Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 23:49:18 Player: MJWkr Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (34) 170 Value Destroyed (1095) 1095 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-168) -168 TOTAL SCORE: 6537 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 166 Friendly Fire -484 Cogmind --------- Core Integrity 0/1150 Matter 134/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Improved Treads Advanced Treads Energy Well (350) Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Ion Engine Fusion Compressor > --- PROPULSION ------- Advanced Treads Airjet Linear Gravjet Nuclear Pulse Thruster > --- UTILITY ---------- Compact Battery Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite ECM Suite Hacking Suite > --- WEAPON ----------- Axe Chainsword > --- INVENTORY -------- Angular Momentum Engine Flight Unit Energy Well Improved Terrain Scan Processor [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Flight Unit Treads Advanced Treads Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Energy Well Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Chainsword Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Launcher Guided Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Slots Evolved 12 | . . 2 . 2 . 2 2 . . 2 . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . 1 . . . . . . Utility 7 | . . 1 . 1 . 1 1 . . 2 . 1 Weapon 2 | . . 1 . . . . . . . . . 1 Parts Attached 112 | 7 3 15 . . 27 11 17 . 11 4 7 10 Power 16 | 1 . 2 . . 4 1 2 . 1 1 2 2 Engine 14 | 1 . 2 . . 4 1 1 . 1 . 2 2 Core 2 | . . . . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 36 | 2 2 4 . . 7 4 6 . 4 1 1 5 Treads 5 | . . 3 . . 1 . . . 1 . . . Leg . | . . . . . . . . . . . . . Wheel 3 | 2 . . . . 1 . . . . . . . Hover 8 | . . . . . 1 . 2 . 1 1 1 2 Flight 20 | . 2 1 . . 4 4 4 . 2 . . 3 Utility 41 | 2 1 3 . . 13 4 7 . 6 1 3 1 Device 26 | 1 1 3 . . 11 2 5 . 1 1 1 . Storage 6 | 1 . . . . 1 . . . 2 . 2 . Processor 7 | . . . . . 1 2 2 . 2 . . . Hackware 2 | . . . . . . . . . 1 . . 1 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 . 6 . . 3 2 2 . . 1 1 2 Energy Gun 3 | . . . . . 1 . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 8 | 2 . 6 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 1 . . 1 1 . Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . Parts Lost 41 | . . 6 . . 8 . 9 . . . 4 14 Power 4 | . . 1 . . 1 . . . . . 1 1 Propulsion 18 | . . 2 . . 3 . 5 . . . 1 7 Utility 11 | . . 3 . . 2 . 2 . . . 1 3 Weapon 8 | . . . . . 2 . 2 . . . 1 3 Highest Loss Streak 12 | . . 5 . . 4 . 6 . . . 4 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 100 76 55 45 43 81 64 13 42 66 82 55 Engine 4 | . 14 5 . . 5 7 1 . . . 2 5 Treads 2 | . . 11 . . 1 . . . 3 5 5 1 Hover 3 | . . . . . . . 1 . 1 7 10 10 Flight 12 | . 26 5 11 9 12 30 17 6 9 8 5 5 Device 14 | . 26 27 22 18 14 21 13 . 5 11 15 4 Storage 2 | . 1 . . . . . . . 3 5 7 6 Processor 7 | . . . . . 2 9 18 . 3 11 11 10 Hackware 2 | . . . . . . . . . 5 5 5 5 Ballistic Gun 4 | . 28 27 22 18 3 . . . . . . . Slashing Weapon 4 | . . . . . . 6 5 6 6 5 10 4 Peak Build Rating 57 | 9 9 12 5 5 20 38 43 6 41 47 57 53 Average Rating 26 | 6 8 8 5 5 10 30 31 6 22 41 54 43 On Entrance 17 | . 9 9 5 5 5 13 38 6 6 41 47 41 Naked Turns 86 | . . . . . 84 . 2 . . . . . Heaviest Build 29 | 12 12 14 4 4 23 18 24 3 10 12 23 29 Greatest Support 40 | 20 20 40 4 4 20 19 19 4 10 17 17 31 Greatest Overweight (x) 3 | . 3 1 . . 3 1 2 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 5 7 5 5 5 5 5 5 4 5 5 5 5 Average Carried 4 | 2 5 3 5 5 4 4 4 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 4 4 5 4 5 5 Class Distribution -------------------- 47% | Mutant 11% | Gladiator 8% | Commander-Mutant 7% | Scavenger-Mutant 6% | Scavenger-Sprinter 5% | Scout 4% | Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Sprinter | -7/Factory Scout | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Gladiator | -5/Extension Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Matter Collected 1550 | 306 . 251 39 . 396 90 130 20 . . 199 119 Remotely . | . . . . . . . . . . . . . Salvage Created 1765 | 134 . 306 . . 350 54 252 286 . . 297 86 Parts 84 | 8 . 18 . . 10 3 24 8 . . 11 2 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Combat Hostiles Destroyed 23 | . . 7 . . 9 1 5 . . . . 1 Melee 7 | . . . . . . 1 5 . . . . 1 Guns 8 | . . 7 . . 1 . . . . . . . AOE 8 | . . . . . 8 . . . . . . . Classes Destroyed 10 | 2 . 4 . . 1 1 2 . . . . . Builder 3 | . . . . . . 1 1 . . . 1 . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 4 | 1 . . . . 1 . . . . . 2 . Mechanic 1 | . . . . . 1 . . . . . . . Swarmer 4 | . . 3 . . . . 1 . . . . . Grunt 9 | . . 2 . . 6 1 . . . . . . Sentry 7 | . . 2 . . 3 . 1 . . . . 1 Hunter 1 | . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . 2 . . . . . Best Kill Streak 6 | 2 . 5 . . 6 1 3 . . . 2 1 Combat Bots Only 5 | . . 5 . . 5 1 3 . . . . 1 Max Kills in Single Turn 3 | 1 . 1 . . 3 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . Melee 1 | . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Hostile Shots Fired 473 | . 5 62 2 2 129 . 133 . 7 . 37 96 Missed 195 | . 2 25 . 1 53 . 58 . 6 . 19 31 Damage Taken 5086 | . 33 467 12 . 1142 . 957 . 31 . 616 1828 Core 2785 | . . 119 . . 538 . 601 . 31 . 318 1178 Absorbed by Shields 17 | . . . . . 17 . . . . . . . Regen/Repaired (Parts) 35 | . . . . . . . 16 . 19 . . . Core Remaining (%) 66 | 100 100 . 70 . 2 100 . . 25 . 68 . Volleys Fired 58 | 9 1 29 . . 18 . . . . . . 1 Largest 3 | 2 2 3 . . 2 . . . . . . 2 Hottest 130 | 40 40 63 . . 100 . . . . . . 130 Shots Fired 111 | 18 2 68 . . 21 . . . . . . 2 Gun 99 | 18 2 68 . . 9 . . . . . . 2 Cannon . | . . . . . . . . . . . . . Launcher 11 | . . . . . 11 . . . . . . . Special 1 | . . . . . 1 . . . . . . . Kinetic 94 | 18 2 68 . . 6 . . . . . . . Thermal 1 | . . . . . 1 . . . . . . . Explosive 11 | . . . . . 11 . . . . . . . Electromagnetic 5 | . . . . . 3 . . . . . . 2 Robot Hit Streak 21 | 6 1 21 . . 18 . . . . . . 19 Robot Miss Streak 2 | 2 1 2 . . 1 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 123 | 12 1 53 . . 16 6 20 6 . . 4 5 Core Hits 60 | 4 . 15 . . 26 . 7 3 . . 2 3 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | . . 1 . . . . 2 . . . . 1 Destroy 1 | . . 1 . . . . . . . . . . Sever 3 | . . . . . . . 2 . . . . 1 Melee Attacks 76 | . . . . . . 10 38 6 8 . 6 8 Impact . | . . . . . . . . . . . . . Slashing 55 | . . . . . . 6 21 6 8 . 6 8 Piercing 12 | . . . . . . . 12 . . . . . Sneak Attacks 13 | . . . . . . 6 5 . . . 2 . Combat Hostiles 1 | . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3553 | 150 8 543 . . 1144 163 600 484 . . 291 170 Guns 785 | 150 8 543 . . 81 . . . . . . 3 Cannons . | . . . . . . . . . . . . . Explosions 1054 | . . . . . 1054 . . . . . . . Melee 1699 | . . . . . . 163 600 484 . . 291 161 Ramming 15 | . . . . . 9 . . . . . . 6 Kinetic 715 | 150 8 543 . . 14 . . . . . . . Thermal 52 | . . . . . 52 . . . . . . . Explosive 1002 | . . . . . 1002 . . . . . . . Electromagnetic 70 | . . . . . 67 . . . . . . 3 Impact . | . . . . . . . . . . . . . Slashing 1429 | . . . . . . 163 330 484 . . 291 161 Piercing 270 | . . . . . . . 270 . . . . . Highest Corruption 11 | . . . . . . . 1 1 1 . . 11 Average Corruption 1 | . . . . . . . 1 1 1 . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . . . . . 2 . . 1 Message Errors 1 | . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 334 | . . . . . 20 93 49 60 . . 112 . Projectiles . | . . . . . . . . . . . . . Explosions 20 | . . . . . 20 . . . . . . . Melee 314 | . . . . . . 93 49 60 . . 112 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 181 | . . . . . 65 . . . . . 113 3 Shots 3 | . . . . . 2 . . . . . 1 . Rammed 4 | . . . . . 2 . . . . . . 2 Targets Rammed 4 | . . . . . 2 . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 326 | . 4 8 . . 15 . 2 . 216 . . 326 Average Temperature 68 | . 3 3 . . 11 . 2 . 120 . . 132 Received Heat Transfer 1269 | . 21 168 . . 432 . 135 . 12 . 69 432 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 50 | . . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Peak Influence 1122 | 15 30 197 91 35 1122 563 521 137 148 45 80 96 Initial 434 | . 9 12 76 35 14 434 275 137 95 . 21 . Average 269 | 3 15 83 76 35 634 472 355 137 103 15 60 51 Maximum Alert Level 4 | . . . . . 4 2 2 . . . . . Low Security (%) 59 | 100 100 100 100 100 22 . . 100 100 100 100 100 Level 1 11 | . . . . . 4 . 66 . . . . . Level 2 19 | . . . . . 27 100 32 . . . . . Level 3 7 | . . . . . 32 . . . . . . . Level 4 2 | . . . . . 12 . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . 4 2 4 . 2 . 3 3 Investigation 3 | . . . . . . . 2 . . . . 1 Extermination 4 | . . . . . . 1 2 . . . . 1 Reinforcement 9 | . . . . . 2 1 . . 2 . 3 1 Assault 2 | . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . . . 1 . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Distress Signals 12 | . . 4 . . 4 1 1 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 5 15 3 2 59 7 34 . 5 2 8 20 Peak Tracking Total 25 | . 5 5 3 2 25 4 15 . 2 3 6 15 Tactical Retreats 30 | . . 1 1 . 12 3 6 . 2 1 2 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Traps Triggered 5 | . . . . . 2 . 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 5 | . . . . . 5 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Machines Disabled 2 | . . . . . 1 . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Machines Accessed 32 | . 3 1 . 1 8 2 5 . 5 1 . 6 Terminals 20 | . 2 1 . 1 8 1 2 . 1 1 . 3 Fabricators 3 | . . . . . . . . . . . . 3 Repair Stations 4 | . . . . . . . 2 . 2 . . . Recycling Units 3 | . 1 . . . . 1 . . 1 . . . Scanalyzers 2 | . . . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 80 | . 8 3 . 3 22 2 17 . 7 2 . 16 Successful 53 | . 7 1 . 2 16 1 13 . 4 1 . 8 Failed 27 | . 1 2 . 1 6 1 4 . 3 1 . 8 Catastrophic 3 | . . . . . 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . 1 1 . . . . . 1 Terminals 51 | . 4 3 . 3 22 1 4 . 1 2 . 11 Fabricators 5 | . . . . . . . . . . . . 5 Repair Stations 7 | . . . . . . . 4 . 3 . . . Recycling Units 7 | . 4 . . . . 1 . . 2 . . . Scanalyzers 10 | . . . . . . . 9 . 1 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 33 | . 3 1 . 2 16 1 2 . 1 1 . 6 Record 11 | . 1 . . . 4 . 2 . . . . 4 Robot Schematic 1 | . . . . . 1 . . . . . . . Open Door 4 | . . . . . 3 . . . . 1 . . Open DSF 3 | . . . . . . 1 . . 1 . . 1 Emergency Access Points 1 | . . . . 1 . . . . . . . . Alert Level 4 | . 1 . . . 3 . . . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . . . . . 1 Reinforcement Status 1 | . . . . 1 . . . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . . 3 . 2 . . . Scan Component 3 | . . . . . . . 2 . 1 . . . Repair 2 | . . . . . . . 1 . 1 . . . Recycling Unit Hacks 5 | . 4 . . . . . . . 1 . . . Process 2 | . 2 . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer 8 | . . . . . . . 8 . . . . . Insert Component 4 | . . . . . . . 4 . . . . . Analyze 4 | . . . . . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 2 1 . 1 7 1 4 . 3 . . 6 Full Trace Events 3 | . . . . . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . . . . . 8 Parts Repaired 2 | . . . . . . . 1 . 1 . . . Time 52 | . . . . . . . 26 . 26 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . 2 1 . . . . . Non-combat 3 | . . . . . . 2 1 . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . 4 1 . . . . . parse_system 2 | . . . . . . 2 . . . . . . no_distress 3 | . . . . . . 2 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Total Allies 12 | . . . . . 12 . . . . . . . Largest Group 10 | . . . . . 10 . . . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . Total Orders 13 | . . . . . 10 1 2 . . . . . EXPLORE 12 | . . . . . 9 1 2 . . . . . RETURN 1 | . . . . . 1 . . . . . . . Ally Attacks 90 | . . . . . 90 . . . . . . . Total Damage 1165 | . . . . . 1165 . . . . . . . Kills 20 | . . . . . 20 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches 12 | . . . . . 9 1 2 . . . . . Drone Recoveries 6 | . . . . . 5 . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Turns Passed 3718 | 82 157 263 36 15 802 314 590 72 476 96 460 355 Spaces Moved 4745 | 52 207 122 89 37 881 701 622 142 756 148 508 480 Core 293 | 1 1 1 . . 232 . 18 . . . . 40 Treads 67 | . . 38 . . 29 . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 81 | 51 10 . . . 20 . . . . . . . Hover 958 | . . . . . 2 . 2 . . 55 508 391 Flight 3346 | . 196 83 89 37 598 701 602 142 756 93 . 49 Fastest Speed 29 | 50 37 37 40 40 34 29 29 40 40 57 66 34 Average Speed 47 | 79 40 77 40 40 48 30 35 40 47 60 75 48 Slowest Speed 240 | 80 200 160 40 40 240 114 195 40 60 66 140 114 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 18 | . 5 1 . . 5 2 . 1 2 . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 38 19 18 8 95 25 15 81 23 6 37 13 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . Spaces Dug 27 | . . . . . 1 4 12 . 8 . . 2 Terrain Destroyed 142 | . . . . . 103 4 12 . 8 . 13 2 Melee 26 | . . . . . . 4 12 . 8 . . 2 Projectile 1 | . . . . . 1 . . . . . . . AOE 115 | . . . . . 102 . . . . . 13 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Fac Ext Fac Total 5966 | 72 272 236 88 36 1222 785 942 146 853 155 576 583 Wait 897 | . 63 58 . . 268 56 249 . 73 . 53 77 Move 4699 | 51 196 119 88 36 870 696 622 139 751 147 507 477 Hop 17 | . 5 1 . . 5 2 . 1 2 . . 1 Pick Up 32 | 5 1 3 . . 5 3 6 . 6 . . 3 Fast Attach 76 | 7 2 8 . . 21 9 10 . 7 2 5 5 Attach 34 | . 1 6 . . 6 1 7 . 4 2 2 5 Detach 21 | . 2 3 . . 5 . 3 . . 2 3 3 Swap 2 | . . 1 . . . 1 . . . . . . Drop 35 | . 1 8 . . 6 7 7 . 2 2 1 1 Fire 58 | 9 1 29 . . 18 . . . . . . 1 Melee 75 | . . . . . . 10 38 6 8 . 5 8 Ram 4 | . . . . . 2 . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . . . Rewire 3 | . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 4 exits: Fac x2 / *Sto x2) -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Extension -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 328 | -9/Materials | Lost 5 parts (1p2n2u) 499 | -9/Materials | Discovered new exit (range 11) 503 | -9/Materials | Entered Mines 515 | -9/Mines | Discovered new exit (range 14) 526 | -9/Mines | Learned 8 Materials zone layouts 539 | -9/Mines | Entered Materials 539 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 540 | -8/Materials | Identified exit to Storage 540 | -8/Materials | Identified exit to Factory 552 | -8/Materials | Discovered exit to Storage (range 6) 554 | -8/Materials | Entered Storage 694 | -8/Storage | Met a pair of Derelict thieves 769 | -8/Storage | Lost 4 parts (3n1w) 831 | -8/Storage | Released all parts (3) 836 | -8/Storage | Core integrity fell below 50% 860 | -8/Storage | Lost 3 parts (1p2u) 875 | -8/Storage | Found Prototype Launcher 875 | -8/Storage | Identified Gui. Missile Launcher 954 | -8/Storage | Search patrols dispatched 992 | -8/Storage | Released all parts (5) 994 | -8/Storage | Core integrity fell below 20% 1030 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1277 | -8/Storage | Discovered exit to Factory (range 64) 1325 | -8/Storage | Build established: Commander-Mutant 1356 | -8/Storage | Entered Factory 1356 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1371 | -7/Factory | Lost 5 allies 1622 | -7/Factory | Discovered new exit (range 9) 1670 | -7/Factory | Entered another Factory area 1670 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2020 | -6/Factory | Search patrols dispatched 2166 | -6/Factory | Released all parts (10) 2172 | -6/Factory | Repaired Flight Unit? 2206 | -6/Factory | Core integrity fell below 50% 2245 | -6/Factory | Lost 6 parts (3n2u1w) 2260 | -6/Factory | Sucked down chute 2260 | -6/Factory | Entered Waste 2260 | -6/Waste | The area was eerily silent 2327 | -6/Waste | Discovered new exit (range 12) 2332 | -6/Waste | Entered Factory 2350 | -6/Factory | Murdered 4 allies 2367 | -6/Factory | Spotted B-75 Beast 2468 | -6/Factory | Build established: Mutant 2768 | -6/Factory | Repaired Flight Unit 2791 | -6/Factory | Discovered new exit (range 9) 2807 | -6/Factory | Identified exit to Factory 2808 | -6/Factory | Entered another Factory area 2808 | -5/Factory | Evolved 2 slots: Utility x2 2823 | -5/Factory | Discovered new exit (range 7) 2826 | -5/Factory | Identified exit to Upper Caves 2902 | -5/Factory | Discovered new exit (range 6) 2903 | -5/Factory | Identified exit to Extension 2904 | -5/Factory | Entered Extension 2924 | -5/Extension | Energy Cycler disabled 2924 | -5/Extension | Rescued a captive Derelict 2924 | -5/Extension | Rescued a captive Derelict 2926 | -5/Extension | Rescued a captive Derelict 2934 | -5/Extension | Rescued a captive Derelict 2934 | -5/Extension | Rescued a captive Derelict 3235 | -5/Extension | Build established: Gladiator 3349 | -5/Extension | Spotted B-75 Beast 3354 | -5/Extension | Discovered new exit (range 16) 3355 | -5/Extension | Spotted B-75 Beast 3364 | -5/Extension | Identified exit to Factory 3364 | -5/Extension | Entered Factory 3364 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3393 | -4/Factory | Lost 4 parts (1p1n1u1w) 3397 | -4/Factory | Discovered new exit (range 11) 3412 | -4/Factory | Identified exit to Upper Caves 3595 | -4/Factory | Fabricated Chainsword? 3644 | -4/Factory | Build established: Mutant 3648 | -4/Factory | Spotted B-86 Titan 3711 | -4/Factory | Core integrity fell below 50% 3717 | -4/Factory | Core integrity fell below 20% 3719 | -4/Factory | System corruption reached 10% 3719 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 03713_ R-10 Processor collects Corrupted Welding Torch. 03713_ K-01 Serf collects debris. 03714_ Knocked back. 03714_ Slammed into C-35 Carver. 03715_ Destabilizing: System corrupted (+1). 03715_ Imp. Gyrokinetic Inverter destroyed. 03715_ Slug penetrates Wall. 03717_ Acquired 19 matter. 03717_ K-01 Serf collects debris. 03717_ R-10 Processor collects Terrain Scanner. 03717_ Acquired 3 matter. 03717_ Penetrated by Slug. 03717_ R-10 Processor knocked back. 03717_ K-01 Serf system corrupted by crushing effect. 03718_ K-01 Serf system terminally corrupted. 03718_ Adv. Signal Interpreter destroyed. 03718_ Knocked back. 03719_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ???????????????????# ??????????????? ? | | ???????????????????# #################+### | | ???????????????????# ^ | | ???????????????????# | | ???????????????????+ """ """ """ """ | | ???????????????????# """ """ """ "" | | ???????????????????# """ """ """ """ | | ???????????????????# "" "" "" "" # | | ???????????????????# ""! "" "" "" # | | ???????????????????# # | | ???????????????????# """ """ # | | ???????????????????# """ """ | | ???????????????????# """ """ #### | | ????????????????#### "" "" "" """ #??? | | ???????????????? "" "" ]] ""F""" #??? | | ????????????????????#k % = ]] """"" #??? | | ????????????????????# = ??? | | ????????????????????# == ??? | | ????????????????????# u ##############+###???? | | ????????????????????# A#??# #????????????? | | ????????????????????# u##?# #????????????? | | ????????????????????# R ##?# #????????????? | | ??########??????????# BBu### #????????????? | | ??# #######????# BBR% +% #????????????? | | ??# # #????# c c!# #????????????? | | ??# !! # ###### @ c # #????????????? | | ??# !! + pH u# #????????????? | | ??# ! " ############ pp # #????????????? | | ??# # #????????### ######????????????? | | ??##############??????????#% #?????????????????? | | ??????????????????????????# ##+#####?????????????? | | ?????????????????????????## # ! #?????????????? | | ?????????????????????????##%# #?????????????? | | ?????????????????????????## # #?????????????? | | ??????????????????????????# # #?????????????? | | ??????????????????????????# ########?????????????? | | ??????????????????????????#H#????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 25 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Base Temperature (-) 100 Evasion (%) 64 Melee Accuracy 11 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Chainsword | -6/Factory | Scanalyzed Imp. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -8/Storage | Hacked Fabricated ------------ Chainsword | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Hunted Slippery One Challenges ------------ None Game ------ Seed PhysicsSalvageAirjet Manual? 0 Play Time 01:34:05 Cumulative 31.1 hours Start 2025.01.25 @ 22:17:22 End 2025.01.25 @ 23:49:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f52852d8-6cbe-473e-ac10-3368c0b57c60