Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 13:37:49 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (189) 945 Value Destroyed (4891) 4891 Prototype IDs (222) 4440 Alien Tech Used (3) 600 Bonus (13303) 13303 TOTAL SCORE: 34479 Bonus ------- High Alert Combat Kills 358 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 500 Win 3000 Friendly Fire -155 Cogmind --------- Core Integrity 1600/1600 Matter 195/300 Energy 149/150 System Corruption 0% Temperature Cool (3) Movement Flying (109) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (7) --- Cooled VTOL Module Field Propulsion Drive Field Propulsion Array > --- UTILITY (15) ----- Spectral Analyzer Experimental Sensor Array Experimental Signal Interpreter Improved Melee Analysis Suite Experimental Utility Shielding Centrium Medium Armor Plating Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Deep Network Scanner Advanced System Shield > --- WEAPON (2) ------- Omega Cannon > --- INVENTORY (5) ---- Light Quantum Reactor Transdimensional Reconstructor Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Spectral Analyzer Experimental Sensor Array Experimental Signal Interpreter Improved Melee Analysis Suite Centrium Medium Armor Plating Experimental Powered Armor Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Deep Network Scanner Advanced System Shield > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Nuclear Pulse Thruster Transdimensional Reconstructor Mini Grenade Launcher Z-bomb Delivery System Power Sword [Rating: 157] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Advanced Hacking Suite Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Power Sword Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 Utility 13 | . . 2 . 2 . . . . 2 . . . . . . 2 . . . . 1 . . 1 . . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 220 | . 10 29 24 36 2 14 1 2 19 . 14 6 4 2 5 8 . 4 1 2 5 2 . 6 11 3 4 5 1 Power 18 | . 1 4 2 3 . . . . 2 . 1 1 . . . 1 . 1 . . . . . . 1 . 1 . . Engine 12 | . 1 4 1 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . 1 . . Core 5 | . . . 1 2 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 49 | . 2 8 13 10 . 3 . . 2 . 2 2 . . . 1 . . . . 1 . . 3 1 . 1 . . Treads 23 | . 2 8 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . 10 . 3 . . 2 . 2 2 . . . 1 . . . . 1 . . 3 1 . 1 . . Utility 103 | . 4 11 1 19 2 10 . 2 9 . 10 2 4 1 3 4 . 1 1 . 3 . . 3 7 3 2 1 . Device 30 | . 1 3 . 5 2 4 . 1 3 . 3 1 2 . 2 . . . . . 1 . . 1 . 1 . . . Storage 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 9 | . 2 1 . 2 . . . . 1 . . . . . . . . . . . . . . 1 2 . . . . Hackware 24 | . . . . 8 . 4 . . 3 . 5 . . . . 1 . . . . . . . . 1 1 1 . . Protection 38 | . . 6 1 4 . 2 . 1 2 . 2 1 2 1 1 3 . 1 1 . 2 . . 1 4 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | . 3 6 8 4 . 1 1 . 6 . 1 1 . 1 2 2 . 2 . 2 1 2 . . 2 . . 4 1 Energy Gun 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . 3 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Launcher 11 | . . . . . . . 1 . 2 . . 1 . . 1 1 . 1 . 1 . 1 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . 2 . . . . 3 . 1 . . . 1 1 . 1 . 1 1 1 . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . 2 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 3 2 1 1 . . . 1 . 1 . . . . . . . 1 . . . . . 1 3 . 3 . Parts Lost 26 | . 4 3 2 5 . 1 . . 1 . . 1 . . . . . . . . . . . . 1 . 5 1 2 Power 6 | . 1 1 . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 7 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Utility 6 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Weapon 7 | . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Highest Loss Streak 5 | . 2 1 1 4 . 1 . . 1 . . 1 . . . . . . . . . . . . 1 . 5 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 97 99 96 100 95 100 100 97 100 98 99 100 100 100 97 100 100 98 100 93 100 100 99 97 96 96 82 69 Engine 6 | . 13 10 7 2 7 7 7 7 5 . 4 . . . . 4 5 5 5 5 5 5 5 4 1 . . 4 4 Core 1 | . . . 1 4 . . . . . 6 1 4 6 6 6 . . . . . . . . . . . . . . Treads 8 | . 14 21 35 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . 29 30 30 30 30 26 26 25 25 26 26 26 22 23 23 23 23 26 26 26 27 27 28 25 20 12 Device 6 | . 4 10 9 6 7 6 7 6 5 6 5 6 5 3 5 5 5 5 5 5 4 5 5 4 4 4 4 4 4 Storage 4 | . 14 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 8 | . 8 11 9 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 8 11 14 13 13 12 Hackware 16 | . . . . 25 30 30 30 30 35 33 27 26 26 26 26 29 29 29 29 29 26 26 26 23 22 19 23 26 24 Protection 8 | . . 9 9 2 . . . . 1 6 11 13 13 16 13 15 17 17 15 17 16 21 21 18 15 14 16 8 8 Energy Gun 2 | . 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 25 1 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 6 7 7 7 7 5 6 5 6 6 6 5 4 5 4 5 4 4 4 5 4 3 4 4 4 . Special Melee Weapon 2 | . . . . 5 7 2 . . 2 6 6 5 . 3 6 5 5 5 5 5 5 5 5 4 4 4 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 11 49 62 67 67 9 15 9 15 17 11 18 18 18 18 18 23 23 23 20 20 27 27 27 27 27 31 32 31 40 Greatest Support 83 | 20 40 40 83 83 17 19 19 19 23 23 23 24 23 23 23 24 24 24 24 24 29 29 29 36 36 36 39 39 33 Greatest Overweight (x) 2 | . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | . 19 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | . 20 20 20 20 5 5 5 5 5 5 5 4 4 4 5 4 4 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 10 | . 15 19 19 4 5 4 5 5 4 5 4 3 3 3 4 3 4 4 5 5 3 4 5 4 4 4 4 4 3 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 20 20 20 5 5 5 5 5 5 5 4 3 4 4 5 4 4 5 5 5 4 5 5 5 4 5 3 5 3 Class Distribution -------------------- 33% | Mutant 25% | Hacker-Sprinter 21% | Wizard-Sprinter 6% | Scavenger-Mutant 4% | Wizard-Scout 3% | Wizard-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -3/Research Wizard-Scout | -3/Armory Hacker-Scout | -3/Lab Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Wizard-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Matter Collected 3436 | 200 204 365 811 401 . 135 32 . 191 . 150 156 47 . 88 . 110 80 . 158 29 58 . 63 . . 158 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6893 | . 733 2036 1726 417 . 517 . . 338 . 165 135 . . 99 46 61 59 . 83 95 75 . 78 77 . 153 . . Parts 396 | . 53 81 102 20 . 29 . . 34 . 22 9 . . 12 6 . 5 . . 3 9 . 3 5 . 3 . . Haulers Intercepted 11 | . 1 5 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 5 . . . 4 . . 10 . . 3 . . . 8 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Combat Hostiles Destroyed 122 | . 17 36 24 4 . 2 . . 10 . . 5 . . 6 2 . 4 . . 4 4 . . 4 . . . . Melee 12 | . . . . 4 . 2 . . . . . 1 . . 1 . . . . . 4 . . . . . . . . Guns 58 | . 17 17 24 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 19 | . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 33 | . . . . . . . . . 10 . . 4 . . 5 2 . 4 . . . 4 . . 4 . . . . Classes Destroyed 18 | . 5 3 4 1 . . . . 1 . . 2 . . 1 . . . . . . 1 . . . . . . . Worker 8 | . . 1 1 . . 3 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Builder 7 | . . . 2 . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . Tunneler 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 5 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 14 | . 1 3 3 2 . 4 . . . . . . . . . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 11 | . 3 4 1 . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Watcher 12 | . . . 2 2 . 2 . . 2 . 2 . . . . . . . . . . . . 2 . . . . . Swarmer 52 | . 6 4 2 4 . 2 . . 7 . . 4 . . 5 2 . 4 . . 4 4 . . 4 . . . . Cutter 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Grunt 47 | . 11 23 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . 8 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 4 5 10 2 . 5 . . 7 . 3 4 . . 5 4 . 4 . 1 3 4 . 1 4 . 2 . . Combat Bots Only 10 | . 3 5 10 2 . 2 . . 7 . . 4 . . 5 2 . 4 . . 3 4 . . 4 . . . . Max Kills in Single Turn 6 | . 1 1 2 1 . 1 . . 6 . 1 3 . . 2 3 1 2 . 1 1 3 . 1 3 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . . . . 6 . . 3 . . 2 2 . 2 . . . 3 . . 3 . . . . Melee 1 | . . . . 1 . 1 . . . . . 1 . . 1 . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Damage Taken 6469 | . 557 1372 1165 312 . 125 14 31 299 . 149 61 31 137 51 349 101 57 . . 108 90 . 208 285 . 701 58 208 Core 1169 | . 80 221 157 50 . 60 14 31 84 . 48 25 5 43 11 82 25 . . . . . . 53 20 . 160 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 568 | . . . . . . . . . . . 49 . 5 43 18 42 29 . . . . 8 . 34 74 . 266 . . Regen/Repaired (Parts) 1139 | . 76 99 . 164 . . . . . . 50 . . . . 264 . . . . 327 . . 91 68 . . . . Core Remaining (%) 82 | 100 68 44 71 . . . . 77 . . . . . . 74 . . . . 89 . . 100 . . 100 . 88 100 Volleys Fired 348 | . 71 157 93 . . . . . 4 . . 2 . . 4 5 . 5 . 2 . 3 . . 2 . . . . Largest 2 | . 2 2 2 . . . . . 1 . . 1 . . 1 1 . 1 . 1 . 1 . . 1 . . . . Hottest 136 | . 70 136 136 . . . . . 30 . . 30 . . 30 30 . 30 . 30 . 30 . . 30 . . . . Shots Fired 647 | . 141 298 181 . . . . . 4 . . 2 . . 4 5 . 5 . 2 . 3 . . 2 . . . . Gun 490 | . 141 178 171 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 130 | . . 120 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 27 | . . . . . . . . . 4 . . 2 . . 4 5 . 5 . 2 . 3 . . 2 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 370 | . 124 75 171 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 250 | . 17 223 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 27 | . . . . . . . . . 4 . . 2 . . 4 5 . 5 . 2 . 3 . . 2 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 34 | . 11 25 34 . . . . . 1 . . 3 . . . 1 . . . . . 2 . . . . . . . Robot Miss Streak 5 | . 3 3 3 . . . . . 1 . . . . . 2 5 . . . . . . . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 531 | . 90 214 126 22 . 20 . . 11 . 11 9 . 1 1 1 1 . . 1 7 4 . 8 . . 4 . . Core Hits 265 | . 47 68 56 10 . 10 . . 19 . 5 9 . . 7 7 1 5 . . 3 7 . 2 9 . . . . Critical Kills 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . 3 12 6 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Burn 11 | . 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 10 | . 1 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 330 | . . . . 62 . 44 1 2 44 . 31 12 1 1 1 22 1 . . 3 17 4 . 24 4 6 38 7 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 329 | . . . . 62 . 43 1 2 44 . 31 12 1 1 1 22 1 . . 3 17 4 . 24 4 6 38 7 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . . 5 . 10 . . 3 . 4 4 . 1 1 . 1 . . 1 . 1 . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14578 | . 795 3318 2853 918 . 1022 . . 1105 . 671 767 . 75 425 357 107 245 . 100 338 410 . 443 386 . 243 . . Guns 5135 | . 795 1579 2761 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1745 | . . 1663 82 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2376 | . . . . . . . . . 540 . . 291 . . 350 357 . 245 . . . 207 . . 386 . . . . Melee 5236 | . . . . 918 . 1022 . . 565 . 671 476 . 75 75 . 107 . . 100 338 203 . 443 . . 243 . . Ramming 86 | . . 76 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3889 | . 671 457 2761 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2991 | . 124 2785 82 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2376 | . . . . . . . . . 540 . . 291 . . 350 357 . 245 . . . 207 . . 386 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5236 | . . . . 918 . 1022 . . 565 . 671 476 . 75 75 . 107 . . 100 338 203 . 443 . . 243 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 . . . . . . 5 5 5 5 5 5 . . . . . . . . . . . 6 6 . Average Corruption 3 | . . . 1 . . . . . . 5 5 5 5 5 5 . . . . . . . . . . . 5 6 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 45 | . . . 8 . . . . . . . 15 5 7 1 3 . . . . . . . . . . . . 6 . Message Errors 10 | . . . 1 . . . . . . . 3 1 1 . 1 . . . . . . . . . . . . 3 . Matter Fused 15 | . . . 5 . . . . . . . 3 1 4 1 . . . . . . . . . . . . . 1 . Heat Flow Errors 8 | . . . 1 . . . . . . . 4 1 2 . . . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . . . 1 . . . . . . . 2 1 . . 2 . . . . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1091 | . . 15 . 61 . 101 . . 111 . 198 131 . . 62 1 . . . 86 24 112 . 64 . . 125 . . Projectiles 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 63 | . . . . . . . . . . . . . . . 62 1 . . . . . . . . . . . . . Melee 1013 | . . . . 61 . 101 . . 111 . 198 131 . . . . . . . 86 24 112 . 64 . . 125 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . . . . . 1 . . . . . 34 86 . . . . . 27 . . . . . . . Shots 6 | . . . . . . . . . 1 . . . . . 2 2 . . . . . 1 . . . . . . . Rammed 14 | . . 13 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 16 | . . 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 274 | . 26 114 274 12 . . . 1 . . 247 211 261 . . 2 . . . . 2 . . 48 26 3 . . . Average Temperature 34 | . 9 18 69 10 . . . 1 . . 102 96 127 . . 2 . . . . 2 . . 15 8 3 . . . Received Heat Transfer 1611 | . 213 534 558 63 . . . 9 24 . 51 . 9 . . 36 12 . . . . . . 57 18 . 18 9 . Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 22 | . 2 19 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7252 | . 518 6586 148 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Peak Influence 833 | . 200 624 833 607 162 350 . . 495 93 422 . . . . 330 . . . . 169 . . 280 474 . 61 93 110 Initial 331 | . . 32 252 331 147 113 . . 19 63 65 . . . . 88 . . . . 2 . . 125 147 . . 1 55 Average 233 | . 50 278 568 428 158 213 . . 112 75 113 . . . . 143 . . . . 31 . . 195 271 . 24 55 84 Maximum Alert Level 3 | . 1 2 3 2 . 1 . . 2 . 2 . . . . 1 . . . . . . . 1 2 . . . . Low Security (%) 57 | . 98 48 . . 100 42 . . 82 100 94 . . . . 89 . . . . 100 . . 46 48 . 100 100 100 Level 1 20 | . 1 20 21 45 . 57 . . 15 . 4 . . . . 10 . . . . . . . 53 40 . . . . Level 2 20 | . . 30 57 54 . . . . 1 . . . . . . . . . . . . . . . 10 . . . . Level 3 1 | . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 5 6 3 9 . 4 . . 9 . 6 . . . . 4 . . . . . . . . 2 . 1 2 . Investigation 27 | . 2 3 1 7 . 2 . . 3 . 4 . . . . 2 . . . . . . . . 2 . . 1 . Extermination 5 | . . . . 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . Reinforcement 18 | . 3 3 2 . . 1 . . 5 . 1 . . . . 2 . . . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Searches Triggered 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Distress Signals 19 | . 2 6 5 2 . 1 . . 2 . 1 . . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 354 | . 32 58 33 44 4 14 1 4 35 4 24 5 4 4 5 14 1 5 . . 12 7 . 14 16 1 2 5 6 Peak Tracking Total 16 | . 5 6 11 9 5 5 1 4 11 6 16 4 4 4 4 14 1 4 . . 5 4 . 9 6 1 2 7 4 Tactical Retreats 50 | . 1 4 1 13 . 4 . . 8 . 4 . 4 . . 2 . 1 . . 2 2 . 1 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Traps Triggered 14 | . 3 3 2 2 . 2 . . 1 . . . . . . 1 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Triggered 4 | . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Machines Disabled 17 | . . 3 2 . . . . . 2 . . . . . . 1 . . . . . 1 . . 2 3 . 3 . Max in Single Turn 2 | . . 1 1 . . . . . 1 . . . . . . 1 . . . . . 1 . . 2 1 . 1 . Garrison Access 7 | . . . . 1 . 1 . . 1 . 2 . . . . . . . . . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Machines Accessed 104 | . 2 6 3 19 . 10 2 . 15 . 12 . . 4 . 3 1 1 4 . 5 . . 3 6 1 2 4 1 Terminals 52 | . 1 4 3 11 . 6 . . 10 . 5 . . . . 1 1 . . . 1 . . 2 2 . 2 2 1 Fabricators 20 | . . . . 5 . 3 . . 3 . 4 . . . . 1 . . . . . . . . 3 . . 1 . Repair Stations 11 | . 1 2 . 2 . . . . . . 1 . . . . 1 . . . . 2 . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 8 | . . . . 1 . 1 . . 2 . 2 . . . . . . . . . 2 . . . . . . . . Total Hacks 359 | . 8 20 6 60 . 27 4 . 51 . 38 . . 30 . 12 1 1 13 . 14 . . 17 24 19 4 9 1 Successful 275 | . 7 10 4 34 . 22 4 . 34 . 31 . . 30 . 10 1 1 13 . 14 . . 9 22 19 4 5 1 Failed 84 | . 1 10 2 26 . 5 . . 17 . 7 . . . . 2 . . . . . . . 8 2 . . 4 . Catastrophic 12 | . . 2 . 3 . . . . 6 . . . . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 160 | . . 5 6 36 . 18 . . 39 . 18 . . . . 2 . . . . 4 . . 12 11 . 2 7 . Terminals 161 | . 2 12 6 31 . 18 . . 38 . 14 . . . . 4 1 . . . 4 . . 12 8 . 4 6 1 Fabricators 62 | . . . . 16 . 8 . . 9 . 17 . . . . 2 . . . . . . . . 8 . . 2 . Repair Stations 56 | . 6 8 . 11 . . . . . . 4 . . . . 6 . . . . 8 . . 5 8 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 12 | . . . . 2 . 1 . . 4 . 3 . . . . . . . . . 2 . . . . . . . . Terminal Hacks 131 | . 1 4 2 7 . 9 4 . 18 . 6 . . 30 . 1 1 1 13 . 2 . . 4 3 19 3 2 1 Record 39 | . . . . . . . 3 . . . . . . 11 . . 1 . 5 . . . . . . 19 . . . Part Schematic 25 | . . . 2 2 . 2 . . 4 . . . . 8 . . . . 4 . . . . 1 2 . . . . Robot Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Branch Access Points 6 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . 1 . . Terminal Index 5 | . . 1 . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . Fabricator Index 4 | . . . . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . Alert Level 3 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 7 | . . 2 . . . 1 . . 3 . . . . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 9 | . . . . 2 . 2 . . 2 . 1 . . . . . . . . . . . . . 1 . . 1 . Recall Extermination 4 | . . . . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Fabricator Hacks 39 | . . . . 9 . 6 . . 5 . 11 . . . . 1 . . . . . . . . 5 . . 2 . Load Schematic 23 | . . . . 6 . 3 . . 3 . 6 . . . . 1 . . . . . . . . 3 . . 1 . Build 16 | . . . . 3 . 3 . . 2 . 5 . . . . . . . . . . . . . 2 . . 1 . Repair Station Hacks 51 | . 6 5 . 10 . . . . . . 4 . . . . 6 . . . . 8 . . 5 7 . . . . Scan Component 27 | . 3 3 . 5 . . . . . . 2 . . . . 3 . . . . 4 . . 3 4 . . . . Repair 24 | . 3 2 . 5 . . . . . . 2 . . . . 3 . . . . 4 . . 2 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 . 1 . . 1 . 2 . . . . . . . . . 2 . . . . . . . . Seal Access 7 | . . . . 1 . 1 . . 1 . 2 . . . . . . . . . 2 . . . . . . . . Unauthorized Hacks 47 | . . 1 2 7 . 6 . . 10 . 8 . . . . 2 . . . . 2 . . . 7 . 1 1 . Terminals 27 | . . 1 2 4 . 4 . . 5 . 3 . . . . 1 . . . . 2 . . . 4 . 1 . . Assimilate 8 | . . . . 2 . 1 . . 1 . 1 . . . . . . . . . 1 . . . 2 . . . . Botnet 14 | . . . 1 2 . 2 . . 2 . 2 . . . . 1 . . . . 1 . . . 2 . 1 . . Disrupt 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Operators 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . 3 . 2 . . 3 . 5 . . . . 1 . . . . . . . . 3 . . . . Prioritize 10 | . . . . . . 2 . . 2 . 4 . . . . . . . . . . . . . 2 . . . . Recompile 7 | . . . . 3 . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Redirect 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 2 5 3 16 . 7 . . 9 . 7 . . . . 1 1 . . . 2 . . 3 4 . 2 4 . Full Trace Events 12 | . . . . 3 . 2 . . 2 . 3 . . . . . . . . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . 2 2 . 2 . . 4 . . . . 8 . . . . 4 . . . . 1 2 . . . . Parts Built 16 | . . . . 3 . 3 . . 2 . 5 . . . . . . . . . . . . . 2 . . 1 . Authchips 6 | . . . . 2 . 1 . . . . 2 . . . . . . . . . . . . . 1 . . . . Time 624 | . . . . 109 . 85 . . 64 . 234 . . . . . . . . . . . . . 82 . . 50 . Total Part Build Rating 87 | . . . . 15 . 12 . . 11 . 29 . . . . . . . . . . . . . 15 . . 5 . Parts Repaired 24 | . 3 2 . 5 . . . . . . 2 . . . . 3 . . . . 4 . . 2 3 . . . . Time 818 | . 78 52 . 134 . . . . . . 100 . . . . 194 . . . . 168 . . 30 62 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Total Allies 10 | . . . . 2 . 1 2 . 1 . 1 . . . . . . . . . 1 . . . 2 . . . . Largest Group 2 | . . . . 1 . 1 2 . 1 . 1 . . . . . . . . . 1 . . . 2 . . . . Highest-Rated Group 52 | . . . . 26 . 26 51 . 26 . 10 . . . . . . . . . 10 . . . 52 . . . . Highest-Rated Ally 31 | . . . . 26 . 26 31 . 26 . 10 . . . . . . . . . 10 . . . 26 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Robot Analysis Total 129 | . 1 . . . . . . . . . . . . 128 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 . . . . . . . 1 . 2 2 . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Turns Passed 12609 | . 1457 2734 866 1355 30 566 122 281 731 18 586 185 222 37 274 361 158 255 41 102 327 369 48 248 305 99 199 162 471 Spaces Moved 15209 | 1 487 884 329 2505 81 1327 311 158 1747 60 911 464 461 106 487 302 492 577 124 279 367 602 182 355 464 166 398 323 259 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1468 | . 244 884 329 11 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 244 | 1 243 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13497 | . . . . 2494 81 1327 311 158 1747 60 911 464 461 106 487 302 492 577 124 279 367 602 182 355 464 166 398 323 259 Fastest Speed 22 | 120 120 240 160 28 28 26 27 27 27 29 28 28 28 28 28 28 29 29 29 29 26 26 26 22 24 24 24 27 31 Average Speed 49 | 120 235 240 161 30 28 26 27 27 28 29 28 28 28 28 28 28 29 29 29 29 26 26 26 23 24 24 24 27 31 Slowest Speed 320 | 120 320 240 240 160 28 28 27 27 29 29 32 29 28 28 28 29 29 29 29 29 26 26 26 24 24 24 27 31 109 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . . . 12 1 9 2 1 7 . 14 . . 2 . 7 . . . . 3 . . 5 1 . 1 2 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 45 | 2 91 65 40 49 76 38 53 18 50 58 24 55 60 77 68 14 62 59 60 55 13 72 19 12 38 96 13 32 10 Regions Visited 29 Branch Regions 15 Pre-discovered Areas 38 | . . . . . . . . . . . . . . 35 . . . . 3 . . . . . . . . . . Known Exits Taken 21 | . . . . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . . 1 . . . . 3 3 . 1 . 3 1 . 1 . 2 . . . . . . . Spaces Dug 216 | . . . . 32 . 12 1 2 40 . 17 2 1 . 19 22 . . . 2 5 . . 14 4 . 34 4 5 Terrain Destroyed 398 | . . . . 32 . 12 1 2 54 . 17 26 1 . 41 45 . 46 . 25 5 24 . 14 10 . 34 4 5 Melee 184 | . . . . 32 . 12 1 2 27 . 17 2 1 . . 22 . . . 2 5 . . 14 4 . 34 4 5 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 214 | . . . . . . . . . 27 . . 24 . . 41 23 . 46 . 23 . 24 . . 6 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Tes Acc Total 19030 | . 690 1217 486 2996 86 1464 344 390 1894 59 1171 496 549 108 615 530 505 658 128 291 568 804 181 477 645 214 442 383 639 Wait 2746 | . 87 72 10 370 3 66 34 230 74 . 226 13 83 . 118 196 13 70 . 6 180 190 . 95 158 33 1 43 375 Move 15048 | . 486 883 328 2481 78 1309 306 155 1733 59 884 463 460 101 486 288 491 576 123 278 360 601 181 344 461 165 394 318 256 Hop 64 | . . . . 12 1 8 2 1 7 . 12 . . 2 . 6 . . . . 3 . . 5 1 . 1 2 1 Pick Up 99 | . 26 23 8 11 . 6 . . 3 . 1 . 1 1 1 3 . 1 1 . 2 2 . 1 3 2 1 2 . Fast Attach 74 | . 4 12 8 10 2 2 . . 7 . 5 . . . . 3 . . 2 . 3 . . 3 4 4 1 4 . Attach 45 | . 4 2 3 16 . 1 . . 1 . 2 2 . . . 3 . . . . 2 . . 1 2 1 3 1 1 Detach 7 | . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 . Swap 106 | . 2 16 13 10 . 11 1 2 11 . 7 4 4 2 5 2 . 4 . 2 . 2 . 2 6 . . . . Drop 137 | . 9 38 21 23 2 9 . . 10 . 3 . . 1 . 2 . 2 2 . . 1 . 2 4 2 1 4 1 Fire 348 | . 71 157 93 . . . . . 4 . . 2 . . 4 5 . 5 . 2 . 3 . . 2 . . . . Melee 330 | . . . . 62 . 44 1 2 44 . 31 12 1 1 1 22 1 . . 3 17 4 . 24 4 6 38 7 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . . 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: Res / *Arm / Qua x2) -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 15) 744 | -10/Materials | Discovered new exit (range 5) 1213 | -10/Materials | Repaired Lgt. Treads 1240 | -10/Materials | Repaired Lgt. Assault Rifle 1267 | -10/Materials | Repaired Flight Unit 1406 | -10/Materials | Discovered new exit (range 16) 1458 | -10/Materials | Entered another Materials area 1458 | -9/Materials | Evolved 2 slots: Utility x2 2157 | -9/Materials | Build established: Scavenger-Mutant 2609 | -9/Materials | Build established: Mutant 2697 | -9/Materials | Discovered new exit (range 7) 2795 | -9/Materials | Repaired Lgt. Treads 2823 | -9/Materials | Repaired Lgt. Treads 3255 | -9/Materials | Discovered new exit (range 12) 3629 | -9/Materials | Core integrity fell below 50% 4192 | -9/Materials | Entered another Materials area 4192 | -8/Materials | Evolved 2 slots: Propulsion x2 4443 | -8/Materials | Destroyed 10 combat bots 4739 | -8/Materials | Discovered new exit (range 15) 5008 | -8/Materials | Discovered new exit (range 16) 5058 | -8/Materials | Entered Factory 5058 | -7/Factory | Evolved 2 slots: Utility x2 5163 | -7/Factory | Discovered new exit (range 5) 5164 | -7/Factory | Identified exit to Lower Caves 5258 | -7/Factory | Fabricated Imp. Hacking Suite? 5458 | -7/Factory | Search patrols dispatched 5467 | -7/Factory | Fabricated Adv. Sensor Array? 5476 | -7/Factory | Build established: Hacker-Sprinter 5785 | -7/Factory | Repaired Flight Unit 5789 | -7/Factory | Lost 4 parts (1p1n1u1w) 5799 | -7/Factory | Repaired Flight Unit 5967 | -7/Factory | Discovered new exit (range 15) 6029 | -7/Factory | Repaired Katana 6102 | -7/Factory | Repaired Imp. Medium Armor Plating 6212 | -7/Factory | Repaired Flight Unit 6237 | -7/Factory | Discovered exit to Lower Caves (range 7) 6258 | -7/Factory | Search patrols dispatched 6326 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6341 | -7/Factory | Discovered new exit (range 14) 6345 | -7/Factory | Identified exit to Factory 6413 | -7/Factory | Sucked down chute 6413 | -7/Factory | Entered Waste 6416 | -7/Waste | Spotted C-40 Crusher 6424 | -7/Waste | Spotted C-40 Crusher 6435 | -7/Waste | Spotted C-40 Crusher 6436 | -7/Waste | Spotted C-40 Crusher 6440 | -7/Waste | Discovered new exit (range 10) 6443 | -7/Waste | Identified exit to Factory 6443 | -7/Waste | Entered Factory 6518 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6658 | -7/Factory | Discovered exit to Factory (range 9) 6676 | -7/Factory | Discovered exit to Lower Caves (range 8) 6740 | -7/Factory | Fabricated Imp. System Shield? 6913 | -7/Factory | Fabricated Mni. Grenade Launcher? 7009 | -7/Factory | Entered Lower Caves 7036 | -7/Lower Caves | Learned 8 Factory zone layouts 7117 | -7/Lower Caves | A Commander dispatched an escort 7120 | -7/Lower Caves | Learned Research emergency access door positions 7120 | -7/Lower Caves | Learned Armory garrison access intel 7130 | -7/Lower Caves | Discovered new exit (range 7) 7131 | -7/Lower Caves | Identified exit to Lower Caves 7131 | -7/Lower Caves | Entered another Lower Caves area 7407 | -7/Lower Caves | Discovered exit to Factory (range 7) 7412 | -7/Lower Caves | Entered Factory 7412 | -6/Factory | Evolved 2 slots: Utility x2 7413 | -6/Factory | Identified exit to Lower Caves 7413 | -6/Factory | Identified exit to Factory 7745 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7763 | -6/Factory | Discovered exit to Factory (range 15) 7774 | -6/Factory | Discovered exit to Factory (range 12) 7881 | -6/Factory | Build established: Wizard-Sprinter 7946 | -6/Factory | Fabricated Exp. Utility Shielding? 8081 | -6/Factory | Destroyed 7 combat bots 8143 | -6/Factory | Manually triggered Chute Trap 8143 | -6/Factory | Sucked down chute 8143 | -6/Factory | Entered Waste 8148 | -6/Waste | Spotted C-40 Crusher 8156 | -6/Waste | Spotted C-40 Crusher 8156 | -6/Waste | Discovered new exit (range 15) 8156 | -6/Waste | Spotted C-40 Crusher 8156 | -6/Waste | Spotted C-40 Crusher 8158 | -6/Waste | EMP discharged 8160 | -6/Waste | Identified exit to Factory 8161 | -6/Waste | Entered Factory 8320 | -6/Factory | Fabricated Exp. Propulsion Shielding? 8427 | -6/Factory | Repaired Power Sword 8486 | -6/Factory | Repaired Nuclear Pulse Thruster 8557 | -6/Factory | Fabricated Adv. System Shield (x1) 8612 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 8634 | -6/Factory | Build established: Hacker-Sprinter 8652 | -6/Factory | Fabricated Adv. Hacking Suite? 8670 | -6/Factory | Fabricated Adv. Hacking Suite? 8747 | -6/Factory | Entered Lower Caves 8931 | -6/Lower Caves | Discovered new exit (range 4) 8932 | -6/Lower Caves | Identified exit to Lower Caves 8932 | -6/Lower Caves | Entered another Lower Caves area 8933 | -6/Lower Caves | Encountered a Warlord checkpoint 9152 | -6/Lower Caves | Discovered new exit (range 6) 9154 | -6/Lower Caves | Identified exit to Data Miner 9154 | -6/Lower Caves | Entered Data Miner 9154 | -6/Data Miner | Discovered new exit (range 6) 9160 | -6/Data Miner | Met Data Miner 9165 | -6/Data Miner | Learned location of Section 7 (-2) 9165 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9169 | -6/Data Miner | Received God Mode back door access code from Data Miner 9182 | -6/Data Miner | Interfaced with the Data Conduit 9191 | -6/Data Miner | Identified exit to Proximity Caves 9191 | -6/Data Miner | Entered Proximity Caves 9460 | -5/Proximity Caves | Discovered exit to Factory (range 14) 9461 | -5/Proximity Caves | Learned 12 Factory zone layouts 9465 | -5/Proximity Caves | Spotted B-75 Beast 9465 | -5/Proximity Caves | Entered Factory 9465 | -5/Factory | Evolved 2 slots: Utility x2 9466 | -5/Factory | Identified exit to Upper Caves 9467 | -5/Factory | Loaded intel: 279 machine locations 9470 | -5/Factory | Identified exit to Extension 9654 | -5/Factory | Repaired Exp. Propulsion Shielding 9699 | -5/Factory | Repaired Imp. Medium Armor Plating 9771 | -5/Factory | Repaired Cld. VTOL Module 9826 | -5/Factory | Entered Upper Caves 9840 | -5/Upper Caves | Learned Factory trap positions 9858 | -5/Upper Caves | Identified exit to Upper Caves 9869 | -5/Upper Caves | Spotted B-75 Beast 9978 | -5/Upper Caves | Encountered a Warlord checkpoint 9984 | -5/Upper Caves | Entered another Upper Caves area 10083 | -5/Upper Caves | Build established: Wizard-Sprinter 10112 | -5/Upper Caves | Learned location of 1 exit from Factory 10190 | -5/Upper Caves | Learned Factory trap positions 10236 | -5/Upper Caves | Discovered new exit (range 13) 10239 | -5/Upper Caves | Identified exit to Zhirov 10239 | -5/Upper Caves | Entered Zhirov 10239 | -5/Zhirov | Discovered new exit (range 3) 10245 | -5/Zhirov | Met Zhirov 10253 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10258 | -5/Zhirov | Found Alien Artifact 10258 | -5/Zhirov | Identified Integrated Reactor 10258 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10268 | -5/Zhirov | Found Alien Artifact 10280 | -5/Zhirov | Identified exit to Proximity Caves 10280 | -5/Zhirov | Entered Proximity Caves 10310 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10335 | -4/Proximity Caves | Learned location of 1 exit from Research 10377 | -4/Proximity Caves | Discovered new exit (range 10) 10381 | -4/Proximity Caves | Identified exit to Factory 10382 | -4/Proximity Caves | Entered Factory 10382 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10383 | -4/Factory | Identified exit to Research 10384 | -4/Factory | Loaded intel: 93 trap records 10385 | -4/Factory | Loaded intel: 244 machine locations 10436 | -4/Factory | Identified exit to Upper Caves 10500 | -4/Factory | Repaired Imp. Medium Armor Plating 10518 | -4/Factory | Repaired Mni. Grenade Launcher 10580 | -4/Factory | Repaired Power Sword 10661 | -4/Factory | Repaired Exp. Propulsion Shielding? 10709 | -4/Factory | Entered Upper Caves 11025 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11034 | -4/Upper Caves | Learned location of 1 exit from Research 11076 | -4/Upper Caves | Discovered new exit (range 8) 11078 | -4/Upper Caves | Identified exit to Upper Caves 11078 | -4/Upper Caves | Entered another Upper Caves area 11123 | -4/Upper Caves | Discovered exit to Research (range 8) 11126 | -4/Upper Caves | Entered Research 11126 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11127 | -3/Research | Identified exit to Research 11127 | -3/Research | Identified exit to Armory 11129 | -3/Research | Loaded intel: 117 machine locations 11164 | -3/Research | Repaired Imp. Medium Armor Plating 11196 | -3/Research | Repaired Nuclear Pulse Thruster 11225 | -3/Research | Identified exit to Quarantine 11374 | -3/Research | Entered Armory 11375 | -3/Armory | Loaded intel: 70 machine locations 11412 | -3/Armory | Repaired Exp. Propulsion Shielding 11424 | -3/Armory | Repaired Mni. Grenade Launcher 11451 | -3/Armory | Repaired Cld. Cesium-ion Thruster 11499 | -3/Armory | Fabricated Exp. Signal Interpreter (x1) 11510 | -3/Armory | Found Spectral Analyzer 11583 | -3/Armory | Identified Transdimensional Reconstructor 11583 | -3/Armory | Warped through subspace to slip node 11583 | -3/Armory | Discovered new exit (range 1) 11583 | -3/Armory | Identified exit to Lab 11660 | -3/Armory | Fabricated Exp. Sensor Array? 11675 | -3/Armory | Discovered exit to Research (range 8) 11679 | -3/Armory | Entered Lab 11681 | -3/Lab | Discovered exit to Research (range 9) 11684 | -3/Lab | Hidden lab's door opened automatically 11684 | -3/Lab | Sensor layout match revealed 11685 | -3/Lab | Gained access to the hidden lab's interior 11702 | -3/Lab | Decrypted terminal 11702 | -3/Lab | Acquired modification code for an L2 power cell 11712 | -3/Lab | Found Integrated Reactor 11712 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 11717 | -3/Lab | Found Transdimensional Reconstructor 11723 | -3/Lab | Found Alien Artifact 11723 | -3/Lab | Identified Core Regenerator 11723 | -3/Lab | Used Core Regenerator, restored core integrity (+140) 11750 | -3/Lab | Detected by scanners 11751 | -3/Lab | Found Prototype Hackware 11751 | -3/Lab | Identified Deep Network Scanner 11767 | -3/Lab | Found Prototype Protection 11767 | -3/Lab | Identified Exp. Powered Armor 11774 | -3/Lab | Confronted by A5 11778 | -3/Lab | Entered Research 11778 | -2/Research | Evolved 2 slots: Utility x2 11779 | -2/Research | Loaded intel: 119 machine locations 11790 | -2/Research | Identified exit to Testing 11805 | -2/Research | Spotted B-90 Cyclops 11959 | -2/Research | Crushed by falling debris 11961 | -2/Research | Crushed by falling debris 11977 | -2/Research | Entered Testing 11978 | -2/Testing | Loaded intel: 80 machine locations 11992 | -2/Testing | Lost 5 parts (1p1n2u1w) 11992 | -2/Testing | Found Prototype Launcher 11992 | -2/Testing | Identified Z-bomb Delivery System 12002 | -2/Testing | Found Prototype Ballistic Cannon 12002 | -2/Testing | Identified Omega Cannon 12029 | -2/Testing | Found Prototype Energy Gun 12029 | -2/Testing | Identified Hyp. EM Gauss Rifle 12052 | -2/Testing | Build established: Wizard-Scout 12099 | -2/Testing | Fabricated Exp. Utility Shielding (x1) 12112 | -2/Testing | Identified exit to Access 12128 | -2/Testing | Intercept squad dispatched 12139 | -2/Testing | Entered Access 12139 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12140 | -1/Access | Loaded intel: 112 machine locations 12232 | -1/Access | Discovered new exit (range 6) 12234 | -1/Access | Identified exit to Surface 12521 | -1/Access | Build established: Wizard-Skirmisher 12610 | *** | Escaped! Last Messages --------------- 12123_ &Y CIT3O/HCIFYLZUE>66|XDRCWH%88H%ISL JSO 12128_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=ACCESS GOAL=ESCAPE Loading Access machine intel (x112)... 12182_ K-01 Serf cleans the Sealed Freight Elevator. 12207_ U-05 Engineer builds a Wall. 12216_ Nuclear Pulse Thruster destroyed. 12216_ Knocked back. 12216_ Dropped Exp. Powered Armor. 12218_ Power Sword destroyed. 12231_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 12232_ The Access Shell folds into the floor. 12232_ EXIT=FOUND 12234_ EXIT=IDENTIFIED: SURFACE 12298_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????""???????????????????????? | | ????????????????????????"T???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??"""""????????????"?????????????????????????????? | | ??"""""???????????"""????????????????????????????? | | ??"""""??????????"""?????????????????????????????? | | ??"""""???????????"??????????????????????????????? | | ??"""""??????????????g????????????????###????????? | | ?????????????w??????????????????t????? #????????? | | ?????????????t????????g?????????????A? +????????? | | ???????????????????g?????????????????? #????????? | | ???????????????????g?????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ?????????????????"""" #????????? | | ??????????????BB?"""" #????????? | | #?????????????BB?"""" #????????? | | ????????????????"""" #????????? | | ????????????????"""" "@ #????????? | | ???????????????"""" "" #????????? | | ???????????????"""" #????????? | | ????????????BB?"""" #????????? | | ????????????BB?"""" """ """ #????????? | | ????????????????"""" """T""" #????????? | | ???????????????????########## ####### #????????? | | ???????B????????????????????###?????# #????????? | | ???????B????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | #????????????????????????????????????# #????????? | | #????????????????????????????????????# +?????"??? | | #????????????????????????????????????# #????"""?? | | #????????????????????????????????????# #???"""??? | | #??????????????????????????#########?# #????"???? | | ###########????????????????# ?# #????????? | | # #????????????????# =!| # #????????? | | # = #????????????????# =!| # #????????? | | # " #????????????????# =| + #????????? | | # """ #????????????????# # ########?? | | + """ #????????????????# # #?? | | # " #????????????????# ]?# #?? | | # ! ##???????????????# ?# #####+##?? | | # #???????????????########??# #????????? | | ############?????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 39 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 20 Propulsion Shielding 90 Utility Shielding 90 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 77 Defensive Hacking 32 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Imp. Hacking Suite | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Exp. Propulsion Shielding | -6/Factory | Hacked Exp. Utility Shielding | -6/Factory | Hacked Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Signal Interpreter | -3/Research | Hacked Exp. Sensor Array | -3/Armory | Hacked Exp. Hacking Suite | -3/Armory | Hacked Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. System Shield | x1 | -7/Factory Mni. Grenade Launcher | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Utility Shielding | x1 | -6/Factory Exp. Propulsion Shielding | x1 | -6/Factory | Authchip Adv. System Shield | x1 | -6/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Signal Interpreter | x1 | -3/Armory Exp. Sensor Array | x1 | -3/Armory | Authchip Exp. Utility Shielding | x1 | -2/Testing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed BladeMachineMaul Manual? 0 Play Time 02:01:25 Cumulative 745.6 hours Start 2022.05.01 @ 11:32:51 End 2022.05.01 @ 13:37:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1136 Rogue 1136 Adventurer 0 Explorer 0 Win Type 0 Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de10118d-5e1b-44ec-8c01-3df018d8b378