Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.25 @ 13:24:50

Player: Shin

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (464)      464
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1034

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     254/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Weight Redist. System
>               --- WEAPON (2) -------
                Shotgun
          Heavy Battle Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
                Huge Storage Unit
  High-capacity Battery (250)
   Experimental Sensor Array
                Signal Interpreter
                Utility Shielding
          Heavy EM Pulse Gun
          Small Laser
                Particle Gun
                Mining Laser
                EMP Trap
                EMP Trap

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Weight Redist. System
>               --- WEAPON -----------
                Shotgun
          Heavy Battle Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Huge Storage Unit
  High-capacity Battery
   Experimental Sensor Array
                Signal Interpreter
                Utility Shielding
          Heavy EM Pulse Gun
          Small Laser
                Particle Gun
                Mining Laser
                EMP Trap
                EMP Trap
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Weight Redist. System
  Storage                  High-capacity Storage Unit
Weapon                     Shotgun
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | .   11  6   
  Power                    2    | .   .   2   
    Engine                 1    | .   .   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               6    | .   4   2   
    Treads                 2    | .   2   .   
    Leg                    2    | .   .   2   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   4   1   
    Device                 3    | .   2   1   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   3   1   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   5   1   
  Power                    .    | .   .   .   
  Propulsion               3    | .   2   1   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      5    | .   5   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   93  98  
  Engine                   11   | .   14  9   
  Core                     2    | .   .   4   
  Treads                   1    | .   3   .   
  Leg                      16   | .   4   26  
  Wheel                    9    | .   20  .   
  Device                   10   | .   6   13  
  Storage                  14   | .   15  14  
  Energy Gun               13   | .   14  13  
  Ballistic Gun            14   | .   13  14  
Naked Turns                .    | .   .   .   
Heaviest Build             94   | 13  94  52  
  Greatest Support         40   | 20  40  26  
  Greatest Overweight (x)  4    | .   4   2   
  Average Overweight (x)   1    | .   2   1   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         20   | 8   22  20  
  Most Carried             14   | 6   12  14  
  Average Carried          9    | 6   8   10  
  Final Capacity           20   | 8   20  20  
  Final Carried            13   | 6   8   13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           504  | 188 218 98  
  Remotely                 .    | .   .   .   
Salvage Created            616  | .   474 142 
  Parts                    22   | .   17  5   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  14   | .   9   5   
  Guns                     13   | .   8   5   
Classes Destroyed          3    | .   2   1   
  Hauler                   2    | .   2   .   
  Grunt                    12   | .   9   3   
  Assembled                2    | .   .   2   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1181 | .    760  421  
  Core                     270  | .    172  98   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              63   | .    46   17   
  Largest                  2    | .    2    2    
  Hottest                  73   | .    73   63   
Shots Fired                119  | .    85   34   
  Gun                      119  | .    85   34   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  63   | .    39   24   
  Thermal                  56   | .    46   10   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | .    6    9    
  Robot Miss Streak        7    | .    6    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           78   | .    55   23   
  Core Hits                33   | .    23   10   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         7    | .    7    .    
    Burn                   6    | .    6    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1168 | .    763  405  
  Guns                     1168 | .    763  405  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  683  | .    367  316  
  Thermal                  485  | .    396  89   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        311  | .    311  147  
  Average Temperature      100  | .    106  72   
  Received Heat Transfer   483  | .    348  135  
  Effects                  3    | .    3    .    
    Energy Bleed           2    | .    2    .    
    Interference           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1804 | .    1604 200  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             192  | .   192 55  
  Initial                  15   | .   .   15  
  Average                  46   | .   60  36  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   19  9   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 4    | .   4   .   
  Reprogrammed             .    | .   .   .   
  Reused                   1    | .   .   1   
Traps Extracted            .    | .   .   .   
  Installed                2    | .   .   2   
  Triggered                1    | .   .   1   
Most Traps Carried         4    | .   .   4   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                28   | .   28  .   
  Successful               20   | .   20  .   
  Failed                   8    | .   8   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                26   | .   26  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             16   | .   16  .   
  Prototype ID Bank        3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Disarm Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Transport Status         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              4    | .   4   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    3    | .   .   3   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1584 | 27  704 853 
Spaces Moved               784  | 23  365 396 
  Core                     .    | .   .   .   
  Treads                   24   | .   18  6   
  Legs                     463  | 23  50  390 
  Wheels                   297  | .   297 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            110  | 120 110 190 
  Average Speed            168  | 120 146 191 
  Slowest Speed            400  | 120 400 320 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       42   | 3   64  59  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          2    | .   .   2   
  Melee                    .    | .   .   .   
  Projectile               2    | .   .   2   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      925  | 22  449 454 
  Wait                     35   | .   15  20  
  Move                     782  | 22  364 396 
  Hop                      .    | .   .   .   
  Pick Up                  19   | .   9   10  
  Fast Attach              1    | .   1   .   
  Attach                   7    | .   5   2   
  Detach                   1    | .   1   .   
  Swap                     9    | .   5   4   
  Drop                     6    | .   3   3   
  Fire                     63   | .   46  17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     2    | .   .   2   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   28 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Discovered new exit (range 16)
  219 | -10/Materials | Discovered new exit (range 10)
  313 | -10/Materials | Identified exit to Mines
  321 | -10/Materials | Build established: Mutant
  589 | -10/Materials | Discovered new exit (range 12)
  674 | -10/Materials | Core integrity fell below 50%
  723 | -10/Materials | Lost 5 parts (2n1u2w)
  732 | -10/Materials | Entered Mines
  737 | -10/Mines     | Core integrity fell below 20%
  738 | -10/Mines     | Met a Derelict bent on vengeance
  852 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  856 | -10/Mines     | Found Prototype Device
  923 | -10/Mines     | Learned Materials non-interactive machine intel
  947 | -10/Mines     | Learned Materials security intel
  973 | -10/Mines     | Discovered new exit (range 9)
 1062 | -10/Mines     | Found a hidden stash of uninstalled traps
 1331 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1380 | -10/Mines     | Learned Materials trap positions
 1479 | -10/Mines     | Assembled infested the area
 1585 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01335_ Acquired Hvy. Battle Rifle.
01380_ Acquired derelict log, extracted data.
Data stored: Materials trap records.
01383_ Searching scrap...
01383_ Found Tractor Beam.
01383_ Found Signal Interpreter.
01383_ Found Hcp. Battery.
01383_ Found 23 Matter.
01387_ Acquired Signal Interpreter.
01392_ Acquired Hcp. Battery.
01479_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01545_ Dropped EMP Trap.
01546_ Installed EMP Trap.
01556_ as-02644 sneak attacks.
01556_ K-01 Serf system corrupted by crushing effect.
01557_ K-01 Serf system terminally corrupted.
01567_ as-02644 destroyed.
01573_ as-75101 destroyed.
01579_ Acquired 13 matter.

 Map 
-----
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|     ??????##    #???????#a#######???????#####??#   |
|      ####### ## #???????#%      #########   ##?#   |
|              ## #???????# #####              ###   |
|              ## ######### ##??##########           |
|      ##### ####            #???????????#           |
|   ???????# #??# ########## #??????????#            |
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| ?????????# #???####??# ##   ##       ##??????##  # |
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| ?????????# ###???????# ## ###         #######????? |
| ?????????#   #???????#    ##                #????? |
| ?????????### #???????#### ##                #????? |
| ???????##### ##?????????# ##        ####### #????? |
| ???????#  %   #?????????# ##       ##?????# #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterTrackerBuckler
  Manual?         0
Play Time         00:20:44
  Cumulative      81.3 hours
  Start           2023.02.25 @ 13:04:26
  End             2023.02.25 @ 13:24:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          55
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d260219-452a-4ce0-8b6f-c431cf102b3d