Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 00:17:36 Player: MrPainting Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1593) 1593 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5638 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 246/300 Energy 78/100 System Corruption 0% Temperature Cool (0) Location -6/Factory Parts ------- Power (1) Propulsion (4) Combat Airjet Utility (7) 0b10 Decoder Chip [Generic] Advanced Armor Integrity Analyzer Improved ECM Suite Makeshift System Shield Weapon (3) Inventory (4) Improved Melee Analysis Suite Relay Coupler [Programmer] (82) Flail Peak State ------------ Power Fission Core Propulsion Armored Treads Gravmag System Utility Power Amplifier Small Storage Unit 0b10 Decoder Chip [Generic] Advanced Armor Integrity Analyzer Improved Maneuvering Thrusters Makeshift System Shield Recalibrator Weapon Flail Makeshift Sword Phasing Sabre Inventory Microactuators Relay Coupler [Programmer] Rocket Array Flail [Rating: 56] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Small Storage Unit Device Long-range Tractor Beam Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Phasing Sabre Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Array Impact Weapon Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 5 | . . . . . . . 5 Weapon 1 | . . . . . . . 1 Parts Attached 61 | 3 12 . 13 3 6 3 21 Power 5 | 1 . . 2 . . 1 1 Engine 3 | 1 . . 2 . . . . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 17 | 1 3 . 5 2 2 . 4 Treads 4 | 1 1 . . . . . 2 Leg 2 | . . . . 2 . . . Wheel . | . . . . . . . . Hover 8 | . 2 . 4 . 1 . 1 Flight 3 | . . . 1 . 1 . 1 Utility 17 | 1 2 . 1 1 1 1 10 Device 9 | . . . . . 1 1 7 Storage 1 | 1 . . . . . . . Processor 3 | . 1 . . . . . 2 Hackware 1 | . . . . . . . 1 Protection 3 | . 1 . 1 1 . . . Artifact . | . . . . . . . . Weapon 22 | . 7 . 5 . 3 1 6 Energy Gun 7 | . 4 . 2 . 1 . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 5 | . 3 . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . 1 . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 3 | . . . . . 1 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 26 | . . . 4 2 . 5 15 Power 2 | . . . . . . 1 1 Propulsion 12 | . . . 3 2 . 3 4 Utility 6 | . . . . . . 1 5 Weapon 6 | . . . 1 . . . 5 Highest Loss Streak 11 | . . . 2 2 . 5 11 Average Slot Usage (%) 85 | . 92 100 91 66 88 86 54 Engine 9 | . 14 14 10 11 11 7 . Treads 2 | . 25 . . . . . 3 Leg 14 | . . . . 12 22 14 . Hover 10 | . 2 28 36 2 7 11 3 Flight 4 | . . . . . 6 7 . Device 5 | . . . . . 7 9 8 Storage 10 | . 14 14 11 11 11 11 4 Processor 1 | . 6 . . . . . 12 Protection 2 | . 1 14 11 7 1 . . Energy Gun 2 | . 8 28 14 . . . . Ballistic Gun 3 | . 19 . 1 22 1 . . Launcher 7 | . . . 5 . 9 8 1 Slashing Weapon 8 | . . . . . 10 13 6 Naked Turns . | . . . . . . . . Heaviest Build 31 | 7 12 12 28 28 31 26 28 Greatest Support 40 | 20 40 12 24 20 20 20 28 Greatest Overweight (x) 6 | . . . 2 6 2 4 4 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 5 Most Carried 6 | 5 6 5 6 6 6 6 6 Average Carried 5 | 4 4 4 5 6 5 6 4 Final Capacity 6 | 6 6 6 6 6 6 6 4 Final Carried 6 | 5 4 5 6 6 6 6 3 Class Distribution -------------------- 47% | Derelict-Mutant 43% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1170 | 183 273 . 225 118 60 195 116 Remotely 125 | . . . . . 30 95 . Salvage Created 1716 | . 266 . 958 82 . 296 114 Parts 117 | . 26 . 61 3 . 17 10 Haulers Intercepted 4 | . . . 4 . . . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 39 | . 6 . 13 2 . 14 4 Melee 3 | . . . . . . 2 1 Guns 14 | . 6 . 6 2 . . . AOE 22 | . . . 7 . . 12 3 Classes Destroyed 12 | . 5 . 4 1 . . 2 Worker 3 | . 1 . 2 . . . . Tunneler 1 | . . . . . . . 1 Hauler 4 | . . . 4 . . . . Recycler 2 | . . . 2 . . . . Operator 5 | . 2 . 3 . . . . Watcher 3 | . 3 . . . . . . Swarmer 13 | . 3 . . . . 7 3 Grunt 17 | . 3 . 7 1 . 6 . Brawler 1 | . . . 1 . . . . Duelist 2 | . . . . 1 . 1 . Sentry 5 | . . . 5 . . . . Hunter 1 | . . . . . . . 1 Best Kill Streak 7 | . 5 . 7 2 . 7 4 Combat Bots Only 7 | . 3 . 3 2 . 7 3 Max Kills in Single Turn 4 | . 1 . 2 1 . 3 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 . . 3 3 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 3697 | . 221 . 469 399 . 718 1890 Core 1210 | . 49 . 34 75 . 201 851 Absorbed by Shields 72 | . . . . . . . 72 Core Remaining (%) 67 | 100 . 80 . . . 22 . Volleys Fired 100 | . 30 . 48 11 . 10 1 Largest 2 | . 2 . 2 2 . 1 1 Hottest 90 | . 90 . 90 46 . 45 45 Shots Fired 163 | . 60 . 70 22 . 10 1 Gun 139 | . 60 . 57 22 . . . Cannon . | . . . . . . . . Launcher 24 | . . . 13 . . 10 1 Special . | . . . . . . . . Kinetic 72 | . 46 . 4 22 . . . Thermal 3 | . 3 . . . . . . Explosive 24 | . . . 13 . . 10 1 Electromagnetic 64 | . 11 . 53 . . . . Robot Hit Streak 22 | . 7 . 6 22 . 11 2 Robot Miss Streak 8 | . 4 . 4 1 . 8 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 114 | . 36 . 38 21 . 13 6 Core Hits 104 | . 18 . 35 4 . 41 6 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 16 | . . . . . . 7 9 Impact 6 | . . . . . . . 6 Slashing 10 | . . . . . . 7 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 3875 | . 446 . 1312 313 . 1491 313 Guns 1266 | . 446 . 507 313 . . . Cannons . | . . . . . . . . Explosions 2315 | . . . 805 . . 1354 156 Melee 294 | . . . . . . 137 157 Ramming . | . . . . . . . . Kinetic 733 | . 352 . 68 313 . . . Thermal 256 | . 24 . 232 . . . . Explosive 2083 | . . . 573 . . 1354 156 Electromagnetic 509 | . 70 . 439 . . . . Impact 105 | . . . . . . . 105 Slashing 189 | . . . . . . 137 52 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 68 | . . . 29 . . 39 . Projectiles . | . . . . . . . . Explosions 68 | . . . 29 . . 39 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 226 | . . . 71 . . 142 13 Shots 9 | . . . 2 . . 6 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 397 | . 60 . 397 77 . 8 . Average Temperature 80 | . 21 . 93 53 . 6 . Received Heat Transfer 291 | . 42 . 126 78 . 39 6 Effects 3 | . . . 3 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 324 | . 74 . 250 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 406 | . 226 12 406 146 . . 101 Average Influence 114 | . 107 12 192 138 . . 54 Maximum Alert Level 2 | . 1 . 2 . . . . Low Security (%) 82 | . . . . . . . . Level 1 17 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 3 . 2 . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 3 . 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 19 2 23 2 . 14 11 Peak Tracking Total 7 | . 5 2 7 2 . 4 7 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 3 | . . . 3 . . . . Terminals 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . . . 7 . . . . Successful 4 | . . . 4 . . . . Failed 3 | . . . 3 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 3 . . . . Terminals 3 | . . . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 3 | . . . 3 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . . . . 18 Total Damage 333 | . . . . . . . 333 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . 5 Items 3 | . . . . . . . 3 Machines 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 4840 | 63 425 89 469 165 2597 668 364 Spaces Moved 3333 | 44 227 158 397 76 1667 475 289 Core 117 | 14 . . . 6 . 1 96 Treads 292 | 30 172 . . . . . 90 Legs 1887 | . . . . 69 1531 287 . Wheels . | . . . . . . . . Hover 1034 | . 55 158 397 1 136 187 100 Flight 3 | . . . . . . . 3 Fastest Speed 40 | 50 56 56 48 150 150 60 40 Average Speed 130 | 125 134 56 74 169 154 129 100 Slowest Speed 350 | 160 160 56 176 350 200 250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 42 45 32 22 89 63 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . 2 . . 3 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . 1 4 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 330 | . . . 75 . . 227 28 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 330 | . . . 75 . . 227 28 Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3637 | 51 289 158 503 89 1702 494 351 Wait 43 | . 3 . 22 . . . 18 Move 3326 | 43 226 157 396 75 1666 474 289 Hop . | . . . . . . . . Pick Up 52 | 5 11 1 11 . 15 . 9 Fast Attach 21 | 3 . . 6 3 2 2 5 Attach 27 | . 6 . 3 . 3 . 15 Detach 3 | . . . . . . . 3 Swap 13 | . 6 . 4 . 1 1 1 Drop 38 | . 7 . 13 . 15 . 3 Fire 100 | . 30 . 48 11 . 10 1 Melee 14 | . . . . . . 7 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 7) 489 | -10/Materials | Entered Mines 490 | -10/Mines | Learned location of Storage (-7) 534 | -10/Mines | Learned Materials emergency access door positions 555 | -10/Mines | Discovered new exit (range 8) 578 | -10/Mines | Entered Materials 578 | -9/Materials | Evolved 2 slots: Propulsion x2 877 | -9/Materials | Discovered new exit (range 15) 949 | -9/Materials | Build established: Scavenger-Mutant 1047 | -9/Materials | Entered Mines 1188 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1212 | -9/Mines | Entered Zion 1303 | -7/Zion | Build established: Mutant 1504 | -7/Zion | Found Prototype Launcher 1504 | -7/Zion | Identified Rocket Array 2480 | -7/Zion | Learned location of Recycling (-7) 2644 | -7/Zion | Build established: Derelict-Mutant 2730 | -7/Zion | Found Relay Coupler [Programmer] 3001 | -7/Zion | Learned Factory emergency access door positions 3272 | -7/Zion | Learned location of Quarantine (-2) 3640 | -7/Zion | Received a hallucinogenic algorithm 3658 | -7/Zion | Discovered new exit (range 16) 3730 | -7/Zion | Learned location of 2 exits from Factory 3809 | -7/Zion | Entered Proximity Caves 3850 | -6/Proximity Caves | Destroyed 7 combat bots 3999 | -6/Proximity Caves | Learned Factory trap positions 4282 | -6/Proximity Caves | Core integrity fell below 50% 4310 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 4317 | -6/Proximity Caves | Spotted B-75 Beast 4470 | -6/Proximity Caves | Discovered new exit (range 6) 4477 | -6/Proximity Caves | Entered Factory 4477 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 4478 | -6/Factory | Identified exit to Factory 4479 | -6/Factory | Loaded intel: 102 trap records 4761 | -6/Factory | Core integrity fell below 50% 4786 | -6/Factory | Allied Derelicts emerged from ambush trap array 4791 | -6/Factory | Lost 11 parts (1p3n4u3w) 4835 | -6/Factory | Core integrity fell below 20% 4841 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04826_ S-27 Virus destroyed. 04826_ K-01 Serf collects debris. 04827_ Slug penetrates 27-0HB(g). 04827_ 27-0HB(g) destroyed. 04827_ Penetrated by Slug. 04827_ K-01 Serf collects debris. 04828_ Penetrated by Slug. 04828_ Slug penetrates Wall. 04829_ K-01 Serf collects debris. 04830_ EM Pulse Cannon destroyed. 04830_ Rocket Array destroyed. 04830_ K-01 Serf collects debris. 04832_ Acquired 23 matter. 04832_ K-01 Serf collects debris. 04833_ Acquired VTOL Module. 04834_ Penetrated by Slug. 04836_ Acquired Cmb. Airjet. 04837_ Penetrated by Slug. 04838_ VTOL Module destroyed. 04841_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????^^?? | | ##????????????????????????????????????????????^??? | | #???????????????????????????????????????????????? | | ###############???????????^?????????????????????? | | # ""???????????^?????????????????????? | | # "Y"??????????^?????????????????????? | | + ?????????^?????????????????????? | | # ???????????????????????????????? | | ## ######## ????????????????????????????????? | | ## #?# # ????????????????????????????????? | | ## #?#"" # """ ?#????????????????????????????? | | ### #?#"T # """ ?????????????????????????????? | | ??# #?#"" # """ #????????????????????????????? | | ??# #?? # ##???????????????????????????? | | ??# #?? # """ ###?????????????????????????? | | ??# #??? # """ ?????????????????????????? | | ?## ##?? # """ #???????????????????????????? | | ## ####+## #??####?????????????????????? | | T """ #??# ?????????????????????? | | ## ### """ ##?# ??????????????????????? | | ?#####?# """ #?# ??????????????????????? | | ???????## ### ??????????????????????? | | ##??????# # ## #??????????????????????? | | #??????# ## #??????????????????????? | | #??????# # #####??????????????????? | | ########/ @ #??????????????????? | | # h!% # ##?#######??????????? | | # # # +??????????? | | # *%%* [ % ##?????????????? | | # = ! == % """ #????????????? | | + %! "Y" ?????????????? | | # ! ## " " #????????????? | | # ######### ## #????????????? | | # #???????###### ###] Y #????????????? | | ###########????????????###??##### ##????????????? | | #?????????????????????????????????#?????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????????????????S????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????^???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Armor Integrity Analysis 66 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- Adv. Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelHackingCycler Manual? 0 Play Time 00:44:37 Cumulative 93.4 hours Start 2019.11.01 @ 23:33:58 End 2019.11.02 @ 00:17:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78419d45-f403-4769-8755-9da3a7b5d8b8