Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 09:06:03 Player: TheGamingJasper Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (241) 241 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2296 Bonus ------- None Cogmind --------- Core Integrity 503/550 Matter 225/300 Energy 99/100 System Corruption 0% Temperature Cool (20) Movement Flying (37) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Visual Processing Unit Transport Network Coupler Core Shielding > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (5) ---- Improved Ion Engine Light Deuterium Engine Terrain Scan Processor Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Visual Processing Unit Transport Network Coupler ECM Suite Core Shielding > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Flight Unit Terrain Scan Processor Rocket Launcher Improved Datajack [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Transport Network Coupler Device ECM Suite Storage Small Storage Unit Processor Transport Network Coupler Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 18 | 4 3 5 3 2 1 Power 2 | 1 . 1 . . . Engine 1 | 1 . . . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 8 | 1 1 3 2 . 1 Treads . | . . . . . . Leg 2 | 1 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . 3 2 . 1 Utility 5 | 1 1 1 . 2 . Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 3 | 1 1 . 1 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . 1 . . 5 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 1 | . . 1 . . . Highest Loss Streak 4 | . . 1 . . 4 To Critical Strikes . | . . . . . . Average Backups 4 | 2 1 6 4 4 4 Power . | . 1 1 . . 1 Propulsion 2 | . . 4 1 1 . Utility 1 | . . 1 1 1 1 Weapon . | . . . 1 1 1 Tool/Special . | . . . . . . Unused Backups 11 | . . 6 . 1 4 Power 2 | . . 1 . . 1 Propulsion 4 | . . 4 . . . Utility 2 | . . 1 . . 1 Weapon 2 | . . . . 1 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 90 | . 86 91 86 97 98 Engine 3 | . 14 1 . . . Core 9 | . . 12 8 9 9 Leg 14 | . 28 19 . . . Flight 17 | . . 8 43 36 34 Device 1 | . . . . 6 9 Storage 7 | . 14 9 . . . Processor 12 | . 2 14 11 18 18 Protection 3 | . . . 11 9 9 Ballistic Gun 21 | . 26 23 12 18 18 Peak Build Rating 16 | 4 7 9 12 16 16 Average Rating 8 | 3 6 8 9 15 15 On Entrance 7 | . 4 7 8 12 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 13 | 11 13 13 10 12 12 Greatest Support 20 | 10 20 20 16 16 16 Greatest Overweight (x) 3 | 1 . 3 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 6 | 7 8 7 5 5 5 Most Carried 8 | 4 5 8 5 5 5 Average Carried 4 | 2 1 6 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 Class Distribution -------------------- 68% | Mutant 20% | Scavenger-Sprinter 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 471 | 184 . 287 . . . Remotely . | . . . . . . Salvage Created 311 | . . 201 . . 110 Parts 23 | . . 14 . . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 11 | . . 9 . . 2 Guns 11 | . . 9 . . 2 Classes Destroyed 3 | . . 2 . . 1 Swarmer 7 | . . 7 . . . Grunt 2 | . . 2 . . . Sentry 2 | . . . . . 2 Best Kill Streak 3 | . . 3 . . 2 Combat Bots Only 3 | . . 3 . . 2 Max Kills in Single Turn 1 | . . 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 77 | . . 45 . . 32 Missed 19 | . . 7 . . 12 Hits 58 | . . 38 . . 20 Melee 1 | . . . . . 1 Projectile 57 | . . 38 . . 19 Damage Taken 634 | . . 353 . . 281 Core 117 | . . 70 . . 47 Absorbed by Shields . | . . . . . . Redirected to Shielding 9 | . . . . . 9 Regen/Repaired (Parts) 40 | . . . 40 . . Core Remaining (%) 90 | 100 . 72 100 . . Volleys Fired 36 | . 1 30 . . 5 Largest 2 | . 2 2 . . 2 Hottest 43 | . 40 40 . . 43 Shots Fired 65 | . 2 53 . . 10 Gun 65 | . 2 53 . . 10 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 65 | . 2 53 . . 10 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 1 5 . . 12 Robot Miss Streak 5 | . 1 5 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 37 | . 1 26 . . 10 Core Hits 18 | . . 14 . . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 390 | . 15 255 . . 120 Guns 390 | . 15 255 . . 120 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 390 | . 15 255 . . 120 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 25 | . . 25 . . 6 Average Temperature 4 | . . 4 . . 2 Received Heat Transfer 126 | . . 63 . . 63 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 145 | . . 145 46 4 60 Initial 44 | . . . 44 4 . Average 42 | . . 78 28 2 6 Influence Increases 362 | . . 285 17 . 60 Destroy 0b10 Robot/C 220 | . . 180 . . 40 Destroy Leader 50 | . . 30 . . 20 Successful Hack 2 | . . . 2 . . Partial Spotted 30 | . . 15 15 . . Lose Combat Pursuer 60 | . . 60 . . . Influence Decreases 342 | . . 170 121 11 40 Entered New Map 78 | . . . 71 7 . Time Decay 214 | . . 160 50 4 . Lost Part 50 | . . 10 . . 40 Squads Dispatched 5 | . 2 . . . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 3 12 . . 18 Peak Tracking Total 18 | . 2 3 . . 18 Tactical Retreats 5 | . . 3 . . 2 ECM-based Alert Blocks 14 | . . . . . 14 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 3 | . . . 2 . 1 Terminals 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . . 3 . 2 Successful 2 | . . . 2 . . Failed 3 | . . . 1 . 2 Catastrophic 3 | . . . 1 . 2 Database Lockouts . | . . . . . . Manual 2 | . . . 1 1 . Terminals 3 | . . . 1 . 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 563 | . 19 333 113 27 71 Optics 98 | . . . . 27 71 T.N.C. 563 | . 19 333 113 27 71 ECM 45 | . . . . 1 44 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 714 | 58 112 333 113 27 71 Spaces Moved 848 | 36 85 299 214 69 145 Core 16 | 14 . 2 . . . Treads . | . . . . . . Legs 219 | 22 85 112 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 613 | . . 185 214 69 145 Fastest Speed 31 | 50 120 37 31 31 31 Average Speed 57 | 135 120 69 31 31 31 Slowest Speed 200 | 190 120 200 31 31 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . 1 . 1 6 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 20 44 23 13 46 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1007 | 46 93 381 259 73 155 Wait 75 | . . 28 38 . 9 Move 827 | 35 84 296 213 66 133 Hop 8 | . . 1 . 1 6 Pick Up 30 | 7 5 10 4 3 1 Fast Attach . | . . . . . . Attach 17 | 4 3 3 4 2 1 Detach . | . . . . . . Swap 2 | . . 2 . . . Drop 12 | . . 11 . 1 . Fire 36 | . 1 30 . . 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 8) 171 | -10/Materials | Entered Mines 199 | -10/Mines | Met a Derelict bent on vengeance 251 | -10/Mines | Learned Materials terminal intel 308 | -10/Mines | Build established: Mutant 481 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 491 | -10/Mines | Discovered new exit (range 10) 504 | -10/Mines | Entered Materials 504 | -9/Materials | Evolved 2 slots: Propulsion x2 505 | -9/Materials | Loaded intel: 12 terminal locations 558 | -9/Materials | Repaired Lgt. Nuclear Core 601 | -9/Materials | Discovered new exit (range 16) 617 | -9/Materials | Entered another Materials area 617 | -8/Materials | Evolved 2 slots: Utility x2 618 | -8/Materials | Identified exit to Storage 644 | -8/Materials | Entered Storage 715 | -8/Storage | Self-destructed Last Messages --------------- TERMINAL." Flight Unit destroyed. R-06 Scavenger destroyed. O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S011. O-16 Technician locks terminal. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S003. K-01 Serf collects debris. Y-45 Defender destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S005. Y-45 Defender destroyed. Flight Unit destroyed. Acquired Imp. Ion Engine. Flight Unit destroyed. Lgt. Nuclear Core destroyed. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???#########?######??????????????????????????????? | | ???# #? #?????????????????????????????? | | ???# """"" #?? """ ??????????????????????????????? | | ???# """"" #?? """ ??????????????????????????????? | | ???# """"" #???"""???????????????????????????????? | | ????? ????? ???########????????????????????? | | ??????#+########+##### ###??????????????????? | | ??????# + """ ""#??????????????????? | | ??????# ##### """ Y"#??????????????????? | | ??????# #???# """ ""#??????????????????? | | ??????# #???# ###??????????????????? | | ??????# ##### #???# #????????????????????? | | ??????# #???# #???#+##+###??#######???????????? | | ??????# ###?#+## #???# #???? #???????????? | | ??????# #= ??# #???# #??? """ #???????????? | | ??????# # [# ##### Y#### """ #???????????? | | ??????# # %+ YY gg@m ku """ [ #???????????? | | ??????# # # ########/#### #???????????? | | ??????# #] ??# #?????#!Y% ## """ #???????????? | | ??????+ # ????# #?????#=![!## """ #???????????? | | ??????# #??????# #?????# [ ## """ ##????????##? | | ??????? ??????##+#######!] ## #???????? ? | | ??????? ??????# # = ## ##??????? ?? | | ??????? ??????# ] """#######? ??#######? ?? | | ??????? ??????# """# ####/##### # "?? | | ??????? ??????# """# # """ | | ???????T??????# / / """ | | ??????? ??????# [ """# #????? | | ??????????????# """# #"T"#"T"## #????? | | ??????????????# """### ############# ##????? | | ??????????????# #?#a# # #?????? | | ??????????????## #######?# # "" # #?????? | | ???????????????##????????# # != T" # #?????? | | ?????????????????????????#a# != "" + +?????? | | ?????????????????????????# +a # #?????? | | ?????????????????????????#?# # #?????? | | ???????????????????????????# # #?????? | | ???????????????????????????######## #### #?????? | | ??????????????????????????????#???##???# a#??#??? | | ??????????????????????????????# ??????# %!#? #### | | ??????????????????????????????# ????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Core Shielding 20 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 20% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerLightningEngine Manual? 0 Play Time 00:13:47 Cumulative 25.9 hours Start 2025.12.21 @ 08:54:32 End 2025.12.21 @ 09:06:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 48 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 229b6c6e-c0e8-40ac-8847-001147285dd8