Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.23 @ 22:55:18

Player: Jezoensis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (130)     650
Value Destroyed (3733)     3733
Prototype IDs (42)         840
Alien Tech Used (2)        400
Bonus (4750)               4750
              TOTAL SCORE: 19073

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    150
Aligned with FarCom        300
Met Zhirov                 300
Win                        3000

 Cogmind 
---------
Core Integrity             1566/1600
Matter                     8/300
Energy                     373/385
System Corruption          1%
Temperature                Cool (6)
Movement                   Hovering (44)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Fusion Reactor
         Light Quantum Reactor
>              --- PROPULSION (5) ---
        Cooled Aerolev Unit
        Cooled Gravmag System
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
        Combat Linear Gravjet
>              --- UTILITY (16) -----
         Large Storage Unit
         Large Storage Unit
               Triangulator
      Enhanced Optical Array
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
      Advanced Melee Analysis Suite
               ECM Suite
      Advanced Reaction Control System
      Improved Propulsion Shielding
      Improved Medium Armor Plating
               Hacking Suite
      Advanced Hacking Suite
               System Shield
      Improved System Shield
      Improved Dynamic Insulation System
>              --- WEAPON (2) -------
      Enhanced Nova Cannon
               Lance
>              --- INVENTORY (16) ---
         Micro Fission Core
         Light Quantum Reactor
        Cooled Aerolev Unit
        Cooled Aerolev Unit
        Cooled Gravmag System
        Cooled Gravmag System
      Improved Antigrav System
      Improved Maneuvering Thrusters
      Improved Maneuvering Thrusters
      Improved Propulsion Shielding
       Layered Medium Armor Plating
      Improved Focal Shield
         Heavy Neutron Cannon
               Nova Cannon
               Micro-nuke Launcher
               Hellfire Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Fusion Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Airjet
        Cooled Aerolev Unit
        Cooled Gravmag System
      Improved Gyrokinetic Inverter
        Combat Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
               Triangulator
      Enhanced Optical Array
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
      Advanced Melee Analysis Suite
               ECM Suite
      Advanced Reaction Control System
      Improved Propulsion Shielding
      Improved Medium Armor Plating
      Improved Focal Shield
      Advanced Hacking Suite
      Improved System Shield
      Improved Dynamic Insulation System
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Hellfire Missile Launcher
>              --- INVENTORY --------
         Micro Fission Core
         Light Quantum Reactor
        Cooled Aerolev Unit
        Cooled Aerolev Unit
               Linear Gravjet
        Cooled Gravmag System
        Cooled Gravmag System
      Improved Antigrav System
        Medium Storage Unit
               Nanoactuators
      Improved Maneuvering Thrusters
      Improved Propulsion Shielding
               Nova Cannon
      Enhanced Nova Cannon
               Micro-nuke Launcher
[Rating: 143]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
Utility                    Large Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Heavy Missile Launcher
  Special Weapon           Stasis Projector
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  14   | .   .   .   1   .   .   .   2   1   2   1   .   .   2   .   .   .   .   1   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             213  | 7   3   6   3   5   1   4   16  31  47  9   7   4   12  7   3   5   .   8   3   13  19  
  Power                    11   | 1   .   .   .   1   .   .   2   .   1   1   .   .   .   .   .   2   .   .   .   2   1   
    Engine                 3    | 1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   
  Propulsion               41   | 2   .   4   1   2   1   .   1   7   11  5   .   .   1   1   .   .   .   .   .   2   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    24   | 2   .   4   1   2   1   .   1   7   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   .   .   .   .   .   5   5   .   .   1   1   .   .   .   .   .   2   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  96   | 2   3   .   2   2   .   .   3   11  20  3   3   4   10  2   2   3   .   6   3   7   10  
    Device                 50   | .   1   .   1   1   .   .   1   3   10  3   2   3   5   2   1   2   .   4   3   4   4   
    Storage                10   | 2   2   .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              12   | .   .   .   .   1   .   .   .   2   4   .   .   1   1   .   1   .   .   .   .   1   1   
    Hackware               7    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   3   
    Protection             17   | .   .   .   .   .   .   .   1   4   3   .   1   .   2   .   .   1   .   2   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   .   2   .   .   .   4   10  13  15  .   4   .   1   4   1   .   .   2   .   2   5   
    Energy Gun             10   | 1   .   1   .   .   .   1   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Ballistic Gun          18   | 1   .   1   .   .   .   1   2   4   9   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   .   .   .   .   2   4   2   1   .   2   .   .   2   .   .   .   1   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   .   1   3   2   .   2   .   1   1   1   .   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   .   .   .   2   .   4   2   .   .   1   .   .   5   .   2   1   .   1   
Parts Lost                 15   | .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   4   .   .   .   2   4   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   3   .   .   .   1   3   .   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Highest Loss Streak      3    | .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   3   .   .   .   1   2   1   
Average Slot Usage (%)     95   | .   100 100 88  95  100 100 90  99  93  88  96  100 93  99  96  89  94  88  89  85  93  
  Engine                   3    | .   14  14  11  11  11  11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   4   7   5   11  11  11  10  10  10  8   5   4   4   6   1   
  Leg                      17   | .   28  28  33  33  33  33  27  29  16  .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   .   7   17  23  23  21  21  21  21  21  19  19  18  20  
  Device                   13   | .   13  14  11  11  11  11  9   11  12  11  11  17  15  15  14  10  15  19  18  18  23  
  Storage                  12   | .   14  14  11  11  11  11  18  15  13  11  11  11  10  10  10  10  10  9   9   8   8   
  Processor                9    | .   .   .   .   6   11  11  9   9   12  11  11  11  10  10  12  15  15  14  14  13  12  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   2   11  7   5   8   10  8   5   5   4   4   4   9   
  Protection               5    | .   .   .   .   .   .   .   .   7   9   5   8   5   10  10  10  10  10  8   9   9   8   
  Energy Gun               5    | .   14  14  11  11  11  8   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  14  11  11  11  10  8   7   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   2   5   4   5   5   .   1   5   5   3   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 17  25  20  28  28  28  28  50  58  69  48  56  54  57  63  63  57  57  61  61  72  93  
  Greatest Support         98   | 20  20  20  30  30  50  50  50  88  88  57  57  57  59  63  63  63  63  63  63  77  98  
  Greatest Overweight (x)  3    | 1   1   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 8   14  8   10  10  10  10  16  16  16  14  14  14  14  14  14  14  14  14  14  14  16  
  Average Capacity         13   | 6   8   8   9   10  10  10  16  16  15  14  14  14  14  14  14  14  14  14  14  14  15  
  Most Carried             16   | 4   7   8   10  10  10  10  16  16  16  14  14  14  14  14  14  14  14  14  14  14  16  
  Average Carried          12   | 2   4   7   7   9   10  10  10  15  15  13  13  13  13  13  13  13  12  13  14  13  14  
  Final Capacity           16   | 8   8   8   10  10  10  10  16  16  14  14  14  14  14  14  14  14  14  14  14  14  16  
  Final Carried            16   | 3   7   8   10  10  10  10  16  16  14  14  13  13  14  14  13  12  14  14  14  13  16  

 Class Distribution 
--------------------
 26% | Hacker-Ninja
 19% | Skirmisher
 19% | Mutant
 13% | Hacker-Scout
 11% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -6/Factory
         Hacker-Ninja | -5/Factory
         Hacker-Ninja | -5/Upper Caves
         Hacker-Ninja | -5/Upper Caves
         Hacker-Ninja | -4/Factory
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -4/Zhirov
         Hacker-Ninja | -3/Proximity Caves
         Hacker-Ninja | -3/Research
         Hacker-Ninja | -3/Testing
         Hacker-Scout | -2/Research
         Hacker-Scout | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Matter Collected           3401 | 281  88   114  54   62   .    72   196  475  1170 54   36   35   196  50   290  .    35   108  .    28   57   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4827 | 134  222  384  113  108  .    128  498  863  1623 54   .    .    196  80   329  .    .    .    .    95   .    
  Parts                    290  | 10   15   26   7    11   .    19   26   37   89   3    .    .    6    8    20   .    .    .    .    13   .    
Haulers Intercepted        3    | .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    11   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Combat Hostiles Destroyed  90   | .   5   8   2   2   .   10  16  12  16  .   .   .   1   8   6   .   .   .   .   4   .   
  Melee                    5    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   .   .   .   .   .   
  Guns                     46   | .   4   8   2   2   .   1   7   8   14  .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      39   | .   1   .   .   .   .   9   9   4   .   .   .   .   .   8   4   .   .   .   .   4   .   
Classes Destroyed          14   | 2   4   1   1   .   .   .   1   2   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   7    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   4   .   
  Builder                  7    | .   .   1   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   
  Tunneler                 10   | 2   .   1   .   1   .   2   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   1   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  41   | .   3   .   2   .   .   8   8   4   .   .   .   .   .   8   4   .   .   .   .   4   .   
  Grunt                    34   | .   2   8   .   2   .   2   6   4   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   .   .   2   3   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Best Kill Streak           8    | 3   3   3   3   2   .   7   7   5   8   1   .   .   2   5   4   .   .   .   .   8   .   
  Combat Bots Only         6    | .   3   2   2   2   .   6   5   5   6   .   .   .   1   5   4   .   .   .   .   4   .   
Max Kills in Single Turn   4    | 1   1   1   1   1   .   4   3   2   2   1   .   .   1   4   3   .   .   .   .   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   .   3   3   2   .   .   .   .   .   4   3   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Damage Taken               4501  | .    83   200  11   16   .    135  260  825  764  59   101  16   73   60   739  .    .    18   111  776  254  
  Core                     497   | .    18   48   .    .    .    8    21   52   80   16   .    16   .    .    110  .    .    .    22   72   34   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92    | 100  .    73   .    .    .    98   96   92   90   .    .    96   .    .    .    .    84   .    98   95   97   
Volleys Fired              261   | 5    18   20   7    5    .    8    25   37   60   .    4    .    .    4    4    .    .    .    .    40   24   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    .    1    .    .    1    1    .    .    .    .    1    1    
  Hottest                  120   | 60   60   73   73   73   .    73   89   100  78   .    39   .    .    49   49   .    .    .    .    120  120  
Shots Fired                426   | 10   36   40   14   10   .    10   44   67   119  .    4    .    .    4    4    .    .    .    .    40   24   
  Gun                      337   | 10   36   40   14   10   .    4    39   65   119  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   24   
  Launcher                 27    | .    .    .    .    .    .    6    5    2    .    .    4    .    .    4    4    .    .    .    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  231   | 5    18   20   7    5    .    2    20   40   114  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   24   
  Explosive                26    | .    .    .    .    .    .    6    5    1    .    .    4    .    .    4    4    .    .    .    .    2    .    
  Electromagnetic          107   | 5    18   20   7    5    .    2    19   26   5    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | 8    14   22   6    10   .    12   16   23   28   .    .    .    .    3    1    .    .    .    .    4    .    
  Robot Miss Streak        4     | .    1    2    2    1    .    .    4    4    2    .    .    .    .    1    2    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           322   | 8    27   33   8    8    .    8    37   61   94   5    .    .    12   3    15   .    .    .    .    3    .    
  Core Hits                251   | 4    9    18   5    4    .    16   30   63   59   2    .    .    6    9    14   .    .    .    .    12   .    
  Critical Hits            33    | .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    2    .    .    .    .    .    .    
  Critical Kills           19    | .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              88    | .    .    .    .    .    .    .    2    5    19   11   3    1    23   1    15   .    2    2    3    .    1    
  Impact                   3     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 77    | .    .    .    .    .    .    .    1    5    17   11   3    1    23   .    9    .    2    2    3    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    .    .    .    .    1    
  Sneak Attacks            9     | .    .    .    .    .    .    .    .    .    1    1    .    .    2    .    5    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11770 | 102  436  611  181  216  .    805  1570 1808 1213 388  .    .    866  1070 1556 .    .    .    .    930  18   
  Guns                     3968  | 102  351  554  137  157  .    48   574  1227 818  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    
  Explosions               4855  | .    85   23   44   59   .    757  991  555  65   .    .    .    .    1070 382  .    .    .    .    824  .    
  Melee                    2758  | .    .    .    .    .    .    .    .    .    330  388  .    .    866  .    1174 .    .    .    .    .    .    
  Ramming                  146   | .    .    34   .    .    .    .    5    26   .    .    .    .    .    .    .    .    .    .    .    63   18   
  Kinetic                  2455  | 38   126  298  73   102  .    22   340  717  739  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  782   | .    85   23   44   59   .    .    58   405  65   .    .    .    .    .    .    .    .    .    .    43   .    
  Explosive                3966  | .    .    .    .    .    .    757  933  .    .    .    .    .    .    1070 382  .    .    .    .    824  .    
  Electromagnetic          1663  | 64   225  256  64   55   .    26   234  660  79   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2065  | .    .    .    .    .    .    .    .    .    330  388  .    .    866  .    481  .    .    .    .    .    .    
  Piercing                 693   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    693  .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    12   12   12   .    .    3    1    
  Average Corruption       3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    10   12   12   .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    7    5    7    .    .    3    2    
    Message Errors         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    5    .    .    1    1    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    .    .    .    .    
    Targeting Errors       3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            749   | .    .    3    .    .    .    6    93   62   .    134  .    .    157  166  110  .    .    .    .    18   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               357   | .    .    3    .    .    .    6    93   62   .    .    .    .    .    166  9    .    .    .    .    18   .    
  Melee                    392   | .    .    .    .    .    .    .    .    .    .    134  .    .    157  .    101  .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      333   | .    .    21   .    .    .    55   4    181  .    .    .    .    .    .    32   .    .    .    .    31   9    
  Shots                    12    | .    .    1    .    .    .    2    1    7    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   6     | .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Targets Rammed             11    | .    .    5    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kicked                   5     | .    .    2    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        198   | .    .    75   6    18   .    12   48   104  187  .    12   .    .    24   24   .    .    .    .    138  198  
  Average Temperature      38    | .    .    32   3    6    .    5    10   36   49   .    4    .    .    10   13   .    .    .    .    40   57   
  Received Heat Transfer   996   | .    30   135  .    12   .    45   117  138  318  .    18   .    9    .    .    .    .    12   27   117  18   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         737   | .    100  50   .    50   .    .    50   350  100  .    .    .    .    .    .    .    .    .    .    37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    1    1    1    1    .    .    1    4    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Peak Influence             1731 | 15   187  207  118  55   .    314  457  350  336  117  .    .    191  .    .    .    .    22   1611 1731 1507 
  Initial                  1100 | .    8    61   1    .    .    .    103  100  49   .    .    .    62   .    .    .    .    .    10   1100 787  
  Average                  286  | 3    78   72   29   38   .    67   216  143  162  60   .    .    111  .    .    .    .    14   1578 1369 1075 
Maximum Alert Level        5    | .    .    1    .    .    .    1    2    1    1    .    .    .    .    .    .    .    .    .    5    5    4    
  Low Security (%)         68   | 100  100  88   100  100  .    87   44   81   57   100  .    .    100  .    .    .    .    100  1    .    .    
  Level 1                  15   | .    .    11   .    .    .    12   45   18   42   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    43   
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   56   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    .    
Squads Dispatched          32   | .    .    1    .    .    .    .    2    10   5    2    .    .    .    .    .    .    .    1    .    7    4    
  Investigation            11   | .    .    1    .    .    .    .    .    2    2    2    .    .    .    .    .    .    .    1    .    3    .    
  Extermination            4    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    1    
  Reinforcement            9    | .    .    .    .    .    .    .    2    3    2    .    .    .    .    .    .    .    .    .    .    1    1    
  Assault                  5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Garrison                 3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Distress Signals           7    | .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              231  | .   10  9   5   3   .   10  17  25  24  5   6   1   8   9   5   .   .   3   5   43  43  
  Peak Tracking Total      18   | .   3   2   1   3   .   5   4   6   4   2   7   1   3   5   3   .   .   4   8   18  13  
  Tactical Retreats        31   | .   .   .   .   .   .   .   .   3   4   1   3   .   .   1   .   .   .   .   .   7   12  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Traps Triggered            8    | .   .   .   .   .   .   .   .   5   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Disabled          10   | .   1   .   .   .   .   4   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Accessed          52   | .   .   2   4   .   1   1   5   9   7   5   .   .   3   .   .   .   .   2   .   5   8   
  Terminals                39   | .   .   1   4   .   .   1   4   8   7   3   .   .   2   .   .   .   .   1   .   4   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
Total Hacks                152  | .   .   5   14  .   1   5   15  23  19  20  .   .   18  .   .   .   .   5   .   13  14  
  Successful               79   | .   .   3   8   .   1   2   8   7   5   13  .   .   13  .   .   .   .   3   .   8   8   
  Failed                   72   | .   .   2   5   .   .   3   7   16  14  7   .   .   5   .   .   .   .   2   .   5   6   
    Catastrophic           10   | .   .   .   .   .   .   .   2   2   1   1   .   .   1   .   .   .   .   1   .   1   1   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   96   | .   .   4   12  .   1   5   8   15  15  14  .   .   11  .   .   .   .   2   .   6   3   
  Terminals                126  | .   .   4   14  .   .   5   12  22  19  16  .   .   14  .   .   .   .   2   .   12  6   
  Fabricators              8    | .   .   .   .   .   .   .   .   1   .   3   .   .   4   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   8   
Terminal Hacks             46   | .   .   3   7   .   1   2   5   3   3   7   .   .   6   .   .   .   .   .   .   6   3   
  Part Schematic           9    | .   .   2   .   .   .   1   .   .   .   5   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Terminal Index           4    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             5    | .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   1   .   3   .   .   4   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
Unauthorized Hacks         18   | .   .   .   1   .   .   .   3   3   2   2   .   .   3   .   .   .   .   1   .   2   1   
  Terminals                18   | .   .   .   1   .   .   .   3   3   2   2   .   .   3   .   .   .   .   1   .   2   1   
    Assimilate             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   .   .   1   .   .   .   2   2   2   1   .   .   1   .   .   .   .   1   .   2   1   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   .   1   4   .   .   1   5   8   6   4   .   .   2   .   .   .   .   2   .   5   4   
  Full Trace Events        7    | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   2   .   .   .   1   .   .   .   5   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   
    Matter                 869  | .   .   .   .   .   .   .   .   168 .   204 .   .   497 .   .   .   .   .   .   .   .   
    Time                   221  | .   .   .   .   .   .   .   .   42  .   50  .   .   129 .   .   .   .   .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   .   .   4   .   2   .   .   11  .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Robot Analysis Total       3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   3   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Turns Passed               8411 | 76   203  909  237  480  375  238  458  1243 1225 334  180  175  535  144  205  91   112  90   84   444  573  
Spaces Moved               9443 | 45   115  687  170  381  318  186  292  911  1074 519  379  393  848  269  313  171  232  135  137  679  1189 
  Core                     11   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3563 | 34   115  687  170  381  318  186  292  911  469  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5869 | .    .    .    .    .    .    .    .    .    605  519  379  393  848  269  313  171  232  135  137  679  1189 
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   120  120  120  120  110  110  110  112  48   40   40   40   40   45   45   45   45   45   45   38   38   
  Average Speed            70   | 104  120  120  120  120  117  110  110  114  79   47   40   40   40   45   45   45   45   45   45   41   39   
  Slowest Speed            230  | 150  150  120  120  120  120  110  110  117  117  230  40   40   40   45   45   45   45   45   45   92   44   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       43   | 5    19   96   20   93   69   45   33   41   32   15   67   63   21   56   55   62   64   4    22   31   45   
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    .    .    1    .    1    1    1    .    .    1    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      14   | 1    1    1    .    1    1    .    1    .    .    .    1    1    .    1    1    1    1    1    1    .    .    
Scrap Searched             10   | .    .    1    .    1    .    .    .    .    .    .    2    1    .    2    1    .    2    .    .    .    .    
Spaces Dug                 229  | .    .    .    .    .    .    .    2    20   15   6    62   1    11   1    44   .    2    2    3    36   24   
Terrain Destroyed          573  | .    9    7    3    5    .    56   67   31   19   6    81   1    11   94   89   .    2    2    3    63   24   
  Melee                    51   | .    .    .    .    .    .    .    2    5    13   6    3    1    11   1    1    .    2    2    3    .    1    
  Projectile               65   | .    .    2    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    37   23   
  AOE                      457  | .    9    5    3    5    .    56   64   26   4    .    78   .    .    93   88   .    .    .    .    26   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total                      10620 | 62   144  732  189  396  321  207  382  1055 1322 589  396  407  999  284  343  185  235  160  151  798  1263 
  Wait                     338   | .    2    9    2    .    2    10   12   28   57   32   .    8    97   .    4    .    .    6    7    60   2    
  Move                     9420  | 44   114  686  169  380  317  185  291  910  1073 518  378  392  847  268  311  170  231  134  136  678  1188 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  122   | 6    4    2    5    1    .    .    19   18   19   10   1    1    9    1    3    1    2    3    .    4    13   
  Fast Attach              63    | 4    1    1    1    1    .    .    3    3    20   3    1    .    2    1    .    5    .    5    2    1    9    
  Attach                   62    | 3    1    1    1    .    .    .    3    7    9    4    4    1    5    3    3    2    .    2    .    7    6    
  Detach                   25    | .    1    .    .    .    .    .    .    2    6    .    1    1    3    1    1    3    .    1    .    2    3    
  Swap                     91    | .    1    4    1    4    1    4    10   21   18   2    2    3    5    3    .    .    .    1    2    5    4    
  Drop                     138   | .    2    4    3    5    1    .    15   22   41   9    2    .    8    2    1    4    .    6    1    .    12   
  Fire                     261   | 5    18   20   7    5    .    8    25   37   60   .    4    .    .    4    4    .    .    .    .    40   24   
  Melee                    88    | .    .    .    .    .    .    .    2    5    19   11   3    1    23   1    15   .    2    2    3    .    1    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kick                     9     | .    .    5    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: Mat / *Min x2 / *Sto)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory (discovered 6 exits: *Fac x4 / *Low / [Ext])
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / [*Zhi])
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: *Sur / [Com])
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 15)
   77 | -11/Scrapyard      | Entered Materials
  198 | -10/Materials      | Discovered new exit (range 6)
  280 | -10/Materials      | Entered Mines
  308 | -10/Mines          | Build established: Mutant
  452 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  525 | -10/Mines          | Met a Derelict shopkeep closing up shop
  588 | -10/Mines          | Discovered new exit (range 9)
  622 | -10/Mines          | Discovered new exit (range 10)
  808 | -10/Mines          | Learned 2 Materials zone layouts
 1189 | -10/Mines          | Entered Materials
 1189 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1190 | -9/Materials       | Identified exit to Materials
 1207 | -9/Materials       | Discovered new exit (range 5)
 1324 | -9/Materials       | Identified exit to Mines
 1324 | -9/Materials       | Identified exit to Storage
 1324 | -9/Materials       | Central database locked down
 1426 | -9/Materials       | Entered Mines
 1479 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1527 | -9/Mines           | Learned Materials emergency access door positions
 1537 | -9/Mines           | Discovered exit to Materials (range 5)
 1548 | -9/Mines           | Learned 8 Materials zone layouts
 1648 | -9/Mines           | Learned Materials non-interactive machine intel
 1658 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1733 | -9/Mines           | Discovered new exit (range 10)
 1788 | -9/Mines           | Build established: Scavenger-Mutant
 1861 | -9/Mines           | Discovered exit to Materials (range 12)
 1902 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1906 | -9/Mines           | Entered Exiles
 1935 | -9/Exiles          | Met 8R-AWN
 1957 | -9/Exiles          | Met EX-HEX
 2001 | -9/Exiles          | Met EX-DEC
 2126 | -9/Exiles          | Met EX-BIN
 2142 | -9/Exiles          | Aligned with FarCom system
 2144 | -9/Exiles          | Given EX-Vault access code
 2171 | -9/Exiles          | Opened EX-Vault
 2178 | -9/Exiles          | Found Potential Leg
 2200 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2272 | -9/Exiles          | Discovered new exit (range 10)
 2281 | -9/Exiles          | Left Exiles lab with Potential Leg
 2281 | -9/Exiles          | Entered Mines
 2498 | -8/Mines           | Discovered exit to Materials (range 11)
 2519 | -8/Mines           | Entered Materials
 2519 | -8/Materials       | Evolved 2 slots: Utility x2
 2522 | -8/Materials       | Loaded intel: 30 non-interactive machine locations
 2933 | -8/Materials       | Discovered new exit (range 9)
 2977 | -8/Materials       | Entered Factory
 2977 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3165 | -7/Factory         | Fabricated Proton Missile Launcher?
 3217 | -7/Factory         | Build established: Skirmisher
 3805 | -7/Factory         | Discovered new exit (range 15)
 3808 | -7/Factory         | Garrison activated, responded to threat
 3833 | -7/Factory         | Identified exit to Lower Caves
 4104 | -7/Factory         | Identified exit to Factory
 4220 | -7/Factory         | Entered another Factory area
 4220 | -6/Factory         | Evolved 2 slots: Utility x2
 4707 | -6/Factory         | Discovered new exit (range 11)
 5167 | -6/Factory         | Found Prototype Processor
 5167 | -6/Factory         | Identified Exp. Signal Interpreter
 5268 | -6/Factory         | Discovered new exit (range 15)
 5296 | -6/Factory         | Identified exit to Lower Caves
 5362 | -6/Factory         | Identified exit to Factory
 5370 | -6/Factory         | Build established: Hacker-Ninja
 5445 | -6/Factory         | Entered another Factory area
 5445 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 5493 | -5/Factory         | Fabricated ECM Suite?
 5544 | -5/Factory         | Fabricated ECM Suite (x1)
 5580 | -5/Factory         | Discovered new exit (range 20)
 5678 | -5/Factory         | Identified exit to Upper Caves
 5779 | -5/Factory         | Entered Upper Caves
 5835 | -5/Upper Caves     | Spotted B-75 Beast
 5866 | -5/Upper Caves     | Learned location of Armory (-4)
 5919 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5953 | -5/Upper Caves     | Discovered new exit (range 17)
 5959 | -5/Upper Caves     | Entered another Upper Caves area
 5972 | -5/Upper Caves     | Encountered a Warlord checkpoint
 6064 | -5/Upper Caves     | Discovered new exit (range 9)
 6068 | -5/Upper Caves     | Identified exit to Warlord
 6130 | -5/Upper Caves     | Discovered new exit (range 10)
 6134 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6134 | -5/Upper Caves     | Entered Factory
 6134 | -4/Factory         | Evolved 2 slots: Utility x2
 6287 | -4/Factory         | Identified exit to Upper Caves
 6287 | -4/Factory         | Identified exit to Armory
 6498 | -4/Factory         | Discovered new exit (range 4)
 6552 | -4/Factory         | Fabricated Exp. Terrain Scan Processor (x1)
 6607 | -4/Factory         | Fabricated Adv. Hacking Suite (x1)
 6669 | -4/Factory         | Entered Upper Caves
 6808 | -4/Upper Caves     | Discovered new exit (range 12)
 6813 | -4/Upper Caves     | Entered another Upper Caves area
 6818 | -4/Upper Caves     | Discovered new exit (range 15)
 6874 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6876 | -4/Upper Caves     | Spotted B-86 Titan
 6933 | -4/Upper Caves     | Crushed by falling debris
 6963 | -4/Upper Caves     | System corruption reached 10%
 6964 | -4/Upper Caves     | Lost 3 parts (2u1w)
 7012 | -4/Upper Caves     | Discovered new exit (range 15)
 7018 | -4/Upper Caves     | Entered Zhirov
 7018 | -4/Zhirov          | Discovered new exit (range 3)
 7028 | -4/Zhirov          | Met Zhirov
 7037 | -4/Zhirov          | Found Alien Artifact
 7046 | -4/Zhirov          | Found Alien Artifact
 7046 | -4/Zhirov          | Identified Integrated Dissipator
 7046 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 7047 | -4/Zhirov          | Identified Transdimensional Reconstructor
 7047 | -4/Zhirov          | Warped through subspace
 7096 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7109 | -4/Zhirov          | Entered Proximity Caves
 7126 | -3/Proximity Caves | Spotted B-86 Titan
 7192 | -3/Proximity Caves | Discovered new exit (range 22)
 7221 | -3/Proximity Caves | Entered Research
 7221 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7232 | -3/Research        | Discovered new exit (range 24)
 7270 | -3/Research        | Found Prototype Launcher
 7270 | -3/Research        | Identified Tactical Quantum Warhead
 7302 | -3/Research        | Repaired Imp. Propulsion Shielding
 7311 | -3/Research        | Entered Testing
 7312 | -3/Testing         | Maximum security lockdown engaged
 7391 | -3/Testing         | Discovered new exit (range 10)
 7395 | -3/Testing         | Entered Research
 7395 | -2/Research        | Evolved 2 slots: Utility x2
 7681 | -2/Research        | First assault squad dispatched
 7690 | -2/Research        | Build established: Hacker-Scout
 7817 | -2/Research        | Spotted B-90 Cyclops
 7825 | -2/Research        | Identified exit to Access
 7839 | -2/Research        | Entered Access
 7839 | -1/Access          | Evolved 2 slots: Utility x2
 7966 | -1/Access          | Spotted B-99 Colossus
 8089 | -1/Access          | First assault squad dispatched
 8103 | -1/Access          | Found Prototype Launcher
 8103 | -1/Access          | Identified Hellfire Missile Launcher
 8289 | -1/Access          | Discovered new exit (range 21)
 8323 | -1/Access          | Identified exit to Surface
 8412 | ***                | Escaped!

 Last Messages 
---------------
08301_ W-44 Eye distress signal alerts nearby ally.
08311_ Slug penetrates Wall. <x3>
08323_ Connecting with Terminal...
>>Access(Main)
Found 1 level access point to Surface:
    (97,264)
  Map updated.
08339_ ALERT: Significant disruption in Zone 1Z, assault force dispatched.
08345_ System corrupted: Enh. Nova Cannon targeting data glitched.
08373_ Enh. Nova Cannon destroyed.
08378_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A013.
08385_ JP 1CCZRP8IVT& D2ZDV68RHVJ%PD
08389_ ALERT: Rogue bot located, Programmers report to Access Zone 2C.
08392_ Acquired Lance.
08395_ Acquired Hvy. Neutron Cannon.
08408_ Connecting with Terminal... <x2>
>>Open
Sealed Barrier opened.
08410_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
|   ? ?? #####  +           "         #    ###+##### |
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|  ? ?? ?#####  #           #  """""  ##  ######     |
| "??? ???####  #           ############  ######?    |
| ???  ? #####  ########################  ######     |
| ?   ?? #??##  ########################  ######  ?  |
| ##????######  ########################  ######?    |
| ????#?######  ########################  ######     |
| ?? ?                                    ######  ?  |
| ???? ??                                 ####?#     |
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| ???  ???# ?      ####        ""###      "   +      |
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| ?????? ##?     ? ####          ###          ####?# |
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| ??????#??###??#######          ###    """   #?## # |
| ???? ?? ??????#?#?#?#          ###     """  #### # |
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| ????????????#????##????"?"?"?""#??#???#######????? |
| ???????"?  ?? #?????#"?""?"?????####???######????? |
| ?????? ?????? #??###?  ?     ? #######?##?##??#??? |
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| ???????????????????#???#??  ? ???????????????????? |
| ???????????????????????#?? ???? ?????????????????? |
| ??????????????? ??? ?????????????????????????????? |
| ????????????????????????????????? ???????????????? |
| ?????????????????? ????? ?? ????? ???????????????? |
| ????????????????????????????#??#?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          43
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              8
Cloak Strength             3
EM Shielding               3
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                71
Melee Accuracy             8
Launcher Accuracy          20
Offensive Hacking          34
Defensive Hacking          22

 Item Schematics 
-----------------
           Lrg. Storage Unit | -10/Mines  | Hacked
                   ECM Suite | -10/Mines  | Hacked
      Imp. Utility Shielding | -8/Mines   | Hacked
                 Cmb. Airjet | -5/Factory | Hacked
              Imp. ECM Suite | -5/Factory | Hacked
    Lyr. Light Armor Plating | -5/Factory | Hacked
          Enh. Optical Array | -5/Factory | Hacked
 Exp. Terrain Scan Processor | -5/Factory | Hacked
          Adv. Hacking Suite | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
     Proton Missile Launcher | x1 | -7/Factory | Preloaded
                   ECM Suite | x1 | -5/Factory 
                   ECM Suite | x1 | -5/Factory 
 Exp. Terrain Scan Processor | x1 | -4/Factory 
          Adv. Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalIntegrationPlating
  Manual?         0
Play Time         03:16:20
  Cumulative      177.9 hours
  Start           2021.08.23 @ 19:30:56
  End             2021.08.23 @ 22:55:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          71
  Rogue           4
  Adventurer      65
  Explorer        2
Win Type          0
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          65
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d40a066e-d23c-420b-a498-2234580750ef