Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.06 @ 04:13:56 Player: CrashCricket Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1301) 1301 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 3358 Bonus ------- High Alert Combat Kills 103 Friendly Fire -131 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 91/100 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Makeshift Axe > --- INVENTORY (15) --- Utility Shielding Small Laser Small Laser Light Assault Rifle Improved Assault Rifle Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Hover Unit Flight Unit > --- UTILITY ---------- Medium Storage Unit Sensor Drone Bay > --- WEAPON ----------- Rocket Launcher Makeshift Axe > --- INVENTORY -------- Flight Unit EM Pulse Gun Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 62 | 7 12 10 31 . . 2 Power 7 | 1 2 1 3 . . . Engine 7 | 1 2 1 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 5 1 13 . . . Treads . | . . . . . . . Leg 9 | 2 2 . 5 . . . Wheel 7 | . 1 1 5 . . . Hover 1 | . . . 1 . . . Flight 4 | . 2 . 2 . . . Utility 10 | 2 2 1 5 . . . Device 4 | 1 . 1 2 . . . Storage 5 | 1 1 . 3 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 24 | 2 3 7 10 . . 2 Energy Gun 7 | . 1 2 4 . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 8 | 2 . 2 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 3 | . 2 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . 1 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . Parts Lost 15 | . 1 2 6 . . 6 Power 3 | . . . 2 . . 1 Propulsion 5 | . 1 . 1 . . 3 Utility 1 | . . . . . . 1 Weapon 6 | . . 2 3 . . 1 Highest Loss Streak 4 | . 1 2 2 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 91 89 83 100 100 72 Engine 10 | . 9 14 9 11 11 3 Leg 10 | . 19 5 15 . . . Wheel 12 | . . 12 7 33 33 19 Flight 2 | . 6 . 4 . . . Device 9 | . 7 6 12 11 11 7 Storage 15 | . 14 14 13 22 22 22 Processor 2 | . 3 7 . . . . Energy Gun 5 | . 3 16 4 . . . Energy Cannon 7 | . . . 6 22 22 18 Ballistic Gun 6 | . 24 . 5 . . . Slashing Weapon 2 | . . 8 2 . . . Naked Turns . | . . . . . . . Heaviest Build 44 | 11 18 36 44 42 42 42 Greatest Support 48 | 20 20 20 48 48 48 48 Greatest Overweight (x) 11 | . 2 2 4 . . 11 Average Overweight (x) . | . . 1 . . . 2 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 12 | 7 9 10 14 15 15 15 Most Carried 13 | 5 8 9 13 7 9 9 Average Carried 6 | 2 5 7 7 7 7 8 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 9 | 3 8 9 7 7 9 7 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1210 | 302 207 104 597 . . . Remotely . | . . . . . . . Salvage Created 2043 | 118 359 166 1140 77 . 183 Parts 114 | 12 27 9 61 2 . 3 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 2 | 1 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 5 7 19 2 . 3 Guns 26 | . 5 7 14 . . . Cannons 6 | . . . 1 2 . 3 AOE 4 | . . . 4 . . . Classes Destroyed 11 | 3 4 . 4 . . . Worker 4 | 2 2 . . . . . Builder 2 | . . . 2 . . . Tunneler 2 | 2 . . . . . . Hauler 4 | . 1 . 3 . . . Recycler 6 | 1 1 . 4 . . . Operator 1 | . . . 1 . . . Watcher 2 | . 2 . . . . . Swarmer 9 | . 3 3 3 . . . Grunt 22 | . 2 4 12 2 . 2 Brawler 2 | . . . 2 . . . Sentry 3 | . . . 2 . . 1 Best Kill Streak 6 | 2 3 3 6 2 . 2 Combat Bots Only 4 | . 3 3 4 2 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2388 | . 254 377 980 85 . 692 Core 581 | . 76 95 190 25 . 195 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 . 31 . . . . Volleys Fired 232 | 16 60 23 95 8 . 30 Largest 2 | 2 2 2 2 2 . 1 Hottest 200 | 40 60 200 136 136 . 68 Shots Fired 387 | 32 120 34 157 14 . 30 Gun 308 | 32 120 29 123 . . 4 Cannon 54 | . . . 14 14 . 26 Launcher 20 | . . . 20 . . . Special 5 | . . 5 . . . . Kinetic 224 | 32 112 4 72 . . 4 Thermal 107 | . . 23 44 14 . 26 Explosive 20 | . . . 20 . . . Electromagnetic 36 | . 8 7 21 . . . Robot Hit Streak 41 | 7 13 7 40 41 . 14 Robot Miss Streak 5 | 1 3 2 5 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 2 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 268 | 22 55 22 130 12 . 27 Core Hits 107 | 10 21 10 54 3 . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3807 | 182 446 316 2060 245 . 558 Guns 1852 | 182 446 244 916 . . 64 Cannons 983 | . . . 244 245 . 494 Explosions 891 | . . . 891 . . . Melee . | . . . . . . . Ramming 9 | . . . 9 . . . Kinetic 1084 | 182 368 35 435 . . 64 Thermal 1473 | . . 208 526 245 . 494 Explosive 891 | . . . 891 . . . Electromagnetic 350 | . 78 73 199 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 68 | . . . 35 11 . 22 Projectiles 33 | . . . . 11 . 22 Explosions 35 | . . . 35 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 173 | . . . 173 . . . Shots 8 | . . . 8 . . . Rammed 1 | . . . 1 . . . Targets Rammed 2 | . . . 2 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 343 | . 40 190 117 343 . 319 Average Temperature 95 | . 12 96 35 176 . 160 Received Heat Transfer 1188 | . 153 204 345 63 . 423 Effects 4 | . . . . 3 . 1 Interference 3 | . . . . 3 . . Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 1 2 2 . 1 Heat Transferred 2876 | . . 450 1094 444 . 888 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 571 | 25 204 171 571 177 . . Initial 118 | . 13 3 . 118 . . Average 210 | 13 83 86 387 162 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 62 | 100 97 100 14 100 . . Level 1 13 | . 2 . 29 . . . Level 2 24 | . . . 56 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 10 7 22 1 . 8 Peak Tracking Total 6 | . 5 3 6 1 . 5 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 7 | . 3 1 3 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 7 1 12 . . . Successful 15 | . 3 1 11 . . . Failed 5 | . 4 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 6 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 1 5 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Locate Traps 2 | . . . 2 . . . Disarm Traps 2 | . . . 2 . . . Dispatch Records 1 | . 1 . . . . . Recall Assault 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches 33 | . . 33 . . . . Drone Recoveries 26 | . . 13 13 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2505 | 198 449 451 864 41 385 117 Spaces Moved 1428 | 125 228 284 358 20 382 31 Core 18 | 14 . . . . . 4 Treads . | . . . . . . . Legs 417 | 111 171 7 128 . . . Wheels 909 | . . 277 203 20 382 27 Hover . | . . . . . . . Flight 84 | . 57 . 27 . . . Fastest Speed 37 | 50 37 115 100 100 100 100 Average Speed 123 | 112 116 123 151 100 100 180 Slowest Speed 600 | 120 200 130 400 100 100 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . 2 . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 6 24 55 28 6 42 7 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 104 | . . . 104 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 104 | . . . 104 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1819 | 156 311 339 537 27 385 64 Wait 16 | . . 14 . . 2 . Move 1418 | 124 223 283 357 19 381 31 Hop 2 | . 2 . . . . . Pick Up 55 | 9 9 6 29 . 2 . Fast Attach 1 | 1 . . . . . . Attach 29 | 6 5 2 14 . . 2 Detach 1 | . 1 . . . . . Swap 33 | . 7 8 18 . . . Drop 30 | . 4 3 22 . . 1 Fire 232 | 16 60 23 95 8 . 30 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 11) 648 | -10/Materials | Entered Mines 754 | -10/Mines | Core integrity fell below 50% 811 | -10/Mines | Learned 8 Materials zone layouts 816 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 853 | -10/Mines | Found the Drone Emporium 873 | -10/Mines | Found Prototype Device 874 | -10/Mines | Identified Sensor Drone Bay 1083 | -10/Mines | Discovered new exit (range 9) 1085 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1098 | -10/Mines | Identified exit to Materials 1099 | -10/Mines | Entered Materials 1099 | -9/Materials | Accompanied by 18 allies 1099 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1100 | -9/Materials | Identified exit to Mines 1100 | -9/Materials | Identified exit to Materials 1731 | -9/Materials | Build established: Scavenger-Mutant 1963 | -9/Materials | Entered Mines 1974 | -9/Mines | Core integrity fell below 50% 1997 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2004 | -9/Mines | Entered Zion 2116 | -7/Zion | Found GAL Module 2373 | -7/Zion | Discovered new exit (range 16) 2389 | -7/Zion | Entered Proximity Caves 2397 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2457 | -6/Proximity Caves | Learned Factory garrison access intel 2479 | -6/Proximity Caves | Core integrity fell below 20% 2503 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 2506 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Y-54 Guardian destroyed. Imp. Heat Sink fries itself beyond repair. Broken Imp. Heat Sink fries itself beyond repair. Lgt. Ion Engine destroyed. Com. Wheel destroyed. Destroyed Lgt. Angular Momentum Engine. Destroyed Hvy. Laser. G-50 Soldier destroyed. Com. Wheel broken. Overheating: Short circuit. Carbon-fiber Leg fries itself beyond repair. Acquired derelict log, extracted data. Data stored: Factory garrison access intel. G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." Heat Sink destroyed. Broken Com. Wheel destroyed. Adv. Beam Cannon destroyed. Com. Wheel destroyed. Critical hit (Burn: +37). Dropped Adv. Beam Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ?##????????????????????????? | | ???????????????????? # ???????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ?????#####??????????# #?????????????????????????? | | ????## ##????????## #?????????????????????????? | | ???## ########## #?????????????????????????? | | ???# # ?? #?????????????????????????? | | ??# # #???????# #?????????????????????????? | | ??# # #???????# ##????????????????????????? | | ??## ## #???????# #??????###???????????????? | | ???##### #?????### #???? #???????????????? | | ?#######%###???# #### #???????????????? | | ?# ##### ### g @ g #???????????????????? | | ?# % #?## #######???????????????????? | | ?# ######??# #?????????????????????????? | | ?# #???????# #????????????????????????? | | ?# ##???????# ???????????????????????? | | ?# ##???????? ??????????????????????? | | ?# % #???????? #?????????????????????? | | ?### ????????# ##?????????????????????? | | ???# ## ???????## ##??????????????????????? | | ???# #?## ????????# #???????????????????????? | | ???###???? #???????# ???????????????????????? | | ?????????? ???????# ???????????????????????? | | ??????????# ???????? ???????????????????????? | | ??????????? ??????? ????????????????????????? | | ??????????? ??????? ????????????????????????? | | ??????????? ??????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Mak. Axe | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Robot Respite Tourist Challenges ------------ None Game ------ Seed ImpulseNodeArray Manual? 0 Play Time 00:38:04 Cumulative 4.1 hours Start 2022.04.06 @ 03:36:49 End 2022.04.06 @ 04:13:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 1 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2bf75248-72bd-490e-b5f7-34134a276a2c