Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.28 @ 22:12:23 Player: naththebg Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1015) 1015 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3685 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Spiked Treads > --- UTILITY (6) ------ Small Storage Unit Light Armor Plating > --- WEAPON (3) ------- Battle Cannon Battle Cannon > --- INVENTORY (8) ---- Light Treads Light Treads Aluminum Leg Heat Sink Heavy Riot Gun Medium Laser Subdweller Shrapnel Launcher Shrapnel Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Battle Cannon Battle Cannon > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Heat Sink Heavy Riot Gun Medium Laser Subdweller Shrapnel Launcher Shrapnel Trap [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 6 | . . . . . 6 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . . . . 4 Weapon 1 | . . . . . 1 Parts Attached 20 | 7 1 1 9 2 . Power 3 | 1 . . 1 1 . Engine 3 | 1 . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 3 . . 3 . . Treads 2 | . . . 2 . . Leg 3 | 2 . . 1 . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 1 . . 1 . Device 1 | . 1 . . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 8 | 2 . 1 5 . . Energy Gun 2 | 2 . . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun . | . . . . . . Ballistic Cannon 2 | . . . 2 . . Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . 8 . . Power 2 | . . . 2 . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon 4 | . . . 4 . . Highest Loss Streak 3 | . . . 3 . . To Critical Strikes . | . . . . . . Average Backups 6 | 4 7 8 6 6 . Power . | . 1 1 . . . Propulsion 3 | 2 4 4 2 2 . Utility . | . . . . . . Weapon 2 | . 1 2 3 3 . Tool/Special . | . . . . . . Unused Backups 5 | . 1 . 1 . 3 Power . | . . . . . . Propulsion 3 | . . . 1 . 2 Utility . | . . . . . . Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 87 100 94 95 . Engine 11 | . 14 14 10 9 . Treads 10 | . . . 9 28 . Leg 17 | . 28 28 17 . . Device 9 | . 2 14 14 2 . Storage 14 | . 14 14 14 14 . Protection 2 | . . . . 11 . Energy Gun 7 | . 28 14 1 . . Energy Cannon 4 | . . . 8 . . Ballistic Cannon 6 | . . . 3 28 . Launcher 8 | . . 13 12 . . Peak Build Rating 12 | 6 7 7 11 12 . Average Rating 8 | 3 6 7 8 11 . On Entrance 7 | . 6 7 7 10 12 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 21 | 14 15 16 20 21 . Greatest Support 40 | 20 20 20 40 40 . Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 . Average Capacity 7 | 7 8 8 8 8 . Most Carried 8 | 7 8 8 8 8 . Average Carried 7 | 4 7 7 6 7 . Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 1111 | 201 132 10 426 342 . Remotely . | . . . . . . Salvage Created 880 | . 196 . 334 350 . Parts 47 | . 10 . 21 16 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . 12 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 28 | . 6 . 19 3 . Guns 5 | . 5 . . . . Cannons 7 | . . . 4 3 . AOE 15 | . . . 15 . . Classes Destroyed 7 | . 3 . 2 2 . Recycler 3 | . . . . 3 . Turret 2 | . . . 2 . . Watcher 1 | . 1 . . . . Swarmer 7 | . 3 . 4 . . Grunt 5 | . 3 . 2 . . Sentry 3 | . . . . 3 . Subdweller 13 | . . . 13 . . Best Kill Streak 4 | . 4 . 4 2 . Combat Bots Only 4 | . 3 . 4 1 . Max Kills in Single Turn 2 | . 1 . 2 1 . Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -7 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 95 | . 26 . 63 6 . Missed 34 | . 7 . 25 2 . Hits 61 | . 19 . 38 4 . Projectile 61 | . 19 . 38 4 . Critical Strikes 1 | . 1 . . . . Damage Taken 1130 | . 205 . 869 56 . Core 239 | . 72 . 155 12 . Absorbed by Shields . | . . . . . . Core Remaining (%) 52 | 100 . . . 4 . Volleys Fired 92 | . 23 . 58 11 . Largest 2 | . 2 . 2 2 . Hottest 100 | . 100 . 66 66 . Shots Fired 127 | . 46 . 59 22 . Gun 46 | . 46 . . . . Cannon 43 | . . . 21 22 . Launcher 38 | . . . 38 . . Special . | . . . . . . Kinetic 47 | . . . 25 22 . Thermal 58 | . 46 . 12 . . Explosive 22 | . . . 22 . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 9 . 6 11 . Robot Miss Streak 8 | . 8 . 2 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 64 | . 24 . 26 14 . Core Hits 55 | . 11 . 37 7 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 3 . 1 2 . Burn 3 | . 3 . . . . Blast 3 | . . . 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2971 | . 356 . 2306 309 . Guns 324 | . 324 . . . . Cannons 423 | . . . 114 309 . Explosions 2184 | . . . 2184 . . Melee . | . . . . . . Ramming 40 | . 32 . 8 . . Kinetic 1384 | . . . 1075 309 . Thermal 394 | . 324 . 70 . . Explosive 1153 | . . . 1153 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 67 | . . . 67 . . Projectiles . | . . . . . . Explosions 67 | . . . 67 . . Melee . | . . . . . . Knockbacks 3 | . . . 1 2 . Impact . | . . . . . . Kinetic 3 | . . . 1 2 . Secondary . | . . . . . . Self-Inflicted Damage 174 | . . . 174 . . Shots 7 | . . . 7 . . Rammed . | . . . . . . Targets Rammed 8 | . 3 . 5 . . Kicked 8 | . 3 . 5 . . Crushed . | . . . . . . Highest Temperature 322 | . 322 . . 18 . Average Temperature 98 | . 112 . . 12 . Received Heat Transfer 222 | . 105 . 99 18 . Effects 3 | . 3 . . . . Interference 2 | . 2 . . . . Matter Decay 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | . 5 . . . . Heat Transferred 1332 | . 1184 . 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 61 | . 61 5 . 22 . Initial 50 | . . 5 . . 50 Average 6 | . 14 . . 2 . Influence Increases 571 | . 160 . 278 83 50 Destroy 0b10 Robot/C 340 | . 120 . 160 60 . Destroy 0b10 Robot/NC 20 | . 5 . . 15 . Destroy Leader 42 | . 32 . 10 . . Allied During Kill 3 | . . . 3 . . Successful Hack 5 | . . . . 5 . Destroy Structure 6 | . 3 . . 3 . Advance Influence 50 | . . . . . 50 Lose Combat Pursuer 105 | . . . 105 . . Influence Decreases 521 | . 146 14 278 83 . Entered New Map 9 | . . 9 . . . Time Decay 452 | . 146 5 218 83 . Lost Part 60 | . . . 60 . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 9 1 27 2 . Peak Tracking Total 5 | . 4 . 5 1 . Tactical Retreats 4 | . . . 4 . . Traps | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . 1 1 . Machines | -11 -10 -10 -10 -9 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 3 | . . . 3 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 11 | . 4 . 1 6 . Terminals 4 | . 2 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 . . 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 8 . 3 12 . Successful 9 | . 2 . 3 4 . Failed 14 | . 6 . . 8 . Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 9 | . 5 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 11 | . 3 . . 8 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 3 1 . Record 3 | . . . 3 . . Robot Analysis 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 . . 3 . Retrieve Components 5 | . 2 . . 3 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . . 6 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 4 . . 1 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -7 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 5 | . . . 5 . . Total Damage 61 | . . . 61 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 4 | . . 1 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 3077 | 54 526 251 1697 549 . Spaces Moved 2059 | 40 357 204 1143 315 . Core 12 | 12 . . . . . Treads 660 | . . . 345 315 . Legs 1371 | 12 357 204 798 . . Wheels 16 | 16 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 . Average Speed 132 | 91 120 120 132 160 . Slowest Speed 190 | 120 120 120 190 160 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 44 61 70 70 . Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 3 . . Spaces Dug 19 | . . . 19 . . Terrain Destroyed 247 | . . . 244 3 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 244 | . . . 244 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Total 2276 | 56 408 210 1264 338 . Wait 76 | . 21 4 42 9 . Move 2054 | 39 356 203 1142 314 . Hop . | . . . . . . Pick Up 21 | 10 3 1 6 1 . Fast Attach 5 | 2 1 . . 2 . Attach 11 | 4 . . 7 . . Detach 1 | . . . . 1 . Swap 5 | 1 . 1 3 . . Drop 3 | . 1 1 1 . . Fire 92 | . 23 . 58 11 . Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . 3 . 5 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat] / *Rec / [*Scr]) -9/Recycling -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 10) 581 | -10/Materials | Entered Mines 582 | -10/Mines | Assembled infested the area 587 | -10/Mines | Assisted by a Guerilla fighting off Assembled 705 | -10/Mines | Learned location of Zion (-6) 710 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 742 | -10/Mines | Discovered new exit (range 11) 745 | -10/Mines | Received a Mining Laser from a helpful Derelict 822 | -10/Mines | Discovered new exit (range 5) 832 | -10/Mines | Entered Subcaves 832 | -10/Subcaves | Accompanied by 1 ally 833 | -10/Subcaves | Approached by a straggling Scientist 929 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 936 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1015 | -10/Subcaves | Learned Materials terminal intel 1182 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 1184 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1528 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1634 | -10/Subcaves | Learned Materials security intel 1702 | -10/Subcaves | Discovered new exit (range 13) 1705 | -10/Subcaves | Lost 3 parts (1p1n1w) 1883 | -10/Subcaves | Discovered new exit (range 8) 1907 | -10/Subcaves | Core integrity fell below 50% 1995 | -10/Subcaves | Visited Clippyterm 2000 | -10/Subcaves | Learned Factory trap positions 2335 | -10/Subcaves | Core integrity fell below 20% 2529 | -10/Subcaves | Entered Recycling 3051 | -9/Recycling | Discovered new exit (range 15) 3078 | -9/Recycling | Entered Factory 3078 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3078 | -7/Factory | Self-destructed Last Messages --------------- 02812_ R-06 Scavenger collects Beam Rifle. 02854_ Connecting with Recycling Unit... 03005_ Connecting with Terminal... >>Analysis(C-45 Heavy ARC) Downloading analysis... C-45 Heavy ARC Tier: 3 Heavy ARCs are carriers better designed for protection and rapid deployment of assault forces to a flash point, in some cases approaching closer to known targets before unleashing their contents. 03051_ EXIT=FOUND 03059_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 1 components... Imp. Treads PARAMETERS=PROPULSION+1,UTILITY+4,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????#######????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# @ #????????????????????? | | ?????????????????????+ #????????????????????? | | ?????????????????????# +????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# +????????????????????? | | ?????????????????????# #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????####+###????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Nice Directions, Buddy Challenges ------------ None Game ------ Seed FactoryBlastBoomstick Manual? 0 Play Time 00:17:42 Cumulative 397.4 hours Start 2025.11.28 @ 19:46:05 End 2025.11.28 @ 22:12:23 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/0/0/0/0/0/0/1 Lore% 83 Gallery% 81 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3c4bfcc-0741-4892-8a5c-6a77bcc34246