Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 01:42:04

Player: XELQUA

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (978)      978
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2728

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     205/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
           Salvage Targeting Computer
           Hacking Drone Bay (1/1)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
  Improved Heat Sink
           Signal Interpreter
  Improved Weapon Shielding
           System Shield

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
           Salvage Targeting Computer
>          --- WEAPON -----------
           Gatling Laser
           Shock Bomb Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
  Improved Heat Sink
           Signal Interpreter
           Utility Shielding
           System Shield
           Hacking Drone Bay
  Advanced Assault Cannon
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             43   | 7   12  12  2   5   5   
  Power                    7    | 1   1   3   .   .   2   
    Engine                 7    | 1   1   3   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   3   3   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    9    | 2   3   3   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 2   5   3   1   2   1   
    Device                 4    | 1   1   .   1   .   1   
    Storage                6    | 1   3   .   .   2   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   3   3   1   3   1   
    Energy Gun             7    | 1   3   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   1   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 15   | .   4   1   .   .   10  
  Power                    4    | .   1   1   .   .   2   
  Propulsion               5    | .   1   .   .   .   4   
  Utility                  2    | .   1   .   .   .   1   
  Weapon                   4    | .   1   .   .   .   3   
  Highest Loss Streak      6    | .   2   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  92  100 100 86  
  Engine                   11   | .   14  11  11  11  9   
  Leg                      30   | .   27  28  33  33  27  
  Device                   7    | .   6   .   6   11  11  
  Storage                  11   | .   12  11  11  11  11  
  Processor                8    | .   .   8   11  11  11  
  Protection               4    | .   9   11  4   .   .   
  Energy Gun               13   | .   22  13  11  10  7   
  Ballistic Gun            3    | .   5   8   11  .   .   
  Launcher                 5    | .   .   .   .   10  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             98   | 9   90  21  16  98  21  
  Greatest Support         30   | 20  20  30  30  30  30  
  Greatest Overweight (x)  4    | .   4   1   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   25  8   8   25  8   
  Average Capacity         8    | 5   8   8   8   8   8   
  Most Carried             10   | 4   7   8   8   10  8   
  Average Carried          6    | 1   5   7   8   8   7   
  Final Capacity           8    | 5   8   8   8   8   8   
  Final Carried            8    | 3   7   8   8   8   4   

 Class Distribution 
--------------------
 82% | Scavenger-Mutant
 17% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           867  | 328 221 213 .   64  41  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1203 | 91  422 640 50  .   .   
  Parts                    86   | 8   25  49  4   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  28   | 1   10  14  3   .   .   
  Guns                     27   | 1   10  13  3   .   .   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          8    | 3   4   1   .   .   .   
  Worker                   1    | 1   .   .   .   .   .   
  Builder                  4    | .   1   3   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  6    | .   3   .   3   .   .   
  Grunt                    20   | 1   7   12  .   .   .   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           6    | 1   3   6   3   .   .   
  Combat Bots Only         3    | 1   3   3   3   .   .   
Max Kills in Single Turn   4    | 1   1   4   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        332  | 6    89   98   35   .    104  
  Missed                   111  | 3    24   43   10   .    31   
Damage Taken               2591 | 35   717  675  193  .    971  
  Core                     551  | 12   135  155  44   .    205  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  10   | .    8    .    2    .    .    
Core Remaining (%)         68   | 95   41   .    .    .    .    
Volleys Fired              145  | 8    63   53   10   .    11   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  116  | 60   100  106  73   .    116  
Shots Fired                275  | 16   122  105  20   .    12   
  Gun                      264  | 16   122  105  20   .    1    
  Cannon                   10   | .    .    .    .    .    10   
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  108  | 8    35   45   10   .    10   
  Thermal                  154  | .    83   60   10   .    1    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          13   | 8    4    .    .    .    1    
  Robot Hit Streak         12   | 4    12   7    6    .    3    
  Robot Miss Streak        8    | 2    4    4    2    .    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           151  | 8    67   60   12   .    4    
  Core Hits                58   | 4    22   29   3    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    3    2    .    .    .    
    Burn                   5    | .    3    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2476 | 114  907  1173 159  .    123  
  Guns                     2062 | 114  907  872  159  .    10   
  Cannons                  83   | .    .    .    .    .    83   
  Explosions               314  | .    .    284  .    .    30   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  17   | .    .    17   .    .    .    
  Kinetic                  862  | 34   277  397  71   .    83   
  Thermal                  1475 | .    618  759  88   .    10   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          122  | 80   12   .    .    .    30   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            106  | .    .    106  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               106  | .    .    106  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      83   | .    35   38   .    .    10   
  Shots                    3    | .    1    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        251  | 6    251  250  21   .    45   
  Average Temperature      73   | 6    87   75   8    .    15   
  Received Heat Transfer   687  | 18   318  351  .    .    .    
  Effects                  2    | .    .    2    .    .    .    
    Interference           2    | .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    4    3    .    .    .    
  Heat Transferred         3894 | .    1917 1693 259  .    25   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             363  | 30  278 363 205 .   .   
  Initial                  135  | .   19  40  135 .   .   
  Average                  167  | 10  152 221 186 .   .   
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         54   | 100 64  35  33  .   .   
  Level 1                  45   | .   35  64  66  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   3   .   .   .   
  Investigation            3    | .   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           4    | .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | 1   17  21  3   .   6   
  Peak Tracking Total      5    | 1   3   5   3   .   4   
  Tactical Retreats        4    | .   1   2   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          4    | .   1   3   .   .   .   
  Max in Single Turn       2    | .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          8    | .   3   5   .   .   .   
  Terminals                6    | .   2   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   16  19  .   .   .   
  Successful               18   | .   8   10  .   .   .   
  Failed                   17   | .   8   9   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   3   5   .   .   .   
  Terminals                25   | .   13  12  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          10   | .   3   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   7   6   .   .   .   
  Record                   4    | .   4   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Alert Level              4    | .   1   3   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   4   .   .   .   
  Process                  2    | .   1   1   .   .   .   
  Report Inventory         2    | .   .   2   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   3   5   .   .   .   
  Full Trace Events        3    | .   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          33   | .   16  17  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Mat Min Zio Pro 
Turns Passed               2541 | 136 509 495 93  954 354 
Spaces Moved               1640 | 91  229 230 49  776 265 
  Core                     26   | 22  .   .   .   .   4   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1614 | 69  229 230 49  776 261 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 100 
  Average Speed            122  | 103 128 130 120 121 122 
  Slowest Speed            400  | 120 400 190 120 330 260 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       34   | 6   37  26  27  71  38  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   .   .   3   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   2   1   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          23   | .   .   22  .   .   1   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      22   | .   .   22  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      1892 | 117 321 319 62  790 283 
  Wait                     .    | .   .   .   .   .   .   
  Move                     1635 | 90  228 229 48  775 265 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  45   | 11  13  14  1   5   1   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   19   | 7   5   3   .   .   4   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     24   | .   7   9   2   5   1   
  Drop                     23   | 1   5   10  1   5   1   
  Fire                     145  | 8   63  53  10  .   11  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   76 | -11/Scrapyard      | Discovered new exit (range 8)
  137 | -11/Scrapyard      | Entered Materials
  355 | -10/Materials      | Build established: Mutant
  357 | -10/Materials      | Core integrity fell below 50%
  367 | -10/Materials      | Discovered new exit (range 21)
  367 | -10/Materials      | Discovered new exit (range 19)
  646 | -10/Materials      | Entered another Materials area
  646 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  816 | -9/Materials       | Build established: Scavenger-Mutant
 1043 | -9/Materials       | Discovered new exit (range 7)
 1141 | -9/Materials       | Entered Mines
 1224 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1234 | -9/Mines           | Entered Zion
 1310 | -7/Zion            | Discovered new exit (range 10)
 1441 | -7/Zion            | Learned 4 Factory zone layouts
 1556 | -7/Zion            | Learned location of Recycling (-7)
 1800 | -7/Zion            | Given A8's code to call for help
 1840 | -7/Zion            | Learned location of Data Miner (-6)
 1843 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2140 | -7/Zion            | Given the Hacking Drone Bay
 2140 | -7/Zion            | Found Prototype Device
 2188 | -7/Zion            | Entered Proximity Caves
 2427 | -6/Proximity Caves | Core integrity fell below 50%
 2455 | -6/Proximity Caves | Lost 4 parts (2n2w)
 2526 | -6/Proximity Caves | Identified Hacking Drone Bay
 2540 | -6/Proximity Caves | Core integrity fell below 20%
 2542 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
02525_ Penetrated by Slug.
02525_ Structural Scanner destroyed.
02526_ Slug penetrates Wall. <x2>
02526_ Slug penetrates H-66 Slayer.
02526_ Slug penetrates Wall.
02526_ Identified Hacking Drone Bay.
02529_ Penetrated by Slug.
02529_ Slug penetrates Wall. <x2>
02529_ Slug penetrates H-66 Slayer.
02529_ Slug penetrates Wall.
02531_ H-66 Slayer knocked back.
02532_ Penetrated by Slug. <x3>
02539_ Slug penetrates Wall. <x2>
02539_ Adv. Assault Cannon destroyed.
02540_ Slug penetrates Wall. <x2>
02542_ Penetrated by Slug. <x2>
02542_ Slug penetrates Wall. <x2>
02542_ P-60 Hacker resets H-66 Slayer, system
  corruption cleaned.
02542_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ### ????????????????????????????????????????????? |
|  ### ????????????????????????????????????????????? |
|      ??????####??????????????????????????????????? |
|      ??????####??????????????????????????????????? |
| "  ##??#####  #??????????????????????????????????? |
| "  ##??##### ????????????????????????????????????? |
|    ##??      ??????????#?????????????????????????? |
|    ##??       ??? ????? ?????????????????????????? |
| "  ###  ### ###  ??????  ????????????????????????? |
|    ###  ### ### ??????## ????????????????????????? |
| "  ##   ##      ??????## ??######????????????????? |
|        ###   ####?????## ?#######????????????????? |
|       ####    ###?????## ####  ##????????????????? |
| #   ######     ##?????## ###   ##????????????????? |
| ##  #####      ##?????##       ##??????   ???????? |
| ##  ###       ###?????##       ##?????? ##???????? |
| ####          #########?#@     ###????? ##???????? |
| #####   ##    ############     ### ??? ??????????? |
| ###### ####          #####      ###?   ??????????? |
| ##?#########         ####        ##  ####????????? |
| ##??########  ###    ####      % ##  #####???????? |
| ##????????## ####    ##### ## hh  #    ###???????? |
|  #????????#######   ######### h         ##???????? |
|  ?????????#######  ###########h        ###???????? |
|   ??????????####   ###########       #####???????? |
|   ??????????###     ### ######      #####????????? |
|    ?????????##           #####      ###??????????? |
|  ???????????###           ###        ##??????????? |
|  ???????????####                             ????? |
| ?????????????#####                           ????? |
| ??????????????#####              "####       ????? |
| ????????????????######          ######      ?????? |
| ?????????????????###### ###     ####???     ?????? |
| ????????????????????########   ###??????    ?????? |
| ?????????????????????#############???????  ??????? |
| ??????????????????????????#####  ????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Salvage Targeting          1

 Item Schematics 
-----------------
                  Microactuators | -7/Zion | Archive
                      Beamcaster | -7/Zion | Archive
                      Mak. Sword | -7/Zion | Archive
               Adv. Sensor Array | -7/Zion | Archive
      Xenon Bombardment Thruster | -7/Zion | Archive
          Nuclear Pulse Thruster | -7/Zion | Archive
 Mak. Salvage Targeting Computer | -7/Zion | Archive
              Imp. Plasma Cutter | -7/Zion | Archive
             Adv. Cooling System | -7/Zion | Archive
        Component Analysis Suite | -7/Zion | Archive
       Dynamic Insulation System | -7/Zion | Archive
                     Force Field | -7/Zion | Archive
                   Thermic Laser | -7/Zion | Archive
      Launcher Guidance Computer | -7/Zion | Archive

 Robot Schematics 
------------------
   R-06 Scavenger | -7/Zion | Archive
     L-41 Fighter | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
Tourist

 Challenges 
------------
None

 Game 
------
Seed              TargetSuperchargedDissipator
  Manual?         0
Play Time         00:49:54
  Cumulative      2.8 hours
  Start           2024.04.02 @ 00:45:58
  End             2024.04.02 @ 01:42:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc50fba8-47d0-455e-b650-d21cbb675d03