Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.02 @ 20:40:44 Player: Bert Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (692) 692 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1982 Bonus ------- None Cogmind --------- Core Integrity 242/400 Matter 298/300 Energy 265/265 System Corruption 3% Temperature Hot (204) Movement Walking (260) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Heat Sink Heat Sink Sensor Array Terrain Scanner Light Armor Plating Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Sensor Array Signal Interpreter Terrain Scanner Light Armor Plating Improved Medium Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Backup Plating I Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Backup Plating I Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 25 | 6 1 16 2 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 6 2 Treads . | . . . . Leg 10 | 2 . 6 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 5 . Device 2 | . . 2 . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 5 | 2 . 3 . Energy Gun 4 | 1 . 3 . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 3 4 Power 2 | . . 2 . Propulsion 3 | . . . 3 Utility 2 | . . 1 1 Weapon . | . . . . Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 94 98 Engine 11 | . 14 8 11 Leg 29 | . 28 30 32 Device 3 | . . 10 . Storage 12 | . 14 11 11 Processor 2 | . . . 11 Protection 12 | . 13 11 10 Energy Gun 16 | . 14 15 22 Ballistic Gun 8 | . 14 6 . Peak Build Rating 15 | 6 8 15 15 Average Rating 9 | 4 6 11 14 On Entrance 7 | . 6 8 15 Naked Turns . | . . . . Heaviest Build 27 | 11 17 27 26 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 8 10 10 Most Carried 10 | 5 10 10 10 Average Carried 8 | 2 7 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 10 9 10 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 541 | 212 87 208 34 Remotely . | . . . . Salvage Created 825 | . 145 597 83 Parts 60 | . 12 45 3 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 22 | . 5 15 2 Guns 21 | . 5 14 2 Classes Destroyed 7 | . 3 4 . Worker 1 | . . 1 . Tunneler 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 7 | . 3 4 . Grunt 10 | . 2 6 2 Brawler 1 | . . 1 . Sentry 4 | . . 4 . Best Kill Streak 6 | . 3 6 2 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 149 | . 16 108 25 Missed 37 | . 1 33 3 Damage Taken 1347 | . 143 748 456 Core 179 | . 21 110 48 Absorbed by Shields . | . . . . Ignored by Resistances 402 | . 44 227 131 Core Remaining (%) 95 | 100 91 . . Volleys Fired 56 | . 13 34 9 Largest 2 | . 2 2 2 Hottest 112 | . 60 112 112 Shots Fired 111 | . 25 68 18 Gun 111 | . 25 68 18 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 26 | . 13 13 . Thermal 85 | . 12 55 18 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 32 | . 20 32 8 Robot Miss Streak 2 | . . 2 2 Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 90 | . 20 56 14 Core Hits 39 | . 9 25 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . . 4 3 Burn 7 | . . 4 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1365 | . 233 892 240 Guns 1325 | . 233 852 240 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 40 | . . 40 . Kinetic 235 | . 101 134 . Thermal 1090 | . 132 718 240 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 3 Average Corruption 2 | . . 2 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . . 13 3 Message Errors 5 | . . 5 . Matter Fused 6 | . . 3 3 Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Parts Fused 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 3 | . . 3 . Kicked 3 | . . 3 . Crushed . | . . . . Highest Temperature 415 | . 117 415 321 Average Temperature 134 | . 45 160 148 Received Heat Transfer 516 | . 102 363 51 Effects 14 | . . 11 3 Shutdowns 1 | . . 1 . Energy Bleed 3 | . . 2 1 Interference 9 | . . 7 2 Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 4 | . . 3 1 Heat Transferred 2906 | . 300 1866 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 315 | . 104 315 158 Initial 103 | . . 28 103 Average 90 | . 42 126 156 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 83 100 Level 1 5 | . . 16 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 6 21 7 Peak Tracking Total 8 | . 3 8 6 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 10 | . 7 3 . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 37 | . 27 10 . Successful 20 | . 15 5 . Failed 17 | . 12 5 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 6 | . 3 3 . Terminals 29 | . 19 10 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 10 5 . Prototype ID Bank 2 | . 2 . . Level Access Points 1 | . 1 . . Branch Access Points 1 | . 1 . . Terminal Index 1 | . . 1 . Repair Station Index 1 | . . 1 . Recycling Unit Index 1 | . 1 . . Alert Level 3 | . 3 . . Locate Traps 1 | . 1 . . Recall Reinforcements 1 | . . 1 . Registered Components 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 4 | . 4 . . Report Inventory 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 6 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1819 | 71 786 650 312 Spaces Moved 923 | 59 295 346 223 Core 21 | 21 . . . Treads . | . . . . Legs 902 | 38 295 346 223 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 95 120 124 121 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 42 31 46 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 2 | . . . 2 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1530 | 74 705 506 245 Wait 451 | . 377 65 9 Move 920 | 58 294 345 223 Hop . | . . . . Pick Up 47 | 10 13 22 2 Fast Attach . | . . . . Attach 16 | 6 . 9 1 Detach 3 | . . 3 . Swap 9 | . 1 7 1 Drop 25 | . 7 18 . Fire 56 | . 13 34 9 Melee . | . . . . Ram . | . . . . Kick 3 | . . 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 13) 493 | -10/Materials | Identified exit to Mines 825 | -10/Materials | Identified exit to Materials 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 959 | -9/Materials | Discovered new exit (range 18) 1410 | -9/Materials | Discovered new exit (range 15) 1481 | -9/Materials | Identified exit to Mines 1508 | -9/Materials | Entered Mines 1538 | -9/Mines | Met a Derelict bent on vengeance 1766 | -9/Mines | Assembled infested the area 1771 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1820 | -9/Mines | Self-destructed Last Messages --------------- 01646_ Acquired 9 matter. 01669_ System corrupted: Matter fused (-8). 01704_ System corrupted: Matter fused (-9). 01717_ VN-O0R(g): "VENGEANCE!" 01766_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01771_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 01793_ C-30 ARC bursts open, deploying its payload. 01793_ D-53 Grenadier unfolds itself. 01800_ S2-WYD(h): "I'll hold them off! Go on ahead or try to find another way!" 01800_ D-53 Grenadier knocked back. 01812_ as-47788 destroyed. 01814_ D-53 Grenadier suffers critical hit (Burn). 01816_ Aluminum Leg destroyed. 01816_ Lgt. Armor Plating destroyed. 01819_ The unstable cave ceiling collapses. 01820_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????##????????????????????????? | | ??????????#=????????????####????????? | | ??????????#a???????????## ##???????? | | ?????????##a####???????# ##??##### | | ????????## ##??????# #### # | | ???????## ##??????# ## | | ???????# #?????## | | ???????# #????## | | ???????# @ #???## | | ???????# #### | | ???????# # # | | ???????## # " | | ????????## d ######## | | ?????????## d = %#??????# | | ??????????#### ##??????? | | ?????????????# #####???????? | | ?????????????### ####???????????? | | ???????????????# ##??????????????? | | ????????????????#####???????????# | | ???????????????????????????????# | | ????????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ????????????????????????????? | | ?????????????????????????????# | | ??????????????????????????????### | | ????????????????????????????????## | | ?????????????????????????????????## | | ??????????????????????????????????#?? | | ???????????????????????##???????????? | | ?????????????????????? ???????????? | | ?????????????????????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalAlloyBarrier Manual? 0 Play Time 00:17:10 Cumulative 32.4 hours Start 2024.09.02 @ 20:25:27 End 2024.09.02 @ 20:40:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 0 Adventurer 71 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 923e7997-cf38-48ac-b992-919763d094dd