Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.24 @ 16:20:48 Player: opdo Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (197) 985 Value Destroyed (6735) 6735 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (334) 334 TOTAL SCORE: 15134 Bonus ------- High Alert Combat Kills 34 Met Zhirov 300 Cogmind --------- Core Integrity 541/1150 Matter 385/600 Energy 310/310 System Corruption 3% Temperature Cool (0) Movement Core (2100) Ox41 Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core (fused) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Core Analyzer Improved Transmission Jammer Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- Hypervelocity Coil Gun Magnetic Acceleration Cannon > --- INVENTORY (25) --- Angular Momentum Engine Micro Fission Core Experimental Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Recoil Stabilizer Improved Kinecellerator Experimental Power Shielding Advanced Shield Generator Point Defense System Advanced System Shield Long-range Tractor Beam Transdimensional Reconstructor Mini Assault Cannon Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Fusion Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Centrium Wheel Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Core Analyzer Makeshift Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Flak Cannon Shock Maul > --- INVENTORY -------- Angular Momentum Engine Neutrino Core Micro Fission Core Improved Medium Treads Experimental Heat Sink Huge Storage Unit Improved Matter Compressor Advanced Recoil Stabilizer Matter Filter Improved Kinecellerator Improved Transmission Jammer Experimental Power Shielding Advanced Shield Generator Point Defense System Advanced System Shield Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Hypervelocity Coil Gun Mini Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Precision Rocket Launcher [Rating: 101] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Centrium Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Reflective Plating Weapon Gauss Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 2 . . . . . . . . 1 . . . . 1 Utility 6 | . . . . . 2 2 . . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . 1 . . . . . . Parts Attached 150 | 10 6 5 29 1 20 29 2 1 1 1 14 7 5 . 5 . 14 Power 14 | 1 . . 3 1 1 3 1 . . . 1 2 . . 1 . . Engine 7 | 1 . . 3 1 . 1 . . . . 1 . . . . . . Core 6 | . . . . . 1 2 1 . . . . 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 48 | 4 2 1 13 . 5 10 . 1 1 . 4 . 2 . 1 . 4 Treads 31 | 2 . . 4 . 5 10 . 1 1 . 4 . 2 . . . 2 Leg 15 | 2 2 1 9 . . . . . . . . . . . 1 . . Wheel 2 | . . . . . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 42 | 2 1 2 4 . 7 10 . . . . 2 5 1 . 3 . 5 Device 15 | 1 . 1 1 . 2 3 . . . . 1 2 1 . . . 3 Storage 8 | 1 1 . 1 . . 1 . . . . . 1 . . 2 . 1 Processor 13 | . . . . . 4 6 . . . . 1 1 . . . . 1 Hackware 1 | . . . . . . . . . . . . 1 . . . . . Protection 5 | . . 1 2 . 1 . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 46 | 3 3 2 9 . 7 6 1 . . 1 7 . 2 . . . 5 Energy Gun 6 | 2 1 1 2 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . Ballistic Gun 13 | 1 1 . 5 . 3 . . . . . 2 . . . . . 1 Ballistic Cannon 15 | . . . . . 1 5 . . . 1 2 . 2 . . . 4 Launcher 6 | . 1 1 1 . 1 . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . 1 1 . . . 1 . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 4 . 1 1 . . . . 2 1 . . 6 . . Parts Lost 35 | . 1 . 3 . 2 5 . . . . . . 4 . . . 20 Power 3 | . . . . . . . . . . . . . 1 . . . 2 Propulsion 15 | . . . 2 . . 1 . . . . . . 2 . . . 10 Utility 5 | . . . . . 1 2 . . . . . . . . . . 2 Weapon 12 | . 1 . 1 . 1 2 . . . . . . 1 . . . 6 Highest Loss Streak 17 | . 1 . 2 . 2 1 . . . . . . 4 . . . 17 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 2 Average Backups 19 | 2 9 15 19 20 19 19 19 19 19 19 19 18 23 25 24 25 23 Power 1 | . 1 1 1 2 2 2 2 2 2 2 1 1 2 2 2 2 2 Propulsion 4 | 1 3 5 5 4 4 4 5 5 5 5 5 4 2 2 3 3 1 Utility 7 | . 3 6 7 8 8 7 7 7 7 7 7 6 9 10 9 10 11 Weapon 5 | . 1 2 4 5 4 4 4 5 5 5 5 6 9 10 9 8 6 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 49 | . 3 4 4 1 11 4 2 . 1 . 3 1 1 2 2 1 9 Power 5 | . . 1 . . 2 . . . . . . 1 . . . . 1 Propulsion 11 | . 1 1 2 1 3 2 . . . . 1 . . . . . . Utility 22 | . 1 2 . . 3 1 1 . 1 . 1 . 1 1 2 1 7 Weapon 10 | . 1 . 2 . 3 1 1 . . . 1 . . 1 . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 100 99 100 99 99 100 100 100 100 98 98 94 94 97 100 91 Engine 3 | . 14 14 11 11 . . 5 . . . 4 3 . . . . . Core 4 | . . . . . 8 6 1 7 7 7 6 6 6 5 5 5 5 Treads 24 | . . . . 44 36 29 30 30 30 30 25 27 28 29 29 29 22 Leg 6 | . 28 28 42 . . . . . . . . . . . . . . Device 7 | . 14 14 8 11 9 6 7 7 7 7 6 8 5 5 4 5 5 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 Processor 20 | . . . . . 16 30 30 30 30 30 26 23 23 23 23 23 24 Energy Gun 1 | . 8 14 1 . . . . . . . . . . . . . . Ballistic Gun 5 | . 14 12 19 21 9 1 . . . . 5 . . . . . . Ballistic Cannon 7 | . . . . . 4 10 13 7 9 14 9 10 10 11 11 11 9 Impact Weapon 2 | . . . 1 . . . 1 6 4 . 3 4 5 5 5 5 3 Peak Build Rating 101 | 7 12 18 26 24 32 49 51 51 51 51 71 86 85 81 93 91 101 Average Rating 50 | 4 10 16 22 22 30 45 48 50 51 51 63 81 81 80 86 90 93 On Entrance 47 | . 7 11 15 22 24 32 48 51 50 51 51 71 86 81 81 90 91 Avg Prop Armor Cover (%) 16 | 21 . . . . . 7 . . . . . . . . . . 23 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 15 29 33 60 58 59 65 69 68 69 69 87 137 133 121 136 129 136 Greatest Support 158 | 40 26 26 84 84 84 94 88 88 90 90 118 140 140 130 130 130 158 Greatest Overweight (x) 8 | . 1 1 2 . . . . . . . . . 1 . 1 . 8 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 20 | 7 11 15 19 20 20 20 20 20 20 20 20 21 25 25 25 25 25 Most Carried 25 | 6 15 15 20 20 20 20 20 20 20 20 20 23 25 25 25 25 25 Average Carried 19 | 2 9 14 19 19 19 19 19 20 20 20 19 19 24 24 24 24 23 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 6 15 15 20 20 20 20 20 20 20 20 20 23 25 25 25 25 15 Class Distribution -------------------- 40% | Assassin 31% | Skirmisher 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Skirmisher | -6/Proximity Caves Assassin | -6/Factory Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Assassin | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 6647 | 297 276 175 858 179 917 1218 431 204 31 100 248 463 154 69 385 81 561 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7139 | 92 281 107 1544 40 964 948 219 229 . 144 520 530 159 22 427 532 381 Parts 325 | 4 14 7 86 5 60 59 11 11 . 6 21 13 2 . . 3 23 Haulers Intercepted 13 | . . . 2 . 5 3 . . . . 2 1 . . . . . Recyclers Shooed 6 | 1 2 . 2 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . 19 10 . 6 . . 21 . . 1 . Prevented 7 | . . . . . . . . 3 . . . . 3 . . 1 . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 148 | . 9 2 33 3 22 26 10 9 . 2 10 7 3 1 . 1 10 Melee 11 | . . . . . 1 4 . 1 . . 2 3 . . . . . Guns 51 | . 8 . 27 3 11 . . . . . 2 . . . . . . Cannons 42 | . . . . . 2 14 5 2 . 2 2 2 3 1 . 1 8 AOE 36 | . 1 2 5 . 8 7 5 4 . . 2 . . . . . 2 Classes Destroyed 16 | 2 4 1 3 . 2 1 1 . . 1 . . . . . . 1 Worker 6 | . 1 . 2 . 1 . . . . . . 1 . . . . 1 Builder 9 | . . 1 1 . 1 2 . . . . . . . . . . 4 Tunneler 3 | 2 . . . . . . . . . . 1 . . . . . . Hauler 13 | . . . 2 . 5 3 . . . . 2 1 . . . . . Recycler 5 | 1 . . 3 . 1 . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 Watcher 11 | . 1 . 2 . 1 1 . . . . 3 3 . . . . . Swarmer 41 | . 3 . 8 3 7 4 6 6 . . 4 . . . . . . Grunt 62 | . 6 2 19 . 8 11 3 2 . 2 1 4 1 . . . 3 Brawler 1 | . . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . Sentry 21 | . . . 6 . 5 3 . 1 . . 1 1 2 . . . 2 Hunter 8 | . . . . . 1 1 . . . . 1 . . 1 . . 4 Programmer 14 | . . . . . . 7 . . . . 3 2 . . . 1 1 Samaritan 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | 1 3 2 11 3 7 5 6 4 . 2 4 4 2 1 . 1 6 Combat Bots Only 7 | . 2 2 5 3 7 4 6 4 . 2 4 2 2 1 . 1 2 Max Kills in Single Turn 4 | 1 2 2 3 2 3 2 4 4 . 1 2 2 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 2 . 3 2 4 3 . . 2 . . . . . 1 Melee 1 | . . . . . 1 1 . 1 . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1103 | . 49 2 118 10 81 207 26 44 . 10 79 43 95 3 . 4 332 Missed 364 | . 16 . 31 3 30 72 8 14 . 4 26 14 31 1 . . 114 Hits 739 | . 33 2 87 7 51 135 18 30 . 6 53 29 64 2 . 4 218 Melee 2 | . . . 2 . . . . . . . . . . . . . . Projectile 737 | . 33 2 85 7 51 135 18 30 . 6 53 29 64 2 . 4 218 AOE 2 | . . . . . . . . . . . . . . . . . 2 Critical Strikes 25 | . 1 . 2 . 4 4 1 1 . . 2 3 1 . . . 6 Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . . Damage Taken 11523 | . 376 71 1159 75 655 1733 310 415 . 120 728 539 1128 39 . 81 4094 Core 1491 | . 47 23 93 10 54 181 45 80 . 17 65 70 197 . . . 609 Absorbed by Shields 79 | . . . . . . 40 . . . . . 39 . . . . . Ignored by Resistances 2 | . . . . . 2 . . . . . . . . . . . . Regen/Repaired (Parts) 973 | . . . . . 50 151 . . 583 . . . . . . . 189 Core Remaining (%) 79 | 100 . 72 . 74 90 . . . . 53 92 . . . . 73 . Volleys Fired 387 | 16 37 1 85 7 64 58 13 4 . 6 16 8 10 3 . 3 56 Largest 3 | 2 2 2 2 2 2 2 2 2 . 2 3 2 2 2 . 2 3 Hottest 132 | 70 70 73 76 46 69 80 80 76 . 80 110 80 88 88 . 84 132 Shots Fired 754 | 32 71 3 170 14 115 111 24 10 1 12 37 16 20 6 . 6 106 Gun 389 | 32 66 2 164 14 73 10 . . . . 16 . . . . . 12 Cannon 331 | . . . . . 35 96 21 6 1 12 20 16 20 6 . 6 92 Launcher 34 | . 5 1 6 . 7 5 3 4 . . 1 . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 673 | 16 37 1 163 14 108 106 21 6 1 12 36 16 20 6 . 6 104 Thermal 47 | 16 29 1 1 . . . . . . . . . . . . . . Explosive 34 | . 5 1 6 . 7 5 3 4 . . 1 . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 4 8 2 15 13 25 12 8 4 2 6 8 12 13 4 . 4 9 Robot Miss Streak 10 | 4 5 1 4 2 10 3 2 1 . 2 5 1 1 1 . 1 8 Penetration Max 1 | . . . . . . . 1 . . 1 . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 574 | 17 40 2 115 10 81 89 16 11 1 8 38 30 19 5 7 15 70 Core Hits 318 | 4 18 3 62 3 48 44 16 13 . 5 17 12 8 3 1 4 57 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 22 | . . . 3 . . 2 1 3 . . 6 3 . . 1 2 1 Critical Strikes 49 | 1 2 . 3 . 4 6 5 3 . 2 6 5 5 . 1 2 4 Burn 3 | 1 2 . . . . . . . . . . . . . . . . Destroy 3 | . . . 1 . . . . . . . . . . . . . 2 Blast 22 | . . . . . 3 4 4 . . 2 . 2 5 . . . 2 Smash 20 | . . . 2 . . 2 1 3 . . 6 3 . . 1 2 . Sever 1 | . . . . . 1 . . . . . . . . . . . . Melee Attacks 167 | . . . 7 . 16 44 3 8 3 . 35 25 4 . 7 11 4 Impact 116 | . . . 7 . . 9 3 8 3 . 35 25 4 . 7 11 4 Slashing 51 | . . . . . 16 35 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 1 . 3 5 . . . . 2 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20478 | 209 801 120 2774 177 2532 3264 1068 763 . 258 1614 1382 653 107 807 1293 2656 Guns 3865 | 209 484 12 1886 177 776 90 . . . . 182 . . . . . 49 Cannons 5812 | . . . . . 515 1584 369 112 . 255 333 400 442 107 . 143 1552 Explosions 4567 | . 302 92 668 . 901 573 452 431 . . 172 . . . . . 976 Melee 6023 | . . . 153 . 340 941 247 220 . . 915 982 205 . 807 1150 63 Ramming 211 | . 15 16 67 . . 76 . . . 3 12 . 6 . . . 16 Kinetic 9333 | 98 267 12 1870 177 1291 1674 369 112 . 255 515 400 442 107 . 143 1601 Thermal 344 | 111 217 . 16 . . . . . . . . . . . . . . Explosive 4567 | . 302 92 668 . 901 573 452 431 . . 172 . . . . . 976 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 5093 | . . . 153 . . 351 247 220 . . 915 982 205 . 807 1150 63 Slashing 930 | . . . . . 340 590 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 2 . . 3 10 10 10 10 . 3 2 2 2 2 2 3 Average Corruption 4 | . 2 2 . . 2 7 10 10 10 . 2 1 2 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 279 | . 8 14 . . 21 77 45 39 2 . 25 2 14 6 7 14 5 Message Errors 72 | . 3 5 . . 5 18 9 10 . . 5 1 4 2 2 7 1 Matter Fused 61 | . 2 4 . . 4 17 12 9 . . 4 . 4 1 1 2 1 Heat Flow Errors 32 | . 2 2 . . 2 6 8 5 . . 4 1 . . 1 1 . Energy Discharges 28 | . 1 1 . . 3 10 6 4 . . 1 . 1 . . 1 . Parts Rejected 3 | . . . . . . 1 . . . . 1 . 1 . . . . Parts Fused 4 | . . 1 . . 1 1 . . . . . . . 1 . . . Data Loss (minor) 37 | . . . . . 3 13 3 5 . . 4 . 3 2 2 2 . Data Loss (major) 10 | . . . . . . 4 2 1 . . . . 1 . 1 1 . Misfires 11 | . . 1 . . . 3 3 2 1 . 1 . . . . . . Alerts 14 | . . . . . 1 3 . 3 1 . 5 . . . . . 1 Weapon Failures 7 | . . . . . 2 1 2 . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2865 | . . . 54 . 51 270 111 136 . . 453 298 6 . 493 875 118 Projectiles 83 | . . . . . . 9 . . . . . 11 6 . 45 . 12 Explosions 169 | . . . . . 22 32 9 . . . . . . . . . 106 Melee 2613 | . . . 54 . 29 229 102 136 . . 453 287 . . 448 875 . Knockbacks 65 | . . . 1 . 2 12 2 1 . 1 6 9 1 . . 1 29 Impact 18 | . . . 1 . . 3 . 1 . . 4 8 . . . . 1 Kinetic 45 | . . . . . 2 9 2 . . 1 2 1 1 . . 1 26 Secondary 2 | . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 222 | . . . 69 . . . 47 18 . . . . . . . . 88 Shots 5 | . . . 2 . . . 1 1 . . . . . . . . 1 Rammed 17 | . . . . 1 . 9 . . . 1 2 . 2 . . . 2 Targets Rammed 32 | . 5 2 8 1 . 9 . . . 1 2 . 2 . . . 2 Kicked 15 | . 5 2 8 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 344 | 27 213 205 87 2 172 259 267 203 . 42 344 147 72 9 205 179 244 Average Temperature 62 | 12 70 89 26 2 20 60 94 74 . 30 91 27 29 5 106 78 84 Received Heat Transfer 2118 | . 186 15 423 9 270 348 90 129 . 51 63 156 225 . . . 153 Effects 5 | . . . . . . . 2 . . . 1 . . . . . 2 Interference 4 | . . . . . . . 2 . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . 2 . . 1 . 2 . 1 5 3 . . 3 . . Combat Hostiles 10 | . . . 1 . . 1 . 2 . . 2 2 . . 2 . . Parts Fried 19 | . . . 3 . . 3 . 1 . 2 7 3 . . . . . Impact Corruptions 83 | . . . 3 . . 6 2 4 . 1 13 8 . . 20 26 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . Heat Transferred 1221 | 407 777 . 37 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . . 2 . 2 1 . . . . . . . . . . . Low Security (%) 81 | 100 100 100 46 100 80 66 . . . . 100 100 . . . . 100 Level 1 17 | . . . 50 . 13 33 . . . . . . . . . . . Level 2 1 | . . . 3 . 6 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 535 | 5 121 62 535 147 447 358 . . . . 146 80 . . . . 196 Initial 197 | . . . . 147 20 197 . . . . . 66 . . . . . Average 89 | . 41 4 187 41 114 135 . . . . 41 29 . . . . 36 Influence Increases 5090 | 15 313 67 1017 70 894 866 220 220 . 65 485 215 75 30 15 35 488 Destroy 0b10 Robot/C 2960 | . 180 40 660 60 440 520 200 180 . 40 200 140 60 20 . 20 200 Destroy 0b10 Robot/NC 265 | 15 10 5 55 . 45 30 . . . . 30 25 . . 15 5 30 Destroy Leader 708 | . 32 10 158 10 112 158 20 10 . 10 70 38 . 10 . 10 60 Successful Hack 156 | . 33 . 11 . 52 12 . . . . 40 . . . . . 8 Disable Machine 255 | . 15 . 45 . 30 75 . . . . 30 . . . . . 60 Destroy Structure 326 | . 13 12 43 . 35 56 . . . . 25 12 . . . . 130 Partial Spotted 15 | . . . 15 . . . . . . . . . . . . . . Lose Combat Pursuer 405 | . 30 . 30 . 180 15 . 30 . 15 90 . 15 . . . . Influence Decreases 4965 | 15 313 67 640 393 513 946 509 286 . 65 348 352 75 30 15 35 363 Entered New Map 718 | . . . . 230 34 238 132 13 . . . 71 . . . . . Time Decay 3775 | 15 303 67 460 163 449 668 377 273 . 65 348 281 40 30 15 35 186 Lost Part 312 | . 10 . 30 . 20 40 . . . . . . 35 . . . 177 Lost Ally 10 | . . . . . 10 . . . . . . . . . . . . Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 4 . 1 10 . . . . 5 4 . . . . 5 Investigation 4 | . 1 . 1 . 1 . . . . . . 1 . . . . . Extermination 12 | . . . . . . 6 . . . . 3 2 . . . . 1 Reinforcement 13 | . . . 3 . . 4 . . . . 2 1 . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . 1 . . . . . 2 Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 11 | . . . 5 . 3 . . . . . 2 . . . . . 1 Communications Jammed 4 | . . . . . . . . . . . . . . . . . 4 Distress Signals 2 | . . . . . . . . . . . . . . . . . 2 Times Spotted 248 | . 15 2 49 5 36 39 10 15 . 3 26 12 14 1 . 1 20 Peak Tracking Total 11 | . 3 2 5 3 11 4 5 4 . 3 4 3 7 1 . 1 5 Tactical Retreats 24 | . 2 . 2 . 10 1 . 1 . 1 6 . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . 2 1 3 . 3 1 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 18 | . 1 . 3 . 2 5 1 . . . 2 . . . . . 4 Max in Single Turn 2 | . 1 . 1 . 1 1 1 . . . 1 . . . . . 2 Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 68 | . 6 1 9 . 11 17 2 . . . 7 3 1 2 6 . 3 Terminals 37 | . 6 . 8 . 7 8 . . . . 5 1 1 1 . . . Fabricators 3 | . . . . . . 2 . . . . . 1 . . . . . Repair Stations 6 | . . . . . 1 3 . . . . . . . . . . 2 Recycling Units 3 | . . . . . 1 2 . . . . . . . . . . . Scanalyzers 5 | . . . 1 . 1 1 . . . . 2 . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . 1 . . . . 1 Total Hacks 172 | . 20 1 28 . 33 37 2 . . . 13 3 5 2 21 . 7 Successful 94 | . 10 1 14 . 20 11 2 . . . 5 1 5 2 21 . 2 Failed 75 | . 10 . 13 . 12 25 . . . . 8 2 . . . . 5 Catastrophic 14 | . 1 . . . 2 6 . . . . 3 2 . . . . . Database Lockouts 3 | . . . 1 . 1 1 . . . . . . . . . . . Manual 73 | . 19 . 17 . 18 9 . . 1 . 8 1 . . . . . Terminals 98 | . 20 . 25 . 23 14 . . . . 9 1 5 1 . . . Fabricators 4 | . . . . . . 3 . . . . . 1 . . . . . Repair Stations 17 | . . . . . 3 10 . . . . . . . . . . 4 Recycling Units 9 | . . . . . 3 6 . . . . . . . . . . . Scanalyzers 13 | . . . 3 . 3 3 . . . . 4 . . . . . . Garrison Access 6 | . . . . . 1 1 . . . . . 1 . . . . 3 Terminal Hacks 44 | . 3 1 4 . 4 2 2 . . . . . 5 2 21 . . Record 15 | . . . . . . . . . . . . . 5 1 9 . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . Open Door 4 | . . 1 . . . . 2 . . . . . . 1 . . . Terminal Index 3 | . 1 . 1 . 1 . . . . . . . . . . . . Alert Level 5 | . . . 2 . 1 2 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 2 4 . . . . . . . . . . 2 Scan Component 5 | . . . . . 1 3 . . . . . . . . . . 1 Repair 3 | . . . . . 1 1 . . . . . . . . . . 1 Recycling Unit Hacks 4 | . . . . . 2 2 . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . Report Inventory 2 | . . . . . 1 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . 2 1 . . . . 1 . . . . . . Retrieve Study 6 | . . . 2 . 2 1 . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . . . . . Seal Access 2 | . . . . . 1 . . . . . . 1 . . . . . Unauthorized Hacks 29 | . 7 . 8 . 9 1 . . . . 4 . . . . . . Terminals 29 | . 7 . 8 . 9 1 . . . . 4 . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . Botnet 5 | . 1 . 1 . 3 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . Skim 22 | . 5 . 7 . 5 1 . . . . 4 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 5 . 8 . 10 15 . . . . 7 2 . 1 . . 3 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 14 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 1 . 2 1 . . . . 1 . . . . . . Parts Repaired 3 | . . . . . 1 1 . . . . . . . . . . 1 Time 128 | . . . . . 50 53 . . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 81 | . . . . . . 81 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 2 | . . 1 . . 1 . . . . . . . . . . . . Largest Group 1 | . . 1 . . 1 . . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . 10 . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . 10 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 18310 | 6 904 119 1164 600 1481 3330 1260 1090 1836 390 1838 772 716 647 469 876 812 Optics 15491 | . . . . . 1479 3330 1236 1090 1836 390 1838 772 716 647 469 876 812 Sensors 14317 | . . . . . 984 3079 1260 1090 1836 390 1837 498 714 647 444 876 662 Terrain 487 | . . . . . 487 . . . . . . . . . . . . Seismic 2796 | 6 904 119 1164 600 2 . . . . . 1 . . . . . . Decoding 671 | . . . . . . . . . . . . . . . . . 671 Machine Analysis 474 | . . . . . . 474 . . . . . . . . . . . Jamming 59 | . . . . . . . . . . . . . . . . . 59 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 11 | . . 2 . 3 . . 1 . . 2 . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 49 | . . . . . . . . . . . . . . . . . 49 Items 49 | . . . . . . . . . . . . . . . . . 49 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 19738 | 181 904 929 1586 600 1481 3330 1260 1090 1836 390 1838 772 716 647 469 876 833 Spaces Moved 10493 | 94 484 490 648 375 759 1851 717 609 1081 230 957 396 396 387 212 487 320 Core 2 | 2 . . . . . . . . . . . . . . . . . Treads 8691 | 4 . . 15 375 759 1851 717 609 1081 230 957 396 396 387 212 487 215 Legs 1695 | 88 484 490 633 . . . . . . . . . . . . . . Wheels 105 | . . . . . . . . . . . . . . . . . 105 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 185 112 152 152 148 167 167 161 161 160 157 156 164 164 164 150 Average Speed 162 | 120 151 185 171 152 152 155 167 167 161 161 162 157 164 164 200 164 182 Slowest Speed 320 | 160 190 190 320 152 152 167 167 167 167 161 165 160 242 164 244 164 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 6 72 94 68 78 65 56 90 78 84 52 29 17 59 64 63 67 14 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 17 | . 1 1 3 2 4 . . . 1 1 . . . 1 3 . . Known Exits Taken 16 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . 1 . . 1 2 1 . . . 3 3 . 2 . Spaces Dug 37 | . . . 3 . 2 15 1 . . . 9 4 . . . . 3 Terrain Destroyed 385 | . 11 12 39 . 41 53 38 59 1 5 25 6 9 1 . 2 83 Melee 37 | . . . 3 . 2 15 1 . . . 9 4 . . . . 3 Projectile 68 | . . . 6 . 1 17 6 2 1 5 3 2 9 1 . 2 13 AOE 278 | . 11 12 30 . 38 21 31 57 . . 13 . . . . . 65 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total 12108 | 125 585 510 929 394 969 2116 750 655 1166 237 1141 475 431 397 243 538 447 Wait 553 | . 28 . 100 . 57 77 1 28 77 . 83 30 6 . 1 32 33 Move 10476 | 93 483 489 647 374 758 1850 716 608 1080 229 956 395 395 386 211 486 320 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 124 | 6 15 5 22 4 22 11 4 . 1 . 9 4 5 4 5 3 4 Fast Attach 34 | 7 1 . 7 . 1 6 . . . . 2 . 2 . 5 . 3 Attach 33 | . 1 1 4 . 4 4 . . . . 1 2 2 . . . 14 Detach . | . . . . . . . . . . . . . . . . . . Swap 172 | 3 5 5 30 3 23 38 8 6 3 1 22 9 2 . 6 . 8 Drop 129 | . 10 7 19 5 24 19 5 1 2 . 15 2 2 4 8 3 3 Fire 387 | 16 37 1 85 7 64 58 13 4 . 6 16 8 10 3 . 3 56 Melee 167 | . . . 7 . 16 44 3 8 3 . 35 25 4 . 7 11 4 Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick 15 | . 5 2 8 . . . . . . . . . . . . . . Crush 15 | . . . . 1 . 9 . . . 1 2 . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 182 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 14) 484 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Learned Storage trap positions 650 | -10/Materials | Learned location of 1 exit from Storage 706 | -10/Materials | Learned location of 1 exit from Recycling 734 | -10/Materials | Discovered new exit (range 3) 752 | -10/Materials | Identified exit to Materials 788 | -10/Materials | Identified exit to Mines 788 | -10/Materials | Identified exit to Subcaves 812 | -10/Materials | Learned Storage trap positions 845 | -10/Materials | Learned location of Subcaves (-10) 886 | -10/Materials | Learned location of 1 exit from Storage 937 | -10/Materials | Learned Storage trap positions 1086 | -10/Materials | Entered Mines 1200 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1398 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1597 | -10/Mines | Received a Mining Laser from a helpful Derelict 1999 | -10/Mines | Learned Materials interactive machine intel 2000 | -10/Mines | Discovered exit to Subcaves (range 12) 2015 | -10/Mines | Entered Materials 2015 | -9/Materials | Evolved 2 slots: Propulsion x2 2016 | -9/Materials | Loaded intel: 18 interactive machine locations 2302 | -9/Materials | Discovered new exit (range 7) 2456 | -9/Materials | Central database locked down 2499 | -9/Materials | Discovered new exit (range 13) 2784 | -9/Materials | Discovered new exit (range 11) 3316 | -9/Materials | Identified exit to Storage 3365 | -9/Materials | Identified exit to Materials 3404 | -9/Materials | Learned location of Storage (-9) 3431 | -9/Materials | Identified exit to Mines 3448 | -9/Materials | Learned 4 Recycling zone layouts 3457 | -9/Materials | Learned location of Zion (-7) 3458 | -9/Materials | Loaded intel: 2 recycling unit locations 3601 | -9/Materials | Entered Mines 3606 | -9/Mines | Learned Materials security intel 3646 | -9/Mines | Discovered exit to Materials (range 6) 3915 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4163 | -9/Mines | Discovered exit to Materials (range 9) 4201 | -9/Mines | Entered Materials 4201 | -8/Materials | Evolved 2 slots: Utility x2 4595 | -8/Materials | Build established: Skirmisher 4934 | -8/Materials | Discovered new exit (range 17) 4976 | -8/Materials | Build established: Mutant 5070 | -8/Materials | Central database locked down 5246 | -8/Materials | Repaired Lgt. Angular Momentum Engine? 5321 | -8/Materials | Identified exit to Factory 5397 | -8/Materials | Learned 8 Factory zone layouts 5430 | -8/Materials | Destroyed 7 combat bots 5431 | -8/Materials | Learned 4 Lower Caves zone layouts 5456 | -8/Materials | Learned Factory trap positions 5472 | -8/Materials | Learned location of 1 exit from Recycling 5500 | -8/Materials | Learned location of Extension (-5) 5585 | -8/Materials | Learned Factory emergency access door positions 5614 | -8/Materials | Build established: Skirmisher 5682 | -8/Materials | Entered Factory 5682 | -7/Factory | Evolved 2 slots: Utility x2 5683 | -7/Factory | Identified exit to Lower Caves 5685 | -7/Factory | Loaded intel: 133 trap records 7389 | -7/Factory | Repaired Broken Adv. Treads 8055 | -7/Factory | Discovered new exit (range 11) 8069 | -7/Factory | Identified exit to Factory 8075 | -7/Factory | Central database locked down 8452 | -7/Factory | System corruption reached 10% 9012 | -7/Factory | Entered Lower Caves 9013 | -7/Lower Caves | Identified exit to Lower Caves 9484 | -7/Lower Caves | Found DRS Beacon 10147 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 10272 | -7/Lower Caves | Entered another Lower Caves area 10273 | -7/Lower Caves | Identified exit to Zion 10274 | -7/Lower Caves | Discovered exit to Factory (range 14) 10358 | -7/Lower Caves | Spotted B-75 Beast 10452 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10609 | -7/Lower Caves | Build established: Assassin 10652 | -7/Lower Caves | Encountered a Warlord checkpoint 11362 | -7/Lower Caves | Entered Zion 11453 | -7/Zion | System corruption cleaned by Quarantine Array 11584 | -7/Zion | Build established: Skirmisher 11627 | -7/Zion | Learned location of Armory (-4) 11670 | -7/Zion | Received a visual enhancement algorithm 11670 | -7/Zion | Ran a visual enhancement algorithm 11807 | -7/Zion | Found Prototype Device 11848 | -7/Zion | Visited the Megawrench Repair Shop 12210 | -7/Zion | Learned Factory emergency access door positions 12294 | -7/Zion | Build established: Assassin 12748 | -7/Zion | Discovered new exit (range 20) 13018 | -7/Zion | Megawrench repaired 11 parts 13197 | -7/Zion | Identified exit to Proximity Caves 13198 | -7/Zion | Entered Proximity Caves 13419 | -6/Proximity Caves | Learned location of 1 exit from Factory 13487 | -6/Proximity Caves | Discovered exit to Factory (range 12) 13532 | -6/Proximity Caves | Build established: Skirmisher 13588 | -6/Proximity Caves | Entered Factory 13588 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 13589 | -6/Factory | Identified exit to Lower Caves 14104 | -6/Factory | Build established: Assassin 14491 | -6/Factory | Build established: Skirmisher 14512 | -6/Factory | Discovered new exit (range 10) 14526 | -6/Factory | Identified exit to Factory 15312 | -6/Factory | Discovered exit to Factory (range 8) 15336 | -6/Factory | Build established: Assassin 15426 | -6/Factory | Entered another Factory area 15426 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15426 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 16189 | -5/Factory | Discovered new exit (range 7) 16196 | -5/Factory | Identified exit to Upper Caves 16198 | -5/Factory | Entered Upper Caves 16209 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16343 | -5/Upper Caves | Attracted the attention of an 0b10 base 16344 | -5/Upper Caves | Activated DRS Beacon 16429 | -5/Upper Caves | Lost 4 parts (1p2n1w) 16448 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 16448 | -5/Upper Caves | Learned Extension security intel 16892 | -5/Upper Caves | Discovered new exit (range 11) 16909 | -5/Upper Caves | Identified exit to Upper Caves 16914 | -5/Upper Caves | Entered another Upper Caves area 17321 | -5/Upper Caves | Learned location of Warlord (-4) 17467 | -5/Upper Caves | Discovered new exit (range 21) 17498 | -5/Upper Caves | Identified exit to Zhirov 17561 | -5/Upper Caves | Entered Zhirov 17561 | -5/Zhirov | Discovered new exit (range 3) 17591 | -5/Zhirov | Met Zhirov 17645 | -5/Zhirov | Learned location of Quarantine (-2) 17645 | -5/Zhirov | Learned location of Testing (-3) 17645 | -5/Zhirov | Learned location of Command (-1) 17670 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17708 | -5/Zhirov | Found Alien Artifact 17708 | -5/Zhirov | Identified Integrated Reactor 17708 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17732 | -5/Zhirov | Found Alien Artifact 18026 | -5/Zhirov | Identified exit to Proximity Caves 18030 | -5/Zhirov | Entered Proximity Caves 18618 | -4/Proximity Caves | Discovered new exit (range 18) 18772 | -4/Proximity Caves | Learned Research terminal intel 18904 | -4/Proximity Caves | Identified exit to Factory 18906 | -4/Proximity Caves | Entered Factory 18906 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18907 | -4/Factory | Identified exit to Armory 18960 | -4/Factory | Repaired Imp. Medium Treads 19301 | -4/Factory | Lost 3 parts (3n) 19503 | -4/Factory | Garrison activated, responded to threat 19723 | -4/Factory | Core integrity fell below 50% 19729 | -4/Factory | Lost 17 parts (2p7n2u6w) 19739 | -4/Factory | Self-destructed Last Messages --------------- 19733_ Penetrated by Slug. 19733_ U-05 Engineer lays Concrete. 19733_ HV Slug penetrates Y-72 Warden. 19733_ Y-72 Warden suffers critical hit (Destroy). 19733_ Y-72 Warden Unknown Energy Gun blasted off. 19734_ U-05 Engineer lays Concrete. 19735_ Earth collapses. 19735_ R-10 Processor collects Machine Analyzer. 19735_ U-05 Engineer lays Concrete. 19736_ K-01 Serf collects debris. 19736_ HV Slug penetrates R-10 Processor. 19736_ R-10 Processor signal jammed. 19736_ HV Slug penetrates Wall. 19737_ R-10 Processor distress signal jammed. 19737_ U-05 Engineer lays Concrete. 19738_ R-10 Processor collects Coil Gun. 19738_ U-05 Engineer lays Concrete. 19739_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????###?????????????????????????????? | | #??????????????### #######???????????????????????? | | #??????????????# # ###???????????????????????? | | #?????????????### ## ####???????????????????????? | | #?????????????# ## #### #####???????????????????? | | #???############ # % #???????????????????? | | #???# # "#???????????????????? | | #???# # ###?????????????????? | | #???# # " ??????????????????? | | ????# # #??????????????????? | | ????# # % ##??????????????????? | | ????# # ##??????????????????? | | ????# # !! ##??????????????????? | | ##### # ! ##????????>?????????? | | ! # # % u ##??????????????????? | | =# # ##??????????????????? | | ! # # u !##??????????????????? | | # % % # #??????????????????? | | """ #######+#######+## ;;%####??????????????????? | | """ # # % %@% ##??[[???????????????? | | """ ##### % % !%=%##??[[???????????[???? | | ###+#???# =*%%#???[[???????????????? | | ??# ##### * %%#???????????????????? | | ??# % %k; #??????????????????? | | ??# #####+##########% %R ; #?????????????????? | | ??# #?# ##% % ###;#????????????????? | | ??# #?# !!] "" ## Y ???????????????? | | ??# #?# !] """## ^ ? ??????????????? | | ###+##+### !]] R"## ^""??? ?????????????? | | +! """## ^"""??? ????????????? | | """""" # ## "" ??? ???????????? | | """""" !#+############ F"" ????###??????????? | | """""" # ######## ""???????????????????? | | """""" # ??????????????????? | | + ??????????????????? | | """""" # """ ! ! ?????????????????? | | """""" # """ ????????????????? | | """""" # """ """ ????????????????? | | """""" # """ ????????????????? | | # "" """ ^ ????????????????? | | # "G """ ^ ????=???????????? | | ########## "" """ """????????=??????????? | | ""????????????????????? | | ### ^ ""????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 47 Energy Capacity 525 Matter Stores 527 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Armor Coverage 150 Resistance: TH 10 Core Shielding 20 Power Shielding 90 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive IFF Parser | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ I-25 Savior | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 16% | -8/Materials Adv. Treads | 11% | -7/Factory | Broken Imp. Medium Treads | 5% | -4/Factory Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Katana | -8/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Gauss Cannon | -6/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed MeleeBurstLaser Manual? 0 Play Time 01:38:43 Cumulative 141.0 hours Start 2025.12.24 @ 14:06:26 End 2025.12.24 @ 16:20:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 348 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ccf36c9-6526-45fd-9b81-a614ed0adf4f