Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 20:13:44 Player: Lunace Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (56) 280 Value Destroyed (1387) 1387 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 7893 Bonus ------- Follower Combat Kills 14 Friendly Fire -28 Cogmind --------- Core Integrity 0/1300 Matter 279/300 Energy 74/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gamma Bomb Array Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Hacking Suite System Shield Mini Drone Bay > --- WEAPON ----------- Advanced Datajack Force Lance > --- INVENTORY -------- Light Antimatter Reactor Nuclear Pulse Array Advanced Force Field [Rating: 114] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion VTOL Module Treads Armored Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Launcher Gamma Bomb Array Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Slots Evolved 14 | . . . 2 . . . 6 . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 6 | . . . 2 . . . 2 . . . . . 2 Utility 7 | . . . . . . . 3 . . 2 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 143 | 9 17 8 8 . 2 2 16 13 5 16 8 14 25 Power 21 | 1 2 2 . . . 1 4 3 . 3 . 2 3 Engine 12 | 1 2 1 . . . 1 1 3 . 1 . 1 1 Core 7 | . . 1 . . . . 3 . . 2 . 1 . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 39 | 3 6 2 5 . . . 3 5 . 4 1 4 6 Treads 5 | 2 . . . . . . . 3 . . . . . Leg 11 | 1 6 2 . . . . . 2 . . . . . Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . 3 . . . . . . Flight 20 | . . . 5 . . . . . . 4 1 4 6 Utility 56 | 3 4 2 1 . 2 1 6 4 4 6 5 5 13 Device 30 | 2 3 2 1 . 2 . 3 4 . 3 2 3 5 Storage 3 | 1 1 . . . . . . . . . 1 . . Processor 5 | . . . . . . 1 . . 1 1 1 1 . Hackware 9 | . . . . . . . 2 . . 1 . 1 5 Protection 9 | . . . . . . . 1 . 3 1 1 . 3 Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 5 2 2 . . . 3 1 1 3 2 3 3 Energy Gun 2 | 1 . . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 14 | 1 4 2 1 . . . . . . 3 1 2 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 5 | . 1 . . . . . 1 . . . 1 1 1 Unidentified Prototypes 3 | . . . . . 1 . 1 . . . 1 . . Parts Lost 65 | . 2 2 . . . 7 6 7 . 10 . 12 19 Power 14 | . . 1 . . . 1 2 2 . 4 . 2 2 Propulsion 23 | . 2 1 . . . 3 1 2 . 4 . 4 6 Utility 21 | . . . . . . 2 1 3 . 1 . 5 9 Weapon 7 | . . . . . . 1 2 . . 1 . 1 2 Highest Loss Streak 8 | . 1 2 . . . 6 6 5 . 8 . 8 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 95 97 98 100 100 50 54 67 98 85 67 66 59 Engine 7 | . 14 13 . . . . 3 9 13 7 5 4 . Core 1 | . . . 11 11 11 1 3 . . 1 . . 1 Treads 5 | . 4 . . . . . . 10 20 13 . . . Leg 9 | . 22 27 . . . . . 5 13 8 . . . Hover 2 | . . . . . . . 14 6 6 . . . . Flight 7 | . . . 43 44 44 23 . . . 3 21 18 17 Device 9 | . 11 12 21 22 22 8 5 13 6 4 12 7 1 Storage 3 | . 14 14 . . . . . . . . . . . Processor 5 | . . . . . . . 6 6 5 5 13 15 10 Hackware 4 | . . . . . . . 7 6 6 5 5 7 12 Protection 3 | . . . . . . . 4 . 12 19 . 3 6 Ballistic Gun 9 | . 25 28 16 22 22 15 . . . 4 4 3 . Impact Weapon 1 | . . . . . . . 4 6 2 . . . . Naked Turns 4 | . . . . . . . . . . . . . 4 Heaviest Build 47 | 13 16 18 9 9 9 9 32 35 36 47 16 27 45 Greatest Support 63 | 40 40 25 16 16 16 16 41 63 63 63 16 39 62 Greatest Overweight (x) 4 | 2 3 1 . . . . 1 4 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 9 10 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 5 10 10 9 5 5 5 5 5 5 5 3 5 5 Average Carried 5 | 2 8 9 4 5 4 4 2 4 4 4 1 3 3 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 4 9 9 5 5 5 5 3 4 5 3 2 5 2 Class Distribution -------------------- 40% | Scavenger-Mutant 21% | Mutant 9% | Derelict-Mutant 9% | Scavenger-Scout 7% | Scavenger-Sprinter 6% | Hacker-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Armory Hacker-Sprinter | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Matter Collected 1904 | 323 317 127 59 . . 23 155 135 34 212 225 18 276 Remotely . | . . . . . . . . . . . . . . Salvage Created 1720 | 62 445 226 59 . . 40 121 215 . 239 228 . 85 Parts 127 | 8 40 13 7 . . 4 1 7 . 28 10 . 9 Haulers Intercepted 3 | . 2 . . . . . . . . . 1 . . Recyclers Shooed 4 | 1 2 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 4 . 11 . . . . . Prevented 3 | . . . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Combat Hostiles Destroyed 37 | . 13 8 . . . 1 4 6 . 5 . . . Melee 6 | . . . . . . . 1 3 . 2 . . . Guns 25 | . 13 8 . . . 1 . . . 3 . . . Classes Destroyed 13 | 2 4 . 1 . . 1 2 . . 1 2 . . Worker 4 | 1 . . . . . . . . . 2 1 . . Builder 1 | . . . . . . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 3 | . 2 . . . . . . . . . 1 . . Recycler 1 | . . . . . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 7 | . 2 . 2 . . . . . . 1 . . 2 Swarmer 21 | . 8 4 . . . . 2 4 . 3 . . . Grunt 11 | . 5 4 . . . . . 2 . . . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 1 | . . . . . . . 1 . . . . . . Hunter 1 | . . . . . . . . . . 1 . . . Programmer 2 | . . . . . . 1 . . . 1 . . . Best Kill Streak 5 | 2 4 3 2 . . 1 3 4 . 5 1 . 1 Combat Bots Only 4 | . 4 3 . . . 1 3 4 . 3 . . . Max Kills in Single Turn 2 | 1 1 1 1 . . 1 1 1 . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Hostile Shots Fired 956 | . 88 56 5 6 . 30 161 63 . 126 10 116 295 Missed 407 | . 28 13 3 3 . 13 74 18 . 28 6 68 153 Damage Taken 9696 | . 707 481 33 22 . 290 1001 732 . 1810 91 1117 3412 Core 2699 | . 108 61 . . . 133 311 221 . 195 . 368 1302 Absorbed by Shields 46 | . . . . . . . 36 . . . . 10 . Regen/Repaired (Parts) 19 | . 19 . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 32 . . . 66 . . 37 80 . 68 . Volleys Fired 197 | 11 73 37 22 . . 4 . . . 17 30 3 . Largest 2 | 2 2 2 2 . . 2 . . . 2 1 2 . Hottest 120 | 70 70 40 120 . . 40 . . . 53 28 80 . Shots Fired 349 | 22 146 74 37 . . 7 . . . 27 30 6 . Gun 337 | 22 146 74 25 . . 7 . . . 27 30 6 . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 12 | . . . 12 . . . . . . . . . . Kinetic 312 | 11 132 74 25 . . 7 . . . 27 30 6 . Thermal 37 | 11 14 . 12 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 9 | 4 9 9 6 . . 6 . . . 7 5 2 . Robot Miss Streak 8 | 3 8 3 4 . . . . . . 2 3 7 . Penetration Max 1 | . . . . . . . . . . 1 1 . . Secondary Targets 4 | . . 1 . . . . . . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . . . Shots Hit Robots 247 | 11 84 48 15 . . 5 16 7 . 22 23 9 7 Core Hits 92 | 4 32 23 6 . . 3 2 2 . 11 8 . 1 Critical Kills 3 | . . . . . . . 1 2 . . . . . Critical Parts Destroyed 8 | . . 2 . . . . 3 1 . . 1 1 . Critical Strikes 12 | 1 . 2 . . . . 4 3 . . 1 1 . Burn 1 | 1 . . . . . . . . . . . . . Destroy 4 | . . 2 . . . . . . . . 1 1 . Smash 7 | . . . . . . . 4 3 . . . . . Melee Attacks 84 | . 3 . . . . . 27 8 . 17 6 7 16 Impact 33 | . . . . . . . 25 8 . . . . . Slashing 19 | . . . . . . . 2 . . 17 . . . Piercing 15 | . . . . . . . . . . . . . 15 Sneak Attacks 14 | . 3 . . . . . . . . . 3 7 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks 2 | . . . . . . . 2 . . . . . . Damage Inflicted 3868 | 156 720 426 123 . . 56 614 394 . 618 438 22 301 Guns 2347 | 156 720 426 123 . . 56 . . . 406 438 22 . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1517 | . . . . . . . 614 394 . 208 . . 301 Ramming 4 | . . . . . . . . . . 4 . . . Kinetic 2197 | 82 644 426 123 . . 56 . . . 406 438 22 . Thermal 150 | 74 76 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 986 | . . . . . . . 592 394 . . . . . Slashing 230 | . . . . . . . 22 . . 208 . . . Piercing 301 | . . . . . . . . . . . . . 301 Highest Corruption 11 | . . . . . . . . . . 5 . 11 2 Average Corruption 3 | . . . . . . . . . . 4 . 5 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . 6 . 6 5 Message Errors 5 | . . . . . . . . . . 1 . 3 1 Matter Fused 4 | . . . . . . . . . . 2 . 1 1 Heat Flow Errors 3 | . . . . . . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . . 1 . 1 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 391 | . . . . . . . 170 152 . . . . 69 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 391 | . . . . . . . 170 152 . . . . 69 Knockbacks 2 | . . . . . . . 1 1 . . . . . Impact 2 | . . . . . . . 1 1 . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 237 | 36 90 18 197 . . 40 . 9 . 72 . 96 237 Average Temperature 54 | 14 24 8 84 . . 20 . 5 . 33 . 16 64 Received Heat Transfer 1043 | . 138 201 9 . . 100 122 184 . 18 . 66 205 Effects 2 | . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . 2 4 . . . . . Impact Corruptions 13 | . . . . . . . 7 6 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 518 | 296 222 . . . . . . . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . . 2 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Peak Influence 808 | 15 271 189 265 148 . . 467 . . 157 158 268 808 Initial 365 | . 9 65 37 103 . . 365 . . . 76 44 122 Average 152 | 3 154 96 135 126 . . 354 . . 21 94 111 303 Maximum Alert Level 3 | . 1 . 1 . . . 2 . . . . 1 3 Low Security (%) 69 | 100 69 100 63 100 . . . . . 100 100 72 30 Level 1 26 | . 30 . 36 . . . 85 . . . . 27 49 Level 2 3 | . . . . . . . 13 . . . . . 19 Level 3 . | . . . . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 4 . 1 . . . . . . 2 . 2 5 Investigation 5 | . 2 . . . . . . . . 1 . 1 1 Extermination 3 | . . . . . . . . . . 1 . 1 1 Reinforcement 6 | . 2 . 1 . . . . . . . . . 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Distress Signals 7 | . 2 . . . . . . . . 1 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 221 | . 30 10 7 4 . 7 6 14 . 14 14 33 82 Peak Tracking Total 26 | . 7 3 3 4 . 5 3 7 . 6 11 20 26 Tactical Retreats 38 | . 3 . 1 1 . 3 2 3 . 3 1 5 16 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Traps Triggered 6 | . 2 . . . . . 1 . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Machines Disabled 3 | . . . 1 . . . 2 . . . . . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Machines Accessed 34 | . 6 . 1 . . . 5 1 1 4 5 2 9 Terminals 17 | . 3 . 1 . . . 2 1 . 3 3 2 2 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 3 | . 1 . . . . . 2 . . . . . . Recycling Units 6 | . 2 . . . . . . . . . 2 . 2 Scanalyzers 2 | . . . . . . . . . . 1 . . 1 Garrison Access 4 | . . . . . . . 1 . . . . . 3 Total Hacks 75 | . 16 . 3 . . . 10 1 1 11 11 5 17 Successful 33 | . 9 . 1 . . . 5 1 1 6 5 2 3 Failed 42 | . 7 . 2 . . . 5 . . 5 6 3 14 Catastrophic 9 | . 1 . 1 . . . . . . 1 2 . 4 Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . . . Terminals 39 | . 9 . 3 . . . 6 1 . 8 4 5 3 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 4 | . 2 . . . . . 2 . . . . . . Recycling Units 16 | . 5 . . . . . . . . . 7 . 4 Scanalyzers 4 | . . . . . . . . . . 3 . . 1 Garrison Access 10 | . . . . . . . 2 . . . . . 8 Terminal Hacks 18 | . 4 . 1 . . . 4 1 1 4 . 2 1 Record 4 | . . . . . . . 1 1 . 1 . . 1 Robot Analysis 2 | . 1 . . . . . 1 . . . . . . Prototype ID Bank 2 | . . . 1 . . . . . . 1 . . . Open Door 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . Zone Layout 3 | . 1 . . . . . 1 . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 8 | . 3 . . . . . . . . . 5 . . Process 2 | . 1 . . . . . . . . . 1 . . Report Inventory 5 | . 2 . . . . . . . . . 3 . . Retrieve Components 1 | . . . . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 Seal Access 2 | . . . . . . . 1 . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 30 | . 5 . 1 . . . 5 . . 4 5 2 8 Full Trace Events 5 | . 2 . . . . . . . . 1 . 1 1 Feedback Events 1 | . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . Time 38 | . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 325 | . 299 . . . . . . . . . 26 . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . 1 . . . . . . . . . 3 . . Non-combat 4 | . 1 . . . . . . . . . 3 . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 4 | . 1 . . . . . . . . . 3 . . no_distress 4 | . 1 . . . . . . . . . 3 . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . Allies Hacked 1 | . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Total Allies 5 | . . 1 . . . . . . . . . 4 . Largest Group 4 | . . 1 . . . . . . . . . 4 . Highest-Rated Group 260 | . . 31 . . . . . . . . . 260 . Highest-Rated Ally 65 | . . 31 . . . . . . . . . 65 . Total Orders 7 | . . . . . . . . . . . . 4 3 ROAM 4 | . . . . . . . . . . . . 4 . EXPLORE 3 | . . . . . . . . . . . . . 3 Ally Attacks 11 | . . 11 . . . . . . . . . . . Total Damage 124 | . . 124 . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 . 1 1 . . . . Drone Launches 4 | . . . . . . . . . . . . . 4 Drone Recoveries 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Turns Passed 6586 | 133 1167 576 216 14 40 231 474 1308 236 766 443 332 650 Spaces Moved 7233 | 53 683 290 343 45 91 554 689 821 129 624 706 636 1569 Core 75 | 8 2 . . . . . 6 1 . . . . 58 Treads 983 | 38 95 . . . . . . 428 90 332 . . . Legs 1036 | 7 586 290 . . . . . 114 39 . . . . Wheels . | . . . . . . . . . . . . . . Hover 815 | . . . . . . . 537 278 . . . . . Flight 4324 | . . . 343 45 91 554 146 . . 292 706 636 1511 Fastest Speed 24 | 50 120 120 29 29 29 29 35 55 166 26 26 24 31 Average Speed 68 | 145 125 122 30 29 29 33 52 148 173 103 28 28 33 Slowest Speed 250 | 160 200 190 31 29 29 35 100 250 190 250 32 37 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 62 | . . . 6 . . . 3 . . 2 12 6 33 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 82 68 30 23 12 71 14 90 17 13 20 47 55 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 6 | . . . . . . 1 1 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . . . . Scrap Searched 5 | . . . . . . 1 . 3 1 . . . . Spaces Dug 7 | . . . 5 . . . 1 . . . . . 1 Terrain Destroyed 11 | . . . 9 . . . 1 . . . . . 1 Melee 2 | . . . . . . . 1 . . . . . 1 Projectile 9 | . . . 9 . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Res Total 8353 | 87 869 453 393 45 106 595 746 894 144 705 902 777 1637 Wait 539 | . 60 102 12 1 5 32 3 37 . 10 154 101 22 Move 7101 | 52 682 289 331 44 90 553 683 820 128 619 681 624 1505 Hop 57 | . . . 5 . . . 2 . . 2 12 5 31 Pick Up 146 | 13 20 8 7 . 4 3 14 13 6 13 7 15 23 Fast Attach 1 | . . . . . . . . . . 1 . . . Attach 114 | 7 5 3 5 . 2 2 14 13 4 14 7 14 24 Detach 15 | . 2 2 . . 1 . . 2 . 1 . 4 3 Swap 28 | 2 12 5 3 . . . 2 . 1 1 1 . 1 Drop 72 | 2 12 7 8 . 4 1 3 1 5 9 4 4 12 Fire 197 | 11 73 37 22 . . 4 . . . 17 30 3 . Melee 82 | . 3 . . . . . 25 8 . 17 6 7 16 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Armory -3/Research History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 12) 134 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 8) 530 | -10/Materials | Repaired Imp. Terrain Scanner 702 | -10/Materials | Build established: Scavenger-Mutant 1126 | -10/Materials | Discovered new exit (range 14) 1301 | -10/Materials | Entered Mines 1559 | -10/Mines | Learned 2 Materials zone layouts 1574 | -10/Mines | Received a Mining Laser from a helpful Derelict 1663 | -10/Mines | Core integrity fell below 50% 1857 | -10/Mines | Discovered new exit (range 8) 1877 | -10/Mines | Entered Materials 1877 | -9/Materials | Evolved 2 slots: Propulsion x2 1878 | -9/Materials | Identified exit to Materials 1982 | -9/Materials | Discovered new exit (range 13) 2071 | -9/Materials | Discovered new exit (range 16) 2093 | -9/Materials | Entered Mines 2105 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2107 | -9/Mines | Entered Zion 2112 | -7/Zion | Given the Hacking Drone Bay 2112 | -7/Zion | Found Prototype Device 2115 | -7/Zion | Identified Hacking Drone Bay 2143 | -7/Zion | Discovered new exit (range 16) 2147 | -7/Zion | Entered Proximity Caves 2158 | -6/Proximity Caves | Build established: Scavenger-Sprinter 2160 | -6/Proximity Caves | Spotted B-75 Beast 2263 | -6/Proximity Caves | Lost 6 parts (3n2u1w) 2266 | -6/Proximity Caves | Spotter reported a threat 2319 | -6/Proximity Caves | Spotter reported a threat 2334 | -6/Proximity Caves | Learned Factory security intel 2358 | -6/Proximity Caves | Discovered new exit (range 14) 2362 | -6/Proximity Caves | Identified exit to Factory 2378 | -6/Proximity Caves | Entered Factory 2378 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2394 | -6/Factory | Discovered new exit (range 16) 2541 | -6/Factory | Lost 6 parts (2p1n1u2w) 2738 | -6/Factory | Build established: Mutant 2852 | -6/Factory | Identified exit to Lower Caves 2852 | -6/Factory | Entered Lower Caves 2924 | -6/Lower Caves | Lost 5 parts (2p2n1u) 2948 | -6/Lower Caves | Core integrity fell below 50% 2976 | -6/Lower Caves | Encountered a Warlord checkpoint 3219 | -6/Lower Caves | Lost 3 allies 3498 | -6/Lower Caves | Build established: Scavenger-Mutant 3872 | -6/Lower Caves | Spotted B-75 Beast 4149 | -6/Lower Caves | Discovered new exit (range 7) 4157 | -6/Lower Caves | Identified exit to Lower Caves 4160 | -6/Lower Caves | Entered another Lower Caves area 4313 | -6/Lower Caves | Discovered new exit (range 10) 4330 | -6/Lower Caves | Learned Factory stockpile data 4396 | -6/Lower Caves | Entered Factory 4396 | -5/Factory | Evolved 2 slots: Utility x2 4474 | -5/Factory | Discovered new exit (range 14) 4693 | -5/Factory | Build established: Derelict-Mutant 4797 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 5056 | -5/Factory | Lost 8 parts (3p4n1w) 5111 | -5/Factory | Discovered new exit (range 11) 5162 | -5/Factory | Identified exit to Factory 5162 | -5/Factory | Entered another Factory area 5162 | -4/Factory | Evolved 2 slots: Utility x2 5336 | -4/Factory | Found Prototype Processor 5337 | -4/Factory | Identified Exp. Signal Interpreter 5502 | -4/Factory | Build established: Scavenger-Scout 5602 | -4/Factory | Discovered new exit (range 11) 5605 | -4/Factory | Identified exit to Armory 5605 | -4/Factory | Entered Armory 5870 | -4/Armory | Lost 8 parts (1p2n4u1w) 5904 | -4/Armory | System corruption reached 10% 5910 | -4/Armory | Lost 4 allies 5933 | -4/Armory | Discovered new exit (range 7) 5934 | -4/Armory | Lost 4 parts (1p2n1u) 5937 | -4/Armory | Identified exit to Research 5937 | -4/Armory | Entered Research 5937 | -3/Research | Evolved 2 slots: Propulsion x2 6351 | -3/Research | Build established: Hacker-Sprinter 6372 | -3/Research | Lost 4 parts (4u) 6474 | -3/Research | Spotted B-86 Titan 6534 | -3/Research | Cargo convoy interrupted 6534 | -3/Research | Lost 7 parts (1p3n2u1w) 6534 | -3/Research | Spotted Executioner 6553 | -3/Research | Core integrity fell below 50% 6563 | -3/Research | Core integrity fell below 20% 6585 | -3/Research | Lost 3 parts (1p2n) 6585 | -3/Research | Found Gamma Bomb Array 6587 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- A-15 Conveyor suffers critical hit (Destroy). K-01 Serf collects debris. R-10 Processor collects Wheel. Penetrated by Slug. Slug penetrates Wall. Lgt. Antimatter Reactor destroyed. Connecting with Garrison Access... Slug penetrates Wall. Nuclear Pulse Array destroyed. Impulse Thruster Array destroyed. K-01 Serf destroyed. R-10 Processor destroyed. System Shield blown off. Exp. Signal Interpreter blown off. Enh. Optical Array blown off. E-15 Imp destroyed. Acquired Gamma Bomb Array. Mni. Drone Bay destroyed. ALERT: Rogue bot located, Programmers report to Research Zone 3W. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????? ? ????????????????? | | ???????????????????????????? * ????????????????? | | ???????????????????? ????? ?????????????????? | | ???????????????????# ???? #?????????????????? | | ???????????????????# ?"" #?????????????????? | | ???????????????????# R""" #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# +?????????????????? | | ???????????????????# """ #?????????????????? | | ???????????????????# """ #?????????????????? | | ???????????????????# """ #?????????????????? | | ???????????????????# @ #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????+ #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# t ########?????????????????? | | ???????????????????# s #?? #?????????????????? | | ????????????########s # #?????????????????? | | ????????????# + #?????????????????? | | ????????????# s # #?????????????????? | | ????????????# s #?? #?????????????????? | | ????????????# s #???? #?????????????????? | | ????????????# ########??????#?????????????????? | | ????????????# # #????????????????????????? | | ????????????# # #????????????????????????? | | ????????????+ + "" #????????????????????????? | | ????????????# # "" #????????????????????????? | | ????????????# # T" #????????????????????????? | | ????????????# #? "" #????????????????????????? | | ????????????# #? "" #????????????????????????? | | ????????????# #?? #????????????????????????? | | ????????????# #?? #????????????????????????? | | ????????????# #??? #????????????????????????? | | ????????????# #??? #????????????????????????? | | ????????????# #???? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 4 Armor Coverage 525 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Adv. Signal Interpreter | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionOpticalPropulsion Manual? 0 Play Time 01:50:13 Cumulative 26.4 hours Start 2024.04.05 @ 17:43:22 End 2024.04.05 @ 20:13:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 21 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7872d1ce-8429-4b1a-8094-9345ee8d5556