Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 04:07:00 Player: Somberlain Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (178) 890 Value Destroyed (8228) 8228 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 15888 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 570 Friendly Fire -284 Cogmind --------- Core Integrity 0/1300 Matter 50/300 Energy 100/100 System Corruption 22% Temperature Cool (6) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Target Analyzer Improved Armor Integrity Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Trap Scanner Improved Sensor Array Advanced Sensor Array Advanced Cloaking Device Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Coolant Network Large Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Cloaking Device Advanced Thermal Shield Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Railgun > --- INVENTORY -------- Particle Reactor Biometal Heavy Treads Advanced Matter Compressor Advanced Trap Scanner Improved Sensor Array Precision Energy Filter Experimental Thermal Defense Suite Advanced Hardlight Generator Improved System Shield Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Enhanced Force Lance [Rating: 169] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion VSS Leg Treads Advanced Medium Treads Leg VSS Leg Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . Utility 9 | . . 2 1 1 . . . . . 1 2 2 . Weapon 2 | . . . . . . . . . 2 . . . . Parts Attached 162 | 6 . 22 12 17 . . . 5 26 15 9 27 23 Power 24 | 1 . 2 1 3 . . . 1 5 3 1 5 2 Engine 10 | 1 . 2 1 2 . . . 1 . 3 . . . Core 7 | . . . . 1 . . . . 4 . 1 1 . Reactor 7 | . . . . . . . . . 1 . . 4 2 Propulsion 41 | 2 . 8 6 2 . . . 1 6 3 2 7 4 Treads 10 | . . . . . . . . . . . . 6 4 Leg 31 | 2 . 8 6 2 . . . 1 6 3 2 1 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 47 | 1 . 4 4 6 . . . 1 10 5 3 8 5 Device 27 | . . 2 1 3 . . . . 9 3 1 5 3 Storage 5 | 1 . 1 1 1 . . . . . . . . 1 Processor 9 | . . 1 1 1 . . . . 1 1 2 1 1 Hackware 4 | . . . 1 . . . . 1 . 1 . 1 . Protection 2 | . . . . 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 . 8 1 6 . . . 2 5 4 3 7 12 Energy Gun 25 | . . 7 1 . . . . 1 4 1 2 6 3 Energy Cannon 8 | . . . . 4 . . . . 1 . 1 . 2 Ballistic Gun 7 | 2 . . . . . . . . . 1 . . 4 Ballistic Cannon 4 | . . . . . . . . . . 1 . . 3 Launcher 2 | . . . . 1 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 3 . . . . 2 1 . 2 4 Parts Lost 58 | . . 2 2 3 . 1 . 4 6 6 2 13 19 Power 11 | . . 1 1 1 . . . 1 1 1 . 2 3 Propulsion 14 | . . 1 1 1 . . . . 3 2 . 4 2 Utility 20 | . . . . 1 . . . 2 2 2 2 4 7 Weapon 13 | . . . . . . 1 . 1 . 1 . 3 7 Highest Loss Streak 18 | . . 1 2 2 . 1 . 2 3 5 2 6 18 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 11 | . . 4 8 13 14 14 12 11 11 13 13 13 13 Power . | . . . . . 1 1 . . . . . 1 1 Propulsion 1 | . . . 1 1 1 1 . 1 . . 2 1 1 Utility 3 | . . . 1 4 5 5 3 3 4 6 4 4 4 Weapon 5 | . . 2 5 7 7 7 7 6 4 5 4 4 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 17 | . . 2 1 . . . 2 2 . 1 1 . 8 Power 2 | . . 1 . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . . . . 3 Utility 7 | . . 1 . . . . 2 . . . 1 . 3 Weapon 4 | . . . 1 . . . . 2 . 1 . . . Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 85 90 99 93 100 100 100 91 85 95 95 86 84 Engine 5 | . 14 11 8 8 7 7 7 5 . 1 9 . . Core 3 | . . . . 1 7 7 7 7 8 8 . 1 . Reactor 1 | . . . . . . . . . . . . 6 8 Treads 1 | . . . . . . . . . . . . 10 9 Leg 19 | . 28 22 26 22 23 23 23 23 19 19 21 5 . Device 15 | . . 15 21 16 15 15 15 12 12 11 21 13 20 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 4 5 Processor 9 | . . 9 9 9 7 7 7 7 6 10 11 13 11 Hackware 7 | . . . 5 7 7 7 7 8 13 9 5 7 8 Protection 1 | . . . . 1 7 7 7 2 . . . 1 . Energy Gun 10 | . . 20 15 4 . 3 7 5 14 19 15 17 2 Energy Cannon 3 | . . . . 7 15 10 7 5 1 . . . 1 Ballistic Gun 1 | . 28 . . . . . . . . 1 2 . 11 Peak Build Rating 169 | 6 6 23 34 47 46 47 48 48 72 76 91 142 169 Average Rating 59 | 4 6 17 30 39 46 46 47 45 62 70 82 122 151 On Entrance 47 | . 6 6 22 32 46 46 47 48 48 65 70 91 135 Avg Prop Armor Cover (%) 4 | . . . 5 5 . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 105 | 13 13 23 34 61 57 57 54 54 65 61 59 102 105 Greatest Support 155 | 20 20 26 43 42 42 42 42 50 60 71 66 116 155 Greatest Overweight (x) 4 | . . 1 1 1 1 1 1 1 4 1 . 1 1 Average Overweight (x) . | . . . . . 1 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 10 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | . . 8 10 15 15 15 15 15 15 15 15 15 15 Average Carried 11 | . . 4 8 13 14 14 14 14 11 13 13 13 13 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . . 6 10 14 15 15 15 14 12 12 12 13 5 Class Distribution -------------------- 48% | Mutant 13% | Hacker-Skirmisher 10% | Scavenger-Skirmisher 10% | Scavenger-Mutant 5% | Hacker-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Tank | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Matter Collected 3362 | 215 18 353 180 415 100 48 16 137 371 386 161 429 533 Remotely . | . . . . . . . . . . . . . . Salvage Created 8118 | . 84 996 659 596 24 250 . 39 1486 847 364 1593 1180 Parts 383 | . 5 66 34 49 3 17 . . 50 22 17 64 56 Haulers Intercepted 3 | . . 2 1 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 5 24 1 4 . . . . . Prevented 1 | . . . . . 1 . . . . . . . . Parts Restored 1 | . . . . . . . . . 1 . . . . Broken 1 | . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Combat Hostiles Destroyed 149 | . 4 18 11 12 1 7 . 3 21 19 6 31 16 Guns 123 | . 4 18 11 4 . 1 . . 21 17 5 27 15 Cannons 18 | . . . . 8 1 6 . . . . . 3 . AOE 4 | . . . . . . . . 3 . 1 . . . Classes Destroyed 15 | . 2 6 2 1 . . . . 2 1 . . 1 Worker 1 | . . . . . . . . . . 1 . . . Builder 3 | . . 2 . . . . . . . . 1 . . Hauler 3 | . . 2 1 . . . . . . . . . . Recycler 3 | . . . 1 . . . . . 1 1 . . . Mechanic 1 | . . . . . . . . . 1 . . . . Operator 4 | . . 2 . 1 . . . . 1 . . . . Watcher 13 | . . 5 3 1 . . . . 1 1 . 1 1 Swarmer 48 | . 3 4 4 3 1 4 . . . 11 . 18 . Grunt 36 | . 1 8 4 . . 1 . 1 9 6 1 . 5 Brawler 1 | . . . . . . . . . 1 . . . . Duelist 4 | . . 1 . . . . . . 1 . . . 2 Sentry 22 | . . 5 2 3 . 1 . 1 3 . 2 4 1 Demolisher 1 | . . . . . . . . . . . . . 1 Hunter 8 | . . . 1 . . 1 . 1 3 . . . 2 Programmer 29 | . . . . 6 . . . . 4 2 3 9 5 Butcher 1 | . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 3 4 4 2 1 3 . 2 7 9 3 9 10 Combat Bots Only 10 | . 3 4 4 2 1 3 . 2 5 9 3 9 10 Max Kills in Single Turn 3 | . 1 2 2 1 1 1 . 2 3 2 1 2 2 Gunslinging 1 | . . . 1 . . . . . . 1 . 1 1 Exploded 2 | . . . . . . . . 2 . 1 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Hostile Shots Fired 1225 | . 28 55 78 87 29 29 . 60 135 65 18 223 418 Missed 324 | . 10 15 24 24 14 7 . 25 39 12 3 57 94 Hits 901 | . 18 40 54 63 15 22 . 35 96 53 15 166 324 Melee 3 | . . 3 . . . . . . . . . . . Projectile 898 | . 18 37 54 63 15 22 . 35 96 53 15 166 324 AOE 3 | . . . . . . . . . . . . . 3 Critical Strikes 42 | . . 3 1 3 . 2 . . 4 1 . 3 25 Part Disruptions 2 | . . . . 1 . . . . . . . . 1 Damage Taken 14935 | . 150 600 648 809 139 270 . 437 1445 1265 312 3472 5388 Core 2232 | . 46 132 110 124 22 62 . 15 201 178 41 193 1108 Absorbed by Shields 441 | . . . . . . . . . . . . 258 183 Reduced by Siege Mode 279 | . . . . . . . . . . . . . 279 Ignored by Resistances 1172 | . . . . . . . . . . . . 45 1127 Regen/Repaired (Parts) 278 | . . 62 . . . . . . 111 52 53 . . Core Remaining (%) 81 | 100 81 67 80 . . . . 68 76 82 96 . . Volleys Fired 412 | . 14 77 42 41 4 16 . 15 34 28 25 71 45 Largest 4 | . 2 2 2 2 2 2 . 2 4 4 4 4 4 Hottest 352 | . 40 130 124 124 120 120 . 115 314 309 318 352 352 Shots Fired 1042 | . 28 152 85 82 9 33 . 26 62 89 74 254 148 Gun 899 | . 28 152 85 28 . 10 . 5 53 86 74 244 134 Cannon 133 | . . . . 54 9 23 . 12 9 2 . 10 14 Launcher 10 | . . . . . . . . 9 . 1 . . . Special . | . . . . . . . . . . . . . . Kinetic 116 | . 28 . . . . . . . . 15 8 10 55 Thermal 910 | . . 152 85 82 9 33 . 17 62 73 66 244 87 Explosive 10 | . . . . . . . . 9 . 1 . . . Electromagnetic 6 | . . . . . . . . . . . . . 6 Robot Hit Streak 17 | . 3 17 10 13 5 6 . 4 10 10 14 15 9 Robot Miss Streak 9 | . 4 7 3 4 1 3 . 3 9 5 3 4 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 27 | . 1 2 3 1 . . . . . 7 1 8 4 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . 1 1 1 1 Shots Hit Robots 617 | . 12 84 61 49 4 18 . 16 48 50 26 161 88 Core Hits 349 | . 5 34 24 20 2 10 . 13 76 39 18 67 41 Critical Kills 9 | . . . . . . . . . . . 1 . 8 Critical Parts Destroyed 12 | . . . . . . . . . . 1 . 2 9 Critical Strikes 45 | . . 4 1 2 . . . . . 8 2 9 19 Burn 22 | . . 4 1 2 . . . . . 7 1 6 1 Destroy 22 | . . . . . . . . . . 1 1 2 18 Blast 1 | . . . . . . . . . . . . 1 . Melee Attacks 64 | . . 7 15 22 . . . . 9 . 2 2 7 Impact 53 | . . 7 15 22 . . . . 9 . . . . Slashing . | . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . 2 2 7 Sneak Attacks 2 | . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18362 | . 131 1611 1326 1278 120 422 . 844 3085 1542 842 5002 2159 Guns 15178 | . 131 1611 1215 353 . 77 . 52 3004 1176 775 4778 2006 Cannons 2036 | . . . . 925 120 345 . 208 81 . . 204 153 Explosions 928 | . . . . . . . . 584 . 344 . . . Melee 111 | . . . 111 . . . . . . . . . . Ramming 109 | . . . . . . . . . . 22 67 20 . Kinetic 861 | . 131 . . . . . . . . 173 . 204 353 Thermal 16438 | . . 1611 1215 1278 120 422 . 260 3085 1200 775 4778 1694 Explosive 731 | . . . . . . . . 584 . 147 . . . Electromagnetic 112 | . . . . . . . . . . . . . 112 Impact 111 | . . . 111 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . 2 3 5 5 5 5 . 3 1 1 7 22 Average Corruption 4 | . . 2 2 3 5 5 5 . 1 1 1 5 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 167 | . . 2 6 32 19 18 6 . 22 1 2 18 41 Message Errors 33 | . . 1 2 5 3 2 1 . 5 1 1 4 8 Matter Fused 42 | . . . 1 10 5 5 2 . 4 . . 4 11 Heat Flow Errors 14 | . . . . 1 3 2 . . 3 . . 2 3 Energy Discharges 23 | . . . 1 6 2 3 2 . 1 . . 1 7 Parts Rejected 3 | . . . 1 . . . . . . . . 1 1 Parts Fused 3 | . . . . 1 . 1 . . . . . . 1 Data Loss (minor) 26 | . . . . 6 4 3 1 . 3 . 1 4 4 Data Loss (major) 10 | . . 1 . 1 . 1 . . 4 . . 1 2 Misfires 9 | . . . 1 2 1 1 . . 1 . . . 3 Alerts 2 | . . . . . 1 . . . 1 . . . . Weapon Failures 2 | . . . . . . . . . . . . 1 1 Overload Shots 6 | . . . . . . . . . . . 6 . . Effects 2 | . . . . . . . . . . . 2 . . Heat Surge 1 | . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 . . Overflow Damage 165 | . . . 28 35 . . . 9 . 92 . 1 . Projectiles 45 | . . . . 35 . . . 9 . . . 1 . Explosions 92 | . . . . . . . . . . 92 . . . Melee 28 | . . . 28 . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . 1 2 . Impact 1 | . . . . . . . . . . . 1 . . Kinetic 2 | . . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 261 | . . . . . . . . . . 261 . . . Shots 4 | . . . . . . . . . . 4 . . . Rammed 2 | . . . . . . . . . . . . 2 . Targets Rammed 11 | . . . . . . . . . . 1 8 2 . Kicked 9 | . . . . . . . . . . 1 8 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 501 | . . 196 69 316 223 261 . 63 394 451 365 470 501 Average Temperature 113 | . . 88 30 45 56 83 . 30 121 163 98 162 165 Received Heat Transfer 2961 | . 12 207 261 60 42 153 . 63 438 171 57 52 1445 Effects 23 | . . . . . . . . . 2 8 . 5 8 Shutdowns 6 | . . . . . . . . . 1 3 . . 2 Energy Bleed 2 | . . . . . . . . . 1 . . . 1 Interference 9 | . . . . . . . . . . 4 . 5 . Matter Decay 3 | . . . . . . . . . . 1 . . 2 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . 2 Siege Activations 3 | . . . . . . . . . . . . . 3 Total Turns 50 | . . . . . . . . . . . . . 50 Longest Duration 34 | . . . . . . . . . . . . . 34 Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . . . 1 . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . 1 1 1 1 Combat Hostiles 4 | . . . . . . . . . . 1 1 1 1 Parts Melted 89 | . . 13 6 3 . 2 . . 14 6 6 30 9 Heat Transferred 26644 | . . 3515 2331 1961 185 703 . 444 4694 2954 1458 6290 2109 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Maximum Alert Level 2 | . . 1 . 1 . . . . 1 2 1 2 1 Low Security (%) 83 | 100 100 85 100 94 . . . . 92 65 77 52 70 Level 1 14 | . . 14 . 5 . . . . 7 15 22 43 29 Level 2 2 | . . . . . . . . . . 19 . 3 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 585 | . 70 251 182 286 . . . . 234 585 270 437 292 Initial 270 | . . 20 97 1 . . . . 7 55 270 102 226 Average 115 | . 32 65 86 68 . . . . 129 187 160 186 162 Influence Increases 5958 | . 90 629 373 632 103 314 . 208 833 937 326 848 665 Destroy 0b10 Robot/C 3340 | . 80 360 220 280 80 240 . 140 440 440 120 620 320 Destroy 0b10 Robot/NC 165 | . . 55 25 30 . . . . 25 15 5 5 5 Destroy Leader 786 | . 10 114 58 116 10 40 . 20 122 52 40 122 82 Allied During Kill 154 | . . . . 15 13 34 . 48 23 21 . . . Successful Hack 240 | . . 31 17 49 . . . . 45 12 53 12 21 Disable Machine 615 | . . 30 45 75 . . . . 90 255 30 30 60 Destroy Structure 313 | . . 9 8 52 . . . . 58 112 18 14 42 Lose Combat Pursuer 345 | . . 30 . 15 . . . . 30 30 60 45 135 Influence Decreases 5715 | . 40 447 601 351 373 320 9 196 732 498 682 611 855 Entered New Map 933 | . . 30 135 3 106 4 9 . 5 58 282 94 207 Time Decay 4082 | . 40 397 446 308 247 296 . 156 617 320 380 417 458 Lost Part 520 | . . 20 20 30 . . . 20 60 60 20 100 190 Lost Ally 180 | . . . . 10 20 20 . 20 50 60 . . . Squads Dispatched 32 | . . 2 1 9 . . . . 6 4 1 6 3 Investigation 5 | . . . . 2 . . . . 1 2 . . . Extermination 18 | . . . . 5 . . . . 4 1 1 4 3 Reinforcement 5 | . . 2 1 2 . . . . . . . . . Assault 1 | . . . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . 1 . . 2 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Distress Signals 13 | . . 3 5 1 . . . . . . 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 239 | . 6 28 18 29 4 10 . 7 29 26 11 40 31 Peak Tracking Total 15 | . 4 3 4 3 3 4 . 5 7 6 5 8 15 Tactical Retreats 13 | . . 2 . 1 . . . . 1 2 2 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Traps Triggered 10 | . . 3 2 1 . . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Machines Disabled 41 | . . 2 3 5 . . . . 6 17 2 2 4 Max in Single Turn 16 | . . 1 1 3 . . . . 1 16 1 1 1 Garrison Access 4 | . . . 1 2 . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Machines Accessed 67 | . 2 12 8 13 . . . . 10 5 7 7 3 Terminals 41 | . 2 9 6 9 . . . . 3 1 5 3 3 Fabricators 5 | . . . . 2 . . . . 2 1 . . . Repair Stations 6 | . . 2 . . . . . . 1 1 1 1 . Recycling Units 2 | . . . . . . . . . . 1 1 . . Scanalyzers 7 | . . 1 1 . . . . . 2 1 . 2 . Garrison Access 6 | . . . 1 2 . . . . 2 . . 1 . Total Hacks 150 | . 4 30 19 33 . . . . 22 11 18 10 3 Successful 80 | . . 18 10 14 . . . . 15 8 9 5 1 Failed 69 | . 4 11 9 19 . . . . 7 3 9 5 2 Catastrophic 6 | . . . . 1 . . . . . . 3 1 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 96 | . 6 20 15 28 . . . . 8 1 14 4 . Terminals 104 | . 4 23 15 27 . . . . 10 2 15 5 3 Fabricators 10 | . . . . 3 . . . . 4 3 . . . Repair Stations 16 | . . 6 . . . . . . 2 4 2 2 . Recycling Units 2 | . . . . . . . . . . 1 1 . . Scanalyzers 10 | . . 1 3 . . . . . 3 1 . 2 . Garrison Access 8 | . . . 1 3 . . . . 3 . . 1 . Terminal Hacks 18 | . . 6 1 5 . . . . 2 1 2 . 1 Record 1 | . . 1 . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . 1 . 1 . 1 Robot Schematic 1 | . . . . 1 . . . . . . . . . Robot Analysis 5 | . . 3 . 1 . . . . . . 1 . . Terminal Index 3 | . . 1 1 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . 1 . . . Registered Components 2 | . . . . 1 . . . . 1 . . . . Fabricator Hacks 7 | . . . . 2 . . . . 3 2 . . . Load Schematic 4 | . . . . 1 . . . . 2 1 . . . Build 3 | . . . . 1 . . . . 1 1 . . . Repair Station Hacks 14 | . . 4 . . . . . . 2 4 2 2 . Scan Component 7 | . . 2 . . . . . . 1 2 1 1 . Repair 7 | . . 2 . . . . . . 1 2 1 1 . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer 7 | . . . 3 . . . . . 3 . . 1 . Retrieve Study 7 | . . . 3 . . . . . 3 . . 1 . Garrison Access Hacks 4 | . . . 1 2 . . . . . . . 1 . Seal Access 4 | . . . 1 2 . . . . . . . 1 . Unauthorized Hacks 29 | . . 8 5 5 . . . . 5 . 5 1 . Terminals 29 | . . 8 5 5 . . . . 5 . 5 1 . Assimilate 3 | . . . 1 1 . . . . 1 . . . . Botnet 23 | . . 7 3 4 . . . . 3 . 5 1 . Operators 3 | . . 1 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 55 | . 2 10 6 11 . . . . 9 4 6 5 2 Full Trace Events 6 | . . 1 . 2 . . . . 1 2 . . . Feedback Events 1 | . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . 3 . . . . . . Robots Built 4 | . . . . 2 . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . Time 268 | . . . . 67 . . . . 134 67 . . . Total Robot Build Rating 16 | . . . . 8 . . . . . 8 . . . Part Schematics Acquired 18 | . . . . . . . 15 . 1 . 1 . 1 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 3 . . . . . 3 . . 1 . Parts Repaired 5 | . . 2 . . . . . . 1 1 1 . . Time 341 | . . 79 . . . . . . 50 94 50 68 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . 1 . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Total Allies 13 | . . . . 4 . . 5 . 1 3 . . . Largest Group 6 | . . . . 3 3 2 6 6 3 2 . . . Highest-Rated Group 156 | . . . . 90 90 53 156 156 92 74 . . . Highest-Rated Ally 39 | . . . . 37 37 37 39 39 39 37 . . . Total Orders 4 | . . . . . . 4 . . . . . . . STAY 2 | . . . . . . 2 . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . Ally Attacks 102 | . . . . 14 9 14 . 25 20 20 . . . Total Damage 2158 | . . . . 380 182 541 . 336 408 311 . . . Kills 23 | . . . . 6 3 5 . 4 2 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Active Infowar (turns) 14689 | . . 1525 983 3048 662 883 1128 654 1692 871 887 1369 987 Optics 1572 | . . 1525 47 . . . . . . . . . . Sensors 12977 | . . . 936 3048 662 883 1128 654 1692 756 887 1369 962 Terrain 1461 | . . . . . . . . . . 866 595 . . Traps 1121 | . . . . . . . . . . 99 732 290 . Cloaking 821 | . . . . . . . . . . . . . 821 Robot Analysis Total 5 | . . 3 . 1 . . . . . . 1 . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Turns Passed 16185 | 60 148 1728 1115 3266 662 883 1128 654 2082 1058 887 1369 1145 Spaces Moved 8722 | 44 90 924 588 1607 376 479 640 493 1072 558 563 709 579 Core 72 | 2 . . . . . . . . . . . . 70 Treads 996 | . . . . . . . . . . . . 487 509 Legs 7654 | 42 90 924 588 1607 376 479 640 493 1072 558 563 222 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 75 173 173 173 90 105 108 108 108 50 Average Speed 144 | 116 120 120 119 167 173 173 173 120 141 136 108 149 144 Slowest Speed 435 | 120 120 190 180 177 173 173 173 173 435 180 108 235 235 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 28 75 42 35 59 72 77 69 31 14 13 20 28 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 7 | . . . . . 1 2 1 3 . . . . . Spaces Dug 58 | . . 7 8 17 . . . . 8 3 7 2 6 Terrain Destroyed 265 | . . 7 8 64 . . . 77 14 63 8 5 19 Melee 49 | . . 7 8 17 . . . . 8 . 2 2 5 Projectile 24 | . . . . . . . . . 6 5 6 3 4 AOE 191 | . . . . 47 . . . 77 . 58 . . 9 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Total 11322 | 49 105 1373 891 2047 380 502 664 525 1516 781 783 895 811 Wait 1625 | . 2 311 208 323 . 6 18 6 327 147 152 44 81 Move 8709 | 43 89 923 587 1606 375 478 639 492 1071 557 562 708 579 Hop . | . . . . . . . . . . . . . . Pick Up 81 | . . 7 8 9 1 1 2 3 9 7 7 13 14 Fast Attach 112 | 6 . 17 7 11 . . . 2 17 11 5 16 20 Attach 53 | . . 3 2 3 . 1 . 1 11 8 6 7 11 Detach 27 | . . 2 1 1 . . . . 4 5 3 4 7 Swap 94 | . . 11 12 19 . . . 2 17 10 5 9 9 Drop 124 | . . 15 9 12 . . 5 4 17 7 8 14 33 Fire 412 | . 14 77 42 41 4 16 . 15 34 28 25 71 45 Melee 64 | . . 7 15 22 . . . . 9 . 2 2 7 Ram . | . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . 1 8 . . Crush 2 | . . . . . . . . . . . . 2 . Escape Stasis 10 | . . . . . . . . . . . . 5 5 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 12) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 487 | -9/Materials | Discovered new exit (range 17) 813 | -9/Materials | Repaired Hvy. Particle Gun 1555 | -9/Materials | Build established: Scavenger-Mutant 1582 | -9/Materials | Central database locked down 1786 | -9/Materials | Repaired Imp. Heat Sink 1851 | -9/Materials | Discovered new exit (range 5) 1937 | -9/Materials | Entered another Materials area 1937 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2262 | -8/Materials | Build established: Mutant 2725 | -8/Materials | Build established: Scavenger-Mutant 2995 | -8/Materials | Discovered new exit (range 15) 3051 | -8/Materials | Identified exit to Factory 3052 | -8/Materials | Entered Factory 3052 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3246 | -7/Factory | Build established: Mutant 3887 | -7/Factory | Build established: Scavenger-Mutant 4217 | -7/Factory | Discovered new exit (range 10) 4230 | -7/Factory | Identified exit to Lower Caves 4409 | -7/Factory | Build established: Mutant 6066 | -7/Factory | Fabricated P-60 Hacker (x2) 6119 | -7/Factory | Hacker 4b assimilated hostile G-47 Trooper 6318 | -7/Factory | Entered Lower Caves 6318 | -7/Lower Caves | Accompanied by 3 allies 6937 | -7/Lower Caves | Discovered new exit (range 13) 6952 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6979 | -7/Lower Caves | Identified exit to Lower Caves 6980 | -7/Lower Caves | Entered another Lower Caves area 6980 | -7/Lower Caves | Accompanied by 2 allies 7001 | -7/Lower Caves | Discovered new exit (range 7) 7013 | -7/Lower Caves | Identified exit to Factory 7421 | -7/Lower Caves | Encountered a Warlord checkpoint 7831 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7839 | -7/Lower Caves | Discovered new exit (range 14) 7860 | -7/Lower Caves | Identified exit to Zion 7863 | -7/Lower Caves | Entered Zion 7863 | -7/Zion | Accompanied by 1 ally 7950 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7962 | -7/Zion | Discovered new exit (range 16) 7995 | -7/Zion | Found Prototype Energy Gun 8048 | -7/Zion | Identified exit to Proximity Caves 8112 | -7/Zion | System corruption cleaned by Quarantine Array 8228 | -7/Zion | Gained Derelict followers 8442 | -7/Zion | Learned Factory trap positions 8991 | -7/Zion | Entered Proximity Caves 8991 | -6/Proximity Caves | Accompanied by 6 allies 9231 | -6/Proximity Caves | Learned Factory garrison access intel 9352 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9584 | -6/Proximity Caves | Discovered exit to Factory (range 8) 9645 | -6/Proximity Caves | Entered Factory 9645 | -6/Factory | Accompanied by 3 allies 9645 | -6/Factory | Evolved 2 slots: Weapon x2 9646 | -6/Factory | Loaded intel: 120 trap records 9647 | -6/Factory | Loaded intel: 4 garrison access locations 9647 | -6/Factory | Identified Storm Laser 9889 | -6/Factory | Lost 3 allies 9908 | -6/Factory | Lost 3 parts (1p2n) 9953 | -6/Factory | Build established: Hacker-Skirmisher 10358 | -6/Factory | Garrison activated, responded to threat 10472 | -6/Factory | Repaired Flexi-carbon Leg 10631 | -6/Factory | Discovered new exit (range 15) 10646 | -6/Factory | Identified exit to Lower Caves 10797 | -6/Factory | Build established: Scavenger-Skirmisher 11492 | -6/Factory | Discovered new exit (range 9) 11507 | -6/Factory | Identified exit to Factory 11652 | -6/Factory | Build established: Hacker-Skirmisher 11727 | -6/Factory | Entered another Factory area 11727 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11794 | -5/Factory | Discovered new exit (range 15) 11819 | -5/Factory | Identified exit to Upper Caves 12086 | -5/Factory | Fabricated P-60 Hacker (x2) 12120 | -5/Factory | Hacker 6a assimilated hostile S-27 Virus 12169 | -5/Factory | Discovered exit to Upper Caves (range 12) 12319 | -5/Factory | Destroyed 9 combat bots 12542 | -5/Factory | Repaired Gatling Laser+ 12627 | -5/Factory | First assault squad dispatched 12627 | -5/Factory | Lost 5 parts (1p1n2u1w) 12770 | -5/Factory | Discovered new exit (range 15) 12784 | -5/Factory | Identified exit to Factory 12785 | -5/Factory | Entered another Factory area 12785 | -4/Factory | Evolved 2 slots: Utility x2 13121 | -4/Factory | Build established: Scavenger-Assassin 13131 | -4/Factory | Discovered new exit (range 17) 13217 | -4/Factory | Identified exit to Research 13284 | -4/Factory | Repaired Plasma Rifle 13469 | -4/Factory | Build established: Scavenger-Skirmisher 13672 | -4/Factory | Entered Research 13672 | -3/Research | Evolved 2 slots: Utility x2 14014 | -3/Research | Lost 6 parts (2p3u1w) 14432 | -3/Research | Destroyed 9 combat bots 14432 | -3/Research | Lost 3 parts (2n1w) 14595 | -3/Research | Spotted B-86 Titan 14704 | -3/Research | Garrison activated, responded to threat 14789 | -3/Research | Build established: Hacker-Skirmisher 15021 | -3/Research | Discovered new exit (range 5) 15039 | -3/Research | Identified exit to Armory 15041 | -3/Research | Entered Armory 15092 | -3/Armory | Energy Cycler disabled 15310 | -3/Armory | Build established: Hacker-Tank 15668 | -3/Armory | System corruption reached 10% 15747 | -3/Armory | Found Prototype Device 15747 | -3/Armory | Identified Exp. Thermal Defense Suite 16073 | -3/Armory | Build established: Hacker-Gunner 16137 | -3/Armory | Core integrity fell below 50% 16153 | -3/Armory | Destroyed 10 combat bots 16153 | -3/Armory | Core integrity fell below 20% 16177 | -3/Armory | Lost 18 parts (3p2n7u6w) 16179 | -3/Armory | Spotted B-86 Titan 16186 | -3/Armory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 16145_ Critical hit (Burn: +37). 16146_ Exp. Thermal Defense Suite destroyed. 16146_ Dropped Biometal Heavy Treads. 16152_ Critical hit (Burn: +37). 16166_ <8%I/ZA2DITD7YX7FSVG 16179_ Penetrated by Slug. 16181_ Triggered Stasis Trap. 16181_ A bubble of rippling energy engulfs the area. 16181_ Field strength at 94. 16181_ Field strength at 88. 16182_ ALERT: Potential suspicious activity detected, Programmers report to Armory Zone 5S. 16182_ Penetrated by Slug. 16182_ Slug penetrates Wall. 16182_ Field strength at 55. 16183_ Field strength at 49. 16184_ Field strength at 43. 16185_ Field strength at 37. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ##???+#???##????????????? | | ???????????????####### #### #?? #????????????? | | ???????????????? #? #????????????? | | ??????????????????? % + ]] #????????????? | | ?????????????????????# # ]] #????????????? | | ?????????????????????# @/// ; ]] #????????????? | | ???????????????####### // # ]] #????????????? | | ????????????# // #?????????????????? | | ????????????# #?????????????????? | | ????????????+ #?????????????????? | | ????????????# ###BB;## #?????????????????? | | ????????????# ??#BB### #######??????#????? | | ????????????#### ???####?# #???? #????? | | ???????????????# ?????????#+##### #??""" #????? | | ???????????????# ???????????????# # Y" #????? | | ???????????????# ????????????????# + """ #????? | | ???????????????# ?????????????????# # #????? | | ???????????????? ??????????????????# #?? #????? | | ???????????????????????????????????# #????###????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #????#######? | | ???????????????????????????????????# #????# ## | | ??????????????????????# ] #### ######! | | ??????????????????????+ / | | ??????????????????????????""""" ####+###### | | ??????????????????????????????????? ????# ## | | ??????????????????????????????????? ????#######? | | ?????????????????????????????????? """??????????? | | ?????????????????????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 50 Energy Generation 45 Energy Capacity 580 Matter Stores 300 Matter Capacity 700 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 4 Armor Coverage 600 Resistance: TH 30 Weapon Cycling 25 Evasion (%) 70 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Offensive Hacking 24 Item Schematics ----------------- Powered Hammer | -7/Zion | Archive Remote Shield | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Thermic Laser | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Weapon Mount | -6/Factory | Hacked Enh. Nova Cannon | -4/Factory | Hacked Enh. Quantum Rifle | -3/Armory | Hacked Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ P-60 Hacker | x2 | -7/Factory P-60 Hacker | x2 | -5/Factory Repaired ---------- Hvy. Particle Gun | 76% | -9/Materials Imp. Heat Sink | 10% | -9/Materials Flexi-carbon Leg | 17% | -6/Factory Gatling Laser | 38% | -5/Factory Plasma Rifle | 41% | -4/Factory Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Flexi-carbon Leg | -6/Factory | Hacked Gatling Laser | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Dispersion Rifle | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... Challenges ------------ None Game ------ Seed MappingCoreEngine Manual? 0 Play Time 01:52:00 Cumulative 158.5 hours Start 2026.09.22 @ 23:54:24 End 2026.09.23 @ 04:07:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f61c59aa-eda1-4e20-94ec-62dc77a9e5d0