Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.24 @ 19:22:56 Player: M_ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1491) 1491 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 4515 Bonus ------- Pacifist 200 High Alert Combat Kills 19 Cogmind --------- Core Integrity 700/700 Matter 206/300 Energy 480/480 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Battery Advanced Weight Redist. System Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Improved Assault Rifle Minigun Minigun > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Improved Aluminum Leg Medium Storage Unit High-capacity Battery (250) Shock Rifle Improved Medium Laser Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Battery Advanced Weight Redist. System Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Minigun Minigun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Medium Storage Unit High-capacity Battery Shock Rifle Improved Medium Laser Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 7 | . 1 . 2 2 2 Power 2 | . . . 1 1 . Propulsion 1 | . . . . 1 . Utility 2 | . 1 . . . 1 Weapon 2 | . . . 1 . 1 Parts Attached 37 | 7 . . 10 17 3 Power 9 | 1 . . 1 7 . Engine 6 | 1 . . 1 4 . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 7 | 2 . . 3 1 1 Treads . | . . . . . . Leg 7 | 2 . . 3 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . . 2 3 1 Device 3 | . . . 1 1 1 Storage 3 | 1 . . 1 1 . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 13 | 2 . . 4 6 1 Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 . . 3 6 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 1 | . . . . 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Highest Loss Streak 1 | . . . . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 87 87 87 98 100 Engine 11 | . 12 12 12 9 . Core 6 | . . . . 13 21 Leg 22 | . 25 25 20 25 21 Device 5 | . . . 4 7 7 Storage 13 | . 12 12 13 12 14 Processor 6 | . 12 12 10 2 . Ballistic Gun 25 | . 25 25 25 24 28 Naked Turns . | . . . . . . Heaviest Build 50 | 17 17 17 40 50 . Greatest Support 48 | 20 20 20 32 48 . Greatest Overweight (x) 4 | 4 . . 1 1 . Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 15 | 10 10 10 15 15 15 Average Capacity 13 | 9 10 10 13 15 15 Most Carried 14 | 5 1 1 10 14 13 Average Carried 6 | 1 1 1 5 10 12 Final Capacity 15 | 10 10 10 15 15 15 Final Carried 14 | 1 1 1 10 14 12 Class Distribution -------------------- 58% | Hacker-Gunner 36% | Hacker-Mutant 4% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 1309 | 232 38 . 296 743 . Remotely . | . . . . . . Salvage Created 1881 | . . . 606 1275 . Parts 106 | . . . 37 69 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 38 | . . . 12 26 . Guns 38 | . . . 12 26 . Classes Destroyed 8 | . . . 6 2 . Worker 1 | . . . 1 . . Builder 2 | . . . . 2 . Recycler 1 | . . . . 1 . Watcher 3 | . . . 1 2 . Swarmer 9 | . . . 2 7 . Grunt 20 | . . . 5 15 . Duelist 1 | . . . 1 . . Sentry 8 | . . . 4 4 . Best Kill Streak 10 | . . . 3 10 . Combat Bots Only 8 | . . . 3 8 . Max Kills in Single Turn 2 | . . . 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 991 | . . . 366 625 . Core 85 | . . . 29 56 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 82 | . . . . 82 . Core Remaining (%) 95 | 100 . 100 92 89 . Volleys Fired 94 | . . . 31 63 . Largest 3 | . . . 3 3 . Hottest 73 | . . . 71 73 . Shots Fired 251 | . . . 76 175 . Gun 251 | . . . 76 175 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 251 | . . . 76 175 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . . . 18 23 . Robot Miss Streak 2 | . . . 2 2 . Penetration Max . | . . . . . . Secondary Targets 9 | . . . 4 5 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 194 | . . . 57 137 . Core Hits 87 | . . . 26 61 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 2 | . . . 1 1 . Destroy 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3037 | . . . 745 2292 . Guns 3020 | . . . 728 2292 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 17 | . . . 17 . . Kinetic 3020 | . . . 728 2292 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . 6 . Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . 2 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 444 | . . . 17 444 . Average Temperature 192 | . . . 7 203 . Received Heat Transfer 714 | . . . 192 522 . Effects 24 | . . . . 24 . Shutdowns 12 | . . . . 12 . Energy Bleed 2 | . . . . 2 . Interference 8 | . . . . 8 . Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 423 | . 15 4 423 357 68 Initial 68 | . . 4 1 46 68 Average 144 | . 1 4 204 123 68 Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 67 | 100 100 100 55 71 100 Level 1 30 | . . . 41 28 . Level 2 1 | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 1 6 . Investigation 3 | . . . . 3 . Extermination . | . . . . . . Reinforcement 4 | . . . 1 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 1 . 16 34 . Peak Tracking Total 7 | . 1 . 4 7 . Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 6 | . . . 3 3 . Terminals 4 | . . . 2 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 21 | . . . 10 11 . Successful 15 | . . . 7 8 . Failed 6 | . . . 3 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . . . 6 7 . Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 4 4 . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 3 | . . . . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 1 3 . Full Trace Events 4 | . . . 1 3 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 58 | . . . . 58 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 1403 | 92 70 22 642 570 7 Spaces Moved 671 | 51 59 19 315 227 . Core 22 | 22 . . . . . Treads . | . . . . . . Legs 649 | 29 59 19 315 227 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 . Average Speed 145 | 152 120 120 163 129 . Slowest Speed 250 | 250 120 120 190 190 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 4 16 8 30 26 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 906 | 65 58 18 376 383 6 Wait 61 | . . . . 58 3 Move 666 | 50 58 18 314 226 . Hop . | . . . . . . Pick Up 38 | 8 . . 16 14 . Fast Attach . | . . . . . . Attach 19 | 7 . . 5 5 2 Detach . | . . . . . . Swap 18 | . . . 5 12 1 Drop 8 | . . . 3 5 . Fire 94 | . . . 31 63 . Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Junkyard | Identified exit to Materials 23 | -11/Junkyard | Discovered exit to Materials (range 15) 93 | -11/Junkyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 153 | -10/Materials | Identified exit to Mines 153 | -10/Materials | Discovered exit to Mines (range 8) 163 | -10/Materials | Entered Mines 163 | -10/Mines | Identified exit to Materials 163 | -10/Mines | Discovered exit to Materials (range 10) 185 | -10/Mines | Entered Materials 185 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 229 | -9/Materials | Identified exit to Mines 229 | -9/Materials | Identified exit to Storage 303 | -9/Materials | Build established: Hacker-Mutant 823 | -9/Materials | Identified exit to Materials 823 | -9/Materials | Discovered exit to Materials (range 3) 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 879 | -8/Materials | Repaired Lgt. Ion Engine 913 | -8/Materials | Repaired Hvy. Assault Rifle 1156 | -8/Materials | Destroyed 8 combat bots 1215 | -8/Materials | Build established: Hacker-Gunner 1369 | -8/Materials | Identified exit to Factory 1369 | -8/Materials | Discovered exit to Factory (range 16) 1397 | -8/Materials | Entered Factory 1397 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1404 | -7/Factory | Self-destructed Last Messages --------------- 01338_ Acquired 39 matter. 01339_ Power failure, Lgt. Nuclear Core shutdown. 01339_ Acquired 60 matter. 01343_ Acquired 51 matter. 01344_ Power failure, Lgt. Nuclear Core shutdown. 01351_ Acquired 50 matter. 01352_ System corrupted: Substantial component data lost. 01357_ Acquired Hvy. Assault Rifle. 01361_ Critical hit (Burn: +37). 01361_ Triggered Shock Trap. 01361_ The floor emits a surge of raw power. 01366_ G-47 Trooper destroyed. 01369_ EXIT=FOUND: FACTORY 01386_ U-05 Engineer lays Concrete. 01387_ Overheating: System interference. 01387_ Minigun temporarily disabled. 01387_ Hvy. Assault Rifle temporarily disabled. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????######+### #???????????????????? | | ?????????????? #???????????????????? | | ??????????????? #???????????????????? | | ???????????????? ???????????????????? | | ????????????????? #???????????????????? | | ?????????????????? #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #######?????????????? | | ???????????????????# #?????????????? | | ???????????????????# #?????????????? | | ???????????????????# #?????????????? | | ??????????????????????# @ #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ???????????? | | ??????????????????????# ??????????? | | ??????????????????????+ ??????????? | | ??????????????????????# ??????????? | | ??????????????????????# ???????????? | | ??????????????????????# ######### ???????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# k#????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotFactoryStick Manual? 0 Play Time 00:26:14 Cumulative 7.2 hours Start 2023.03.14 @ 10:33:06 End 2023.03.24 @ 19:22:56 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 5 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0957ebd-c8e7-4bc2-8227-c9394aac031a