Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 00:42:58

Player: _An

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (31)      155
Value Destroyed (429)      429
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (380)                380
              TOTAL SCORE: 5144

 Bonus
-------
Follower Combat Kills      176
Met Data Miner             300
Friendly Fire              -96

 Cogmind 
---------
Core Integrity             0/700
Matter                     299/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Hacking Suite
           System Shield
           System Shield

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
>              --- UTILITY ----------
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Scythe
>              --- INVENTORY --------
               VTOL Module
               Hacking Suite
               System Shield
               System Shield
[Rating: 46]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Treads                   Spiked Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Improved Melee Analysis Suite
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
Weapon                     Scythe
  Energy Gun               EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Maul
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             71   | 8   2   4   11  7   7   3   4   15  .   4   .   6   
  Power                    6    | 1   .   .   .   1   .   .   .   4   .   .   .   .   
    Engine                 5    | 1   .   .   .   1   .   .   .   3   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   .   9   1   5   .   2   7   .   .   .   5   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    3    | 2   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 27   | .   2   .   9   1   5   .   2   7   .   .   .   1   
  Utility                  15   | 2   .   1   .   1   1   2   1   3   .   4   .   .   
    Device                 8    | 1   .   .   .   1   1   1   1   1   .   2   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   .   .   .   1   .   2   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 3   .   3   2   4   1   1   1   1   .   .   .   1   
    Energy Gun             4    | 3   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   2   .   .   1   1   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   1   .   .   .   .   .   
Parts Lost                 22   | .   .   .   5   1   1   .   .   .   .   1   .   14  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               13   | .   .   .   3   .   1   .   .   .   .   .   .   9   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   1   .   2   
  Weapon                   5    | .   .   .   2   1   .   .   .   .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   4   2   1   .   .   .   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   96  68  71  93  92  84  82  90  92  91  92  62  
  Engine                   3    | .   12  .   .   10  9   7   7   2   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   4   7   7   7   2   
  Leg                      1    | .   25  .   .   .   .   .   .   .   .   .   .   1   
  Flight                   25   | .   2   28  33  32  34  30  30  29  30  30  30  3   
  Device                   11   | .   14  5   .   7   13  19  23  15  15  13  7   6   
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   4   .   .   
  Processor                15   | .   .   8   11  11  9   7   7   22  23  23  23  23  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   3   15  13  
  Energy Gun               1    | .   25  .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   4   14  9   3   .   .   .   .   .   .   
  Slashing Weapon          6    | .   .   11  11  .   7   7   6   7   7   7   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             19   | 13  13  9   11  15  16  17  17  19  15  15  9   10  
  Greatest Support         28   | 20  20  8   15  15  19  22  22  26  26  26  20  28  
  Greatest Overweight (x)  2    | .   .   1   .   .   .   .   .   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   6   5   5   
  Most Carried             8    | 1   8   8   8   8   8   8   8   8   8   8   4   5   
  Average Carried          6    | .   2   7   6   6   7   6   7   7   8   6   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 1   8   8   5   8   7   6   7   8   8   4   4   3   

 Class Distribution 
--------------------
 44% | Sprinter
 19% | Mutant
 11% | Scout
  9% | Hacker-Mutant
  6% | Scavenger-Sprinter
  4% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
           Sprinter | -9/Materials
           Sprinter | -9/Mines
 Scavenger-Sprinter | -8/Materials
              Scout | -7/Factory
              Scout | -7/Waste
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner
      Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Matter Collected           931  | 280 8   60  86  112 83  59  46  132 .   31  .   34  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            812  | 137 67  114 124 98  57  59  .   115 .   .   .   41  
  Parts                    62   | 6   9   1   15  6   3   4   .   11  .   .   .   7   
Haulers Intercepted        5    | .   .   .   1   .   1   1   .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   .   .   .   9   .   .   10  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Combat Hostiles Destroyed  15   | .   3   2   5   4   .   .   .   .   .   .   .   1   
  Melee                    4    | .   .   2   1   .   .   .   .   .   .   .   .   1   
  Guns                     5    | .   3   .   .   2   .   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   4   2   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   2   2   4   1   1   .   .   .   .   .   .   1   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   .   .   3   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   .   1   1   .   2   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  9    | .   3   .   2   4   .   .   .   .   .   .   .   .   
  Grunt                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 3   3   1   7   4   1   1   .   1   .   .   .   1   
  Combat Bots Only         5    | .   3   1   5   4   .   .   .   .   .   .   .   1   
Max Kills in Single Turn   2    | 2   2   1   2   2   1   1   .   1   .   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        302  | .    14   19   69   18   3    .    .    16   1    10   .    152  
  Missed                   137  | .    5    9    35   7    2    .    .    7    .    5    .    67   
Damage Taken               2297 | .    97   154  459  102  16   .    .    119  21   73   .    1256 
  Core                     961  | .    24   104  103  26   .    .    .    15   21   46   .    622  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    48   .    67   100  .    .    .    .    .    .    .    
Volleys Fired              32   | 4    7    .    11   9    .    .    .    .    .    .    .    1    
  Largest                  2    | 2    2    .    1    2    .    .    .    .    .    .    .    1    
  Hottest                  80   | 80   80   .    33   63   .    .    .    .    .    .    .    75   
Shots Fired                43   | 8    13   .    11   10   .    .    .    .    .    .    .    1    
  Gun                      34   | 8    13   .    3    10   .    .    .    .    .    .    .    .    
  Cannon                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 8    | .    .    .    8    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    3    2    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    8    .    .    .    .    .    .    .    .    .    
  Electromagnetic          30   | 8    13   .    .    8    .    .    .    .    .    .    .    1    
  Robot Hit Streak         8    | 6    8    .    8    3    .    .    .    .    .    .    .    1    
  Robot Miss Streak        3    | 1    1    .    1    3    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           79   | 6    10   5    10   10   4    2    18   6    .    .    .    8    
  Core Hits                34   | 3    5    4    10   4    1    1    .    3    .    .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | 1    3    .    .    2    .    .    .    .    .    .    .    3    
    Corrupt                4    | 1    3    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              101  | .    .    12   6    6    7    2    18   32   2    1    .    15   
  Impact                   7    | .    .    .    .    6    1    .    .    .    .    .    .    .    
  Slashing                 94   | .    .    12   6    .    6    2    18   32   2    1    .    15   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    2    .    3    3    1    .    2    .    .    .    .    
    Combat Hostiles        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2892 | 90   143  170  512  467  242  94   561  347  .    .    .    266  
  Guns                     291  | 90   122  .    25   54   .    .    .    .    .    .    .    .    
  Cannons                  31   | .    .    .    .    .    .    .    .    .    .    .    .    31   
  Explosions               567  | .    21   .    411  135  .    .    .    .    .    .    .    .    
  Melee                    2003 | .    .    170  76   278  242  94   561  347  .    .    .    235  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  25   | .    .    .    25   .    .    .    .    .    .    .    .    .    
  Thermal                  156  | .    21   .    .    135  .    .    .    .    .    .    .    .    
  Explosive                411  | .    .    .    411  .    .    .    .    .    .    .    .    .    
  Electromagnetic          297  | 90   122  .    .    54   .    .    .    .    .    .    .    31   
  Impact                   278  | .    .    .    .    278  .    .    .    .    .    .    .    .    
  Slashing                 1725 | .    .    170  76   .    242  94   561  347  .    .    .    235  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       3    | .    3    4    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    3    4    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            333  | .    .    .    2    215  66   .    .    50   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               20   | .    .    .    .    20   .    .    .    .    .    .    .    .    
  Melee                    313  | .    .    .    2    195  66   .    .    50   .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      46   | .    23   .    .    23   .    .    .    .    .    .    .    .    
  Shots                    2    | .    1    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        109  | 36   109  .    .    10   .    .    .    3    4    5    .    33   
  Average Temperature      25   | 20   33   .    .    6    .    .    .    3    4    5    .    12   
  Received Heat Transfer   543  | .    .    .    165  .    9    .    .    45   9    27   .    288  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    9    .    .    .    .    .    .    .    .    
  Impact Corruptions       6    | .    .    .    .    6    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200  | .    50   .    .    150  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    2    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Peak Influence             439  | 15  122 146 439 305 178 7   2   183 .   .   .   .   
  Initial                  166  | .   9   47  56  166 118 .   2   1   .   .   .   .   
  Average                  110  | 5   45  90  220 278 149 4   2   76  .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   .   .   .   .   .   
  Low Security (%)         79   | 100 100 100 47  .   100 100 100 100 .   .   .   .   
  Level 1                  19   | .   .   .   42  99  .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   10  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Distress Signals           5    | .   1   .   2   .   1   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              92   | .   6   17  21  4   7   .   .   12  7   10  .   8   
  Peak Tracking Total      12   | .   5   12  11  4   7   .   .   9   7   11  .   5   
  Tactical Retreats        15   | .   .   4   2   .   .   .   .   4   .   4   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Traps Triggered            9    | .   2   .   .   .   .   1   .   6   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Machines Accessed          23   | .   .   .   6   .   4   1   .   8   .   .   4   .   
  Terminals                15   | .   .   .   6   .   3   1   .   5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   2   .   .   .   .   
Total Hacks                70   | .   .   .   13  .   12  2   .   14  .   .   29  .   
  Successful               48   | .   .   .   7   .   6   1   .   5   .   .   29  .   
  Failed                   22   | .   .   .   6   .   6   1   .   9   .   .   .   .   
    Catastrophic           5    | .   .   .   2   .   1   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   .   12  .   10  1   .   9   .   .   .   .   
  Terminals                35   | .   .   .   13  .   10  2   .   10  .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   .   .   3   .   .   .   .   
Terminal Hacks             34   | .   .   .   2   .   3   .   .   .   .   .   29  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Unauthorized Hacks         11   | .   .   .   5   .   2   1   .   3   .   .   .   .   
  Terminals                11   | .   .   .   5   .   2   1   .   3   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 10   | .   .   .   5   .   1   1   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   5   .   4   1   .   6   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Total Allies               9    | .   .   3   .   1   1   .   .   3   .   .   .   1   
  Largest Group            3    | .   .   3   1   1   .   .   .   3   .   .   .   1   
  Highest-Rated Group      96   | .   .   40  16  31  .   .   .   93  .   .   .   96  
  Highest-Rated Ally       96   | .   .   16  16  31  .   .   .   31  .   .   .   96  
Total Orders               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               60   | .   .   12  2   .   .   .   .   31  .   .   .   15  
  Total Damage             1378 | .   .   165 18  .   .   .   .   440 .   .   .   755 
  Kills                    8    | .   .   2   .   .   .   .   .   5   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   2   .   .   .   .   2   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  
Turns Passed               3112 | 78   123  287  218  331  111  64   292  683  164  275  26   460  
Spaces Moved               6016 | 49   87   628  507  811  267  155  503  1274 385  614  92   644  
  Core                     241  | 7    .    .    .    .    .    .    .    .    .    .    .    234  
  Treads                   6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Legs                     219  | 42   74   .    .    .    .    .    .    .    .    .    .    103  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    121  | .    .    .    .    .    .    .    .    .    .    .    .    121  
  Flight                   5429 | .    13   628  507  811  267  155  503  1274 385  614  92   180  
  Fastest Speed            26   | 50   37   37   29   32   26   27   27   27   28   28   28   28   
  Average Speed            34   | 110  107  37   31   32   29   27   27   27   28   28   28   58   
  Slowest Speed            160  | 120  120  117  34   37   32   27   27   112  28   28   28   160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    3    1    2    1    .    .    1    2    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    23   92   52   97   31   6    96   41   59   67   75   72   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    1    .    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        8    | .    .    1    1    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    2    .    2    .    .    .    .    1    1    .    1    
Spaces Dug                 39   | .    .    1    .    1    2    .    .    25   2    1    .    7    
Terrain Destroyed          108  | .    6    1    53   11   2    .    .    25   2    1    .    7    
  Melee                    39   | .    .    1    .    1    2    .    .    25   2    1    .    7    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      69   | .    6    .    53   10   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  
Total                      6817 | 61   101  656  544  858  287  175  631  1558 437  714  91   704  
  Wait                     525  | .    .    6    .    20   4    9    100  207  51   93   .    35   
  Move                     5986 | 48   81   625  502  808  266  155  500  1269 384  613  91   644  
  Hop                      9    | .    2    1    2    1    .    .    1    2    .    .    .    .    
  Pick Up                  30   | .    4    3    4    4    .    1    3    9    .    .    .    2    
  Fast Attach              43   | 8    .    3    2    4    4    2    2    12   .    3    .    3    
  Attach                   21   | .    2    1    6    3    2    1    2    .    .    1    .    3    
  Detach                   14   | 1    5    .    2    2    .    2    1    1    .    .    .    .    
  Swap                     7    | .    .    .    3    .    1    .    .    3    .    .    .    .    
  Drop                     40   | .    .    5    6    1    3    3    4    15   .    3    .    .    
  Fire                     32   | 4    7    .    11   9    .    .    .    .    .    .    .    1    
  Melee                    101  | .    .    12   6    6    7    2    18   32   2    1    .    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
   79 | -11/Scrapyard      | Entered Materials
  199 | -10/Materials      | Discovered new exit (range 7)
  202 | -10/Materials      | Entered Mines
  203 | -10/Mines          | Assembled infested the area
  227 | -10/Mines          | Met a Derelict bent on vengeance
  301 | -10/Mines          | Build established: Mutant
  303 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  307 | -10/Mines          | Found a hidden stash of uninstalled traps
  308 | -10/Mines          | Discovered new exit (range 10)
  314 | -10/Mines          | Identified exit to Materials
  350 | -10/Mines          | Discovered new exit (range 4)
  353 | -10/Mines          | Identified exit to Subcaves
  364 | -10/Mines          | Core integrity fell below 50%
  398 | -10/Mines          | Learned location of Storage (-7)
  409 | -10/Mines          | Learned Materials security intel
  432 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  470 | -10/Mines          | Discovered exit to Materials (range 6)
  489 | -10/Mines          | Entered Materials
  489 | -9/Materials       | Accompanied by 1 ally
  489 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  550 | -9/Materials       | Discovered new exit (range 9)
  552 | -9/Materials       | Identified exit to Materials
  632 | -9/Materials       | Discovered exit to Materials (range 15)
  667 | -9/Materials       | Lost 4 parts (3n1w)
  683 | -9/Materials       | Identified exit to Mines
  707 | -9/Materials       | Entered Mines
  767 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  777 | -9/Mines           | Discovered exit to Materials (range 16)
  800 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  801 | -9/Mines           | Found Prototype Device
  801 | -9/Mines           | Identified Exp. Sensor Array
  823 | -9/Mines           | Discovered exit to Materials (range 10)
  831 | -9/Mines           | Learned Materials garrison access intel
  842 | -9/Mines           | Learned Materials stockpile data
 1038 | -9/Mines           | Entered Materials
 1038 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1040 | -8/Materials       | Loaded intel: 1 garrison access location
 1076 | -8/Materials       | Discovered new exit (range 3)
 1076 | -8/Materials       | Identified exit to Factory
 1118 | -8/Materials       | Discovered exit to Factory (range 13)
 1149 | -8/Materials       | Entered Factory
 1149 | -7/Factory         | Evolved 2 slots: Utility x2
 1213 | -7/Factory         | Sucked down chute
 1213 | -7/Factory         | Entered Waste
 1213 | -7/Waste           | The area was eerily silent
 1375 | -7/Waste           | Discovered new exit (range 13)
 1469 | -7/Waste           | Build established: Scout
 1504 | -7/Waste           | Identified exit to Factory
 1505 | -7/Waste           | Entered Factory
 1868 | -7/Factory         | Build established: Sprinter
 1943 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 2171 | -7/Factory         | Discovered new exit (range 12)
 2175 | -7/Factory         | Identified exit to Lower Caves
 2188 | -7/Factory         | Entered Lower Caves
 2189 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2284 | -7/Lower Caves     | Learned location of Zion (-6)
 2348 | -7/Lower Caves     | Discovered new exit (range 9)
 2350 | -7/Lower Caves     | Identified exit to Lower Caves
 2352 | -7/Lower Caves     | Entered another Lower Caves area
 2364 | -7/Lower Caves     | Discovered new exit (range 11)
 2367 | -7/Lower Caves     | Identified exit to Factory
 2571 | -7/Lower Caves     | Learned Factory interactive machine intel
 2624 | -7/Lower Caves     | Discovered new exit (range 11)
 2626 | -7/Lower Caves     | Identified exit to Data Miner
 2627 | -7/Lower Caves     | Entered Data Miner
 2627 | -7/Data Miner      | Discovered new exit (range 6)
 2633 | -7/Data Miner      | Met Data Miner
 2644 | -7/Data Miner      | Learned location of Section 7 (-2)
 2644 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2647 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2653 | -7/Data Miner      | Identified exit to Proximity Caves
 2653 | -7/Data Miner      | Entered Proximity Caves
 2661 | -6/Proximity Caves | Learned location of 1 exit from Factory
 2720 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2767 | -6/Proximity Caves | Escorted by Enhanced Grunt
 2784 | -6/Proximity Caves | Spotted B-75 Beast
 2877 | -6/Proximity Caves | Learned 4 Factory zone layouts
 2918 | -6/Proximity Caves | Core integrity fell below 50%
 3087 | -6/Proximity Caves | Core integrity fell below 20%
 3113 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
Found Spk. Medium Treads.
Found Proton Cannon.
Found Adv. Heat Sink.
Found Lightning Gun.
Found 19 Matter.
Acquired Spk. Medium Treads.
Critical hit (Burn: +37).
Acquired Proton Cannon.
Critical hit (Burn: +37). <x2>
G-50 Soldier misfires.
Proton Cannon destroyed.
G-50 Soldier Carbon-fiber Leg severed. <x2>
Scythe destroyed.
Slammed into G-50 Soldier.
Critical hit (Burn: +37).
Penetrated by Slug.
Spk. Medium Treads destroyed.
Slug penetrates H-66 Slayer.
H-66 Slayer suffers critical hit (Destroy).
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|       ##?????????????????????????????????????????? |
|        ##????????????????????????????????????????? |
| #       #????????????????????????????????????????? |
| ###    ##????????????????????????????????????????? |
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| ??#  #???????????????????????????????????????????? |
| ??#  #????? ?????????????????????????????????????? |
| ??#  #???#  ?????????????????????????????????????? |
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| ?#   #???   ?????????????????????????????????????? |
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| ####  ???    ????????????????????????????????????? |
|  #?##  ??   #????????????????????????????????????? |
|  #???##??   #????????????????????????????????????? |
|  ######??#  #??#?????????????????????????????????? |
|       #??#  ####  ???????????????????????????????? |
|       #?##  ##     #######????##?????????????????? |
| #??#  ?##   #            #???  #?????????????????? |
| #??#  ##   ##            #??#  ??????????????????? |
| #??#        ##    #####!%#??  #??????????????????? |
| ???#         #????????# [#?   #??????????????????? |
| ???####      #????????#  #?   #??????????????????? |
| ??????##     #????????#  #   ????????????????????? |
| ?###???##    #####????#g=# #?????????????????????? |
| ##  #???##       ######gg@ ######  #?????????????? |
| #   ##???#          h h          #???????????????? |
|      #??##                        #??????????????? |
|      ##?#        ########    ######??????????????? |
|       #?#     ####??????##   #???????????????????? |
| ###   #?#     #???????????####???????????????????? |
| ??#  ####    ##??????????????????????????????????? |
| ??#  ###     #???????????????????????????????????? |
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| ###          #???????????????????????????????????? |
| #            ##??????????????????????????????????? |
|              ^#??????????????????????????????????? |
|               #??????????????????????????????????? |
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| #           ##???????????????????????????????????? |
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| ##        #??????????????????????????????????????? |
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| ??###    #???????????????????????????????????????? |
| #######  #####???????????????????????????????????? |
| #  ####      #???????????????????????????????????? |
|     ##    #  #???????????????????????????????????? |
|           #  ##??????????????????????????????????? |
|          ##   ##?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                64
Melee Accuracy             12
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
            Adv. Drone Bay | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
            Thermal Shield | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              GatlingMiningAutobeam
  Manual?         0
Play Time         00:56:05
  Cumulative      10.0 hours
  Start           2024.04.03 @ 23:51:13
  End             2024.04.04 @ 00:42:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          22
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 45c2da12-c07f-4f1c-b75f-dadb1bea1b07