Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 23:12:13

Player: Sudoku

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (2)       10
Value Destroyed (6)        6
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 430

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Aluminum Leg
>        --- UTILITY (2) ------
   Small Storage Unit
   Small Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (8) ----
   Light Ion Engine
   Light Nuclear Core
   Light Treads
   Light Treads
  Medium Matter Pod (100)
         EM Pulse Gun
         Mining Laser

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
    Small Storage Unit
>         --- WEAPON -----------
    Small Laser
          Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Nuclear Core
    Light Treads
    Light Treads
  Compact Wheel
   Medium Matter Pod
          EM Pulse Gun
          Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             8    | 7   .   1   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 2   .   .   
    Device                 .    | .   .   .   
    Storage                2    | 2   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | 2   .   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     96   | .   100 95  
  Engine                   13   | .   14  13  
  Leg                      26   | .   28  26  
  Storage                  28   | .   28  28  
  Energy Gun               12   | .   14  12  
  Ballistic Gun            13   | .   14  13  
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 16  16  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | 1   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 8   8   8   
  Average Carried          7    | 4   8   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           388  | 273 .   115 
  Remotely                 .    | .   .   .   
Salvage Created            105  | 90  .   15  
  Parts                    3    | 3   .   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  1    | .   .   1   
  Guns                     1    | .   .   1   
Classes Destroyed          2    | 1   .   1   
  Recycler                 1    | 1   .   .   
  Assembled                1    | .   .   1   
Best Kill Streak           1    | 1   .   1   
  Combat Bots Only         1    | .   .   1   
Max Kills in Single Turn   1    | 1   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               774  | .   .   774 
  Core                     268  | .   .   268 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              6    | 1   .   5   
  Largest                  2    | 2   .   2   
  Hottest                  60   | 60  .   60  
Shots Fired                12   | 2   .   10  
  Gun                      12   | 2   .   10  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  6    | 1   .   5   
  Thermal                  6    | 1   .   5   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         4    | 2   .   4   
  Robot Miss Streak        4    | .   .   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           7    | 2   .   5   
  Core Hits                3    | 1   .   2   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           101  | 25  .   76  
  Guns                     101  | 25  .   76  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  44   | 15  .   29  
  Thermal                  57   | 10  .   47  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        .    | .   .   .   
  Average Temperature      .    | .   .   .   
  Received Heat Transfer   .    | .   .   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         125  | 25  .   100 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             44   | 5   3   44  
  Initial                  3    | .   3   .   
  Average                  4    | .   3   7   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              8    | .   .   8   
  Peak Tracking Total      3    | .   1   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      42   | .   .   42  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               11   | .   .   11  
  Total Damage             149  | .   .   149 
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               361  | 90  69  202 
Spaces Moved               259  | 57  56  146 
  Core                     11   | 11  .   .   
  Treads                   .    | .   .   .   
  Legs                     248  | 46  56  146 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            119  | 115 120 121 
  Slowest Speed            150  | 120 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 4   20  37  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      300  | 79  59  162 
  Wait                     7    | 1   .   6   
  Move                     257  | 56  55  146 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 14  2   2   
  Fast Attach              1    | 1   .   .   
  Attach                   7    | 6   .   1   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     4    | .   2   2   
  Fire                     6    | 1   .   5   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Discovered new exit (range 7)
  160 | -10/Materials | Entered Mines
  170 | -10/Mines     | Discovered new exit (range 5)
  187 | -10/Mines     | Learned location of 1 exit from Materials
  232 | -10/Mines     | Assembled infested the area
  303 | -10/Mines     | Build established: Mutant
  355 | -10/Mines     | Core integrity fell below 50%
  361 | -10/Mines     | Core integrity fell below 20%
  362 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00334_ U-05 Engineer lays Concrete. <x2>
00336_ U-05 Engineer builds a Wall. <x2>
00343_ K-01 Serf collects debris.
00344_ U-05 Engineer lays Concrete. <x3>
00346_ Aluminum Leg destroyed.
00346_ R-06 Scavenger destroyed.
00347_ U-05 Engineer lays Concrete.
00347_ Sml. Laser destroyed.
00347_ K-01 Serf collects debris.
00348_ U-05 Engineer lays Concrete.
00349_ The unstable cave ceiling collapses.
00349_ U-05 Engineer lays Concrete.
00349_ U-05 Engineer destroyed.
00351_ T-07 Excavator destroyed.
00354_ The unstable cave ceiling collapses.
00354_ Assault Rifle destroyed.
00354_ Ion Engine destroyed.
00355_ The unstable cave ceiling collapses.
00358_ Aluminum Leg destroyed.
00359_ The unstable cave ceiling collapses. <x4>

 Map 
-----
+----------------------------------------------------+
| ????????#      #?????????????????????????????????? |
| ?????? ?#   ####?????????????????????????????????? |
| ?????? ?#  ##????????????????????????????????????? |
| ?????? ?#  #?????????????????????????????????????? |
| ?????? ?#  #?????????????????????????????????????? |
| ?????" ?#  #?????????????????????????????????????? |
| ?????  ?#  #?????????????????????????????????????? |
| ?????" ?#  #?????????????????????????????????????? |
| ?????" ##  #?????????????????????????????????????? |
| "??""" ##  #?????? ??????????????????????????????? |
|        ##  #??????     ??????????????????????????? |
| "" """ ##  #??????        ???????????????????????? |
| "" """ ##  #######         ??????????????????????? |
| "" """ ##                  ??????????????????????? |
|        ##                  ??????????????????????? |
| "" """ #### ####         #???????????????????????? |
| "" """ #### #???        ##???????????????????????? |
| "" """      #???#      ##????????????????????????? |
|        ##########      ??????????????????????????? |
| ##### ##?##   # #  * ????????????????????????????? |
| ????# #?## #    %  #########?????????????????????? |
| ????# #?#          #       ##???? ???????????????? |
| ????# #?##                  #??"" ???????????????? |
| ????# #?#   #               # """ ???????????????? |
| ????# #?#                     """    #???????????? |
| ????# ###                @            #??????????? |
| ????#"##         ##         #        #???????????? |
| ????#%"                     #??????$##???????????? |
| ????#"                      #????????????????????? |
| ????### ###    dd         ###????????????????????? |
| ??????# #?####       ### ##??????????????????????? |
| ??????# #????##       ## #???????????????????????? |
| ??????# #????#            ???????????????????????? |
| ??????# #???#              ??????????????????????? |
| ??????# #???#             #??????????????????????? |
| ???#### #???##           ##??????????????????????? |
| ???#    #????    ##     ##???????????????????????? |
| ???# ####??? #          #????????????????????????? |
| ???# #??????? %  ?     ##????????????????????????? |
| ???# #???????    ?   ###?????????????????????????? |
| ?### #?????????  ?  #????????????????????????????? |
| ?#   #???????#???????????????????????????????????? |
| ?# ###?????? #???????????????????????????????????? |
| ?# #??????? ?????????????????????????????????????? |
| ?# #????## ??????????????????????????????????????? |
| ?# #???  "???????????????????????????????????????? |
| ##!#### #????????????????????????????????????????? |
|   =  %%%#????????????????????????????????????????? |
|    [#####????????????????????????????????????????? |
|   =*#????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointUtilityMegatreads
  Manual?         0
Play Time         00:09:20
  Cumulative      100.1 hours
  Start           2020.09.17 @ 22:35:32
  End             2020.09.17 @ 23:12:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          45
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7c94182-85c2-4615-848d-70b3fab0d9a1