Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.31 @ 16:25:04

Player: Sapphic Bee

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (36)      180
Value Destroyed (939)      939
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 3024

 Bonus
-------
Follower Combat Kills      65

 Cogmind 
---------
Core Integrity             0/400
Matter                     198/300
Energy                     76/125
System Corruption          0%
Temperature                Warm (115)
Movement                   Core (500) Ox9
Location                   -6/Proximity Caves

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (2) -------
        Slug Cannon
>       --- INVENTORY (15) ---
        Heat Sink
  Small Storage Unit
        Matter Filter
        Hacking Suite
        Component Analysis Suite
        Mobile Refinery Mk. CCLXVII
        Hacking Drone Bay (1/1)
        Bomb Factory No. 2
        Gauss Cannon
        Phasing Sabre
        Phasing Sabre

 Peak State 
------------
>            --- POWER ------------
      Cooled Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
       Large Storage Unit
             Component Analysis Suite
>            --- WEAPON -----------
             Phasing Sabre
             Phasing Sabre
>            --- INVENTORY --------
       Light Ion Engine
             Aluminum Leg
             Heat Sink
       Small Storage Unit
             Sensor Array
             Matter Filter
             Hacking Suite
  Long-range Tractor Beam
             Mobile Refinery Mk. CCLXVII
             Hacking Drone Bay
       Heavy Beamcaster
             Gauss Cannon
             Slug Cannon
        Mini Grenade Launcher
       Heavy Rocket Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Phasing Sabre
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             82   | 6   7   11  25  6   11  16  
  Power                    9    | 1   1   2   4   .   .   1   
    Engine                 9    | 1   1   2   4   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   1   11  .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    13   | .   .   .   11  .   .   2   
    Wheel                  3    | 2   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   2   2   1   .   6   1   
    Device                 10   | .   1   1   1   .   6   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   44   | 2   4   6   9   6   5   12  
    Energy Gun             6    | .   1   2   1   .   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   .   .   .   
    Ballistic Cannon       19   | .   2   2   4   4   3   4   
    Launcher               4    | .   .   .   .   2   .   2   
    Special Weapon         3    | .   1   2   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   2   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   4   .   2   .   
Parts Lost                 19   | .   .   4   5   .   .   10  
  Power                    3    | .   .   1   1   .   .   1   
  Propulsion               10   | .   .   1   3   .   .   6   
  Utility                  3    | .   .   1   1   .   .   1   
  Weapon                   3    | .   .   1   .   .   .   2   
  Highest Loss Streak      6    | .   .   3   3   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  92  92  100 100 80  
  Engine                   10   | .   14  9   8   11  11  10  
  Leg                      30   | .   .   .   41  44  44  33  
  Wheel                    7    | .   28  26  .   .   .   .   
  Device                   8    | .   10  6   3   11  11  2   
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                1    | .   .   6   5   .   .   .   
  Energy Gun               2    | .   2   3   3   .   .   6   
  Ballistic Gun            1    | .   3   .   4   .   .   .   
  Ballistic Cannon         11   | .   21  18  11  15  7   5   
  Slashing Weapon          6    | .   .   .   .   .   13  5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             44   | 12  32  33  37  37  44  43  
  Greatest Support         53   | 32  32  32  53  45  45  45  
  Greatest Overweight (x)  2    | 1   .   2   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  
  Most Carried             15   | 6   13  15  15  15  15  15  
  Average Carried          13   | 3   8   14  13  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   13  15  15  15  15  12  

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro 
Matter Collected           1458 | 232 252 54  446 41  297 136 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            942  | .   197 123 460 .   .   162 
  Parts                    61   | .   18  10  22  .   .   11  
Haulers Intercepted        2    | .   .   .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   12  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  32   | .   7   4   10  3   .   8   
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     10   | .   3   2   5   .   .   .   
  Cannons                  14   | .   4   2   5   2   .   1   
  AOE                      6    | .   .   .   .   1   .   5   
Classes Destroyed          13   | .   3   2   3   2   .   3   
  Worker                   2    | .   .   1   1   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Drone                    2    | .   .   .   .   .   .   2   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  11   | .   3   2   2   .   .   4   
  Grunt                    10   | .   4   .   6   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   2   1   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
  Assembled                2    | .   .   .   .   2   .   .   
Best Kill Streak           5    | .   5   2   4   3   .   4   
  Combat Bots Only         5    | .   5   2   3   3   .   4   
Max Kills in Single Turn   3    | .   1   1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   3   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2522 | .    228  501  634  30   .    1129 
  Core                     626  | .    56   163  127  10   .    270  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         56   | 100  .    12   .    .    .    .    
Volleys Fired              107  | .    25   19   43   5    .    15   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  200  | .    70   200  95   78   .    129  
Shots Fired                200  | .    50   34   86   6    .    24   
  Gun                      94   | .    20   8    58   .    .    8    
  Cannon                   93   | .    30   20   28   3    .    12   
  Launcher                 7    | .    .    .    .    3    .    4    
  Special                  6    | .    .    6    .    .    .    .    
  Kinetic                  144  | .    50   20   59   3    .    12   
  Thermal                  41   | .    .    6    27   .    .    8    
  Explosive                7    | .    .    .    .    3    .    4    
  Electromagnetic          8    | .    .    8    .    .    .    .    
  Robot Hit Streak         12   | .    5    11   12   5    .    2    
  Robot Miss Streak        6    | .    4    5    4    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           121  | .    24   19   56   4    .    18   
  Core Hits                48   | .    8    7    19   3    .    11   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    2    4    .    .    1    
    Burn                   5    | .    .    .    4    .    .    1    
    Blast                  2    | .    1    1    .    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    
Melee Attacks              37   | .    .    .    8    .    2    27   
  Impact                   8    | .    .    .    8    .    .    .    
  Slashing                 29   | .    .    .    .    .    2    27   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    
Damage Inflicted           2765 | .    352  327  891  170  .    1025 
  Guns                     827  | .    112  76   546  .    .    93   
  Cannons                  922  | .    240  251  345  42   .    44   
  Explosions               504  | .    .    .    .    128  .    376  
  Melee                    512  | .    .    .    .    .    .    512  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1350 | .    352  251  661  42   .    44   
  Thermal                  323  | .    .    .    230  .    .    93   
  Explosive                504  | .    .    .    .    128  .    376  
  Electromagnetic          76   | .    .    76   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 512  | .    .    .    .    .    .    512  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            79   | .    4    .    .    30   .    45   
  Projectiles              4    | .    4    .    .    .    .    .    
  Explosions               70   | .    .    .    .    30   .    40   
  Melee                    5    | .    .    .    .    .    .    5    
Knockbacks                 6    | .    4    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    3    .    2    .    .    .    
  Secondary                1    | .    1    .    .    .    .    .    
Self-Inflicted Damage      38   | .    .    .    .    .    .    38   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        213  | .    75   190  213  3    .    135  
  Average Temperature      55   | .    26   65   65   2    .    49   
  Received Heat Transfer   381  | .    42   171  168  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         1110 | .    .    .    888  .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Peak Influence             288  | .   276 94  288 93  .   .   
  Initial                  39   | .   .   29  .   39  .   .   
  Average                  112  | .   141 73  140 56  .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         78   | 100 62  100 71  100 .   .   
  Level 1                  21   | .   37  .   28  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              48   | .   13  5   14  3   .   13  
  Peak Tracking Total      5    | .   5   3   4   3   .   4   
  Tactical Retreats        1    | .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro 
Machines Disabled          2    | .   1   .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Machines Accessed          2    | .   1   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   2   .   4   .   .   .   
  Successful               4    | .   1   .   3   .   .   .   
  Failed                   2    | .   1   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   2   .   2   .   2   .   
  Terminals                6    | .   2   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      46   | .   .   46  46  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   9   .   .   .   
  Total Damage             126  | .   .   .   126 .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3988 | 69   607  413  638  195  1636 430  
Spaces Moved               2781 | 56   460  264  327  132  1297 245  
  Core                     5    | 5    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2001 | .    .    .    327  132  1297 245  
  Wheels                   775  | 51   460  264  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  120  120  120  120  
  Average Speed            115  | 96   100  109  120  120  120  127  
  Slowest Speed            190  | 100  100  130  120  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    51   49   22   45   85   32   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    3    .    
Spaces Dug                 24   | .    .    4    8    .    2    10   
Terrain Destroyed          103  | .    .    6    9    32   2    54   
  Melee                    20   | .    .    .    8    .    2    10   
  Projectile               16   | .    .    6    1    .    .    9    
  AOE                      67   | .    .    .    .    32   .    35   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Total                      3283 | 67   558  339  480  160  1377 302  
  Wait                     198  | .    52   38   48   17   37   6    
  Move                     2775 | 55   459  263  326  131  1296 245  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  43   | 6    8    6    11   .    12   .    
  Fast Attach              23   | 6    3    1    7    1    4    1    
  Attach                   14   | .    .    3    8    .    .    3    
  Detach                   8    | .    2    .    4    .    2    .    
  Swap                     45   | .    4    7    10   5    7    12   
  Drop                     40   | .    5    2    15   1    17   .    
  Fire                     107  | .    25   19   43   5    .    15   
  Melee                    30   | .    .    .    8    .    2    20   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 16)
   70 | -11/Junkyard       | Entered Materials
  272 | -10/Materials      | Discovered new exit (range 6)
  316 | -10/Materials      | Build established: Mutant
  442 | -10/Materials      | Discovered new exit (range 16)
  620 | -10/Materials      | Discovered new exit (range 16)
  677 | -10/Materials      | Entered Mines
  735 | -10/Mines          | Met a Derelict bent on vengeance
  746 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  864 | -10/Mines          | Core integrity fell below 50%
  884 | -10/Mines          | Core integrity fell below 20%
  902 | -10/Mines          | Lost 3 parts (1n1u1w)
 1033 | -10/Mines          | Learned location of Zion (-7)
 1073 | -10/Mines          | Discovered new exit (range 13)
 1090 | -10/Mines          | Entered Materials
 1090 | -9/Materials       | Accompanied by 2 allies
 1090 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1095 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
 1385 | -9/Materials       | Lost 3 parts (1p2n)
 1697 | -9/Materials       | Discovered new exit (range 6)
 1728 | -9/Materials       | Entered Mines
 1749 | -9/Mines           | Build established: Scavenger-Mutant
 1819 | -9/Mines           | Assembled infested the area
 1899 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1922 | -9/Mines           | Discovered new exit (range 14)
 1923 | -9/Mines           | Entered Zion
 1946 | -7/Zion            | Given the Hacking Drone Bay
 1947 | -7/Zion            | Found Prototype Device
 1947 | -7/Zion            | Identified Hacking Drone Bay
 2052 | -7/Zion            | Found Prototype Device
 2052 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 2220 | -7/Zion            | Learned location of Armory (-3)
 2268 | -7/Zion            | Received a visual enhancement algorithm
 2753 | -7/Zion            | Learned 4 Factory zone layouts
 3207 | -7/Zion            | Found Prototype Device
 3215 | -7/Zion            | Identified Bomb Factory No. 2
 3545 | -7/Zion            | Discovered new exit (range 12)
 3559 | -7/Zion            | Entered Proximity Caves
 3562 | -6/Proximity Caves | Spotter reported a threat
 3563 | -6/Proximity Caves | Spotter reported a threat
 3655 | -6/Proximity Caves | Ambushed by research squad
 3673 | -6/Proximity Caves | Core integrity fell below 50%
 3690 | -6/Proximity Caves | Spotter reported a threat
 3706 | -6/Proximity Caves | Lost 4 parts (3n1u)
 3716 | -6/Proximity Caves | Spotter reported a threat
 3743 | -6/Proximity Caves | Spotter reported a threat
 3793 | -6/Proximity Caves | Learned location of Extension (-6)
 3887 | -6/Proximity Caves | Spotter reported a threat
 3951 | -6/Proximity Caves | Build established: Mutant
 3983 | -6/Proximity Caves | Core integrity fell below 20%
 3989 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03887_ ALERT: Unidentified potential threat approaching Complex 0b10.
03896_ N-01 Spotter destroyed.
03900_ Lgt. Ion Engine fries itself beyond repair.
03947_ The unstable cave ceiling collapses.
03947_ Acquired 1 matter.
03950_ Aluminum Leg destroyed.
03969_ Penetrated by Slug.
03969_ Hvy. Rocket Launcher destroyed.
03973_ Penetrated by Slug. <x2>
03973_ Cld. Ion Engine destroyed.
03975_ Slug penetrates Wall. <x2>
03976_ Penetrated by Slug. <x2>
03978_ The unstable cave ceiling collapses.
03979_ Penetrated by Slug. <x4>
03982_ Flexi-carbon Leg destroyed.
03986_ Penetrated by Slug.
03986_ Aluminum Leg destroyed.
03986_ Penetrated by Slug.
03986_ Hvy. Beamcaster destroyed.
03989_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|      #?????####??### ##  #              ##???????? |
|      #?????????????####                  #???????? |
|     ##?????????########                  ##??????? |
|    ##??????#####    ##                    #??????? |
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| ??????##            ##           ####????????????? |
| ???????#   ###           @      ##???????????????? |
| ???????#######                   ;  ##???????????? |
| ???????????##                 h      #???????????? |
| ??????????##           #  ## ; h         #???????? |
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| ?????????#          ##???????       ##    #??????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
 Imp. Reaction Control System | -7/Zion | Archive
              Remote Datajack | -7/Zion | Archive
                   Mak. Sword | -7/Zion | Archive
            Hvy. Phase Cannon | -7/Zion | Archive
            Hvy. Battle Rifle | -7/Zion | Archive
            Imp. Trap Scanner | -7/Zion | Archive
               Powered Hammer | -7/Zion | Archive
      Angular Momentum Engine | -7/Zion | Archive
                Lightning Gun | -7/Zion | Archive
       Imp. Thermal Generator | -7/Zion | Archive
               Microactuators | -7/Zion | Archive
   Xenon Bombardment Thruster | -7/Zion | Archive
         Imp. Remote Datajack | -7/Zion | Archive
                     Coil Gun | -7/Zion | Archive
     Mak. Transmission Jammer | -7/Zion | Archive

 Robot Schematics 
------------------
  M-14 Sweeper | -7/Zion | Archive
 H-55 Commando | -7/Zion | Archive
     K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Robot Respite
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ProtonAssemblyNeutralizer
  Manual?         0
Play Time         00:43:31
  Cumulative      12.5 hours
  Start           2023.12.31 @ 15:38:54
  End             2023.12.31 @ 16:25:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           3
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dee1c95b-cb04-42c6-9043-1092f5953f48