Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.31 @ 17:30:57 Player: Coronach Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2497) 2497 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 7441 Bonus ------- High Alert Combat Kills 119 Aligned with FarCom 300 Cogmind --------- Core Integrity 632/850 Matter 173/300 Energy 12/170 System Corruption 14% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Light Treads Improved Treads Improved Medium Treads > --- UTILITY (7) ------ Improved Cooling System Humpback Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (24) --- Humpback Humpback Energy Well (355) High-capacity Matter Pod (200) Particle Charger Improved ECM Suite Improved Shield Generator System Backup Module Proton Cannon Latent Energy Streamer Advanced Assault Cannon Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Humpback Improved Signal Interpreter Transmission Jammer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Proton Cannon Latent Energy Streamer > --- INVENTORY -------- Light Treads Improved Treads Medium Treads Humpback Humpback High-capacity Battery Energy Well High-capacity Matter Pod Improved Terrain Scan Processor Particle Charger Improved ECM Suite Improved Shield Generator Improved Shield Generator Hacking Suite System Backup Module Ion Burst Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Great Maul Greatsword [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Humpback Device Transmission Jammer Storage Humpback Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . Utility 5 | . . . . . 2 2 . 1 Weapon . | . . . . . . . . . Parts Attached 103 | 3 5 1 2 1 8 10 46 27 Power 9 | . 1 . . . . . 4 4 Engine 6 | . 1 . . . . . 3 2 Core 2 | . . . . . . . 1 1 Reactor 1 | . . . . . . . . 1 Propulsion 18 | 2 1 . 1 . 2 2 5 5 Treads 12 | 1 . . . . . 1 5 5 Leg . | . . . . . . . . . Wheel 6 | 1 1 . 1 . 2 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 2 . 1 . 3 5 11 3 Device 12 | . . . . . 2 1 7 2 Storage 5 | 1 2 . 1 . . . 1 . Processor 4 | . . . . . 1 2 1 . Hackware 3 | . . . . . . 2 . 1 Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 50 | . 1 1 . 1 3 3 26 15 Energy Gun 2 | . . 1 . . . . 1 . Energy Cannon 16 | . . . . 1 . . 6 9 Ballistic Gun 3 | . 1 . . . . 1 1 . Ballistic Cannon 15 | . . . . . 2 1 11 1 Launcher 5 | . . . . . . . 2 3 Special Weapon . | . . . . . . . . . Impact Weapon 8 | . . . . . . 1 5 2 Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 4 . Parts Lost 12 | . . 1 . . . . 1 10 Power 4 | . . . . . . . . 4 Propulsion 3 | . . . . . . . . 3 Utility 2 | . . . . . . . 1 1 Weapon 3 | . . 1 . . . . . 2 Highest Loss Streak 8 | . . 1 . . . . 1 8 Average Slot Usage (%) 93 | . 100 100 96 85 90 92 91 90 Engine 10 | . 14 14 14 14 9 7 6 11 Treads 14 | . 14 14 11 . . . 24 25 Wheel 14 | . 14 14 16 28 36 30 5 . Device 5 | . . . . . 9 7 7 12 Storage 13 | . 28 28 24 14 9 7 7 6 Processor 6 | . . . . . 9 9 13 6 Hackware 3 | . . . . . . 12 7 6 Protection 1 | . . . . . . . 1 5 Energy Gun 4 | . 14 14 14 . . . . . Energy Cannon 3 | . . . . 14 9 6 . 7 Ballistic Gun 5 | . 14 14 14 14 . . . . Ballistic Cannon 4 | . . . . . 7 6 8 . Impact Weapon 1 | . . . . . . . 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 134 | 16 43 44 92 99 102 102 114 134 Greatest Support 108 | 20 20 12 24 24 48 48 107 108 Greatest Overweight (x) 4 | . 3 3 3 4 2 2 2 1 Average Overweight (x) 1 | . 2 3 2 4 2 1 . 1 Largest Inventory Capacity 44 | 8 16 16 24 24 24 24 44 24 Average Capacity 21 | 6 15 16 17 24 24 24 24 24 Most Carried 24 | 6 16 16 21 22 24 24 24 24 Average Carried 19 | 2 8 15 15 21 21 23 23 21 Final Capacity 24 | 8 16 16 24 24 24 24 24 24 Final Carried 24 | 2 16 16 21 22 24 24 22 14 Class Distribution -------------------- 57% | Hauler-Mutant 31% | Mutant 9% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Matter Collected 2548 | 235 376 14 . 30 355 163 1139 236 Remotely . | . . . . . . . . . Salvage Created 2682 | 81 426 44 . 48 196 110 971 806 Parts 150 | 1 29 3 . 5 9 4 66 33 Haulers Intercepted 8 | . . . . . 2 . 4 2 Recyclers Shooed 3 | 1 . . . . 2 . . . Parts Field Recycled 12 | . . . . . . . 12 . Retrieved Matter 220 | . . . . . . . 220 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 50 | . 7 1 . 3 1 1 21 16 Guns 10 | . 7 1 . . . 1 1 . Cannons 15 | . . . . 1 1 . 8 5 AOE 21 | . . . . 2 . . 11 8 Classes Destroyed 12 | 1 3 . . 1 2 . 3 2 Worker 5 | . 1 . . . . . 3 1 Builder 4 | . . . . . . . 3 1 Hauler 8 | . . . . . 2 . 4 2 Recycler 3 | 1 . . . . 1 1 . . Operator 1 | . . . . . . . 1 . Watcher 6 | . 3 . . . 2 . 1 . Swarmer 14 | . . . . 3 . . 7 4 Saboteur 1 | . . . . . . . . 1 Grunt 18 | . 7 1 . . . . 4 6 Duelist 3 | . . . . . . . . 3 Sentry 11 | . . . . . 1 1 8 1 Programmer 3 | . . . . . . . 2 1 Best Kill Streak 10 | 1 2 1 . 3 2 2 10 6 Combat Bots Only 9 | . 2 1 . 3 1 1 9 5 Max Kills in Single Turn 4 | 1 2 1 . 3 1 1 3 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 2 . . 3 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Damage Taken 3711 | . 313 28 . 8 155 59 1580 1568 Core 423 | . 59 . . . 13 . 133 218 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 . . . 76 97 . 81 . Volleys Fired 167 | 5 33 3 . 1 32 9 54 30 Largest 2 | 2 2 2 . 1 1 2 2 2 Hottest 175 | 60 60 85 . 60 39 67 96 175 Shots Fired 262 | 10 66 6 . 1 32 14 90 43 Gun 92 | 10 66 6 . . . 5 5 . Cannon 161 | . . . . 1 32 9 81 38 Launcher 9 | . . . . . . . 4 5 Special . | . . . . . . . . . Kinetic 168 | 5 33 3 . . 32 14 79 2 Thermal 16 | . . 1 . . . . . 15 Explosive 9 | . . . . . . . 4 5 Electromagnetic 69 | 5 33 2 . 1 . . 7 21 Robot Hit Streak 21 | 3 8 4 . 4 9 6 21 10 Robot Miss Streak 9 | 1 2 1 . . 3 9 4 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 186 | 6 45 4 . 1 21 8 70 31 Core Hits 128 | 2 20 3 . 3 9 4 50 37 Critical Hits 1 | . . . . . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks 46 | . . . . . 2 2 39 3 Impact 44 | . . . . . . 2 39 3 Slashing 2 | . . . . . 2 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7441 | 66 599 54 . 122 450 114 3442 2594 Guns 880 | 66 594 54 . . . 54 112 . Cannons 2944 | . . . . 8 450 60 1454 972 Explosions 3421 | . . . . 114 . . 1685 1622 Melee 191 | . . . . . . . 191 . Ramming 5 | . 5 . . . . . . . Kinetic 2392 | 25 203 13 . . 450 114 1533 54 Thermal 657 | . . 17 . . . . . 640 Explosive 1396 | . . . . . . . 549 847 Electromagnetic 2800 | 41 391 24 . 122 . . 1169 1053 Impact 191 | . . . . . . . 191 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 2 . . 13 14 Average Corruption 7 | . . . . 2 . . 8 8 Corruption Purged 8 | . . . . . . . 8 . Effects 86 | . . . . 2 . . 63 21 Message Errors 17 | . . . . . . . 15 2 Matter Fused 11 | . . . . . . . 8 3 Heat Flow Errors 7 | . . . . 1 . . 4 2 Energy Discharges 7 | . . . . 1 . . 3 3 Parts Rejected 5 | . . . . . . . 3 2 Data Loss (minor) 12 | . . . . . . . 9 3 Data Loss (major) 4 | . . . . . . . 3 1 Misfires 6 | . . . . . . . 6 . Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . 1 . Targeting Errors 13 | . . . . . . . 8 5 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 92 | . . . . . 6 12 34 40 Projectiles 31 | . . . . . 6 12 13 . Explosions 61 | . . . . . . . 21 40 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . 2 1 2 . Impact . | . . . . . . . . . Kinetic 5 | . . . . . 2 1 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 322 | . . . . . . . 106 216 Shots 6 | . . . . . . . 2 4 Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 247 | 40 108 32 . 90 22 9 185 247 Average Temperature 40 | 26 37 13 . 37 9 9 36 64 Received Heat Transfer 873 | . 177 18 . . 45 24 339 270 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . 2 3 Combat Hostiles 4 | . . . . . . . 1 3 Parts Fried 12 | . 1 . . . . . 8 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 Heat Transferred 762 | . . 37 . . . . . 725 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Latent Energy Used 1781 | . . . . 114 . . 1000 667 LE Corruption 32 | . . . . 2 . . 18 12 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Peak Influence 610 | 5 149 36 . 70 78 137 610 521 Initial 200 | . 3 16 . . 27 10 29 200 Average 168 | 2 56 33 . 69 29 54 311 300 Maximum Alert Level 2 | . . . . . . . 2 2 Low Security (%) 59 | 100 100 100 . 100 100 100 18 . Level 1 29 | . . . . . . . 60 67 Level 2 11 | . . . . . . . 20 32 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . . . . 2 4 3 Investigation 3 | . 1 . . . . 1 1 . Extermination 3 | . . . . . . . 2 1 Reinforcement 3 | . . . . . . 1 1 1 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Distress Signals 3 | . 1 . . . 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 16 1 . 2 4 7 29 18 Peak Tracking Total 6 | . 3 1 . 3 2 3 6 5 Tactical Retreats 7 | . 1 . . . . 2 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 6 | . 1 . . . . 1 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 20 | . . . . . 1 . 11 8 Max in Single Turn 3 | . . . . . 1 . 1 3 Garrison Access 2 | . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 21 | . 5 . 1 . 6 5 4 . Terminals 15 | . 5 . . . 4 2 4 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 56 | . 15 . 1 . 23 9 8 . Successful 28 | . 4 . 1 . 14 4 5 . Failed 28 | . 11 . . . 9 5 3 . Catastrophic 4 | . 3 . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 35 | . 12 . 1 . 10 6 6 . Terminals 45 | . 15 . . . 18 4 8 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access 2 | . . . . . 1 1 . . Terminal Hacks 9 | . . . 1 . 3 . 5 . Open Door 3 | . . . . . . . 3 . Terminal Index 1 | . . . . . 1 . . . Alert Level 2 | . . . . . 1 . 1 . Unreport Threat 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . Insert Component 3 | . . . . . 3 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 13 | . 4 . . . 6 3 . . Terminals 11 | . 4 . . . 6 1 . . Track 1 | . . . . . 1 . . . Assimilate 1 | . . . . . 1 . . . Botnet 8 | . 4 . . . 3 1 . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Mechanics 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . Tunnel 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 15 | . 5 . . . 5 3 2 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Total Allies 6 | . . 2 . . 1 3 . . Largest Group 3 | . . 2 2 . 1 3 . . Highest-Rated Group 93 | . . 42 42 . 10 93 . . Highest-Rated Ally 31 | . . 31 31 . 10 31 . . Total Orders . | . . . . . . . . . Ally Attacks 46 | . . . . . . 46 . . Total Damage 753 | . . . . . . 753 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Turns Passed 6697 | 35 1154 371 656 204 930 525 1948 874 Spaces Moved 3776 | 10 727 288 524 153 485 397 816 376 Core . | . . . . . . . . . Treads 1161 | 10 160 . . . . . 615 376 Legs . | . . . . . . . . . Wheels 2615 | . 567 288 524 153 485 397 201 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 160 100 120 90 130 110 100 100 176 Average Speed 132 | 160 134 120 119 130 110 108 149 176 Slowest Speed 200 | 160 200 120 120 130 110 110 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 3 99 75 93 44 36 11 91 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 27 | . . . . . 2 2 20 3 Terrain Destroyed 333 | . . . . 4 4 2 222 101 Melee 27 | . . . . . 2 2 20 3 Projectile 20 | . . . . . 2 . 18 . AOE 286 | . . . . 4 . . 184 98 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Total 5116 | 21 842 308 563 156 849 477 1375 525 Wait 847 | . 44 12 4 1 295 35 381 75 Move 3768 | 9 726 287 523 152 484 396 815 376 Hop . | . . . . . . . . . Pick Up 96 | . 21 3 17 1 17 12 18 7 Fast Attach 10 | 1 . . 1 . . 1 5 2 Attach 27 | . . 1 1 . 4 4 9 8 Detach . | . . . . . . . . . Swap 66 | 2 5 . . 1 4 5 32 17 Drop 88 | 4 12 2 17 . 11 13 22 7 Fire 167 | 5 33 3 . 1 32 9 54 30 Melee 46 | . . . . . 2 2 39 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / *Rec) -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 6) 869 | -10/Materials | Discovered new exit (range 10) 1043 | -10/Materials | Discovered new exit (range 15) 1190 | -10/Materials | Entered Mines 1255 | -10/Mines | Discovered new exit (range 8) 1432 | -10/Mines | Learned location of Zion (-6) 1544 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1544 | -10/Mines | Discovered new exit (range 5) 1561 | -10/Mines | Entered Exiles 1561 | -10/Exiles | Accompanied by 2 allies 1578 | -10/Exiles | Discovered new exit (range 15) 1591 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1593 | -10/Exiles | Met 8R-AWN 1612 | -10/Exiles | Met EX-HEX 1645 | -10/Exiles | Met EX-BIN 1662 | -10/Exiles | Aligned with FarCom system 1663 | -10/Exiles | Given EX-Vault access code 1717 | -10/Exiles | Opened EX-Vault 1735 | -10/Exiles | Found Latent Energy Streamer 1760 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1844 | -10/Exiles | Met EX-DEC 1874 | -10/Exiles | Visited The Gauntlet 2166 | -10/Exiles | Discovered new exit (range 12) 2217 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2217 | -10/Exiles | Entered Mines 2359 | -9/Mines | Assembled infested the area 2390 | -9/Mines | Build established: Hauler-Mutant 2414 | -9/Mines | Discovered new exit (range 6) 2421 | -9/Mines | Entered Materials 2421 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3335 | -8/Materials | Discovered new exit (range 16) 3350 | -8/Materials | Identified exit to Factory 3351 | -8/Materials | Entered Factory 3351 | -7/Factory | Evolved 2 slots: Utility x2 3540 | -7/Factory | Allied Derelicts emerged from ambush trap array 3792 | -7/Factory | Discovered new exit (range 14) 3834 | -7/Factory | Identified exit to Storage 3876 | -7/Factory | Entered Storage 4279 | -7/Storage | Build established: Hauler-Assassin 4674 | -7/Storage | Found Prototype Processor 4675 | -7/Storage | Identified Exp. Targeting Computer 4724 | -7/Storage | System corruption reached 10% 4748 | -7/Storage | Build established: Hauler-Mutant 4780 | -7/Storage | Destroyed 9 combat bots 5075 | -7/Storage | Discovered new exit (range 4) 5080 | -7/Storage | Identified exit to Recycling 5542 | -7/Storage | Discovered new exit (range 20) 5809 | -7/Storage | Identified exit to Factory 5824 | -7/Storage | Entered Factory 5824 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6382 | -6/Factory | System corruption reached 10% 6524 | -6/Factory | First assault squad dispatched 6698 | -6/Factory | Lost 8 parts (3p2n1u2w) 6698 | -6/Factory | Self-destructed Last Messages --------------- 06686_ Acquired 16 matter. 06686_ K-01 Serf collects debris. 06686_ R-10 Processor collects Segregator. 06687_ U-05 Engineer lays Concrete. 06689_ R-10 Processor collects Carbon-fiber Leg. 06690_ U-05 Engineer lays Concrete. 06690_ U-05 Engineer builds a Wall. 06691_ System corrupted: Matter fused (-5). 06691_ U-05 Engineer lays Concrete. 06691_ K-01 Serf collects debris. 06692_ U-05 Engineer lays Concrete. 06693_ K-01 Serf collects debris. 06693_ U-05 Engineer builds a Door. 06693_ U-05 Engineer lays Concrete. 06694_ U-05 Engineer builds a Wall. 06695_ U-05 Engineer lays Concrete. 06696_ K-01 Serf collects debris. 06696_ Acquired Lgt. Antimatter Reactor. 06697_ U-05 Engineer lays Concrete. 06698_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??# #???????????????????? | | ??# #???????????????????? | | ??#########+############ % % ??????????????????? | | ???????# #??# %=%= ??????????????????? | | ???????# = #??# ??????????????????? | | ???????# #### ????? ????????????? | | ######## """ """ + #### #####????????? | | + """ """ #### ?????????? | | # """ """ #??# # ??????????? | | # #??# # ???????????? | | # """ #??# # """"????#??????? | | # """ #??# # """"" #??????? | | # =/! """ #??# k # """ #??????? | | #= =! #??# / #??????? | | # /! #??# # """"" #??????? | | ##############??# """""??????????? | | #???????????????##%% ## """ ?????????? | | #????????????????# %R## ?????????? | | #????????????????# ## ?????????? | | #########???????????????# #############????????? | | ???????##???????????????# =%##???????????????????? | | ???????????????????????##!u=##???????????????????? | | ??????????????########### % ##??????????????????? | | ??????????????# #k ###########????????? | | ############### ????????? | | t @ % ???????? | | ???????? | | % u ???????? | | ???????? | | %= ???????? | | ############### !k%u gg???????? | | ##???# ##/# ######+###????????? | | / #????########## u #??????????????? | | #????????????## / ???????????? | | #?????????????## # ?????????? | | #??????????????# #? ??????????? | | #??????????????# #??????????????? | | #####+####??????????????# #??????????????? | | ????# #?????????????????# #??????????????? | | ????# #?????????????????# #??????????????? | | ##### #?????????????????? #??????????????? | | #?????????????????? #??????????????? | | #######?????????????????? #??????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 225 Evasion (%) 42 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireMappingArmor Manual? 0 Play Time 02:46:52 Cumulative 108.3 hours Start 2021.01.01 @ 16:09:39 End 2021.07.31 @ 17:30:57 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 42 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d9e3f5a-e3ce-4761-a8c7-6e6ed682dbd1