Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 11:42:57

Player: APerTAS

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (382)      382
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2257

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     286/300
Energy                     42/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
         Hacking Suite
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
  Medium Laser
   Light Assault Rifle
   Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    4    | .   .   2   2   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 6   12  1   2   3   
  Power                    5    | 1   3   .   .   1   
    Engine                 4    | 1   3   .   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   1   .   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    3    | .   2   1   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   .   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   .   2   .   
    Hackware               1    | .   1   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   6   .   .   1   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          7    | 2   5   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          4    | .   4   .   .   .   
    System Corruption      35   | .   35  .   .   .   
Parts Lost                 7    | .   4   .   1   2   
  Power                    2    | .   1   .   .   1   
  Propulsion               3    | .   2   .   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      2    | .   2   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     57   | .   82  1   2   13  
  Engine                   8    | .   12  .   .   .   
  Treads                   14   | .   20  .   .   .   
  Leg                      2    | .   3   1   .   .   
  Storage                  9    | .   14  .   .   .   
  Hackware                 4    | .   5   .   .   .   
  Ballistic Gun            16   | .   23  .   .   .   
Peak Build Rating          9    | 6   9   1   8   7   
  Average Rating           5    | 4   6   .   1   3   
  On Entrance              2    | .   6   8   .   .   
Naked Turns                116  | .   .   70  25  21  
Heaviest Build             12   | 12  12  .   .   5   
  Greatest Support         40   | 40  40  3   3   10  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         7    | 6   8   5   5   5   
  Most Carried             8    | 4   8   3   2   2   
  Average Carried          3    | 2   4   .   .   2   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            4    | 4   3   .   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           540  | 226 314 .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            540  | .   504 .   .   36  
  Parts                    22   | .   20  .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  14   | .   12  .   .   2   
  Melee                    1    | .   1   .   .   .   
  Guns                     11   | .   11  .   .   .   
  Cannons                  2    | .   .   .   .   2   
Classes Destroyed          3    | .   3   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  5    | .   3   .   .   2   
  Grunt                    9    | .   9   .   .   .   
Best Kill Streak           5    | .   5   .   .   1   
  Combat Bots Only         5    | .   5   .   .   1   
Max Kills in Single Turn   1    | .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Hostile Shots Fired        206  | .   103 25  18  60  
  Missed                   60   | .   29  10  4   17  
Damage Taken               1806 | .   876 205 205 520 
  Core                     989  | .   228 205 187 369 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         52   | 100 8   48  .   .   
Volleys Fired              93   | .   77  .   .   16  
  Largest                  2    | .   2   .   .   1   
  Hottest                  60   | .   40  .   .   60  
Shots Fired                158  | .   142 .   .   16  
  Gun                      142  | .   142 .   .   .   
  Cannon                   16   | .   .   .   .   16  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  142  | .   142 .   .   .   
  Thermal                  16   | .   .   .   .   16  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | .   10  .   .   4   
  Robot Miss Streak        4    | .   4   .   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   3   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           84   | .   75  .   .   9   
  Core Hits                34   | .   30  2   .   2   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1117 | .   768 52  .   297 
  Guns                     741  | .   741 .   .   .   
  Cannons                  251  | .   .   .   .   251 
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  125  | .   27  52  .   46  
  Kinetic                  741  | .   741 .   .   .   
  Thermal                  251  | .   .   .   .   251 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         36   | .   36  1   .   5   
  Average Corruption       25   | .   34  1   .   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  22   | .   20  .   .   2   
    Message Errors         2    | .   2   .   .   .   
    Matter Fused           2    | .   2   .   .   .   
    Heat Flow Errors       4    | .   4   .   .   .   
    Energy Discharges      2    | .   2   .   .   .   
    Parts Rejected         1    | .   1   .   .   .   
    Data Loss (minor)      6    | .   4   .   .   2   
    Weapon Failures        5    | .   5   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            17   | .   .   .   .   17  
  Projectiles              17   | .   .   .   .   17  
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      158  | .   95  23  .   40  
  Shots                    3    | .   3   .   .   .   
  Rammed                   21   | .   .   14  1   6   
Targets Rammed             35   | .   14  14  1   6   
  Kicked                   14   | .   14  .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        155  | .   155 .   .   48  
  Average Temperature      42   | .   45  .   .   32  
  Received Heat Transfer   540  | .   384 48  63  45  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         407  | .   .   .   .   407 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | .   2   .   .   .   

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             286  | .   286 95  69  60  
  Initial                  39   | .   .   35  39  24  
  Average                  101  | .   149 60  57  40  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         82   | 100 70  100 100 100 
  Level 1                  17   | .   29  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   2   1   1   
  Investigation            3    | .   1   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           4    | .   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   17  10  3   11  
  Peak Tracking Total      10   | .   4   10  2   5   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          4    | .   1   3   .   .   
  Terminals                4    | .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   4   7   .   .   
  Successful               1    | .   1   .   .   .   
  Failed                   10   | .   3   7   .   .   
    Catastrophic           3    | .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   4   7   .   .   
  Terminals                11   | .   4   7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   3   .   .   
  Full Trace Events        4    | .   1   3   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               687  | 93  402 71  37  84  
Spaces Moved               388  | 53  110 109 62  54  
  Core                     220  | 3   .   109 62  46  
  Treads                   130  | 50  80  .   .   .   
  Legs                     30   | .   30  .   .   .   
  Wheels                   8    | .   .   .   .   8   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 50  50  50  
  Average Speed            94   | 153 149 50  50  67  
  Slowest Speed            160  | 160 160 50  50  100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       15   | 4   28  23  6   14  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          5    | .   4   .   .   1   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      4    | .   4   .   .   .   
Terrain Rammed             6    | .   .   .   .   6   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      556  | 62  218 126 66  84  
  Wait                     .    | .   .   .   .   .   
  Move                     384  | 52  109 108 61  54  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  8    | 4   2   .   2   .   
  Fast Attach              14   | 6   3   .   2   3   
  Attach                   3    | .   2   1   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   7   .   .   .   
  Drop                     7    | .   4   3   .   .   
  Fire                     93   | .   77  .   .   16  
  Melee                    .    | .   .   .   .   .   
  Ram                      26   | .   .   14  1   11  
  Kick                     14   | .   14  .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  237 | -10/Materials | Discovered new exit (range 11)
  246 | -10/Materials | System corruption reached 10%
  260 | -10/Materials | System corruption reached 30%
  307 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Core integrity fell below 50%
  455 | -10/Materials | Core integrity fell below 20%
  482 | -10/Materials | Discovered new exit (range 13)
  496 | -10/Materials | Entered another Materials area
  496 | -9/Materials  | Evolved 2 slots: Power x2
  496 | -9/Materials  | Released all parts (6)
  560 | -9/Materials  | Discovered new exit (range 16)
  566 | -9/Materials  | Core integrity fell below 50%
  567 | -9/Materials  | Entered another Materials area
  567 | -8/Materials  | Evolved 2 slots: Power x2
  577 | -8/Materials  | Discovered new exit (range 16)
  604 | -8/Materials  | Released all parts (1)
  604 | -8/Materials  | Entered Storage
  666 | -8/Storage    | Core integrity fell below 50%
  681 | -8/Storage    | Released all parts (1)
  685 | -8/Storage    | Core integrity fell below 20%
  688 | -8/Storage    | Core destroyed

 Last Messages 
---------------
00675_ G-47 Trooper unfolds itself.
00676_ K-01 Serf collects debris.
00679_ Destroyed Flight Unit.
00680_ K-01 Serf collects debris.
00681_ Released Ion Cannon.
00681_ Slammed into Wall.
00681_ Destabilizing: Core damaged (-27).
00681_ Destabilizing: System corrupted (+2).
00682_ Slammed into Wall.
00682_ Destabilizing: Core damaged (-5).
00683_ Slammed into Wall.
00683_ Destabilizing: System corrupted (+1).
00684_ K-01 Serf collects debris.
00684_ Slammed into Wall.
00684_ Destabilizing: Core damaged (-27).
00685_ Slammed into Wall.
00685_ Destabilizing: System corrupted (+1).
00686_ R-06 Scavenger collects Ion Cannon.
00688_ Slammed into Wall.
00688_ Destabilizing: Core damaged (-16).

 Map 
-----
+----------------------------------------------------+
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ?????#####?????????????????????????????????????? |
|   ?????#   #?????????????????????????????????????? |
|   ?????#   #?????????????????????????????????????? |
|   ?????#   #?????????????????????????????????????? |
|   ?????#   #?????????????????????????????????????? |
|   ?????#   #?????????????????????????????????????? |
|   ?????#   #?????????????????????????????????????? |
|   ?????#   #?????????????????????????????????????? |
|   ?????#   #?????????????????????????????????????? |
|   ?????#   #############?????????????????????????? |
|   ?????#   #    """""  #?????????????????????????? |
|   ?????#   #    """""  #?????????????????????????? |
|   ?????#   #    """""  #?????????????????????????? |
|   ?????#   #           #?????????????????????????? |
|   ?????#   #           #?????????????????????????? |
|   ?????#   #           #?????????????????????????? |
|   ?????#   #           ###########???????????????? |
|   ?????#   #####+########@   g   #???????????????? |
|   ?????#             #### srlg   #???????????????? |
|   ?????#                +%k   w  #???????????????? |
|   ?????#             ###%   """ r#???????????????? |
|   ?????##+########   #?##   """  a% ?????????????? |
|   ???????????????#   #??#   """  #   #???????????? |
|   ???????????????#   #??#   """  #?  #???????????? |
|   ???????????????#   #??#   """  #?? #???????????? |
|   ???????????????#   #??#       ?#???????????????? |
|   ???????????????#   #??##" ""##?????????????????? |
|   ???????????????#   #???#"R""#??????????????????? |
|   ???????????????#   T???#""" #??????????????????? |
|   ???????????????#   #????###????????????????????? |
|   ???????????????#   #???????????????????????????? |
|   ???????????????#   #???????????????????????????? |
|   ???????????????#   #???????????????????????????? |
|   ????????????????   ????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialTachyonClaws
  Manual?         0
Play Time         00:06:51
  Cumulative      13.8 hours
  Start           2024.08.06 @ 11:37:08
  End             2024.08.06 @ 11:42:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          19
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e302248-194d-4d68-997e-24a53b725e5a