Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.31 @ 18:38:19 // Halloween2020/ForbiddenLore Player: viper Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2232) 2232 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5107 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 495/500 Energy 377/400 System Corruption 2% Temperature Cool (628) Movement Walking (180) Ox2 Location -7/Storage Parts ------- > --- POWER (3) -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod Weight Redist. System Targeting Computer Utility Shielding > --- WEAPON (3) ------- Particle Gun Particle Gun Particle Cannon > --- INVENTORY (12) --- Ion Engine Deuterium Engine Improved Deuterium Engine Aluminum Leg Improved Heat Sink Large Storage Unit High-capacity Storage Unit Hacking Suite Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Weight Redist. System Targeting Computer Propulsion Shielding Utility Shielding > --- WEAPON ----------- Shock Rifle Arc Projector Flak Gun > --- INVENTORY -------- Ion Engine Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Large Storage Unit High-capacity Storage Unit Hacking Suite [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Structural Scanner Storage High-capacity Matter Pod Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 7 | . 1 2 2 2 . Power 2 | . 1 . 1 . . Propulsion . | . . . . . . Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 42 | 7 2 10 3 3 17 Power 11 | 1 1 4 1 . 4 Engine 9 | 1 1 4 1 . 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 8 | 2 . 1 1 1 3 Treads . | . . . . . . Leg 8 | 2 . 1 1 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 3 1 1 2 Device 2 | . . 1 . . 1 Storage 4 | 1 1 2 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | 1 . . 1 1 . Artifact . | . . . . . . Weapon 13 | 2 . 2 . 1 8 Energy Gun 6 | . . . . . 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 3 | . . 2 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . . 1 . 13 Power 3 | . . . . . 3 Propulsion 1 | . . . 1 . . Utility 3 | . . . . . 3 Weapon 7 | . . . . . 7 Highest Loss Streak 5 | . . . 1 . 5 Average Slot Usage (%) 98 | . 100 98 99 100 94 Engine 19 | . 25 19 25 21 10 Core 2 | . . . . . 9 Leg 18 | . 25 19 15 14 14 Device 5 | . . 10 8 7 6 Storage 15 | . 12 20 16 14 14 Protection 14 | . 12 10 16 21 18 Energy Gun 2 | . . . . . 7 Ballistic Gun 12 | . 25 13 . . 5 Ballistic Cannon 6 | . . 6 16 21 4 Naked Turns . | . . . . . . Heaviest Build 73 | 18 31 54 60 64 73 Greatest Support 31 | 20 20 20 20 25 31 Greatest Overweight (x) 5 | 5 1 2 5 3 4 Average Overweight (x) 1 | . 1 1 2 2 2 Largest Inventory Capacity 12 | 8 10 12 12 12 12 Average Capacity 10 | 6 9 10 12 12 12 Most Carried 12 | 5 6 12 9 9 12 Average Carried 7 | 2 5 8 8 8 8 Final Capacity 12 | 8 10 12 12 12 12 Final Carried 10 | 5 6 10 9 9 9 Class Distribution -------------------- 73% | Hacker-Mutant 22% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2174 | 227 277 541 136 286 707 Remotely . | . . . . . . Salvage Created 2427 | . 185 692 101 179 1270 Parts 140 | . 20 52 11 5 52 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 52 | . 7 14 4 3 24 Guns 35 | . 7 11 . . 17 Cannons 14 | . . 3 4 3 4 AOE 3 | . . . . . 3 Classes Destroyed 12 | . 3 4 2 1 2 Worker 1 | . . . . 1 . Builder 3 | . . 2 1 . . Hauler 2 | . . . . . 2 Recycler 4 | . . 2 . 1 1 Operator 2 | . . 2 . . . Watcher 3 | . 1 2 . . . Swarmer 10 | . 4 3 . . 3 Grunt 28 | . 3 6 1 2 16 Duelist 1 | . . . 1 . . Sentry 11 | . . 5 1 1 4 Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 2 4 2 3 6 Combat Bots Only 5 | . 2 3 2 2 5 Max Kills in Single Turn 3 | . 1 2 2 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 2642 | . 191 274 236 182 1759 Core 896 | . 32 47 32 9 776 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 87 88 94 . . Volleys Fired 188 | . 21 54 27 10 76 Largest 3 | . 2 2 2 3 3 Hottest 198 | . 40 70 70 105 198 Shots Fired 383 | . 42 108 54 30 149 Gun 222 | . 42 72 . . 108 Cannon 161 | . . 36 54 30 41 Launcher . | . . . . . . Special . | . . . . . . Kinetic 316 | . 42 108 54 30 82 Thermal 29 | . . . . . 29 Explosive . | . . . . . . Electromagnetic 38 | . . . . . 38 Robot Hit Streak 26 | . 8 16 17 15 26 Robot Miss Streak 3 | . 1 2 2 2 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 303 | . 31 80 43 22 127 Core Hits 170 | . 12 33 12 9 104 Critical Hits 2 | . . 1 . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5235 | . 341 1225 637 404 2628 Guns 2942 | . 341 692 . . 1909 Cannons 1979 | . . 533 637 404 405 Explosions 314 | . . . . . 314 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4023 | . 341 1225 637 404 1416 Thermal 388 | . . . . . 388 Explosive 314 | . . . . . 314 Electromagnetic 510 | . . . . . 510 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 15 | . . 9 . . 6 Projectiles 15 | . . 9 . . 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . 6 6 3 2 Impact . | . . . . . . Kinetic 17 | . . 6 6 3 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 723 | . 42 151 222 444 723 Average Temperature 148 | . 18 48 64 209 205 Received Heat Transfer 1317 | . 141 159 90 108 819 Effects 68 | . . . . 4 64 Shutdowns 24 | . . . . 3 21 Energy Bleed 6 | . . . . . 6 Interference 13 | . . . . . 13 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 7 | . . . . 1 6 Damage (major) 8 | . . . . . 8 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 851 | . . . . . 851 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 396 | . 137 274 253 179 396 Initial 83 | . . 31 82 83 58 Average 149 | . 40 159 172 136 267 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 70 | 100 100 66 60 100 33 Level 1 29 | . . 34 39 . 66 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 3 1 . 6 Investigation 5 | . . 2 . . 3 Extermination . | . . . . . . Reinforcement 3 | . . 1 1 . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 10 27 9 3 24 Peak Tracking Total 4 | . 3 4 3 2 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 4 | . 1 . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 4 | . . . 1 . 3 Max in Single Turn 2 | . . . 1 . 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 16 | . 5 4 1 . 6 Terminals 12 | . 5 2 1 . 4 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 44 | . 9 16 2 . 17 Successful 33 | . 8 12 2 . 11 Failed 11 | . 1 4 . . 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 11 | . 5 3 1 . 2 Terminals 27 | . 9 7 2 . 9 Fabricators . | . . . . . . Repair Stations 9 | . . 9 . . . Recycling Units 6 | . . . . . 6 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 12 | . 4 3 1 . 4 Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . . 1 Zone Layout 4 | . . 1 1 . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 8 . . . Scan Component 5 | . . 5 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 5 | . . . . . 5 Recycle Component 3 | . . . . . 3 Process 2 | . . . . . 2 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 7 | . 4 1 1 . 1 Terminals 7 | . 4 1 1 . 1 Track 3 | . 3 . . . . Assimilate 4 | . 1 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . 2 4 . . 4 Full Trace Events 6 | . . 3 . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 78 | . . 78 . . . Parts Recycled 3 | . . . . . 3 Recycled Matter 24 | . . . . . 24 Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 2923 | 83 798 750 308 234 750 Spaces Moved 1253 | 61 441 277 122 101 251 Core 24 | 24 . . . . . Treads . | . . . . . . Legs 1229 | 37 441 277 122 101 251 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 150 180 180 180 Average Speed 163 | 112 150 160 183 188 184 Slowest Speed 300 | 300 150 180 270 210 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 76 32 19 3 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . . . . 21 Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . . . . 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1759 | 72 535 474 152 122 404 Wait 254 | . 71 125 . 8 50 Move 1248 | 60 440 276 121 100 251 Hop . | . . . . . . Pick Up 20 | 5 1 5 1 1 7 Fast Attach 20 | 7 . 5 1 . 7 Attach 12 | . 1 2 2 2 5 Detach . | . . . . . . Swap 10 | . 1 3 . 1 5 Drop 7 | . . 4 . . 3 Fire 188 | . 21 54 27 10 76 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 624 | -10/Materials | Identified exit to Mines 624 | -10/Materials | Discovered exit to Mines (range 12) 746 | -10/Materials | Identified exit to Materials 746 | -10/Materials | Discovered exit to Materials (range 15) 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Utility x2 1034 | -9/Materials | Repaired Aluminum Leg 1252 | -9/Materials | Repaired Ion Engine 1279 | -9/Materials | Repaired Ion Engine 1372 | -9/Materials | Identified exit to Mines 1372 | -9/Materials | Discovered exit to Mines (range 15) 1619 | -9/Materials | Identified exit to Materials 1619 | -9/Materials | Discovered exit to Materials (range 3) 1632 | -9/Materials | Entered another Materials area 1632 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1894 | -8/Materials | Identified exit to Factory 1894 | -8/Materials | Discovered exit to Factory (range 9) 1940 | -8/Materials | Entered Factory 1940 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1968 | -7/Factory | Identified exit to Lower Caves 1968 | -7/Factory | Discovered exit to Lower Caves (range 15) 2041 | -7/Factory | Identified exit to Storage 2041 | -7/Factory | Discovered exit to Storage (range 8) 2174 | -7/Factory | Entered Storage 2221 | -7/Storage | Garrison activated, responded to threat 2233 | -7/Storage | Build established: Hacker-Tank 2315 | -7/Storage | Lost 3 parts (2p1w) 2704 | -7/Storage | Core integrity fell below 50% 2758 | -7/Storage | Lost 5 parts (1p2u2w) 2910 | -7/Storage | Core integrity fell below 20% 2925 | -7/Storage | Core destroyed Last Messages --------------- 02913_ Overheating: Lgt. Nuclear Core damaged (-1). 02913_ Overheating: Broken Particle Gun damaged (-18). 02914_ K-01 Serf collects debris. 02915_ System corrupted: Particle Cannon targeting data glitched. 02916_ Overheating: System interference. 02916_ Particle Cannon temporarily disabled. 02917_ Power failure, Imp. Deuterium Engine shutdown. 02917_ Weight Redist. System permanently disabled. 02917_ Overheating: Short circuit. 02917_ K-01 Serf collects debris. 02918_ Power failure, Lgt. Angular Momentum Engine shutdown. 02918_ K-01 Serf collects debris. 02919_ Overheating: Energy bleed (-61). 02920_ Overheating: Carbon-fiber Leg damaged (-13). 02920_ Overheating: Particle Cannon damaged (-40). 02921_ Power failure, Lgt. Nuclear Core shutdown. 02921_ Overheating: System interference. 02921_ Particle Gun temporarily disabled. 02925_ Power failure, Lgt. Angular Momentum Engine shutdown. 02925_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # #########??????????????????????????????????????? | | # #####################??????????????????? | | # # """T""" # """ """ #??????????????????? | | # """ """ # """ """ # """ """ #??????????????????? | | # """ """ # = # """ """ #??????????????????? | | # """ """ # # #??????????????????? | | # """ """ # ! # #??????????????????? | | # """ """ #!=[ # ??????????????????? | | # #=%*=* # #??????????????????? | | #####+#####*= %%== # #??????????????????? | | ??# #####+#########/############+###?????????? | | ??# "" [ % ^ ????????? | | ??# T % g k% #??????????? | | ??# % k a @ k a #??????????? | | ??# ###############/##########???????????????? | | ??## %%############## T#???????????????????????? | | ???# # ### ###???????????????????????? | | ???# # ##! !##???????????????????????? | | ???# # ##! !#????????????????????????? | | ???# + """ """ ##! !#????????????????????????? | | ???# # """ """ ##! !#????????????????????????? | | ???# # """ """ ######????????????????????????? | | ???# # #?????????????????????????????? | | ???# ########### #?????????????????????????????? | | ??## ##????????###?????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# T #????????????????????????????????????????? | | ??# % #????????????????????????????????????????? | | ??# ##########???????????????????????????????? | | ??## ## #???????????????????????????????? | | ???# ## #???????????????????????????????? | | ???# ## ] #???????????????????????????????? | | ???# ## /!#???????????????????????????????? | | ???# ## #???????????????????????????????? | | ???#^^ ## #######?????????????????????????? | | ???# ## # #####?????????????????????? | | ???# %## =%=#?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 38 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationLegMeganuke Manual? 0 Play Time 00:30:11 Cumulative 829.7 hours Start 2020.10.31 @ 18:11:29 End 2020.10.31 @ 18:38:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 658 Rogue 62 Adventurer 0 Explorer 596 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d58bf804-9cd0-445c-a36e-1b7b34215292