Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.31 @ 16:25:04 Player: Sapphic Bee Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (939) 939 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 3024 Bonus ------- Follower Combat Kills 65 Cogmind --------- Core Integrity 0/400 Matter 198/300 Energy 76/125 System Corruption 0% Temperature Warm (115) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Slug Cannon > --- INVENTORY (15) --- Heat Sink Small Storage Unit Matter Filter Hacking Suite Component Analysis Suite Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Bomb Factory No. 2 Gauss Cannon Phasing Sabre Phasing Sabre Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Component Analysis Suite > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Light Ion Engine Aluminum Leg Heat Sink Small Storage Unit Sensor Array Matter Filter Hacking Suite Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Hacking Drone Bay Heavy Beamcaster Gauss Cannon Slug Cannon Mini Grenade Launcher Heavy Rocket Launcher [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Weapon Phasing Sabre Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 82 | 6 7 11 25 6 11 16 Power 9 | 1 1 2 4 . . 1 Engine 9 | 1 1 2 4 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 . 1 11 . . 2 Treads . | . . . . . . . Leg 13 | . . . 11 . . 2 Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 2 1 . 6 1 Device 10 | . 1 1 1 . 6 1 Storage 2 | 1 1 . . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 44 | 2 4 6 9 6 5 12 Energy Gun 6 | . 1 2 1 . . 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 2 . . 2 . . . Ballistic Cannon 19 | . 2 2 4 4 3 4 Launcher 4 | . . . . 2 . 2 Special Weapon 3 | . 1 2 . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 6 | . . . . . 2 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 4 . 2 . Parts Lost 19 | . . 4 5 . . 10 Power 3 | . . 1 1 . . 1 Propulsion 10 | . . 1 3 . . 6 Utility 3 | . . 1 1 . . 1 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 6 | . . 3 3 . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 92 92 100 100 80 Engine 10 | . 14 9 8 11 11 10 Leg 30 | . . . 41 44 44 33 Wheel 7 | . 28 26 . . . . Device 8 | . 10 6 3 11 11 2 Storage 11 | . 14 14 11 11 11 11 Processor 1 | . . 6 5 . . . Energy Gun 2 | . 2 3 3 . . 6 Ballistic Gun 1 | . 3 . 4 . . . Ballistic Cannon 11 | . 21 18 11 15 7 5 Slashing Weapon 6 | . . . . . 13 5 Naked Turns . | . . . . . . . Heaviest Build 44 | 12 32 33 37 37 44 43 Greatest Support 53 | 32 32 32 53 45 45 45 Greatest Overweight (x) 2 | 1 . 2 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 6 13 15 15 15 15 15 Average Carried 13 | 3 8 14 13 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 13 15 15 15 15 12 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1458 | 232 252 54 446 41 297 136 Remotely . | . . . . . . . Salvage Created 942 | . 197 123 460 . . 162 Parts 61 | . 18 10 22 . . 11 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 7 4 10 3 . 8 Melee 2 | . . . . . . 2 Guns 10 | . 3 2 5 . . . Cannons 14 | . 4 2 5 2 . 1 AOE 6 | . . . . 1 . 5 Classes Destroyed 13 | . 3 2 3 2 . 3 Worker 2 | . . 1 1 . . . Hauler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Drone 2 | . . . . . . 2 Watcher 1 | . 1 . . . . . Swarmer 11 | . 3 2 2 . . 4 Grunt 10 | . 4 . 6 . . . Duelist 1 | . . . 1 . . . Sentry 3 | . . 2 1 . . . Demolisher 1 | . . . . 1 . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Assembled 2 | . . . . 2 . . Best Kill Streak 5 | . 5 2 4 3 . 4 Combat Bots Only 5 | . 5 2 3 3 . 4 Max Kills in Single Turn 3 | . 1 1 1 1 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . 1 . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2522 | . 228 501 634 30 . 1129 Core 626 | . 56 163 127 10 . 270 Absorbed by Shields . | . . . . . . . Core Remaining (%) 56 | 100 . 12 . . . . Volleys Fired 107 | . 25 19 43 5 . 15 Largest 2 | . 2 2 2 2 . 2 Hottest 200 | . 70 200 95 78 . 129 Shots Fired 200 | . 50 34 86 6 . 24 Gun 94 | . 20 8 58 . . 8 Cannon 93 | . 30 20 28 3 . 12 Launcher 7 | . . . . 3 . 4 Special 6 | . . 6 . . . . Kinetic 144 | . 50 20 59 3 . 12 Thermal 41 | . . 6 27 . . 8 Explosive 7 | . . . . 3 . 4 Electromagnetic 8 | . . 8 . . . . Robot Hit Streak 12 | . 5 11 12 5 . 2 Robot Miss Streak 6 | . 4 5 4 . . 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 121 | . 24 19 56 4 . 18 Core Hits 48 | . 8 7 19 3 . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 1 2 4 . . 1 Burn 5 | . . . 4 . . 1 Blast 2 | . 1 1 . . . . Corrupt 1 | . . 1 . . . . Melee Attacks 37 | . . . 8 . 2 27 Impact 8 | . . . 8 . . . Slashing 29 | . . . . . 2 27 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 2765 | . 352 327 891 170 . 1025 Guns 827 | . 112 76 546 . . 93 Cannons 922 | . 240 251 345 42 . 44 Explosions 504 | . . . . 128 . 376 Melee 512 | . . . . . . 512 Ramming . | . . . . . . . Kinetic 1350 | . 352 251 661 42 . 44 Thermal 323 | . . . 230 . . 93 Explosive 504 | . . . . 128 . 376 Electromagnetic 76 | . . 76 . . . . Impact . | . . . . . . . Slashing 512 | . . . . . . 512 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 79 | . 4 . . 30 . 45 Projectiles 4 | . 4 . . . . . Explosions 70 | . . . . 30 . 40 Melee 5 | . . . . . . 5 Knockbacks 6 | . 4 . 2 . . . Impact . | . . . . . . . Kinetic 5 | . 3 . 2 . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 38 | . . . . . . 38 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 213 | . 75 190 213 3 . 135 Average Temperature 55 | . 26 65 65 2 . 49 Received Heat Transfer 381 | . 42 171 168 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1110 | . . . 888 . . 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 288 | . 276 94 288 93 . . Initial 39 | . . 29 . 39 . . Average 112 | . 141 73 140 56 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 78 | 100 62 100 71 100 . . Level 1 21 | . 37 . 28 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 13 5 14 3 . 13 Peak Tracking Total 5 | . 5 3 4 3 . 4 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 2 . 4 . . . Successful 4 | . 1 . 3 . . . Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 2 . 2 . 2 . Terminals 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Record 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Assimilate 1 | . . . 1 . . . Botnet 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 46 | . . 46 46 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 9 | . . . 9 . . . Total Damage 126 | . . . 126 . . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 3988 | 69 607 413 638 195 1636 430 Spaces Moved 2781 | 56 460 264 327 132 1297 245 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 2001 | . . . 327 132 1297 245 Wheels 775 | 51 460 264 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 120 120 120 120 Average Speed 115 | 96 100 109 120 120 120 127 Slowest Speed 190 | 100 100 130 120 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 51 49 22 45 85 32 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug 24 | . . 4 8 . 2 10 Terrain Destroyed 103 | . . 6 9 32 2 54 Melee 20 | . . . 8 . 2 10 Projectile 16 | . . 6 1 . . 9 AOE 67 | . . . . 32 . 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 3283 | 67 558 339 480 160 1377 302 Wait 198 | . 52 38 48 17 37 6 Move 2775 | 55 459 263 326 131 1296 245 Hop . | . . . . . . . Pick Up 43 | 6 8 6 11 . 12 . Fast Attach 23 | 6 3 1 7 1 4 1 Attach 14 | . . 3 8 . . 3 Detach 8 | . 2 . 4 . 2 . Swap 45 | . 4 7 10 5 7 12 Drop 40 | . 5 2 15 1 17 . Fire 107 | . 25 19 43 5 . 15 Melee 30 | . . . 8 . 2 20 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Discovered new exit (range 16) 677 | -10/Materials | Entered Mines 735 | -10/Mines | Met a Derelict bent on vengeance 746 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 864 | -10/Mines | Core integrity fell below 50% 884 | -10/Mines | Core integrity fell below 20% 902 | -10/Mines | Lost 3 parts (1n1u1w) 1033 | -10/Mines | Learned location of Zion (-7) 1073 | -10/Mines | Discovered new exit (range 13) 1090 | -10/Mines | Entered Materials 1090 | -9/Materials | Accompanied by 2 allies 1090 | -9/Materials | Evolved 2 slots: Propulsion x2 1095 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1385 | -9/Materials | Lost 3 parts (1p2n) 1697 | -9/Materials | Discovered new exit (range 6) 1728 | -9/Materials | Entered Mines 1749 | -9/Mines | Build established: Scavenger-Mutant 1819 | -9/Mines | Assembled infested the area 1899 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1922 | -9/Mines | Discovered new exit (range 14) 1923 | -9/Mines | Entered Zion 1946 | -7/Zion | Given the Hacking Drone Bay 1947 | -7/Zion | Found Prototype Device 1947 | -7/Zion | Identified Hacking Drone Bay 2052 | -7/Zion | Found Prototype Device 2052 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2220 | -7/Zion | Learned location of Armory (-3) 2268 | -7/Zion | Received a visual enhancement algorithm 2753 | -7/Zion | Learned 4 Factory zone layouts 3207 | -7/Zion | Found Prototype Device 3215 | -7/Zion | Identified Bomb Factory No. 2 3545 | -7/Zion | Discovered new exit (range 12) 3559 | -7/Zion | Entered Proximity Caves 3562 | -6/Proximity Caves | Spotter reported a threat 3563 | -6/Proximity Caves | Spotter reported a threat 3655 | -6/Proximity Caves | Ambushed by research squad 3673 | -6/Proximity Caves | Core integrity fell below 50% 3690 | -6/Proximity Caves | Spotter reported a threat 3706 | -6/Proximity Caves | Lost 4 parts (3n1u) 3716 | -6/Proximity Caves | Spotter reported a threat 3743 | -6/Proximity Caves | Spotter reported a threat 3793 | -6/Proximity Caves | Learned location of Extension (-6) 3887 | -6/Proximity Caves | Spotter reported a threat 3951 | -6/Proximity Caves | Build established: Mutant 3983 | -6/Proximity Caves | Core integrity fell below 20% 3989 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03887_ ALERT: Unidentified potential threat approaching Complex 0b10. 03896_ N-01 Spotter destroyed. 03900_ Lgt. Ion Engine fries itself beyond repair. 03947_ The unstable cave ceiling collapses. 03947_ Acquired 1 matter. 03950_ Aluminum Leg destroyed. 03969_ Penetrated by Slug. 03969_ Hvy. Rocket Launcher destroyed. 03973_ Penetrated by Slug. 03973_ Cld. Ion Engine destroyed. 03975_ Slug penetrates Wall. 03976_ Penetrated by Slug. 03978_ The unstable cave ceiling collapses. 03979_ Penetrated by Slug. 03982_ Flexi-carbon Leg destroyed. 03986_ Penetrated by Slug. 03986_ Aluminum Leg destroyed. 03986_ Penetrated by Slug. 03986_ Hvy. Beamcaster destroyed. 03989_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####??????######????????????????????????????????? | | # ##????## #????????????????#########???????? | | ###### ###??????????????# #???????? | | ## #?????????????## #???????? | | ##???????###### ##??????? | | ## ##??????# #??????? | | ?## ###???## ##??????? | | #?## ##### ## ##???????? | | ######## ##### #????????? | | ##??#### ## #???####????????? | | #?????## #### ## ##???????????????? | | #??????# #??# #### ########??????????? | | #?????# ##?# ##### # ###????????? | | #?????####??### ## # ##???????? | | #?????????????#### #???????? | | ##?????????######## ##??????? | | ##??????##### ## #??????? | | # #??????## ### ## ## #??????? | | ?###?###### #?# ### ## ##?###??????? | | ?????# #?# #?# ## ##???????????? | | ?????# ### #?# # #????????????? | | ??????# ## ### ### #????????????? | | ??????## ## ####????????????? | | ???????# ### @ ##???????????????? | | ???????####### ; ##???????????? | | ???????????## h #???????????? | | ??????????## # ## ; h #???????? | | ?????????## ######?## #??????? | | ?????????# ##??????? ## #??????? | | ?????????# #???????? ##??? #??????? | | ?????????## #???????? #??????#??????? | | ??????????#### #??????? #?????????????? | | ?????????????### #????? ????????????? | | ???????????????## #????? ????????????? | | ????????????????# ##????? ???????????? | | ????????????????## ##?????? ???????????? | | ?????????????????####?????? ##??????????? | | ??????????????????????????? #???????????? | | ??????????????????????????? #???????????? | | ??????????????????????????? ??????????????? | | ???????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Imp. Reaction Control System | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Microactuators | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Robot Respite True Hacker Challenges ------------ None Game ------ Seed ProtonAssemblyNeutralizer Manual? 0 Play Time 00:43:31 Cumulative 12.5 hours Start 2023.12.31 @ 15:38:54 End 2023.12.31 @ 16:25:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 3 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dee1c95b-cb04-42c6-9043-1092f5953f48