Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 19:56:56 Player: Azken Zutik Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (961) 961 TOTAL SCORE: 4161 Bonus ------- Pacifist 961 Cogmind --------- Core Integrity 762/850 Matter 271/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Treads > --- UTILITY (3) ------ Machine Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Wheel Wheel EM Pulse Gun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Machine Analyzer > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Treads Light Treads Wheel Wheel EM Pulse Gun [Rating: 15] Favorites ----------- Power None Propulsion Improved Treads Treads Improved Treads Utility Machine Analyzer Processor Machine Analyzer Weapon None Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power 1 | . . . . . 1 . Propulsion 6 | . . 2 . . 2 2 Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Parts Attached 7 | . . . . . 7 . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | . . . . . 6 . Treads 6 | . . . . . 6 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 1 | . . . . . 1 . Device . | . . . . . . . Storage . | . . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 3 | . . . . . . 3 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 3 | . . . . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 16 | . . . . . 11 40 Treads 13 | . . . . . 6 34 Processor 3 | . . . . . 4 6 Naked Turns 222 | . 48 8 54 85 27 . Heaviest Build . | . . . . . . . Greatest Support 3 | 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | . 5 5 5 5 5 5 Average Capacity 5 | . 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 Average Carried 5 | . 5 5 5 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Matter Collected 200 | 200 . . . . . . Remotely . | . . . . . . . Salvage Created . | . . . . . . . Parts . | . . . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed . | . . . . . . . Best Kill Streak . | . . . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn . | . . . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Scr Mat Mat Sto Rec Fac Fac Damage Taken 1618 | . 103 . 109 . 646 760 Core 909 | . 103 . 109 . 609 88 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 58 . . 72 13 . Volleys Fired . | . . . . . . . Largest . | . . . . . . . Hottest . | . . . . . . . Shots Fired . | . . . . . . . Gun . | . . . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak . | . . . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots . | . . . . . . . Core Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 78 | . 12 . . . 4 62 Guns . | . . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 78 | . 12 . . . 4 62 Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 . . . 2 3 Average Corruption 1 | . 1 . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 36 | . 6 . . . 2 28 Shots . | . . . . . . . Rammed 11 | . 2 . . . 1 8 Targets Rammed 11 | . 2 . . . 1 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature . | . . . . . . . Average Temperature . | . . . . . . . Received Heat Transfer 375 | . . . 27 . 192 156 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Peak Influence 1016 | . 45 18 52 64 1016 736 Initial 926 | . . 18 7 19 926 497 Average 423 | . 9 18 32 37 962 581 Maximum Alert Level 3 | . . . . . 3 3 Low Security (%) 43 | . 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 31 | . . . . . . 91 Level 3 24 | . . . . . 100 8 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 1 . . 4 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 3 | . . . 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Scr Mat Mat Sto Rec Fac Fac Distress Signals 4 | . . . 1 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 5 3 4 8 13 17 Peak Tracking Total 11 | . 4 3 5 7 11 10 Tactical Retreats 6 | . 1 . . . 1 4 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Scr Mat Mat Sto Rec Fac Fac Machines Accessed 6 | . . . 2 1 1 2 Terminals 6 | . . . 2 1 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . . . 3 2 1 7 Successful 2 | . . . 1 . . 1 Failed 11 | . . . 2 2 1 6 Catastrophic 5 | . . . 1 1 . 3 Database Lockouts . | . . . . . . . Manual 10 | . . . 4 2 1 3 Terminals 13 | . . . 3 2 1 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 Terminals 1 | . . . . . . 1 Botnet 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 2 1 1 2 Full Trace Events 4 | . . . 1 1 . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Scr Mat Mat Sto Rec Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Turns Passed 448 | . 48 8 54 85 97 156 Spaces Moved 851 | 1 92 15 108 169 171 295 Core 851 | 1 92 15 108 169 171 295 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 2 25 3 16 56 9 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Scr Mat Mat Sto Rec Fac Fac Total 863 | . 93 14 107 168 178 303 Wait . | . . . . . . . Move 845 | . 91 14 107 168 170 295 Hop . | . . . . . . . Pick Up . | . . . . . . . Fast Attach 7 | . . . . . 7 . Attach . | . . . . . . . Detach . | . . . . . . . Swap . | . . . . . . . Drop . | . . . . . . . Fire . | . . . . . . . Melee . | . . . . . . . Ram 11 | . 2 . . . 1 8 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 8) 49 | -10/Materials | Entered another Materials area 49 | -9/Materials | Evolved 2 slots: Propulsion x2 49 | -9/Materials | Discovered new exit (range 14) 57 | -9/Materials | Entered Storage 98 | -9/Storage | Identified exit to Recycling 110 | -9/Storage | Used back door to open Recycling access 111 | -9/Storage | Entered Recycling 137 | -9/Recycling | Spotter reported a threat 138 | -9/Recycling | Spotter reported a threat 141 | -9/Recycling | Spotter reported a threat 164 | -9/Recycling | Spotter reported a threat 166 | -9/Recycling | Spotter reported a threat 166 | -9/Recycling | Spotter reported a threat 188 | -9/Recycling | Spotter reported a threat 190 | -9/Recycling | Spotter reported a threat 191 | -9/Recycling | Spotter reported a threat 192 | -9/Recycling | Discovered new exit (range 9) 193 | -9/Recycling | Spotter reported a threat 196 | -9/Recycling | Entered Factory 196 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 266 | -7/Factory | Core integrity fell below 50% 273 | -7/Factory | Core integrity fell below 20% 290 | -7/Factory | Discovered new exit (range 5) 293 | -7/Factory | Entered another Factory area 293 | -6/Factory | Evolved 2 slots: Propulsion x2 307 | -6/Factory | Build established: Mutant 445 | -6/Factory | Lost 3 parts (3n) 449 | -6/Factory | Self-destructed Last Messages --------------- 00370_ Destabilizing: System corrupted (+1). 00371_ Knocked back. 00383_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00387_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 00392_ Slammed into R-10 Processor. 00392_ R-10 Processor knocked back. 00392_ Destabilizing: System corrupted (+1). 00393_ Slammed into R-10 Processor. 00397_ Slammed into K-01 Serf. 00406_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00411_ W-25 Informer sends out distress signal. 00411_ Imp. Treads destroyed. 00417_ ALERT: Security rotation in progress. 00423_ System corrupted: Matter fused (-9). 00426_ Triggered Blade Trap. 00426_ Massive razor-sharp blades shoot up from within the floor. 00426_ Imp. Treads severed. 00428_ R-10 Processor collects Imp. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#+??????????????? | | ???????????????????????????????### ############### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ??????????????????############## | | ??????????????????# @ # | | ??????????????????# # | | ??????????????????# # | | ??????????????????# !! = # | | ??????????????????# !! # | | ??????????????????# + | | ??????????????????# """""" # | | ??????????????????# """""" # | | ??????????????????# """""" # ############# | | ??????????????????# """""" # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# ! # +???????????? | | ??????????????????######+####### #???????????? | | ???????????????????????# #?????# #???????????? | | ???????????????????????# #?????# #???????????? | | ???????????????????????# #?????# #???????????? | | ?????????????????????### ###???# #???????????? | | ?????????????????????# ##### +???????????? | | ?????????????????????# #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# ##### #???????????? | | ?????????????????????#######???###+###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorTractorDriver Manual? 0 Play Time 00:09:39 Cumulative 346.0 hours Start 2022.05.04 @ 19:49:11 End 2022.05.04 @ 19:56:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/1/0/1/2/0/0/0/0 Lore% 66 Gallery% 79 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a97c5b4b-4d63-4460-97d0-0c6e3bec11c6