Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 01:30:22

Player: Gabe+Kate4EVR

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (76)      380
Value Destroyed (2065)     2065
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (666)                666
              TOTAL SCORE: 5271

 Bonus
-------
High Alert Combat Kills    89
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -123

 Cogmind 
---------
Core Integrity             0/550
Matter                     76/300
Energy                     95/100
System Corruption          8%
Temperature                Cool (18)
Movement                   Hovering (240) Ox3
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (6) ---
   Improved Hover Unit
>           --- UTILITY (2) ------
   Improved Heat Sink
      Large Storage Unit
>           --- WEAPON (2) -------
            Hammer
>           --- INVENTORY (15) ---
            Aluminum Leg
            Carbon-fiber Leg
   Improved Heat Sink
      Large Storage Unit
    Compact Matter Pod (150)
            Weight Redist. System
            Field Recycling Unit (0)
   Advanced Beam Rifle
            Gauss Rifle
  Precision Assault Rifle
            Assault Cannon
       Mini Grenade Launcher
            Remote Datajack
            Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Nuclear Core
  Improved Flight Unit
   Compact Matter Pod
           Weapon Shielding
           Field Recycling Unit
  Advanced Beam Rifle
  Advanced Beam Rifle
           Gauss Cannon
      Mini Grenade Launcher
           Plasma Cutter
[Rating: 37]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Launcher Guidance Computer
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   2   2   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             124  | 7   22  27  28  13  27  
  Power                    12   | 1   .   3   4   1   3   
    Engine                 3    | 1   .   1   .   1   .   
    Core                   9    | .   .   2   4   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               53   | 2   6   8   20  9   8   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    22   | 2   6   2   5   5   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   6   
    Flight                 25   | .   .   6   15  4   .   
  Utility                  21   | 1   7   6   1   .   6   
    Device                 9    | .   2   3   1   .   3   
    Storage                6    | 1   1   2   .   .   2   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   1   .   .   .   .   
    Protection             4    | .   3   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   38   | 3   9   10  3   3   10  
    Energy Gun             13   | 1   4   5   1   .   2   
    Energy Cannon          3    | .   2   1   .   .   .   
    Ballistic Gun          13   | 2   3   1   .   1   6   
    Ballistic Cannon       6    | .   .   2   2   2   .   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   .   .   3   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      8    | .   .   .   .   .   8   
Parts Lost                 27   | .   4   1   4   11  7   
  Power                    5    | .   1   .   1   1   2   
  Propulsion               17   | .   1   1   2   8   5   
  Utility                  2    | .   1   .   1   .   .   
  Weapon                   3    | .   1   .   .   2   .   
  Highest Loss Streak      11   | .   2   1   3   11  5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   87  96  89  76  91  
  Engine                   1    | .   5   .   .   2   .   
  Core                     5    | .   .   10  7   1   8   
  Leg                      22   | .   27  27  18  12  28  
  Hover                    2    | .   .   .   .   .   14  
  Flight                   15   | .   .   14  29  28  5   
  Device                   6    | .   .   9   5   9   3   
  Storage                  10   | .   14  11  9   9   9   
  Protection               2    | .   7   1   .   .   .   
  Energy Gun               7    | .   6   16  4   1   1   
  Ballistic Gun            6    | .   20  .   .   2   13  
  Ballistic Cannon         4    | .   .   1   13  9   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 13  28  39  32  26  35  
  Greatest Support         90   | 20  20  40  90  49  49  
  Greatest Overweight (x)  6    | .   2   6   2   5   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  10  10  15  
  Average Capacity         11   | 7   12  13  10  10  12  
  Most Carried             15   | 2   15  15  10  10  15  
  Average Carried          10   | 1   9   13  9   7   12  
  Final Capacity           15   | 8   15  10  10  10  15  
  Final Carried            15   | 2   15  10  10  10  14  

 Class Distribution 
--------------------
 47% | Mutant
 40% | Scavenger-Mutant
  8% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           2449 | 211 381 595 301 507 454 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2755 | .   485 838 409 287 736 
  Parts                    149  | .   28  37  24  10  50  
Haulers Intercepted        6    | .   .   2   1   .   3   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       11   | .   .   11  .   .   .   
  Retrieved Matter         67   | .   .   67  .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  59   | .   11  14  11  9   14  
  Guns                     44   | .   11  14  4   1   14  
  Cannons                  15   | .   .   .   7   8   .   
Classes Destroyed          13   | .   5   3   1   2   2   
  Worker                   2    | .   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   6    | .   .   2   1   .   3   
  Recycler                 4    | .   1   1   1   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  20   | .   3   .   6   2   9   
  Grunt                    27   | .   8   9   4   3   3   
  Duelist                  3    | .   .   1   .   1   1   
  Sentry                   7    | .   .   4   1   .   2   
  Specialist               2    | .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   4   4   6   3   7   
  Combat Bots Only         6    | .   4   3   6   3   6   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        416  | .    65   80   79   85   107  
  Missed                   111  | .    12   27   15   18   39   
Damage Taken               4155 | .    620  720  809  948  1058 
  Core                     925  | .    139  223  126  233  204  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  14   | .    .    14   .    .    .    
Core Remaining (%)         62   | 100  44   44   .    .    .    
Volleys Fired              221  | .    52   52   26   34   57   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  122  | .    85   122  109  109  83   
Shots Fired                405  | .    102  90   52   47   114  
  Gun                      317  | .    102  81   17   4    113  
  Cannon                   88   | .    .    9    35   43   1    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  270  | .    87   4    35   43   101  
  Thermal                  130  | .    15   81   17   4    13   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          5    | .    .    5    .    .    .    
  Robot Hit Streak         12   | .    10   7    12   7    10   
  Robot Miss Streak        5    | .    3    4    4    4    5    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        4    | .    2    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           266  | .    66   57   33   32   78   
  Core Hits                114  | .    35   20   15   13   31   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         15   | .    1    3    7    4    .    
    Burn                   6    | .    1    3    2    .    .    
    Blast                  9    | .    .    .    5    4    .    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5291 | .    761  1192 831  821  1686 
  Guns                     3680 | .    761  1100 240  20   1559 
  Cannons                  1484 | .    .    92   591  801  .    
  Explosions               67   | .    .    .    .    .    67   
  Melee                    60   | .    .    .    .    .    60   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3495 | .    612  17   591  801  1474 
  Thermal                  1594 | .    149  1100 240  20   85   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          142  | .    .    75   .    .    67   
  Impact                   60   | .    .    .    .    .    60   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    
  Average Corruption       8    | .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    17   
    Message Errors         5    | .    .    .    .    .    5    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    10   6    .    
  Projectiles              16   | .    .    .    10   6    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 13   | .    .    1    8    4    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    1    7    4    .    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      127  | .    .    .    .    .    127  
  Shots                    4    | .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        678  | .    147  678  332  352  230  
  Average Temperature      122  | .    35   165  121  147  60   
  Received Heat Transfer   1719 | .    273  312  342  342  450  
  Effects                  24   | .    .    21   1    2    .    
    Shutdowns              5    | .    .    3    1    1    .    
    Energy Bleed           2    | .    .    1    .    1    .    
    Interference           2    | .    .    2    .    .    .    
    Matter Decay           4    | .    .    4    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    
    Damage (minor)         2    | .    .    2    .    .    .    
    Damage (major)         8    | .    .    8    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    1    6    .    .    .    
  Heat Transferred         3503 | .    432  2257 592  37   185  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             691  | .   265 212 411 407 691 
  Initial                  267  | .   .   46  85  267 189 
  Average                  227  | .   118 111 208 351 439 
Maximum Alert Level        2    | .   1   1   2   2   2   
  Low Security (%)         50   | 100 88  86  51  .   6   
  Level 1                  36   | .   11  13  46  90  27  
  Level 2                  12   | .   .   .   1   9   65  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   3   3   4   .   2   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   2   3   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           4    | .   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              102  | .   24  24  15  8   31  
  Peak Tracking Total      8    | .   6   5   8   5   6   
  Tactical Retreats        3    | .   1   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            8    | .   2   .   .   4   2   
  Indirectly               1    | .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          10   | .   .   2   2   .   6   
  Max in Single Turn       2    | .   .   1   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          13   | .   4   5   1   2   1   
  Terminals                10   | .   3   4   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                32   | .   14  11  1   4   2   
  Successful               14   | .   4   6   1   2   1   
  Failed                   17   | .   10  4   .   2   1   
    Catastrophic           3    | .   2   .   .   1   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   19   | .   11  6   .   .   2   
  Terminals                26   | .   11  9   .   4   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             7    | .   .   4   .   2   1   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
  Security Stations        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   4   4   .   2   .   
  Full Trace Events        4    | .   3   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               5    | .   1   .   .   4   .   
  Largest Group            4    | .   1   1   .   4   1   
  Highest-Rated Group      46   | .   10  10  .   46  18  
  Highest-Rated Ally       18   | .   10  10  .   18  18  
Total Orders               1    | .   .   1   .   .   .   
  STAY                     1    | .   .   1   .   .   .   
Ally Attacks               11   | .   .   .   .   9   2   
  Total Damage             183  | .   .   .   .   183 .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               3623 | 69   748  1031 345  886  544  
Spaces Moved               2161 | 50   324  695  241  518  333  
  Core                     4    | 3    .    .    .    1    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1323 | 47   324  398  66   290  198  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    135  | .    .    .    .    .    135  
  Flight                   699  | .    .    297  175  227  .    
  Fastest Speed            24   | 50   120  31   24   24   40   
  Average Speed            110  | 115  160  111  75   107  89   
  Slowest Speed            480  | 120  260  480  200  300  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            7    | .    .    3    4    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    47   37   13   45   28   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          19   | .    .    .    12   1    6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               15   | .    .    .    12   1    2    
  AOE                      4    | .    .    .    .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      2997 | 58  457 866 351 793 472 
  Wait                     211  | .   35  52  29  74  21  
  Move                     2142 | 49  323 688 233 516 333 
  Hop                      6    | .   .   3   3   .   .   
  Pick Up                  44   | 1   13  15  6   4   5   
  Fast Attach              77   | 7   10  13  19  8   20  
  Attach                   19   | .   4   6   3   4   2   
  Detach                   13   | 1   3   3   2   .   4   
  Swap                     28   | .   8   8   6   1   5   
  Drop                     82   | .   8   26  24  1   23  
  Fire                     221  | .   52  52  26  34  57  
  Melee                    2    | .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            72   | .   .   .   .   72  .   
  Rewire                   79   | .   .   .   .   79  .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 8)
  313 | -10/Materials | Build established: Mutant
  471 | -10/Materials | Core integrity fell below 50%
  706 | -10/Materials | Discovered new exit (range 16)
  723 | -10/Materials | Build established: Scavenger-Mutant
  818 | -10/Materials | Entered another Materials area
  818 | -9/Materials  | Accompanied by 1 ally
  818 | -9/Materials  | Evolved 2 slots: Propulsion x2
  898 | -9/Materials  | Central database locked down
 1622 | -9/Materials  | Discovered new exit (range 5)
 1668 | -9/Materials  | Core integrity fell below 50%
 1849 | -9/Materials  | Entered another Materials area
 1849 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1958 | -8/Materials  | Build established: Mutant
 1984 | -8/Materials  | Garrison activated, responded to threat
 2058 | -8/Materials  | Lost 3 parts (1p1n1u)
 2193 | -8/Materials  | Identified exit to Garrison
 2194 | -8/Materials  | Entered Garrison
 2412 | -8/Garrison   | Core integrity fell below 50%
 2459 | -8/Garrison   | Lost 11 parts (1p8n2w)
 2603 | -8/Garrison   | Learned Materials security intel
 2858 | -8/Garrison   | Triggered checkpoint
 2895 | -8/Garrison   | Lost 3 allies
 2990 | -8/Garrison   | Triggered checkpoint
 3028 | -8/Garrison   | Installed Relay Interface Framework
 3042 | -8/Garrison   | Discovered new exit (range 14)
 3080 | -8/Garrison   | Entered Materials
 3080 | -8/Materials  | Accompanied by 1 ally
 3406 | -8/Materials  | Core integrity fell below 20%
 3624 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03570_ Dropped Prc. Assault Rifle.
03571_ Imp. Hover Unit destroyed.
03571_ Triggered Blade Trap.
03571_ Massive razor-sharp blades shoot up from within the floor.
03571_ Lgt. Nuclear Core severed.
03573_ FBR80YW,GG5H#CPKIIF7S
03574_ Acquired Lgt. Nuclear Core.
03576_ U-05 Engineer lays Concrete.
03578_ K-01 Serf collects debris.
03580_ G-47 Trooper destroyed.
03581_ R-06 Scavenger collects Aluminum Leg.
03582_ Imp. Hover Unit destroyed.
03583_ K-01 Serf collects debris. <x2>
03588_ System corrupted: Energy discharge (-57).
03588_ K-01 Serf collects debris.
03602_ Imp. Hover Unit destroyed.
03608_ Integration Channel disabled.
03618_ System corrupted: Imp. Heat Sink rejected.
03619_ Acquired Imp. Heat Sink.
03621_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                65
Launcher Accuracy          20
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearRecoilMegatreads
  Manual?         0
Play Time         00:29:51
  Cumulative      122.3 hours
  Start           2024.04.25 @ 01:00:37
  End             2024.04.25 @ 01:30:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          251
  Rogue           251
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          53
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 915f3e9d-6057-4339-ab0f-6d443dcaec77