Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 12:56:36 Player: Minty Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2216) 2216 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 5337 Bonus ------- High Alert Combat Kills 276 Follower Combat Kills 20 Cogmind --------- Core Integrity 0/700 Matter 69/300 Energy 85/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gauss Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit ECM Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Assault Cannon Gauss Cannon > --- INVENTORY -------- Wheel Advanced Terrain Scan Processor Improved Datajack [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 58 | . 3 18 20 17 Power 4 | . . 2 1 1 Engine 3 | . . 2 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | . 1 5 5 1 Treads . | . . . . . Leg 7 | . 1 3 3 . Wheel 2 | . . 2 . . Hover . | . . . . . Flight 3 | . . . 2 1 Utility 14 | . 1 3 5 5 Device 5 | . 1 1 2 1 Storage 1 | . . . 1 . Processor 5 | . . 2 1 2 Hackware 2 | . . . . 2 Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 28 | . 1 8 9 10 Energy Gun 1 | . . . 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 15 | . . 7 2 6 Ballistic Cannon 9 | . 1 . 5 3 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 4 | . . 2 1 1 Parts Lost 26 | . 2 1 9 14 Power 3 | . 1 . 1 1 Propulsion 6 | . . 1 2 3 Utility 8 | . . . 2 6 Weapon 9 | . 1 . 4 4 Highest Loss Streak 7 | . 2 1 7 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 86 75 91 52 Engine 6 | . 12 10 . 3 Core 2 | . . . 7 . Leg 14 | . 28 18 16 . Flight 2 | . . . . 10 Device 5 | . 2 . 8 8 Storage 8 | . 14 11 9 . Processor 11 | . . 10 21 10 Hackware 2 | . . . . 9 Energy Gun 4 | . 25 . . . Ballistic Gun 11 | . . 20 17 1 Ballistic Cannon 3 | . 1 . 6 4 Naked Turns . | . . . . . Heaviest Build 25 | 11 13 18 25 18 Greatest Support 30 | 20 20 26 30 18 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 Average Capacity 7 | . 8 8 8 5 Most Carried 8 | . 8 8 8 8 Average Carried 6 | . 6 7 7 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 6 8 8 8 1 Class Distribution -------------------- 58% | Mutant 16% | Gunner 14% | Hacker-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1807 | 198 47 588 547 427 Remotely . | . . . . . Salvage Created 2545 | . 300 1159 699 387 Parts 181 | . 30 90 36 25 Haulers Intercepted 4 | . . 2 2 . Recyclers Shooed 4 | . . 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 9 26 16 10 Guns 45 | . 6 26 7 6 Cannons 11 | . 3 . 5 3 AOE 5 | . . . 4 1 Classes Destroyed 11 | . 4 3 1 3 Worker 6 | . 3 3 . . Builder 2 | . . . 1 1 Hauler 4 | . . 2 2 . Recycler 3 | . . 1 2 . Operator 1 | . . . . 1 Watcher 4 | . 1 2 1 . Swarmer 21 | . 5 10 2 4 Grunt 25 | . 4 11 9 1 Brawler 1 | . . . . 1 Sentry 13 | . . 5 5 3 Hunter 1 | . . . . 1 Best Kill Streak 9 | . 4 9 7 5 Combat Bots Only 8 | . 4 8 5 5 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 1 . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 648 | . 53 174 143 278 Missed 244 | . 9 56 53 126 Damage Taken 4843 | . 379 1245 1361 1858 Core 1326 | . 35 300 242 749 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 86 25 56 . Volleys Fired 200 | . 33 71 58 38 Largest 3 | . 2 2 3 3 Hottest 100 | . 90 85 90 100 Shots Fired 431 | . 60 142 165 64 Gun 333 | . 56 140 112 25 Cannon 79 | . 4 2 34 39 Launcher 19 | . . . 19 . Special . | . . . . . Kinetic 354 | . 4 140 146 64 Thermal 58 | . 56 2 . . Explosive 19 | . . . 19 . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 6 12 12 22 Robot Miss Streak 6 | . 6 4 5 5 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . 3 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 275 | . 30 94 111 40 Core Hits 136 | . 16 49 49 22 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 1 1 1 Destroy 1 | . . 1 . . Blast 3 | . 1 . 1 1 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5927 | . 411 1454 2602 1460 Guns 3446 | . 343 1418 1216 469 Cannons 999 | . 68 20 463 448 Explosions 1351 | . . . 923 428 Melee . | . . . . . Ramming 131 | . . 16 . 115 Kinetic 4076 | . 68 1412 1679 917 Thermal 674 | . 343 26 . 305 Explosive 923 | . . . 923 . Electromagnetic 123 | . . . . 123 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . . 11 Message Errors 1 | . . . . 1 Matter Fused 3 | . . . . 3 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 22 | . . . 19 3 Projectiles 6 | . . . 6 . Explosions 16 | . . . 13 3 Melee . | . . . . . Knockbacks 7 | . 1 . 1 5 Impact 1 | . . . . 1 Kinetic 6 | . 1 . 1 4 Secondary . | . . . . . Self-Inflicted Damage 114 | . . . 36 78 Shots 3 | . . . 2 1 Rammed 20 | . . . . 20 Targets Rammed 24 | . . 4 . 20 Kicked 4 | . . 4 . . Crushed . | . . . . . Highest Temperature 292 | . 292 20 262 47 Average Temperature 76 | . 105 4 69 16 Received Heat Transfer 1362 | . 84 312 684 282 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1191 | . 917 74 . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 733 | . 261 733 671 376 Initial 309 | . . 109 309 296 Average 338 | . 86 460 427 261 Maximum Alert Level 3 | . 1 3 2 1 Low Security (%) 25 | . 88 10 . 30 Level 1 42 | . 11 27 54 69 Level 2 30 | . . 58 45 . Level 3 1 | . . 3 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 3 3 4 Investigation 5 | . 2 1 1 1 Extermination . | . . . . . Reinforcement 6 | . . 1 2 3 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 1 2 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 16 33 25 29 Peak Tracking Total 13 | . 4 9 5 13 Tactical Retreats 6 | . 1 1 . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 . 2 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 2 3 3 Max in Single Turn 2 | . . 1 1 2 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 1 3 3 Terminals 6 | . 2 1 1 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 39 | . 11 4 9 15 Successful 25 | . 6 2 7 10 Failed 13 | . 4 2 2 5 Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 16 | . 5 2 1 8 Terminals 31 | . 11 4 3 13 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access 2 | . . . 2 . Terminal Hacks 15 | . 5 2 1 7 Prototype ID Bank 1 | . 1 . . . Open DSF 1 | . . . . 1 Emergency Access Points 3 | . 2 . . 1 Terminal Index 1 | . . 1 . . Recycling Unit Index 1 | . . . . 1 Alert Level 3 | . 1 . 1 1 Unreport Threat 2 | . . . . 2 Locate Traps 2 | . . 1 . 1 Dispatch Records 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 3 | . 1 . 1 1 Terminals 2 | . 1 . . 1 Botnet 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Intercept 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 1 2 2 Full Trace Events 5 | . 2 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 49 | . . . . 49 Total Part Build Rating 2 | . . . . 2 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 no_distress 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 5 | . . . . 5 Total Damage 22 | . . . . 22 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1963 | . 332 567 578 486 Spaces Moved 1507 | 1 195 275 298 738 Core 136 | . . . . 136 Treads . | . . . . . Legs 694 | 1 195 212 286 . Wheels 63 | . . 63 . . Hover . | . . . . . Flight 614 | . . . 12 602 Fastest Speed 34 | 120 120 80 37 34 Average Speed 79 | 120 120 113 119 41 Slowest Speed 190 | 120 120 190 190 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 26 | . . . . 26 Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 2 37 35 32 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 133 | . . . 100 33 Melee . | . . . . . Projectile 11 | . . . 1 10 AOE 122 | . . . 99 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1854 | . 232 389 392 841 Wait 24 | . . . . 24 Move 1455 | . 194 274 297 690 Hop 22 | . . . . 22 Pick Up 19 | . 1 7 3 8 Fast Attach 25 | . 1 7 12 5 Attach 17 | . 1 2 2 12 Detach 11 | . 1 2 3 5 Swap 16 | . 1 9 6 . Drop 34 | . . 13 11 10 Fire 200 | . 33 71 58 38 Melee 1 | . . . . 1 Ram 20 | . . . . 20 Kick 4 | . . 4 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 6 | . . . . 6 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Central database locked down 326 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x2 421 | -9/Materials | Core integrity fell below 50% 442 | -9/Materials | Destroyed 8 combat bots 681 | -9/Materials | Discovered new exit (range 11) 733 | -9/Materials | First assault squad dispatched 810 | -9/Materials | Discovered new exit (range 4) 813 | -9/Materials | Identified exit to Materials 900 | -9/Materials | Entered another Materials area 900 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1449 | -8/Materials | Discovered new exit (range 16) 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Propulsion x2 1503 | -7/Factory | Lost 7 parts (1p1n1u4w) 1629 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 1853 | -7/Factory | Core integrity fell below 50% 1856 | -7/Factory | Lost 6 parts (3n3u) 1927 | -7/Factory | System corruption reached 10% 1942 | -7/Factory | Core integrity fell below 20% 1957 | -7/Factory | Allied Derelicts emerged from ambush trap array 1964 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 01939_ Assault Cannon destroyed. 01941_ Prc. Assault Rifle destroyed. 01942_ System corrupted: IFF burst signal emitted. 01953_ K-01 Serf destroyed. 01955_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01957_ Triggered Ambush Trap. 01957_ IK-K14(g) emerges from a hatch in the floor. 01957_ ES-VUL(g) emerges from a hatch in the floor. 01957_ OJ-ZEM(g) emerges from a hatch in the floor. 01959_ IK-K14(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 01960_ U-05 Engineer lays Concrete. 01963_ Sneak attack on U-05 Engineer. 01963_ Jacked U-05 Engineer... >>no_distress Distress signal routine blocked. 01964_ Imp. Datajack destroyed. 01964_ Critical hit (Blast). 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""" ## !#????????????????????????????? | | ???# #? """ *## %#????????????????????????????? | | ???#% # """ ## #????????????????????????????? | | ???# # ## #????????????????????????????? | | ???+ + """ ## #????????????????????????????? | | ???#%**# """ ## #????????????????????????????? | | ???#==%# """ ## #????????????????????????????? | | ???# %/#? ## #????????????????????????????? | | ???#% ########### ##???????????????????????????? | | ???# ^ #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 16 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoAlloyCharge Manual? 0 Play Time 00:20:27 Cumulative 746.3 hours Start 2024.06.01 @ 10:37:50 End 2024.06.01 @ 12:56:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 823 Rogue 548 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c08e987c-7158-49c5-a984-73e2729cf0ad