Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 00:03:55

Player: sentrybuster

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (75)      375
Value Destroyed (3076)     3076
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (841)                841
              TOTAL SCORE: 11852

 Bonus
-------
High Alert Combat Kills    409
Follower Combat Kills      132
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     199/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (9) -------
               (None)
>          --- INVENTORY (4) ----
           Particle Reactor
  Improved Particle Charger
           Matter Neutralizer
   Compact Mass Driver

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Myomer Leg
               Biometal Leg
               Biometal Leg
               Centrium Leg
>              --- UTILITY ----------
         Small Storage Unit
               Triangulator
      Enhanced Optical Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
               Hacking Suite
>              --- WEAPON -----------
               Gamma Rifle
      Enhanced Quantum Rifle
               Disruptor Cannon
         Heavy Disruptor Cannon
               Coil Gun
               Linear Accelerator
         Heavy Proton Missile Launcher
>              --- INVENTORY --------
               Particle Reactor
      Improved Particle Charger
       Compact HERF Cannon
               Matter Neutralizer
       Compact Mass Driver
               Gamma Bomb Array
[Rating: 143]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Impulse Thruster
Utility                    Small Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     AWS/Gauss
  Energy Gun               EM Pulse Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Proton Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   1   1   .   .   1   .   
  Utility                  7    | .   .   .   .   .   2   1   1   .   1   1   .   1   
  Weapon                   7    | .   .   .   .   .   2   .   .   1   1   1   1   1   
Parts Attached             73   | 6   1   2   .   .   8   7   13  4   3   18  10  1   
  Power                    4    | 1   .   1   .   .   .   .   .   .   1   .   1   .   
    Engine                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               22   | 2   .   .   .   .   2   2   5   1   .   4   5   1   
    Treads                 7    | .   .   .   .   .   .   2   4   .   .   .   1   .   
    Leg                    8    | .   .   .   .   .   .   .   .   1   .   3   4   .   
    Wheel                  5    | 2   .   .   .   .   1   .   1   .   .   1   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  19   | 1   1   .   .   .   3   4   4   2   .   4   .   .   
    Device                 12   | .   1   .   .   .   2   2   2   2   .   3   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   2   2   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   1   .   .   3   1   4   1   2   10  4   .   
    Energy Gun             10   | 1   .   1   .   .   .   1   2   .   .   3   2   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   1   1   2   .   
    Ballistic Gun          5    | 1   .   .   .   .   3   .   .   .   .   1   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   2   .   1   4   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   3   .   2   1   .   4   .   .   
Parts Lost                 22   | .   .   1   .   .   1   .   .   .   4   9   6   1   
  Power                    3    | .   .   1   .   .   .   .   .   .   1   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   3   .   1   
  Utility                  5    | .   .   .   .   .   1   .   .   .   1   2   1   .   
  Weapon                   10   | .   .   .   .   .   .   .   .   .   2   4   4   .   
  Highest Loss Streak      4    | .   .   1   .   .   1   .   .   .   4   4   4   1   
Average Slot Usage (%)     78   | .   98  97  100 100 88  82  90  89  80  89  69  .   
  Engine                   4    | .   14  12  14  14  9   7   6   5   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   4   3   .   
  Treads                   7    | .   .   .   .   .   .   .   18  17  15  6   2   .   
  Leg                      5    | .   .   .   .   .   .   .   .   4   5   13  14  .   
  Wheel                    7    | .   28  28  28  28  17  15  6   5   5   2   .   .   
  Device                   10   | .   12  14  14  14  17  15  14  11  9   10  5   .   
  Storage                  5    | .   14  14  14  14  9   7   6   5   5   4   3   .   
  Processor                11   | .   .   .   .   .   9   13  18  17  15  14  11  .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   3   3   .   
  Energy Gun               6    | .   14  18  28  28  11  7   5   5   4   .   6   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   1   5   5   .   
  Ballistic Gun            5    | .   14  8   .   .   15  15  8   5   5   5   3   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   3   5   5   13  3   .   
Naked Turns                599  | .   .   .   .   .   .   .   .   .   .   .   104 495 
Heaviest Build             88   | 11  12  12  12  12  24  25  32  40  58  84  88  .   
  Greatest Support         111  | 26  26  26  26  26  26  40  60  12  12  81  111 10  
  Greatest Overweight (x)  6    | .   .   .   .   .   1   1   2   3   4   6   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   2   2   2   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   6   6   6   6   6   4   
  Average Capacity         5    | 5   6   6   6   6   6   6   6   6   6   6   5   4   
  Most Carried             6    | 6   6   6   6   6   6   6   6   6   6   6   6   4   
  Average Carried          5    | 3   5   5   5   6   4   5   5   5   5   5   5   4   
  Final Capacity           6    | 6   6   6   6   6   6   6   6   6   6   6   4   4   
  Final Carried            6    | 6   5   6   6   6   6   6   6   5   5   5   4   4   

 Class Distribution 
--------------------
 38% | Scavenger-Skirmisher
 31% | Mutant
 13% | Skirmisher
  6% | Executioner
  6% | Scavenger-Executioner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -4/Factory
          Executioner | -3/Research
               Mutant | -2/Research
               Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           1866 | 217  80   17   .    10   64   99   168  16   338  552  147  158  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3010 | .    93   55   .    60   132  33   245  237  673  1006 476  .    
  Parts                    173  | .    4    7    .    .    12   4    14   16   25   54   37   .    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  54   | .   2   3   .   1   3   .   2   11  14  14  4   .   
  Guns                     32   | .   2   3   .   .   3   .   1   5   7   8   3   .   
  Cannons                  10   | .   .   .   .   .   .   .   1   1   1   6   1   .   
  AOE                      11   | .   .   .   .   .   .   .   .   5   6   .   .   .   
Classes Destroyed          13   | .   1   1   .   .   3   1   1   .   3   3   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   2   2   .   
  Builder                  8    | .   .   .   .   .   1   .   1   .   2   .   4   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   1   .   .   1   .   2   .   
  Swarmer                  20   | .   .   3   .   .   2   .   .   8   7   .   .   .   
  Grunt                    16   | .   2   .   .   1   .   .   .   3   4   6   .   .   
  Sentry                   7    | .   .   .   .   .   1   .   2   .   .   3   1   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   2   2   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   3   3   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | .   2   3   .   1   2   1   2   8   15  4   7   .   
  Combat Bots Only         10   | .   2   3   .   1   2   .   1   8   10  4   3   .   
Max Kills in Single Turn   5    | .   1   1   .   1   1   1   2   3   5   2   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   3   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               6609  | .    57   51   .    66   90   47   149  255  981  1505 1747 1661 
  Core                     2618  | .    .    19   .    33   .    7    .    .    93   304  542  1620 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89    | 100  .    .    .    79   100  99   100  100  91   76   62   .    
Volleys Fired              106   | .    9    4    .    4    7    3    6    8    14   32   19   .    
  Largest                  5     | .    2    2    .    2    2    2    2    3    3    5    5    .    
  Hottest                  390   | .    60   60   .    80   80   88   133  161  161  390  305  .    
Shots Fired                387   | .    18   8    .    8    24   12   22   38   74   133  50   .    
  Gun                      246   | .    18   8    .    8    24   12   17   26   50   49   34   .    
  Cannon                   119   | .    .    .    .    .    .    .    5    8    16   79   11   .    
  Launcher                 22    | .    .    .    .    .    .    .    .    4    8    5    5    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  271   | .    9    4    .    .    13   10   16   26   59   112  22   .    
  Thermal                  51    | .    .    .    .    .    .    2    6    8    7    14   14   .    
  Explosive                12    | .    .    .    .    .    .    .    .    4    8    .    .    .    
  Electromagnetic          53    | .    9    4    .    8    11   .    .    .    .    7    14   .    
  Robot Hit Streak         18    | .    9    2    .    6    4    8    17   10   18   11   8    .    
  Robot Miss Streak        6     | .    3    2    .    1    3    2    3    3    5    6    1    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Autonomous               128   | .    .    .    .    .    10   7    10   18   45   38   .    .    
Shots Hit Robots           274   | .    13   4    .    7    13   9    22   28   66   85   27   .    
  Core Hits                159   | .    4    3    .    2    7    2    10   20   48   43   20   .    
  Critical Hits            13    | .    .    .    .    .    .    .    .    .    1    11   1    .    
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    6    1    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    1    4    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10232 | .    185  47   .    92   417  201  602  1224 3157 2978 1329 .    
  Guns                     5089  | .    185  47   .    92   343  201  474  515  1275 1375 582  .    
  Cannons                  2469  | .    .    .    .    .    .    .    128  132  453  1490 266  .    
  Explosions               2661  | .    .    .    .    .    74   .    .    577  1429 113  468  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  13    | .    .    .    .    .    .    .    .    .    .    .    13   .    
  Kinetic                  6015  | .    88   15   .    .    269  185  482  572  1578 2349 477  .    
  Thermal                  1566  | .    .    .    .    .    74   16   120  75   466  469  346  .    
  Explosive                1690  | .    .    .    .    .    .    .    .    577  1113 .    .    .    
  Electromagnetic          948   | .    97   32   .    92   74   .    .    .    .    160  493  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    2    .    .    4    4    7    
  Average Corruption       2     | .    .    .    .    .    .    .    2    .    .    3    3    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11    | .    .    .    .    .    .    .    5    .    .    3    2    1    
    Message Errors         5     | .    .    .    .    .    .    .    2    .    .    2    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    1    .    .    .    1    1    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            253   | .    .    .    .    .    .    .    .    .    153  30   70   .    
  Projectiles              94    | .    .    .    .    .    .    .    .    .    .    30   64   .    
  Explosions               159   | .    .    .    .    .    .    .    .    .    153  .    6    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 19    | .    .    .    .    .    .    .    .    3    4    11   1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    .    .    3    4    9    1    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      296   | .    .    .    .    .    54   .    .    .    162  37   43   .    
  Shots                    11    | .    .    .    .    .    2    .    .    .    3    3    3    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        548   | .    47   .    .    108  24   43   84   158  105  548  480  .    
  Average Temperature      115   | .    24   .    .    56   12   23   29   70   42   151  173  .    
  Received Heat Transfer   612   | .    33   .    .    36   .    12   30   27   45   120  216  93   
  Effects                  14    | .    .    .    .    .    .    .    .    .    .    11   3    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    1    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    6    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    1    .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         1721  | .    .    .    .    .    100  37   185  111  485  407  396  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    2    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             825  | .   100 99  .   30  209 149 100 324 825 558 450 479 
  Initial                  432  | .   .   39  .   .   11  94  72  12  158 432 290 269 
  Average                  230  | .   36  96  .   28  128 115 54  121 481 448 290 291 
Maximum Alert Level        3    | .   .   .   .   .   1   .   .   1   3   2   2   2   
  Low Security (%)         51   | 100 100 100 .   100 67  100 100 76  41  .   22  10  
  Level 1                  25   | .   .   .   .   .   32  .   .   23  .   17  74  81  
  Level 2                  20   | .   .   .   .   .   .   .   .   .   27  82  3   7   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   31  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   .   .   .   1   1   2   5   4   5   
  Investigation            2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Extermination            5    | .   .   .   .   .   .   .   1   .   .   1   1   2   
  Reinforcement            10   | .   .   .   .   .   .   .   .   .   2   3   2   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   1   2   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           4    | .   .   .   .   .   .   .   .   .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   4   2   .   2   5   1   4   8   20  20  22  32  
  Peak Tracking Total      23   | .   4   2   .   1   3   1   1   5   6   5   7   23  
  Tactical Retreats        14   | .   .   .   .   .   .   .   .   .   1   2   5   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            7    | .   .   .   .   .   .   .   1   .   .   1   4   1   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   6   .   .   .   4   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          9    | .   1   .   .   .   1   1   .   .   4   1   1   .   
  Max in Single Turn       4    | .   1   .   .   .   1   1   .   .   4   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   1   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          14   | .   1   .   1   .   3   1   4   2   .   1   1   .   
  Terminals                6    | .   1   .   .   .   3   .   1   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   1   1   .   
Total Hacks                30   | .   3   .   1   .   9   1   8   4   .   1   3   .   
  Successful               14   | .   2   .   1   .   6   .   3   .   .   1   1   .   
  Failed                   16   | .   1   .   .   .   3   1   5   4   .   .   2   .   
    Catastrophic           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   2   .   1   .   10  .   1   1   .   .   .   .   
  Terminals                14   | .   3   .   .   .   9   .   1   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   4   3   .   1   3   .   
Terminal Hacks             5    | .   2   .   1   .   2   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   1   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   1   1   .   
Unauthorized Hacks         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   .   .   3   1   2   2   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   .   50  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   2   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  40  32  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  16  .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   2   2   11  .   .   .   .   .   
  Total Damage             208  | .   .   .   .   .   27  33  148 .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   2   1   2   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               5201 | 58   105  97   191  244  215  206  1163 311  302  1052 733  524  
Spaces Moved               4138 | 48   77   88   209  192  197  187  725  234  214  628  612  727  
  Core                     858  | 1    .    .    .    .    .    .    .    .    .    .    200  657  
  Treads                   220  | .    .    .    .    .    .    6    214  .    .    .    .    .    
  Legs                     820  | .    .    .    .    .    .    .    .    .    .    408  412  .    
  Wheels                   2170 | 47   77   88   209  192  197  181  511  234  214  220  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   70   | .    .    .    .    .    .    .    .    .    .    .    .    70   
  Fastest Speed            40   | 50   90   90   90   90   90   90   100  110  110  120  50   40   
  Average Speed            98   | 89   90   90   90   90   90   92   124  112  118  130  94   49   
  Slowest Speed            210  | 100  90   90   90   90   110  180  160  120  130  210  143  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 5    21   31   60   45   15   8    22   13   13   18   22   28   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    .    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    .    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Terrain Destroyed          226  | .    .    .    .    .    8    2    2    50   128  28   8    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               60   | .    .    .    .    .    3    2    2    3    14   28   8    .    
  AOE                      166  | .    .    .    .    .    5    .    .    47   114  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total                      5031 | 59  96  97  213 255 221 217 973 264 234 787 724 891 
  Wait                     636  | .   3   .   .   60  .   11  212 17  1   91  75  166 
  Move                     4121 | 47  76  87  208 191 196 186 724 233 213 627 611 722 
  Hop                      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Pick Up                  31   | 6   3   2   2   .   4   3   5   .   2   2   2   .   
  Fast Attach              56   | 6   1   2   .   .   5   5   9   3   2   15  7   1   
  Attach                   11   | .   .   .   .   .   3   1   1   1   1   3   1   .   
  Detach                   6    | .   .   .   .   .   2   1   1   .   .   2   .   .   
  Swap                     6    | .   .   .   .   .   .   1   3   .   .   .   2   .   
  Drop                     45   | .   4   2   3   .   4   6   12  2   1   7   4   .   
  Fire                     106  | .   9   4   .   4   7   3   6   8   14  32  19  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Kick                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   .   .   .   8   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
   72 | -10/Materials | Discovered new exit (range 16)
  151 | -10/Materials | Discovered new exit (range 19)
  164 | -10/Materials | Entered Mines
  205 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  207 | -10/Mines     | Found Prototype Device
  221 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  256 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  257 | -10/Mines     | Discovered new exit (range 5)
  261 | -10/Mines     | Entered Exiles
  286 | -10/Exiles    | Met 8R-AWN
  300 | -10/Exiles    | Met EX-HEX
  313 | -10/Exiles    | Build established: Mutant
  325 | -10/Exiles    | Met EX-BIN
  340 | -10/Exiles    | Aligned with FarCom system
  340 | -10/Exiles    | Given EX-Vault access code
  362 | -10/Exiles    | Opened EX-Vault
  368 | -10/Exiles    | Found AWS/Gauss
  387 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  401 | -10/Exiles    | Exiles lab attacked by MAIN.C
  445 | -10/Exiles    | Discovered new exit (range 10)
  452 | -10/Exiles    | Left Exiles lab with AWS/Gauss
  452 | -10/Exiles    | Entered Mines
  504 | -9/Mines      | Met a Derelict bent on vengeance
  622 | -9/Mines      | Discovered new exit (range 14)
  630 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  677 | -9/Mines      | Learned location of Storage (-8)
  696 | -9/Mines      | Entered Materials
  696 | -8/Materials  | Accompanied by 3 allies
  696 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
  697 | -8/Materials  | Identified Exp. Sensor Array
  899 | -8/Materials  | Discovered new exit (range 4)
  902 | -8/Materials  | Identified exit to Factory
  911 | -8/Materials  | Entered Factory
  911 | -7/Factory    | Accompanied by 3 allies
  911 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1046 | -7/Factory    | Discovered new exit (range 5)
 1065 | -7/Factory    | Identified exit to Factory
 1117 | -7/Factory    | Entered another Factory area
 1117 | -6/Factory    | Accompanied by 2 allies
 1117 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1131 | -6/Factory    | Build established: Skirmisher
 1396 | -6/Factory    | Found Prototype Processor
 1396 | -6/Factory    | Identified Exp. Targeting Computer
 1400 | -6/Factory    | Found Exp. Targeting Computer
 1408 | -6/Factory    | Discovered new exit (range 21)
 1440 | -6/Factory    | Identified exit to Lower Caves
 1650 | -6/Factory    | Build established: Scavenger-Skirmisher
 1950 | -6/Factory    | Repaired Hvy. Flak Cannon
 2272 | -6/Factory    | Discovered new exit (range 8)
 2279 | -6/Factory    | Identified exit to Factory
 2280 | -6/Factory    | Entered another Factory area
 2280 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2550 | -5/Factory    | Destroyed 8 combat bots
 2569 | -5/Factory    | Discovered new exit (range 6)
 2590 | -5/Factory    | Identified exit to Factory
 2591 | -5/Factory    | Entered another Factory area
 2591 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2654 | -4/Factory    | Spotted B-86 Titan
 2741 | -4/Factory    | Destroyed B-86 Titan
 2755 | -4/Factory    | Found Gamma Bomb Array
 2762 | -4/Factory    | Destroyed 10 combat bots
 2872 | -4/Factory    | Lost 4 parts (1p1u2w)
 2879 | -4/Factory    | Discovered new exit (range 7)
 2886 | -4/Factory    | Identified exit to Research
 2893 | -4/Factory    | Entered Research
 2893 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 3143 | -3/Research   | First assault squad dispatched
 3187 | -3/Research   | Build established: Executioner
 3278 | -3/Research   | Lost 3 parts (2n1w)
 3537 | -3/Research   | Spotted B-86 Titan
 3863 | -3/Research   | Lost 4 parts (2u2w)
 3915 | -3/Research   | Discovered new exit (range 8)
 3944 | -3/Research   | Identified exit to Research
 3945 | -3/Research   | Entered another Research area
 3945 | -2/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 4148 | -2/Research   | Build established: Scavenger-Skirmisher
 4347 | -2/Research   | Spotted B-90 Cyclops
 4574 | -2/Research   | Released all parts (15)
 4590 | -2/Research   | Lost 4 parts (4w)
 4670 | -2/Research   | Discovered new exit (range 16)
 4678 | -2/Research   | Entered Access
 4678 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 4849 | -1/Access     | Build established: Mutant
 5085 | -1/Access     | Spotted B-99 Colossus
 5106 | -1/Access     | Core integrity fell below 50%
 5136 | -1/Access     | Core integrity fell below 20%
 5149 | -1/Access     | Spotted B-99 Colossus
 5200 | -1/Access     | Energy Cycler disabled
 5202 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
05104_ Slug penetrates Wall.
05104_ Slug penetrates L-61 Swordsman.
05104_ Penetrated by Slug.
05107_ U-05 Engineer lays Concrete.
05109_ P-80 Master resets U-05 Engineer, system corruption cleaned.
05111_ Repair Station disabled.
05111_ Penetrated by Slug. <x3>
05114_ K-01 Serf collects debris.
05120_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05122_ O-32 Director sends out distress signal.
05128_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A019.
05175_ Door malfunctions.
05178_ ALERT: Rogue bot located, Programmers report to Access Zone 4S.
05179_ Door malfunctions.
05185_ Terminal disabled.
05194_ System corrupted: Component data lost.
05200_ ALERT: Power surge detected, dispatching additional patrols.
05200_ Energy Cycler explodes.
05200_ Terminal disabled.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????              ???????????????????????????????? |
| ?????             ???????????????????????????????? |
| ???????           ???????????????????????????????? |
| ?????????#       ##############??????????????????? |
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| ?????????#       #            #??????????????????? |
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| ?????????#       /            #??#         #?????? |
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| ?????????#       #            #??#     "   #?????? |
| ?????????#       #       @    #??#!   """  #?????? |
| ?????????#      p#            #??#   """   #?????? |
| ?????????#       #            #??#    "    #?????? |
| ?????????#       #            #??#         #?????? |
| ????????Y#       #            #??# [       #?????? |
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| ?????????#       ##p;;;;;;;;;####??????# #???????? |
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| ???????????????????????#          #??#   |         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
Evasion (%)                62
Targeting Accuracy         12
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightIntegrityCoupler
  Manual?         0
Play Time         00:50:37
  Cumulative      100.7 hours
  Start           2020.12.24 @ 23:07:15
  End             2020.12.25 @ 00:03:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          180
  Rogue           176
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          68
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 575856c5-7083-4aaf-ac73-47b2ee6a2449