Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 17:40:25 Player: djcoinslot Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (271) 271 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1231 Bonus ------- None Cogmind --------- Core Integrity 335/400 Matter 242/300 Energy 4/100 System Corruption 0% Temperature Cool (6) Movement Flying (37) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (3) ------ Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Ion Engine Cesium-ion Thruster Cesium-ion Thruster Heat Sink Large Storage Unit Medium Laser Heavy Assault Rifle Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System > --- WEAPON ----------- Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Cesium-ion Thruster Cesium-ion Thruster Heat Sink Large Storage Unit Medium Laser Grenade Launcher Datajack [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Seismic Analyzer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 23 | 7 6 10 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight 2 | . . 2 Utility 9 | 2 2 5 Device 5 | . . 5 Storage 3 | 1 2 . Processor 1 | 1 . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 6 | 2 3 1 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 91 | . 98 86 Engine 11 | . 13 10 Wheel 21 | . 28 17 Flight 2 | . . 5 Device 4 | . . 8 Storage 22 | . 27 18 Energy Gun 22 | . 28 17 Ballistic Gun 5 | . . 9 Naked Turns . | . . . Heaviest Build 43 | 10 38 43 Greatest Support 29 | 20 20 29 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 16 | 6 16 16 Average Capacity 13 | 5 15 14 Most Carried 13 | 5 11 13 Average Carried 8 | 2 7 10 Final Capacity 16 | 6 16 10 Final Carried 10 | 5 10 9 Class Distribution -------------------- 66% | Mutant 33% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 409 | 270 50 89 Remotely . | . . . Salvage Created 453 | 110 94 249 Parts 27 | 7 3 17 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 6 | . 1 5 Guns 6 | . 1 5 Classes Destroyed 5 | 2 1 2 Tunneler 1 | 1 . . Recycler 2 | 1 1 . Operator 1 | . . 1 Watcher 2 | . . 2 Grunt 6 | . 1 5 Best Kill Streak 4 | 2 1 4 Combat Bots Only 3 | . 1 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 332 | . 54 278 Core 87 | . 22 65 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 91 . Volleys Fired 24 | 2 8 14 Largest 3 | 2 2 3 Hottest 123 | 90 90 123 Shots Fired 60 | 4 16 40 Gun 60 | 4 16 40 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 14 | . . 14 Thermal 46 | 4 16 26 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 4 | 3 3 4 Robot Miss Streak 3 | 1 2 3 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 34 | 3 10 21 Core Hits 20 | 3 5 12 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 411 | 37 117 257 Guns 411 | 37 117 257 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 91 | . . 91 Thermal 320 | 37 117 166 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 290 | 30 180 290 Average Temperature 108 | 17 72 137 Received Heat Transfer 162 | . 30 132 Effects 2 | . . 2 Interference 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 890 | 87 322 481 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 165 | 10 46 165 Initial 18 | . 6 18 Average 62 | 3 22 113 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 2 13 Peak Tracking Total 5 | . 2 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . . 2 Terminals 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . . 7 Successful 5 | . . 5 Failed 2 | . . 2 Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . . 6 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . . 5 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . . 1 Report Inventory 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . . 4 Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . . 4 Monitor 1 | . . 1 Reject 1 | . . 1 Recyclers 1 | . . 1 Mask 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . . 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 450 | 66 171 213 Spaces Moved 313 | 56 144 113 Core 3 | 3 . . Treads . | . . . Legs . | . . . Wheels 288 | 53 144 91 Hover . | . . . Flight 22 | . . 22 Fastest Speed 37 | 50 80 37 Average Speed 87 | 78 89 88 Slowest Speed 117 | 80 90 117 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 1 | . . 1 Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 4 34 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 439 | 70 169 200 Wait 39 | . . 39 Move 309 | 55 143 111 Hop 1 | . . 1 Pick Up 19 | 5 8 6 Fast Attach 15 | 7 3 5 Attach 2 | . 1 1 Detach 7 | 1 . 6 Swap 6 | . 2 4 Drop 17 | . 4 13 Fire 24 | 2 8 14 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 13) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 451 | -9/Materials | Self-destructed Last Messages --------------- 00373_ W-16 Scout destroyed. 00377_ K-01 Serf collects debris. 00385_ Dropped Heat Sink. 00386_ Dropped Lgt. Ion Engine. 00386_ Dropped Com. Wheel. 00387_ Dropped Sml. Laser. 00387_ Dropped Lgt. Ion Engine. 00388_ Dropped Sml. Laser. 00392_ Acquired Adv. Weight Redist. System. 00398_ Dropped Med. Laser. 00401_ Acquired Cesium-ion Thruster. 00404_ Dropped Wheel. 00408_ Acquired Cesium-ion Thruster. 00411_ Dropped Wheel. 00411_ Dropped Com. Wheel. 00412_ Dropped Wheel. 00412_ Acquired Cesium-ion Thruster. 00416_ Dropped EM Pulse Gun. 00416_ Dropped Med. Laser. 00448_ Lgt. Ion Engine destroyed. 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