Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 07:28:25

Player: weedlord420

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (74)      370
Value Destroyed (1486)     1486
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (113)                113
              TOTAL SCORE: 3849

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      85

 Cogmind 
---------
Core Integrity             509/550
Matter                     290/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Heavy Ion Engine
>              --- PROPULSION (2) ---
               Wheel
               Wheel
>              --- UTILITY (6) ------
      Improved Cooling System
        Medium Storage Unit
               Hacking Suite
               Bomb Drone Bay (14/16)
>              --- WEAPON (2) -------
         Heavy Assault Rifle
>              --- INVENTORY (10) ---
         Heavy Ion Engine
         Light Nuclear Core
      Improved Heat Sink
  Experimental Sensor Array
               Targeting Computer
               System Shield
               Particle Gun
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
               Wheel
>              --- UTILITY ----------
      Improved Cooling System
        Medium Storage Unit
               Hacking Suite
               Bomb Drone Bay
>              --- WEAPON -----------
               Spread Laser
               Pulse Rifle
>              --- INVENTORY --------
         Heavy Ion Engine
         Light Nuclear Core
      Improved Heat Sink
  Experimental Sensor Array
               Targeting Computer
               System Shield
         Heavy Assault Rifle
               Rocket Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Slug Cannon

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             59   | 7   10  5   30  7   
  Power                    9    | 2   1   1   5   .   
    Engine                 7    | 2   1   1   3   .   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   4   2   8   1   
    Treads                 1    | .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  16   | 2   4   2   7   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   1   .   10  4   
    Device                 8    | .   1   .   5   2   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   
    Protection             4    | .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   4   2   7   2   
    Energy Gun             11   | 2   3   .   5   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   1   1   2   1   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 12   | .   2   1   3   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   2   1   .   1   
  Utility                  4    | .   .   .   1   3   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      4    | .   1   1   2   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   89  99  98  82  
  Engine                   11   | .   14  14  9   9   
  Wheel                    22   | .   23  27  21  15  
  Device                   17   | .   8   14  21  15  
  Storage                  12   | .   14  14  11  9   
  Protection               5    | .   .   .   10  3   
  Energy Gun               12   | .   18  14  10  7   
  Ballistic Gun            6    | .   9   3   6   7   
  Ballistic Cannon         4    | .   .   10  4   .   
Peak Build Rating          33   | 6   9   14  26  33  
  Average Rating           15   | 3   7   12  19  26  
  On Entrance              9    | .   6   9   13  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 12  13  21  33  34  
  Greatest Support         26   | 26  26  20  20  20  
  Greatest Overweight (x)  3    | .   1   2   3   3   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 6   8   8   8   10  
  Most Carried             10   | 5   8   8   9   10  
  Average Carried          7    | 2   6   7   8   7   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            9    | 2   8   7   9   8   

 Class Distribution 
--------------------
 77% | Scavenger-Mutant
 22% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1294 | 185  224  153  651  81   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2024 | .    565  170  1028 261  
  Parts                    132  | .    38   10   69   15   
Haulers Intercepted        3    | .    1    .    2    .    
Recyclers Shooed           1    | .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  47   | .   10  7   23  7   
  Guns                     37   | .   10  4   17  6   
  Cannons                  8    | .   .   3   5   .   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          13   | .   8   .   3   2   
  Worker                   9    | .   3   1   5   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 2    | .   2   .   .   .   
  Hauler                   3    | .   1   .   2   .   
  Recycler                 5    | .   1   1   2   1   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  5    | .   2   .   3   .   
  Swarmer                  21   | .   6   5   7   3   
  Grunt                    17   | .   4   2   10  1   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   .   6   .   
  Specialist               2    | .   .   .   .   2   
Best Kill Streak           6    | .   5   3   6   6   
  Combat Bots Only         5    | .   3   3   5   5   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        292  | .    60   46   146  40   
  Missed                   86   | .    18   9    46   13   
Damage Taken               2286 | .    458  329  1027 472  
  Core                     337  | .    107  86   103  41   
  Absorbed by Shields      200  | .    .    .    116  84   
Core Remaining (%)         65   | 100  .    22   74   .    
Volleys Fired              208  | .    65   22   102  19   
  Largest                  2    | .    2    2    2    2    
  Hottest                  130  | .    90   113  130  128  
Shots Fired                390  | .    130  44   182  34   
  Gun                      333  | .    130  27   142  34   
  Cannon                   57   | .    .    17   40   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  171  | .    50   22   82   17   
  Thermal                  219  | .    80   22   100  17   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | .    11   6    11   7    
  Robot Miss Streak        10   | .    4    3    10   5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           242  | .    79   26   108  29   
  Core Hits                164  | .    36   10   88   30   
  Critical Kills           4    | .    1    1    2    .    
  Critical Parts Destroyed 6    | .    1    2    3    .    
  Critical Strikes         16   | .    4    3    9    .    
    Burn                   6    | .    2    .    4    .    
    Destroy                10   | .    2    3    5    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3716 | .    929  465  1893 429  
  Guns                     2942 | .    929  247  1337 429  
  Cannons                  774  | .    .    218  556  .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1510 | .    246  243  805  216  
  Thermal                  2206 | .    683  222  1088 213  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            21   | .    .    .    21   .    
  Projectiles              21   | .    .    .    21   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    .    1    6    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    1    6    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        268  | .    268  183  222  .    
  Average Temperature      63   | .    68   64   57   .    
  Received Heat Transfer   701  | .    168  63   379  91   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             7    | .    3    .    4    .    
  Heat Transferred         5151 | .    1781 518  2570 282  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             572  | .   214 293 572 356 
  Initial                  206  | .   .   83  35  206 
  Average                  217  | .   78  169 290 306 
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         52   | 100 96  62  33  .   
  Level 1                  27   | .   3   37  28  100 
  Level 2                  20   | .   .   .   37  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   3   3   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  1    | .   .   .   1   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              85   | .   16  8   48  13  
  Peak Tracking Total      6    | .   5   3   6   5   
  Tactical Retreats        6    | .   1   1   4   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   1   2   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          12   | .   4   2   5   1   
  Terminals                10   | .   4   1   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                28   | .   8   2   16  2   
  Successful               12   | .   4   2   6   .   
  Failed                   16   | .   4   .   10  2   
    Catastrophic           5    | .   1   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   18   | .   4   .   14  .   
  Terminals                25   | .   8   1   16  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             7    | .   3   2   2   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   4   .   
  Terminals                5    | .   1   .   4   .   
    Assimilate             2    | .   .   .   2   .   
    Operators              3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         10   | .   3   1   5   1   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               1    | .   .   .   .   1   
  RETURN                   1    | .   .   .   .   1   
Ally Attacks               56   | .   .   .   54  2   
  Total Damage             470  | .   .   .   470 .   
  Kills                    4    | .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             3    | .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3136 | 40   719  571  1671 135  
Spaces Moved               2218 | 33   525  525  1080 55   
  Core                     13   | 13   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2205 | 20   525  525  1080 55   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   95   
  Average Speed            92   | 74   87   90   95   102  
  Slowest Speed            125  | 90   95   110  125  125  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       53   | 3    87   97   72   8    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          14   | .    .    5    9    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               14   | .    .    5    9    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      2941 | 47   665  582  1549 98   
  Wait                     386  | .    48   21   305  12   
  Move                     2214 | 32   524  524  1079 55   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  34   | 8    12   3    6    5    
  Fast Attach              13   | .    1    1    11   .    
  Attach                   18   | 6    4    1    2    5    
  Detach                   2    | .    .    .    2    .    
  Swap                     28   | 1    5    3    17   2    
  Drop                     38   | .    6    7    25   .    
  Fire                     208  | .    65   22   102  19   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   20 | -11/Scrapyard | Discovered new exit (range 15)
   41 | -11/Scrapyard | Entered Materials
  225 | -10/Materials | Discovered new exit (range 3)
  314 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 12)
  423 | -10/Materials | Discovered new exit (range 14)
  730 | -10/Materials | Discovered new exit (range 16)
  760 | -10/Materials | Entered Mines
  766 | -10/Mines     | Found the Drone Emporium
  773 | -10/Mines     | Found Prototype Device
  794 | -10/Mines     | Build established: Scavenger-Mutant
  798 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  801 | -10/Mines     | Found Prototype Device
  814 | -10/Mines     | Core integrity fell below 50%
  836 | -10/Mines     | Met a Derelict bent on vengeance
  924 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1026 | -10/Mines     | Learned location of Storage (-7)
 1208 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1240 | -10/Mines     | Discovered new exit (range 14)
 1272 | -10/Mines     | Discovered new exit (range 8)
 1331 | -10/Mines     | Entered Materials
 1331 | -9/Materials  | Accompanied by 3 allies
 1331 | -9/Materials  | Evolved 2 slots: Utility x2
 1331 | -9/Materials  | Identified Bomb Drone Bay
 1332 | -9/Materials  | Identified exit to Mines
 1333 | -9/Materials  | Identified Exp. Sensor Array
 1712 | -9/Materials  | Lost 3 allies
 2800 | -9/Materials  | Discovered new exit (range 10)
 2931 | -9/Materials  | First assault squad dispatched
 3002 | -9/Materials  | Entered another Materials area
 3002 | -8/Materials  | Evolved 2 slots: Utility x2
 3047 | -8/Materials  | Garrison activated, responded to threat
 3137 | -8/Materials  | Lost 4 parts (1n1u2w)
 3137 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03123_ U-05 Engineer lays Concrete.
03124_ K-01 Serf collects debris.
03125_ U-05 Engineer lays Concrete. <x3>
03127_ U-05 Engineer builds a Wall.
03128_ K-01 Serf collects debris. <x2>
03128_ Acquired Wheel.
03128_ U-05 Engineer lays Concrete. <x2>
03129_ R-06 Scavenger collects Imp. Ion Engine.
03129_ U-05 Engineer lays Concrete. <x2>
03130_ U-05 Engineer builds a Wall.
03130_ K-01 Serf collects debris.
03131_ The unstable cave ceiling collapses.
03132_ U-05 Engineer lays Concrete. <x2>
03132_ R-06 Scavenger collects Imp. Carbon-fiber
  Leg.
03133_ U-05 Engineer lays Concrete. <x4>
03134_ K-01 Serf collects debris.
03136_ U-05 Engineer lays Concrete.
03136_ K-01 Serf collects debris.
03137_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainCoilSaw
  Manual?         0
Play Time         00:22:33
  Cumulative      82.4 hours
  Start           2024.10.23 @ 07:00:59
  End             2024.10.23 @ 07:28:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           135
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          52
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cc0141c-8726-4ae3-b379-dd5be0b55f3e