Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 19:10:58

Player: bradybot

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (1065)     1065
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (967)                967
              TOTAL SCORE: 3787

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      383
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     255/265
System Corruption          0%
Temperature                Cool (14)
Movement                   Walking (189) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
    Improved Aluminum Leg
             Titanium Leg
             VSS Leg
>            --- UTILITY (3) ------
       Large Storage Unit
    Improved Melee Analysis Suite
             Drone Bay (0/2)
>            --- WEAPON (2) -------
             Gauss Cannon
   Makeshift Axe
>            --- INVENTORY (15) ---
       Light Nuclear Core
             Aluminum Leg
    Improved Aluminum Leg
             VSS Leg
             VSS Leg
     Compact Wheel
             Tactical Coordination Suite
             Bomb Drone Bay
             Phasing AFG
             Slug Cannon
             Bore Cannon
             Rocket Launcher
             Katana
             GAL Module

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
    Improved Aluminum Leg
             Titanium Leg
             VSS Leg
>            --- UTILITY ----------
       Large Storage Unit
    Improved Melee Analysis Suite
             Phasing AFG
>            --- WEAPON -----------
       Heavy Battle Rifle
             Katana
>            --- INVENTORY --------
             Ion Engine
       Light Nuclear Core
             Aluminum Leg
    Improved Aluminum Leg
             VSS Leg
             VSS Leg
     Compact Wheel
             Tactical Coordination Suite
             Bomb Drone Bay
             Battle Rifle
             Slug Cannon
             Bore Cannon
             Rocket Launcher
             GAL Module
[Rating: 40]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | 6   14  20  5   4   6   
  Power                    7    | 1   2   1   1   .   2   
    Engine                 5    | 1   1   1   1   .   1   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   4   13  .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    20   | 2   4   13  .   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   3   2   2   2   2   
    Device                 5    | .   1   .   1   1   2   
    Storage                4    | 1   2   1   .   .   .   
    Processor              3    | .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   5   4   2   1   2   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 1   3   2   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               3    | .   1   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 9    | .   1   7   1   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   3   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   4    | .   1   3   .   .   .   
  Highest Loss Streak      4    | .   1   4   1   .   .   
  To Critical Strikes      1    | .   .   1   .   .   .   
Average Slot Usage (%)     99   | .   98  96  99  100 100 
  Engine                   9    | .   6   3   11  11  11  
  Core                     2    | .   7   6   .   .   .   
  Leg                      31   | .   28  30  33  33  33  
  Device                   10   | .   7   11  10  11  11  
  Storage                  12   | .   19  11  11  11  11  
  Processor                9    | .   .   11  11  11  11  
  Ballistic Gun            12   | .   21  12  9   11  9   
  Launcher                 1    | .   2   5   1   .   .   
  Slashing Weapon          8    | .   .   3   11  11  11  
Peak Build Rating          40   | 6   9   19  24  40  40  
  Average Rating           25   | 5   8   13  22  34  34  
  On Entrance              16   | .   6   9   18  24  40  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 11  17  31  37  56  56  
  Greatest Support         42   | 20  20  38  38  42  42  
  Greatest Overweight (x)  1    | .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  
  Average Capacity         12   | 6   8   8   15  15  15  
  Most Carried             15   | 6   8   15  15  15  15  
  Average Carried          12   | 3   7   7   14  14  14  
  Final Capacity           15   | 8   8   15  15  15  15  
  Final Carried            15   | 6   8   15  15  15  15  

 Class Distribution 
--------------------
 58% | Mutant
 31% | Scavenger-Mutant
  9% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1339 | 212 350 239 288 115 135 
  Remotely                 255  | .   .   .   186 69  .   
Salvage Created            1208 | .   426 453 183 .   146 
  Parts                    98   | .   29  50  14  .   5   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   2   16  
  Prevented                9    | .   .   .   .   .   9   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  36   | .   13  13  7   .   3   
  Melee                    8    | .   .   .   5   .   3   
  Guns                     23   | .   13  10  .   .   .   
  AOE                      5    | .   .   3   2   .   .   
Classes Destroyed          10   | .   2   5   2   .   1   
  Builder                  4    | .   .   4   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  13   | .   6   3   4   .   .   
  Grunt                    15   | .   7   5   2   .   1   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   5    | .   .   4   .   .   1   
Best Kill Streak           6    | .   4   6   5   .   1   
  Combat Bots Only         6    | .   4   6   4   .   1   
Max Kills in Single Turn   2    | .   1   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   .   
  Melee                    1    | .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        286  | .    73   138  25   .    50   
  Missed                   101  | .    26   51   5    .    19   
Damage Taken               2359 | .    491  1113 297  .    458  
  Core                     544  | .    132  226  109  .    77   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   267  | .    .    .    .    267  .    
Core Remaining (%)         73   | 100  47   .    .    .    .    
Volleys Fired              110  | .    48   39   5    .    18   
  Largest                  2    | .    2    2    1    .    1    
  Hottest                  70   | .    70   53   33   .    48   
Shots Fired                179  | .    88   68   5    .    18   
  Gun                      148  | .    88   48   1    .    11   
  Cannon                   7    | .    .    .    .    .    7    
  Launcher                 24   | .    .    20   4    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  141  | .    74   48   1    .    18   
  Thermal                  1    | .    1    .    .    .    .    
  Explosive                24   | .    .    20   4    .    .    
  Electromagnetic          13   | .    13   .    .    .    .    
  Robot Hit Streak         17   | .    8    17   .    .    4    
  Robot Miss Streak        4    | .    4    2    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           114  | .    52   33   11   .    18   
  Core Hits                79   | .    26   36   10   .    7    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         4    | .    2    .    .    .    2    
    Destroy                2    | .    2    .    .    .    .    
    Blast                  1    | .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              21   | .    .    .    12   .    9    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 21   | .    .    .    12   .    9    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    .    1    
    Combat Hostiles        1    | .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2562 | .    483  1013 509  .    557  
  Guns                     1097 | .    483  444  .    .    170  
  Cannons                  111  | .    .    .    .    .    111  
  Explosions               722  | .    .    565  157  .    .    
  Melee                    628  | .    .    .    352  .    276  
  Ramming                  4    | .    .    4    .    .    .    
  Kinetic                  1054 | .    329  444  .    .    281  
  Thermal                  13   | .    13   .    .    .    .    
  Explosive                722  | .    .    565  157  .    .    
  Electromagnetic          141  | .    141  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 628  | .    .    .    352  .    276  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    1    2    2    .    
  Average Corruption       1    | .    1    1    1    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  18   | .    6    3    8    1    .    
    Message Errors         5    | .    1    .    4    .    .    
    Matter Fused           3    | .    2    .    1    .    .    
    Heat Flow Errors       2    | .    .    1    1    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    2    1    1    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Weapon Failures        2    | .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            27   | .    .    3    24   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               3    | .    .    3    .    .    .    
  Melee                    24   | .    .    .    24   .    .    
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      157  | .    .    113  44   .    .    
  Shots                    8    | .    .    6    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             4    | .    .    4    .    .    .    
  Kicked                   4    | .    .    4    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        148  | .    64   96   148  .    40   
  Average Temperature      20   | .    17   17   57   .    12   
  Received Heat Transfer   680  | .    153  297  86   .    144  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         37   | .    37   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             457  | .   281 457 352 .   .   
  Initial                  145  | .   .   55  145 .   .   
  Average                  219  | .   160 326 210 .   .   
Maximum Alert Level        2    | .   1   2   1   .   .   
  Low Security (%)         37   | 100 53  16  28  .   .   
  Level 1                  53   | .   46  55  71  .   .   
  Level 2                  9    | .   .   27  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   3   .   .   1   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   3   2   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           4    | .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              102  | .   23  28  30  .   21  
  Peak Tracking Total      20   | .   7   10  20  .   9   
  Tactical Retreats        8    | .   3   1   4   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          6    | .   2   3   1   .   .   
  Terminals                5    | .   2   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   4   8   1   .   .   
  Successful               8    | .   3   4   1   .   .   
  Failed                   5    | .   1   4   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   1   3   .   .   .   
  Terminals                12   | .   4   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   3   4   1   .   .   
  Record                   2    | .   .   2   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Zone Layout              3    | .   1   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   2   3   .   .   .   
  Full Trace Events        2    | .   .   2   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total Allies               4    | .    .    .    .    4    .    
  Largest Group            4    | .    .    .    .    4    3    
  Highest-Rated Group      152  | .    .    .    .    152  115  
  Highest-Rated Ally       41   | .    .    .    .    41   41   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               34   | .    .    .    .    .    34   
  Total Damage             1009 | .    .    .    .    .    1009 
  Kills                    12   | .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   1   1   
Drone Launches             2    | .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               5176 | 93   826  705  552  2423 577  
Spaces Moved               3323 | 68   458  454  376  1576 391  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3319 | 64   458  454  376  1576 391  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   110  110  113  
  Average Speed            132  | 115  120  119  110  146  127  
  Slowest Speed            190  | 120  120  190  110  189  189  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    69   29   61   92   52   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    2    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             5    | .    .    .    1    2    2    
Spaces Dug                 44   | .    .    23   21   .    .    
Terrain Destroyed          152  | .    .    110  39   .    3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      149  | .    .    110  39   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3926 | 79   668  552  493  1695 439  
  Wait                     313  | .    120  2    82   97   12   
  Move                     3318 | 67   457  453  375  1575 391  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  55   | 6    12   21   7    8    1    
  Fast Attach              12   | 6    2    2    .    1    1    
  Attach                   10   | .    2    7    1    .    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     33   | .    10   11   4    3    5    
  Drop                     50   | .    17   13   7    11   2    
  Fire                     110  | .    48   39   5    .    18   
  Melee                    21   | .    .    .    12   .    9    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     4    | .    .    4    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 16)
   94 | -11/Scrapyard      | Entered Materials
  315 | -10/Materials      | Build established: Mutant
  478 | -10/Materials      | Discovered new exit (range 11)
  584 | -10/Materials      | Core integrity fell below 50%
  911 | -10/Materials      | Discovered new exit (range 6)
  920 | -10/Materials      | Entered another Materials area
  920 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1115 | -9/Materials       | Lost 4 parts (3n1w)
 1401 | -9/Materials       | Lost 3 parts (1p2w)
 1616 | -9/Materials       | Discovered new exit (range 6)
 1624 | -9/Materials       | Core integrity fell below 50%
 1624 | -9/Materials       | Identified exit to Mines
 1625 | -9/Materials       | Entered Mines
 1829 | -9/Mines           | Build established: Scavenger-Mutant
 1900 | -9/Mines           | Learned location of 1 exit from Lower Caves
 1902 | -9/Mines           | Assembled infested the area
 1911 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1927 | -9/Mines           | Learned location of Storage (-8)
 2017 | -9/Mines           | Core integrity fell below 20%
 2026 | -9/Mines           | Discovered new exit (range 8)
 2107 | -9/Mines           | Found the Drone Emporium
 2114 | -9/Mines           | Found Prototype Device
 2148 | -9/Mines           | Discovered new exit (range 11)
 2164 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2177 | -9/Mines           | Entered Zion
 2232 | -7/Zion            | System corruption cleaned by Quarantine Array
 2351 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2960 | -7/Zion            | Found GAL Module
 3094 | -7/Zion            | Build established: Mutant
 3233 | -7/Zion            | Found Prototype Device
 3233 | -7/Zion            | Identified Phasing AFG
 3528 | -7/Zion            | Met Imprinter
 3567 | -7/Zion            | Imprinted
 3569 | -7/Zion            | Declared Zion's savior
 4244 | -7/Zion            | Visited the Megawrench Repair Shop
 4244 | -7/Zion            | Megawrench repaired 7 parts
 4554 | -7/Zion            | Discovered new exit (range 7)
 4600 | -7/Zion            | Entered Proximity Caves
 4600 | -6/Proximity Caves | Accompanied by 3 allies
 4930 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4962 | -6/Proximity Caves | Build established: Derelict-Mutant
 5145 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5177 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05166_ VTOL Module fries itself beyond repair.
05167_ S-27 Virus misfires.
05168_ Autogun fries itself beyond repair.
05168_ VTOL Module fries itself beyond repair.
05168_ BI-E6Z(M) destroyed.
05168_ Slug penetrates LG-F1L(M).
05170_ Corrupted Hvy. Laser fries itself beyond repair.
05171_ Carbon-fiber Leg fries itself beyond repair.
05171_ S-27 Virus IFF system glitched.
05171_ Acquired 22 matter.
05172_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions.
05173_ Penetrated by Slug.
05173_ C-30 ARC bursts open, deploying its payload.
05173_ G-67 Veteran unfolds itself.
05173_ L-41 Fighter unfolds itself.
05173_ G-50 Soldier unfolds itself. <x2>
05173_ E-15 Imp unfolds itself.
05173_ Y-64 Sentinel Adv. Heat Sink severed.
05175_ Y-64 Sentinel system terminally corrupted.
05175_ Lgt. Angular Momentum Engine fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ???????#         ##              #???????????????? |
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| ??????### #?#  ##        s #?    "???????????????? |
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| ???????#       ##?#    M%!%%#?  ###??????????????? |
| ???????#        ###     M% #!  g  #??????????????? |
| ???????#         #;    n @%!%  g  % #????????????? |
| ???????#           n   ;#;%e[ l  g  #????????????? |
| ?????###   ###         ###=*        #????????????? |
| ???###[ ######        ##?#          #????????????? |
| ??## ]% ##?##        ##??         ###????????????? |
|  ##   ]  ###     #####???#   ##   #??????????????? |
|      [           #???????#   #?   #??????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            500
Matter Stores              398
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                57
Melee Accuracy             6

 Item Schematics 
-----------------
            Imp. Kinecellerator | -7/Zion | Archive
      Imp. Melee Analysis Suite | -7/Zion | Archive
                   Phase Cannon | -7/Zion | Archive
            Imp. Cooling System | -7/Zion | Archive
               Flexi-carbon Leg | -7/Zion | Archive
                  Core Analyzer | -7/Zion | Archive
 Imp. System Restoration Module | -7/Zion | Archive
          Imp. Particle Charger | -7/Zion | Archive
                   Gauss Cannon | -7/Zion | Archive
   Imp. Shock Absorption System | -7/Zion | Archive
         Nuclear Pulse Thruster | -7/Zion | Archive
                  Force Booster | -7/Zion | Archive
       Component Analysis Suite | -7/Zion | Archive
         Imp. Thermal Generator | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
        K-01 Serf | -7/Zion | Archive
    Y-45 Defender | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
I Survived The Infestation
Robot Respite
Slippery One
The One
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              RocketSystemInterrupter
  Manual?         0
Play Time         01:03:48
  Cumulative      7.0 hours
  Start           2024.09.07 @ 18:05:17
  End             2024.09.07 @ 19:10:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47d7b155-7b50-4620-a262-8e3ae59964b2