Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 02:17:21 Player: Athryan Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (187) 935 Value Destroyed (6718) 6718 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1506) 1506 TOTAL SCORE: 14539 Bonus ------- High Alert Combat Kills 1306 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 221/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (600) Ox11 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Armor Integrity Analyzer Advanced ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced ECM Suite Improved Thermal Shield Corruption Screen System Backup Module > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Compact Battery Advanced Weight Redist. System Improved Armor Integrity Analyzer Recoil Nullifier Improved Medium Armor Plating Tesla Rifle Advanced Datajack Improved Remote Datajack [Rating: 112] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Flamer Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 . . 2 2 2 . . 2 Power 2 | . . . 1 . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . . . . Utility 6 | . . . 1 . . 2 1 1 . . 1 Weapon 3 | . . 2 . . . . . 1 . . . Parts Attached 249 | 12 6 17 9 27 36 32 13 22 18 4 53 Power 58 | 3 1 1 1 8 7 8 4 6 5 2 12 Engine 17 | 3 1 1 1 4 1 3 1 1 . 1 . Core 32 | . . . . 4 6 5 3 5 5 1 3 Reactor 9 | . . . . . . . . . . . 9 Propulsion 48 | 2 . 3 2 8 11 3 3 3 3 . 10 Treads 5 | . . . 2 . . . . . 2 . 1 Leg 35 | . . . . 7 9 3 3 3 1 . 9 Wheel 6 | 2 . 3 . 1 . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . 2 . . . . . . Utility 63 | 3 1 5 2 5 6 12 3 5 7 1 13 Device 49 | 1 1 4 2 4 5 10 2 4 7 1 8 Storage 4 | . . 1 . 1 1 1 . . . . . Processor 4 | 2 . . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . Protection 6 | . . . . . . 1 . 1 . . 4 Artifact . | . . . . . . . . . . . . Weapon 80 | 4 4 8 4 6 12 9 3 8 3 1 18 Energy Gun 16 | 1 . 2 . 1 1 1 1 3 . . 6 Energy Cannon 16 | . . 2 2 1 1 . 2 3 2 . 3 Ballistic Gun 29 | 3 2 4 . 2 9 2 . 1 1 . 5 Ballistic Cannon 13 | . 2 . 2 2 1 4 . 1 . . 1 Launcher 2 | . . . . . . 2 . . . . . Special Weapon 3 | . . . . . . . . . . 1 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 4 | . . 1 . . 2 . . . . . 1 Parts Lost 85 | . . 1 . 7 5 6 1 7 7 4 47 Power 14 | . . . . 1 1 3 . 1 . 2 6 Propulsion 18 | . . 1 . 2 2 . . 1 2 . 10 Utility 21 | . . . . 1 . 1 . 2 2 1 14 Weapon 32 | . . . . 3 2 2 1 3 3 1 17 Highest Loss Streak 19 | . . 1 . 3 4 3 1 4 5 4 19 Average Slot Usage (%) 95 | . 97 99 99 99 95 98 99 97 89 92 86 Engine 5 | . 14 11 18 12 3 3 3 3 . 3 1 Core 8 | . . . . 5 14 10 8 6 11 6 5 Treads 1 | . . . 18 1 . . . . 4 11 2 Leg 12 | . . . . 16 17 14 20 16 3 . 9 Wheel 1 | . 28 22 . . . . . . . . . Device 23 | . 15 15 18 17 17 26 26 22 29 34 32 Storage 6 | . . 6 9 9 9 7 6 5 5 5 5 Processor 1 | . 13 . . . . . 5 5 3 . . Protection 1 | . . . . . . 3 . 5 . . 1 Energy Gun 3 | . . 3 2 . 3 3 4 9 . . 4 Energy Cannon 6 | . . 8 18 13 . . 2 10 10 11 4 Ballistic Gun 9 | . 6 31 . 2 18 14 . . 10 11 6 Ballistic Cannon 9 | . 20 . 15 18 10 9 11 5 5 2 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 120 | 7 15 31 57 59 58 75 78 97 100 100 120 Greatest Support 93 | 20 20 20 46 46 30 30 45 45 93 93 93 Greatest Overweight (x) 15 | . . 1 1 5 11 3 2 3 6 1 15 Average Overweight (x) 1 | . . . . 1 1 1 1 1 2 . 1 Largest Inventory Capacity 12 | 4 4 8 8 10 10 12 12 12 12 12 12 Average Capacity 10 | 4 4 6 8 8 10 10 12 12 12 12 12 Most Carried 12 | 4 4 8 8 10 10 12 12 12 12 10 12 Average Carried 9 | 2 3 6 7 8 9 10 11 11 8 7 9 Final Capacity 12 | 4 4 8 8 10 10 12 12 12 12 12 12 Final Carried 12 | 4 4 8 8 10 10 12 12 12 10 7 . Class Distribution -------------------- 36% | Scavenger-Gunner 27% | Scavenger-Skirmisher 8% | Scavenger-Mutant 8% | Gunner 7% | Scavenger-Tank 6% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Matter Collected 7353 | 303 84 458 76 1262 1331 1341 495 404 527 109 963 Remotely . | . . . . . . . . . . . . Salvage Created 8178 | 72 8 454 89 1021 1252 1351 620 1035 580 109 1587 Parts 374 | 9 1 21 12 45 53 63 40 34 29 8 59 Haulers Intercepted 9 | . . 2 . . 3 1 . 1 . . 2 Recyclers Shooed 10 | . . 1 . . 3 4 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 27 6 . Prevented 2 | . . . . . . . . . 1 1 . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 138 | 1 . 4 5 24 25 24 12 12 12 5 14 Guns 57 | 1 . 4 . 3 12 16 2 3 4 2 10 Cannons 74 | . . . 5 21 13 7 10 6 8 2 2 AOE 5 | . . . . . . 1 . 3 . 1 . Classes Destroyed 17 | 2 1 5 1 2 4 1 . . 1 . . Worker 11 | . . 2 . . 1 2 2 . . . 4 Builder 7 | . . . . . 2 2 1 1 . . 1 Tunneler 3 | 3 . . . . . . . . . . . Hauler 9 | . . 2 . . 3 1 . 1 . . 2 Recycler 13 | . . 1 . . 2 4 1 3 . . 2 Mechanic 1 | . . 1 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 4 | . . . . . 2 1 1 . . . . Swarmer 40 | . . . 4 7 3 7 5 5 4 5 . Grunt 57 | 1 . 3 . 11 18 11 1 . 5 . 7 Brawler 4 | . . . . 2 . . . . 1 . 1 Duelist 3 | . . . . . 1 . 1 . 1 . . Protector 1 | . . . . . 1 . . . . . . Sentry 16 | . . 1 1 2 2 3 2 3 . . 2 Hunter 6 | . . . . 2 . 1 . 1 . . 2 Programmer 10 | . . . . . . 2 3 3 . . 2 Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | 4 1 4 5 4 5 9 4 9 4 5 6 Combat Bots Only 8 | 1 . 2 5 4 5 8 3 8 4 5 3 Max Kills in Single Turn 3 | 2 1 1 1 1 2 2 2 3 3 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . 3 . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Damage Taken 14873 | 43 . 208 111 1600 1316 2077 464 1157 1102 406 6389 Core 2073 | 17 . 35 . 159 124 294 22 152 95 25 1150 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 78 | 93 93 91 . . 48 58 97 . . 72 . Volleys Fired 417 | 5 4 25 7 79 74 66 22 32 21 10 72 Largest 5 | 2 2 4 4 4 4 4 4 5 5 5 5 Hottest 358 | 60 70 238 234 234 205 199 243 358 336 293 319 Shots Fired 1390 | 10 8 100 18 214 223 247 70 131 94 43 232 Gun 710 | 10 . 93 . 31 114 173 19 47 36 20 167 Cannon 667 | . 8 7 18 183 109 70 51 84 58 23 56 Launcher 4 | . . . . . . 4 . . . . . Special 9 | . . . . . . . . . . . 9 Kinetic 1006 | 5 8 91 14 161 203 221 39 35 55 28 146 Thermal 242 | . . 2 . 4 19 22 31 76 27 10 51 Explosive 4 | . . . . . . 4 . . . . . Electromagnetic 136 | 5 . 7 4 49 1 . . 20 12 5 33 Robot Hit Streak 17 | 4 2 6 6 6 8 7 6 10 17 3 11 Robot Miss Streak 10 | 3 2 5 4 7 10 10 2 3 4 7 3 Penetration Max 1 | . . . . 1 1 1 . . 1 . 1 Secondary Targets 3 | . . 1 . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . Shots Hit Robots 776 | 6 3 47 7 102 141 144 40 71 55 12 148 Core Hits 380 | 5 1 15 5 36 101 75 25 36 21 6 54 Critical Hits 34 | . . . 1 8 4 6 3 . 2 1 9 Critical Kills 16 | . . . 1 4 3 1 2 . 1 1 3 Critical Parts Destroyed 18 | . . . . 4 1 5 1 . 1 . 6 Melee Attacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18075 | 281 38 768 287 1967 2962 3279 1028 2154 1604 379 3328 Guns 7973 | 124 . 706 . 213 1323 1935 218 573 533 45 2303 Cannons 9160 | . 38 62 287 1754 1528 1056 810 1450 1071 146 958 Explosions 875 | 157 . . . . 111 288 . 131 . 188 . Melee . | . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . . 1 Kinetic 11895 | 68 38 706 212 1409 2733 2717 616 422 796 73 2105 Thermal 4467 | 157 . . . 52 229 360 412 1569 643 270 775 Explosive 202 | . . . . . . 202 . . . . . Electromagnetic 1510 | 56 . 62 75 506 . . . 163 165 36 447 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 . 4 4 . 13 Average Corruption 4 | . . . . . . 1 . 1 3 . 7 Corruption Purged 5 | . . . . . . 1 . . 4 . . Effects 43 | . . . . . . . . 2 20 . 21 Message Errors 6 | . . . . . . . . . 4 . 2 Matter Fused 11 | . . . . . . . . 1 5 . 5 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . 3 . 1 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . . . 4 . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Targeting Errors 8 | . . . . . . . . 1 3 . 4 Overload Shots 20 | . . . . . . . . 15 5 . . Overflow Damage 287 | 10 . 10 . 41 11 64 . 41 28 20 62 Projectiles 262 | . . 10 . 41 11 54 . 41 28 15 62 Explosions 25 | 10 . . . . . 10 . . . 5 . Melee . | . . . . . . . . . . . . Knockbacks 60 | . . . 2 7 30 12 2 3 2 . 2 Impact . | . . . . . . . . . . . . Kinetic 57 | . . . 2 7 27 12 2 3 2 . 2 Secondary 3 | . . . . . 3 . . . . . . Self-Inflicted Damage 131 | 11 . . . 120 . . . . . . . Shots 2 | 1 . . . 1 . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 526 | 24 27 162 388 345 424 526 195 198 198 322 456 Average Temperature 110 | 16 12 63 243 121 111 90 62 118 135 136 153 Received Heat Transfer 3117 | 18 . 96 9 315 486 687 72 84 390 . 960 Effects 14 | . . . 1 3 5 5 . . . . . Shutdowns 4 | . . . . . 2 2 . . . . . Energy Bleed 2 | . . . 1 . 1 . . . . . . Interference 5 | . . . . 3 2 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 5 | . . . 1 1 . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 12 | . . . . . . 1 1 7 1 . 2 Heat Transferred 6129 | 200 . . . 111 359 568 707 1895 571 274 1444 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | 2 . . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Peak Influence 1054 | 35 44 217 167 1054 906 922 538 471 . . 331 Initial 513 | . 22 18 16 108 513 400 410 221 . . 179 Average 470 | 9 36 73 57 562 790 701 458 281 . . 165 Maximum Alert Level 3 | . . 1 . 3 3 3 2 2 . . 1 Low Security (%) 25 | 100 100 96 100 21 . . . 14 . . 59 Level 1 16 | . . 3 . 7 . . 10 76 . . 40 Level 2 26 | . . . . 29 16 46 89 8 . . . Level 3 31 | . . . . 41 83 53 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . . . 1 . 5 7 3 2 . . 6 Investigation 2 | . . . . . . 1 1 . . . . Extermination 6 | . . . . . . 1 2 1 . . 2 Reinforcement 13 | . . . . . 3 5 . 1 . . 4 Assault 2 | . . . . . 2 . . . . . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 8 | . . . . . 2 2 . 1 . . 3 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Distress Signals 5 | . . . . 1 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 221 | 1 1 11 6 33 39 34 13 24 20 4 35 Peak Tracking Total 9 | 1 1 3 4 6 6 9 5 7 5 5 9 Tactical Retreats 25 | . . 2 . 4 1 2 1 4 4 . 7 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Traps Triggered 14 | . . . . 7 . 3 . 2 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Machines Disabled 20 | . . 2 . 3 4 9 . 1 . . 1 Max in Single Turn 4 | . . 1 . 2 2 4 . 1 . . 1 Phase Generator 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Machines Accessed 27 | . 2 6 1 . 4 5 4 4 . . 1 Terminals 13 | . 2 4 . . 2 2 1 2 . . . Fabricators 4 | . . . . . . 1 2 1 . . . Repair Stations 6 | . . 1 . . 2 1 . 1 . . 1 Recycling Units 3 | . . 1 . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 68 | . 5 18 2 . 11 11 6 13 . . 2 Successful 38 | . 2 11 2 . 8 5 3 6 . . 1 Failed 30 | . 3 7 . . 3 6 3 7 . . 1 Catastrophic 3 | . . . . . . 1 . 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . Terminals 35 | . 5 13 . . 5 5 2 5 . . . Fabricators 6 | . . . . . . 3 2 1 . . . Repair Stations 18 | . . 1 . . 6 2 . 7 . . 2 Recycling Units 7 | . . 4 . . . 1 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 17 | . 2 9 . . 4 1 . 1 . . . Record 5 | . 1 1 . . 3 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 3 | . 1 2 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 2 | . . . . . . 1 . 1 . . . Dispatch Records 1 | . . 1 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . 2 1 1 . . . Build 4 | . . . . . . 2 1 1 . . . Repair Station Hacks 11 | . . . . . 4 2 . 4 . . 1 Scan Component 7 | . . . . . 3 1 . 2 . . 1 Repair 4 | . . . . . 1 1 . 2 . . . Recycling Unit Hacks 4 | . . 2 . . . . 2 . . . . Recycle Component 1 | . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Retrieve Components 2 | . . 1 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 2 5 . . 4 5 3 4 . . 1 Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . Matter 285 | . . . . . . . 285 . . . . Time 76 | . . . . . . . 76 . . . . Total Robot Build Rating 5 | . . . . . . . 5 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . Matter 548 | . . . . . . 336 . 212 . . . Time 221 | . . . . . . 168 . 53 . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . Parts Repaired 4 | . . . . . 1 1 . 2 . . . Time 139 | . . . . . 44 19 . 76 . . . Parts Recycled 1 | . . 1 . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 79 | . . . . . . . 79 . . . . Retrieved Components 19 | . . 10 . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . . . . 3 parse_system 3 | . . . . . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 23 | . . . . . . . 23 . . . . Highest-Rated Ally 23 | . . . . . . . 23 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches 3 | . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Turns Passed 10146 | 99 148 586 167 1717 1413 1628 896 977 1150 119 1246 Spaces Moved 4952 | 80 146 504 69 873 595 760 449 428 470 47 531 Core 52 | 35 . . . . . . . . . . 17 Treads 589 | . . . 69 69 . . . . 305 47 99 Legs 3611 | . . . . 803 591 760 449 428 165 . 415 Wheels 696 | 45 146 504 . 1 . . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . . . . . 4 . . . . . . Fastest Speed 50 | 50 80 80 160 130 150 150 150 150 180 160 120 Average Speed 158 | 66 80 89 177 159 171 161 156 174 220 163 169 Slowest Speed 920 | 80 80 90 180 210 920 210 180 210 300 180 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 6 27 42 7 89 29 23 13 14 77 8 9 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . 5 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 347 | 2 . . 9 85 78 76 11 19 23 14 30 Melee . | . . . . . . . . . . . . Projectile 160 | . . . 9 3 43 17 11 16 23 8 30 AOE 187 | 2 . . . 82 35 59 . 3 . 6 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Total 6344 | 117 171 581 103 1036 834 1026 594 577 527 63 715 Wait 365 | . . . . . 74 110 91 76 3 2 9 Move 4936 | 79 145 503 68 867 594 759 448 427 469 46 531 Hop . | . . . . . . . . . . . . Pick Up 136 | 14 4 12 6 10 17 24 6 10 7 1 25 Fast Attach 92 | 1 5 8 3 12 17 13 7 6 3 . 17 Attach 103 | 10 . 6 4 9 3 11 3 10 13 4 30 Detach 43 | 4 3 9 4 7 2 2 1 2 6 . 3 Swap 54 | 1 1 3 2 6 16 8 3 6 2 . 6 Drop 167 | 3 9 15 9 17 37 33 13 8 3 . 20 Fire 417 | 5 4 25 7 79 74 66 22 32 21 10 72 Melee 1 | . . . . . . . . . . . 1 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 29 | . . . . 29 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 16) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Weapon x2 751 | -9/Materials | Discovered new exit (range 11) 834 | -9/Materials | Entered another Materials area 834 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 951 | -8/Materials | Garrison activated, responded to threat 999 | -8/Materials | Identified exit to Garrison 1001 | -8/Materials | Entered Garrison 1096 | -8/Garrison | Triggered checkpoint 1414 | -8/Garrison | Triggered checkpoint 1538 | -8/Garrison | Discovered new exit (range 10) 1551 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1578 | -8/Garrison | Triggered checkpoint 1787 | -8/Garrison | Phase Generator disabled 1896 | -8/Garrison | Build established: Scavenger-Gunner 1911 | -8/Garrison | Triggered checkpoint 2014 | -8/Garrison | Lost 3 parts (1u2w) 2089 | -8/Garrison | Found Powered Armor 2102 | -8/Garrison | Discovered new exit (range 14) 2122 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2216 | -8/Garrison | Triggered checkpoint 2282 | -8/Garrison | Triggered checkpoint 2626 | -8/Garrison | Triggered checkpoint 2690 | -8/Garrison | Discovered new exit (range 14) 2718 | -8/Garrison | Entered Materials 2967 | -8/Materials | Lost 4 parts (1p1n2w) 3518 | -8/Materials | First assault squad dispatched 3746 | -8/Materials | Build established: Gunner 3784 | -8/Materials | Repaired Kinecellerator 3976 | -8/Materials | Core integrity fell below 50% 4035 | -8/Materials | Discovered new exit (range 13) 4131 | -8/Materials | Entered Factory 4131 | -7/Factory | Evolved 2 slots: Utility x2 4281 | -7/Factory | Repaired Carbon-fiber Leg 4312 | -7/Factory | Build established: Scavenger-Gunner 4957 | -7/Factory | Destroyed 8 combat bots 4963 | -7/Factory | Lost 3 parts (1p1u1w) 5233 | -7/Factory | Build established: Scavenger-Skirmisher 5263 | -7/Factory | Fabricated Hvy. Missile Launcher? 5389 | -7/Factory | Fabricated Hvy. Missile Launcher (x1) 5683 | -7/Factory | Discovered new exit (range 16) 5759 | -7/Factory | Entered another Factory area 5759 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6234 | -6/Factory | Fabricated A-15 Conveyor? 6605 | -6/Factory | Discovered new exit (range 12) 6655 | -6/Factory | Entered another Factory area 6655 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6719 | -5/Factory | Found Hvy. Reflective Plating 7004 | -5/Factory | Repaired Carbon-fiber Leg 7044 | -5/Factory | Repaired Carbon-fiber Leg 7536 | -5/Factory | Discovered new exit (range 17) 7598 | -5/Factory | Destroyed 8 combat bots 7598 | -5/Factory | Lost 4 parts (1n1u2w) 7632 | -5/Factory | Entered Upper Caves 7681 | -5/Upper Caves | Lost 5 parts (2n1u2w) 8004 | -5/Upper Caves | Build established: Scavenger-Gunner 8396 | -5/Upper Caves | Spotted B-75 Beast 8412 | -5/Upper Caves | Destroyed B-75 Beast 8660 | -5/Upper Caves | Discovered new exit (range 9) 8782 | -5/Upper Caves | Entered another Upper Caves area 8865 | -5/Upper Caves | Lost 4 parts (2p1u1w) 8872 | -5/Upper Caves | Discovered new exit (range 7) 8901 | -5/Upper Caves | Entered Factory 8901 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9211 | -4/Factory | Lost 7 parts (1p1n1u4w) 9314 | -4/Factory | Lost 3 parts (1n1u1w) 9627 | -4/Factory | Build established: Scavenger-Tank 9820 | -4/Factory | System corruption reached 10% 9860 | -4/Factory | Lost 6 parts (2u4w) 9992 | -4/Factory | Lost 7 parts (2p1n4w) 10035 | -4/Factory | Core integrity fell below 50% 10105 | -4/Factory | Core integrity fell below 20% 10132 | -4/Factory | Lost 19 parts (3p6n9u1w) 10147 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10139_ K-01 Serf collects debris. 10139_ U-05 Engineer destroyed. 10140_ K-01 Serf collects debris. 10140_ U-05 Engineer lays Concrete. 10140_ K-01 Serf collects debris. 10141_ U-05 Engineer lays Concrete. 10141_ K-01 Serf collects debris. 10142_ U-05 Engineer lays Concrete. 10143_ G-67 Veteran heat short circuits Backup Propulsion I. 10143_ K-01 Serf collects debris. 10143_ U-05 Engineer lays Concrete. 10143_ K-01 Serf collects debris. 10144_ U-05 Engineer lays Concrete. 10144_ K-01 Serf collects debris. 10145_ U-05 Engineer lays Concrete. 10146_ K-01 Serf cleans the Power Conduit. 10146_ U-05 Engineer lays Concrete. 10146_ K-01 Serf destroyed. 10147_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | !! #?????????????????????????????????????????????? | | !! #?????????????????????????????????????????????? | | !!#?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #????????????????? ?????????????????????????? | | #???? "??????????# #????????????????????????? | | #??? ""#????????# #????????????????????????? | | #??? "########?#ggg#????????????????????????? | | #???? #" ;;### #????????????????????????? | | #####+"" g #????????????????????????? | | R ##+#######???????????????? | | % ???????????????? | | u ????????????????? | | *% """"??????????????? | | k = R""T"??????????????? | | ### ??????????????? | | ??# ug k ??????????????? | | ??#= k """"""""" s ????????? | | ??# ????????? | | ### @ * ????????? | | # % w% ????????? | | ##+######### ################ ##???????????? | | #"F "##????????????????????????????? | | %% #""""#?????????????????????????????? | | ######?????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | "" #??????????????????????????????????? | | ############??????????????????????????????????? | | ## ???????????????????????????????????????? | | ?# " ???????????????????????????????????????? | | ?# " ???????????????????????????????????????? | | ?# " ???????????????????????????????????????? | | ?? ! ? ??????????????????????????????????????? | | ???? ? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 53 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Jamming Range 8 Additional Mass Support 9 Base Temperature (-) 150 Corruption Prevention 20 Armor Coverage 400 Resistance: TH 25 Utility Shielding 90 Evasion (%) 50 Armor Integrity Analysis 50 Recoil Reduction 9 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Missile Launcher | x1 | -7/Factory | Preloaded Hvy. Missile Launcher | x1 | -7/Factory | Preloaded A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club It's Just You My Command Is Your Wish Overkill Respectable Loadout Challenges ------------ None Game ------ Seed LegAlloyCore Manual? 0 Play Time 03:41:07 Cumulative 18.1 hours Start 2021.12.09 @ 20:07:05 End 2021.12.10 @ 02:17:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 024495ec-95d4-4b21-a9a4-e3db760b7ee6