Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 13:30:32 Player: EC-422UE Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2785) 2785 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 7740 Bonus ------- Follower Combat Kills 160 Cogmind --------- Core Integrity 0/1000 Matter 200/300 Energy 245/400 System Corruption 0% Temperature Critical (699) Movement Walking (195) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Deuterium Engine Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Reflective Plating > --- WEAPON (4) ------- Heavy Laser Gatling Laser Compact Ion Cannon KE Penetrator > --- INVENTORY (15) --- Light Nuclear Core Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Focal Shield High-powered Shock Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Reflective Plating Reflective Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Compact Ion Cannon Great Axe > --- INVENTORY -------- Light Nuclear Core Armored Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Focal Shield Heavy Laser KE Penetrator Missile Launcher [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 3 | . . 1 . . 1 . . . 1 Propulsion 2 | . . 1 . . . 1 . . . Utility 3 | . . . . 1 1 . . . 1 Weapon 2 | . . . . 1 . 1 . . . Parts Attached 87 | 3 6 8 7 6 10 34 3 5 5 Power 17 | . 2 2 . 1 1 9 . 2 . Engine 9 | . 2 2 . 1 . 3 . 1 . Core 7 | . . . . . 1 6 . . . Reactor 1 | . . . . . . . . 1 . Propulsion 27 | 2 2 2 3 1 3 11 1 . 2 Treads 1 | . . 1 . . . . . . . Leg 22 | 2 2 1 3 1 3 7 1 . 2 Wheel 4 | . . . . . . 4 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 . 2 1 1 2 6 2 . 1 Device 7 | . . . . 1 2 4 . . . Storage 2 | 1 . 1 . . . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 6 | . . 1 1 . . 1 2 . 1 Artifact . | . . . . . . . . . . Weapon 27 | . 2 2 3 3 4 8 . 3 2 Energy Gun 6 | . . . 1 . . 2 . 2 1 Energy Cannon 2 | . . . . . 1 . . 1 . Ballistic Gun 14 | . 2 2 2 2 2 3 . . 1 Ballistic Cannon 3 | . . . . . 1 2 . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . . 1 1 . 1 . Parts Lost 37 | . . 3 3 . 3 18 3 4 3 Power 7 | . . . . . . 4 . 2 1 Propulsion 8 | . . 3 . . 1 4 . . . Utility 9 | . . . 1 . 1 5 1 . 1 Weapon 13 | . . . 2 . 1 5 2 2 1 Highest Loss Streak 5 | . . 2 2 . 1 5 2 4 3 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 3 3 6 9 11 12 11 11 9 9 Power 2 | 1 1 1 3 3 1 2 3 2 1 Propulsion 4 | . . . 1 5 7 5 3 4 5 Utility 1 | . . 1 1 1 1 1 . . . Weapon 2 | 1 1 2 3 2 2 2 3 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . . . 1 2 . . . 5 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . . . . . . . . 4 Utility 1 | . . . . . . . . . 1 Weapon 1 | . . . . . 1 . . . . Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 90 | . 83 93 76 98 98 88 89 93 93 Engine 12 | . 13 22 22 18 15 5 6 10 15 Core 6 | . . . . . 7 12 13 4 . Treads 1 | . . 2 10 . . . . . . Leg 21 | . 28 25 . 27 22 20 24 26 23 Device 6 | . . . . 9 14 13 1 . . Storage 7 | . 14 11 11 9 7 6 6 6 5 Processor 1 | . . . . . . 1 6 6 5 Protection 7 | . . 10 10 9 7 1 8 13 12 Energy Gun 2 | . . . 9 . . 1 . 7 11 Energy Cannon 1 | . . . . . 1 2 . 3 5 Ballistic Gun 12 | . 27 22 11 25 12 7 13 2 . Ballistic Cannon 2 | . . . . . 4 5 . . . Slashing Weapon 1 | . . . . . . 2 4 6 4 Peak Build Rating 63 | 3 8 15 16 26 43 56 56 56 63 Average Rating 36 | 2 7 13 12 23 38 46 50 52 59 On Entrance 27 | . 3 8 13 16 26 40 56 52 56 Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 5 16 43 41 48 57 74 67 71 86 Greatest Support 68 | 20 20 30 30 30 46 68 68 68 68 Greatest Overweight (x) 4 | . . 4 2 1 1 3 1 1 1 Average Overweight (x) . | . . . 1 1 1 . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 11 15 15 15 15 15 15 15 Most Carried 15 | 5 5 10 15 15 15 15 14 14 14 Average Carried 10 | 3 3 6 9 12 12 11 11 9 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 13 | 5 5 10 9 13 13 13 11 9 10 Class Distribution -------------------- 40% | Mutant 16% | Scavenger-Gunner 12% | Scavenger-Skirmisher 9% | Gunner 8% | Tank 7% | Scavenger-Mutant 4% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Generator-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 2490 | 131 34 329 216 248 463 494 255 134 186 Remotely . | . . . . . . . . . . Salvage Created 3104 | . 34 550 151 269 839 704 187 186 184 Parts 173 | . 2 34 13 14 38 45 6 9 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 6 6 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 58 | . 1 10 5 6 15 13 3 3 2 Melee 7 | . . . . . . 1 3 3 . Guns 36 | . 1 10 5 4 11 5 . . . Cannons 10 | . . . . . 1 7 . . 2 AOE 5 | . . . . 2 3 . . . . Classes Destroyed 14 | . 1 3 3 . 4 3 . . . Worker 12 | . . . 1 1 3 6 . . 1 Builder 3 | . . . . . 1 . . . 2 Tunneler 3 | . . . 1 . . 2 . . . Recycler 2 | . . . . . 2 . . . . Mechanic 1 | . . . . . . 1 . . . Watcher 4 | . . 2 . 1 . 1 . . . Swarmer 9 | . . . 4 2 3 . . . . Grunt 31 | . 1 3 1 3 10 6 3 2 2 Brawler 2 | . . 1 . . . . . 1 . Duelist 1 | . . . . . 1 . . . . Sentry 10 | . . 6 . 1 . 3 . . . Hunter 2 | . . . . . 1 1 . . . Programmer 2 | . . . . . . 2 . . . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 16 | . 1 4 4 6 16 6 3 1 3 Combat Bots Only 10 | . 1 3 4 5 10 4 3 1 2 Max Kills in Single Turn 3 | . 1 1 1 2 3 2 1 1 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . . 2 2 . . . . Melee 1 | . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Hostile Shots Fired 557 | . 11 84 48 19 46 237 62 28 22 Missed 140 | . 2 21 12 7 13 66 15 3 1 Hits 417 | . 9 63 36 12 33 171 47 25 21 Melee 10 | . . . . . 1 . . 9 . Projectile 407 | . 9 63 36 12 32 171 47 16 21 AOE 1 | . . . . . . 1 . . . Critical Strikes 14 | . . 2 1 2 2 5 . 2 . Damage Taken 7328 | . 100 932 380 218 605 2456 628 575 1434 Core 1746 | . 12 102 54 52 47 298 68 . 1113 Absorbed by Shields 648 | . . . . . . 372 276 . . Redirected to Shielding 93 | . . . 38 7 35 13 . . . Ignored by Resistances 74 | . . . . . . . . 32 42 Core Remaining (%) 82 | 100 95 . 61 90 93 . . 56 . Volleys Fired 179 | . 13 40 17 13 33 49 . 1 13 Largest 4 | . 2 2 2 3 3 4 . 1 3 Hottest 239 | . 40 43 60 87 130 135 . 30 239 Shots Fired 409 | . 26 80 31 37 98 112 . 1 24 Gun 297 | . 26 80 31 36 82 30 . 1 11 Cannon 107 | . . . . . 12 82 . . 13 Launcher 5 | . . . . 1 4 . . . . Special . | . . . . . . . . . . Kinetic 347 | . 26 80 18 36 90 96 . 1 . Thermal 24 | . . . . . . . . . 24 Explosive 5 | . . . . 1 4 . . . . Electromagnetic 33 | . . . 13 . 4 16 . . . Robot Hit Streak 9 | . 4 9 4 5 6 8 . 3 4 Robot Miss Streak 10 | . 2 3 2 3 6 10 . . 4 Penetration Max 1 | . . . . 1 1 1 . . . Secondary Targets 7 | . . 2 2 1 2 . . . . Max Gunslinging Chain 2 | . . 1 1 1 2 . . . . Shots Hit Robots 283 | . 15 51 19 21 45 94 9 13 16 Core Hits 179 | . 3 25 9 13 36 73 5 6 9 Critical Kills 3 | . . 1 . . 2 . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . Critical Strikes 14 | . . 2 . 2 3 3 2 1 1 Destroy 6 | . . 2 . 2 2 . . . . Blast 1 | . . . . . . 1 . . . Corrupt 2 | . . . . . 1 1 . . . Sever 5 | . . . . . . 1 2 1 1 Melee Attacks 49 | . . . . . . 15 13 17 4 Impact . | . . . . . . . . . . Slashing 49 | . . . . . . 15 13 17 4 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . 5 . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7753 | . 158 694 324 555 1485 3126 370 382 659 Guns 3050 | . 158 694 241 358 930 522 . 24 123 Cannons 1612 | . . . . . 122 1211 . . 279 Explosions 1422 | . . . 83 197 433 709 . . . Melee 1648 | . . . . . . 663 370 358 257 Ramming 21 | . . . . . . 21 . . . Kinetic 3848 | . 158 694 176 358 978 1460 . 24 . Thermal 710 | . . . 83 . . 225 . . 402 Explosive 1114 | . . . . 197 433 484 . . . Electromagnetic 412 | . . . 65 . 74 273 . . . Impact . | . . . . . . . . . . Slashing 1648 | . . . . . . 663 370 358 257 Piercing . | . . . . . . . . . . Highest Corruption 8 | . 2 . . . . 7 7 8 . Average Corruption 5 | . 2 . . . . 3 7 7 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . . 7 14 11 . Message Errors 8 | . . . . . . 3 2 3 . Matter Fused 6 | . . . . . . 3 2 1 . Heat Flow Errors 6 | . . . . . . 1 2 3 . Energy Discharges 7 | . . . . . . . 4 3 . Parts Rejected 2 | . . . . . . . 2 . . Data Loss (minor) 3 | . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 232 | . . . . . 1 168 . . 63 Projectiles 1 | . . . . . 1 . . . . Explosions 53 | . . . . . . 53 . . . Melee 178 | . . . . . . 115 . . 63 Knockbacks 17 | . . . . . 1 16 . . . Impact . | . . . . . . . . . . Kinetic 15 | . . . . . 1 14 . . . Secondary 2 | . . . . . . 2 . . . Self-Inflicted Damage 164 | . . . 26 . 54 84 . . . Shots 3 | . . . 1 . 1 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . Kicked 2 | . . . . . . 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 1541 | . 16 45 162 81 446 383 147 223 1541 Average Temperature 160 | . 4 15 64 24 187 100 78 102 444 Received Heat Transfer 1735 | . 54 300 120 108 189 378 217 180 189 Effects 83 | . . . . . 13 . . . 70 Shutdowns 28 | . . . . . 6 . . . 22 Energy Bleed 7 | . . . . . 2 . . . 5 Interference 9 | . . . . . . . . . 9 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 4 | . . . . . 1 . . . 3 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 19 | . . . . . 4 . . . 15 Damage (core) 7 | . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 831 | . . . 100 . . 100 . . 631 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 1 1 . . . Low Security (%) 90 | 100 100 100 100 91 62 96 . . 100 Level 1 9 | . . . . 8 37 3 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 310 | . 35 134 96 213 310 218 . . 24 Initial 87 | . . . 36 22 87 77 . . . Average 91 | . 6 75 34 47 179 106 . . 3 Influence Increases 2153 | . 50 330 186 279 463 597 115 70 63 Destroy 0b10 Robot/C 1280 | . 20 200 140 180 320 260 60 60 40 Destroy 0b10 Robot/NC 130 | . . 10 10 15 30 50 . . 15 Destroy Leader 320 | . 10 74 20 44 60 92 10 10 . Allied During Kill 28 | . . . 8 13 7 . . . . Successful Hack 9 | . 5 . . . . . . . 4 Disable Machine 120 | . . . . 15 15 90 . . . Destroy Structure 101 | . . 1 8 12 31 45 . . 4 Partial Spotted 30 | . . . . . . 30 . . . Lose Combat Pursuer 135 | . 15 45 . . . 30 45 . . Influence Decreases 2149 | . 50 236 222 144 498 735 135 70 59 Entered New Map 289 | . . . 58 36 106 81 8 . . Time Decay 1496 | . 50 206 134 108 342 474 97 50 35 Lost Part 344 | . . 30 30 . 30 180 30 20 24 Lost Ally 20 | . . . . . 20 . . . . Squads Dispatched 12 | . 1 1 . 1 3 5 . . 1 Investigation 1 | . . . . . 1 . . . . Extermination 3 | . . . . . 1 2 . . . Reinforcement 8 | . 1 1 . 1 1 3 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 6 | . 1 1 . 1 1 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 4 16 7 11 14 20 6 3 4 Peak Tracking Total 5 | . 3 5 4 5 4 5 3 3 2 Tactical Retreats 6 | . 1 2 . . . 2 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 5 | . 1 1 . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 8 | . . . . 1 1 6 . . . Max in Single Turn 2 | . . . . 1 1 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 2 | . 1 . . . . . . . 1 Terminals 2 | . 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . 4 . . . . . . . 1 Successful 2 | . 1 . . . . . . . 1 Failed 3 | . 3 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 5 | . 4 . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . 1 . . . . . . . 1 Record 1 | . . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 1 1 . . . . Highest-Rated Group 43 | . . . 43 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . 6 20 6 . . . . Total Damage 380 | . . . 64 253 63 . . . . Kills 7 | . . . 2 4 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Active Infowar (turns) 668 | . . . . 296 372 . . . . Terrain 668 | . . . . 296 372 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 4548 | 42 164 538 404 296 763 1212 575 293 261 Spaces Moved 2251 | 32 98 238 109 122 332 716 388 126 90 Core 10 | 10 . . . . . . . . . Treads 140 | . . 34 106 . . . . . . Legs 1992 | 22 98 204 3 122 332 607 388 126 90 Wheels 109 | . . . . . . 109 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 97 130 130 200 Average Speed 161 | 98 120 166 311 190 190 131 136 180 200 Slowest Speed 400 | 120 120 400 320 190 190 330 200 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 3 26 30 28 19 13 15 62 18 3 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 1 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 110 | . . . 8 11 41 48 . . 2 Melee . | . . . . . . . . . . Projectile 6 | . . . . 1 2 1 . . 2 AOE 104 | . . . 8 10 39 47 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total 2765 | 42 119 301 144 158 405 883 409 161 143 Wait 59 | . . . . 1 1 24 3 10 20 Move 2242 | 31 97 237 108 121 331 715 387 125 90 Hop . | . . . . . . . . . . Pick Up 98 | 8 3 11 8 11 14 31 2 3 7 Fast Attach . | . . . . . . . . . . Attach 56 | 3 3 4 5 2 5 22 4 5 3 Detach . | . . . . . . . . . . Swap 42 | . 3 7 2 5 7 15 . . 3 Drop 33 | . . 2 4 5 9 10 . . 3 Fire 179 | . 13 40 17 13 33 49 . 1 13 Melee 49 | . . . . . . 15 13 17 4 Ram . | . . . . . . . . . . Kick 2 | . . . . . . 2 . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 6) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 309 | -9/Materials | Build established: Mutant 613 | -9/Materials | Discovered new exit (range 16) 745 | -9/Materials | Entered Mines 1094 | -9/Mines | Discovered new exit (range 7) 1149 | -9/Mines | Entered Materials 1149 | -8/Materials | Accompanied by 1 ally 1149 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1154 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1429 | -8/Materials | Discovered new exit (range 8) 1445 | -8/Materials | Entered Factory 1445 | -7/Factory | Accompanied by 1 ally 1445 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1524 | -7/Factory | Build established: Scavenger-Skirmisher 1747 | -7/Factory | Destroyed 10 combat bots 2182 | -7/Factory | Discovered new exit (range 10) 2208 | -7/Factory | Entered another Factory area 2208 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2509 | -6/Factory | Build established: Scavenger-Gunner 2713 | -6/Factory | Lost 3 parts (1p2w) 3022 | -6/Factory | Lost 3 parts (1p2w) 3109 | -6/Factory | Lost 5 parts (1p2n2u) 3405 | -6/Factory | Discovered new exit (range 12) 3420 | -6/Factory | Entered Lower Caves 3484 | -6/Lower Caves | Build established: Gunner 3788 | -6/Lower Caves | Build established: Mutant 3894 | -6/Lower Caves | Discovered new exit (range 15) 3995 | -6/Lower Caves | Entered another Lower Caves area 4119 | -6/Lower Caves | Lost 4 parts (2p2w) 4268 | -6/Lower Caves | Discovered new exit (range 11) 4288 | -6/Lower Caves | Entered Factory 4288 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4480 | -5/Factory | Discovered new exit (range 8) 4519 | -5/Factory | Core integrity fell below 50% 4533 | -5/Factory | Core integrity fell below 20% 4541 | -5/Factory | Lost 3 parts (1p1u1w) 4550 | -5/Factory | Core destroyed Last Messages --------------- 04540_ Overheating: Gatling Laser damaged (-13). 04541_ Overheating: Gatling Laser damaged (-4). 04541_ Overheating: Broken Hvy. Laser damaged (-10). 04541_ Overheating: Imp. Deuterium Engine damaged (-6). 04542_ Overheating: Energy bleed (-92). 04542_ Acquired Carbon-fiber Leg. 04543_ Power failure, Lgt. Antimatter Reactor shutdown. 04543_ Overheating: Energy bleed (-47). 04544_ Power failure, Imp. Deuterium Engine shutdown. 04545_ Power failure, Lgt. Deuterium Engine shutdown. 04546_ Dropped Broken Titanium Leg. 04547_ Overheating: Hrd. Light Armor Plating damaged (-57). 04548_ Dropped Broken Hvy. Laser. 04550_ Overheating: Core damaged (-170). 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