Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 11:00:19 Player: Cmdr.Laserstrahl Result: Destroyed by Enhanced Grunt with Fission Core chain reaction Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1779) 1779 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1274) 1274 TOTAL SCORE: 6508 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 650 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 549/550 Energy 170/170 System Corruption 8% Temperature Cool (12) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Matter Compressor Signal Interpreter Advanced Terrain Scanner Improved Core Shielding Improved Core Shielding Improved Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Heavy Flak Cannon Heavy Rocket Launcher > --- INVENTORY (5) ---- Improved Hacking Suite Phase Cannon Coil Gun Axe Fire Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Matter Compressor Signal Interpreter Improved Core Shielding Improved Core Shielding Improved Core Shielding Layered Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Hacking Suite Gauss Rifle Heavy Rocket Launcher Axe Fire Trap [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Core Shielding Weapon Particle Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 4 | . . 2 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 93 | 7 4 9 2 5 15 51 Power 9 | 1 . 1 . . 1 6 Engine 5 | 1 . 1 . . 1 2 Core 3 | . . . . . . 3 Reactor 1 | . . . . . . 1 Propulsion 16 | 2 1 1 1 . 2 9 Treads . | . . . . . . . Leg 6 | . . . . . . 6 Wheel 9 | 2 1 1 1 . 2 2 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 34 | 2 . 3 1 4 4 20 Device 11 | 1 . 2 . 1 2 5 Storage 4 | 1 . . 1 . . 2 Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 17 | . . 1 . 3 2 11 Artifact . | . . . . . . . Weapon 34 | 2 3 4 . 1 8 16 Energy Gun 4 | 1 1 1 . . 1 . Energy Cannon 6 | . . 1 . . 1 4 Ballistic Gun 11 | 1 . 1 . . 3 6 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . 1 1 . . 1 1 Special Weapon 1 | . . . . . 1 . Impact Weapon 5 | . 1 . . 1 1 2 Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 30 | . . 1 . . 9 20 Power 4 | . . . . . . 4 Propulsion 7 | . . . . . 3 4 Utility 13 | . . 1 . . 3 9 Weapon 6 | . . . . . 3 3 Highest Loss Streak 10 | . . 1 . . 3 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 90 100 100 96 84 Engine 9 | . 14 11 11 11 11 5 Core 1 | . . . . . . 4 Leg 5 | . . . . . . 13 Wheel 15 | . 28 22 22 22 20 4 Device 13 | . 14 19 22 19 10 7 Storage 9 | . 14 11 11 11 11 5 Processor 1 | . . . . . . 4 Protection 15 | . . 4 11 13 20 17 Energy Gun 1 | . 5 2 . . 1 1 Energy Cannon 7 | . . 7 11 11 10 3 Ballistic Gun 6 | . 14 10 11 3 4 7 Impact Weapon 3 | . 8 1 . 7 3 . Peak Build Rating 66 | 8 8 15 16 21 25 66 Average Rating 29 | 4 7 12 15 18 22 51 On Entrance 12 | . 8 8 15 16 21 21 Naked Turns . | . . . . . . . Heaviest Build 72 | 15 16 24 59 66 66 72 Greatest Support 65 | 20 20 20 20 20 26 65 Greatest Overweight (x) 16 | 4 . 1 2 3 6 16 Average Overweight (x) 1 | 1 . . 1 2 3 . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 14 | 7 8 8 17 20 20 8 Most Carried 20 | 8 8 8 16 20 20 19 Average Carried 12 | 5 7 7 12 19 19 7 Final Capacity 20 | 8 8 8 20 20 20 5 Final Carried 20 | 8 8 8 16 20 20 5 Class Distribution -------------------- 53% | Scavenger-Mutant 26% | Mutant 12% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2063 | 288 68 132 57 168 248 1102 Remotely . | . . . . . . . Salvage Created 2463 | 138 168 192 82 . 692 1191 Parts 109 | 8 8 15 9 . 25 44 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . 24 . Prevented 12 | . . . . . 12 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 33 | . 3 5 2 . 12 11 Melee 3 | . 2 . . . . 1 Guns 7 | . 1 . 1 . 1 4 Cannons 12 | . . 2 1 . 3 6 AOE 9 | . . 3 . . 6 . Classes Destroyed 13 | 3 3 1 1 . 2 3 Worker 5 | 1 1 . 1 . . 2 Tunneler 1 | 1 . . . . . . Recycler 5 | 1 . . . . . 4 Minesweeper 1 | . . . . . 1 . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 3 | . . . 1 . 2 . Grunt 21 | . 3 3 1 . 8 6 Brawler 2 | . . . . . 2 . Duelist 2 | . . . . . . 2 Sentry 3 | . . 2 . . . 1 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | 2 2 3 1 . 6 6 Combat Bots Only 6 | . 2 3 1 . 6 3 Max Kills in Single Turn 3 | 1 1 2 1 . 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . . 3 . Melee 1 | . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 373 | . 11 17 9 . 81 255 Missed 126 | . 3 6 2 . 24 91 Damage Taken 4548 | . 101 153 84 . 1163 3047 Core 1026 | . 39 . 10 . 98 879 Absorbed by Shields . | . . . . . . . Redirected to Shielding 125 | . . . . . . 125 Regen/Repaired (Parts) 326 | . . . . 326 . . Core Remaining (%) 85 | 100 84 . . . 73 . Volleys Fired 108 | 7 7 11 6 . 35 42 Largest 3 | 1 2 2 2 . 2 3 Hottest 197 | 40 60 88 88 . 148 197 Shots Fired 219 | 7 10 22 12 . 64 104 Gun 118 | 7 9 11 6 . 21 64 Cannon 89 | . . 9 6 . 35 39 Launcher 8 | . 1 2 . . 4 1 Special 4 | . . . . . 4 . Kinetic 112 | 6 6 9 6 . 17 68 Thermal 93 | . . 9 6 . 43 35 Explosive 8 | . 1 2 . . 4 1 Electromagnetic 6 | 1 3 2 . . . . Robot Hit Streak 13 | 6 8 6 4 . 13 10 Robot Miss Streak 5 | . 1 3 2 . 2 5 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 139 | 6 11 12 6 . 43 61 Core Hits 97 | 4 6 7 4 . 35 41 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 3 | . 1 . . . 1 1 Critical Strikes 5 | . 2 . . . 2 1 Meltdown 1 | . . . . . 1 . Smash 4 | . 2 . . . 1 1 Melee Attacks 32 | . 10 . . 1 1 20 Impact 18 | . 10 . . 1 1 6 Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Sneak Attacks 4 | . 1 . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4403 | 76 373 361 139 . 1434 2020 Guns 1257 | 76 71 69 37 . 210 794 Cannons 1534 | . . 122 102 . 470 840 Explosions 923 | . 34 170 . . 657 62 Melee 643 | . 268 . . . 55 320 Ramming 4 | . . . . . . 4 Kinetic 1308 | 76 56 69 37 . 173 897 Thermal 1510 | . . 122 102 . 549 737 Explosive 923 | . 34 170 . . 657 62 Electromagnetic 15 | . 15 . . . . . Impact 413 | . 268 . . . 55 90 Slashing 230 | . . . . . . 230 Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . . . . . . 31 Message Errors 11 | . . . . . . 11 Matter Fused 9 | . . . . . . 9 Heat Flow Errors 4 | . . . . . . 4 Data Loss (minor) 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots 6 | . . . . . . 6 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Overflow Damage 232 | . 52 1 . . 55 124 Projectiles 35 | . . 1 . . . 34 Explosions . | . . . . . . . Melee 197 | . 52 . . . 55 90 Knockbacks 2 | . 1 . . . . 1 Impact 1 | . 1 . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . . . 2 Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 364 | . 12 18 . . 132 364 Average Temperature 76 | . 8 13 . . 34 94 Received Heat Transfer 1308 | . 75 69 30 . 612 522 Effects 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 3 | . 1 . . . 1 1 Combat Hostiles 1 | . . . . . 1 . Parts Fried 2 | . 1 . . . 1 . Impact Corruptions 6 | . 2 . . . 1 3 Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 4 | . . 1 . . 2 1 Heat Transferred 2720 | . . 222 185 . 1245 1068 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 651 | 15 186 248 166 . . 651 Initial 308 | . 9 78 96 . . 308 Average 245 | 4 83 187 136 . . 325 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 36 | 100 100 41 100 . . 5 Level 1 52 | . . 58 . . . 76 Level 2 10 | . . . . . . 17 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 . . 1 5 Investigation 2 | . . . . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . 1 . . . 1 Assault 2 | . . . . . 1 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 9 7 6 . 25 24 Peak Tracking Total 10 | . 3 4 3 . 10 6 Tactical Retreats 4 | . 1 . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . . . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered 2 | . . . . . 1 1 Most Traps Carried 4 | . . . . . 4 4 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . 1 . . . 6 Max in Single Turn 1 | . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 4 2 . . . 4 Terminals 6 | . 4 2 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 28 | . 11 7 . . . 10 Successful 13 | . 6 1 . . . 6 Failed 15 | . 5 6 . . . 4 Catastrophic 2 | . . 1 . . . 1 Database Lockouts . | . . . . . . . Manual 20 | . 6 5 . . . 9 Terminals 18 | . 11 7 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 6 | . . . . . . 6 Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 Report Inventory 2 | . . . . . . 2 Retrieve Components 1 | . . . . . . 1 Scanalyzer 3 | . . . . . . 3 Insert Component 1 | . . . . . . 1 Analyze 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 3 1 . . . . Terminals 4 | . 3 1 . . . . Botnet 4 | . 3 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 2 . . . 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . 15 . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . . 1 Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 9 | . . . 3 4 . 2 Largest Group 4 | . . . 3 4 4 2 Highest-Rated Group 192 | . . . 79 155 155 192 Highest-Rated Ally 96 | . . . 31 40 40 96 Total Orders . | . . . . . . . Ally Attacks 74 | . . . . . 50 24 Total Damage 2682 | . . . . . 1118 1564 Kills 20 | . . . . . 12 8 Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Active Terminals 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3703 | 115 223 180 306 809 727 1343 Spaces Moved 2619 | 48 183 114 236 647 437 954 Core 118 | 35 . . . . . 83 Treads . | . . . . . . . Legs 455 | . . . . . . 455 Wheels 1896 | 13 183 114 236 647 437 266 Hover 150 | . . . . . . 150 Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 95 110 120 50 Average Speed 111 | 155 80 87 107 113 126 110 Slowest Speed 850 | 250 80 95 110 125 170 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 6 43 17 43 83 63 26 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 3 2 . Spaces Dug 29 | . 1 . . . . 28 Terrain Destroyed 61 | . 6 7 . . 13 35 Melee 12 | . 1 . . . . 11 Projectile 12 | . . . . . . 12 AOE 37 | . 5 7 . . 13 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3130 | 78 231 171 277 717 539 1117 Wait 172 | 8 20 30 23 56 18 17 Move 2613 | 47 182 113 235 646 436 954 Hop . | . . . . . . . Pick Up 55 | 9 4 3 9 6 10 14 Fast Attach 35 | 6 . 3 . . 1 25 Attach 25 | 1 . 1 . . 7 16 Detach 1 | . . . . . . 1 Swap 33 | . 4 5 2 5 7 10 Drop 34 | . 4 5 2 3 4 16 Fire 108 | 7 7 11 6 . 35 42 Melee 32 | . 10 . . 1 1 20 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 20 | . . . . . 20 . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 15) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Utility x2 401 | -9/Materials | Discovered new exit (range 15) 487 | -9/Materials | Met 8R-AWN 519 | -9/Materials | Entered Mines 522 | -9/Mines | Followed 8R-AWN into the Mines 571 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 718 | -9/Mines | Build established: Scavenger-Mutant 804 | -9/Mines | Received a Mining Laser from a helpful Derelict 825 | -9/Mines | Entered Zion 825 | -7/Zion | Accompanied by 3 allies 856 | -7/Zion | Found GAL Module 875 | -7/Zion | Led the pair of lost Derelicts to a safe place 1223 | -7/Zion | Met Imprinter 1242 | -7/Zion | Imprinted 1244 | -7/Zion | Declared Zion's savior 1413 | -7/Zion | Visited the Megawrench Repair Shop 1417 | -7/Zion | Megawrench repaired 9 parts 1478 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1516 | -7/Zion | Given A8's code to call for help 1601 | -7/Zion | Discovered new exit (range 15) 1634 | -7/Zion | Entered Proximity Caves 1634 | -6/Proximity Caves | Accompanied by 4 allies 1637 | -6/Proximity Caves | Spotter reported a threat 1723 | -6/Proximity Caves | Build established: Mutant 1935 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2210 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 2268 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 2276 | -6/Proximity Caves | Discovered new exit (range 14) 2361 | -6/Proximity Caves | Entered Factory 2361 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2511 | -6/Factory | Retrieved Zion intel report: Active Terminals 2604 | -6/Factory | Spotted B-75 Beast 2664 | -6/Factory | Lost 6 parts (1p2n2u1w) 2695 | -6/Factory | Discovered new exit (range 17) 2711 | -6/Factory | Core integrity fell below 50% 2732 | -6/Factory | Identified exit to Lower Caves 2742 | -6/Factory | Lost 10 parts (2p1n5u2w) 2820 | -6/Factory | Core integrity fell below 20% 3299 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3302 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3567 | -6/Factory | Build established: Scavenger-Mutant 3704 | -6/Factory | Destroyed by Enhanced Grunt with Fission Core chain reaction Last Messages --------------- 03580_ Acquired 10 matter. 03627_ System corrupted: Matter fused (-5). 03645_ RM6OMJGC%BSHHBJMUJLARXJJKV&XB>= 03672_ Slug penetrates Neutrino Reactor. 03674_ The unstable cave ceiling collapses. 03676_ G-67 Veteran destroyed. 03683_ Dropped Lgt. Angular Momentum Engine. 03684_ Acquired 45 matter. 03691_ The unstable cave ceiling collapses. 03696_ R-10 Processor collects Lgt. Angular Momentum Engine. 03696_ Chain reaction triggered in Imp. Deuterium Engine. 03696_ Nuclear Reactor explodes. 03696_ L-41 Fighter destroyed. 03696_ Enhanced Grunt destroyed. 03696_ Nuclear Reactor explodes. 03702_ Acquired 15 matter. 03704_ Neutrino Reactor explodes. 03704_ Chain reaction triggered in Fission Core. 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"" ## """"" ## # #?###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 430 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 375 Core Shielding 30 Evasion (%) 63 Item Schematics ----------------- Imp. Recalibrator | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Falx | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Lyr. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltHeatNanovents Manual? 0 Play Time 01:29:47 Cumulative 310.5 hours Start 2024.10.14 @ 09:23:15 End 2024.10.14 @ 11:00:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 130 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f6e933a-5381-4a14-aabf-4f70e06c754d