Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.23 @ 22:55:18 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (130) 650 Value Destroyed (3733) 3733 Prototype IDs (42) 840 Alien Tech Used (2) 400 Bonus (4750) 4750 TOTAL SCORE: 19073 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 150 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1566/1600 Matter 8/300 Energy 373/385 System Corruption 1% Temperature Cool (6) Movement Hovering (44) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Fusion Reactor Light Quantum Reactor > --- PROPULSION (5) --- Cooled Aerolev Unit Cooled Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (16) ----- Large Storage Unit Large Storage Unit Triangulator Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Melee Analysis Suite ECM Suite Advanced Reaction Control System Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved Dynamic Insulation System > --- WEAPON (2) ------- Enhanced Nova Cannon Lance > --- INVENTORY (16) --- Micro Fission Core Light Quantum Reactor Cooled Aerolev Unit Cooled Aerolev Unit Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Maneuvering Thrusters Improved Maneuvering Thrusters Improved Propulsion Shielding Layered Medium Armor Plating Improved Focal Shield Heavy Neutron Cannon Nova Cannon Micro-nuke Launcher Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Airjet Cooled Aerolev Unit Cooled Gravmag System Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Triangulator Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Melee Analysis Suite ECM Suite Advanced Reaction Control System Improved Propulsion Shielding Improved Medium Armor Plating Improved Focal Shield Advanced Hacking Suite Improved System Shield Improved Dynamic Insulation System > --- WEAPON ----------- Enhanced Nova Cannon Hellfire Missile Launcher > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Cooled Aerolev Unit Cooled Aerolev Unit Linear Gravjet Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Medium Storage Unit Nanoactuators Improved Maneuvering Thrusters Improved Propulsion Shielding Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher [Rating: 143] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Battle Rifle Launcher Heavy Missile Launcher Special Weapon Stasis Projector Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . Utility 14 | . . . 1 . . . 2 1 2 1 . . 2 . . . . 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 213 | 7 3 6 3 5 1 4 16 31 47 9 7 4 12 7 3 5 . 8 3 13 19 Power 11 | 1 . . . 1 . . 2 . 1 1 . . . . . 2 . . . 2 1 Engine 3 | 1 . . . 1 . . 1 . . . . . . . . . . . . . . Core 4 | . . . . . . . 1 . 1 1 . . . . . . . . . 1 . Reactor 4 | . . . . . . . . . . . . . . . . 2 . . . 1 1 Propulsion 41 | 2 . 4 1 2 1 . 1 7 11 5 . . 1 1 . . . . . 2 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 24 | 2 . 4 1 2 1 . 1 7 6 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . 5 5 . . 1 1 . . . . . 2 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 96 | 2 3 . 2 2 . . 3 11 20 3 3 4 10 2 2 3 . 6 3 7 10 Device 50 | . 1 . 1 1 . . 1 3 10 3 2 3 5 2 1 2 . 4 3 4 4 Storage 10 | 2 2 . 1 . . . 1 2 1 . . . . . . . . . . . 1 Processor 12 | . . . . 1 . . . 2 4 . . 1 1 . 1 . . . . 1 1 Hackware 7 | . . . . . . . . . 2 . . . 2 . . . . . . . 3 Protection 17 | . . . . . . . 1 4 3 . 1 . 2 . . 1 . 2 . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 . 2 . . . 4 10 13 15 . 4 . 1 4 1 . . 2 . 2 5 Energy Gun 10 | 1 . 1 . . . 1 2 4 1 . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Ballistic Gun 18 | 1 . 1 . . . 1 2 4 9 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . . . . 2 4 2 1 . 2 . . 2 . . . 1 . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . 1 3 2 . 2 . 1 1 1 . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . . 2 . 4 2 . . 1 . . 5 . 2 1 . 1 Parts Lost 15 | . . 1 . . . . . 1 1 . 1 . . . 4 . . . 2 4 1 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . Utility 9 | . . . . . . . . . 1 . 1 . . . 3 . . . 1 3 . Weapon 4 | . . 1 . . . . . . . . . . . . 1 . . . 1 . 1 Highest Loss Streak 3 | . . 1 . . . . . 1 1 . 1 . . . 3 . . . 1 2 1 Average Slot Usage (%) 95 | . 100 100 88 95 100 100 90 99 93 88 96 100 93 99 96 89 94 88 89 85 93 Engine 3 | . 14 14 11 11 11 11 4 . . . . . . . . . . . . . . Core 4 | . . . . . . . 4 7 5 11 11 11 10 10 10 8 5 4 4 6 1 Leg 17 | . 28 28 33 33 33 33 27 29 16 . . . . . . . . . . . . Hover 8 | . . . . . . . . . 7 17 23 23 21 21 21 21 21 19 19 18 20 Device 13 | . 13 14 11 11 11 11 9 11 12 11 11 17 15 15 14 10 15 19 18 18 23 Storage 12 | . 14 14 11 11 11 11 18 15 13 11 11 11 10 10 10 10 10 9 9 8 8 Processor 9 | . . . . 6 11 11 9 9 12 11 11 11 10 10 12 15 15 14 14 13 12 Hackware 3 | . . . . . . . . . 2 11 7 5 8 10 8 5 5 4 4 4 9 Protection 5 | . . . . . . . . 7 9 5 8 5 10 10 10 10 10 8 9 9 8 Energy Gun 5 | . 14 14 11 11 11 8 7 6 . . . . . . . . . . . . . Ballistic Gun 6 | . 14 14 11 11 11 10 8 7 7 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 2 5 4 5 5 . 1 5 5 3 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 17 25 20 28 28 28 28 50 58 69 48 56 54 57 63 63 57 57 61 61 72 93 Greatest Support 98 | 20 20 20 30 30 50 50 50 88 88 57 57 57 59 63 63 63 63 63 63 77 98 Greatest Overweight (x) 3 | 1 1 . . . . . . . 1 3 . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 14 8 10 10 10 10 16 16 16 14 14 14 14 14 14 14 14 14 14 14 16 Average Capacity 13 | 6 8 8 9 10 10 10 16 16 15 14 14 14 14 14 14 14 14 14 14 14 15 Most Carried 16 | 4 7 8 10 10 10 10 16 16 16 14 14 14 14 14 14 14 14 14 14 14 16 Average Carried 12 | 2 4 7 7 9 10 10 10 15 15 13 13 13 13 13 13 13 12 13 14 13 14 Final Capacity 16 | 8 8 8 10 10 10 10 16 16 14 14 14 14 14 14 14 14 14 14 14 14 16 Final Carried 16 | 3 7 8 10 10 10 10 16 16 14 14 13 13 14 14 13 12 14 14 14 13 16 Class Distribution -------------------- 26% | Hacker-Ninja 19% | Skirmisher 19% | Mutant 13% | Hacker-Scout 11% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 3401 | 281 88 114 54 62 . 72 196 475 1170 54 36 35 196 50 290 . 35 108 . 28 57 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4827 | 134 222 384 113 108 . 128 498 863 1623 54 . . 196 80 329 . . . . 95 . Parts 290 | 10 15 26 7 11 . 19 26 37 89 3 . . 6 8 20 . . . . 13 . Haulers Intercepted 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . . . 3 11 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 90 | . 5 8 2 2 . 10 16 12 16 . . . 1 8 6 . . . . 4 . Melee 5 | . . . . . . . . . 2 . . . 1 . 2 . . . . . . Guns 46 | . 4 8 2 2 . 1 7 8 14 . . . . . . . . . . . . AOE 39 | . 1 . . . . 9 9 4 . . . . . 8 4 . . . . 4 . Classes Destroyed 14 | 2 4 1 1 . . . 1 2 2 . . . . . 1 . . . . . . Worker 7 | . . . . . . . . 1 1 1 . . . . . . . . . 4 . Builder 7 | . . 1 1 . . . . . 2 . . . 2 . . . . . . 1 . Tunneler 10 | 2 . 1 . 1 . 2 1 1 1 . . . 1 . . . . . . . . Hauler 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . Recycler 6 | 1 . . . . . . . 2 3 . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . Watcher 6 | . 1 . 1 . . . . 1 1 1 . . 1 . . . . . . . . Swarmer 41 | . 3 . 2 . . 8 8 4 . . . . . 8 4 . . . . 4 . Grunt 34 | . 2 8 . 2 . 2 6 4 10 . . . . . . . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . Sentry 9 | . . . . . . . 2 3 3 . . . 1 . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . . . Programmer 4 | . . . . . . . . 1 1 . . . . . 2 . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . 4 . . . . . . Best Kill Streak 8 | 3 3 3 3 2 . 7 7 5 8 1 . . 2 5 4 . . . . 8 . Combat Bots Only 6 | . 3 2 2 2 . 6 5 5 6 . . . 1 5 4 . . . . 4 . Max Kills in Single Turn 4 | 1 1 1 1 1 . 4 3 2 2 1 . . 1 4 3 . . . . 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . 3 3 2 . . . . . 4 3 . . . . 2 . Melee 1 | . . . . . . . . . 1 . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 4501 | . 83 200 11 16 . 135 260 825 764 59 101 16 73 60 739 . . 18 111 776 254 Core 497 | . 18 48 . . . 8 21 52 80 16 . 16 . . 110 . . . 22 72 34 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 . 73 . . . 98 96 92 90 . . 96 . . . . 84 . 98 95 97 Volleys Fired 261 | 5 18 20 7 5 . 8 25 37 60 . 4 . . 4 4 . . . . 40 24 Largest 2 | 2 2 2 2 2 . 2 2 2 2 . 1 . . 1 1 . . . . 1 1 Hottest 120 | 60 60 73 73 73 . 73 89 100 78 . 39 . . 49 49 . . . . 120 120 Shots Fired 426 | 10 36 40 14 10 . 10 44 67 119 . 4 . . 4 4 . . . . 40 24 Gun 337 | 10 36 40 14 10 . 4 39 65 119 . . . . . . . . . . . . Cannon 62 | . . . . . . . . . . . . . . . . . . . . 38 24 Launcher 27 | . . . . . . 6 5 2 . . 4 . . 4 4 . . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 231 | 5 18 20 7 5 . 2 20 40 114 . . . . . . . . . . . . Thermal 62 | . . . . . . . . . . . . . . . . . . . . 38 24 Explosive 26 | . . . . . . 6 5 1 . . 4 . . 4 4 . . . . 2 . Electromagnetic 107 | 5 18 20 7 5 . 2 19 26 5 . . . . . . . . . . . . Robot Hit Streak 28 | 8 14 22 6 10 . 12 16 23 28 . . . . 3 1 . . . . 4 . Robot Miss Streak 4 | . 1 2 2 1 . . 4 4 2 . . . . 1 2 . . . . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . Shots Hit Robots 322 | 8 27 33 8 8 . 8 37 61 94 5 . . 12 3 15 . . . . 3 . Core Hits 251 | 4 9 18 5 4 . 16 30 63 59 2 . . 6 9 14 . . . . 12 . Critical Hits 33 | . . . . . . . . . 31 . . . . . 2 . . . . . . Critical Kills 19 | . . . . . . . . . 18 . . . . . 1 . . . . . . Critical Parts Destroyed 12 | . . . . . . . . . 11 . . . . . 1 . . . . . . Melee Attacks 88 | . . . . . . . 2 5 19 11 3 1 23 1 15 . 2 2 3 . 1 Impact 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . Slashing 77 | . . . . . . . 1 5 17 11 3 1 23 . 9 . 2 2 3 . . Piercing 8 | . . . . . . . . . . . . . . 1 6 . . . . . 1 Sneak Attacks 9 | . . . . . . . . . 1 1 . . 2 . 5 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11770 | 102 436 611 181 216 . 805 1570 1808 1213 388 . . 866 1070 1556 . . . . 930 18 Guns 3968 | 102 351 554 137 157 . 48 574 1227 818 . . . . . . . . . . . . Cannons 43 | . . . . . . . . . . . . . . . . . . . . 43 . Explosions 4855 | . 85 23 44 59 . 757 991 555 65 . . . . 1070 382 . . . . 824 . Melee 2758 | . . . . . . . . . 330 388 . . 866 . 1174 . . . . . . Ramming 146 | . . 34 . . . . 5 26 . . . . . . . . . . . 63 18 Kinetic 2455 | 38 126 298 73 102 . 22 340 717 739 . . . . . . . . . . . . Thermal 782 | . 85 23 44 59 . . 58 405 65 . . . . . . . . . . 43 . Explosive 3966 | . . . . . . 757 933 . . . . . . 1070 382 . . . . 824 . Electromagnetic 1663 | 64 225 256 64 55 . 26 234 660 79 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2065 | . . . . . . . . . 330 388 . . 866 . 481 . . . . . . Piercing 693 | . . . . . . . . . . . . . . . 693 . . . . . . Highest Corruption 12 | . . . . . . . . 2 . . . . . . 12 12 12 . . 3 1 Average Corruption 3 | . . . . . . . . 1 . . . . . . 10 12 12 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 27 | . . . . . . . . 3 . . . . . . 7 5 7 . . 3 2 Message Errors 9 | . . . . . . . . . . . . . . . 1 1 5 . . 1 1 Matter Fused 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Energy Discharges 3 | . . . . . . . . 2 . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . Misdirections 6 | . . . . . . . . . . . . . . . 3 2 1 . . . . Targeting Errors 3 | . . . . . . . . 1 . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 749 | . . 3 . . . 6 93 62 . 134 . . 157 166 110 . . . . 18 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 357 | . . 3 . . . 6 93 62 . . . . . 166 9 . . . . 18 . Melee 392 | . . . . . . . . . . 134 . . 157 . 101 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 333 | . . 21 . . . 55 4 181 . . . . . . 32 . . . . 31 9 Shots 12 | . . 1 . . . 2 1 7 . . . . . . 1 . . . . . . Rammed 6 | . . 3 . . . . 1 . . . . . . . . . . . . 1 1 Targets Rammed 11 | . . 5 . . . . 2 2 . . . . . . . . . . . 1 1 Kicked 5 | . . 2 . . . . 1 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 198 | . . 75 6 18 . 12 48 104 187 . 12 . . 24 24 . . . . 138 198 Average Temperature 38 | . . 32 3 6 . 5 10 36 49 . 4 . . 10 13 . . . . 40 57 Received Heat Transfer 996 | . 30 135 . 12 . 45 117 138 318 . 18 . 9 . . . . 12 27 117 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 2 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 737 | . 100 50 . 50 . . 50 350 100 . . . . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 1 1 1 . . 1 4 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 1731 | 15 187 207 118 55 . 314 457 350 336 117 . . 191 . . . . 22 1611 1731 1507 Initial 1100 | . 8 61 1 . . . 103 100 49 . . . 62 . . . . . 10 1100 787 Average 286 | 3 78 72 29 38 . 67 216 143 162 60 . . 111 . . . . 14 1578 1369 1075 Maximum Alert Level 5 | . . 1 . . . 1 2 1 1 . . . . . . . . . 5 5 4 Low Security (%) 68 | 100 100 88 100 100 . 87 44 81 57 100 . . 100 . . . . 100 1 . . Level 1 15 | . . 11 . . . 12 45 18 42 . . . . . . . . . . . . Level 2 . | . . . . . . . 10 . . . . . . . . . . . . . . Level 3 3 | . . . . . . . . . . . . . . . . . . . . 1 43 Level 4 10 | . . . . . . . . . . . . . . . . . . . . 90 56 Level 5 . | . . . . . . . . . . . . . . . . . . . . 8 . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . 98 . . Squads Dispatched 32 | . . 1 . . . . 2 10 5 2 . . . . . . . 1 . 7 4 Investigation 11 | . . 1 . . . . . 2 2 2 . . . . . . . 1 . 3 . Extermination 4 | . . . . . . . . 1 1 . . . . . . . . . . 1 1 Reinforcement 9 | . . . . . . . 2 3 2 . . . . . . . . . . 1 1 Assault 5 | . . . . . . . . 1 . . . . . . . . . . . 2 2 Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 1 1 . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 7 | . . . . . . . . 2 1 . . . 1 . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 231 | . 10 9 5 3 . 10 17 25 24 5 6 1 8 9 5 . . 3 5 43 43 Peak Tracking Total 18 | . 3 2 1 3 . 5 4 6 4 2 7 1 3 5 3 . . 4 8 18 13 Tactical Retreats 31 | . . . . . . . . 3 4 1 3 . . 1 . . . . . 7 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 8 | . . . . . . . . 5 1 1 . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 10 | . 1 . . . . 4 1 4 . . . . . . . . . . . . . Max in Single Turn 2 | . 1 . . . . 2 1 2 . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . 1 . . . . . . . . . . 4 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 52 | . . 2 4 . 1 1 5 9 7 5 . . 3 . . . . 2 . 5 8 Terminals 39 | . . 1 4 . . 1 4 8 7 3 . . 2 . . . . 1 . 4 4 Fabricators 3 | . . . . . . . . 1 . 1 . . 1 . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . 1 . . . . . . . . . . 4 Total Hacks 152 | . . 5 14 . 1 5 15 23 19 20 . . 18 . . . . 5 . 13 14 Successful 79 | . . 3 8 . 1 2 8 7 5 13 . . 13 . . . . 3 . 8 8 Failed 72 | . . 2 5 . . 3 7 16 14 7 . . 5 . . . . 2 . 5 6 Catastrophic 10 | . . . . . . . 2 2 1 1 . . 1 . . . . 1 . 1 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . Manual 96 | . . 4 12 . 1 5 8 15 15 14 . . 11 . . . . 2 . 6 3 Terminals 126 | . . 4 14 . . 5 12 22 19 16 . . 14 . . . . 2 . 12 6 Fabricators 8 | . . . . . . . . 1 . 3 . . 4 . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . 3 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . 3 . . 1 . . . . . . . . . . 8 Terminal Hacks 46 | . . 3 7 . 1 2 5 3 3 7 . . 6 . . . . . . 6 3 Part Schematic 9 | . . 2 . . . 1 . . . 5 . . 1 . . . . . . . . Robot Analysis 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . 1 1 . . . . . . . . . . 1 1 Branch Access Points 4 | . . . 1 . . . 1 . . 1 . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Terminal Index 4 | . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 4 | . . . . . . . 2 . . 1 . . 1 . . . . . . . . Unreport Threat 5 | . . . 1 . . . 1 1 1 . . . . . . . . . . 1 . Locate Traps 5 | . . . 1 . . . 1 . 1 . . . 1 . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 1 . 3 . . 4 . . . . . . . . Load Schematic 3 | . . . . . . . . . . 1 . . 2 . . . . . . . . Build 5 | . . . . . . . . 1 . 2 . . 2 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . 1 . . . . . . . . . . 4 Seal Access 5 | . . . . . . . . . . 1 . . . . . . . . . . 4 Unauthorized Hacks 18 | . . . 1 . . . 3 3 2 2 . . 3 . . . . 1 . 2 1 Terminals 18 | . . . 1 . . . 3 3 2 2 . . 3 . . . . 1 . 2 1 Assimilate 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Botnet 13 | . . . 1 . . . 2 2 2 1 . . 1 . . . . 1 . 2 1 Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . Operators 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . . 1 4 . . 1 5 8 6 4 . . 2 . . . . 2 . 5 4 Full Trace Events 7 | . . . . . . . . 1 2 1 . . . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 2 . . . 1 . . . 5 . . 1 . . . . . . . . Parts Built 5 | . . . . . . . . 1 . 2 . . 2 . . . . . . . . Matter 869 | . . . . . . . . 168 . 204 . . 497 . . . . . . . . Time 221 | . . . . . . . . 42 . 50 . . 129 . . . . . . . . Total Part Build Rating 17 | . . . . . . . . 4 . 2 . . 11 . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . . Time 12 | . . . . . . . . . . . . . . . . . . 12 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 1 | . . . . . . . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . . . . . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . . . . . . . . . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . . . . . . . . . . . 10 . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . . . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 3 . . . . . . 2 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 8411 | 76 203 909 237 480 375 238 458 1243 1225 334 180 175 535 144 205 91 112 90 84 444 573 Spaces Moved 9443 | 45 115 687 170 381 318 186 292 911 1074 519 379 393 848 269 313 171 232 135 137 679 1189 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 3563 | 34 115 687 170 381 318 186 292 911 469 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 5869 | . . . . . . . . . 605 519 379 393 848 269 313 171 232 135 137 679 1189 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 110 110 110 112 48 40 40 40 40 45 45 45 45 45 45 38 38 Average Speed 70 | 104 120 120 120 120 117 110 110 114 79 47 40 40 40 45 45 45 45 45 45 41 39 Slowest Speed 230 | 150 150 120 120 120 120 110 110 117 117 230 40 40 40 45 45 45 45 45 45 92 44 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 43 | 5 19 96 20 93 69 45 33 41 32 15 67 63 21 56 55 62 64 4 22 31 45 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . 1 . 1 1 1 . . 1 . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 . 1 1 . 1 . . . 1 1 . 1 1 1 1 1 1 . . Scrap Searched 10 | . . 1 . 1 . . . . . . 2 1 . 2 1 . 2 . . . . Spaces Dug 229 | . . . . . . . 2 20 15 6 62 1 11 1 44 . 2 2 3 36 24 Terrain Destroyed 573 | . 9 7 3 5 . 56 67 31 19 6 81 1 11 94 89 . 2 2 3 63 24 Melee 51 | . . . . . . . 2 5 13 6 3 1 11 1 1 . 2 2 3 . 1 Projectile 65 | . . 2 . . . . 1 . 2 . . . . . . . . . . 37 23 AOE 457 | . 9 5 3 5 . 56 64 26 4 . 78 . . 93 88 . . . . 26 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Total 10620 | 62 144 732 189 396 321 207 382 1055 1322 589 396 407 999 284 343 185 235 160 151 798 1263 Wait 338 | . 2 9 2 . 2 10 12 28 57 32 . 8 97 . 4 . . 6 7 60 2 Move 9420 | 44 114 686 169 380 317 185 291 910 1073 518 378 392 847 268 311 170 231 134 136 678 1188 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 122 | 6 4 2 5 1 . . 19 18 19 10 1 1 9 1 3 1 2 3 . 4 13 Fast Attach 63 | 4 1 1 1 1 . . 3 3 20 3 1 . 2 1 . 5 . 5 2 1 9 Attach 62 | 3 1 1 1 . . . 3 7 9 4 4 1 5 3 3 2 . 2 . 7 6 Detach 25 | . 1 . . . . . . 2 6 . 1 1 3 1 1 3 . 1 . 2 3 Swap 91 | . 1 4 1 4 1 4 10 21 18 2 2 3 5 3 . . . 1 2 5 4 Drop 138 | . 2 4 3 5 1 . 15 22 41 9 2 . 8 2 1 4 . 6 1 . 12 Fire 261 | 5 18 20 7 5 . 8 25 37 60 . 4 . . 4 4 . . . . 40 24 Melee 88 | . . . . . . . 2 5 19 11 3 1 23 1 15 . 2 2 3 . 1 Ram 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Kick 9 | . . 5 . . . . 2 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat / *Min x2 / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 6 exits: *Fac x4 / *Low / [Ext]) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*Zhi]) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 6) 280 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 452 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 525 | -10/Mines | Met a Derelict shopkeep closing up shop 588 | -10/Mines | Discovered new exit (range 9) 622 | -10/Mines | Discovered new exit (range 10) 808 | -10/Mines | Learned 2 Materials zone layouts 1189 | -10/Mines | Entered Materials 1189 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -9/Materials | Identified exit to Materials 1207 | -9/Materials | Discovered new exit (range 5) 1324 | -9/Materials | Identified exit to Mines 1324 | -9/Materials | Identified exit to Storage 1324 | -9/Materials | Central database locked down 1426 | -9/Materials | Entered Mines 1479 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1527 | -9/Mines | Learned Materials emergency access door positions 1537 | -9/Mines | Discovered exit to Materials (range 5) 1548 | -9/Mines | Learned 8 Materials zone layouts 1648 | -9/Mines | Learned Materials non-interactive machine intel 1658 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1733 | -9/Mines | Discovered new exit (range 10) 1788 | -9/Mines | Build established: Scavenger-Mutant 1861 | -9/Mines | Discovered exit to Materials (range 12) 1902 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1906 | -9/Mines | Entered Exiles 1935 | -9/Exiles | Met 8R-AWN 1957 | -9/Exiles | Met EX-HEX 2001 | -9/Exiles | Met EX-DEC 2126 | -9/Exiles | Met EX-BIN 2142 | -9/Exiles | Aligned with FarCom system 2144 | -9/Exiles | Given EX-Vault access code 2171 | -9/Exiles | Opened EX-Vault 2178 | -9/Exiles | Found Potential Leg 2200 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2272 | -9/Exiles | Discovered new exit (range 10) 2281 | -9/Exiles | Left Exiles lab with Potential Leg 2281 | -9/Exiles | Entered Mines 2498 | -8/Mines | Discovered exit to Materials (range 11) 2519 | -8/Mines | Entered Materials 2519 | -8/Materials | Evolved 2 slots: Utility x2 2522 | -8/Materials | Loaded intel: 30 non-interactive machine locations 2933 | -8/Materials | Discovered new exit (range 9) 2977 | -8/Materials | Entered Factory 2977 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3165 | -7/Factory | Fabricated Proton Missile Launcher? 3217 | -7/Factory | Build established: Skirmisher 3805 | -7/Factory | Discovered new exit (range 15) 3808 | -7/Factory | Garrison activated, responded to threat 3833 | -7/Factory | Identified exit to Lower Caves 4104 | -7/Factory | Identified exit to Factory 4220 | -7/Factory | Entered another Factory area 4220 | -6/Factory | Evolved 2 slots: Utility x2 4707 | -6/Factory | Discovered new exit (range 11) 5167 | -6/Factory | Found Prototype Processor 5167 | -6/Factory | Identified Exp. Signal Interpreter 5268 | -6/Factory | Discovered new exit (range 15) 5296 | -6/Factory | Identified exit to Lower Caves 5362 | -6/Factory | Identified exit to Factory 5370 | -6/Factory | Build established: Hacker-Ninja 5445 | -6/Factory | Entered another Factory area 5445 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5493 | -5/Factory | Fabricated ECM Suite? 5544 | -5/Factory | Fabricated ECM Suite (x1) 5580 | -5/Factory | Discovered new exit (range 20) 5678 | -5/Factory | Identified exit to Upper Caves 5779 | -5/Factory | Entered Upper Caves 5835 | -5/Upper Caves | Spotted B-75 Beast 5866 | -5/Upper Caves | Learned location of Armory (-4) 5919 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5953 | -5/Upper Caves | Discovered new exit (range 17) 5959 | -5/Upper Caves | Entered another Upper Caves area 5972 | -5/Upper Caves | Encountered a Warlord checkpoint 6064 | -5/Upper Caves | Discovered new exit (range 9) 6068 | -5/Upper Caves | Identified exit to Warlord 6130 | -5/Upper Caves | Discovered new exit (range 10) 6134 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6134 | -5/Upper Caves | Entered Factory 6134 | -4/Factory | Evolved 2 slots: Utility x2 6287 | -4/Factory | Identified exit to Upper Caves 6287 | -4/Factory | Identified exit to Armory 6498 | -4/Factory | Discovered new exit (range 4) 6552 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 6607 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 6669 | -4/Factory | Entered Upper Caves 6808 | -4/Upper Caves | Discovered new exit (range 12) 6813 | -4/Upper Caves | Entered another Upper Caves area 6818 | -4/Upper Caves | Discovered new exit (range 15) 6874 | -4/Upper Caves | Encountered a Warlord checkpoint 6876 | -4/Upper Caves | Spotted B-86 Titan 6933 | -4/Upper Caves | Crushed by falling debris 6963 | -4/Upper Caves | System corruption reached 10% 6964 | -4/Upper Caves | Lost 3 parts (2u1w) 7012 | -4/Upper Caves | Discovered new exit (range 15) 7018 | -4/Upper Caves | Entered Zhirov 7018 | -4/Zhirov | Discovered new exit (range 3) 7028 | -4/Zhirov | Met Zhirov 7037 | -4/Zhirov | Found Alien Artifact 7046 | -4/Zhirov | Found Alien Artifact 7046 | -4/Zhirov | Identified Integrated Dissipator 7046 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7047 | -4/Zhirov | Identified Transdimensional Reconstructor 7047 | -4/Zhirov | Warped through subspace 7096 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7109 | -4/Zhirov | Entered Proximity Caves 7126 | -3/Proximity Caves | Spotted B-86 Titan 7192 | -3/Proximity Caves | Discovered new exit (range 22) 7221 | -3/Proximity Caves | Entered Research 7221 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7232 | -3/Research | Discovered new exit (range 24) 7270 | -3/Research | Found Prototype Launcher 7270 | -3/Research | Identified Tactical Quantum Warhead 7302 | -3/Research | Repaired Imp. Propulsion Shielding 7311 | -3/Research | Entered Testing 7312 | -3/Testing | Maximum security lockdown engaged 7391 | -3/Testing | Discovered new exit (range 10) 7395 | -3/Testing | Entered Research 7395 | -2/Research | Evolved 2 slots: Utility x2 7681 | -2/Research | First assault squad dispatched 7690 | -2/Research | Build established: Hacker-Scout 7817 | -2/Research | Spotted B-90 Cyclops 7825 | -2/Research | Identified exit to Access 7839 | -2/Research | Entered Access 7839 | -1/Access | Evolved 2 slots: Utility x2 7966 | -1/Access | Spotted B-99 Colossus 8089 | -1/Access | First assault squad dispatched 8103 | -1/Access | Found Prototype Launcher 8103 | -1/Access | Identified Hellfire Missile Launcher 8289 | -1/Access | Discovered new exit (range 21) 8323 | -1/Access | Identified exit to Surface 8412 | *** | Escaped! Last Messages --------------- 08301_ W-44 Eye distress signal alerts nearby ally. 08311_ Slug penetrates Wall. 08323_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (97,264) Map updated. 08339_ ALERT: Significant disruption in Zone 1Z, assault force dispatched. 08345_ System corrupted: Enh. Nova Cannon targeting data glitched. 08373_ Enh. Nova Cannon destroyed. 08378_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 08385_ JP 1CCZRP8IVT& D2ZDV68RHVJ%PD 08389_ ALERT: Rogue bot located, Programmers report to Access Zone 2C. 08392_ Acquired Lance. 08395_ Acquired Hvy. Neutron Cannon. 08408_ Connecting with Terminal... >>Open Sealed Barrier opened. 08410_ The Access Shell folds into the floor. 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BB?#?####??#???##????? | | ??????????????#?###?#?BB ???BB?###?##?#?#?#??????? | | ????????? ?? ?#?##????? ?? ? ??#?##?????#???????? | | ???????????? ?##??#?? ??? ??##?????#???#??????? | | ????????????? #??#?#? ?? ????????#???????#????? | | ????????? ??? ?##?##??? ???? ? ?#??#?????????????? | | ????????????????#??????# ? ?##??????????????????? | | ???????????????????#???#?? ? ???????????????????? | | ???????????????????????#?? ???? ?????????????????? | | ??????????????? ??? ?????????????????????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????? ????? ?? ????? ???????????????? | | ????????????????????????????#??#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 43 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 8 Cloak Strength 3 EM Shielding 3 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 71 Melee Accuracy 8 Launcher Accuracy 20 Offensive Hacking 34 Defensive Hacking 22 Item Schematics ----------------- Lrg. Storage Unit | -10/Mines | Hacked ECM Suite | -10/Mines | Hacked Imp. Utility Shielding | -8/Mines | Hacked Cmb. Airjet | -5/Factory | Hacked Imp. ECM Suite | -5/Factory | Hacked Lyr. Light Armor Plating | -5/Factory | Hacked Enh. Optical Array | -5/Factory | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Proton Missile Launcher | x1 | -7/Factory | Preloaded ECM Suite | x1 | -5/Factory ECM Suite | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalIntegrationPlating Manual? 0 Play Time 03:16:20 Cumulative 177.9 hours Start 2021.08.23 @ 19:30:56 End 2021.08.23 @ 22:55:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 4 Adventurer 65 Explorer 2 Win Type 0 Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d40a066e-d23c-420b-a498-2234580750ef