Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.11 @ 22:14:25 Player: EveningMars Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (3592) 3592 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (406) 406 TOTAL SCORE: 9053 Bonus ------- Pacifist 200 Follower Combat Kills 206 Cogmind --------- Core Integrity 0/1150 Matter 277/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Arc Projector Variable Charge Gun Phase Gun Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Improved Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Terrain Scan Processor Core Analyzer Layered Heavy Armor Plating Point Defense Array > --- WEAPON ----------- Tesla Rifle Variable Charge Gun Heavy Machine Gun Micro-nuke Launcher > --- INVENTORY -------- Micro Fission Core Improved Arc Projector Variable Charge Gun Variable Charge Gun Phase Gun Neutron Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator [Rating: 97] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Layered Heavy Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Micro-nuke Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . . . . . 1 1 . Utility 6 | . . 2 . 1 1 1 1 . Weapon 2 | . . . . . 1 . . 1 Parts Attached 88 | 6 2 . 15 7 3 6 29 20 Power 14 | 1 . . 2 2 . . 6 3 Engine 4 | 1 . . 2 1 . . . . Core 8 | . . . . . . . 6 2 Reactor 2 | . . . . 1 . . . 1 Propulsion 17 | 2 . . 2 2 . . 8 3 Treads 10 | . . . . 2 . . 5 3 Leg . | . . . . . . . . . Wheel 6 | 2 . . 2 . . . 2 . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 24 | 1 2 . 4 2 1 4 7 3 Device 10 | . . . . 2 1 3 2 2 Storage 2 | 1 1 . . . . . . . Processor 5 | . . . 3 . . . 2 . Hackware . | . . . . . . . . . Protection 7 | . 1 . 1 . . 1 3 1 Artifact . | . . . . . . . . . Weapon 33 | 2 . . 7 1 2 2 8 11 Energy Gun 13 | 1 . . 4 1 1 1 1 4 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 12 | 1 . . 2 . . . 6 3 Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 2 | . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . 1 . Parts Lost 50 | . . 1 4 1 5 11 12 16 Power 7 | . . . 1 . . 2 1 3 Propulsion 10 | . . 1 1 . . 2 4 2 Utility 15 | . . . . . 2 4 4 5 Weapon 18 | . . . 2 1 3 3 3 6 Highest Loss Streak 13 | . . 1 1 1 5 11 2 13 Average Slot Usage (%) 80 | . 96 75 93 94 78 79 76 67 Engine 4 | . 14 11 9 9 7 5 . . Core 4 | . . . . . . . 8 9 Reactor 1 | . . . . 9 7 6 . 2 Treads 6 | . . . . 12 15 11 8 7 Wheel 7 | . 28 20 18 5 . . 4 . Hover 1 | . . . . . . . . 4 Device 5 | . . . . 7 5 15 6 5 Storage 7 | . 14 11 11 9 7 6 5 4 Processor 14 | . . . 21 18 15 13 15 13 Protection 7 | . 10 11 11 9 5 4 6 4 Energy Gun 6 | . 14 11 13 6 10 11 1 2 Ballistic Gun 6 | . 14 11 4 7 . . 10 4 Ballistic Cannon 1 | . . . . . . 2 2 . Slashing Weapon 1 | . . . 2 . . . . 2 Naked Turns 67 | . . . . . . . . 67 Heaviest Build 90 | 10 23 23 34 53 56 60 76 90 Greatest Support 93 | 20 20 20 32 40 40 40 76 93 Greatest Overweight (x) 13 | . 1 2 9 2 1 13 2 6 Average Overweight (x) . | . . 1 . 1 . 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 9 Most Carried 10 | 1 6 7 10 9 8 6 10 10 Average Carried 7 | . 4 6 7 7 6 5 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 1 6 7 10 8 6 4 9 4 Class Distribution -------------------- 43% | Mutant 26% | Scavenger-Gunner 15% | Scavenger-Mutant 4% | Commander-Mutant 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 1878 | 216 . . 209 94 25 38 1016 280 Remotely . | . . . . . . . . . Salvage Created 3701 | . . 42 375 234 281 38 1771 960 Parts 178 | . . 1 21 18 15 . 87 36 Haulers Intercepted 2 | . . . . . 1 . . 1 Recyclers Shooed 3 | . . . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 66 | . . 1 10 5 7 1 29 13 Melee 6 | . . . . . . 1 . 5 Guns 40 | . . 1 10 5 . . 18 6 Cannons 12 | . . . . . . . 10 2 AOE 7 | . . . . . 7 . . . Classes Destroyed 12 | . . 1 2 1 2 . 5 1 Worker 1 | . . . . . . . 1 . Builder 1 | . . . . . . . 1 . Hauler 2 | . . . . . 1 . . 1 Recycler 4 | . . . . . 2 . 1 1 Watcher 1 | . . . . . . . . 1 Swarmer 13 | . . . 1 1 3 . 4 4 Grunt 29 | . . 1 5 1 3 1 14 4 Brawler 1 | . . . . . . . 1 . Sentry 11 | . . . 4 2 1 . 3 1 Hunter 1 | . . . . 1 . . . . Programmer 10 | . . . . . . . 6 4 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 6 | . . 1 3 2 6 1 6 4 Combat Bots Only 6 | . . 1 3 2 4 1 6 4 Max Kills in Single Turn 3 | . . 1 1 1 3 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Damage Taken 9351 | . . 213 624 260 614 1085 2586 3969 Core 1729 | . . 46 116 56 46 151 139 1175 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 100 . 59 89 93 82 86 . Volleys Fired 142 | . . 4 29 11 11 4 58 25 Largest 3 | . . 2 2 2 3 3 3 3 Hottest 195 | . . 70 121 68 118 134 147 195 Shots Fired 317 | . . 8 56 22 13 12 156 50 Gun 252 | . . 8 56 22 2 8 117 39 Cannon 53 | . . . . . . 4 39 10 Launcher 12 | . . . . . 11 . . 1 Special . | . . . . . . . . . Kinetic 191 | . . 4 8 11 . 4 142 22 Thermal 85 | . . 4 43 . . 8 14 16 Explosive 12 | . . . . . 11 . . 1 Electromagnetic 29 | . . . 5 11 2 . . 11 Robot Hit Streak 45 | . . 4 45 13 13 13 39 15 Robot Miss Streak 3 | . . 2 2 1 2 . 3 2 Penetration Max 2 | . . . . . . . 2 . Secondary Targets 3 | . . . 2 . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 279 | . . 5 45 19 10 12 123 65 Core Hits 176 | . . 3 35 13 22 4 66 33 Critical Hits 35 | . . . . . . . 32 3 Critical Kills 14 | . . . . . . . 13 1 Critical Parts Destroyed 19 | . . . . . . . 17 2 Melee Attacks 40 | . . . 15 . . . . 25 Impact . | . . . . . . . . . Slashing 40 | . . . 15 . . . . 25 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7375 | . . 68 668 301 664 171 3104 2399 Guns 3557 | . . 50 668 301 23 82 1834 599 Cannons 1505 | . . . . . . 85 1170 250 Explosions 946 | . . . . . 641 . 53 252 Melee 1281 | . . . . . . . . 1281 Ramming 86 | . . 18 . . . 4 47 17 Kinetic 3433 | . . 25 71 125 . 85 2682 445 Thermal 1364 | . . 25 536 . . 82 322 399 Explosive 860 | . . . . . 641 . 53 166 Electromagnetic 351 | . . . 61 176 23 . . 91 Impact . | . . . . . . . . . Slashing 1281 | . . . . . . . . 1281 Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . . . 8 19 Average Corruption 7 | . . . . . . . 6 8 Corruption Purged . | . . . . . . . . . Effects 52 | . . . . . . . 26 26 Message Errors 14 | . . . . . . . 9 5 Matter Fused 8 | . . . . . . . 3 5 Heat Flow Errors 5 | . . . . . . . 3 2 Energy Discharges 3 | . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 Misfires 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . . 2 Targeting Errors 15 | . . . . . . . 6 9 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 119 | . . . . . . . 1 118 Projectiles 1 | . . . . . . . 1 . Explosions . | . . . . . . . . . Melee 118 | . . . . . . . . 118 Knockbacks 19 | . . . . . . 4 15 . Impact . | . . . . . . . . . Kinetic 16 | . . . . . . 2 14 . Secondary 3 | . . . . . . 2 1 . Self-Inflicted Damage 141 | . . 7 . . 57 . 16 61 Shots 5 | . . . . . 4 . . 1 Rammed 16 | . . 4 . . . 2 6 4 Targets Rammed 17 | . . 4 . . . 3 6 4 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 963 | . . 25 422 36 90 112 202 963 Average Temperature 180 | . . 13 123 15 60 49 75 319 Received Heat Transfer 2550 | . . 18 279 126 249 585 834 459 Effects 78 | . . . 6 . . . . 72 Shutdowns 22 | . . . 1 . . . . 21 Energy Bleed 9 | . . . 1 . . . . 8 Interference 11 | . . . 3 . . . . 8 Matter Decay 4 | . . . . . . . . 4 Short Circuit 5 | . . . . . . . . 5 Damage (minor) 4 | . . . 1 . . . . 3 Damage (major) 21 | . . . . . . . . 21 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . Heat Transferred 2358 | . . 74 1099 . . 296 481 408 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 385 | . 4 31 324 224 256 128 385 303 Average Influence 130 | . 1 3 115 144 130 96 171 141 Maximum Alert Level 1 | . . . 1 1 1 . 1 1 Low Security (%) 74 | 100 100 100 79 78 64 100 63 69 Level 1 25 | . . . 20 21 35 . 36 30 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 1 . 1 4 2 3 4 Investigation 2 | . . 1 . . . . . 1 Extermination 3 | . . . . . . . 1 2 Reinforcement 6 | . . . . 1 1 1 2 1 Assault . | . . . . . . . . . Garrison 4 | . . . . . 3 1 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 6 | . . . 1 2 . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . . 9 21 17 9 5 41 29 Peak Tracking Total 12 | . . 8 5 6 4 4 7 12 Tactical Retreats 10 | . . 1 . 2 . . 5 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 5 | . . . 2 . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 26 | . . . 3 . 2 . 16 5 Max in Single Turn 4 | . . . 1 . 1 . 3 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 22 | . 2 1 4 1 1 3 4 6 Terminals 12 | . 2 . 4 1 . 2 1 2 Fabricators 4 | . . . . . . 1 2 1 Repair Stations 2 | . . . . . 1 . . 1 Recycling Units 4 | . . 1 . . . . 1 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 56 | . 6 4 13 3 3 5 9 13 Successful 38 | . 5 2 11 2 1 4 5 8 Failed 18 | . 1 2 2 1 2 1 4 5 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 9 | . . . 3 1 . 1 2 2 Terminals 33 | . 6 . 13 3 . 4 2 5 Fabricators 6 | . . . . . . 1 4 1 Repair Stations 6 | . . . . . 3 . . 3 Recycling Units 11 | . . 4 . . . . 3 4 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 5 . 10 2 . 3 1 3 Record 4 | . . . . . . 2 . 2 Robot Analysis 3 | . . . . 1 . 1 . 1 Open Door 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . . . . 1 . . 1 . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 5 | . 1 . 4 . . . . . Fabricator Hacks 5 | . . . . . . 1 3 1 Network Status 3 | . . . . . . 1 1 1 Build 2 | . . . . . . . 2 . Repair Station Hacks 3 | . . . . . 1 . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 3 | . . 2 . . . . 1 . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . . . 2 Terminals 3 | . . . 1 . . . . 2 Track 2 | . . . 1 . . . . 1 Assimilate 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 1 2 . 1 2 3 6 Full Trace Events 2 | . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . . 3 . Matter 252 | . . . . . . . 252 . Time 67 | . . . . . . . 67 . Total Robot Build Rating 12 | . . . . . . . 12 . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Matter 234 | . . . . . . . 234 . Time 39 | . . . . . . . 39 . Total Part Build Rating 14 | . . . . . . . 14 . Parts Repaired 1 | . . . . . . . . 1 Time 56 | . . . . . . . . 56 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 13 | . . . 10 . . . 3 . Largest Group 10 | . . . 10 1 . . 3 . Highest-Rated Group 88 | . . . 88 8 . . 60 . Highest-Rated Ally 20 | . . . 16 8 . . 20 . Total Orders 14 | . . . 7 2 1 1 3 . GOTO 1 | . . . 1 . . . . . FOLLOW 4 | . . . 3 . . . 1 . GUARD 5 | . . . 3 . . . 2 . EXPLORE 4 | . . . . 2 1 1 . . Ally Attacks 79 | . . . 57 5 . . 17 . Total Damage 880 | . . . 593 45 . . 242 . Kills 9 | . . . 9 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total 3 | . . . . 1 . 1 . 1 Derelict Logs Recovered . | . . . . . . . . . Drone Launches 8 | . . . . 4 2 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 3944 | 36 219 92 783 255 185 227 1237 910 Spaces Moved 2246 | 34 241 85 490 141 91 102 561 501 Core 173 | 3 . . 1 . . 2 . 167 Treads 979 | . . . . 82 91 100 383 323 Legs . | . . . . . . . . . Wheels 1083 | 31 241 85 489 59 . . 178 . Hover 11 | . . . . . . . . 11 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 100 110 160 160 100 50 Average Speed 129 | 77 87 90 105 150 175 183 155 130 Slowest Speed 700 | 80 90 100 500 200 180 700 200 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 4 36 10 55 30 7 8 19 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 7 | . . . 7 . . . . . Terrain Destroyed 119 | . . . 7 . 35 . 56 21 Melee 7 | . . . 7 . . . . . Projectile 21 | . . . . . . . 18 3 AOE 91 | . . . . . 35 . 38 18 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total 2894 | 40 249 93 672 161 104 117 793 665 Wait 293 | . . . 91 1 . 3 128 70 Move 2238 | 33 240 84 489 140 90 101 560 501 Hop . | . . . . . . . . . Pick Up 33 | 1 5 1 13 . . . 6 7 Fast Attach 44 | 6 2 . 4 2 . 4 20 6 Attach 27 | . . . 4 4 2 2 4 11 Detach 13 | . 1 . 2 2 . . 2 6 Swap 17 | . . . 7 1 1 . 5 3 Drop 23 | . 1 . 10 . . . 4 8 Fire 142 | . . 4 29 11 11 4 58 25 Melee 40 | . . . 15 . . . . 25 Ram 12 | . . 4 . . . 2 3 3 Kick . | . . . . . . . . . Crush 4 | . . . . . . 1 3 . Escape Stasis 8 | . . . 8 . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 13) 37 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 15) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Utility x2 256 | -9/Materials | Discovered new exit (range 7) 308 | -9/Materials | Build established: Mutant 348 | -9/Materials | Entered Storage 927 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1048 | -9/Storage | Discovered new exit (range 8) 1131 | -9/Storage | Entered Materials 1131 | -8/Materials | Accompanied by 1 ally 1131 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1354 | -8/Materials | Discovered new exit (range 18) 1386 | -8/Materials | Entered Factory 1386 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1442 | -7/Factory | Discovered new exit (range 48) 1571 | -7/Factory | Lost 5 parts (2u3w) 1571 | -7/Factory | Entered another Factory area 1571 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1631 | -6/Factory | Discovered new exit (range 34) 1715 | -6/Factory | Garrison activated, responded to threat 1798 | -6/Factory | Entered another Factory area 1798 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1827 | -5/Factory | Lost 11 parts (2p2n4u3w) 1964 | -5/Factory | Fabricated B-48 Gladiator (x3) 2033 | -5/Factory | Spotted B-75 Beast 2107 | -5/Factory | Destroyed B-75 Beast 2181 | -5/Factory | Build established: Scavenger-Gunner 2902 | -5/Factory | Discovered new exit (range 17) 3010 | -5/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 3035 | -5/Factory | Entered another Factory area 3035 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 3528 | -4/Factory | Repaired Lyr. Heavy Armor Plating 3811 | -4/Factory | System corruption reached 10% 3844 | -4/Factory | Core integrity fell below 50% 3862 | -4/Factory | Core integrity fell below 20% 3909 | -4/Factory | Lost 13 parts (3p1n4u5w) 3945 | -4/Factory | Core destroyed Last Messages --------------- 03853_ Penetrated by Slug. 03854_ Terrain Scan Processor permanently disabled. 03854_ Overheating: Short circuit. 03855_ Penetrated by Slug. 03856_ Mic. Fission Core destroyed. 03856_ Penetrated by Slug. 03859_ Dropped Lrg. Storage Unit. 03861_ Slammed into Y-64 Sentinel. 03861_ Penetrated by Slug. 03863_ W-44 Eye distress signal alerts nearby ally. 03864_ Penetrated by Slug. 03865_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 03870_ Penetrated by Slug. 03878_ Slammed into R-10 Processor. 03878_ Broken Terrain Scan Processor destroyed. 03878_ System corrupted by crushing effect (+3). 03883_ P16BRX3CN Y XLH4>I=UVFFX74AY#3Q60WXD 03913_ DY6RAIYYPFSBN9JO=>WFWICI 03943_ Slammed into A-15 Conveyor. 03945_ Destabilizing: Core damaged (-57). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??????????###############????????????????????????? | | ??????????# #????????????????????????? | | ??????????# """" """" #????????????????????????? | | ??????????# """" """" ########################## | | ??????????# """" """" + | | ??????????# """" """" #Y######## ##+############ | | ??????????# #p#??????# ## ??????????? | | ??????????# """" """" # #??????# ## !??????????? | | ??????????# """" """" # #??????#+## !!?????????? | | ??????????# """" """" # #?????????# !]?????????? | | ??????????# """" """" # #?????????# ????????? | | ??????????# # #?????????# ????????? | | ????????#+#######+####### #?????????#### #???????? | | ? +?????????????##???????? | | ? ##### #??????????????????????? | | ? #???# #??????????????????????? | | ?? #???#@#??????????????????????? | | ?? #???#A#??????????????????????? | | ???######+###########???# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????/k#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????k???????????????????##### | | ????????????????????????? ???????????????????+ | | ????????????????????????? ???????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 51 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -5/Factory | Preloaded Imp. Gyrokinetic Inverter | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Everything Is Under Control Challenges ------------ None Game ------ Seed CombatDirtySheargun Manual? 0 Play Time 00:59:51 Cumulative 13.3 hours Start 2020.05.11 @ 12:24:03 End 2020.05.11 @ 22:14:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 32 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 30 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72270107-4950-43e6-a06e-d86515d910d7