Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.28 @ 20:56:10 Player: Dytto Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (266) 266 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 1438 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 385/400 Matter 290/300 Energy 175/175 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Experimental Sensor Array Propulsion Shielding Light Armor Plating > --- WEAPON (2) ------- Medium Laser Rocket Launcher > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Medium Matter Pod (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Matter Pod Experimental Sensor Array Light Armor Plating > --- WEAPON ----------- Medium Laser Rocket Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Propulsion Shielding [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Experimental Sensor Array Storage Medium Matter Pod Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 22 | 5 6 8 3 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 2 . Treads . | . . . . Leg 5 | 2 1 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 2 2 2 Device 1 | . . 1 . Storage 2 | . 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 7 | 2 2 3 . Energy Gun 4 | 1 1 2 . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 83 94 100 Engine 14 | . 14 14 22 Leg 27 | . 28 28 22 Device 1 | . . 2 11 Storage 6 | . . 11 . Protection 13 | . 11 13 22 Energy Gun 13 | . 14 14 11 Ballistic Gun 5 | . 12 . . Launcher 6 | . 1 9 11 Naked Turns . | . . . . Heaviest Build 23 | 7 15 20 23 Greatest Support 25 | 20 20 25 25 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 1 5 5 4 Average Carried 4 | . 3 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 1 4 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 519 | 225 74 220 . Remotely . | . . . . Salvage Created 305 | . 86 219 . Parts 17 | . 6 11 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 8 | . 2 6 . Guns 4 | . 2 2 . AOE 4 | . . 4 . Classes Destroyed 3 | . 1 2 . Recycler 1 | . . 1 . Swarmer 2 | . . 2 . Grunt 6 | . 2 4 . Best Kill Streak 3 | . 2 3 . Combat Bots Only 2 | . 2 2 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 475 | . 168 277 30 Core 36 | . 21 . 15 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 . 91 . Volleys Fired 23 | . 8 15 . Largest 2 | . 2 2 . Hottest 80 | . 70 80 . Shots Fired 31 | . 11 20 . Gun 26 | . 11 15 . Cannon . | . . . . Launcher 5 | . . 5 . Special . | . . . . Kinetic 3 | . 3 . . Thermal 20 | . 8 12 . Explosive 5 | . . 5 . Electromagnetic 3 | . . 3 . Robot Hit Streak 6 | . 2 6 . Robot Miss Streak 6 | . 2 6 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 17 | . 6 11 . Core Hits 18 | . 4 14 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 554 | . 80 474 . Guns 185 | . 80 105 . Cannons . | . . . . Explosions 369 | . . 369 . Melee . | . . . . Ramming . | . . . . Kinetic 32 | . 32 . . Thermal 111 | . 48 63 . Explosive 369 | . . 369 . Electromagnetic 42 | . . 42 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 30 | . . 30 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 126 | . 102 126 . Average Temperature 47 | . 55 43 . Received Heat Transfer 216 | . 84 114 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 407 | . 148 259 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 172 | . 117 172 26 Initial 11 | . . 11 11 Average 54 | . 33 77 15 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 18 | . 7 8 3 Peak Tracking Total 4 | . 2 4 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 7 | . 5 1 1 Terminals 7 | . 5 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 11 3 1 Successful 8 | . 5 2 1 Failed 7 | . 6 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . 2 . 1 Terminals 15 | . 11 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 2 1 Record 1 | . . 1 . Robot Analysis 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Security Status 1 | . 1 . . Patrol Status 1 | . . . 1 Transport Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 5 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 41 | . . 41 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 2 | . . 2 . Total Damage 22 | . . 22 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 1567 | 68 592 830 77 Spaces Moved 1046 | 55 325 605 61 Core 9 | 9 . . . Treads . | . . . . Legs 1037 | 46 325 605 61 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 108 120 120 120 Slowest Speed 190 | 120 120 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 37 87 10 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 37 | . . 37 . Melee . | . . . . Projectile . | . . . . AOE 37 | . . 37 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 1329 | 61 515 689 64 Wait 219 | 1 168 50 . Move 1043 | 54 324 604 61 Hop . | . . . . Pick Up 9 | 1 5 3 . Fast Attach 14 | 5 3 6 . Attach 2 | . . . 2 Detach 2 | . 1 1 . Swap 6 | . 3 2 1 Drop 11 | . 3 8 . Fire 23 | . 8 15 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 69 | -11/Junkyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 10) 242 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 12) 661 | -10/Materials | Entered Mines 935 | -10/Mines | Learned Materials terminal intel 1314 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1350 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1353 | -10/Mines | Found Prototype Device 1353 | -10/Mines | Identified Exp. Sensor Array 1473 | -10/Mines | Discovered new exit (range 16) 1491 | -10/Mines | Entered Materials 1491 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1492 | -9/Materials | Loaded intel: 12 terminal locations 1568 | -9/Materials | Self-destructed Last Messages --------------- we'll never be afraid of an ambush while sneaking around Materials again, ha." 01352_ Dropped Lgt. Armor Plating. 01353_ Acquired Prototype Device. 01353_ Identified Exp. Sensor Array. 01356_ Dropped Sml. Laser. 01357_ Acquired Lgt. Armor Plating. 01425_ Connecting with Terminal... 01473_ EXIT=FOUND PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials terminal intel (x12)... 01518_ Connecting with Terminal... 01518_ Current location identified: Materials >>Enumerate(Patrols) Retrieving latest reported positions... Found 5 active patrol squads. Downloaded coordinate data. 01544_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????"???? | | ??????????????????????????????????????????T???? | | ??????????????????????????????????????????"???? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????#########????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# "S +????????????????????? | | ???????????####### """ #????????????????????? | | ???????????# ## "" ! #?#??????????????????? | | ???????????# ## @ # +??????????????????? | | ???????????# #######+## #??????????????????? | | ???????????# #?????# #??????????????????? | | ???????????# #?????# #??????????????????? | | ???????????# #?????# #??????????????????? | | ???????????# ####### #??????????????????? | | ???????????# / #??????????????????? | | ???????????# # #####/#??????????????????? | | ???????# ###/## # ? /?????????????????? | | ???????# + ??? ##????????????????? | | ???????# ###### #????? #?????????????????? | | ????????????????# #????? #?????????????????? | | ????????????????# #??????#?????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# ##+#????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterPrecisionTreads Manual? 0 Play Time 00:11:29 Cumulative 23.2 hours Start 2023.04.28 @ 20:45:19 End 2023.04.28 @ 20:56:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 49 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93b9dded-baaf-4330-8c6e-9b273bce3d2e