Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 00:02:44

Player: Demo

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (9)       45
Value Destroyed (76)       76
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (485)                485
              TOTAL SCORE: 7746

 Bonus
-------
Follower Combat Kills      85
Entered Garrisons          400

 Cogmind 
---------
Core Integrity             0/1450
Matter                     163/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Quantum Reactor
           Quantum Capacitor
    Cooled Phase Gun
  Enhanced Quantum Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
           Antigrav System
  Improved VTOL Module
    Cooled VTOL Module
           Field Propulsion Drive
           Field Propulsion Drive
           Impulse Thruster
           Field Propulsion Array
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
           Seismic Detector
  Improved Targeting Computer
  Improved Targeting Computer
           Core Analyzer
           Energy Filter
           Reaction Control System
           Phase Shifter
>          --- WEAPON -----------
    Cooled Phase Gun
  Enhanced Quantum Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
  Improved Cooling System
           Quantum Capacitor
           Centrium Light Armor Plating
    Cooled Phase Gun
    Cooled Phase Gun
    Cooled Phase Gun
  Enhanced Quantum Rifle
[Rating: 114]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Field Propulsion Drive
  Treads                   Light Treads
  Hover Unit               Antigrav System
  Flight Unit              Field Propulsion Drive
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Propulsion Shielding
Weapon                     Cooled Phase Gun
  Energy Gun               Cooled Phase Gun
  Launcher                 Rocket Launcher
  Slashing Weapon          Carbide Saw

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Slots Evolved              16   | .   .   .   2   2   2   .   .   2   2   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   2   2   2   .   .   .   .   .   2   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   .   1   2   2   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             64   | 4   1   6   5   1   2   1   1   .   .   10  9   7   1   16  .   
  Power                    8    | .   .   .   .   .   .   .   1   .   .   1   1   1   .   4   .   
    Engine                 6    | .   .   .   .   .   .   .   1   .   .   1   1   1   .   2   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               23   | 2   .   2   1   1   1   1   .   .   .   7   1   .   1   6   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   
    Flight                 15   | .   .   2   .   1   1   1   .   .   .   7   1   .   1   1   .   
  Utility                  24   | .   1   3   2   .   .   .   .   .   .   2   6   5   .   5   .   
    Device                 11   | .   .   1   1   .   .   .   .   .   .   1   3   3   .   2   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              7    | .   1   1   .   .   .   .   .   .   .   .   1   1   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   1   .   .   .   .   .   .   1   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | 2   .   1   2   .   1   .   .   .   .   .   1   1   .   1   .   
    Energy Gun             4    | 2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   1   1   .   .   .   .   .   1   1   .   2   .   
Parts Lost                 34   | .   .   5   .   1   .   .   .   .   .   3   .   .   5   20  .   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Propulsion               15   | .   .   2   .   1   .   .   .   .   .   .   .   .   3   9   .   
  Utility                  12   | .   .   1   .   .   .   .   .   .   .   3   .   .   1   7   .   
  Weapon                   3    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      11   | .   .   2   .   1   .   .   .   .   .   2   .   .   5   11  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     51   | .   65  63  31  30  25  31  46  40  35  36  52  79  82  69  .   
  Engine                   3    | .   .   .   .   .   .   .   7   6   5   3   6   8   8   5   .   
  Treads                   1    | .   28  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   10  5   .   .   .   .   .   .   .   .   .   7   .   
  Flight                   17   | .   .   10  .   7   8   16  23  20  17  24  34  34  36  19  .   
  Device                   6    | .   .   5   6   9   7   .   .   .   .   3   2   16  13  11  .   
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   .   1   4   4   3   .   
  Processor                8    | .   8   14  11  9   7   7   7   6   5   1   1   5   8   14  .   
  Energy Gun               5    | .   28  22  .   .   .   .   .   .   .   .   .   3   4   5   .   
  Launcher                 1    | .   .   .   .   .   1   7   7   6   5   .   .   .   .   .   .   
Naked Turns                72   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   35  23  
Heaviest Build             48   | 3   3   5   5   1   5   5   14  14  14  14  29  48  48  45  .   
  Greatest Support         64   | 3   3   8   3   5   10  14  14  14  14  50  57  57  64  46  3   
  Greatest Overweight (x)  2    | .   .   1   1   .   .   .   .   .   .   .   .   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  5   
  Average Capacity         6    | 5   5   5   5   5   5   5   5   5   5   5   7   10  10  9   5   
  Most Carried             10   | .   3   5   5   5   5   5   5   5   5   5   7   10  9   10  5   
  Average Carried          5    | .   1   4   4   5   4   4   4   4   5   4   5   8   8   8   5   
  Final Capacity           10   | 5   5   5   5   5   5   5   5   5   5   5   10  10  10  5   5   
  Final Carried            9    | .   3   5   5   5   5   5   5   5   5   5   7   8   9   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 46% | Sprinter
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -7/Factory
           Sprinter | -7/Waste
           Sprinter | -7/Factory
           Sprinter | -6/Factory
           Sprinter | -5/Factory
           Sprinter | -4/Factory
 Scavenger-Sprinter | -3/Research
 Scavenger-Sprinter | -2/Research
           Sprinter | -2/Garrison
           Sprinter | -2/Research
             Mutant | -2/Garrison

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
-----------                Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Matter Collected           600  | .   .   143 .   .   .   21  .   .   .   50  200 .   .   186 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            304  | .   .   28  .   .   .   .   .   .   .   .   200 .   .   76  .   
  Parts                    22   | .   .   2   .   .   .   .   .   .   .   .   10  .   .   10  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Combat Hostiles Destroyed  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          5    | .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           2    | .   .   2   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Combat Bots Only         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   .   2   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -2   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Gar  Res  Gar  
Hostile Shots Fired        314  | .    .    39   6    16   .    .    .    9    9    17   3    .    44   150  21   
  Missed                   142  | .    .    16   6    3    .    .    .    6    6    10   1    .    25   63   6    
Damage Taken               4064 | .    .    414  .    178  .    .    .    45   36   354  49   .    381  2247 360  
  Core                     1911 | .    .    185  .    126  .    .    .    18   .    115  .    .    20   1087 360  
  Absorbed by Shields      59   | .    .    .    .    .    .    .    .    .    .    .    .    .    34   25   .    
  Redirected to Shielding  222  | .    .    .    .    .    .    .    .    .    .    115  .    .    107  .    .    
Core Remaining (%)         87   | 100  .    26   100  77   .    .    100  97   100  90   100  .    .    .    .    
Volleys Fired              15   | .    .    5    2    .    .    .    .    .    .    .    .    .    3    5    .    
  Largest                  2    | .    .    1    1    .    .    .    .    .    .    .    .    .    1    2    .    
  Hottest                  91   | .    .    33   33   .    .    .    .    .    .    .    .    .    26   91   .    
Shots Fired                20   | .    .    5    2    .    .    .    .    .    .    .    .    .    3    10   .    
  Gun                      13   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   .    
  Explosive                7    | .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Robot Miss Streak        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           14   | .    .    2    .    .    .    .    .    .    .    .    6    .    .    6    .    
  Core Hits                15   | .    .    6    .    .    .    .    .    .    .    1    4    .    .    4    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Burn                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              21   | .    .    .    .    .    .    .    .    .    .    .    6    .    15   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    .    .    .    .    .    .    .    6    .    15   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           629  | .    .    235  .    .    .    .    .    .    .    44   191  .    .    159  .    
  Guns                     159  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    159  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               235  | .    .    235  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    191  | .    .    .    .    .    .    .    .    .    .    .    191  .    .    .    .    
  Ramming                  44   | .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  159  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    159  .    
  Explosive                235  | .    .    235  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 191  | .    .    .    .    .    .    .    .    .    .    .    191  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    1    8    8    .    .    2    .    .    2    9    10   
  Average Corruption       3    | .    .    .    .    .    1    6    8    .    .    1    .    .    1    3    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    1    1    1    .    .    3    .    .    .    6    1    
    Message Errors         2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      3    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            18   | .    .    10   .    .    .    .    .    .    .    .    8    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               10   | .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    8    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      19   | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   14   | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    
Targets Rammed             14   | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        332  | .    .    1    4    .    .    .    .    .    .    153  332  2    153  107  .    
  Average Temperature      67   | .    .    1    4    .    .    .    .    .    .    79   101  2    85   20   .    
  Received Heat Transfer   210  | .    .    57   .    45   .    .    .    .    .    .    12   .    24   54   18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         370  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    370  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Peak Influence             362  | .   .   247 109 87  167 73  88  147 191 208 243 154 171 362 297 
  Initial                  282  | .   .   .   94  37  39  58  51  42  71  93  103 136 126 76  282 
  Average                  116  | .   .   80  55  56  107 66  68  72  95  130 160 136 137 187 289 
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   1   
  Low Security (%)         87   | 100 100 81  100 100 100 100 100 100 100 95  93  100 100 57  .   
  Level 1                  12   | .   .   18  .   .   .   .   .   .   .   4   6   .   .   42  100 
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   1   1   .   2   .   .   1   3   3   2   .   .   6   .   
  Investigation            12   | .   .   .   1   .   2   .   .   .   3   2   2   .   .   2   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Distress Signals           7    | .   .   .   1   1   1   .   .   1   .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   .   18  8   4   3   6   .   4   5   9   6   .   13  34  16  
  Peak Tracking Total      18   | .   .   9   9   4   4   6   .   5   5   6   8   .   12  15  18  
  Tactical Retreats        16   | .   .   3   .   .   1   .   .   1   1   3   1   .   1   5   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Traps Triggered            7    | .   .   .   .   .   1   .   .   .   .   2   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Machines Accessed          36   | .   .   .   2   2   7   .   2   1   7   7   5   1   .   2   .   
  Terminals                27   | .   .   .   2   2   6   .   1   1   5   5   4   .   .   1   .   
  Fabricators              4    | .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                79   | .   .   .   6   3   19  .   4   1   16  14  10  2   .   4   .   
  Successful               22   | .   .   .   2   .   4   .   1   .   2   5   4   2   .   2   .   
  Failed                   57   | .   .   .   4   3   15  .   3   1   14  9   6   .   .   2   .   
    Catastrophic           17   | .   .   .   2   1   2   .   1   1   4   3   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   .   4   2   9   .   .   1   5   3   5   1   .   2   .   
  Terminals                61   | .   .   .   6   3   16  .   3   1   12  9   9   .   .   2   .   
  Fabricators              9    | .   .   .   .   .   3   .   .   .   4   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
Terminal Hacks             14   | .   .   .   2   .   2   .   1   .   2   4   3   .   .   .   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   .   .   2   2   7   .   1   1   7   4   4   1   .   2   .   
  Full Trace Events        10   | .   .   .   1   .   1   .   .   .   3   2   2   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             151  | .   .   151 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
-------------              Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Turns Passed               1732 | 20  49  228 123 53  151 65  52  50  91  224 92  62  120 329 23  
Spaces Moved               3961 | 28  88  429 211 133 412 193 171 168 313 505 251 63  231 719 46  
  Core                     695  | 28  88  168 211 35  .   .   .   .   .   48  .   .   .   71  46  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Flight                   3260 | .   .   261 .   98  412 193 171 168 313 457 251 63  231 642 .   
  Fastest Speed            16   | 50  50  37  50  35  32  29  29  29  29  22  19  19  16  25  50  
  Average Speed            33   | 50  50  43  50  38  34  31  29  29  29  28  22  69  24  30  50  
  Slowest Speed            162  | 50  50  120 100 50  35  32  32  29  29  50  27  100 98  162 50  
  Overloaded Moves         30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            51   | .   .   9   .   5   7   .   .   4   .   6   .   .   13  7   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   17  77  24  25  13  96  7   8   15  15  11  1   30  26  19  
  Regions Visited          15
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   .   1   1   1   .   .   1   1   1   .   .   1   .   1   .   
  Unknown Exits Taken      4    | 1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Scrap Searched             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 32   | .   .   10  22  .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          67   | .   .   45  22  .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      67   | .   .   45  22  .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Gar Res Gar 
Total                      4216 | 31  91  455 227 128 414 196 172 165 312 575 270 80  249 805 46  
  Wait                     124  | .   .   16  .   .   .   .   .   .   .   46  .   .   3   59  .   
  Move                     3858 | 27  87  414 210 122 398 192 170 159 312 494 250 63  209 705 46  
  Hop                      40   | .   .   5   .   5   7   .   .   4   .   4   .   .   8   7   .   
  Pick Up                  28   | .   3   2   4   .   4   1   1   1   .   1   3   6   .   2   .   
  Fast Attach              49   | 4   1   5   3   1   1   1   .   .   .   9   7   4   .   13  .   
  Attach                   14   | .   .   1   2   .   1   .   1   .   .   1   2   2   1   3   .   
  Detach                   5    | .   .   1   1   .   .   .   .   .   .   .   1   .   1   1   .   
  Swap                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Drop                     28   | .   .   4   5   .   3   2   .   1   .   5   1   4   .   3   .   
  Fire                     15   | .   .   5   2   .   .   .   .   .   .   .   .   .   3   5   .   
  Melee                    21   | .   .   .   .   .   .   .   .   .   .   .   6   .   15  .   .   
  Ram                      14   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            17   | .   .   .   .   .   .   .   .   .   .   1   .   .   9   7   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research
-2/Garrison
-2/Research
-2/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   21 | -11/Scrapyard | Entered Materials
   65 | -10/Materials | Discovered new exit (range 6)
   70 | -10/Materials | Entered Mines
   77 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  144 | -10/Mines     | Met a Derelict testing a Signal Generator
  197 | -10/Mines     | Learned location of Zion (-6)
  200 | -10/Mines     | Found a hidden stash of uninstalled traps
  205 | -10/Mines     | Learned location of Storage (-7)
  230 | -10/Mines     | Assembled infested the area
  230 | -10/Mines     | Discovered new exit (range 11)
  264 | -10/Mines     | Core integrity fell below 50%
  292 | -10/Mines     | Discovered new exit (range 8)
  297 | -10/Mines     | Identified exit to Materials
  298 | -10/Mines     | Entered Materials
  298 | -9/Materials  | Evolved 2 slots: Propulsion x2
  302 | -9/Materials  | Build established: Mutant
  413 | -9/Materials  | Discovered new exit (range 16)
  420 | -9/Materials  | Identified exit to Materials
  421 | -9/Materials  | Entered another Materials area
  421 | -8/Materials  | Evolved 2 slots: Propulsion x2
  469 | -8/Materials  | Discovered new exit (range 15)
  474 | -8/Materials  | Identified exit to Factory
  474 | -8/Materials  | Entered Factory
  474 | -7/Factory    | Evolved 2 slots: Propulsion x2
  625 | -7/Factory    | Manually triggered Chute Trap
  625 | -7/Factory    | Sucked down chute
  625 | -7/Factory    | Entered Waste
  635 | -7/Waste      | Spotted C-40 Crusher
  635 | -7/Waste      | Spotted C-40 Crusher
  638 | -7/Waste      | Spotted C-40 Crusher
  640 | -7/Waste      | EMP discharged
  652 | -7/Waste      | Spotted C-40 Crusher
  666 | -7/Waste      | Spotted C-40 Crusher
  666 | -7/Waste      | Spotted C-40 Crusher
  684 | -7/Waste      | Discovered new exit (range 10)
  686 | -7/Waste      | Identified exit to Factory
  690 | -7/Waste      | Entered Factory
  734 | -7/Factory    | Discovered new exit (range 13)
  736 | -7/Factory    | Identified exit to Factory
  742 | -7/Factory    | Entered another Factory area
  742 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  790 | -6/Factory    | Discovered new exit (range 5)
  791 | -6/Factory    | Identified exit to Factory
  792 | -6/Factory    | Entered another Factory area
  792 | -5/Factory    | Evolved 2 slots: Utility x2
  879 | -5/Factory    | Spotted B-75 Beast
  881 | -5/Factory    | Discovered new exit (range 9)
  883 | -5/Factory    | Identified exit to Factory
  883 | -5/Factory    | Entered another Factory area
  883 | -4/Factory    | Evolved 2 slots: Utility x2
  973 | -4/Factory    | Spotted B-86 Titan
 1106 | -4/Factory    | Discovered new exit (range 4)
 1107 | -4/Factory    | Entered Research
 1107 | -3/Research   | Evolved 2 slots: Propulsion x2
 1166 | -3/Research   | Identified exit to DSF
 1193 | -3/Research   | Discovered new exit (range 16)
 1199 | -3/Research   | Entered another Research area
 1199 | -2/Research   | Evolved 2 slots: Utility x2
 1206 | -2/Research   | Found Quantum Capacitor
 1261 | -2/Research   | Identified exit to Garrison
 1261 | -2/Research   | Entered Garrison
 1321 | -2/Garrison   | Spotted B-90 Cyclops
 1342 | -2/Garrison   | Triggered checkpoint
 1354 | -2/Garrison   | Triggered checkpoint
 1354 | -2/Garrison   | Triggered checkpoint
 1361 | -2/Garrison   | Discovered new exit (range 12)
 1376 | -2/Garrison   | Triggered checkpoint
 1381 | -2/Garrison   | Entered Research
 1403 | -2/Research   | Lost 5 parts (3n1u1w)
 1567 | -2/Research   | Spotted B-90 Cyclops
 1590 | -2/Research   | Spotted B-90 Cyclops
 1623 | -2/Research   | Lost 9 parts (3p4n2u)
 1693 | -2/Research   | Core integrity fell below 50%
 1705 | -2/Research   | Lost 11 parts (1p5n5u)
 1710 | -2/Research   | Identified exit to Garrison
 1710 | -2/Research   | Entered Garrison
 1722 | -2/Garrison   | Triggered checkpoint
 1728 | -2/Garrison   | Spotted B-90 Cyclops
 1731 | -2/Garrison   | Core integrity fell below 20%
 1731 | -2/Garrison   | System corruption reached 10%
 1732 | -2/Garrison   | Triggered checkpoint
 1733 | -2/Garrison   | Triggered checkpoint
 1733 | -2/Garrison   | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
01692_ K-01 Serf destroyed.
01694_ P-80 Master resets P-80 Master, system
  corruption cleaned.
01700_ P-80 Master resets A-15 Conveyor, system
  corruption cleaned.
01706_ ALERT: Rogue bot located, Programmers
  report to Research Zone 9P.
01710_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
01710_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
01722_ Beams of light sweep through the air. An
  alarm sounds.
01722_ Slug penetrates Wall.
01726_ System corrupted: Matter fused (-9).
01732_ Garrison Door breached.
01732_ Beams of light sweep through the air. An
  alarm sounds. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????s            ???"???????????????? |
| ????????????????#s       BB     ?????????????????? |
| ????????????????#s       BB      "???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          23
Energy Capacity            455
Matter Stores              172
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Propulsion Shielding       66
Phase Shifting             5
Evasion (%)                73
Targeting Accuracy         12
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 S-27 Virus | -7/Factory | Downloaded

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronMicroClaw
  Manual?         0
Play Time         00:34:56
  Cumulative      58.4 hours
  Start           2024.04.07 @ 23:28:11
  End             2024.04.08 @ 00:02:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64a8bd38-6dbd-4b7c-8759-d1975917b336