build established: Tank 50761 | -4/Factory | System corruption reached 10% 50774 | -4/Factory | Identified exit to Upper Caves 50789 | -4/Factory | Spotted B-86 Titan 50791 | -4/Factory | Identified Transdimensional Reconstructor 50791 | -4/Factory | Warped through subspace 50858 | -4/Factory | Lost 3 parts (1n2u) 51227 | -4/Factory | Repaired Hvy. Treads 51310 | -4/Factory | Fabricated Imp. Heavy Siege Treads (x1) 51450 | -4/Factory | Fabricated Imp. Heavy Siege Treads (x1) 51533 | -4/Factory | Garrison activated, responded to threat 51685 | -4/Factory | Spotted B-86 Titan 51823 | -4/Factory | Found Prototype Device 51823 | -4/Factory | Identified Adv. EM Shield 52075 | -4/Factory | First assault squad dispatched 52093 | -4/Factory | Incoming assault squad redirected 52278 | -4/Factory | Entered Upper Caves 52850 | -4/Upper Caves | Learned location of 1 exit from Research 54330 | -4/Upper Caves | Discovered new exit (range 10) 54396 | -4/Upper Caves | Identified exit to Upper Caves 54400 | -4/Upper Caves | Entered another Upper Caves area 55436 | -4/Upper Caves | Discovered new exit (range 2) 55438 | -4/Upper Caves | Identified exit to Warlord 55877 | -4/Upper Caves | Entered Warlord 56127 | -4/Warlord | Warlord's base attacked by MAIN.C 56343 | -4/Warlord | Met Warlord 56463 | -4/Warlord | Opened Warlord's prototype stash 56470 | -4/Warlord | Found Prototype Device 56470 | -4/Warlord | Identified Exp. Focal Shield 56477 | -4/Warlord | Warlord forces counterattacked 56480 | -4/Warlord | Found Prototype Hackware 56495 | -4/Warlord | Found Prototype Reactor 56591 | -4/Warlord | Build established: Commander-Tank 56802 | -4/Warlord | Warlord base infiltrated, sounded retreat 56811 | -4/Warlord | Spotted Striker 56847 | -4/Warlord | Lost 4 allies 56874 | -4/Warlord | Found Prototype Ballistic Cannon 56906 | -4/Warlord | Identified Hvy. Autocannon 56920 | -4/Warlord | Spotted Executioner 56937 | -4/Warlord | Found Prototype Device 56937 | -4/Warlord | Identified Exp. Thermal Shield 56941 | -4/Warlord | Spotted Executioner 56942 | -4/Warlord | Spotted Striker 56942 | -4/Warlord | Spotted Executioner 56963 | -4/Warlord | Found Prototype Processor 56963 | -4/Warlord | Identified Exp. Core Analyzer 56982 | -4/Warlord | Found Corrupted Prototype Launcher 57010 | -4/Warlord | Lost 16 allies 57013 | -4/Warlord | Discovered new exit (range 12) 57027 | -4/Warlord | Identified exit to Proximity Caves 57029 | -4/Warlord | Entered Proximity Caves 57029 | -3/Proximity Caves | Accompanied by 2 allies 57262 | -3/Proximity Caves | Build established: Tank 57301 | -3/Proximity Caves | Spotter reported a threat 57564 | -3/Proximity Caves | Spotted B-86 Titan 59979 | -3/Proximity Caves | Discovered new exit (range 8) 60067 | -3/Proximity Caves | Identified exit to Research 60206 | -3/Proximity Caves | Entered Research 60206 | -3/Research | Evolved 2 slots: Utility x2 60207 | -3/Research | Identified exit to Research 60210 | -3/Research | Loaded intel: 23 terminal locations 60276 | -3/Research | Identified System Mapper 60429 | -3/Research | Discovered exit to Research (range 20) 60565 | -3/Research | Identified exit to Testing 60569 | -3/Research | Build established: Hacker-Skirmisher 60928 | -3/Research | Cargo convoy interrupted 61021 | -3/Research | Found Prototype Device 61021 | -3/Research | Identified Exp. EM Disruption Field 61027 | -3/Research | Found Prototype Processor 61027 | -3/Research | Identified Spectral Analyzer 61092 | -3/Research | Lost 11 allies 61120 | -3/Research | Spotted B-86 Titan 61136 | -3/Research | Build established: Hacker-Tank 61175 | -3/Research | Found Adv. Powered Armor 61467 | -3/Research | Fabricated Enh. Nova Cannon? 62206 | -3/Research | Spotted B-86 Titan 62283 | -3/Research | Entered Testing 62389 | -3/Testing | Found Prototype Device 62389 | -3/Testing | Identified AEGIS Remote Shield 63601 | -3/Testing | Incoming investigation squad redirected 63649 | -3/Testing | Fabricated Adv. Powered Armor (x1) 63778 | -3/Testing | Discovered exit to Research (range 23) 63835 | -3/Testing | Found Prototype Protection 63835 | -3/Testing | Identified Hvy. Regenerative Plating 63840 | -3/Testing | Found Prototype Protection 63840 | -3/Testing | Identified SHELL Armor 64043 | -3/Testing | System corruption reached 10% 64110 | -3/Testing | Unchained authorized (6S-H0T) 64161 | -3/Testing | Found Prototype Energy Cannon 64180 | -3/Testing | Entered Research 64180 | -2/Research | Warlord forces began assault on 0b10 64180 | -2/Research | Evolved 2 slots: Power x1, Utility x1 64205 | -2/Research | Distinguished unit "Lucky Slug" dispatched to help 64205 | -2/Research | Distinguished unit "Gunslingers" dispatched to help 64290 | -2/Research | Research machine network offline 64474 | -2/Research | Found Prototype Processor 64474 | -2/Research | Identified Exp. Terrain Scan Processor 64478 | -2/Research | Found Exp. Terrain Scan Processor 64599 | -2/Research | Spotted Striker 64603 | -2/Research | Spotted Striker 64609 | -2/Research | Spotted Striker 64660 | -2/Research | Lost 5 allies 64691 | -2/Research | Discovered new exit (range 4) 64695 | -2/Research | Identified exit to Access 64752 | -2/Research | Borebot progress halted 64811 | -2/Research | Met up with Warlord 64863 | -2/Research | Spotted B-90 Cyclops 65053 | -2/Research | Discovered exit to Access (range 8) 65146 | -2/Research | Borebot progress halted 65216 | -2/Research | Discovered new exit (range 5) 65234 | -2/Research | Identified exit to Quarantine 65283 | -2/Research | Found Prototype Processor 65283 | -2/Research | Identified Exp. Targeting Computer 65346 | -2/Research | Spotted Executioner 65365 | -2/Research | Spotted Executioner 65390 | -2/Research | Destroyed Executioner 65418 | -2/Research | Lost 5 allies 65605 | -2/Research | Spotted Striker 65632 | -2/Research | Spotted Striker 65641 | -2/Research | Spotted Striker 65664 | -2/Research | Destroyed Striker 65677 | -2/Research | Discovered exit to Access (range 11) 65682 | -2/Research | Given Cave Seal Controls access code 65685 | -2/Research | Lost 7 allies 65772 | -2/Research | Lost 4 allies 65783 | -2/Research | Spotted Executioner 65783 | -2/Research | Spotted Executioner 65783 | -2/Research | Spotted Striker 65783 | -2/Research | Spotted Executioner 65794 | -2/Research | Entered Quarantine 65818 | -2/Quarantine | Cryocooling Duct disabled 65833 | -2/Quarantine | Ambient heat levels rising (+20) 65833 | -2/Quarantine | Non-combat units ordered to evacuate 65970 | -2/Quarantine | Unchained authorized (6S-H0T) 66148 | -2/Quarantine | Garrison activated, responded to threat 66194 | -2/Quarantine | Found Alien Artifact 66302 | -2/Quarantine | Destroyed 8 combat bots 66342 | -2/Quarantine | Discovered exit to Access (range 15) 66471 | -2/Quarantine | Found Alien Artifact 66471 | -2/Quarantine | Identified Core Reset Matrix 66471 | -2/Quarantine | Identified Subatomic Replicator 66471 | -2/Quarantine | Used Core Reset Matrix 66475 | -2/Quarantine | Detected hypermatrix surge 66475 | -2/Quarantine | Sensed 3 artifacts in vicinity 66766 | -2/Quarantine | Spotted Fortress 66885 | -2/Quarantine | Discovered new exit (range 5) 66885 | -2/Quarantine | Discovered new exit (range 6) 66890 | -2/Quarantine | Identified exit to Section 7 67257 | -2/Quarantine | Entered Section 7 67258 | -2/Section 7 | Detected hypermatrix surge 67258 | -2/Section 7 | Sensed 17 artifacts in vicinity 67476 | -2/Section 7 | Identified Imp. Potential Cannon 67522 | -2/Section 7 | Spotted B-90 Cyclops 67685 | -2/Section 7 | Identified Vortex Chain Reactor 67706 | -2/Section 7 | Destroyed B-90 Cyclops 67923 | -2/Section 7 | Scanned by Researcher 67948 | -2/Section 7 | Destroyed 7 combat bots 68041 | -2/Section 7 | Found Microwarp Drive 68078 | -2/Section 7 | Spotted S7 Guard 68092 | -2/Section 7 | Found Integrated Thermoelectric Network 68092 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 68204 | -2/Section 7 | Spotted Alpha 7 68207 | -2/Section 7 | Spotted Alpha 7 68240 | -2/Section 7 | Spotted B-99 Colossus 68257 | -2/Section 7 | First assault squad dispatched 68274 | -2/Section 7 | Found LRC Armor 68274 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 68283 | -2/Section 7 | Found LRC Energy Well 68283 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 68286 | -2/Section 7 | Incoming assault squad redirected 68346 | -2/Section 7 | System corruption reached 10% 68348 | -2/Section 7 | Destroyed Alpha 7 68364 | -2/Section 7 | Destroyed Alpha 7 68440 | -2/Section 7 | Lost 3 parts (1p1n1w) 68536 | -2/Section 7 | Found Integrated Dissipator 68536 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 68637 | -2/Section 7 | Build established: Alien-Tank 68655 | -2/Section 7 | Found Integrated Reactor 68655 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 68659 | -2/Section 7 | Found Integrated Reactor 68659 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 68773 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 68779 | -2/Section 7 | Found Transdimensional Reconstructor 68783 | -2/Section 7 | Found Transdimensional Reconstructor 68786 | -2/Section 7 | Found Transdimensional Reconstructor 68986 | -2/Section 7 | Discovered exit to Access (range 3) 68994 | -2/Section 7 | Entered Access 68994 | -1/Access | Evolved 2 slots: Utility x2 68995 | -1/Access | Sensed 1 artifact in vicinity 69037 | -1/Access | Build established: Alien-Mutant 69389 | -1/Access | Build established: Alien-Gunner 69450 | -1/Access | Discovered new exit (range 7) 69460 | -1/Access | Identified exit to Command 69462 | -1/Access | Entered Command 69712 | -1/Command | First assault squad dispatched 69778 | -1/Command | Build established: Alien-Tank 70350 | -1/Command | Spotted M Guard 70350 | -1/Command | Spotted M Guard 70350 | -1/Command | Spotted Combat Programmer 70351 | -1/Command | Spotted Combat Programmer 70383 | -1/Command | Destroyed Combat Programmer 70402 | -1/Command | Destroyed Combat Programmer 70434 | -1/Command | Destroyed M Guard 70441 | -1/Command | Destroyed M Guard 70441 | -1/Command | All MAIN.C guards destroyed 70473 | -1/Command | Found Corrupted AEGIS Remote Shield 70486 | -1/Command | Found Corrupted Prototype Protection 70496 | -1/Command | Found Corrupted Prototype Reactor 70587 | -1/Command | System corruption reached 10% 70692 | -1/Command | Disengaged cave seal 70692 | -1/Command | Derelicts emerged from the dark tunnel 70693 | -1/Command | Welcomed Warlord to Command 71043 | -1/Command | Lost 4 allies 71157 | -1/Command | Warlord commented on Warlord statues 71237 | -1/Command | Incoming assault squad redirected 71290 | -1/Command | Met MAIN.C 71291 | -1/Command | 0b10 Conduit disabled 71328 | -1/Command | MAIN.C activated Command garrisons 71376 | -1/Command | Identified Zero-point Reactor 71376 | -1/Command | Identified Hvy. Regenerative Plating 71376 | -1/Command | Discovered new exit (range 31) 71376 | -1/Command | Discovered new exit (range 116) 71376 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 71401 | -1/Command | Lost 18 allies 73121 | -1/Command | Found Exp. System Purifier 73131 | -1/Command | Found Vortex Chain Reactor 73145 | -1/Command | Found Vortex Chain Reactor 73164 | -1/Command | Found AEGIS Remote Shield 73342 | -1/Command | Warped through subspace to slip node 73342 | -1/Command | Discovered new exit (range 5) 73432 | -1/Command | Entered Access_0 73433 | -1/Access_0 | Architect warped through subspace 73433 | -1/Access_0 | Sensed 4 artifacts in vicinity 73441 | -1/Access_0 | Destroyed A8 73495 | -1/Access_0 | Architect warped through subspace 73578 | -1/Access_0 | Architect warped through subspace 73620 | -1/Access_0 | Architect warped through subspace 73694 | -1/Access_0 | Core integrity fell below 50% 73705 | -1/Access_0 | A6 warped into view 73720 | -1/Access_0 | Destroyed A6 73734 | -1/Access_0 | Architect warped through subspace 73757 | -1/Access_0 | Lost 4 parts (1n2u1w) 73760 | -1/Access_0 | Destroyed 7 combat bots 73812 | -1/Access_0 | Architect warped through subspace 73834 | -1/Access_0 | Lost 3 parts (1p2w) 73851 | -1/Access_0 | Core integrity fell below 20% 73886 | -1/Access_0 | Warped through subspace to slip node 73886 | -1/Access_0 | Discovered new exit (range 8) 73916 | -1/Access_0 | Lost 5 parts (1p3n1u) 74059 | -1/Access_0 | Build established: Alien-Mutant 74609 | *** | Heading to fleet! Last Messages --------------- 73875_ System corrupted: Energy discharge (-348). 73876_ Penetrated by Quantum Shear. 73876_ Quantum Shear penetrates Earth. 73878_ Penetrated by Quantum Shear. 73883_ Quantum Shear penetrates Wall. 73883_ Penetrated by Quantum Shear. 73885_ Exp. Biometal Medium Treads destroyed. 73886_ Warped through subspace, drawn to slip node. 73886_ EXIT=FOUND 73887_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 73925_ System corrupted: Matter fused (-7). 74190_ System corrupted: Substantial component data lost. 74267_ System corrupted: Heat flow error (+297). 74486_ System corrupted: Component data lost. [Achievement: 75k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 120 Energy Generation 103 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 3800 Resistance: KI 40 Resistance: EM 25 Weapon Shielding 33 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Siege Treads | x1 | -4/Factory | Authchip Imp. Heavy Siege Treads | x1 | -4/Factory Enh. Nova Cannon | x2 | -3/Research | Authchip Adv. Powered Armor | x1 | -3/Testing Repaired ---------- Reactive Plating | 42% | -8/Materials Imp. Cooling System | 17% | -4/Factory Hvy. Treads | 15% | -4/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Thermoelectric Network Microwarp Drive LRC Armor LRC Energy Well Integrated Reactor High-powered Transdimensional Reconstructor Achievements -------------- 75k Club Hot Stuff Recruitment Drive Showdown The Better Part Of Valor Vwoop! Welcome To The Revolution Challenges ------------ None Game ------ Seed ImprinterSkeletonScrapsphere Manual? 0 Play Time 07:30:18 Cumulative 335.8 hours Start 2025.10.25 @ 21:12:11 End 2025.10.28 @ 15:23:56 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type 2 Total 21 Types 9/0/7/1/1/0/1/1/0/1 Lore% 82 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf246d4a-b499-464d-988f-8dde7443cd55