Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.21 @ 22:45:43 Player: kasaphescent Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (35) 175 Value Destroyed (1845) 1845 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1546) 1546 TOTAL SCORE: 12766 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 952 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/1450 Matter 49/300 Energy 99/100 System Corruption 34% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Experimental Biometal Leg Enhanced Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Cooled Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Improved Terrain Scanner Graphene Brace Advanced Shield Generator Antimissile System > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Mini Drone Bay Gamma Bomb Array Fusion Bomb Launcher Vibroblade CR-A16's Pointy Stick [Rating: 144] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Cooled Fission Core Reactor Antimatter Reactor Propulsion Cesium-ion Thruster Treads Advanced Heavy Siege Treads Wheel Centrium Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon CR-A16's Pointy Stick Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Cannon Heavy Flak Cannon Launcher Gamma Bomb Array Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Slots Evolved 16 | . . . . . 4 2 . . . . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 8 | . . . . . 2 2 . . . . . . . . . . . 2 . 2 . . Utility 7 | . . . . . 2 . . . . . . . 2 . . . . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 145 | 6 5 . 1 . 7 2 1 7 1 4 . 2 7 3 . . 5 13 10 27 36 8 Power 20 | 1 . . . . 1 . 1 . . 1 . . . . . . . 4 3 5 3 1 Engine 4 | 1 . . . . 1 . . . . . . . . . . . . 1 . . . 1 Core 5 | . . . . . . . . . . . . . . . . . . 3 2 . . . Reactor 11 | . . . . . . . 1 . . 1 . . . . . . . . 1 5 3 . Propulsion 53 | 2 2 . . . 2 2 . 3 1 . . 1 3 1 . . 5 5 1 15 8 2 Treads 4 | 1 . . . . . . . . . . . . . . . . . . . . 3 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 1 . . . . . . . . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 47 | . 2 . . . 2 2 . 3 1 . . 1 3 1 . . 5 5 1 15 4 2 Utility 46 | 1 2 . 1 . 3 . . 3 . . . . 4 . . . . 2 5 6 17 2 Device 21 | . 2 . . . 1 . . . . . . . . . . . . 1 2 3 12 . Storage 2 | 1 . . . . . . . . . . . . . . . . . . . . 1 . Processor 8 | . . . 1 . . . . . . . . . 2 . . . . 1 1 2 . 1 Hackware 7 | . . . . . . . . 2 . . . . 1 . . . . . 2 1 . 1 Protection 8 | . . . . . 2 . . 1 . . . . 1 . . . . . . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 1 . . . 1 . . 1 . 3 . 1 . 2 . . . 2 1 1 8 3 Energy Gun 5 | 2 1 . . . . . . . . . . . . . . . . . . . 1 1 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . 1 . . . . . . . . . . . . 2 . Launcher 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . Piercing Weapon 6 | . . . . . . . . . . . . 1 . 1 . . . 2 . . . 2 Special Melee Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . . 1 . . . . . . . . . 1 . 3 1 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . 3 System Corruption 30 | . . . . . . . . . . . . . . . . . . . . . . 30 Parts Lost 64 | . 1 . . . . . . 4 . 1 . 2 . 1 . . 5 . 4 19 19 8 Power 8 | . . . . . . . . . . 1 . . . . . . 1 . . 4 2 . Propulsion 31 | . . . . . . . . 3 . . . 2 . 1 . . 3 . 1 10 5 6 Utility 20 | . . . . . . . . 1 . . . . . . . . 1 . 3 5 9 1 Weapon 5 | . 1 . . . . . . . . . . . . . . . . . . . 3 1 Highest Loss Streak 19 | . 1 . . . . . . 4 . 1 . 1 . 1 . . 5 . 3 19 7 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 78 | . 88 57 64 71 85 92 92 91 84 89 92 93 90 100 100 100 92 81 86 87 55 17 Engine 2 | . 14 14 14 14 9 7 2 . . . . . . . . . . 1 . . . . Core 1 | . . . . . . . . . . . . . . . . . . 3 8 1 . . Reactor 3 | . . . . . . . 4 7 7 7 7 7 6 6 6 6 5 . . 6 4 . Treads 1 | . 11 . . . . . . . . . . . . . . . . . . . 6 . Flight 31 | . 4 28 28 28 35 46 46 46 46 46 46 44 37 40 40 40 38 40 36 37 10 11 Device 7 | . 7 . . . 8 7 7 7 7 7 7 7 6 6 6 6 5 2 7 8 14 . Storage 5 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 3 1 . Processor 7 | . . . 7 14 9 7 7 7 7 7 7 7 14 13 13 13 13 12 8 8 3 2 Hackware 5 | . . . . . . . . . 7 7 7 7 9 13 13 13 13 11 9 9 1 2 Protection 1 | . . . . . 6 7 7 5 . . . . 2 . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 6 6 4 . 3 4 . . Piercing Weapon 1 | . . . . . . . . . . . . 2 . 6 6 6 4 . 5 4 . . Naked Turns 76 | . . . . . . . . . . . . . . . . . . . . . 35 41 Heaviest Build 134 | 12 12 8 8 8 15 15 26 26 23 25 25 28 27 29 29 29 29 24 44 52 134 . Greatest Support 160 | 10 10 8 8 8 16 26 26 28 30 30 30 32 34 34 33 33 33 34 46 74 160 6 Greatest Overweight (x) 8 | 1 3 . . . . . . . . . . 1 . . . . . . . . 8 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 25 5 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 13 5 Most Carried 19 | 6 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 19 5 Average Carried 7 | 3 6 7 8 8 7 6 7 5 8 7 8 7 7 7 7 7 7 7 7 7 8 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 8 7 8 8 8 8 8 7 8 8 8 8 7 8 8 3 5 4 Class Distribution -------------------- 31% | Sprinter 18% | Hacker-Scout 18% | Mutant 16% | Hacker-Sprinter 7% | Scavenger-Skirmisher 3% | Skirmisher 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Scavenger-Skirmisher | -3/Armory Sprinter | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Matter Collected 1378 | 219 86 . . 10 . . 100 40 30 55 . 20 . 95 . . . 23 222 181 246 51 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1930 | . 262 . . . . . . . . 108 . . . 50 . . . 23 229 324 934 . Parts 88 | . 11 . . . . . . . . 3 . . . 2 . . . 5 5 25 37 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 12 10 . 6 . 1 . . 1 . . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Combat Hostiles Destroyed 26 | . 4 . . . . . . . . 3 . . . 2 . . . . 1 1 15 . Melee 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . Guns 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Cannons 13 | . . . . . . . . . . . . . . . . . . . . . 13 . AOE 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Classes Destroyed 12 | . 2 . . . . . . . . 3 . . . . . . . 1 1 2 3 . Tunneler 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Operator 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Watcher 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Swarmer 4 | . . . . . . . . . . 1 . . . 2 . . . . . 1 . . Grunt 8 | . 4 . . . . . . . . 1 . . . . . . . . 1 . 2 . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . Programmer 9 | . . . . . . . . . . . . . . . . . . . . . 9 . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 4 | . 4 . . . . . . . . 2 . . . 2 . . . 1 1 1 3 . Combat Bots Only 4 | . 4 . . . . . . . . 2 . . . 2 . . . . 1 1 3 . Max Kills in Single Turn 2 | . 1 . . . . . . . . 2 . . . 1 . . . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Damage Taken 10510 | . 262 . . . 139 . . 189 . 79 . 161 40 69 . . 365 14 258 1868 5185 1881 Core 2717 | . 51 . . . 42 . . 59 . 18 . 58 28 42 . . 41 . 38 278 575 1487 Absorbed by Shields 383 | . . . . . . . . . . . . . . . . . 57 . . 5 321 . Reduced by Siege Mode 642 | . . . . . . . . . . . . . . . . . . . . . 642 . Redirected to Shielding 12 | . . . . . 12 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 82 | . . . . . . . . 36 . . . . . . . 21 . . . 25 . . Core Remaining (%) 83 | 100 . . . 79 92 . . . . . . 80 . . . . 86 100 96 . 34 . Volleys Fired 81 | . 16 . . . . . . . . 2 . . . . . . . . . . 61 2 Largest 2 | . 2 . . . . . . . . 1 . . . . . . . . . . 2 1 Hottest 240 | . 80 . . . . . . . . 30 . . . . . . . . . . 240 65 Shots Fired 118 | . 30 . . . . . . . . 2 . . . . . . . . . . 84 2 Gun 34 | . 30 . . . . . . . . . . . . . . . . . . . 2 2 Cannon 81 | . . . . . . . . . . . . . . . . . . . . . 81 . Launcher 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . . . . . . . . . . . . 25 . Thermal 67 | . 7 . . . . . . . . . . . . . . . . . . . 58 2 Explosive 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Electromagnetic 24 | . 23 . . . . . . . . . . . . . . . . . . . 1 . Robot Hit Streak 34 | . 7 . . . . . . . . . . . . . . . . . . . 34 . Robot Miss Streak 6 | . 2 . . . . . . . . . . . . . . . . . . . 6 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 128 | . 22 . . . . . . . . 4 . 2 . 4 . . . 1 6 15 74 . Core Hits 70 | . 9 . . . . . . . . 6 . . . 1 . . . 1 2 6 45 . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Critical Strikes 5 | . 1 . . . . . . . . 1 . . . . . . . . 2 . 1 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 91 | . . . . . . . . . . 4 . 4 . 5 . 4 . 4 19 44 6 1 Impact 11 | . . . . . . . . . . 2 . 4 . 5 . . . . . . . . Slashing 58 | . . . . . . . . . . . . . . . . 3 . . 14 35 6 . Piercing 20 | . . . . . . . . . . . . . . . . 1 . 4 5 9 . 1 Sneak Attacks 10 | . . . . . . . . . . 3 . . . . . . . 1 1 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . 1 4 . . Damage Inflicted 5170 | . 308 . . . . . . . . 357 . 74 . 132 . . . 70 307 954 2968 . Guns 308 | . 308 . . . . . . . . . . . . . . . . . . . . . Cannons 2707 | . . . . . . . . . . . . . . . . . . . . . 2707 . Explosions 493 | . . . . . . . . . . 232 . . . . . . . . . . 261 . Melee 1662 | . . . . . . . . . . 125 . 74 . 132 . . . 70 307 954 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 505 | . . . . . . . . . . . . . . . . . . . . . 505 . Thermal 2256 | . 54 . . . . . . . . . . . . . . . . . . . 2202 . Explosive 232 | . . . . . . . . . . 232 . . . . . . . . . . . . Electromagnetic 515 | . 254 . . . . . . . . . . . . . . . . . . . 261 . Impact 331 | . . . . . . . . . . 125 . 74 . 132 . . . . . . . . Slashing 929 | . . . . . . . . . . . . . . . . . . . 79 850 . . Piercing 402 | . . . . . . . . . . . . . . . . . . 70 228 104 . . Highest Corruption 34 | . . . . . . . . . . . . . . . . . . . . 2 23 34 Average Corruption 10 | . . . . . . . . . . . . . . . . . . . . 1 11 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Effects 42 | . . . . . . . . . . . . . . . . . . . . 1 36 5 Message Errors 9 | . . . . . . . . . . . . . . . . . . . . . 8 1 Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . . 4 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 481 | . . . . . . . . . . 111 . . . 19 . . . . 63 216 72 . Projectiles 72 | . . . . . . . . . . . . . . . . . . . . . 72 . Explosions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Melee 408 | . . . . . . . . . . 110 . . . 19 . . . . 63 216 . . Knockbacks 17 | . . . . . . . . . . . . 1 . . . . . . . . 16 . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 16 | . . . . . . . . . . . . . . . . . . . . . 16 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . . . . . . . . . . . . . . 36 . Shots 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 394 | . 117 . . . . . 2 . . . . . . . . . 30 4 306 308 394 114 Average Temperature 91 | . 78 . . . . . 2 . . . . . . . . . 20 4 97 86 125 69 Received Heat Transfer 885 | . 147 . . . 9 . . . . 9 . 39 12 . . . 123 . 27 54 420 45 Effects 6 | . . . . . . . . . . . . . . . . . . . 3 3 . . Interference 6 | . . . . . . . . . . . . . . . . . . . 3 3 . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Total Turns 116 | . . . . . . . . . . . . . . . . . . . . . 116 . Longest Duration 45 | . . . . . . . . . . . . . . . . . . . . . 45 . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . 3 . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions 6 | . . . . . . . . . . 4 . . . 2 . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Parts Melted 8 | . . . . . . . . . . . . . . . . . . . . . 8 . Heat Transferred 1938 | . 125 . . . . . . . . . . . . . . . . . . . 1813 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Peak Influence 477 | . 116 45 . . 130 66 23 152 . . . . 61 . . . . 270 311 477 435 259 Initial 239 | . . 45 . . . 54 23 2 . . . . 49 . . . . 81 132 70 239 149 Average 137 | . 65 45 . . 36 54 17 92 . . . . 54 . . . . 133 170 117 271 182 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . 1 1 2 2 1 Low Security (%) 73 | 100 100 100 . 100 100 100 100 100 . . . . 100 . . . . 85 82 86 15 87 Level 1 24 | . . . . . . . . . . . . . . . . . . 14 17 6 83 12 Level 2 1 | . . . . . . . . . . . . . . . . . . . . 6 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 1 . . . . 1 . . . . . . 1 1 3 4 5 3 Investigation 7 | . 1 . . . . . . . . . . . . . . . . 1 1 2 1 1 Extermination 5 | . . . . . . . . . . . . . . . . . . . 1 1 3 . Reinforcement 6 | . . . . . 1 . . . . . . . . . . . . . 1 1 1 2 Assault 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Distress Signals 9 | . . . . . 4 . . . . . . . . . . . 1 1 . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 6 . . . 14 . . 2 4 16 . 10 1 12 . . 16 7 11 59 48 34 Peak Tracking Total 19 | . 3 . . . 13 . . 2 4 7 . 6 . 6 . . 13 7 5 18 17 19 Tactical Retreats 40 | . . . . . . . . . 1 3 . 3 . 3 . . 4 3 5 12 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Traps Triggered 14 | . . . . . . 1 . . . . . . . . . . 1 2 . 6 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Machines Disabled 8 | . . . . . . . . 2 . . . . . . . . . . . 1 4 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . 1 1 1 Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . . 1 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Machines Accessed 56 | . 3 1 2 . 4 1 . 6 . . 4 . 2 . . . . 3 13 12 1 4 Terminals 32 | . 3 . . . 4 . . 2 . . . . 1 . . . . 2 8 9 1 2 Fabricators 4 | . . . . . . 1 . 1 . . . . . . . . . . 2 . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Recycling Units 6 | . . . . . . . . 1 . . . . 1 . . . . 1 2 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . . 1 2 . 1 Total Hacks 134 | . 9 1 2 . 9 2 . 13 . . 21 . 5 . . . . 8 30 24 3 7 Successful 77 | . 3 1 2 . 4 1 . 8 . . 21 . 3 . . . . 3 18 10 1 2 Failed 57 | . 6 . . . 5 1 . 5 . . . . 2 . . . . 5 12 14 2 5 Catastrophic 14 | . 1 . . . . . . 1 . . . . . . . . . 2 4 2 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 9 . 1 . 8 2 . 5 . . . . 2 . . . . . 22 15 . 1 Terminals 76 | . 9 . . . 9 . . 5 . . . . 2 . . . . 4 21 20 3 3 Fabricators 9 | . . . . . . 2 . 2 . . . . . . . . . . 5 . . . Repair Stations 5 | . . . . . . . . 3 . . . . . . . . . . . 2 . . Recycling Units 14 | . . . . . . . . 1 . . . . 3 . . . . 4 3 . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 2 . . . . . . . . . . 1 2 . 1 Terminal Hacks 32 | . . 1 2 . 1 . . 1 . . 21 . . . . . . 1 4 . 1 . Record 8 | . . . 1 . . . . . . . 7 . . . . . . . . . . . Part Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . . . 2 . . . . . . . . . . . 2 . . Scan Component 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Repair 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Recycling Unit Hacks 9 | . . . . . . . . 1 . . . . 2 . . . . 2 3 . . 1 Report Inventory 6 | . . . . . . . . 1 . . . . 1 . . . . 1 2 . . 1 Retrieve Components 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . . . . . . . 1 2 . 1 Seal Access 5 | . . . . . . . . 1 . . . . . . . . . . 1 2 . 1 Unauthorized Hacks 25 | . 3 . . . 3 1 . 3 . . . . 1 . . . . . 8 6 . . Terminals 22 | . 3 . . . 3 . . 2 . . . . 1 . . . . . 7 6 . . Assimilate 4 | . . . . . 2 . . . . . . . . . . . . . 2 . . . Botnet 18 | . 3 . . . 1 . . 2 . . . . 1 . . . . . 5 6 . . Fabricators 3 | . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Fabnet 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 . . . 2 1 . 3 . . . . 2 . . . . 1 10 9 1 3 Full Trace Events 7 | . 1 . . . . . . . . . . . . . . . . 1 1 2 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 3 . . . . 3 . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Time 116 | . . . . . . . . . . . . . . . . . . . 116 . . . Total Robot Build Rating 9 | . . . . . . . . . . . . . . . . . . . 9 . . . Part Schematics Acquired 24 | . . . . . . . . . . . 8 . . . . 16 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Time 84 | . . . . . . . . 62 . . . . . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . 3 . . . . 3 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . 2 . . . . . . . 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . 2 . . . . . . . 2 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 . 3 3 1 Autooverrided 4 | . . . . . . . . . . . . 2 . . . . . . . 2 . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Total Allies 33 | . . . . . 2 . 20 . . 2 . 3 . . . . . . 4 2 . . Largest Group 20 | . . . . . 1 . 20 19 14 10 1 3 . . . . . . 4 . . . Highest-Rated Group 516 | . . . . . 10 . 516 464 380 255 20 145 . . . . . . 74 . . . Highest-Rated Ally 96 | . . . . . 10 . 35 35 31 31 20 96 . . . . . . 26 . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Ally Attacks 198 | . . . . . . . 22 6 55 74 . 20 . . . . . . 20 1 . . Total Damage 4417 | . . . . . . . 315 282 1339 1610 . 631 . . . . . . 219 21 . . Kills 29 | . . . . . . . 1 3 10 11 . 3 . . . . . . 1 . . . Allies Corrupted 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 3 2 . 2 . . 1 1 2 . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Turns Passed 6052 | 59 171 80 98 350 274 44 223 263 257 433 16 135 56 132 42 171 70 303 498 1061 1120 196 Spaces Moved 10363 | 53 111 196 260 312 329 127 357 507 495 972 76 365 162 330 183 731 242 668 1060 1647 774 406 Core 167 | 7 1 . . . . . . . . . . . . . . . . . . . 78 81 Treads 329 | . . . . . . . . . . . . . . . . . . . . . 329 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 140 | 46 85 . . . . . . . . . . . . . . . . . . . 9 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 9727 | . 25 196 260 312 329 127 357 507 495 972 76 365 162 330 183 731 242 668 1060 1647 358 325 Fastest Speed 16 | 50 37 37 37 37 31 23 23 21 21 21 21 21 22 22 22 22 21 24 18 16 16 22 Average Speed 29 | 81 84 37 37 37 31 24 25 21 21 21 21 22 23 22 22 22 22 25 20 19 91 29 Slowest Speed 250 | 95 200 37 37 37 31 26 26 23 21 21 21 106 26 26 22 22 32 32 25 34 250 50 Overloaded Moves 7 | . . . . . . . . . . . . . . . . . . . . . 1 6 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 96 | . . . . 10 4 1 4 2 1 . . . . . . . . 10 8 38 9 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 22 47 60 35 49 6 96 14 64 79 68 52 5 39 46 80 49 21 32 66 68 17 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 7 | . . 1 1 1 . . . . 1 . 1 . . . . 2 . . . . . . Known Exits Taken 3 | . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 . 1 1 . 1 . Scrap Searched 17 | . . 1 . 1 . . . . 2 5 . 2 . 1 1 3 1 . . . . . Spaces Dug 30 | . . . . . . . . . . . . . . . . . . 3 10 17 . . Terrain Destroyed 49 | . . . . . . . . . . 15 . . . . . . . 3 10 17 4 . Melee 30 | . . . . . . . . . . . . . . . . . . 3 10 17 . . Projectile 4 | . . . . . . . . . . . . . . . . . . . . . 4 . AOE 15 | . . . . . . . . . . 15 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Arm Res Total 12988 | 65 162 203 260 535 500 139 486 659 646 1197 75 411 182 379 184 735 257 782 1304 2297 1064 466 Wait 2197 | . 10 6 . 234 151 10 129 141 151 209 . 41 . 41 . . . 96 218 576 150 34 Move 10168 | 52 110 195 259 291 320 125 349 502 492 971 75 364 161 329 182 730 241 649 1043 1581 759 388 Hop 78 | . . . . 10 4 1 3 2 1 . . . . . . . . 8 8 27 5 9 Pick Up 80 | 7 8 1 . . 9 1 2 3 . 3 . . 6 . 1 1 . 5 4 8 18 3 Fast Attach 73 | 5 3 . 1 . 4 . . 2 . 1 . 1 2 2 . . 1 6 5 10 25 5 Attach 46 | 1 1 . . . 2 2 . 4 . 3 . 1 3 1 . . 3 5 4 7 6 3 Detach 25 | . 2 . . . . . . 3 . 2 . . 2 1 . . 1 2 1 4 6 1 Swap 26 | . 1 . . . 1 . 1 1 1 . . . 2 . . . 1 2 1 10 5 . Drop 70 | . 11 1 . . 9 . 2 1 1 2 . . 6 . 1 1 2 5 3 17 6 2 Fire 81 | . 16 . . . . . . . . 2 . . . . . . . . . . 61 2 Melee 79 | . . . . . . . . . . 4 . 4 . 5 . 3 . 4 17 35 6 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 57 | . . . . . . . . . . . . . . . . . 8 . . 22 9 18 Rewire 8 | . . . . . . . . . . . . . . . . . . . . . 8 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -3/Armory -2/Research (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 60 | -11/Junkyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 11) 201 | -10/Materials | Discovered new exit (range 15) 231 | -10/Materials | Entered Mines 238 | -10/Mines | Learned location of Mines (-9) 268 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 304 | -10/Mines | Assembled infested the area 306 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 306 | -10/Mines | Discovered new exit (range 5) 307 | -10/Mines | Build established: Mutant 309 | -10/Mines | Assisted by a Guerilla fighting off Assembled 311 | -10/Mines | Entered Exiles 320 | -10/Exiles | Met 8R-AWN 327 | -10/Exiles | Met EX-HEX 337 | -10/Exiles | Met EX-BIN 343 | -10/Exiles | Aligned with FarCom system 343 | -10/Exiles | Given EX-Vault access code 353 | -10/Exiles | Opened EX-Vault 354 | -10/Exiles | Found Prototype Processor 354 | -10/Exiles | Identified 0b10 Alert Chip 365 | -10/Exiles | Warned to stay clear of 0b10 Research branches 376 | -10/Exiles | Met EX-DEC 377 | -10/Exiles | Learned location of Zion (-6) 405 | -10/Exiles | Discovered new exit (range 12) 409 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 409 | -10/Exiles | Entered Mines 717 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 717 | -9/Mines | Discovered new exit (range 15) 759 | -9/Mines | Entered Materials 759 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1031 | -8/Materials | Discovered new exit (range 5) 1033 | -8/Materials | Entered Factory 1033 | -7/Factory | Evolved 2 slots: Propulsion x2 1055 | -7/Factory | Build established: Sprinter 1077 | -7/Factory | Sucked down chute 1077 | -7/Factory | Entered Waste 1078 | -7/Waste | Joined by Warlord forces that had cleared the area 1134 | -7/Waste | Discovered new exit (range 14) 1230 | -7/Waste | A Compactor rumbled back to life 1230 | -7/Waste | Spotted C-40 Crusher 1240 | -7/Waste | Allies destroyed C-40 Crusher 1300 | -7/Waste | Entered Factory 1300 | -7/Factory | Accompanied by 19 allies 1353 | -7/Factory | Lost 4 parts (3n1u) 1431 | -7/Factory | Identified exit to Lower Caves 1524 | -7/Factory | Repaired Impulse Thruster 1539 | -7/Factory | Discovered new exit (range 15) 1563 | -7/Factory | Entered Lower Caves 1563 | -7/Lower Caves | Accompanied by 14 allies 1565 | -7/Lower Caves | Learned Factory terminal intel 1587 | -7/Lower Caves | Learned 4 Factory zone layouts 1597 | -7/Lower Caves | Encountered a Warlord checkpoint 1655 | -7/Lower Caves | Spotted B-75 Beast 1758 | -7/Lower Caves | Discovered new exit (range 14) 1820 | -7/Lower Caves | Entered another Lower Caves area 1820 | -7/Lower Caves | Accompanied by 10 allies 1830 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1861 | -7/Lower Caves | Encountered a Warlord checkpoint 1868 | -7/Lower Caves | Learned location of 1 exit from Factory 1932 | -7/Lower Caves | Learned Factory non-interactive machine intel 2053 | -7/Lower Caves | Discovered new exit (range 8) 2253 | -7/Lower Caves | Entered Data Miner 2253 | -7/Data Miner | Accompanied by 1 ally 2253 | -7/Data Miner | Discovered new exit (range 6) 2257 | -7/Data Miner | Met Data Miner 2261 | -7/Data Miner | Learned location of Section 7 (-3) 2265 | -7/Data Miner | Received God Mode back door access code from Data Miner 2269 | -7/Data Miner | Entered Proximity Caves 2269 | -6/Proximity Caves | Accompanied by 1 ally 2281 | -6/Proximity Caves | Spotted B-75 Beast 2283 | -6/Proximity Caves | Escorted by Enhanced Grunt 2374 | -6/Proximity Caves | Learned Factory trap positions 2401 | -6/Proximity Caves | Discovered new exit (range 10) 2404 | -6/Proximity Caves | Entered Factory 2404 | -6/Factory | Evolved 2 slots: Utility x2 2405 | -6/Factory | Identified exit to Factory 2407 | -6/Factory | Loaded intel: 113 trap records 2408 | -6/Factory | Loaded intel: 197 non-interactive machine locations 2409 | -6/Factory | Loaded intel: 28 terminal locations 2457 | -6/Factory | Discovered new exit (range 12) 2460 | -6/Factory | Entered Lower Caves 2589 | -6/Lower Caves | Discovered new exit (range 13) 2592 | -6/Lower Caves | Entered another Lower Caves area 2633 | -6/Lower Caves | Learned Factory terminal intel 2633 | -6/Lower Caves | Discovered new exit (range 5) 2634 | -6/Lower Caves | Entered Zion 2646 | -6/Zion | Discovered new exit (range 9) 2655 | -6/Zion | Given the Hacking Drone Bay 2691 | -6/Zion | Build established: Hacker-Sprinter 2729 | -6/Zion | Learned Factory emergency access door positions 2735 | -6/Zion | Learned location of Armory (-3) 2751 | -6/Zion | Found CR-A16's Pointy Stick 2790 | -6/Zion | Learned location of Warlord (-5) 2805 | -6/Zion | Entered Proximity Caves 2814 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2875 | -5/Proximity Caves | Entered Factory 2875 | -5/Factory | Evolved 2 slots: Propulsion x2 2876 | -5/Factory | Identified exit to Upper Caves 2878 | -5/Factory | Loaded intel: 25 terminal locations 2899 | -5/Factory | Lost 5 parts (1p3n1u) 2971 | -5/Factory | Identified exit to DSF 3119 | -5/Factory | Spotted B-75 Beast 3172 | -5/Factory | Discovered new exit (range 5) 3178 | -5/Factory | Entered another Factory area 3178 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3266 | -4/Factory | Imp. System Shield fried by hacking feedback 3415 | -4/Factory | Fabricated G-47 Trooper? 3536 | -4/Factory | Lost 3 parts (1n2u) 3584 | -4/Factory | Discovered new exit (range 11) 3585 | -4/Factory | Identified exit to Upper Caves 3676 | -4/Factory | Entered Research 3676 | -3/Research | Evolved 2 slots: Propulsion x2 3825 | -3/Research | Found Prototype Processor 3825 | -3/Research | Identified Exp. Target Analyzer 4112 | -3/Research | Build established: Hacker-Scout 4274 | -3/Research | Repaired Xenon Bombardment Thruster 4500 | -3/Research | Found Gamma Bomb Array 4620 | -3/Research | Found Fusion Bomb Launcher 4629 | -3/Research | Found Prototype Slashing Weapon 4629 | -3/Research | Identified Vibroblade 4667 | -3/Research | Spotted B-86 Titan 4676 | -3/Research | Search patrols dispatched 4707 | -3/Research | Spotted B-86 Titan 4730 | -3/Research | Spotted B-86 Titan 4731 | -3/Research | Discovered new exit (range 15) 4737 | -3/Research | Identified exit to Armory 4737 | -3/Research | Entered Armory 4738 | -3/Armory | Met VL-GR5, who suggested a friendly competition 4766 | -3/Armory | Lost 19 parts (4p10n5u) 4769 | -3/Armory | Found Antimissile System 5249 | -3/Armory | Lost 3 parts (1p2u) 5267 | -3/Armory | System corruption reached 10% 5320 | -3/Armory | Lost 3 parts (1n1u1w) 5577 | -3/Armory | Lost 7 parts (1p2n3u1w) 5607 | -3/Armory | Found Imp. Powered Armor 5611 | -3/Armory | Found Imp. Powered Armor 5615 | -3/Armory | Found Imp. Powered Armor 5619 | -3/Armory | Found Imp. Powered Armor 5722 | -3/Armory | Released all parts (7) 5752 | -3/Armory | Lost 5 parts (1n3u1w) 5797 | -3/Armory | Core integrity fell below 50% 5852 | -3/Armory | Spotted B-86 Titan 5857 | -3/Armory | Discovered new exit (range 3) 5857 | -3/Armory | Entered Research 5857 | -2/Research | Evolved 2 slots: Utility x2 5964 | -2/Research | Found Enh. Force Lance 6010 | -2/Research | Incoming investigation squad redirected 6012 | -2/Research | System corruption reached 10% 6017 | -2/Research | System corruption reached 30% 6020 | -2/Research | Core integrity fell below 50% 6048 | -2/Research | Spotted B-90 Cyclops 6051 | -2/Research | Core integrity fell below 20% 6051 | -2/Research | Discovered new exit (range 11) 6053 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 06016_ A bubble of electromagnetic force engulfs the area. 06016_ S-43 Plague destroyed. 06016_ K-01 Serf destroyed. 06016_ Acquired Corrupted Lgt. Ion Engine. 06016_ Integrated Corrupted Lgt. Ion Engine (+10). 06016_ Adv. Surge Thruster destroyed. 06016_ Lgt. Ion Engine severed. 06016_ P-80 Master resets S-43 Plague, system corruption cleaned. 06017_ Acquired 6 matter. 06019_ /KC%FFWJT%HB27Y5U 06032_ S-43 Plague destroyed. 06036_ Enh. Force Lance severed. 06036_ Acquired Enh. Force Lance. 06038_ System corrupted: Component data lost. 06039_ Enh. Force Lance destroyed. 06050_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06051_ EXIT=FOUND 06052_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????Y?????????????? | | ????????????????????#######??##??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# """" #??????????????????? | | ????????????????????# ""S"" #??????????????????? | | ????????????????????# "" "" #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????? * ???????????????????? | | ?????????????? ???????? ?????????????????????? | | ????????????# ######@#########+#####! ??????? | | ????????????# Y ??????? | | ????????????# H cccc Y??????? | | ????????????# ##### s #########?????????? | | ????????????# ???????# BBA #?????????????????? | | ?????????????????????# BB c#?#########+##????? | | ?????????????????????### =sssR# #????? | | ???????????????????????# ss # #????? | | ???????????????????????###+;# + s #????? | | ????????????????????????? #s # #????? | | ???????????????????????" # # #????? | | ?????????????????????? # ##############????? | | ???????????????????? ! # ## ?????? | | ??????????????????? # ## ??????? | | ?????????????????? # ## """"???????? | | ??????????????????########### ## """""??????? | | ???????????????????????????# # """"" G#?? | | ???????????????????????????# # ""??? | | ???????????????????????????# + ""??? | | ?????????????######????????# # """"" ""??? | | #######??????# ??#????# # """"" ?#???? | | # ?? #??# #????# # """"???????? | | # #??# ! #????# # ???????? | | # """ #??# #????# # ??????? | | # """ #??# """ #????#* ######/#####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 51 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Armor Coverage 1200 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 240 Evasion (%) 66 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free HERF Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-14 Sweeper | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ G-47 Trooper | x3 | -4/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightStormWarhead Manual? 0 Play Time 01:49:01 Cumulative 373.8 hours Start 2023.06.21 @ 20:58:54 End 2023.06.21 @ 22:45:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 256 Adventurer 0 Explorer 0 Win Type - Total 28 Types 24/0/3/1/0/0/0/0/0 Lore% 70 Gallery% 84 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87dc8ed9-338f-415e-b9eb-79399b0ff120