Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 13:53:43 Player: KoT Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3467) 3467 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (425) 425 TOTAL SCORE: 7732 Bonus ------- High Alert Combat Kills 225 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 69/275 System Corruption 1% Temperature Critical (612) Movement Core (1600) Ox31 Location -6/Garrison Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Gauss Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Thermal Generator High-capacity Matter Pod (108) Improved Trap Scanner Target Analyzer Armor Integrity Analyzer ECM Suite Hacking Suite Dynamic Insulation System System Restoration Module Gauss Cannon Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Trap Scanner Advanced Targeting Computer Transmission Jammer Dynamic Insulation System > --- WEAPON ----------- Ion Cannon Plasma Cannon Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Deuterium Engine Armored Treads Thermal Generator Huge Storage Unit High-capacity Matter Pod Sensor Array Target Analyzer Armor Integrity Analyzer ECM Suite Improved Medium Armor Plating Hacking Suite System Restoration Module Proton Cannon Minigun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Precision Grenade Launcher Improved Datajack Remote Datajack Scythe [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit VTOL Module Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 1 1 1 1 . Weapon 2 | . . 1 . 1 . . Parts Attached 114 | 8 11 14 20 6 26 29 Power 23 | 3 2 1 9 . 3 5 Engine 9 | 3 1 1 2 . . 2 Core 13 | . 1 . 7 . 2 3 Reactor 1 | . . . . . 1 . Propulsion 27 | 2 2 2 5 . 10 6 Treads 21 | 2 2 2 5 . 7 3 Leg 3 | . . . . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 25 | 1 3 2 3 4 8 4 Device 15 | . 1 2 3 2 5 2 Storage 4 | 1 1 . . 1 . 1 Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 4 | . 1 . . . 2 1 Artifact . | . . . . . . . Weapon 39 | 2 4 9 3 2 5 14 Energy Gun 2 | . . 2 . . . . Energy Cannon 8 | . 1 1 1 2 1 2 Ballistic Gun 9 | 2 1 4 1 . . 1 Ballistic Cannon 8 | . . . 1 . 3 4 Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 7 | . 2 2 . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . . 2 Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 29 | . 1 . 3 . 1 24 Power 7 | . 1 . 1 . 1 4 Propulsion 6 | . . . . . . 6 Utility 4 | . . . 1 . . 3 Weapon 12 | . . . 1 . . 11 Highest Loss Streak 10 | . 1 . 1 . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 94 99 96 99 98 80 Engine 5 | . 10 8 9 7 2 . Core 6 | . 2 2 8 7 5 8 Reactor 1 | . . . . . 3 2 Treads 17 | . 28 22 18 15 17 9 Flight 1 | . . . . . . 8 Device 19 | . 6 22 26 23 24 11 Storage 8 | . 14 11 9 7 6 6 Processor 3 | . . . . 6 6 6 Protection 1 | . 2 . . . 1 2 Energy Gun 1 | . . 11 3 . . . Energy Cannon 9 | . 2 11 9 14 13 4 Ballistic Gun 7 | . 23 9 3 7 5 1 Ballistic Cannon 5 | . . . 8 7 6 7 Naked Turns . | . . . . . . . Heaviest Build 135 | 12 30 38 54 120 133 135 Greatest Support 78 | 40 46 46 40 40 78 78 Greatest Overweight (x) 40 | . . . 1 2 40 34 Average Overweight (x) 1 | . . . . 1 1 3 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 Average Capacity 20 | 6 11 15 15 22 25 25 Most Carried 25 | 5 15 15 15 25 25 25 Average Carried 18 | 1 8 14 14 20 24 22 Final Capacity 25 | 8 15 15 15 25 25 25 Final Carried 25 | 1 15 15 15 25 25 17 Class Distribution -------------------- 22% | Scavenger-Gunner 14% | Scavenger-Skirmisher 14% | Mutant 13% | Scavenger-Mutant 12% | Gunner 11% | Infiltrator-Gunner 7% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 3107 | 224 385 157 682 192 758 709 Remotely . | . . . . . . . Salvage Created 4172 | . 375 274 1390 180 1140 813 Parts 192 | . 24 17 66 12 40 33 Haulers Intercepted 4 | . 1 1 . . 2 . Recyclers Shooed 3 | . 1 . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 75 | . 7 5 25 4 9 25 Guns 14 | . 7 1 4 . 1 1 Cannons 49 | . . 2 21 4 8 14 AOE 12 | . . 2 . . . 10 Classes Destroyed 13 | . 5 1 5 1 . 1 Worker 5 | . . . 4 . 1 . Builder 3 | . . . 2 . 1 . Hauler 4 | . 1 1 . . 2 . Recycler 7 | . 1 . 2 . 4 . Operator 2 | . . . 1 . 1 . Watcher 8 | . 2 3 2 . 1 . Swarmer 27 | . 3 3 3 . 3 15 Grunt 25 | . 4 . 12 . 2 7 Duelist 1 | . . . 1 . . . Sentry 11 | . . 2 7 1 1 . Hunter 3 | . . . 2 . 1 . Programmer 7 | . . . . 3 2 2 Behemoth 1 | . . . . . . 1 Best Kill Streak 9 | . 3 5 9 1 5 7 Combat Bots Only 7 | . 3 3 5 1 4 7 Max Kills in Single Turn 3 | . 1 2 2 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 526 | . 47 21 153 11 48 246 Missed 173 | . 9 11 46 3 21 83 Damage Taken 6127 | . 414 128 1346 115 388 3736 Core 1279 | . 16 9 320 29 22 883 Absorbed by Shields 156 | . . . 156 . . . Ignored by Resistances 22 | . . . . . 22 . Core Remaining (%) 85 | 100 93 97 41 95 . . Volleys Fired 238 | . 40 20 75 6 31 66 Largest 4 | . 2 3 3 4 4 4 Hottest 241 | . 60 136 161 213 241 217 Shots Fired 583 | . 77 54 180 24 103 145 Gun 201 | . 74 34 51 6 30 6 Cannon 366 | . 3 20 129 18 73 123 Launcher 16 | . . . . . . 16 Special . | . . . . . . . Kinetic 332 | . 74 14 98 12 55 79 Thermal 187 | . 3 20 55 12 48 49 Explosive 16 | . . . . . . 16 Electromagnetic 48 | . . 20 27 . . 1 Robot Hit Streak 17 | . 14 8 12 5 17 11 Robot Miss Streak 5 | . 3 4 5 3 3 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 347 | . 51 26 97 15 66 92 Core Hits 179 | . 26 11 50 6 34 52 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . . . 7 1 2 5 Blast 15 | . . . 7 1 2 5 Melee Attacks 20 | . 9 3 . . . 8 Impact . | . . . . . . . Slashing 20 | . 9 3 . . . 8 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8663 | . 456 507 2303 409 1647 3341 Guns 1649 | . 456 197 418 60 418 100 Cannons 5573 | . . 205 1884 349 1229 1906 Explosions 1409 | . . 105 . . . 1304 Melee 31 | . . . . . . 31 Ramming 1 | . . . 1 . . . Kinetic 4282 | . 456 64 1490 191 783 1298 Thermal 2698 | . . 310 612 218 864 694 Explosive 1304 | . . . . . . 1304 Electromagnetic 347 | . . 133 200 . . 14 Impact . | . . . . . . . Slashing 31 | . . . . . . 31 Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . 1 Average Corruption 1 | . . . . 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . . 20 . 12 Message Errors 6 | . . . . 4 . 2 Matter Fused 5 | . . . . 4 . 1 Heat Flow Errors 8 | . . . . 5 . 3 Energy Discharges 4 | . . . . 1 . 3 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 2 . 1 Data Loss (major) 2 | . . . . 1 . 1 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 169 | . . 18 40 11 29 71 Projectiles 118 | . . . 40 11 29 38 Explosions 51 | . . 18 . . . 33 Melee . | . . . . . . . Knockbacks 17 | . . . 9 . 2 6 Impact . | . . . . . . . Kinetic 14 | . . . 7 . 2 5 Secondary 3 | . . . 2 . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 825 | . 72 378 229 253 374 825 Average Temperature 103 | . 16 153 65 90 123 119 Received Heat Transfer 2299 | . 138 45 623 . 54 1439 Effects 13 | . . . 3 . 1 9 Shutdowns 2 | . . . . . 1 1 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . 3 . . . Damage (major) 4 | . . . . . . 4 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 1 . . 5 3 Heat Transferred 4651 | . . 557 1073 322 1492 1207 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 858 | . 124 175 749 289 163 858 Initial 289 | . . 32 16 289 . 86 Average 188 | . 38 81 347 89 47 490 Maximum Alert Level 3 | . . . 3 1 . 3 Low Security (%) 71 | 100 100 100 31 78 100 30 Level 1 11 | . . . 36 21 . 8 Level 2 7 | . . . 17 . . 25 Level 3 8 | . . . 14 . . 34 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 5 3 3 . Investigation 1 | . . . 1 . . . Extermination 5 | . . . . 3 2 . Reinforcement 3 | . . . 2 . 1 . Assault 1 | . . . 1 . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 1 | . . . 1 . . . Communications Jammed 1 | . . . . . 1 . Distress Signals . | . . . . . . . Times Spotted 107 | . 9 12 33 5 16 32 Peak Tracking Total 10 | . 3 4 5 1 4 10 Tactical Retreats 5 | . . 2 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts 51 | . . . . . . 51 Triggered . | . . . . . . . Disarmed 1 | . . . . . . 1 Reprogrammed 3 | . . . . . . 3 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 8 | . . 1 5 . . 2 Max in Single Turn 2 | . . 1 1 . . 2 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 22 | . 8 3 2 6 1 2 Terminals 18 | . 7 3 2 4 . 2 Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 55 | . 20 9 6 15 2 3 Successful 29 | . 9 6 2 9 1 2 Failed 26 | . 11 3 4 6 1 1 Catastrophic 3 | . . . 1 2 . . Database Lockouts . | . . . . . . . Manual 19 | . 11 5 2 1 . . Terminals 48 | . 19 9 6 11 . 3 Fabricators 4 | . . . . 4 . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 18 | . 4 3 2 7 . 2 Record 2 | . . . . 2 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 3 | . 1 1 1 . . . Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . . 1 . 1 . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Security Status 1 | . . 1 . . . . Transport Status 1 | . . . . 1 . . Garrison Registry 1 | . . . . . . 1 Fabricator Hacks 2 | . . . . 2 . . Network Status 2 | . . . . 2 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . 4 3 . . . . Terminals 7 | . 4 3 . . . . Assimilate 1 | . 1 . . . . . Botnet 6 | . 3 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 6 2 2 5 1 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . 1 . . 3 Machine Destruction 1 | . . . 1 . . . Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 8358 | 48 1127 891 1212 1883 1569 1628 Spaces Moved 2822 | 33 601 416 390 584 474 324 Core 19 | 17 . . . . 1 1 Treads 2691 | 16 601 416 390 584 457 227 Legs 16 | . . . . . 16 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 96 | . . . . . . 96 Fastest Speed 50 | 50 160 160 160 245 243 243 Average Speed 249 | 103 160 160 239 303 296 388 Slowest Speed 2050 | 160 160 160 245 325 2050 1750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 77 30 38 17 11 41 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . 5 2 . . . . Terrain Destroyed 59 | . 5 5 28 3 7 11 Melee 7 | . 5 2 . . . . Projectile 41 | . . . 28 3 7 3 AOE 11 | . . 3 . . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 3694 | 45 686 600 527 686 579 571 Wait 291 | . . 122 10 67 13 79 Move 2816 | 32 600 415 389 583 473 324 Hop . | . . . . . . . Pick Up 84 | 5 20 10 12 17 11 9 Fast Attach 22 | 2 . 2 2 . 15 1 Attach 36 | 4 2 4 4 3 2 17 Detach 4 | . . 1 1 . 1 1 Swap 56 | 2 9 8 14 3 9 11 Drop 75 | . 6 15 19 7 24 4 Fire 238 | . 40 20 75 6 31 66 Melee 20 | . 9 3 . . . 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 51 | . . . . . . 51 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Garrison (discovered 4 exits: [*Fac x3] / [Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 13) 738 | -10/Materials | Discovered new exit (range 10) 887 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Identified exit to Mines 1165 | -10/Materials | Discovered new exit (range 8) 1176 | -10/Materials | Entered another Materials area 1176 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1434 | -9/Materials | Identified exit to Mines 1493 | -9/Materials | Build established: Scavenger-Skirmisher 1502 | -9/Materials | Discovered new exit (range 15) 2031 | -9/Materials | Build established: Skirmisher 2067 | -9/Materials | Entered another Materials area 2067 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2938 | -8/Materials | Garrison activated, responded to threat 2978 | -8/Materials | Core integrity fell below 50% 3124 | -8/Materials | Build established: Scavenger-Skirmisher 3169 | -8/Materials | Discovered new exit (range 15) 3279 | -8/Materials | Entered Factory 3279 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3824 | -7/Factory | Build established: Scavenger-Gunner 3992 | -7/Factory | Identified exit to Factory 4414 | -7/Factory | Discovered new exit (range 5) 4771 | -7/Factory | Build established: Infiltrator-Gunner 5162 | -7/Factory | Entered another Factory area 5162 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5495 | -6/Factory | Build established: Scavenger-Gunner 6262 | -6/Factory | Build established: Gunner 6680 | -6/Factory | Identified exit to Garrison 6731 | -6/Factory | Entered Garrison 6912 | -6/Garrison | Triggered checkpoint 7037 | -6/Garrison | Discovered new exit (range 31) 7037 | -6/Garrison | Discovered new exit (range 70) 7037 | -6/Garrison | Discovered new exit (range 50) 7037 | -6/Garrison | Discovered new exit (range 46) 7252 | -6/Garrison | Build established: Scavenger-Gunner 7278 | -6/Garrison | Spotted B-75 Beast 7359 | -6/Garrison | Destroyed 7 combat bots 7500 | -6/Garrison | Destroyed B-75 Beast 7522 | -6/Garrison | Lost 4 parts (2n1u1w) 7528 | -6/Garrison | Triggered checkpoint 7585 | -6/Garrison | Lost 6 parts (1p1n2u2w) 7587 | -6/Garrison | Destroyed 7 combat bots 7774 | -6/Garrison | Triggered checkpoint 7796 | -6/Garrison | Triggered checkpoint 7929 | -6/Garrison | Build established: Scavenger-Mutant 8305 | -6/Garrison | Spotted B-86 Titan 8335 | -6/Garrison | Spotted B-90 Cyclops 8351 | -6/Garrison | Core integrity fell below 50% 8355 | -6/Garrison | Core integrity fell below 20% 8360 | -6/Garrison | Core destroyed Last Messages --------------- 08351_ Machine disabled. 08351_ Slug penetrates Machine. 08351_ Machine disabled. 08353_ VTOL Module destroyed. 08353_ Critical hit (Meltdown: +370). 08353_ Penetrated by Slug. 08354_ Power failure, Deuterium Engine shutdown. 08354_ Overheating: Core damaged (-153). 08355_ Overheating: Core damaged (-93). 08356_ Overheating: Energy bleed (-12). 08356_ Gauss Cannon destroyed. 08359_ Overheating: Deuterium Engine damaged (-19). 08359_ Overheating: Adv. Targeting Computer damaged (-11). 08359_ Overheating: Huge Storage Unit damaged (-358). 08359_ Overheating: Gauss Cannon damaged (-11). 08360_ Overheating: Core damaged (-153). 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""#???? | | "+##############+###; % @ "#???? | | ####"%BB "BB""" "#???? | | #??##"BB"""BB"""""#???? | | ######################???###############???? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ^^#??????????????????????????????????????????? | | ^^#??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | % #?????????????????????????????????????????? | | =#?????????????????????????????????????????? | | %###???????????????????????????????????????? | | = #???????????????????????????????????????? | | #???????????????????????????????????????? | | = #???????????????????????????????????????? | | %* #???????????????????????????????????????? | | ###???????????????????????????????????????? | | ##########???????????????????????????????? | | #???????#######?????????????????? | | ! !#???????#"""""#?????????????????? | | = #"#"####! #??????##" "#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 30 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 EM Shielding 2 Armor Coverage 225 Resistance: EM 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Quantum Hacking Challenges ------------ None Game ------ Seed ChromaticChromaticWarhead Manual? 0 Play Time 01:20:41 Cumulative 25.5 hours Start 2024.04.21 @ 17:08:39 End 2024.04.27 @ 13:53:43 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9fb21feb-d347-4131-9b39-c467f95692b1