Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 22:48:51 Player: Flowthing Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2029) 2029 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 6709 Bonus ------- High Alert Combat Kills 380 Cogmind --------- Core Integrity 0/1000 Matter 31/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Advanced Heat Sink Improved Matter Compressor Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Armored Leg Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Cooling System Medium Storage Unit Visual Processing Unit Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Pulse Rifle Flak Gun Coil Gun Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Heavy Particle Cannon Mini Grenade Launcher [Rating: 53] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 6 | . . . 1 1 2 2 . Weapon 2 | . . 2 . . . . . Parts Attached 86 | 6 3 28 19 2 23 5 . Power 10 | 1 1 4 1 . 3 . . Engine 7 | 1 1 3 1 . 1 . . Core 3 | . . 1 . . 2 . . Reactor . | . . . . . . . . Propulsion 27 | 2 1 5 7 1 10 1 . Treads . | . . . . . . . . Leg 24 | 2 1 5 7 1 8 . . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 2 | . . . . . 2 . . Utility 15 | 1 1 4 2 1 2 4 . Device 7 | . 1 2 1 . 1 2 . Storage 4 | 1 . 1 . . . 2 . Processor 2 | . . . 1 . 1 . . Hackware 2 | . . 1 . 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 34 | 2 . 15 9 . 8 . . Energy Gun 13 | . . 9 4 . . . . Energy Cannon 6 | . . 1 3 . 2 . . Ballistic Gun 10 | 2 . 3 1 . 4 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 4 | . . 2 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . Parts Lost 26 | . 1 8 5 . 12 . . Power 3 | . 1 1 . . 1 . . Propulsion 5 | . . 1 1 . 3 . . Utility 4 | . . . 1 . 3 . . Weapon 14 | . . 6 3 . 5 . . Highest Loss Streak 7 | . 1 4 2 . 7 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 97 92 96 100 83 16 . Engine 7 | . 12 10 8 7 . . . Leg 22 | . 28 22 26 30 23 . . Device 9 | . 12 10 9 7 10 5 . Storage 9 | . 14 11 9 7 5 6 . Processor 2 | . . . 3 7 8 . . Hackware 2 | . . . 5 7 5 . . Energy Gun 14 | . . 22 21 7 4 . . Energy Cannon 4 | . . 2 10 23 4 . . Ballistic Gun 7 | . 28 7 2 . 7 . . Launcher 1 | . . 4 . . . . . Naked Turns 229 | . . . . . 57 96 76 Heaviest Build 40 | 12 13 33 38 38 40 24 . Greatest Support 63 | 20 20 20 43 53 63 20 3 Greatest Overweight (x) 3 | 3 . 1 2 . . 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 5 Average Capacity 9 | 7 8 9 10 10 9 7 5 Most Carried 10 | 4 8 10 10 10 10 6 5 Average Carried 8 | 1 6 8 9 8 9 5 5 Final Capacity 10 | 8 8 10 10 10 5 5 5 Final Carried 10 | 4 8 10 10 10 5 5 5 Class Distribution -------------------- 42% | Mutant 28% | Gunner 16% | Skirmisher 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Matter Collected 1308 | 247 254 382 222 . 203 . . Remotely . | . . . . . . . . Salvage Created 2380 | . 422 1177 628 . 153 . . Parts 147 | . 28 85 26 . 8 . . Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 6 | . 2 2 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 50 | . 6 27 12 . 5 . . Guns 36 | . 6 18 9 . 3 . . Cannons 6 | . . 4 1 . 1 . . AOE 6 | . . 5 . . 1 . . Classes Destroyed 10 | . 4 5 . . 1 . . Worker 2 | . 1 1 . . . . . Builder 1 | . . 1 . . . . . Hauler 1 | . . 1 . . . . . Recycler 2 | . 2 . . . . . . Watcher 4 | . 1 2 1 . . . . Swarmer 10 | . . 7 . . 3 . . Grunt 25 | . 6 12 6 . 1 . . Duelist 4 | . . 1 3 . . . . Sentry 10 | . . 7 3 . . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | . 3 6 6 . 3 . . Combat Bots Only 6 | . 2 5 6 . 3 . . Max Kills in Single Turn 3 | . 1 3 2 . 1 . . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Damage Taken 5656 | . 342 1043 839 47 2350 620 415 Core 1970 | . 54 114 165 6 625 591 415 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 86 | . . . 86 . . . . Core Remaining (%) 74 | 100 78 71 70 99 26 . . Volleys Fired 154 | . 36 51 40 . 27 . . Largest 4 | . 2 4 4 . 4 . . Hottest 264 | . 40 180 226 . 264 . . Shots Fired 382 | . 72 144 102 . 64 . . Gun 320 | . 72 125 84 . 39 . . Cannon 50 | . . 12 18 . 20 . . Launcher 12 | . . 7 . . 5 . . Special . | . . . . . . . . Kinetic 152 | . 72 28 27 . 25 . . Thermal 44 | . . 1 15 . 28 . . Explosive 12 | . . 7 . . 5 . . Electromagnetic 174 | . . 108 60 . 6 . . Robot Hit Streak 17 | . 17 14 9 . 7 . . Robot Miss Streak 8 | . 4 4 5 . 8 . . Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 2 3 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 238 | . 51 87 71 . 29 . . Core Hits 119 | . 21 50 27 . 21 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . 1 1 . 1 . . Burn 1 | . . . . . 1 . . Corrupt 2 | . . 1 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4632 | . 689 1769 1278 . 862 . 34 Guns 3103 | . 689 1028 1006 . 380 . . Cannons 672 | . . 218 272 . 182 . . Explosions 805 | . . 522 . . 283 . . Melee . | . . . . . . . . Ramming 52 | . . 1 . . 17 . 34 Kinetic 1521 | . 689 176 443 . 213 . . Thermal 758 | . . 260 181 . 317 . . Explosive 561 | . . 278 . . 283 . . Electromagnetic 1740 | . . 1054 654 . 32 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . 1 . . 9 . 11 Average Corruption 2 | . . 1 . . 2 . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . 3 . . 13 . 1 Message Errors 3 | . . 1 . . 2 . . Matter Fused 4 | . . . . . 4 . . Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 3 | . . 2 . . 1 . . Data Loss (minor) 3 | . . . . . 3 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 86 | . . 66 8 . 12 . . Projectiles 8 | . . . 8 . . . . Explosions 78 | . . 66 . . 12 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 344 | . . 285 . . 43 . 16 Shots 5 | . . 4 . . 1 . . Rammed 8 | . . . . . . . 8 Targets Rammed 20 | . . 1 . . 11 . 8 Kicked 12 | . . 1 . . 11 . . Crushed . | . . . . . . . . Highest Temperature 300 | . 2 300 93 . 209 . 227 Average Temperature 49 | . 2 49 33 . 77 . 127 Received Heat Transfer 1242 | . 189 210 315 12 516 . . Effects 2 | . . 2 . . . . . Energy Bleed 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Fried 6 | . . 1 5 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 1 . 2 . . Heat Transferred 1336 | . . 337 333 . 666 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Peak Influence 947 | . 261 947 644 275 288 261 121 Initial 399 | . . 109 399 245 134 81 91 Average 402 | . 143 626 474 247 180 101 106 Maximum Alert Level 3 | . 1 3 2 1 1 1 . Low Security (%) 29 | 100 62 3 . . 69 91 100 Level 1 25 | . 37 19 30 100 30 8 . Level 2 26 | . . 33 69 . . . . Level 3 17 | . . 44 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 2 . 1 3 . . Investigation 2 | . . 1 . . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . 1 1 . 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Distress Signals 10 | . 2 4 . . 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 12 39 14 2 23 11 6 Peak Tracking Total 8 | . 3 7 7 2 8 6 6 Tactical Retreats 9 | . 1 3 . . 2 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Traps Triggered 2 | . . 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . 3 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Disabled 9 | . . 6 1 . 2 . . Max in Single Turn 3 | . . 3 1 . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Accessed 12 | . 1 7 3 . 1 . . Terminals 6 | . 1 4 . . 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 2 . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 2 23 11 . 3 . . Successful 23 | . . 10 11 . 2 . . Failed 16 | . 2 13 . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 2 13 . . 3 . . Fabricators . | . . . . . . . . Repair Stations 6 | . . 2 4 . . . . Recycling Units 4 | . . 4 . . . . . Scanalyzers 11 | . . 4 7 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . 8 . . 2 . . Record 4 | . . 2 . . 2 . . Prototype ID Bank 1 | . . 1 . . . . . Emergency Access Points 2 | . . 2 . . . . . Disarm Traps 1 | . . 1 . . . . . Assault Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 1 4 . . . . Scan Component 3 | . . 1 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer 7 | . . . 7 . . . . Insert Component 4 | . . . 4 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 6 3 . 1 . . Full Trace Events 3 | . . 2 . . 1 . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 70 | . . . 70 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Turns Passed 3577 | 71 332 1428 678 102 662 228 76 Spaces Moved 2124 | 45 137 624 336 81 498 267 136 Core 456 | 11 . . . . 116 193 136 Treads . | . . . . . . . . Legs 1594 | 34 137 624 336 81 382 . . Wheels . | . . . . . . . . Hover 74 | . . . . . . 74 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 50 50 50 Average Speed 126 | 129 120 182 129 122 104 75 50 Slowest Speed 260 | 200 120 190 260 122 123 150 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 23 64 27 5 11 10 47 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 21 | . . 21 . . . . . Terrain Destroyed 133 | . . 104 4 . 25 . . Melee . | . . . . . . . . Projectile 7 | . . . 4 . 3 . . AOE 126 | . . 104 . . 22 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total 2711 | 54 234 814 501 84 589 291 144 Wait 259 | . 47 81 99 . 14 18 . Move 2118 | 44 136 623 335 80 497 267 136 Hop . | . . . . . . . . Pick Up 31 | 4 8 11 2 2 3 1 . Fast Attach 35 | 6 1 10 8 . 5 5 . Attach 22 | . 1 7 6 2 6 . . Detach 6 | . . 3 1 . 2 . . Swap 29 | . 1 11 5 . 12 . . Drop 37 | . 4 16 5 . 12 . . Fire 154 | . 36 51 40 . 27 . . Melee . | . . . . . . . . Ram 8 | . . . . . . . 8 Kick 12 | . . 1 . . 11 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Weapon x2 912 | -9/Materials | Lost 4 parts (4w) 1787 | -9/Materials | Discovered new exit (range 15) 1832 | -9/Materials | Entered another Materials area 1832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1854 | -8/Materials | Build established: Gunner 1894 | -8/Materials | Repaired Hvy. EM Pulse Gun 2418 | -8/Materials | Discovered new exit (range 8) 2490 | -8/Materials | Repaired Lgt. Deuterium Engine 2510 | -8/Materials | Entered Factory 2510 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2543 | -7/Factory | Discovered new exit (range 18) 2612 | -7/Factory | Entered another Factory area 2612 | -6/Factory | Evolved 2 slots: Utility x2 3176 | -6/Factory | Lost 4 parts (1p1u2w) 3217 | -6/Factory | Released all parts (6) 3225 | -6/Factory | Core integrity fell below 50% 3242 | -6/Factory | Lost 7 parts (3n1u3w) 3270 | -6/Factory | Discovered new exit (range 10) 3274 | -6/Factory | Entered another Factory area 3274 | -5/Factory | Evolved 2 slots: Utility x2 3393 | -5/Factory | Build established: Mutant 3410 | -5/Factory | Released all parts (5) 3470 | -5/Factory | Core integrity fell below 50% 3497 | -5/Factory | Discovered new exit (range 16) 3502 | -5/Factory | Sucked down chute 3502 | -5/Factory | Entered Waste 3514 | -5/Waste | Spotted C-40 Crusher 3515 | -5/Waste | Spotted C-40 Crusher 3517 | -5/Waste | EMP discharged 3529 | -5/Waste | Spotted C-40 Crusher 3530 | -5/Waste | Spotted C-40 Crusher 3538 | -5/Waste | Spotted C-40 Crusher 3545 | -5/Waste | Spotted C-40 Crusher 3573 | -5/Waste | Core integrity fell below 20% 3578 | -5/Waste | System corruption reached 10% 3578 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03410_ Released Gyrokinetic Inverter. 03410_ Released Adv. Weight Redist. System. 03410_ Released Adv. Trap Extractor. 03497_ EXIT=FOUND 03502_ W-25 Informer sends out distress signal. 03502_ Triggered Chute Trap. 03502_ A hatch slides open and sucks a vortex of air into the floor. [Achievement: Streaker] LOCATION=UNKNOWN GOAL=ESCAPE 03507_ ALERT: Foreign system detected. Charging EMP. 03517_ System corrupted (+9). 03534_ System corrupted: Heat flow error (+267). 03571_ Slammed into C-40 Crusher. 03571_ Destabilizing: Core damaged (-50). 03572_ Slammed into C-40 Crusher. 03573_ Broken Adv. Weapon Cycler crushed. 03574_ Slammed into C-40 Crusher. 03577_ Destabilizing: System corrupted (+2). 03578_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ??????????##########?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# =#?????????????????????????????? | | ??????????# * #?????????????????????????????? | | ??????????# #????######???????????????????? | | ??????????### ###????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ??????????### #??????# #???????????????????? | | ??????????# #??????# #???????????????????? | | ??????????# #??????# #???????????????????? | | ??????????# #??????# #???????????????????? | | ??????????# #??????# #???????????????????? | | ??????????### #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | = #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #### #??????#CCCC#???????????????????? | | #??????#CCCC#???????????????????? | | #??????# CC #???????????????????? | | #??????#@CC #???????????????????? | | #??????#CCCC#???????????????????? | | #### #??????#CCCC#???????????????????? | | #??# #??????# #???????????????????? | | = #??# #??????# #???????????#???????? | | ##########??# #??????# #????????? #???????? | | ??????????### ########CC ######## #???????? | | ??????????# CC #???????? | | ??????????# #???????? | | ??????????# = #???????? | | ??????????# #???????? | | ??????????### ! ######## ######## #???????? | | ????????????# #??????# #????????? ?????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ???????????? ?????######???????????????????? | | ??????????? #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????##########?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Visual Processing Unit | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Streaker Challenges ------------ None Game ------ Seed SupersonicBottomlessHumpback Manual? 0 Play Time 00:43:00 Cumulative 25.8 hours Start 2022.05.07 @ 22:07:05 End 2022.05.07 @ 22:48:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f90d1b56-741d-4891-9884-533f0e2c5b31