Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 01:42:04 Player: XELQUA Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (978) 978 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2728 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 205/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Salvage Targeting Computer Hacking Drone Bay (1/1) > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Heat Sink Signal Interpreter Improved Weapon Shielding System Shield Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Salvage Targeting Computer > --- WEAPON ----------- Gatling Laser Shock Bomb Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Heat Sink Signal Interpreter Utility Shielding System Shield Hacking Drone Bay Advanced Assault Cannon [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Salvage Targeting Computer Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 43 | 7 12 12 2 5 5 Power 7 | 1 1 3 . . 2 Engine 7 | 1 1 3 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 3 3 . . 1 Treads . | . . . . . . Leg 9 | 2 3 3 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 5 3 1 2 1 Device 4 | 1 1 . 1 . 1 Storage 6 | 1 3 . . 2 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 13 | 2 3 3 1 3 1 Energy Gun 7 | 1 3 2 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 1 . . Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . 4 1 . . 10 Power 4 | . 1 1 . . 2 Propulsion 5 | . 1 . . . 4 Utility 2 | . 1 . . . 1 Weapon 4 | . 1 . . . 3 Highest Loss Streak 6 | . 2 1 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 92 100 100 86 Engine 11 | . 14 11 11 11 9 Leg 30 | . 27 28 33 33 27 Device 7 | . 6 . 6 11 11 Storage 11 | . 12 11 11 11 11 Processor 8 | . . 8 11 11 11 Protection 4 | . 9 11 4 . . Energy Gun 13 | . 22 13 11 10 7 Ballistic Gun 3 | . 5 8 11 . . Launcher 5 | . . . . 10 7 Naked Turns . | . . . . . . Heaviest Build 98 | 9 90 21 16 98 21 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 4 | . 4 1 . 3 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 25 8 8 25 8 Average Capacity 8 | 5 8 8 8 8 8 Most Carried 10 | 4 7 8 8 10 8 Average Carried 6 | 1 5 7 8 8 7 Final Capacity 8 | 5 8 8 8 8 8 Final Carried 8 | 3 7 8 8 8 4 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 867 | 328 221 213 . 64 41 Remotely . | . . . . . . Salvage Created 1203 | 91 422 640 50 . . Parts 86 | 8 25 49 4 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | 1 10 14 3 . . Guns 27 | 1 10 13 3 . . AOE 1 | . . 1 . . . Classes Destroyed 8 | 3 4 1 . . . Worker 1 | 1 . . . . . Builder 4 | . 1 3 . . . Tunneler 1 | 1 . . . . . Recycler 1 | . 1 . . . . Watcher 3 | . 1 2 . . . Swarmer 6 | . 3 . 3 . . Grunt 20 | 1 7 12 . . . Sentry 2 | . . 2 . . . Best Kill Streak 6 | 1 3 6 3 . . Combat Bots Only 3 | 1 3 3 3 . . Max Kills in Single Turn 4 | 1 1 4 1 . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 332 | 6 89 98 35 . 104 Missed 111 | 3 24 43 10 . 31 Damage Taken 2591 | 35 717 675 193 . 971 Core 551 | 12 135 155 44 . 205 Absorbed by Shields . | . . . . . . Redirected to Shielding 10 | . 8 . 2 . . Core Remaining (%) 68 | 95 41 . . . . Volleys Fired 145 | 8 63 53 10 . 11 Largest 2 | 2 2 2 2 . 2 Hottest 116 | 60 100 106 73 . 116 Shots Fired 275 | 16 122 105 20 . 12 Gun 264 | 16 122 105 20 . 1 Cannon 10 | . . . . . 10 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 108 | 8 35 45 10 . 10 Thermal 154 | . 83 60 10 . 1 Explosive . | . . . . . . Electromagnetic 13 | 8 4 . . . 1 Robot Hit Streak 12 | 4 12 7 6 . 3 Robot Miss Streak 8 | 2 4 4 2 . 8 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 151 | 8 67 60 12 . 4 Core Hits 58 | 4 22 29 3 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 3 2 . . . Burn 5 | . 3 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2476 | 114 907 1173 159 . 123 Guns 2062 | 114 907 872 159 . 10 Cannons 83 | . . . . . 83 Explosions 314 | . . 284 . . 30 Melee . | . . . . . . Ramming 17 | . . 17 . . . Kinetic 862 | 34 277 397 71 . 83 Thermal 1475 | . 618 759 88 . 10 Explosive . | . . . . . . Electromagnetic 122 | 80 12 . . . 30 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 106 | . . 106 . . . Projectiles . | . . . . . . Explosions 106 | . . 106 . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 83 | . 35 38 . . 10 Shots 3 | . 1 1 . . 1 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 251 | 6 251 250 21 . 45 Average Temperature 73 | 6 87 75 8 . 15 Received Heat Transfer 687 | 18 318 351 . . . Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 4 3 . . . Heat Transferred 3894 | . 1917 1693 259 . 25 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 363 | 30 278 363 205 . . Initial 135 | . 19 40 135 . . Average 167 | 10 152 221 186 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 54 | 100 64 35 33 . . Level 1 45 | . 35 64 66 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | 1 17 21 3 . 6 Peak Tracking Total 5 | 1 3 5 3 . 4 Tactical Retreats 4 | . 1 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 1 3 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 3 5 . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 16 19 . . . Successful 18 | . 8 10 . . . Failed 17 | . 8 9 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 8 | . 3 5 . . . Terminals 25 | . 13 12 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 3 7 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 7 6 . . . Record 4 | . 4 . . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 4 | . 1 3 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 1 4 . . . Process 2 | . 1 1 . . . Report Inventory 2 | . . 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 33 | . 16 17 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2541 | 136 509 495 93 954 354 Spaces Moved 1640 | 91 229 230 49 776 265 Core 26 | 22 . . . . 4 Treads . | . . . . . . Legs 1614 | 69 229 230 49 776 261 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 122 | 103 128 130 120 121 122 Slowest Speed 400 | 120 400 190 120 330 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 6 37 26 27 71 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . 22 . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 22 | . . 22 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1892 | 117 321 319 62 790 283 Wait . | . . . . . . Move 1635 | 90 228 229 48 775 265 Hop . | . . . . . . Pick Up 45 | 11 13 14 1 5 1 Fast Attach . | . . . . . . Attach 19 | 7 5 3 . . 4 Detach . | . . . . . . Swap 24 | . 7 9 2 5 1 Drop 23 | 1 5 10 1 5 1 Fire 145 | 8 63 53 10 . 11 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 137 | -11/Scrapyard | Entered Materials 355 | -10/Materials | Build established: Mutant 357 | -10/Materials | Core integrity fell below 50% 367 | -10/Materials | Discovered new exit (range 21) 367 | -10/Materials | Discovered new exit (range 19) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 816 | -9/Materials | Build established: Scavenger-Mutant 1043 | -9/Materials | Discovered new exit (range 7) 1141 | -9/Materials | Entered Mines 1224 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1234 | -9/Mines | Entered Zion 1310 | -7/Zion | Discovered new exit (range 10) 1441 | -7/Zion | Learned 4 Factory zone layouts 1556 | -7/Zion | Learned location of Recycling (-7) 1800 | -7/Zion | Given A8's code to call for help 1840 | -7/Zion | Learned location of Data Miner (-6) 1843 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2140 | -7/Zion | Given the Hacking Drone Bay 2140 | -7/Zion | Found Prototype Device 2188 | -7/Zion | Entered Proximity Caves 2427 | -6/Proximity Caves | Core integrity fell below 50% 2455 | -6/Proximity Caves | Lost 4 parts (2n2w) 2526 | -6/Proximity Caves | Identified Hacking Drone Bay 2540 | -6/Proximity Caves | Core integrity fell below 20% 2542 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02525_ Penetrated by Slug. 02525_ Structural Scanner destroyed. 02526_ Slug penetrates Wall. 02526_ Slug penetrates H-66 Slayer. 02526_ Slug penetrates Wall. 02526_ Identified Hacking Drone Bay. 02529_ Penetrated by Slug. 02529_ Slug penetrates Wall. 02529_ Slug penetrates H-66 Slayer. 02529_ Slug penetrates Wall. 02531_ H-66 Slayer knocked back. 02532_ Penetrated by Slug. 02539_ Slug penetrates Wall. 02539_ Adv. Assault Cannon destroyed. 02540_ Slug penetrates Wall. 02542_ Penetrated by Slug. 02542_ Slug penetrates Wall. 02542_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 02542_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ### ????????????????????????????????????????????? | | ### ????????????????????????????????????????????? | | ??????####??????????????????????????????????? | | ??????####??????????????????????????????????? | | " ##??##### #??????????????????????????????????? | | " ##??##### ????????????????????????????????????? | | ##?? ??????????#?????????????????????????? | | ##?? ??? ????? ?????????????????????????? | | " ### ### ### ?????? ????????????????????????? | | ### ### ### ??????## ????????????????????????? | | " ## ## ??????## ??######????????????????? | | ### ####?????## ?#######????????????????? | | #### ###?????## #### ##????????????????? | | # ###### ##?????## ### ##????????????????? | | ## ##### ##?????## ##?????? ???????? | | ## ### ###?????## ##?????? ##???????? | | #### #########?#@ ###????? ##???????? | | ##### ## ############ ### ??? ??????????? | | ###### #### ##### ###? ??????????? | | ##?######### #### ## ####????????? | | ##??######## ### #### % ## #####???????? | | ##????????## #### ##### ## hh # ###???????? | | #????????####### ######### h ##???????? | | ?????????####### ###########h ###???????? | | ??????????#### ########### #####???????? | | ??????????### ### ###### #####????????? | | ?????????## ##### ###??????????? | | ???????????### ### ##??????????? | | ???????????#### ????? | | ?????????????##### ????? | | ??????????????##### "#### ????? | | ????????????????###### ###### ?????? | | ?????????????????###### ### ####??? ?????? | | ????????????????????######## ###?????? ?????? | | ?????????????????????#############??????? ??????? | | ??????????????????????????##### ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Salvage Targeting 1 Item Schematics ----------------- Microactuators | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Force Field | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed TargetSuperchargedDissipator Manual? 0 Play Time 00:49:54 Cumulative 2.8 hours Start 2024.04.02 @ 00:45:58 End 2024.04.02 @ 01:42:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc50fba8-47d0-455e-b650-d21cbb675d03