Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.22 @ 09:36:42 Player: 15K-U-RD5 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (500) 500 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2440 Bonus ------- None Cogmind --------- Core Integrity 431/550 Matter 278/300 Energy 125/125 System Corruption 2% Temperature Warning (336) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (2) ------- Field Laser Heavy Assault Rifle > --- INVENTORY (5) ---- Light Nuclear Core Flight Unit Recalibrator Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Signal Interpreter Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Field Laser Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Flight Unit Recalibrator Particle Gun Light Assault Rifle [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cesium-ion Thruster Treads Medium Treads Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 26 | 4 7 6 2 7 Power 3 | 1 1 . 1 . Engine 3 | 1 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | . 3 4 . 5 Treads 3 | . . . . 3 Leg . | . . . . . Wheel . | . . . . . Hover 1 | . 1 . . . Flight 8 | . 2 4 . 2 Utility 5 | 1 2 2 . . Device 3 | 1 1 1 . . Storage . | . . . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 1 . 1 2 Energy Gun 3 | 2 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . . 3 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 1 | . . 1 2 4 Power . | . . . . . Propulsion . | . . . 1 1 Utility . | . . 1 1 1 Weapon . | . . . . 1 Tool/Special . | . . . . . Unused Backups 2 | . . . . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 78 | . 67 86 100 77 Engine 8 | . 7 11 11 9 Treads 5 | . . . . 18 Hover 2 | . 6 . . . Flight 14 | . 4 29 33 7 Device 13 | . 18 11 11 8 Processor 10 | . 1 12 22 16 Energy Gun 13 | . 22 11 3 7 Ballistic Gun 9 | . 4 11 18 10 Peak Build Rating 23 | 4 10 16 16 23 Average Rating 11 | 3 5 13 16 19 On Entrance 8 | . 4 7 16 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 10 | 8 8 7 7 10 Greatest Support 84 | 3 8 15 15 84 Greatest Overweight (x) 2 | 2 2 . . . Average Overweight (x) . | 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 3 5 5 5 Average Carried 1 | . . 1 2 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 2 1 3 5 Class Distribution -------------------- 59% | Mutant 30% | Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 526 | 240 86 41 24 135 Remotely . | . . . . . Salvage Created 826 | 233 120 52 47 374 Parts 45 | 9 7 3 6 20 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 17 | . 3 1 3 10 Guns 17 | . 3 1 3 10 Classes Destroyed 10 | 3 4 1 . 2 Worker 2 | 2 . . . . Builder 1 | . 1 . . . Tunneler 4 | 4 . . . . Recycler 1 | 1 . . . . Mechanic 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 10 | . 3 . 3 4 Grunt 4 | . . . . 4 Brawler 1 | . . . . 1 Sentry 2 | . . 1 . 1 Best Kill Streak 4 | 2 3 1 3 4 Combat Bots Only 4 | . 3 1 3 4 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 115 | . 19 4 8 84 Missed 35 | . 9 3 5 18 Hits 80 | . 10 1 3 66 Melee 2 | . . . . 2 Projectile 78 | . 10 1 3 64 Critical Strikes 4 | . . . . 4 Damage Taken 762 | . 58 11 17 676 Core 135 | . 16 . . 119 Absorbed by Shields . | . . . . . Ignored by Resistances 230 | . 20 3 6 201 Core Remaining (%) 97 | 100 93 . 100 . Volleys Fired 78 | 17 22 1 4 34 Largest 2 | 2 2 2 2 2 Hottest 100 | 100 100 70 70 86 Shots Fired 147 | 34 34 2 8 69 Gun 147 | 34 34 2 8 69 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 59 | . 6 1 4 48 Thermal 88 | 34 28 1 4 21 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | 19 9 7 14 22 Robot Miss Streak 2 | 1 2 . . 2 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 115 | 28 25 2 7 53 Core Hits 47 | 8 11 2 4 22 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 10 | 5 3 . 1 1 Burn 9 | 5 3 . 1 . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1406 | 350 302 22 72 660 Guns 1401 | 350 297 22 72 660 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . 5 . . . Kinetic 441 | . 41 9 22 369 Thermal 960 | 350 256 13 50 291 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 2 | . 2 . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 336 | 137 58 48 60 336 Average Temperature 55 | 59 18 24 30 88 Received Heat Transfer 450 | . . 9 . 441 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | 4 5 . 1 . Heat Transferred 3293 | 1406 999 37 222 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 93 | 10 60 30 70 93 Initial 13 | . . 10 . 13 Average 23 | 2 12 6 50 51 Influence Increases 469 | 35 94 30 70 240 Destroy 0b10 Robot/C 340 | . 60 20 60 200 Destroy 0b10 Robot/NC 55 | 35 20 . . . Destroy Leader 74 | . 14 10 10 40 Influence Decreases 376 | 35 64 60 30 187 Entered New Map 47 | . . 20 . 27 Time Decay 299 | 35 64 40 30 130 Lost Part 30 | . . . . 30 Squads Dispatched 1 | . . . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 9 1 2 15 Peak Tracking Total 5 | . 3 1 2 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . 2 2 . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 3 5 . . Successful 7 | . 3 4 . . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Alert Level 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 1 1 . . Scan Component 2 | . 1 1 . . Recycling Unit Hacks 3 | . . 3 . . Recycle Component 1 | . . 1 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . 1 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 888 | 74 301 174 75 264 Seismic 888 | 74 301 174 75 264 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 965 | 140 301 174 75 275 Spaces Moved 1286 | 61 324 527 194 180 Core 129 | 61 68 . . . Treads 83 | . . . . 83 Legs . | . . . . . Wheels . | . . . . . Hover 139 | . 139 . . . Flight 935 | . 117 527 194 97 Fastest Speed 29 | 50 37 29 29 29 Average Speed 53 | 133 69 29 29 90 Slowest Speed 160 | 150 150 37 29 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 7 | . 1 4 1 1 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 52 30 45 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1423 | 85 367 539 204 228 Wait 3 | . 3 . . . Move 1268 | 60 321 518 191 178 Hop 7 | . 1 4 1 1 Pick Up 26 | 4 8 6 4 4 Fast Attach 2 | . . . . 2 Attach 21 | 4 8 6 1 2 Detach 2 | . 2 . . . Swap 4 | . . . 1 3 Drop 11 | . 1 4 2 4 Fire 78 | 17 22 1 4 34 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 4) 433 | -10/Materials | Discovered new exit (range 6) 441 | -10/Materials | Identified exit to Materials 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 589 | -9/Materials | Discovered new exit (range 9) 616 | -9/Materials | Identified exit to Mines 616 | -9/Materials | Entered Mines 685 | -9/Mines | Discovered new exit (range 10) 690 | -9/Mines | Identified exit to Materials 691 | -9/Mines | Entered Materials 691 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 966 | -8/Materials | Self-destructed Last Messages --------------- R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Rnf. Ion Engine. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Acquired 12 matter. System corrupted: Substantial component data lost. Critical hit (Burn: +37). G-47 Trooper destroyed. Critical hit (Burn: +37). Overheating: System interference. Imp. Targeting Computer temporarily disabled. Seismic Detector temporarily disabled. Critical hit (Burn: +37). Seismic Detector destroyed. G-47 Trooper suffers critical hit (Destroy). G-47 Trooper destroyed. System corrupted: FCS attempts to trigger Hvy. Assault Rifle. System corrupted: Hvy. Assault Rifle misfires. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????#####???????? | | ????????????????????????# %[##??????? | | ????????????????????????# "!=######## | | ????????????????????????# T%## # | | ????????????????????????# "!## """ # | | ????????????????????????#@%=## """ # | | ????????????????????????# [[## """ # | | ????????????????????????#=% ## # | | #############+#######+####g### """ # | | # """ !# | | + """ # | | """" """" """" #######+#+# # | | """" """" """" ## # """ # | | """" """" """" ## ] # """ # | | ## # """ # | | ## !# # | | ##+####### ############+##### | | ## ??????# #????#= #??? | | #? #### ###### """"" #??? | | #???"" / #! """"" #??? | | ??????#### # """"" #??? | | #?????????## ### + #??? | | #??????????# #?# # """"" #??? | | #??????????#==//!!#?# # """"" #??? | | ???????????# //!!#?#### """"" #??? | | #???????????########????# #??? | | ????????????????????????##########??? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberBiometalPrototype Manual? 0 Play Time 00:20:48 Cumulative 11.4 hours Start 2026.10.22 @ 08:51:15 End 2026.10.22 @ 09:36:42 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b2117a2-7ac3-40da-8c39-92349ba4ab2e