Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.31 @ 19:39:39

Player: Solar Glass

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (54)      270
Value Destroyed (1476)     1476
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2866

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     292/300
Energy                     265/265
System Corruption          7%
Temperature                Cool (62)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (3) ------
           Sensor Array
           Signal Interpreter
     Light Armor Plating
>          --- WEAPON (3) -------
  Improved EM Shotgun
           Beam Rifle
     Light Cannon (fused)
>          --- INVENTORY (5) ----
           Sensor Array
           Particle Cannon
           Katana

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Visual Processing Unit
           Sensor Array
     Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Beam Rifle
     Light Cannon
>          --- INVENTORY --------
     Light Treads
           Aluminum Leg
           Sensor Array
           Particle Gun
           Katana
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Processor                Visual Processing Unit
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             52   | 5   3   42  2   
  Power                    4    | 1   .   3   .   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   .   11  .   
    Treads                 1    | .   .   1   .   
    Leg                    10   | 2   .   8   .   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   1   .   
    Flight                 1    | .   .   1   .   
  Utility                  17   | .   3   12  2   
    Device                 9    | .   2   6   1   
    Storage                .    | .   .   .   .   
    Processor              3    | .   .   2   1   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   1   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   .   16  .   
    Energy Gun             7    | .   .   7   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          6    | 2   .   4   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 9    | .   .   9   .   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   3   .   
  Utility                  3    | .   .   3   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   93  92  99  
  Engine                   5    | .   14  3   11  
  Core                     4    | .   .   5   .   
  Leg                      18   | .   28  15  22  
  Hover                    1    | .   .   1   .   
  Device                   12   | .   15  12  10  
  Processor                4    | .   .   3   11  
  Protection               13   | .   6   15  11  
  Energy Gun               9    | .   .   8   22  
  Energy Cannon            5    | .   .   7   .   
  Ballistic Gun            9    | .   28  8   .   
  Ballistic Cannon         3    | .   .   2   11  
  Slashing Weapon          3    | .   .   4   .   
Peak Build Rating          18   | 5   7   18  18  
  Average Rating           12   | 4   6   14  17  
  On Entrance              7    | .   5   7   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 5   7   21  20  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  6    | .   .   6   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 2   5   5   5   
  Average Carried          3    | .   3   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 1   5   5   3   

 Class Distribution 
--------------------
 33% | Mutant
 26% | Scavenger-Mutant
 24% | Scavenger-Skirmisher
  9% | Scavenger-Tank
  5% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           1236 | 256  26   884  70   
  Remotely                 .    | .    .    .    .    
Salvage Created            1812 | 31   48   1619 114  
  Parts                    142  | 1    6    127  8    
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  46   | 1   3   39  3   
  Melee                    5    | .   .   5   .   
  Guns                     24   | 1   3   18  2   
  Cannons                  17   | .   .   16  1   
Classes Destroyed          9    | 1   1   6   1   
  Worker                   1    | .   .   1   .   
  Tunneler                 1    | .   .   .   1   
  Recycler                 2    | .   .   2   .   
  Watcher                  4    | .   .   4   .   
  Swarmer                  13   | .   3   10  .   
  Grunt                    25   | 1   .   21  3   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   6    | .   .   6   .   
Best Kill Streak           6    | 1   2   6   2   
  Combat Bots Only         6    | 1   2   6   2   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        265  | 4    8    230  23   
  Missed                   76   | 1    2    68   5    
Damage Taken               1876 | 27   39   1636 174  
  Core                     407  | .    5    356  46   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  18   | .    .    18   .    
  Ignored by Resistances   545  | 9    12   471  53   
  Regen/Repaired (Parts)   121  | .    .    121  .    
Core Remaining (%)         99   | 100  98   .    .    
Volleys Fired              143  | 3    8    123  9    
  Largest                  3    | 2    2    3    2    
  Hottest                  153  | 40   40   153  91   
Shots Fired                256  | 6    16   215  19   
  Gun                      199  | 6    16   167  10   
  Cannon                   57   | .    .    48   9    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  145  | 6    16   114  9    
  Thermal                  76   | .    .    66   10   
  Explosive                .    | .    .    .    .    
  Electromagnetic          35   | .    .    35   .    
  Robot Hit Streak         18   | 6    6    18   9    
  Robot Miss Streak        4    | .    2    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           186  | 6    9    159  12   
  Core Hits                75   | 2    4    62   7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    4    .    
    Burn                   1    | .    .    1    .    
    Blast                  2    | .    .    2    .    
    Corrupt                1    | .    .    1    .    
Melee Attacks              10   | .    .    10   .    
  Impact                   .    | .    .    .    .    
  Slashing                 10   | .    .    10   .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2834 | 48   79   2461 246  
  Guns                     1634 | 48   79   1391 116  
  Cannons                  805  | .    .    699  106  
  Explosions               23   | .    .    23   .    
  Melee                    348  | .    .    348  .    
  Ramming                  24   | .    .    .    24   
  Kinetic                  1072 | 48   79   839  106  
  Thermal                  1059 | .    .    943  116  
  Explosive                .    | .    .    .    .    
  Electromagnetic          331  | .    .    331  .    
  Impact                   .    | .    .    .    .    
  Slashing                 348  | .    .    348  .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    7    7    
  Average Corruption       6    | .    .    6    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  82   | .    .    70   12   
    Message Errors         22   | .    .    19   3    
    Matter Fused           21   | .    .    20   1    
    Heat Flow Errors       11   | .    .    8    3    
    Energy Discharges      10   | .    .    10   .    
    Parts Rejected         1    | .    .    .    1    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      8    | .    .    5    3    
    Data Loss (major)      4    | .    .    4    .    
    Misfires               2    | .    .    1    1    
    Alerts                 1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            45   | .    .    45   .    
  Projectiles              1    | .    .    1    .    
  Explosions               .    | .    .    .    .    
  Melee                    44   | .    .    44   .    
Knockbacks                 2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    .    2    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        521  | 6    .    521  297  
  Average Temperature      151  | 6    .    157  131  
  Received Heat Transfer   909  | 18   .    762  129  
  Effects                  19   | .    .    19   .    
    Shutdowns              2    | .    .    2    .    
    Interference           11   | .    .    11   .    
    Matter Decay           2    | .    .    2    .    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
    Damage (core)          2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    2    2    
  Heat Transferred         2307 | .    .    2011 296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             376  | 20  107 376 56  
  Initial                  1    | .   .   .   1   
  Average                  117  | 8   77  172 37  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         77   | 100 100 62  100 
  Level 1                  22   | .   .   37  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   .   5   .   
  Investigation            5    | .   .   5   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           4    | .   2   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              66   | 1   8   52  5   
  Peak Tracking Total      6    | 1   4   6   3   
  Tactical Retreats        5    | .   1   3   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          17   | .   4   13  .   
  Terminals                11   | .   3   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          3    | .   1   2   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                56   | .   19  37  .   
  Successful               34   | .   13  21  .   
  Failed                   22   | .   6   16  .   
    Catastrophic           7    | .   1   6   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   3   11  .   
  Terminals                36   | .   15  21  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   .   7   .   
  Recycling Units          9    | .   4   5   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             18   | .   9   9   .   
  Record                   1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Repair Station Index     1    | .   .   1   .   
  Recycling Unit Index     1    | .   .   1   .   
  Alert Level              3    | .   1   2   .   
  Dispatch Records         3    | .   2   1   .   
  Surveillance Status      1    | .   .   1   .   
  Transport Status         1    | .   1   .   .   
  Investigation Status     2    | .   1   1   .   
  Recall Investigation     1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   
  Scan Component           3    | .   .   3   .   
  Repair                   3    | .   .   3   .   
Recycling Unit Hacks       5    | .   4   1   .   
  Report Inventory         3    | .   2   1   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
    Patch                  1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   2   9   .   
  Full Trace Events        6    | .   .   6   .   
  Feedback Events          2    | .   .   2   .   
    Corruption             2    | .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     90   | .   .   90  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               4142 | 781  407  2526 428  
Spaces Moved               2130 | 224  312  1276 318  
  Core                     63   | 21   .    42   .    
  Treads                   .    | .    .    .    .    
  Legs                     1977 | 203  312  1144 318  
  Wheels                   .    | .    .    .    .    
  Hover                    90   | .    .    90   .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            142  | 113  120  158  120  
  Slowest Speed            350  | 120  120  350  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       51   | 18   54   73   62   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    .    2    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          7    | .    .    7    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      7    | .    .    7    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  
Total                      2997 | 746  331  1573 347  
  Wait                     605  | 509  1    82   13   
  Move                     2127 | 223  311  1275 318  
  Hop                      .    | .    .    .    .    
  Pick Up                  36   | 6    6    23   1    
  Fast Attach              9    | .    2    6    1    
  Attach                   15   | 5    .    10   .    
  Detach                   1    | .    .    1    .    
  Swap                     28   | .    1    26   1    
  Drop                     21   | .    2    17   2    
  Fire                     143  | 3    8    123  9    
  Melee                    10   | .    .    10   .    
  Ram                      .    | .    .    .    .    
  Kick                     2    | .    .    .    2    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   61 | -11/Scrapyard | Discovered new exit (range 8)
  782 | -11/Scrapyard | Entered Materials
  783 | -10/Materials | Build established: Mutant
  996 | -10/Materials | Discovered new exit (range 7)
 1059 | -10/Materials | Discovered new exit (range 13)
 1189 | -10/Materials | Entered another Materials area
 1189 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1935 | -9/Materials  | Core integrity fell below 50%
 2148 | -9/Materials  | Discovered new exit (range 8)
 2333 | -9/Materials  | Build established: Scavenger-Mutant
 3225 | -9/Materials  | Core integrity fell below 20%
 3323 | -9/Materials  | Discovered new exit (range 18)
 3652 | -9/Materials  | Repaired Particle Gun
 3680 | -9/Materials  | Repaired Sensor Array
 3715 | -9/Materials  | Entered Mines
 3758 | -9/Mines      | Build established: Scavenger-Skirmisher
 3911 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4143 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03927_ K-01 Serf collects debris. <x*>
03987_ Kicked U-05 Engineer.
03988_ K-01 Serf collects debris.
04015_ Extracted 21 matter.
04017_ Searching scrap...
04017_ Found Signal Interpreter.
04017_ Found Lgt. Cannon.
04017_ Found Mni. Grenade Launcher.
04017_ Found 45 Matter.
04021_ Dropped Lgt. Treads.
04022_ Dropped Particle Gun.
04024_ Acquired Signal Interpreter.
04025_ I,MPKIB#7NCFE:VQ2ZM/UF
04025_ Discarded Visual Processing Unit.
04027_ Acquired 10 matter.
04043_ System corrupted: Heat flow error (+121).
04062_ System corrupted: Heat flow error (+206).
04070_ Kicked U-05 Engineer out of the way.
04081_ System corrupted: Component data lost.
04141_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????   #???????#    ##   ?????? |
| ???????????????????????#  #??????#          ?????? |
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| ???????????????????????#  #??##              ????? |
| ???????#??????x????????#  #??#              ?????? |
| ?????? #???????????????#  ####            ???????? |
| ###### #???????????????# @   g      #??????? #???? |
|        ##??????????????#    !%[     ###        ??? |
|         #??????????????#######                 ??? |
|  ###     #??????????###??????##                ??? |
|  #?###         ????#  ##??????# ###            ??? |
|  #????###   #######    #????### #???           ??? |
| %#????????#####        ######   #?????        ???? |
|  ###?????????#                 ##??????      ????? |
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|           ##      """          ######### #???????? |
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|         ##             ###            #??????????? |
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|     #??????#                  #??????????????????? |
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|    ##????????????????????#       ##??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                55
Melee Accuracy             5
Offensive Hacking          10

 Item Schematics 
-----------------
 Particle Gun | -9/Materials | Scanalyzed
 Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              WaveBattlePendant
  Manual?         0
Play Time         00:57:14
  Cumulative      2.2 hours
  Start           2024.10.31 @ 18:38:14
  End             2024.10.31 @ 19:39:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          8%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b966abd-5e2f-4469-93fe-3d110663d967