Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.15 @ 19:06:18 Player: Terminus Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (23) 4600 Robots Destroyed (243) 1215 Value Destroyed (9060) 9060 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (5070) 5070 TOTAL SCORE: 23145 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 1420 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2250 Friendly Fire -568 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Long-range Terrain Scanner Zionite Weapon Casing CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Huge Storage Unit Machine Analyzer Advanced Signal Interpreter Improved Weapon Cycler Improved Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY -------- Antimatter Reactor Zionite Light DM Reactor Heavy Treads Improved Cooling System Improved Cooling System Improved Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Improved Particle Charger Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Hacking Drone Bay Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S Cooled Particle Cannon Neutron Cannon Rocket Launcher Remote Datajack Plasma Cutter CR-A16's Pointy Stick [Rating: 101] Favorites ----------- Power Antimatter Reactor Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . Utility 6 | . . . 1 . . . 1 2 . . . . 1 . . . . . . 1 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 248 | 6 17 4 21 3 1 1 32 14 3 5 1 4 24 9 15 2 8 3 5 21 8 19 22 Power 19 | 1 2 1 2 . . . 3 2 . . . . . 1 . . . . 1 4 . . 2 Engine 9 | 1 2 1 2 . . . 2 1 . . . . . . . . . . . . . . . Core 5 | . . . . . . . 1 1 . . . . . . . . . . . 2 . . 1 Reactor 5 | . . . . . . . . . . . . . . 1 . . . . 1 2 . . 1 Propulsion 25 | 2 3 . 4 . . . 5 1 . 1 . 1 2 2 . . . . . 1 1 . 2 Treads 24 | 2 3 . 4 . . . 5 1 . 1 . 1 2 2 . . . . . 1 1 . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 102 | 1 5 1 5 . 1 1 8 6 1 . 1 3 13 2 8 . 6 . 2 15 2 9 12 Device 69 | . 2 . 3 . . 1 2 2 1 . . 3 10 2 5 . 6 . 2 11 2 9 8 Storage 7 | 1 2 . . . 1 . 3 . . . . . . . . . . . . . . . . Processor 6 | . . . . . . . . 1 . . . . 1 . 1 . . . . 2 . . 1 Hackware 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Protection 18 | . 1 1 2 . . . 2 2 . . 1 . 2 . 2 . . . . 2 . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 7 2 10 3 . . 16 5 2 4 . . 9 4 7 2 2 3 2 1 5 10 6 Energy Gun 39 | 1 4 . 5 2 . . 4 . . . . . 1 3 6 1 1 2 1 . 4 4 . Energy Cannon 34 | . . . 2 . . . 10 4 1 2 . . 6 . . . 1 1 . 1 1 2 3 Ballistic Gun 9 | 1 3 1 3 . . . . . . . . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . 1 . 1 . . 2 . 1 2 . . . . . 1 . . 1 . . 3 1 Special Weapon 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 3 . . . 4 3 . . . . 2 . 1 . . . . 1 . 1 2 Corrupted Parts 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . System Corruption 17 | . . . . . . . . . . . . 9 . 8 . . . . . . . . . Parts Lost 34 | . 2 1 . . . 1 4 3 . . . 1 . . . . 1 . 1 1 1 2 16 Power 6 | . 1 . . . . . 2 1 . . . . . . . . . . 1 . . . 1 Propulsion 6 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . 3 Utility 14 | . . 1 . . . 1 1 . . . . 1 . . . . . . . 1 . . 9 Weapon 8 | . 1 . . . . . . 1 . . . . . . . . 1 . . . . 2 3 Highest Loss Streak 11 | . 1 1 . . . 1 1 1 . . . 1 . . . . 1 . 1 1 1 2 11 Average Slot Usage (%) 95 | . 97 100 99 100 100 100 99 100 100 100 100 100 99 95 86 86 86 67 85 88 88 87 84 Engine 6 | . 13 14 11 11 11 11 8 4 7 7 7 7 6 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 4 6 6 6 6 5 7 5 5 4 Treads 20 | . 27 28 22 22 22 22 26 23 23 23 23 23 26 22 13 13 13 13 13 11 11 11 10 Device 19 | . 10 . 10 11 11 11 17 21 22 23 23 23 25 26 25 26 26 26 26 23 23 23 20 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 4 Processor 4 | . . . . . . . . 7 7 7 7 7 6 13 7 6 6 6 6 10 11 11 11 Protection 7 | . 2 14 11 11 11 11 9 2 7 7 7 7 5 . 5 6 6 6 6 5 5 5 4 Energy Gun 9 | . 11 . 18 33 33 33 . . . . . . . 13 19 19 19 . 13 12 16 10 1 Energy Cannon 10 | . . . . . . . 26 21 22 22 23 23 19 . . . . . 5 3 . 5 12 Ballistic Gun 2 | . 16 24 13 . . . . . . . . . . 5 . . . . . . . . . Naked Turns 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 Heaviest Build 149 | 13 34 35 43 43 63 63 110 118 119 119 119 119 125 116 122 121 126 126 126 143 140 142 149 Greatest Support 140 | 40 40 40 45 44 44 44 66 66 64 64 62 68 96 140 140 140 140 140 140 140 140 140 140 Greatest Overweight (x) 4 | 4 1 . . . 1 1 1 1 1 1 1 1 1 1 . . . . . 1 . 1 1 Average Overweight (x) . | 1 . . . . . 1 1 1 1 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 13 15 15 15 19 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 2 15 15 15 15 15 17 25 25 24 25 25 25 25 25 25 24 24 23 23 25 25 25 25 Average Carried 21 | . 11 14 14 15 15 15 22 23 23 24 24 24 24 24 24 24 23 23 22 24 24 24 24 Final Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 15 15 15 15 15 17 25 24 24 25 25 25 25 25 24 24 23 23 22 25 25 25 5 Class Distribution -------------------- 48% | Scavenger-Skirmisher 29% | Tank 9% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Warlord Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Matter Collected 4315 | 228 338 171 545 104 . 55 329 138 41 114 10 51 235 346 252 103 109 . 173 289 65 325 294 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11090 | . 677 306 1171 61 . 361 1707 415 56 377 . 135 526 1067 930 115 449 . 328 482 222 734 971 Parts 427 | . 39 9 67 3 . 12 85 18 7 10 . 3 24 18 32 12 11 . 9 20 5 17 26 Haulers Intercepted 18 | . 2 . 5 . . . 6 2 . . . . 1 . . . . . . 2 . . . Recyclers Shooed 10 | . 1 . 2 . . . . . . 1 . . . . 2 . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 205 | . . . . . . . . . 10 7 2 16 . . . 12 15 . 11 . 8 17 107 Prevented 27 | . . . . . . . . . . 2 . 8 . . . . 2 . . . . . 15 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Combat Hostiles Destroyed 186 | . 13 4 20 7 . 6 25 7 3 9 . 2 8 4 8 5 8 . 9 8 4 18 18 Guns 77 | . 13 4 20 4 . 5 . . . . . . . 3 7 2 7 . 4 1 4 3 . Cannons 53 | . . . . . . . 17 4 . 1 . 1 7 . . . . . 2 3 . 4 14 AOE 43 | . . . . 3 . . 6 . 3 7 . . 1 . . 3 . . 3 4 . 10 3 Classes Destroyed 20 | . 5 . 3 2 . 2 3 1 . . . . . 1 . . . . . . . . 3 Worker 5 | . . . . . . . 4 . . . . . . . . . . . . 1 . . . Builder 10 | . . . 2 . . . 2 . . . . . 1 . 2 . . . . 3 . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 18 | . 2 . 5 . . . 6 2 . . . . 1 . . . . . . 2 . . . Recycler 7 | . 1 2 . . . 1 1 . . . . . . . 2 . . . . . . . . Operator 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Watcher 16 | . 2 . 2 . . . 4 2 . . . . 1 . 4 . . . . 1 . . . Swarmer 41 | . 3 1 3 3 . . 3 4 3 4 . . . . . 4 . . 4 4 . 1 4 Grunt 81 | . 10 3 11 . . 4 13 . . 4 . 1 4 . 3 . 6 . 1 1 4 10 6 Brawler 8 | . . . . . . 1 2 . . . . 1 . . . . . . . . . 2 2 Duelist 6 | . . . . . . 1 . . . . . . 1 . . . 1 . . . . 3 . Sentry 22 | . . . 6 . . . 6 . . 1 . . . . 4 1 1 . 1 . . 2 . Demolisher 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 5 | . . . . . . . 1 1 . . . . . . . . . . . 3 . . . Programmer 9 | . . . . . . . . 2 . . . . 3 . 1 . . . 3 . . . . Compactor 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 5 3 3 3 . 2 8 4 3 5 . 2 4 1 10 4 3 . 3 5 4 11 11 Combat Bots Only 11 | . 5 2 3 3 . 2 6 4 3 5 . 2 3 1 6 4 3 . 3 4 4 11 11 Max Kills in Single Turn 5 | . 1 1 2 3 . 1 5 1 3 2 . 1 2 1 1 2 1 . 2 5 1 3 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . . 4 . 3 2 . . 1 . . 2 . . 2 4 . 3 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Damage Taken 11448 | . 782 386 469 199 . 300 879 546 . 177 . 98 221 . 855 188 310 . 294 597 546 896 3705 Core 1547 | . 142 51 19 8 . . 80 27 . . . 20 17 . 60 . 61 . 45 76 50 42 849 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 290 | . . . . . . . . . . . . . . . 78 . 16 . 11 . 12 97 76 Core Remaining (%) 78 | 100 . 22 . . . 93 85 . . . . 93 . . . . . . 78 . . . . Volleys Fired 598 | . 58 26 67 11 . 21 72 30 7 9 . 4 16 38 39 6 18 . 18 44 16 41 57 Largest 3 | . 2 2 3 3 . 3 3 3 2 3 . 3 3 3 3 3 3 . 3 3 3 3 3 Hottest 250 | . 70 46 168 168 . 168 204 204 130 198 . 198 223 193 240 240 240 . 250 250 241 241 185 Shots Fired 1429 | . 116 51 199 31 . 61 212 86 13 11 . 12 46 87 90 9 40 . 39 76 34 81 135 Gun 773 | . 116 50 189 30 . 61 1 . . . . . . 87 90 7 36 . 22 35 27 22 . Cannon 605 | . . . 10 . . . 209 86 12 3 . 12 45 . . . 4 . 12 41 7 38 126 Launcher 42 | . . 1 . 1 . . 2 . 1 8 . . . . . 2 . . 5 . . 19 3 Special 9 | . . . . . . . . . . . . . 1 . . . . . . . . 2 6 Kinetic 245 | . 63 50 95 . . . . . . . . . . 37 . . . . . . . . . Thermal 1133 | . 53 . 104 30 . 61 210 86 12 3 . 12 45 50 90 7 40 . 34 76 34 60 126 Explosive 38 | . . 1 . 1 . . 2 . 1 4 . . . . . 2 . . 5 . . 19 3 Electromagnetic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Hit Streak 59 | . 23 6 11 5 . 4 14 6 . 4 . 4 13 18 37 4 59 . 11 16 7 16 44 Robot Miss Streak 8 | . 3 3 3 2 . 4 8 3 . 1 . 1 2 3 4 2 2 . 3 4 3 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 1 1 . . . . . . . . . . . 1 . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . 1 . 1 . . . 1 . . Shots Hit Robots 951 | . 79 29 133 16 . 34 127 35 . 4 . 7 29 81 76 5 32 . 29 44 23 61 107 Core Hits 536 | . 31 11 47 11 . 12 58 12 3 15 . 2 12 37 49 11 30 . 25 33 20 70 47 Critical Kills 11 | . . . 2 . . . 2 3 . . . 1 . 2 1 . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 2 1 . . . . . . . . Critical Strikes 31 | . 3 . 4 1 . 4 2 3 . . . 1 . 9 2 . . . . . 1 1 . Burn 12 | . 3 . 2 1 . 4 . . . . . . . . . . . . . . 1 1 . Meltdown 6 | . . . . . . . 2 3 . . . 1 . . . . . . . . . . . Destroy 13 | . . . 2 . . . . . . . . . . 9 2 . . . . . . . . Melee Attacks 11 | . . . . . . . . 3 . . . . 3 . 5 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . 3 . . . . 3 . 5 . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27316 | 1 966 467 2230 424 . 607 3501 854 111 720 . 173 1144 1670 2035 285 927 . 1128 2074 676 3668 3655 Guns 11100 | . 966 448 1917 253 . 587 16 . . . . . . 1670 2035 75 927 . 460 642 676 428 . Cannons 9438 | . . . 202 . . . 2704 847 . 46 . 166 802 . . . . . 382 525 . 840 2924 Explosions 6482 | . . . . 157 . . 733 . 111 674 . . 342 . . 210 . . 286 838 . 2400 731 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 296 | 1 . 19 111 14 . 20 48 7 . . . 7 . . . . . . . 69 . . . Kinetic 2144 | . 550 448 949 . . . . . . . . . . 197 . . . . . . . . . Thermal 18878 | . 416 . 1170 297 . 587 3024 847 . 46 . 166 802 1473 2035 75 927 . 842 1303 676 1268 2924 Explosive 5647 | . . . . 113 . . 429 . 111 324 . . 342 . . 210 . . 286 701 . 2400 731 Electromagnetic 351 | . . . . . . . . . . 350 . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 49 | . . . 3 3 3 3 . . . . . 9 1 47 47 47 47 47 49 . . . . Average Corruption 20 | . . . 1 3 3 3 . . . . . 9 1 28 47 47 47 47 48 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 343 | . . . 11 23 12 21 . . . . . 25 . 26 80 36 50 9 50 . . . . Message Errors 87 | . . . 4 8 5 8 . . . . . 9 . 5 19 6 10 1 12 . . . . Matter Fused 76 | . . . 3 8 3 4 . . . . . 4 . 8 15 8 8 2 13 . . . . Heat Flow Errors 39 | . . . 1 4 . 3 . . . . . 2 . 1 11 7 3 4 3 . . . . Energy Discharges 36 | . . . 1 3 1 . . . . . . 5 . 4 6 2 6 2 6 . . . . Data Loss (minor) 43 | . . . . . 3 4 . . . . . 3 . 2 9 8 11 . 3 . . . . Data Loss (major) 14 | . . . . . . . . . . . . 2 . 1 5 1 3 . 2 . . . . Misfires 8 | . . . . . . . . . . . . . . 2 1 1 2 . 2 . . . . Alerts 4 | . . . . . . . . . . . . . . . 1 . 1 . 2 . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Weapon Failures 35 | . . . 2 . . 2 . . . . . . . 3 12 3 6 . 7 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 417 | . . . . 36 . . 97 32 . 18 . 3 16 . . . . . 29 74 . 76 36 Projectiles 210 | . . . . . . . 57 32 . . . . 10 . . . . . 29 17 . 29 36 Explosions 204 | . . . . 36 . . 40 . . 18 . . 6 . . . . . . 57 . 47 . Melee 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Knockbacks 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . Impact 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . . . 4 . . . . . . . . . . . 44 . . 22 29 Shots 5 | . . . . . . . 1 . . . . . . . . . . . 2 . . 1 1 Rammed 29 | 1 1 2 12 1 . 3 3 1 . . . 1 . . . . . . . 4 . . . Targets Rammed 30 | 1 1 2 13 1 . 3 3 1 . . . 1 . . . . . . . 4 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 401 | . 227 64 303 257 . 296 401 123 . 27 . 162 104 45 215 210 215 153 307 78 333 312 268 Average Temperature 81 | . 100 30 39 95 . 135 106 37 . 18 . 75 42 21 57 86 36 92 81 26 179 124 97 Received Heat Transfer 2516 | . 456 201 186 20 . 81 351 . . 54 . 48 9 . 174 12 129 . . 9 135 237 414 Effects 5 | . . . . . . . . . . . . . . . . . . . 1 . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Siege Activations 13 | . . . . . . . . . . . . . . . 1 . 5 . 1 . 1 4 1 Total Turns 349 | . . . . . . . . . . . . . . . 50 . 121 . 11 . 13 89 65 Longest Duration 68 | . . . . . . . . . . . . . . . 50 . 68 . 11 . 13 42 65 Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Robots Melted 15 | . . . . . . 1 3 4 . . . 1 1 1 1 . 1 . . . . 1 1 Combat Hostiles 12 | . . . . . . 1 2 3 . . . 1 . 1 1 . 1 . . . . 1 1 Parts Melted 96 | . 3 . 5 . . 1 16 9 . 1 . 2 7 3 18 . 5 . 1 7 4 7 7 Heat Transferred 33462 | . 1443 . 2775 679 . 1554 5121 1369 . 74 . 259 1088 3325 3827 175 1711 . 1375 2237 1258 1825 3367 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Peak Influence 575 | . 212 180 407 168 . 130 385 187 . . . . 206 30 455 . . . . 575 . . . Initial 175 | . . 39 . 153 . . . 175 . . . . 59 30 . . . . . . . . . Average 124 | . 74 44 191 65 . 31 201 84 . . . . 58 24 176 . . . . 202 . . . Maximum Alert Level 2 | . 1 . 2 . . . 1 . . . . . 1 . 2 . . . . 2 . . . Low Security (%) 75 | 100 95 100 46 100 . 100 45 100 . . . . 98 100 55 . . . . 62 . . . Level 1 19 | . 4 . 52 . . . 54 . . . . . 1 . 29 . . . . . . . . Level 2 4 | . . . . . . . . . . . . . . . 14 . . . . 37 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . 6 . . . 1 4 . . . . 5 . 7 . . . . 1 . 1 . Investigation 8 | . 2 . 2 . . . . 2 . . . . . . 2 . . . . . . . . Extermination 9 | . . . . . . . . 2 . . . . 4 . 2 . . . . 1 . . . Reinforcement 6 | . . . 4 . . . 1 . . . . . 1 . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Distress Signals 7 | . . . 2 . . . 1 1 . . . . . . 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 329 | . 20 9 36 7 . 8 35 17 1 8 . 7 13 9 19 3 9 . 10 11 7 24 76 Peak Tracking Total 24 | . 4 5 5 3 . 3 6 5 3 5 . 4 4 3 5 4 4 . 4 3 6 8 24 Tactical Retreats 22 | . 1 . 8 . . 1 . 1 . . . . 1 3 1 . 1 . . . . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Traps Triggered 9 | . 2 . 3 . . . . . . . . . 2 . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . . . 1 . . . . . 17 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Machines Disabled 36 | . 1 2 . 1 . . 6 . . . . . 5 . 6 . . . . 15 . . . Max in Single Turn 11 | . 1 1 . 1 . . 2 . . . . . 1 . 1 . . . . 11 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Machines Accessed 47 | . 7 . 9 . 1 . 6 7 1 1 . 1 1 . 4 . . 4 . . . . 5 Terminals 23 | . 5 . 7 . . . 4 6 . . . 1 . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Repair Stations 6 | . 1 . 2 . . . 2 . . . . . . . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . Total Hacks 143 | . 17 . 28 . 4 . 17 19 1 1 . 1 2 . 8 . . 26 . . . . 19 Successful 110 | . 11 . 19 . 4 . 14 8 1 1 . 1 . . 6 . . 26 . . . . 19 Failed 33 | . 6 . 9 . . . 3 11 . . . . 2 . 2 . . . . . . . . Catastrophic 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 10 . 19 . . . 10 14 . . . . 5 . 15 . . . . 9 . . 1 Terminals 69 | . 14 . 24 . . . 13 17 . . . 1 . . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . Repair Stations 12 | . 2 . 4 . . . 4 . . . . . . . 2 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . Terminal Hacks 73 | . 4 . 8 . 4 . 6 3 1 1 . 1 . . . . . 26 . . . . 19 Record 35 | . . . . . 4 . . . . . . 1 . . . . . 11 . . . . 19 Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Open Door 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Alert Level 6 | . 1 . 2 . . . 2 1 . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 2 . 3 . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . 2 . 4 . . . 4 . . . . . . . 2 . . . . . . . . Scan Component 6 | . 1 . 2 . . . 2 . . . . . . . 1 . . . . . . . . Repair 6 | . 1 . 2 . . . 2 . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 5 . 7 . . . 4 5 . . . . . . 1 . . . . . . . . Terminals 19 | . 4 . 7 . . . 4 4 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 18 | . 4 . 7 . . . 4 3 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 8 . . . 5 6 . . . . 1 . 1 . . . . . . . . Full Trace Events 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . . 1 . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 2 . . . 2 . . . . . . . 1 . . . . . . . . Time 258 | . 26 . 70 . . . 76 . . . . . . . 86 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hacks Applied 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 parse_system 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . 2 4 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Total Allies 29 | . . 3 . . . . . 1 . . 4 . 6 1 2 . . . 1 5 . 2 4 Largest Group 6 | . . 3 . . . . . 1 . . 4 4 6 1 2 1 . . 1 3 3 2 4 Highest-Rated Group 414 | . . 40 . . . . . 10 . . 157 157 414 31 170 85 . . 95 210 210 140 187 Highest-Rated Ally 95 | . . 16 . . . . . 10 . . 40 40 70 31 85 85 . . 95 88 70 70 49 Zionite Dispatches 5 | . . . . . . . . . . . . . 2 . 1 . . . . 2 . . . Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . Light 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 281 | . . 13 . . . . . . . . . 27 100 35 13 1 . . 15 29 23 11 14 Total Damage 6899 | . . 126 . . . . . . . . . 1105 1723 529 1101 33 . . 355 909 455 255 308 Kills 46 | . . 6 . . . . . . . . . 10 10 2 5 . . . 1 7 2 1 2 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . . 1 3 1 . . . 1 . . 1 . 1 3 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Turns Passed 27933 | 101 1200 1014 2251 1160 974 1146 2778 1525 831 1088 2612 1269 1652 496 1252 561 836 150 801 1455 869 784 1128 Spaces Moved 12185 | 54 587 559 1163 697 452 432 950 516 314 407 997 460 560 151 594 340 339 91 397 739 502 389 495 Core 54 | 24 . . . . . . . . . . . . . . . . . . . . . . 30 Treads 12131 | 30 587 559 1163 697 452 432 950 516 314 407 997 460 560 151 594 340 339 91 397 739 502 389 465 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 245 245 245 253 253 261 261 265 160 160 160 160 160 160 160 160 160 50 Average Speed 197 | 166 160 160 149 145 215 245 245 246 253 259 261 261 265 218 160 160 160 160 160 165 160 162 173 Slowest Speed 266 | 250 260 160 160 145 245 245 253 253 253 261 261 266 265 265 160 160 160 160 160 260 160 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 91 97 95 93 84 97 70 14 49 57 88 75 19 77 19 59 50 69 62 17 67 70 55 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 10 | . 1 . . 1 1 . . . . . 3 . . . . 1 . 1 . . 1 . 1 Known Exits Taken 15 | . . . 1 . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . 2 . 1 . . 6 3 5 2 . . . 1 . . . . 3 3 . Spaces Dug 51 | . . . . . . . . 2 13 4 . . 3 . 5 . . . 8 13 3 . . Terrain Destroyed 366 | . . 6 . 19 . . 27 6 13 19 . 3 24 . 6 17 6 . 43 61 8 73 35 Melee 10 | . . . . . . . . 2 . . . . 3 . 5 . . . . . . . . Projectile 63 | . . . . . . . . 4 5 . . 3 4 . 1 . 6 . 1 22 8 2 7 AOE 293 | . . 6 . 19 . . 27 . 8 19 . . 17 . . 17 . . 42 39 . 71 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Total 14914 | 62 735 631 1528 821 453 469 1245 697 339 429 1009 520 690 259 814 348 597 96 530 910 545 502 685 Wait 1548 | . 43 33 217 108 . 10 123 125 12 5 4 41 68 41 145 1 233 . 111 81 15 48 84 Move 12164 | 54 586 558 1162 696 451 431 949 515 313 406 996 459 560 150 593 339 338 90 396 738 501 388 495 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 142 | 2 19 4 18 1 . 3 37 4 2 2 4 5 7 6 6 . . . . 12 2 2 6 Fast Attach 62 | 6 5 . 7 . . . 5 4 . 1 . 2 6 5 2 . . 3 . 2 3 3 8 Attach 36 | . 1 1 2 . . 1 8 4 1 . . 1 3 1 1 . 1 . 1 4 1 2 3 Detach 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Swap 151 | . 11 3 12 3 1 . 19 7 2 4 1 1 15 3 12 2 7 . 4 15 4 14 11 Drop 169 | . 11 4 30 1 1 . 29 4 2 2 4 6 12 15 11 . . 3 . 9 3 3 19 Fire 598 | . 58 26 67 11 . 21 72 30 7 9 . 4 16 38 39 6 18 . 18 44 16 41 57 Melee 11 | . . . . . . . . 3 . . . . 3 . 5 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 29 | . 1 2 13 1 . 3 3 1 . . . 1 . . . . . . . 4 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 15) 549 | -10/Materials | Repaired Lgt. Treads 714 | -10/Materials | Discovered new exit (range 13) 940 | -10/Materials | Discovered new exit (range 11) 1014 | -10/Materials | Core integrity fell below 50% 1054 | -10/Materials | Discovered new exit (range 8) 1302 | -10/Materials | Entered Mines 1318 | -10/Mines | Met a Derelict bent on vengeance 1405 | -10/Mines | Discovered new exit (range 6) 1405 | -10/Mines | Discovered new exit (range 7) 1617 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1660 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1702 | -10/Mines | Learned Materials terminal intel 2316 | -10/Mines | Entered Materials 2316 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2317 | -9/Materials | Loaded intel: 12 terminal locations 2614 | -9/Materials | Build established: Tank 2909 | -9/Materials | Discovered new exit (range 16) 3095 | -9/Materials | Discovered new exit (range 16) 3323 | -9/Materials | Identified exit to Mines 3453 | -9/Materials | Discovered new exit (range 5) 3526 | -9/Materials | Repaired Imp. Heat Sink 3800 | -9/Materials | Repaired Med. Armor Plating 4462 | -9/Materials | Discovered new exit (range 11) 4567 | -9/Materials | Entered Mines 4613 | -9/Mines | Assembled infested the area 4618 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4894 | -9/Mines | Learned location of Storage (-7) 5310 | -9/Mines | Learned location of 1 exit from Materials 5318 | -9/Mines | Discovered new exit (range 4) 5413 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5719 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5721 | -9/Mines | Discovered new exit (range 5) 5727 | -9/Mines | Entered Exiles 5746 | -9/Exiles | Discovered new exit (range 15) 5787 | -9/Exiles | Met EX-HEX 5954 | -9/Exiles | Met EX-DEC 5995 | -9/Exiles | Learned location of Zion (-7) 6049 | -9/Exiles | Met EX-BIN 6334 | -9/Exiles | Visited The Gauntlet 6681 | -9/Exiles | Discovered new exit (range 10) 6701 | -9/Exiles | Entered Mines 6937 | -8/Mines | Discovered new exit (range 15) 7677 | -8/Mines | Discovered new exit (range 14) 7847 | -8/Mines | Entered Materials 7847 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7848 | -8/Materials | Identified exit to Factory 8425 | -8/Materials | Repaired Adv. Treads 9398 | -8/Materials | Discovered exit to Factory (range 5) 9840 | -8/Materials | Repaired Adv. Treads 10625 | -8/Materials | Entered Factory 10625 | -7/Factory | Evolved 2 slots: Utility x2 11106 | -7/Factory | Identified exit to Storage 11106 | -7/Factory | Identified exit to Lower Caves 11216 | -7/Factory | Build established: Scavenger-Mutant 11560 | -7/Factory | Build established: Scavenger-Skirmisher 12150 | -7/Factory | Entered Lower Caves 12505 | -7/Lower Caves | Build established: Mutant 12843 | -7/Lower Caves | Build established: Skirmisher 12943 | -7/Lower Caves | Discovered new exit (range 7) 12971 | -7/Lower Caves | Identified exit to Lower Caves 12981 | -7/Lower Caves | Entered another Lower Caves area 13107 | -7/Lower Caves | Encountered a Warlord checkpoint 13174 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13263 | -7/Lower Caves | Spotted B-75 Beast 13500 | -7/Lower Caves | Build established: Scavenger-Skirmisher 13982 | -7/Lower Caves | Learned location of 2 exits from Factory 13992 | -7/Lower Caves | Discovered new exit (range 2) 13995 | -7/Lower Caves | Identified exit to Zion 14069 | -7/Lower Caves | Entered Zion 14537 | -7/Zion | Discovered new exit (range 11) 14761 | -7/Zion | Given the Hacking Drone Bay 14763 | -7/Zion | Found Prototype Device 15135 | -7/Zion | Found CR-A16's Pointy Stick 15191 | -7/Zion | Learned location of Data Miner (-6) 15304 | -7/Zion | Found GAL Module 15360 | -7/Zion | Learned Factory stockpile data 15378 | -7/Zion | Learned 4 Factory zone layouts 16160 | -7/Zion | Imprinted 16162 | -7/Zion | Declared Zion's savior 16669 | -7/Zion | Identified exit to Proximity Caves 16681 | -7/Zion | Entered Proximity Caves 16681 | -6/Proximity Caves | Accompanied by 4 allies 16700 | -6/Proximity Caves | Learned Factory stockpile data 17501 | -6/Proximity Caves | Discovered new exit (range 10) 17522 | -6/Proximity Caves | Identified exit to Factory 17950 | -6/Proximity Caves | Entered Factory 17950 | -6/Factory | Accompanied by 2 allies 17950 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17951 | -6/Factory | Identified exit to Factory 17952 | -6/Factory | Identified exit to Lower Caves 18498 | -6/Factory | Zion Light squad teleported in 19268 | -6/Factory | Zion Light squad teleported in 19422 | -6/Factory | Terminal network hard line cut 19602 | -6/Factory | Sucked down chute 19602 | -6/Factory | Entered Waste 19603 | -6/Waste | Met a frightened Derelict 19617 | -6/Waste | EMP discharged 19617 | -6/Waste | System corruption reached 10% 19703 | -6/Waste | Spotted C-40 Crusher 19706 | -6/Waste | Allies destroyed C-40 Crusher 19717 | -6/Waste | EMP discharged 19722 | -6/Waste | Spotted C-40 Crusher 19738 | -6/Waste | Spotted C-40 Crusher 19787 | -6/Waste | Destroyed C-40 Crusher 19817 | -6/Waste | EMP discharged 19817 | -6/Waste | System corruption reached 30% 19878 | -6/Waste | Spotted C-40 Crusher 19886 | -6/Waste | Spotted C-40 Crusher 19902 | -6/Waste | Destroyed C-40 Crusher 19917 | -6/Waste | EMP discharged 19955 | -6/Waste | Destroyed C-40 Crusher 20017 | -6/Waste | EMP discharged 20034 | -6/Waste | Destroyed C-40 Crusher 20058 | -6/Waste | Discovered new exit (range 16) 20081 | -6/Waste | Identified exit to Factory 20098 | -6/Waste | Entered Factory 20197 | -6/Factory | Repaired Broken Lrn. Terrain Scanner? 20797 | -6/Factory | Garrison activated, responded to threat 20928 | -6/Factory | Retrieved Zion intel report: Guard Positions 21018 | -6/Factory | Retrieved Zion intel report: Active Garrisons 21019 | -6/Factory | Zion Heavy squad teleported in 21182 | -6/Factory | Discovered exit to Factory (range 9) 21217 | -6/Factory | Found Prototype Processor 21254 | -6/Factory | Discovered exit to Lower Caves (range 14) 21310 | -6/Factory | Identified Hacking Drone Bay 21310 | -6/Factory | Identified Exp. Targeting Computer 21328 | -6/Factory | Terminal network hard line cut 21350 | -6/Factory | Entered Lower Caves 21350 | -6/Lower Caves | Accompanied by 1 ally 21420 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21782 | -6/Lower Caves | Discovered new exit (range 12) 21792 | -6/Lower Caves | Encountered a Warlord checkpoint 21910 | -6/Lower Caves | Identified exit to Lower Caves 21911 | -6/Lower Caves | Entered another Lower Caves area 21976 | -6/Lower Caves | Discovered exit to Factory (range 13) 22538 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 22734 | -6/Lower Caves | Discovered new exit (range 9) 22745 | -6/Lower Caves | Identified exit to Data Miner 22747 | -6/Lower Caves | Entered Data Miner 22749 | -6/Data Miner | Discovered new exit (range 6) 22779 | -6/Data Miner | Met Data Miner 22813 | -6/Data Miner | Learned location of Section 7 (-3) 22813 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22835 | -6/Data Miner | Received God Mode back door access code from Data Miner 22896 | -6/Data Miner | Identified exit to Proximity Caves 22897 | -6/Data Miner | Entered Proximity Caves 23007 | -5/Proximity Caves | Escorted by Enhanced Grunt 23093 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23371 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 23627 | -5/Proximity Caves | Discovered exit to Factory (range 9) 23698 | -5/Proximity Caves | Entered Factory 23698 | -5/Factory | Accompanied by 1 ally 23698 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23946 | -5/Factory | Discovered new exit (range 6) 23954 | -5/Factory | Identified exit to Upper Caves 24533 | -5/Factory | Retrieved Zion intel report: Branch Access 24534 | -5/Factory | Zion Heavy squad teleported in 24644 | -5/Factory | Found Prototype Protection 24645 | -5/Factory | Identified Zio. Weapon Casing 24931 | -5/Factory | Zion Light squad teleported in 25114 | -5/Factory | Terminal network hard line cut 25153 | -5/Factory | Entered Upper Caves 25153 | -5/Upper Caves | Accompanied by 3 allies 25231 | -5/Upper Caves | Learned location of Armory (-4) 25745 | -5/Upper Caves | Found Zio. Weapon Casing 25894 | -5/Upper Caves | Encountered a Warlord checkpoint 26004 | -5/Upper Caves | Discovered new exit (range 7) 26015 | -5/Upper Caves | Identified exit to Upper Caves 26022 | -5/Upper Caves | Entered another Upper Caves area 26022 | -5/Upper Caves | Accompanied by 2 allies 26050 | -5/Upper Caves | Learned 4 Factory zone layouts 26178 | -5/Upper Caves | Learned 4 Factory zone layouts 26186 | -5/Upper Caves | Learned Factory terminal intel 26336 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 26393 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 26445 | -5/Upper Caves | Destroyed 11 combat bots 26448 | -5/Upper Caves | Found Zio. Weapon Casing 26797 | -5/Upper Caves | Discovered new exit (range 5) 26805 | -5/Upper Caves | Identified exit to Warlord 26806 | -5/Upper Caves | Entered Warlord 27209 | -5/Warlord | Rebuked by Warlord 27216 | -5/Warlord | Learned Research security intel 27216 | -5/Warlord | Learned Testing security intel 27216 | -5/Warlord | Learned Factory recycling unit intel 27216 | -5/Warlord | Learned Armory terminal intel 27216 | -5/Warlord | Learned 4 Armory zone layouts 27216 | -5/Warlord | Learned 4 Armory zone layouts 27216 | -5/Warlord | Learned 4 Access zone layouts 27216 | -5/Warlord | Learned Research trap positions 27234 | -5/Warlord | Warlord's base attacked by MAIN.C 27241 | -5/Warlord | Opened Warlord's prototype stash 27250 | -5/Warlord | Found Prototype Reactor 27255 | -5/Warlord | Found Prototype Device 27255 | -5/Warlord | Identified Exp. Phase Shifter 27275 | -5/Warlord | Found Prototype Processor 27380 | -5/Warlord | Build established: Scavenger-Mutant 27584 | -5/Warlord | Warlord forces counterattacked 27665 | -5/Warlord | Spotted Executioner 27676 | -5/Warlord | Destroyed Executioner 27732 | -5/Warlord | Spotted Striker 27779 | -5/Warlord | Destroyed Striker 27805 | -5/Warlord | Spotted Striker 27826 | -5/Warlord | Destroyed Striker 27867 | -5/Warlord | Lost 5 parts (2n3u) 27902 | -5/Warlord | Spotted Striker 27902 | -5/Warlord | Spotted Executioner 27909 | -5/Warlord | Warlord base infiltrated, sounded retreat 27919 | -5/Warlord | Core integrity fell below 50% 27922 | -5/Warlord | Core integrity fell below 20% 27931 | -5/Warlord | Spotted Striker 27932 | -5/Warlord | Destroyed 11 combat bots 27934 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- Garrisons include a new type of wall based on technology not seen elsewhere in Complex 0b10, a solid barrier indistinguishable from its surroundings except when a registered garrison defender passes into it, at which point it changes its constitution into a sparse energy field. Even in this state, the field is apparently useful as a shield, reducing damage from incoming attacks by 50%. >>Intel "Phase Generator" Phase wall operation is made possible by large dedicated generators, which are themselves hidden behind phase walls. However, because phase walls do not completely block sound, generators can sometimes be traced aurally, and because there are no local backup systems, destroying a generator will permanently open all phase walls. Active phase generators are also capable of jamming hostile sensors to shield garrisoned units from detection. 27932_ Knocked back. 27933_ E-15 Imp destroyed. 27933_ Acquired Cesium-ion Thruster. 27934_ ANNOUNCEMENT: Detected 2 Grunt squads, 1 Swarmer squad, 1 Saboteur squad, with prototype support. 27934_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ####???????????????????# + ]] " %! * ! | | #??????????????????????????# ]! " =!% | | ###????????????????????????# !! # % # [ | | +???????????????????????# # = %% | | ####???????????????????????# ### # | | ???????????????????????????# #?# % ### | | ?????????????????????????? + #? = ##?? | | ???????????????????????? ############ #??? | | ????????????????????????#+?????????# ## %% #??? | | ????????????????????????????????????# # #??? | | ???????????????????????????????????### #??? | | ???????????????????????????????????# #??? | | ???????????????????????????????????#% #??? | | ??????????????????????????????????## !|!%*%###??? | | ?????????????????????????????????##" !!]!!% # #### | | ?????????????????????????????????# "*[!![%%%=[ | | ?????????????????????????????????##" !|# %%%= | | ?????????????????????????????????# " [#]=% | | ?????????????????????????????????# # # | | ?????????????????????????????????### # | | ???????????????????????????######### ##### ##### | | ???????????????????????????# # ## ### % #??? | | ????????????????????######## K h #??? | | ????????????????????#"""""## E #??? | | ????????????????????#"""X"e/s #### ##### #??? | | ????????????????????#""%K@%######??###????? ##??? | | ????????????????????#"""X" #???????????????? #???? | | ????????????????????#"""""##?????????????????#???? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 1200 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Exp. Targeting Computer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombLinearShockpuncher Manual? 0 Play Time 02:37:26 Cumulative 1272.3 hours Start 2021.06.15 @ 16:23:52 End 2021.06.15 @ 19:06:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 431 Rogue 431 Adventurer 0 Explorer 0 Win Type - Total 92 Types 20/12/37/5/1/2/13/1/1 Lore% 97 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d17a2a63-58c8-4221-a5f5-0eae179f9bcb