Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 00:45:32 Player: Tmvn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1918) 1918 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (283) 283 TOTAL SCORE: 7101 Bonus ------- Pacifist 200 High Alert Combat Kills 83 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Wheel Heavy Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON ----------- Shock Rifle Electrolaser Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Large Battery Advanced Weight Redist. System Particle Gun Heavy Assault Rifle Heavy Missile Launcher [Rating: 39] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . . Utility 8 | . . 1 . 1 1 1 2 2 Weapon 1 | . . . . 1 . . . . Parts Attached 82 | . 2 4 11 17 37 2 5 4 Power 11 | . . . 2 2 3 1 1 2 Engine 8 | . . . 2 2 3 . . 1 Core 3 | . . . . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 25 | . . 2 2 3 15 . 1 2 Treads . | . . . . . . . . . Leg 18 | . . 2 2 3 11 . . . Wheel 1 | . . . . . . . . 1 Hover 2 | . . . . . . . 1 1 Flight 4 | . . . . . 4 . . . Utility 16 | . 2 1 . 5 6 . 2 . Device 12 | . 1 1 . 3 5 . 2 . Storage 1 | . 1 . . . . . . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 30 | . . 1 7 7 13 1 1 . Energy Gun 14 | . . . 3 4 7 . . . Energy Cannon 2 | . . 1 1 . . . . . Ballistic Gun 9 | . . . 2 3 4 . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 39 | . . . 4 6 15 . 6 8 Power 5 | . . . . 1 . . 1 3 Propulsion 13 | . . . . 1 6 . 3 3 Utility 9 | . . . 1 3 1 . 2 2 Weapon 12 | . . . 3 1 8 . . . Highest Loss Streak 6 | . . . 1 2 6 . 5 4 Average Slot Usage (%) 74 | . 86 98 99 88 85 60 44 14 Engine 7 | . 14 11 11 8 7 6 3 . Leg 19 | . 28 32 33 23 24 . . . Flight 3 | . . . . . 4 20 14 . Device 12 | . 1 21 22 13 11 13 12 5 Storage 6 | . 14 11 11 9 6 . . . Processor 5 | . . . . 3 12 6 3 . Energy Gun 9 | . 28 19 10 10 10 . . . Energy Cannon 1 | . . 2 8 . . . . . Ballistic Gun 5 | . . . 1 16 6 . . . Naked Turns 54 | . . . . . . . . 54 Heaviest Build 41 | 12 25 29 33 39 41 19 28 8 Greatest Support 67 | 20 20 30 30 42 67 19 19 25 Greatest Overweight (x) 2 | . 1 1 1 1 2 . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 4 4 4 Average Capacity 8 | 6 7 10 10 10 9 4 4 4 Most Carried 10 | 6 6 8 10 10 10 2 4 4 Average Carried 6 | 6 3 5 9 8 8 2 3 2 Final Capacity 10 | 6 10 10 10 10 4 4 4 4 Final Carried 10 | 6 4 8 10 10 3 2 3 3 Class Distribution -------------------- 32% | Mutant 28% | Scavenger-Mutant 18% | Scavenger-Gunner 14% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 1413 | 200 . 33 215 296 532 . 117 20 Remotely . | . . . . . . . . . Salvage Created 1968 | . . 33 450 538 921 . . 26 Parts 126 | . . 4 39 37 41 . . 5 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 4 | . . . 1 . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 47 | . . 1 13 13 20 . . . Guns 31 | . . 1 3 13 14 . . . Cannons 5 | . . . 5 . . . . . AOE 9 | . . . 5 . 4 . . . Classes Destroyed 9 | . . 1 4 1 3 . . . Worker 2 | . . . . . 2 . . . Builder 2 | . . . 1 . . . . 1 Hauler 1 | . . . 1 . . . . . Swarmer 11 | . . . 4 4 3 . . . Grunt 18 | . . 1 4 4 9 . . . Brawler 2 | . . . . 1 1 . . . Sentry 11 | . . . 5 4 2 . . . Hunter 3 | . . . . . 3 . . . Programmer 2 | . . . . . 2 . . . Best Kill Streak 8 | . . 1 8 4 6 . . 1 Combat Bots Only 6 | . . 1 6 4 6 . . . Max Kills in Single Turn 3 | . . 1 2 3 3 . . 1 Gunslinging 2 | . . . . 2 . . . . Exploded 3 | . . . 2 . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Damage Taken 5466 | . . 23 571 876 2084 . 278 1634 Core 1753 | . . . 84 146 294 . 68 1161 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 100 . 79 73 58 100 93 . Volleys Fired 115 | . . 2 30 28 55 . . . Largest 3 | . . 2 2 3 3 . . . Hottest 156 | . . 80 124 153 156 . . . Shots Fired 263 | . . 4 52 72 135 . . . Gun 232 | . . 4 25 72 131 . . . Cannon 20 | . . . 20 . . . . . Launcher 11 | . . . 7 . 4 . . . Special . | . . . . . . . . . Kinetic 120 | . . . 3 52 65 . . . Thermal 107 | . . 2 41 20 44 . . . Explosive 11 | . . . 7 . 4 . . . Electromagnetic 25 | . . 2 1 . 22 . . . Robot Hit Streak 14 | . . 2 10 10 14 . . . Robot Miss Streak 5 | . . 1 3 3 5 . . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 7 | . . . . 4 3 . . . Max Gunslinging Chain 2 | . . . . 2 1 . . . Shots Hit Robots 188 | . . 2 31 46 109 . . . Core Hits 116 | . . 1 21 25 68 . . 1 Critical Hits 2 | . . . 2 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4167 | . . 30 965 790 2365 . 1 16 Guns 2884 | . . 30 195 790 1869 . . . Cannons 347 | . . . 347 . . . . . Explosions 882 | . . . 422 . 460 . . . Melee . | . . . . . . . . . Ramming 54 | . . . 1 . 36 . 1 16 Kinetic 1646 | . . . 32 613 1001 . . . Thermal 1364 | . . . 498 177 689 . . . Explosive 820 | . . . 422 . 398 . . . Electromagnetic 283 | . . 30 12 . 241 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 3 3 . 4 6 Average Corruption 2 | . . . . 3 3 . 2 3 Corruption Purged . | . . . . . . . . . Effects 16 | . . . . 13 2 . . 1 Message Errors 3 | . . . . 1 1 . . 1 Matter Fused 4 | . . . . 3 1 . . . Heat Flow Errors 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . . 2 . . . . Targeting Errors 5 | . . . . 5 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . 47 . . . . . Projectiles 14 | . . . 14 . . . . . Explosions 33 | . . . 33 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 71 | . . . . . 63 . . 8 Shots 1 | . . . . . 1 . . . Rammed 6 | . . . . . 2 . 2 2 Targets Rammed 10 | . . . 1 . 5 . 2 2 Kicked 4 | . . . 1 . 3 . . . Crushed . | . . . . . . . . . Highest Temperature 352 | . . . 15 208 352 . . . Average Temperature 90 | . . . 6 84 105 . . . Received Heat Transfer 1380 | . . 12 183 369 576 . . 240 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Melted 5 | . . . 2 . 3 . . . Heat Transferred 2828 | . . . 1001 432 1395 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 504 | . . 30 429 504 431 164 79 33 Initial 178 | . . . 12 178 158 164 79 18 Average 180 | . . 12 261 341 239 164 69 10 Maximum Alert Level 2 | . . . 2 2 2 . . . Low Security (%) 61 | 100 100 100 42 12 48 100 100 100 Level 1 30 | . . . 42 58 47 . . . Level 2 8 | . . . 14 29 3 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 1 3 1 4 . 1 3 Investigation . | . . . . . . . . . Extermination 3 | . . . . . 2 . . 1 Reinforcement 10 | . . 1 3 1 2 . 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 10 | . . . 1 4 2 . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . . 4 22 24 27 . 5 28 Peak Tracking Total 10 | . 1 2 6 8 8 . 4 10 Tactical Retreats 9 | . . . 1 . 1 . 1 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 8 | . . . 2 2 4 . . . Max in Single Turn 3 | . . . 1 1 3 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 4 | . . . 2 2 . . . . Terminals 4 | . . . 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . . . 2 2 . . . . Successful 3 | . . . 1 2 . . . . Failed 1 | . . . 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . . . 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 1 2 . . . . Record 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 2 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . . . . 2 . EXPLORE 2 | . . . . . . . 2 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 3000 | 4 196 190 364 517 960 51 359 359 Spaces Moved 2603 | 4 144 144 198 269 682 132 493 537 Core 128 | . . . . . . . 1 127 Treads . | . . . . . . . . . Legs 1254 | 4 144 144 198 269 495 . . . Wheels 27 | . . . . . . . . 27 Hover 387 | . . . . . . . 4 383 Flight 807 | . . . . . 187 132 488 . Fastest Speed 34 | 120 120 120 120 120 34 37 37 50 Average Speed 93 | 120 132 121 131 146 100 37 69 62 Slowest Speed 197 | 120 150 150 150 150 197 37 117 90 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . Cave-ins Triggered 2 | . . . . . 1 . 1 . Exploration Rate (%) 21 | 1 34 11 43 41 25 4 19 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 72 | . . . 43 . 29 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 72 | . . . 43 . 29 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total 2932 | 3 151 153 250 330 844 133 508 560 Wait 66 | . . 1 3 4 36 . 7 15 Move 2592 | 3 143 143 197 268 681 131 489 537 Hop 2 | . . . . . . . 2 . Pick Up 17 | . 1 2 2 4 6 . . 2 Fast Attach 36 | . 2 3 2 7 16 1 3 2 Attach 20 | . . . 3 3 10 1 1 2 Detach 11 | . 1 1 1 . 6 . 2 . Swap 26 | . . 1 6 7 11 . 1 . Drop 38 | . 4 . 5 9 18 . 2 . Fire 115 | . . 2 30 28 55 . . . Melee . | . . . . . . . . . Ram 3 | . . . . . . . 1 2 Kick 6 | . . . 1 . 5 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 6) 187 | -10/Materials | Discovered new exit (range 3) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 201 | -9/Materials | Discovered new exit (range 15) 316 | -9/Materials | Build established: Mutant 391 | -9/Materials | Entered Storage 749 | -9/Storage | Discovered new exit (range 5) 755 | -9/Storage | Entered Materials 755 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1150 | -8/Materials | Discovered new exit (range 13) 1272 | -8/Materials | Entered Factory 1272 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1344 | -7/Factory | Build established: Scavenger-Skirmisher 1818 | -7/Factory | Build established: Scavenger-Gunner 2021 | -7/Factory | Lost 6 parts (2n1u3w) 2120 | -7/Factory | Crushed by falling debris 2151 | -7/Factory | Lost 4 parts (2n2w) 2218 | -7/Factory | Discovered new exit (range 18) 2232 | -7/Factory | Entered another Factory area 2232 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2274 | -6/Factory | Discovered new exit (range 8) 2278 | -6/Factory | Build established: Scavenger-Mutant 2283 | -6/Factory | Entered another Factory area 2283 | -5/Factory | Evolved 2 slots: Utility x2 2561 | -5/Factory | Assembled infested ambush trap array 2567 | -5/Factory | Crushed by falling debris 2609 | -5/Factory | Lost 5 parts (1p2n2u) 2636 | -5/Factory | Discovered new exit (range 7) 2642 | -5/Factory | Entered another Factory area 2642 | -4/Factory | Evolved 2 slots: Utility x2 2863 | -4/Factory | Build established: Mutant 2938 | -4/Factory | Core integrity fell below 50% 2969 | -4/Factory | Core integrity fell below 20% 2978 | -4/Factory | Lost 4 parts (1p2n1u) 3001 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02892_ ALERT: Rogue bot located, Programmers report to Factory Zone 3C. 02893_ U-05 Engineer builds a Door. 02925_ K-01 Serf destroyed. 02926_ K-01 Serf collects debris. 02927_ Acquired Lgt. Ion Engine. 02928_ Acquired 20 matter. 02930_ Acquired Wheel. 02930_ K-01 Serf collects debris. 02933_ Lgt. Ion Engine destroyed. 02934_ K-01 Serf collects debris. 02935_ Slammed into U-05 Engineer. 02935_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02936_ U-05 Engineer lays Concrete. 02938_ Imp. Gyrokinetic Inverter destroyed. 02940_ K-01 Serf destroyed. 02940_ Adv. Weight Redist. System destroyed. 02943_ K-01 Serf collects debris. 02947_ Centrium Wheel destroyed. 02974_ R 8SU4M,68ZPAEOS DL>8LA>0A Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????########?????????????? | | ??????????????????????####### #?????????????? | | ??????????????????????# # #?????????????? | | ????################### @ # #?????????????? | | ????# p p pp/ ! #?????????????? | | ????# ############### # #############?? | | ????+ #?????????????# # sssss | | ????# #?????????????## #####################?? | | ????# #??????????????# #?????????????????????? | | ????# #???" ?????????# #?????????????????????? | | ????# #??"" ??"??????# #?????????????????????? | | ????# #?? ?#?# ?????????????????????? | | ????# #?""" #? ????????????????????? | | ????# #?""" ? """???????????????????? | | ????# # """ " "?? """???????????????????? | | ????# # "Y"?# ""????????????????????? | | ????# + """?# ?????????????????????? | | ????# # # "?????????????????????? | | ???## #############? "?????????????????????? | | ???# #?????????????##] ??????????????????????? | | #+## #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #######???????????????????????????????????? | | #?? #???????????????????????????????????? | | #? #???????????????????????????????????? | | #? #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 25 Evasion (%) 62 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryFireDatajack Manual? 0 Play Time 01:14:53 Cumulative 19.1 hours Start 2020.09.23 @ 19:54:40 End 2020.09.24 @ 00:45:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: 8f4234f6-1290-413e-a16f-6c46163a5db2