Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.14 @ 00:25:35 // Halloween2019/Abominations Player: Runia Result: Destroyed by Lesser Abomination with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (1622) 1622 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4157 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 295/400 Energy 160/160 System Corruption 23% Temperature Cool (9) Movement Rolling (95) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Treads Wheel > --- UTILITY (5) ------ Medium Matter Pod Visual Processing Unit Seismic Detector > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Light Ion Engine Heavy Ion Engine Medium Matter Pod (100) Plasma Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Scrap Engine Heavy Armor Plating System Shield > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Medium Matter Pod [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 55 | 2 6 7 11 29 Power 4 | . . 2 . 2 Engine 3 | . . 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 3 1 3 8 Treads 10 | 2 1 1 2 4 Leg 2 | . . . . 2 Wheel 5 | . 2 . 1 2 Hover . | . . . . . Flight . | . . . . . Utility 16 | . 1 2 3 10 Device 7 | . 1 . 2 4 Storage 4 | . . 1 1 2 Processor 2 | . . . . 2 Hackware 1 | . . . . 1 Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 18 | . 2 2 5 9 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 10 | . 1 1 1 7 Ballistic Cannon 6 | . 1 1 3 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . . 2 System Corruption 9 | . . . . 9 Parts Lost 24 | . 1 1 11 11 Power 3 | . . 1 1 1 Propulsion 11 | . 1 . 5 5 Utility 5 | . . . 3 2 Weapon 5 | . . . 2 3 Highest Loss Streak 11 | . 1 1 11 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 71 | . 94 96 84 39 Engine 6 | . 14 11 8 . Treads 11 | . 18 18 15 2 Wheel 7 | . 9 11 12 3 Device 8 | . 9 10 7 8 Storage 7 | . 14 11 9 2 Protection 1 | . . . 6 1 Energy Gun 6 | . 24 5 . 1 Ballistic Gun 8 | . 2 11 8 9 Ballistic Cannon 7 | . 1 16 15 1 Naked Turns . | . . . . . Heaviest Build 100 | 12 15 99 100 44 Greatest Support 60 | 40 40 10 60 28 Greatest Overweight (x) 9 | . 1 9 4 4 Average Overweight (x) 1 | . . 7 2 . Largest Inventory Capacity 25 | 8 8 25 25 15 Average Capacity 13 | 8 8 23 22 7 Most Carried 14 | 6 5 14 13 5 Average Carried 5 | 4 3 9 11 2 Final Capacity 25 | 8 8 25 5 5 Final Carried 14 | 2 4 14 5 4 Scrap Engine Consumption 3 | . . . . 3 Class Distribution -------------------- 46% | Mutant 32% | Gunner 12% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1857 | 200 174 472 278 733 Remotely . | . . . . . Salvage Created 950 | . 330 98 176 346 Parts 62 | . 16 6 10 30 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . 6 6 5 10 Guns 16 | . 5 2 . 9 Cannons 9 | . 1 4 3 1 AOE 2 | . . . 2 . Classes Destroyed 4 | . 1 1 . 2 Worker 2 | . . 1 1 . Hunter 2 | . . . . 2 Assembled 2 | . . . . 2 Abomination 23 | . 6 6 5 6 Best Kill Streak 5 | . 2 2 5 4 Combat Bots Only 5 | . 2 2 5 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7368 | . 1095 1496 1389 3388 Core 1387 | . 200 260 224 703 Absorbed by Shields 81 | . . . . 81 Core Remaining (%) 53 | 100 20 35 59 . Volleys Fired 162 | . 49 42 24 47 Largest 3 | . 2 3 3 3 Hottest 99 | . 80 99 99 84 Shots Fired 388 | . 98 127 55 108 Gun 258 | . 94 56 19 89 Cannon 125 | . 4 71 31 19 Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 295 | . 24 113 50 108 Thermal 88 | . 74 14 . . Explosive 5 | . . . 5 . Electromagnetic . | . . . . . Robot Hit Streak 33 | . 20 33 9 11 Robot Miss Streak 5 | . 5 2 2 3 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 1 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 286 | . 73 103 37 73 Core Hits 93 | . 24 22 25 22 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 9 | . 1 3 . 5 Destroy 3 | . . . . 3 Blast 6 | . 1 3 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4983 | . 931 1662 924 1466 Guns 2575 | . 856 391 88 1240 Cannons 2052 | . 72 1271 483 226 Explosions 353 | . . . 353 . Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 3765 | . 227 1501 571 1466 Thermal 862 | . 701 161 . . Explosive 346 | . . . 346 . Electromagnetic 7 | . . . 7 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 23 | . . 5 1 23 Average Corruption 7 | . . 3 1 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . 9 . 23 Message Errors 6 | . . 4 . 2 Matter Fused 7 | . . 2 . 5 Heat Flow Errors 5 | . . . . 5 Energy Discharges 5 | . . . . 5 Data Loss (minor) 3 | . . 2 . 1 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . 1 . . Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 65 | . . 35 30 . Projectiles 59 | . . 35 24 . Explosions 6 | . . . 6 . Melee . | . . . . . Knockbacks 19 | . 1 8 6 4 Impact . | . . . . . Kinetic 18 | . 1 7 6 4 Secondary 1 | . . 1 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . 1 1 . . Targets Rammed 2 | . 1 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 362 | . 96 76 281 362 Average Temperature 60 | . 26 37 98 75 Received Heat Transfer 1555 | . 258 310 351 636 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 403 | . 331 72 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 79 | . 25 54 55 79 Initial 11 | . . . 11 2 Average 19 | . 9 16 21 25 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 44 | . 4 8 8 24 Investigation 12 | . 1 3 5 3 Extermination . | . . . . . Reinforcement 6 | . 1 1 . 4 Assault 15 | . 2 4 1 8 Garrison 11 | . . . 2 9 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 25 | . 3 7 9 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 10 8 17 30 Peak Tracking Total 12 | . 5 7 12 8 Tactical Retreats 10 | . . . 2 8 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . 1 1 1 Max in Single Turn 1 | . . 1 1 1 Garrison Access 2 | . . . . 2 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 12 | . 1 6 1 4 Terminals 8 | . 1 6 1 . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 31 | . 3 15 5 8 Successful 18 | . 2 8 3 5 Failed 13 | . 1 7 2 3 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 15 | . . 10 4 1 Terminals 23 | . 3 15 5 . Fabricators 5 | . . . . 5 Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 11 | . 2 7 2 . Prototype ID Bank 3 | . 1 2 . . Level Access Points 1 | . . 1 . . Alert Level 3 | . 1 1 1 . Locate Traps 1 | . . . 1 . Zone Layout 3 | . . 3 . . Fabricator Hacks 2 | . . . . 2 Network Status 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 3 | . . 1 1 1 Terminals 2 | . . 1 1 . Botnet 2 | . . 1 1 . Fabricators 1 | . . . . 1 Haulers 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 5 1 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 1 | . . . . 1 Programmers 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2155 | 4 408 611 245 887 Spaces Moved 1241 | 1 210 235 120 675 Core 378 | . . . 42 336 Treads 156 | 1 68 . 1 86 Legs . | . . . . . Wheels 707 | . 142 235 77 253 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 160 95 95 50 50 Average Speed 115 | 160 116 190 109 91 Slowest Speed 250 | 160 160 215 240 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 2 50 38 20 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . . 14 2 Melee . | . . . . . Projectile 4 | . . . 2 2 AOE 12 | . . . 12 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1545 | 6 277 309 170 783 Wait 44 | . 9 10 8 17 Move 1236 | . 208 234 119 675 Hop . | . . . . . Pick Up 24 | . 3 13 1 7 Fast Attach 30 | . 4 1 2 23 Attach 16 | 2 1 2 7 4 Detach 2 | . . . 1 1 Swap 9 | . 1 4 2 2 Drop 20 | 4 1 2 6 7 Fire 162 | . 49 42 24 47 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 13) 241 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 340 | -10/Materials | Core integrity fell below 50% 379 | -10/Materials | Discovered new exit (range 11) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 668 | -9/Materials | Discovered new exit (range 15) 721 | -9/Materials | Build established: Gunner 805 | -9/Materials | Core integrity fell below 50% 924 | -9/Materials | Identified exit to Materials 1024 | -9/Materials | Entered another Materials area 1024 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1084 | -8/Materials | Garrison activated, responded to threat 1251 | -8/Materials | Discovered new exit (range 5) 1255 | -8/Materials | Discovered new exit (range 14) 1269 | -8/Materials | Entered Factory 1269 | -7/Factory | Evolved 2 slots: Utility x2 1273 | -7/Factory | Found Scrap Engine 1277 | -7/Factory | Lost 11 parts (1p5n3u2w) 1282 | -7/Factory | Garrison activated, responded to threat 1331 | -7/Factory | Garrison activated, responded to threat 1347 | -7/Factory | Garrison activated, responded to threat 1532 | -7/Factory | Build established: Mutant 1640 | -7/Factory | Core integrity fell below 50% 1683 | -7/Factory | Lost 3 parts (3n) 1799 | -7/Factory | Core integrity fell below 20% 1894 | -7/Factory | System corruption reached 10% 2147 | -7/Factory | Garrison activated, responded to threat 2156 | -7/Factory | Destroyed by Lesser Abomination with Heavy Laser Last Messages --------------- 02101_ EM Anomaly forced to warp away. 02103_ Parts repaired by Paradox Anomaly. 02107_ Slug penetrates Wall. 02108_ 3 Matter blinks away. 02110_ Slug penetrates as-28461. 02110_ as-28461 destroyed. 02110_ Slug penetrates Door. 02116_ Acquired 48 matter. 02117_ System corrupted: Heat flow error (+221). 02118_ Parts repaired by Paradox Anomaly. 02123_ Frozen by Ice Anomaly. 02132_ System corrupted: Heat flow error (+230). 02134_ 40 Matter blinks away. 02135_ Frozen by Ice Anomaly. 02143_ 18 Matter blinks away. 02145_ 10 Matter blinks away. 02147_ Hit by a wave of energy. 02147_ Energy Filter ripped off. 02147_ Imp. Shield Generator ripped off. 02147_ ALERT: Activating Garrison Access F003. 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