Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 18:54:48

Player: Kaeinara

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1482)     1482
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3347

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     180/300
Energy                     93/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
                Cooling System
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
        Armored Wheel
                Heat Sink
                Huge Storage Unit
                Seismic Detector
                Utility Shielding
                Weapon Shielding
       Improved EM Shotgun
       Improved EM Shotgun
                Shock Rifle
                Shock Rifle
       Improved Grenade Launcher
       Improved Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
                ECM Suite
>               --- WEAPON -----------
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Aluminum Leg
        Armored Wheel
                Heat Sink
                Cooling System
                Huge Storage Unit
                Seismic Detector
                Core Shielding
                Utility Shielding
                Weapon Shielding
       Improved EM Shotgun
       Improved EM Shotgun
                Shock Rifle
                Shock Rifle
                Rocket Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
                Mining Laser
                Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             61   | 5   13  33  10  
  Power                    6    | 1   1   3   1   
    Engine                 5    | 1   1   2   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   3   8   3   
    Treads                 .    | .   .   .   .   
    Leg                    11   | .   2   6   3   
    Wheel                  5    | 2   1   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | .   3   6   2   
    Device                 3    | .   .   2   1   
    Storage                5    | .   3   2   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   28   | 2   6   16  4   
    Energy Gun             12   | 2   3   7   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          6    | .   .   5   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   2   2   1   
    Special Weapon         2    | .   .   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      1    | .   1   .   .   
Parts Lost                 27   | .   2   11  14  
  Power                    4    | .   1   2   1   
  Propulsion               9    | .   1   3   5   
  Utility                  4    | .   .   1   3   
  Weapon                   10   | .   .   5   5   
  Highest Loss Streak      5    | .   2   4   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   87  97  73  
  Engine                   8    | .   5   9   6   
  Leg                      20   | .   18  20  23  
  Wheel                    3    | .   9   1   .   
  Device                   7    | .   .   11  4   
  Storage                  17   | .   25  15  9   
  Processor                2    | .   .   2   3   
  Protection               1    | .   .   2   1   
  Energy Gun               14   | .   27  13  .   
  Ballistic Gun            12   | .   .   15  19  
  Special Weapon           1    | .   .   .   5   
  Special Melee Weapon     1    | .   .   2   .   
Peak Build Rating          18   | 5   10  16  18  
  Average Rating           12   | 3   7   13  13  
  On Entrance              7    | .   5   9   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             92   | 7   50  92  53  
  Greatest Support         43   | 20  20  26  43  
  Greatest Overweight (x)  4    | .   4   4   2   
  Average Overweight (x)   1    | .   1   1   1   
Largest Inventory Capacity 25   | 5   20  25  20  
  Average Capacity         19   | 5   17  20  20  
  Most Carried             21   | 5   18  21  19  
  Average Carried          16   | 2   12  19  16  
  Final Capacity           20   | 5   20  20  20  
  Final Carried            20   | 3   17  20  14  

 Class Distribution 
--------------------
 41% | Mutant
 23% | Gunner
 15% | Scavenger-Tank
  8% | Skirmisher
  5% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
         Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1293 | 250  97   801  145  
  Remotely                 .    | .    .    .    .    
Salvage Created            1666 | 34   223  1166 243  
  Parts                    111  | 3    18   72   18   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  40   | 1   7   25  7   
  Guns                     33   | .   4   23  6   
  AOE                      7    | 1   3   2   1   
Classes Destroyed          7    | 1   2   3   1   
  Builder                  1    | .   .   1   .   
  Mechanic                 1    | .   .   .   1   
  Watcher                  7    | .   2   5   .   
  Swarmer                  9    | .   3   3   3   
  Grunt                    23   | 1   4   15  3   
  Duelist                  1    | .   .   1   .   
  Sentry                   7    | .   .   6   1   
Best Kill Streak           5    | 1   5   4   3   
  Combat Bots Only         5    | 1   5   4   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | 1   1   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        234  | 1    26   135  72   
  Missed                   60   | 1    5    33   21   
Damage Taken               3134 | .    250  1312 1572 
  Core                     881  | .    43   272  566  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  57   | .    .    .    57   
  Regen/Repaired (Parts)   116  | .    .    95   21   
Core Remaining (%)         71   | 100  82   32   .    
Volleys Fired              179  | 1    21   91   66   
  Largest                  3    | 2    2    3    3    
  Hottest                  121  | 80   80   121  100  
Shots Fired                334  | 2    42   200  90   
  Gun                      297  | 2    34   191  70   
  Cannon                   2    | .    .    2    .    
  Launcher                 17   | .    8    7    2    
  Special                  18   | .    .    .    18   
  Kinetic                  190  | .    .    120  70   
  Thermal                  30   | .    .    12   18   
  Explosive                17   | .    8    7    2    
  Electromagnetic          97   | 2    34   61   .    
  Robot Hit Streak         9    | 2    4    9    7    
  Robot Miss Streak        10   | .    4    10   4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           179  | 2    21   108  48   
  Core Hits                95   | 1    12   61   21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Corrupt                1    | .    1    .    .    
Melee Attacks              1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3009 | 45   670  1455 839  
  Guns                     2132 | 12   227  1330 563  
  Cannons                  23   | .    .    23   .    
  Explosions               854  | 33   443  102  276  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1217 | .    .    654  563  
  Thermal                  265  | 33   115  117  .    
  Explosive                706  | .    328  102  276  
  Electromagnetic          821  | 12   227  582  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         15   | .    1    .    15   
  Average Corruption       13   | .    1    .    15   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  22   | .    1    .    21   
    Message Errors         2    | .    .    .    2    
    Matter Fused           9    | .    .    .    9    
    Heat Flow Errors       6    | .    1    .    5    
    Energy Discharges      3    | .    .    .    3    
    Data Loss (minor)      2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            42   | .    28   12   2    
  Projectiles              .    | .    .    .    .    
  Explosions               42   | .    28   12   2    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      172  | .    55   41   76   
  Shots                    5    | .    2    1    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        303  | 18   166  303  259  
  Average Temperature      60   | 12   41   56   113  
  Received Heat Transfer   741  | .    45   498  198  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    1    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         546  | 50   200  296  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | 1    2    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             262  | 20  262 225 192 
  Initial                  80   | .   13  2   80  
  Average                  89   | 3   81  105 60  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         98   | 100 96  98  100 
  Level 1                  1    | .   3   1   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   1   4   3   
  Investigation            4    | .   .   3   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              65   | 1   14  38  12  
  Peak Tracking Total      5    | 1   4   4   5   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   1   3   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   3   6   2   
  Terminals                6    | .   3   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   2   1   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   7   19  5   
  Successful               21   | .   5   13  3   
  Failed                   9    | .   1   6   2   
    Catastrophic           2    | .   .   1   1   
  Database Lockouts        1    | .   1   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                13   | .   7   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          14   | .   .   10  4   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   5   4   .   
  Record                   7    | .   5   2   .   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       9    | .   .   7   2   
  Scan Component           5    | .   .   4   1   
  Repair                   4    | .   .   3   1   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   1   3   1   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   .   3   1   
  Time                     114  | .   .   88  26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               1    | .   .   1   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   
  parse_system             1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4574 | 75   1088 2593 818  
Spaces Moved               1835 | 81   572  920  262  
  Core                     19   | 19   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1334 | .    265  807  262  
  Wheels                   482  | 62   307  113  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   105  190  
  Average Speed            210  | 72   169  241  232  
  Slowest Speed            400  | 80   260  400  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       47   | 8    87   83   10   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 18   | .    .    .    18   
Terrain Destroyed          133  | .    52   33   48   
  Melee                    .    | .    .    .    .    
  Projectile               18   | .    .    .    18   
  AOE                      115  | .    52   33   30   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2228 | 94   645  1138 351  
  Wait                     69   | .    18   40   11   
  Move                     1832 | 80   571  919  262  
  Hop                      .    | .    .    .    .    
  Pick Up                  67   | 8    21   36   2    
  Fast Attach              .    | .    .    .    .    
  Attach                   34   | 5    6    15   8    
  Detach                   .    | .    .    .    .    
  Swap                     27   | .    7    18   2    
  Drop                     19   | .    1    18   .    
  Fire                     179  | 1    21   91   66   
  Melee                    1    | .    .    1    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   61 | -11/Scrapyard | Discovered new exit (range 8)
   76 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Discovered new exit (range 14)
  305 | -10/Materials | Build established: Mutant
  460 | -10/Materials | Discovered new exit (range 16)
  478 | -10/Materials | Discovered new exit (range 16)
  551 | -10/Materials | Central database locked down
 1112 | -10/Materials | Discovered new exit (range 16)
 1164 | -10/Materials | Entered another Materials area
 1164 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1878 | -9/Materials  | Discovered new exit (range 9)
 2042 | -9/Materials  | Discovered new exit (range 10)
 2070 | -9/Materials  | Build established: Skirmisher
 2356 | -9/Materials  | Repaired Aluminum Leg
 2382 | -9/Materials  | Repaired Lgt. Assault Rifle
 2441 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 2449 | -9/Materials  | Core integrity fell below 50%
 2556 | -9/Materials  | Discovered new exit (range 16)
 2559 | -9/Materials  | Discovered new exit (range 13)
 2772 | -9/Materials  | Build established: Scavenger-Tank
 2840 | -9/Materials  | Repaired Broken Ion Engine
 3486 | -9/Materials  | Build established: Gunner
 3690 | -9/Materials  | Discovered new exit (range 16)
 3757 | -9/Materials  | Entered another Materials area
 3757 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3873 | -8/Materials  | Repaired Lgt. Ion Engine?
 4049 | -8/Materials  | Crushed by falling debris
 4049 | -8/Materials  | System corruption reached 10%
 4080 | -8/Materials  | Lost 5 parts (3n2u)
 4509 | -8/Materials  | Core integrity fell below 50%
 4534 | -8/Materials  | Lost 3 parts (1p2w)
 4567 | -8/Materials  | Core integrity fell below 20%
 4575 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04539_ The unstable cave ceiling collapses.
04547_ Aluminum Leg destroyed.
04547_ Y-45 Defender destroyed.
04549_ Knocked back.
04551_ K-01 Serf collects debris.
04554_ System corrupted: Component data lost.
04556_ U-05 Engineer builds a Wall.
04561_ Aluminum Leg destroyed.
04566_ Core Shielding destroyed.
04566_ Knocked back.
04567_ Acquired 4 matter.
04568_ M-13 Machinist destroyed.
04570_ The unstable cave ceiling collapses.
04571_ System corrupted: Matter fused (-9).
04571_ Rocket Launcher destroyed.
04571_ Destroyed Rocket Launcher.
04571_ G-47 Trooper destroyed.
04574_ Lgt. Assault Rifle destroyed.
04574_ Knocked back.
04575_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????####+##?????????????????? |
| ?????????????????????????#     ###+###   ????????? |
| ?????????????????????????#               ????????? |
| ?????????????????????????#%               ???????? |
| ??????????????????????####*!%         ???????????? |
| ??????????????????????# %#!u   #?????????????????? |
| ??????????????????????####[#####?????????????????? |
| ??????????????????????### %##????????????????????? |
| ??????????????????????#  =! ##???????????????????? |
| ??????????????????????#  #[%=#???????????????????? |
| ??????????????????????##     ##??????????????????? |
| ??????????????????????#  ggH  #??????????????????? |
| ??????????????????????##     #???????????????????? |
| ??????????????????????#  @  %#???????????????????? |
| ??????????????????????#### #######???????????????? |
| ????????????????????????#    %%  #???????????????? |
| ????????????????????????#        #???????????????? |
| ???????????????????####?#        #???????????????? |
| ???????????????????#  #####+##   #???????????????? |
| ???????????????????# #       #   #???????????????? |
| ??????????????????# ###      #   #???????????????? |
| ??????????????????##??# """  #   #???????????????? |
| ??????????????????????# """  #   ##??????????????? |
| ??????????????????????# """  #   ##??????????????? |
| ??????????????????????#      #   ##??????????????? |
| ??????????????????????########   #???????????????? |
| ??????????????????????????####   #???###?????????? |
| ??????????????????????????#  #   ##########??????? |
| ??????????????????????????####   #        #??????? |
| ?????????????????????????????#   #     """#??????? |
| ?????????????????????????????#   #     """#??????? |
| ?????????????????????????????#   #     """#??????? |
| ?????????????????????????????#   +        ##?????? |
| ?????????????????????????????#   #"""     ##?????? |
| ????????????????????????????##   #"R      ##?????? |
| ????????????????????????????##   #"""     ##?????? |
| ????????????????????????????##   #        ##?????? |
| ?????????????????????????????#   ##########??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            250
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         6

 Item Schematics 
-----------------
 Imp. EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
One Hack Too Far
Part-time Mechanic
Safety First
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              AntigravReactionChip
  Manual?         0
Play Time         01:03:50
  Cumulative      1.9 hours
  Start           2024.08.17 @ 16:42:44
  End             2024.08.17 @ 18:54:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 132989c9-8a54-4f87-85a8-4874ddcd4284