Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.14 @ 02:41:17 Player: Runia Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (272) 1360 Value Destroyed (12218) 12218 Prototype IDs (72) 1440 Alien Tech Used (10) 2000 Bonus (16734) 16734 TOTAL SCORE: 43052 Bonus ------- High Alert Combat Kills 691 Follower Combat Kills 3374 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Met MAIN.C 5000 Friendly Fire -931 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 111/350 System Corruption 17% Temperature Cool (0) Movement Hovering (160) Ox1 Location -1/Command Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (7) --- Combat Linear Gravjet > --- UTILITY (12) ----- 2N-1CE's Frost Array Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Point Defense Array Cooled Nova Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System 2N-1CE's Frost Array High-capacity Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Sensor Array Improved Weapon Cycler Improved Transmission Jammer Medium Regenerative Plating Phase Armor Phase Redirector > --- WEAPON ----------- Warp Cannon Sigix Broadsword > --- INVENTORY -------- Terrain Scan Processor Zionite Weapon Casing Zionite Weapon Casing Heavy Armor Plating Layered Heavy Armor Plating High-powered Tractor Beam Experimental Field Recycling Unit Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Regenerator Heavy Wave Gun Zionite Phaser-M Warp Cannon Cooled Nova Cannon Helical Railgun [Rating: 232] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Zionite Composite Leg II Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Medium Regenerative Plating Artifact Phase Redirector Weapon Improved Assault Rifle Energy Gun Heavy Wave Gun Energy Cannon Warp Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . 4 . . . . . . 2 . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Propulsion 5 | . . . . 1 1 . . . 2 . . . . . . . . . . . . . 1 . Utility 10 | . . 1 . 1 1 . . . 2 . . . . . . 2 . . 1 . 2 . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 530 | . 12 34 8 10 43 6 4 12 22 23 3 5 2 10 5 27 48 21 123 17 8 9 31 47 Power 33 | . 2 2 . 1 2 . . . 2 2 . 1 . . . 1 4 1 6 . 1 1 4 3 Engine 9 | . 2 2 . 1 2 . . . 1 . . . . . . . . . . . . . . 1 Core 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . Reactor 22 | . . . . . . . . . . 1 . 1 . . . 1 4 1 6 . 1 1 4 2 Propulsion 95 | . 4 9 . 3 4 . . 1 4 7 . . . 3 . 3 20 2 7 5 2 . 3 18 Treads 32 | . 4 9 . 3 4 . . 1 3 1 . . . . . 1 4 . 2 . . . . . Leg 40 | . . . . . . . . . . 1 . . . 3 . 2 16 2 5 5 2 . 3 1 Wheel 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . 5 . . . . . . . . . . . . . 7 Flight 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 Utility 236 | . 5 10 6 2 19 2 . 6 9 9 3 4 2 7 2 11 15 7 65 10 2 2 20 18 Device 117 | . 2 7 3 1 11 1 . 3 4 . 1 1 1 2 . 9 10 1 37 5 1 1 11 5 Storage 18 | . 2 1 . . . . . . 1 . . . . 1 . 1 . 1 10 . . . . 1 Processor 24 | . . . . 1 1 . . . 1 2 . 2 1 . . . 2 1 6 1 . . 1 5 Hackware 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Protection 69 | . 1 2 3 . 7 1 . 3 3 6 2 1 . 4 2 1 3 4 12 . 1 . 6 7 Artifact 7 | . . . . . . . . . . . . . . . . . . . . 4 . 1 2 . Weapon 166 | . 1 13 2 4 18 4 4 5 7 5 . . . . 3 12 9 11 45 2 3 6 4 8 Energy Gun 70 | . 1 5 1 . 9 1 1 . . 1 . . . . 1 8 5 7 27 . 2 . 1 . Energy Cannon 36 | . . 1 . 1 2 1 . 1 . . . . . . . 1 4 3 9 1 1 6 3 2 Ballistic Gun 19 | . . 4 . 1 1 . . . 4 . . . . . 1 . . . 8 . . . . . Ballistic Cannon 12 | . . 1 1 1 1 . 1 3 1 2 . . . . 1 . . . . . . . . . Launcher 15 | . . 2 . 1 1 1 2 1 2 1 . . . . . 2 . . 1 . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 6 | . . . . . 4 1 . . . . . . . . . 1 . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . 5 Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . 3 . . 1 . 2 . . 2 1 . . 4 1 5 3 8 16 . 2 2 2 4 Parts Lost 97 | . 1 2 . 1 3 . . 1 26 . . . . . . 4 9 3 7 . . 1 25 14 Power 13 | . 1 . . . 1 . . . 3 . . . . . . . 1 . 2 . . 1 3 1 Propulsion 28 | . . . . . . . . 1 7 . . . . . . . 2 1 1 . . . 9 7 Utility 39 | . . 1 . . 1 . . . 10 . . . . . . 2 5 2 2 . . . 11 5 Weapon 17 | . . 1 . 1 1 . . . 6 . . . . . . 2 1 . 2 . . . 2 1 Highest Loss Streak 20 | . 1 1 . 1 1 . . 1 17 . . . . . . 2 4 3 6 . . 1 20 8 Average Slot Usage (%) 92 | . 99 99 100 99 99 100 91 100 71 63 85 84 88 90 88 84 96 98 96 94 91 90 88 54 Engine 5 | . 13 11 11 9 7 7 7 7 3 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 3 . 4 5 5 5 5 5 5 8 9 8 7 11 2 Treads 15 | . 25 22 22 26 30 30 30 30 17 3 . . . . . 3 7 6 2 . . . . . Leg 8 | . 2 . . . . . . . . 4 . . . 14 17 16 22 23 23 28 26 26 26 . Hover 1 | . . . . . . . . . . 6 23 23 23 12 11 1 . . . . . . . 1 Device 14 | . 10 19 18 17 12 14 15 11 11 . . . . . . 9 23 10 17 19 21 21 22 9 Storage 7 | . 14 11 11 9 7 7 7 7 3 . . . . 4 5 5 10 10 7 9 8 8 7 . Processor 9 | . . . . 8 15 15 15 15 9 17 23 24 28 15 11 10 7 20 15 5 4 4 7 12 Protection 3 | . 3 2 3 . 1 . . 2 4 8 7 5 5 13 17 14 3 4 3 2 4 4 4 6 Energy Gun 6 | . 14 10 14 6 4 1 3 7 2 2 5 5 5 5 5 8 14 11 8 3 . . . . Energy Cannon 1 | . . . . 2 6 5 . 5 2 . . . . . . 3 . 3 . . 3 4 4 . Ballistic Gun 6 | . 14 21 11 8 7 7 . . 3 . . . . . 4 1 . . 3 7 . . . . Ballistic Cannon 2 | . . . 7 8 2 1 3 6 3 4 5 5 5 5 5 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 182 | 10 28 68 67 67 74 74 67 77 89 53 43 52 51 73 74 91 84 74 126 157 166 172 182 48 Greatest Support 202 | 20 40 40 40 60 86 86 86 86 28 59 59 59 59 90 90 110 171 148 172 172 172 172 202 48 Greatest Overweight (x) 3 | . . 1 1 1 . . . . 3 1 . . . . . 1 . . . . . . 1 3 Average Overweight (x) . | . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 15 15 15 25 20 20 20 20 5 Average Capacity 16 | 8 14 16 20 20 20 20 20 20 16 5 5 5 5 5 5 6 15 15 18 20 20 20 19 5 Most Carried 20 | 6 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 13 15 15 20 20 20 20 20 5 Average Carried 15 | 5 8 16 19 19 19 19 19 19 11 4 5 4 5 4 5 6 13 14 18 19 17 19 18 4 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 5 5 5 5 5 5 5 15 15 15 20 20 20 20 5 5 Final Carried 20 | 3 14 20 20 20 20 20 20 20 5 5 5 5 5 5 5 12 13 15 20 18 20 19 5 2 Class Distribution -------------------- 23% | Mutant 15% | Skirmisher 12% | Gunner 12% | Scavenger-Mutant 10% | Tank 8% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Mutant | -4/Factory Scavenger-Tank | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Mutant | -2/Research Alien-Mutant | -2/Testing Scavenger-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Matter Collected 7940 | 200 130 777 198 640 782 129 77 164 543 306 . 29 122 180 98 371 470 166 1259 113 173 176 284 553 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 13935 | . 370 1757 275 1020 934 100 . 170 1004 204 . . . 380 35 1005 940 335 1904 184 456 359 2238 265 Parts 585 | . 30 103 10 51 51 2 . 2 36 11 . . . 2 2 36 27 10 65 8 29 18 84 8 Haulers Intercepted 14 | . 2 5 . 3 . . . . 1 . . . . . . 2 . . 1 . . . . . Recyclers Shooed 9 | . . 2 . 2 . . . . 1 . . . . . . 2 . . . . . . 1 1 Parts Field Recycled 16 | . . 5 . . . . . . . . . . . . . . . . 11 . . . . . Retrieved Matter 466 | . . 32 . . . . . . . . . . . . . . . . 434 . . . . . Parts Self-Destructed 33 | . . . . . . 6 3 9 . . . . 6 1 8 . . . . . . . . . Prevented 5 | . . . . . . 1 . 4 . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Combat Hostiles Destroyed 192 | . 8 25 9 24 18 5 . 3 11 . . . . . . 13 13 4 23 2 6 5 23 . Melee 15 | . . . . . . . . . . . . . . . . . . . . . 5 2 8 . Guns 106 | . 8 21 8 7 12 2 . 2 6 . . . . . . 8 11 3 17 1 . . . . Cannons 39 | . . 1 1 11 4 1 . 1 2 . . . . . . 2 . . 2 . 1 2 11 . AOE 20 | . . 3 . 6 2 2 . . 3 . . . . . . 3 . . 1 . . . . . Classes Destroyed 21 | . 5 3 4 1 2 . . . 2 1 . . . . . 1 . . . 1 . . 1 . Worker 13 | . 1 5 . . 2 . . . 2 . . . . . . 1 . . 1 . . . 1 . Builder 14 | . . . 1 1 2 . . . 1 . . . . . . 2 . . . . 1 . 6 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Hauler 13 | . 2 5 . 3 . . . . 1 . . . . . . 2 . . . . . . . . Recycler 14 | . . 3 . 2 1 . . . 4 . . . . . . . . . 1 . . . 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Watcher 17 | . 2 5 . 3 2 . . . . . . . . . . . . . 3 . . . 1 1 Swarmer 32 | . 6 3 3 7 4 4 . . 2 . . . . . . . . . 3 . . . . . Grunt 71 | . 2 11 3 9 5 . . 2 5 . . . . . . 9 7 3 3 1 1 . 10 . Brawler 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 27 | . . 10 . 5 3 . . 1 . . . . . . . . 1 . 2 . 2 . 3 . Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Hunter 15 | . . . . 1 1 1 . . 2 . . . . . . . 2 . 3 1 . . 4 . Programmer 27 | . . . . . 4 . . . . . . . . . . 4 2 . 6 . 3 5 3 . Heavy 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Tracker 6 | . . . . . . . . . . . . . . . . . . . 3 . . . 3 . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Martyr 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 11 | . 9 7 3 6 6 4 . 1 5 . . . . . . 10 4 4 5 1 1 4 11 2 Combat Bots Only 8 | . 8 4 3 6 3 4 . 1 4 . . . . . . 6 4 4 5 1 1 3 7 . Max Kills in Single Turn 3 | . 2 3 1 2 3 2 . 1 3 1 . . . . 1 2 1 1 1 1 1 1 1 1 Gunslinging 2 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 1 2 . . 1 . . . . . . 2 . . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . A5 (-4/Lab) Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Damage Taken 30399 | . 314 853 481 687 1165 269 . 344 4422 . . . 142 . 134 2334 2543 791 3185 871 1755 755 7111 2243 Core 4324 | . 57 57 66 82 44 35 . . 682 . . . . . . 134 265 96 109 411 581 25 1238 442 Absorbed by Shields 514 | . . . 22 262 16 . . . . . . . . . . . 68 . . . . . . 146 Reduced by Siege Mode 24 | . . . . . . . . . . . . . . . . . . . 24 . . . . . Redirected to Core 852 | . . . . . . . . . . . . . . . . . . . . 388 464 . . . Core Remaining (%) 68 | 100 77 . 69 85 . . . 88 . . . . . . 31 . . 52 . 55 . 58 . . Volleys Fired 779 | . 35 81 21 77 53 10 . 10 50 8 . . 4 36 2 55 60 26 93 20 4 36 88 10 Largest 3 | . 2 3 3 3 3 3 . 3 3 2 . . 1 1 3 3 3 3 3 3 1 1 1 1 Hottest 266 | . 60 118 135 122 149 156 . 193 193 96 . . 48 81 177 264 266 266 264 164 100 100 150 150 Shots Fired 1694 | . 70 233 59 214 130 21 . 25 124 9 . . 4 36 6 135 157 66 232 36 4 34 88 11 Gun 1243 | . 70 223 49 124 86 11 . 8 75 7 . . . 22 3 112 148 58 215 32 . . . . Cannon 429 | . . 7 10 85 42 8 . 15 45 2 . . 4 14 3 19 9 8 17 4 4 34 88 11 Launcher 22 | . . 3 . 5 2 2 . 2 4 . . . . . . 4 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 621 | . 35 156 31 137 45 11 . 8 101 2 . . 4 14 4 3 . . 45 25 . . . . Thermal 1051 | . 35 74 28 72 83 8 . 15 19 7 . . . 22 2 128 157 66 187 11 4 34 88 11 Explosive 22 | . . 3 . 5 2 2 . 2 4 . . . . . . 4 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 58 | . 14 17 10 36 14 14 . 13 29 4 . . 1 19 1 10 15 13 23 9 11 25 58 . Robot Miss Streak 5 | . 5 3 3 2 5 4 . 1 3 1 . . 2 1 2 4 5 4 4 1 . . . . Penetration Max 1 | . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . Secondary Targets 18 | . 3 3 1 . . . . . . . . . . . . 4 3 2 2 . . . . . Max Gunslinging Chain 2 | . 1 2 1 . . . . . . . . . . . . 1 1 1 1 . . . . . Shots Hit Robots 1164 | . 43 158 33 155 90 14 . 19 94 6 . . 1 35 2 88 102 34 152 13 21 20 75 9 Core Hits 592 | . 22 76 15 57 75 17 . 12 75 6 . . . 15 1 45 34 14 59 7 9 5 44 4 Critical Kills 11 | . . . . . . . . . . 1 . . . . 1 . . . 3 1 . 1 4 . Critical Parts Destroyed 6 | . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . Critical Strikes 67 | . . 5 3 7 3 . . 1 5 1 . . . 4 1 4 6 3 14 1 . 2 7 . Burn 35 | . . 5 1 3 3 . . . . . . . . 2 . 4 6 3 8 . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 4 . Destroy 12 | . . . . . . . . . 2 1 . . . 2 1 . . . 6 . . . . . Blast 10 | . . . 2 4 . . . 1 3 . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . Melee Attacks 171 | . . . . . 11 1 . 5 . . . . . . . . . . . 1 34 14 65 40 Impact 17 | . . . . . 11 1 . 5 . . . . . . . . . . . . . . . . Slashing 154 | . . . . . . . . . . . . . . . . . . . . 1 34 14 65 40 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . . . . . . . . . . . 1 1 5 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40068 | . 409 2538 529 3294 2310 626 . 771 3492 237 . . 28 878 99 4347 3247 770 4970 437 1640 1343 6917 1186 Guns 19407 | . 409 2084 439 1287 1368 118 . 204 1525 160 . . . 479 47 2385 3176 770 4704 252 . . . . Cannons 9290 | . . 88 90 1464 627 86 . 275 840 77 . . 28 399 52 826 71 . 189 173 198 754 3053 . Explosions 4194 | . . 366 . 543 315 330 . 292 1127 . . . . . . 1132 . . 77 12 . . . . Melee 7173 | . . . . . . 92 . . . . . . . . . . . . . . 1442 589 3864 1186 Ramming 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Kinetic 8422 | . 201 1449 278 1906 715 97 . 166 1894 77 . . 28 399 99 23 . . 917 173 . . . . Thermal 20863 | . 208 723 251 845 1280 107 . 313 471 160 . . . 479 . 3776 3247 770 3976 252 198 754 3053 . Explosive 3606 | . . 366 . 543 315 330 . 292 1127 . . . . . . 544 . . 77 12 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact 92 | . . . . . . 92 . . . . . . . . . . . . . . . . . . Slashing 7081 | . . . . . . . . . . . . . . . . . . . . . 1442 589 3864 1186 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 2 2 2 2 3 3 3 3 3 3 3 5 8 13 16 16 4 16 7 17 Average Corruption 4 | . . . . . 1 2 2 2 2 3 3 3 3 3 3 3 5 11 11 16 3 5 4 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 247 | . . . . . 10 5 14 3 1 11 2 8 5 6 11 4 27 8 45 20 4 17 10 36 Message Errors 63 | . . . . . 5 1 7 1 1 5 . 1 2 4 1 2 3 . 10 7 2 2 1 8 Matter Fused 58 | . . . . . . . . . . 1 1 2 2 1 6 . 10 3 10 4 1 3 1 13 Heat Flow Errors 39 | . . . . . 2 2 1 1 . 1 . 2 . . 2 1 7 1 8 3 . 2 4 2 Energy Discharges 38 | . . . . . 2 1 3 1 . . . 3 1 1 1 . 2 1 6 . 1 5 2 8 Parts Rejected 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 Data Loss (minor) 29 | . . . . . . 1 3 . . 4 1 . . . 1 1 3 1 6 2 . 3 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Misfires 6 | . . . . . . . . . . . . . . . . . 1 1 2 1 . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Weapon Failures 6 | . . . . . 1 . . . . . . . . . . . . 1 1 1 . 2 . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 Overflow Damage 2138 | . . 57 . 68 19 81 . 3 21 6 . . . . . 244 16 . . . 284 293 761 285 Projectiles 378 | . . . . 17 19 16 . . 17 6 . . . . . 119 16 . . . 23 111 34 . Explosions 251 | . . 57 . 51 . 11 . 3 4 . . . . . . 125 . . . . . . . . Melee 1509 | . . . . . . 54 . . . . . . . . . . . . . . 261 182 727 285 Knockbacks 13 | . . . 1 6 . 1 . 1 3 . . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . 1 6 . 1 . 1 3 . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 694 | . . 32 . . 24 . . 33 164 . . . . . . 186 . . 119 136 . . . . Shots 13 | . . 1 . . 1 . . 1 6 . . . . . . 2 . . 1 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Kicked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | . 176 96 36 12 81 118 164 114 367 443 64 240 20 2 172 392 366 356 369 132 36 85 144 395 Average Temperature 94 | . 50 22 12 5 19 38 95 50 131 158 21 78 3 2 65 142 100 228 101 63 22 33 47 166 Received Heat Transfer 3208 | . 45 339 73 297 306 . . 63 510 . . . 12 . 27 541 320 90 9 33 126 . 360 57 Effects 8 | . . . . . . . . . . 2 . . . . . . 3 1 2 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 6 | . . . . . . . . . . 1 . . . . . . 3 . 2 . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Turns 91 | . . . . . . . . . . . . . . . . . . . 91 . . . . . Longest Duration 91 | . . . . . . . . . . . . . . . . . . . 91 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . . . . . . . . 2 1 3 1 . 1 4 . Combat Hostiles 12 | . . . . . . . . . . . . . . . . . 2 1 3 1 . 1 4 . Parts Melted 74 | . . 2 3 1 4 . . 1 1 1 . . . . . 7 14 2 18 1 . 6 13 . Heat Transferred 28801 | . 475 2298 703 2072 2331 199 . 598 833 259 . . . 794 . 4045 4268 1258 5312 259 148 518 2431 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Peak Influence 1050 | . 254 390 133 397 732 . . . 390 87 . . . . . 459 1050 . 556 531 497 324 709 985 Initial 409 | . . . 78 . 151 . . . 158 87 . . . . . . 191 . . 312 254 204 168 409 Average 237 | . 64 193 47 119 356 . . . 226 74 . . . . . 152 487 . 214 384 366 227 359 530 Maximum Alert Level 3 | . 1 1 . 1 3 . . . 1 . . . . . . 2 3 . 2 2 2 1 3 3 Low Security (%) 50 | 100 92 52 100 76 52 . . . 41 100 100 . . . . 75 3 . 36 . . 25 6 2 Level 1 34 | . 7 47 . 23 9 . . . 58 . . . . . . 20 53 . 57 63 73 74 50 40 Level 2 10 | . . . . . 21 . . . . . . . . . . 3 21 . 5 36 26 . 42 24 Level 3 4 | . . . . . 16 . . . . . . . . . . . 21 . . . . . . 32 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . . 1 . . 11 . . . 7 . 1 . . . . 5 7 . 10 2 6 1 14 9 Investigation 5 | . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . 2 Extermination 19 | . . . . . 4 . . . 1 . . . . . . 1 2 . 3 . 1 1 3 3 Reinforcement 20 | . . . . . 2 . . . 2 . 1 . . . . 4 2 . 2 2 1 . . 4 Assault 4 | . . . . . . . . . . . . . . . . . 3 . . . . . 1 . Garrison 11 | . . . . . 4 . . . 4 . . . . . . . . . . . . . 3 . Intercept 15 | . . . . . . . . . . . . . . . . . . . 5 . 3 . 7 . Construction Impeded 4 | . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . Haulers Reinforced 7 | . . . . . . . . . 2 . . . . . . 2 1 . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Distress Signals 27 | . 1 2 . 3 1 . . . 1 . 1 . . . . 4 . . 1 2 . 1 1 9 Communications Jammed 183 | . . . . . . . . . 62 . . . . . . . . . 6 10 . 5 31 69 Distress Signals 169 | . . . . . . . . . 53 . . . . . . . . . 1 10 . 5 31 69 Times Spotted 439 | . 15 36 12 37 36 5 . 8 32 . . . 1 . 4 37 37 4 37 14 17 12 49 46 Peak Tracking Total 15 | . 10 5 3 5 4 4 . 4 8 . . . 1 . 3 15 6 4 6 5 8 5 11 14 Tactical Retreats 30 | . . . 2 1 2 . . . 4 . . . . . . . 4 . 3 . . . 5 9 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Traps Triggered 18 | . 2 2 . 1 3 . . . 1 . . . . . . 1 2 . 1 1 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . 1 1 . 2 . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Machines Disabled 42 | . . 3 1 . 2 . . . 1 . . . . . . 4 4 3 7 8 . 3 3 3 Max in Single Turn 3 | . . 1 1 . 1 . . . . . . . . . . 3 1 1 1 1 . 1 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Machines Accessed 51 | . 6 11 . 6 11 . 1 . 2 . 1 1 . 5 . 2 . 2 . . . . . 3 Terminals 29 | . 6 11 . 5 7 . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . Repair Stations 6 | . . . . 1 1 . . . 1 . . . . . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . Total Hacks 154 | . 17 35 . 15 20 . 6 . 4 . 2 1 . 27 . 4 . 19 . . . . . 4 Successful 97 | . 7 19 . 12 3 . 6 . 1 . 1 1 . 27 . 1 . 19 . . . . . . Failed 56 | . 9 16 . 3 17 . . . 3 . 1 . . . . 3 . . . . . . . 4 Catastrophic 11 | . . 2 . . 5 . . . . . . . . . . 2 . . . . . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 162 | . 8 21 . 7 11 . . . 7 . 3 . . . . . 15 2 19 13 6 9 28 13 Terminals 78 | . 17 35 . 11 15 . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . Repair Stations 12 | . . . . 4 2 . . . 2 . . . . . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . 2 . 2 . . . . 2 . . . . . . . . Terminal Hacks 76 | . 4 14 . 4 1 . 6 . . . . 1 . 27 . . . 19 . . . . . . Record 34 | . . . . . . . . . . . . . . 15 . . . 19 . . . . . . Part Schematic 11 | . 1 . . . . . 6 . . . . . . 4 . . . . . . . . . . Robot Analysis 9 | . . 5 . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 8 | . 1 2 . 1 . . . . . . . . . 4 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 2 . 2 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 4 1 . . . 1 . . . . . . . . . . . . . . . Scan Component 4 | . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Unauthorized Hacks 13 | . 3 5 . 4 1 . . . . . . . . . . . . . . . . . . . Terminals 13 | . 3 5 . 4 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 12 | . 3 5 . 4 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 6 10 . 6 11 . . . 2 . . . . . . 1 . . . . . . . 3 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . . . . . . . . 4 . . 7 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . 1 . . . . . 6 . . . . . . 4 . . . . . . . . 8 12 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Time 70 | . . . . 70 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . . 2 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Total Allies 143 | . . . . . 4 . 4 . 3 20 . . . . . . 16 . 8 . 1 . 1 86 Largest Group 23 | . . . . . 3 . 4 4 3 23 20 15 15 13 13 10 12 . 4 . 1 . 1 22 Highest-Rated Group 2160 | . . . . . 93 . 150 150 108 969 793 605 605 550 550 409 631 . 315 . 31 . 32 2160 Highest-Rated Ally 269 | . . . . . 31 . 39 39 37 70 70 70 70 70 70 64 103 . 103 . 31 . 32 269 Zionite Dispatches 12 | . . . . . . . . . 2 . . . . . . . 3 . 5 . 1 . 1 . Heavy 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Light 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Total Orders 10 | . . . . . . . . . . . 1 . . . . . . . 7 . 1 . 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . RETURN 3 | . . . . . . . . . . . 1 . . . . . . . 2 . . . . . Ally Attacks 644 | . . . . . 23 . . 19 9 . 12 . 30 . 43 55 127 . 32 . . . . 294 Total Damage 24629 | . . . . . 376 . . 761 437 . 315 . 531 . 1192 1032 4126 . 1423 . . . . 14436 Kills 101 | . . . . . 3 . . 7 3 . . . 3 . 6 6 24 . 4 . . . . 45 Allies Corrupted 12 | . . . . . . . . 1 . . . . . . . 1 1 . . . 1 . . 8 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Robot Analysis Total 9 | . . 5 . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . 2 1 1 . . . . 1 . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 1 . . . . . . . 3 . . . . . Drone Recoveries 4 | . . . . . . . . . . . 1 . . . . . . . 3 . . . . . Decoded 0b10 Intel 47 | . . . . . . . . . . . . . . . . 18 11 . 18 . . . . . Items 18 | . . . . . . . . . . . . . . . . . . . 18 . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Patrols 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . Reinforcements 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . Guards 19 | . . . . . . . . . . . . . . . . 9 10 . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . . . . . . . . 1 . 1 3 1 2 8 3 Branch Access 4 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Turns Passed 23618 | 4 944 2727 1853 1905 2328 396 1834 733 584 467 107 296 305 401 784 904 828 390 1737 474 568 586 1535 928 Spaces Moved 13857 | 3 519 1111 633 556 1156 235 1197 436 331 313 144 387 387 288 380 551 415 230 948 342 339 422 941 1593 Core 340 | . . . . . . . . . 158 18 . . . . . . . . . . . . 13 151 Treads 5794 | . 469 1111 633 556 1156 235 1197 436 1 . . . . . . . . . . . . . . . Legs 5115 | 3 50 . . . . . . . . 265 . . . 196 380 551 415 230 948 342 339 422 928 46 Wheels 172 | . . . . . . . . . 172 . . . . . . . . . . . . . . . Hover 1043 | . . . . . . . . . . 30 144 387 387 92 . . . . . . . . . 3 Flight 1393 | . . . . . . . . . . . . . . . . . . . . . . . . 1393 Fastest Speed 25 | 120 120 160 270 270 151 151 151 151 50 48 48 48 48 48 120 120 116 118 110 108 110 110 50 25 Average Speed 131 | 120 156 208 270 270 162 151 151 151 101 115 48 48 48 97 120 120 119 118 114 109 110 110 110 32 Slowest Speed 360 | 120 160 270 270 270 170 151 151 151 360 180 48 48 48 120 120 200 120 120 118 110 110 110 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 3 . Exploration Rate (%) 50 | 2 79 94 99 51 36 35 90 61 14 92 4 52 59 63 66 13 23 100 30 50 8 53 27 57 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 13 | . . . 2 . . 1 2 . . . . . 1 3 . . . . 2 . . . 2 . Known Exits Taken 8 | . . 1 . . 1 1 1 1 . . 1 . . . . . . . . . 1 . 1 . Unknown Exits Taken 14 | 1 1 . 1 1 . . . . . . . 1 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 12 | . . . 2 . . 1 2 1 . . . 1 4 . 1 . . . . . . . . . Spaces Dug 125 | . . . . . 9 . . 4 4 . . . . . . 8 2 3 6 1 12 20 26 30 Terrain Destroyed 466 | . . 30 . 37 16 33 . 26 40 . . . 1 . . 85 6 4 56 33 12 23 34 30 Melee 68 | . . . . . 9 . . 4 . . . . . . . . . . . . 12 3 18 22 Projectile 135 | . . 1 . 2 . 2 . 3 14 . . . 1 . . 22 6 4 26 10 . 20 16 8 AOE 262 | . . 29 . 35 7 31 . 19 26 . . . . . . 63 . . 29 23 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Total 17677 | 5 588 1353 730 800 1475 253 1227 479 473 408 180 496 501 373 703 687 646 307 1452 421 462 491 1256 1911 Wait 1790 | . . 73 64 131 170 . 15 12 59 43 32 101 107 24 313 31 86 4 174 12 73 7 92 167 Move 13830 | 2 518 1110 632 555 1155 234 1196 435 331 312 143 386 386 287 379 550 414 229 947 341 338 421 940 1589 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 224 | . 18 23 2 15 18 1 4 3 5 8 . . . 3 . 12 17 13 40 8 2 1 17 14 Fast Attach 157 | . . 4 . 3 3 . 2 . 3 15 1 3 2 10 3 13 11 2 45 9 1 2 3 22 Attach 146 | . 4 4 1 3 8 . 2 2 14 5 . 1 . 1 . 5 12 10 19 4 3 1 22 25 Detach 32 | . . . . . 1 . 2 . 1 2 . 1 . . . 1 1 3 . 3 . . 6 11 Swap 238 | . 8 26 7 4 32 6 . 10 5 3 2 1 . . 2 9 26 11 59 6 4 6 10 1 Drop 293 | 3 5 32 3 12 24 1 6 2 5 12 2 3 2 11 4 10 19 9 75 17 3 3 13 17 Fire 779 | . 35 81 21 77 53 10 . 10 50 8 . . 4 36 2 55 60 26 93 20 4 36 88 10 Melee 171 | . . . . . 11 1 . 5 . . . . . . . . . . . 1 34 14 65 40 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 Rewire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 370 | -10/Materials | Destroyed 8 combat bots 497 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Discovered new exit (range 15) 934 | -10/Materials | Central database locked down 949 | -10/Materials | Entered another Materials area 949 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 986 | -9/Materials | Identified exit to Mines 1381 | -9/Materials | Build established: Skirmisher 1512 | -9/Materials | Discovered new exit (range 10) 2337 | -9/Materials | Discovered new exit (range 14) 2409 | -9/Materials | Build established: Tank 2809 | -9/Materials | Build established: Skirmisher 3470 | -9/Materials | Discovered new exit (range 17) 3676 | -9/Materials | Entered Mines 3728 | -9/Mines | Met a Derelict bent on vengeance 3769 | -9/Mines | Assembled infested the area 4095 | -9/Mines | Build established: Mutant 4184 | -9/Mines | Learned location of Zion (-6) 4433 | -9/Mines | Build established: Tank 4574 | -9/Mines | Discovered new exit (range 15) 4677 | -9/Mines | Discovered new exit (range 5) 5098 | -9/Mines | Learned location of Storage (-8) 5529 | -9/Mines | Entered Materials 5529 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5866 | -8/Materials | Build established: Gunner 5886 | -8/Materials | Discovered new exit (range 11) 6396 | -8/Materials | Repaired Cooling System 6436 | -8/Materials | Repaired Arm. Treads 6459 | -8/Materials | Discovered new exit (range 16) 7434 | -8/Materials | Entered Factory 7434 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7734 | -7/Factory | Build established: Skirmisher 8069 | -7/Factory | Allied Derelicts emerged from ambush trap array 8093 | -7/Factory | Garrison activated, responded to threat 8182 | -7/Factory | Build established: Gunner 8804 | -7/Factory | Discovered new exit (range 16) 8857 | -7/Factory | Identified exit to Factory 8879 | -7/Factory | Cargo convoy interrupted 9009 | -7/Factory | Garrison activated, responded to threat 9462 | -7/Factory | Build established: Mutant 9623 | -7/Factory | Discovered exit to Factory (range 8) 9756 | -7/Factory | Discovered new exit (range 4) 9761 | -7/Factory | Identified exit to Lower Caves 9762 | -7/Factory | Entered Lower Caves 9789 | -7/Lower Caves | Build established: Skirmisher 9948 | -7/Lower Caves | Learned Factory emergency access door positions 10152 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10155 | -7/Lower Caves | Identified exit to Zion 10158 | -7/Lower Caves | Entered Zion 10165 | -6/Zion | Build established: Mutant 10195 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10271 | -6/Zion | Discovered new exit (range 14) 10737 | -6/Zion | Learned location of Warlord (-4) 10780 | -6/Zion | Learned location of Quarantine (-3) 10831 | -6/Zion | Learned Factory emergency access door positions 10855 | -6/Zion | Given the Hacking Drone Bay 10856 | -6/Zion | Found Prototype Device 10996 | -6/Zion | Found Prototype Launcher 10996 | -6/Zion | Identified Rocket Array 11713 | -6/Zion | Imprinted 11715 | -6/Zion | Declared Zion's savior 11976 | -6/Zion | Identified exit to Proximity Caves 11992 | -6/Zion | Entered Proximity Caves 11992 | -5/Proximity Caves | Accompanied by 4 allies 12211 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12419 | -5/Proximity Caves | Learned location of 1 exit from Factory 12692 | -5/Proximity Caves | Discovered new exit (range 15) 12720 | -5/Proximity Caves | Identified exit to Factory 12725 | -5/Proximity Caves | Entered Factory 12725 | -5/Factory | Accompanied by 3 allies 12725 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 12726 | -5/Factory | Identified exit to Upper Caves 12857 | -5/Factory | Garrison activated, responded to threat 12948 | -5/Factory | Spotted B-75 Beast 13001 | -5/Factory | Lost 5 parts (1p1n2u1w) 13004 | -5/Factory | Destroyed B-75 Beast 13134 | -5/Factory | Garrison activated, responded to threat 13221 | -5/Factory | Zion Recon squad teleported in 13240 | -5/Factory | Lost 17 parts (2p6n5u4w) 13256 | -5/Factory | Core integrity fell below 50% 13306 | -5/Factory | Zion Light squad teleported in 13309 | -5/Factory | Manually triggered Chute Trap 13309 | -5/Factory | Sucked down chute 13309 | -5/Factory | Entered Waste 13310 | -5/Waste | Joined by Warlord forces that had cleared the area 13312 | -5/Waste | Found Adv. Powered Armor 13370 | -5/Waste | 3 allies followed down the chute 13390 | -5/Waste | Found Broken Enh. Force Lance 13449 | -5/Waste | Discovered new exit (range 10) 13776 | -5/Waste | Entered Factory 13776 | -5/Factory | Accompanied by 20 allies 13784 | -5/Factory | Identified Hacking Drone Bay 13804 | -5/Factory | Discovered exit to Upper Caves (range 5) 13841 | -5/Factory | Spotted B-75 Beast 13883 | -5/Factory | Entered Upper Caves 13883 | -5/Upper Caves | Accompanied by 15 allies 14021 | -5/Upper Caves | Build established: Scavenger-Mutant 14131 | -5/Upper Caves | Discovered new exit (range 4) 14179 | -5/Upper Caves | Entered another Upper Caves area 14179 | -5/Upper Caves | Accompanied by 15 allies 14396 | -5/Upper Caves | Learned location of Armory (-4) 14407 | -5/Upper Caves | Spotted B-75 Beast 14424 | -5/Upper Caves | Allies destroyed B-75 Beast 14439 | -5/Upper Caves | Discovered new exit (range 20) 14484 | -5/Upper Caves | Entered Zhirov 14484 | -5/Zhirov | Accompanied by 13 allies 14484 | -5/Zhirov | Discovered new exit (range 3) 14502 | -5/Zhirov | Learned location of Testing (-2) 14502 | -5/Zhirov | Learned location of Command (-1) 14515 | -5/Zhirov | Found Alien Artifact 14515 | -5/Zhirov | Identified Integrated Dissipator 14515 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14688 | -5/Zhirov | Found Alien Artifact 14885 | -5/Zhirov | Entered Proximity Caves 14885 | -4/Proximity Caves | Accompanied by 13 allies 14973 | -4/Proximity Caves | Build established: Mutant 14999 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15215 | -4/Proximity Caves | Found Prototype Protection 15215 | -4/Proximity Caves | Identified Zio. Weapon Casing 15373 | -4/Proximity Caves | Discovered new exit (range 20) 15505 | -4/Proximity Caves | Build established: Scavenger-Tank 15540 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15669 | -4/Proximity Caves | Entered Factory 15669 | -4/Factory | Accompanied by 10 allies 15669 | -4/Factory | Evolved 2 slots: Utility x2 16511 | -4/Factory | Discovered new exit (range 16) 16573 | -4/Factory | Entered Armory 16640 | -4/Armory | Zion Heavy squad teleported in 16865 | -4/Armory | Lost 4 parts (1p2u1w) 17054 | -4/Armory | Zion Heavy squad teleported in 17141 | -4/Armory | Zion Hacker squad teleported in 17142 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 17157 | -4/Armory | Found Zio. Weapon Casing 17226 | -4/Armory | P-70 Sage assimilated allied Veteran 7i 17351 | -4/Armory | First assault squad dispatched 17362 | -4/Armory | Identified Transdimensional Reconstructor 17362 | -4/Armory | Warped through subspace to slip node 17362 | -4/Armory | Discovered new exit (range 1) 17391 | -4/Armory | Retrieved Zion intel report: Branch Access 17401 | -4/Armory | Entered Lab 17401 | -4/Lab | Discovered new exit (range 9) 17417 | -4/Lab | Unable to decrypt terminal 17417 | -4/Lab | Opened the door to a hidden lab 17417 | -4/Lab | Detected by scanners 17418 | -4/Lab | Gained access to the hidden lab's interior 17422 | -4/Lab | Unable to decrypt terminal 17426 | -4/Lab | Confronted by A5 17430 | -4/Lab | System corruption reached 10% 17434 | -4/Lab | Disabled Active System Cloaker 17461 | -4/Lab | Destroyed A5 17466 | -4/Lab | MAIN.C forces arrive to investigate 17498 | -4/Lab | Lost 3 parts (1n2u) 17521 | -4/Lab | Found Alien Artifact 17522 | -4/Lab | Identified Core Reset Matrix 17522 | -4/Lab | Used Core Reset Matrix 17526 | -4/Lab | Sensed 3 artifacts in vicinity 17535 | -4/Lab | Found Integrated Reactor 17536 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 17546 | -4/Lab | Found Core Regenerator 17569 | -4/Lab | Found Prototype Protection 17571 | -4/Lab | Identified Med. Regenerative Plating 17579 | -4/Lab | Found Prototype Energy Gun 17580 | -4/Lab | Identified Tachyon Dispersion Ray 17585 | -4/Lab | Found Prototype Energy Cannon 17585 | -4/Lab | Identified Warp Cannon 17605 | -4/Lab | Unable to decrypt terminal 17625 | -4/Lab | Found Prototype Special Weapon 17625 | -4/Lab | Identified Gui. Remote Datajack 17636 | -4/Lab | Discovered new exit (range 19) 17672 | -4/Lab | Found Transdimensional Reconstructor 17791 | -4/Lab | Entered Research 17791 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18160 | -3/Research | Zion Resource Resupply teleported in 18227 | -3/Research | Found Unknown Launcher 18228 | -3/Research | Identified Fusion Bomb Launcher 18248 | -3/Research | Intercept squad dispatched 18253 | -3/Research | Zion Heavy squad teleported in 18261 | -3/Research | Build established: Scavenger-Gunner 18269 | -3/Research | Spotted Tracker 18269 | -3/Research | Spotted Tracker 18273 | -3/Research | Destroyed Tracker 18278 | -3/Research | Destroyed Tracker 18299 | -3/Research | Found Prototype Protection 18300 | -3/Research | Identified Zio. Weapon Casing 18314 | -3/Research | Spotted Combat Programmer 18323 | -3/Research | Destroyed Combat Programmer 18323 | -3/Research | Spotted Combat Programmer 18331 | -3/Research | Destroyed Combat Programmer 18378 | -3/Research | Found Zio. Weapon Casing 18457 | -3/Research | Zion Infowar Resupply teleported in 18513 | -3/Research | P-80 Master assimilated allied 7G-35D(A) 18533 | -3/Research | Zion Light squad teleported in 18543 | -3/Research | System corruption reached 10% 18565 | -3/Research | Found Prototype Device 18566 | -3/Research | Lost 6 parts (2p1n2u1w) 18633 | -3/Research | Spotted B-86 Titan 18785 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 18786 | -3/Research | Zion Thermal Resupply teleported in 18799 | -3/Research | Found Unknown Device 18799 | -3/Research | Identified Quantum Capacitor 18890 | -3/Research | Intercept squad dispatched 18921 | -3/Research | Spotted Tracker 18923 | -3/Research | Destroyed Tracker 18982 | -3/Research | Spotted Combat Programmer 18986 | -3/Research | Destroyed Combat Programmer 19006 | -3/Research | Found Prototype Energy Gun 19006 | -3/Research | Identified Immobilizer 19069 | -3/Research | Terminal network hard line cut 19307 | -3/Research | Build established: Scavenger-Tank 19521 | -3/Research | Discovered new exit (range 5) 19528 | -3/Research | Entered Quarantine 19529 | -3/Quarantine | Detected hypermatrix surge 19529 | -3/Quarantine | Sensed 15 artifacts in vicinity 19688 | -3/Quarantine | Found Phase Redirector 19746 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 19752 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 19754 | -3/Quarantine | Found Transdimensional Reconstructor 19757 | -3/Quarantine | Found Transdimensional Reconstructor 19764 | -3/Quarantine | Found Transdimensional Reconstructor 19787 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 19812 | -3/Quarantine | Found Phase Armor 19844 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 19849 | -3/Quarantine | Found Subatomic Replicator 19857 | -3/Quarantine | Scanned by Researcher 19906 | -3/Quarantine | Used Subatomic Replicator to replicate Warp Cannon 19914 | -3/Quarantine | Found Sigix Broadsword 19940 | -3/Quarantine | Warped through subspace 19986 | -3/Quarantine | Discovered new exit (range 15) 20002 | -3/Quarantine | Entered Research 20002 | -2/Research | Evolved 2 slots: Utility x2 20290 | -2/Research | Build established: Scavenger-Mutant 20348 | -2/Research | Retrieved Zion intel report: Branch Access 20348 | -2/Research | Identified exit to Testing 20349 | -2/Research | Zion Zionite Resupply teleported in 20525 | -2/Research | Intercept squad dispatched 20545 | -2/Research | Spotted Tracker 20548 | -2/Research | Spotted Tracker 20550 | -2/Research | Spotted Combat Programmer 20570 | -2/Research | Entered Testing 20664 | -2/Testing | Build established: Alien-Mutant 20769 | -2/Testing | Found Prototype Energy Cannon 20770 | -2/Testing | Identified Cld. Nova Cannon 20859 | -2/Testing | Retrieved Zion intel report: Active Terminals 20951 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 21120 | -2/Testing | System corruption reached 10% 21147 | -2/Testing | Discovered new exit (range 8) 21156 | -2/Testing | Entered Access 21156 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 21421 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 21432 | -1/Access | Retrieved Zion intel report: Unaware Analyses 21449 | -1/Access | Retrieved Zion intel report: Unaware Schematics 21529 | -1/Access | Retrieved Zion intel report: Unaware Schematics 21583 | -1/Access | Retrieved Zion intel report: Prototype Schematics 21850 | -1/Access | Garrison activated, responded to threat 21855 | -1/Access | Warped through subspace 22118 | -1/Access | Intercept squad dispatched 22126 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 22126 | -1/Access | Spotted Tracker 22127 | -1/Access | Spotted Tracker 22127 | -1/Access | Warped through subspace 22288 | -1/Access | Retrieved Zion intel report: Branch Access 22288 | -1/Access | Identified exit to Command 22296 | -1/Access | Retrieved Zion intel report: Guard Positions 22297 | -1/Access | Zion Zionite Resupply teleported in 22354 | -1/Access | Build established: Scavenger-Mutant 22400 | -1/Access | Spotted Combat Programmer 22401 | -1/Access | Warped through subspace 22550 | -1/Access | Destroyed 7 combat bots 22594 | -1/Access | Terminal network hard line cut 22615 | -1/Access | Intercept squad dispatched 22621 | -1/Access | Spotted Tracker 22622 | -1/Access | Spotted Tracker 22622 | -1/Access | Spotted Tracker 22636 | -1/Access | Destroyed Tracker 22639 | -1/Access | Destroyed Tracker 22644 | -1/Access | Destroyed Tracker 22670 | -1/Access | Spotted Combat Programmer 22679 | -1/Access | Core integrity fell below 50% 22683 | -1/Access | Used Core Regenerator, restored core integrity (+400) 22687 | -1/Access | Spotted B-99 Colossus 22687 | -1/Access | Spotted B-99 Colossus 22690 | -1/Access | Emitted hypermatrix ping 22691 | -1/Access | Entered Command 22692 | -1/Command | Emitted hypermatrix ping 22697 | -1/Command | Assembled emerged from beneath the floor 22714 | -1/Command | Lost 20 parts (2p6n10u2w) 22814 | -1/Command | Assembled emerged from beneath the floor 22824 | -1/Command | Retrieved Zion intel report: Component Stockpiles 22939 | -1/Command | Retrieved Zion intel report: Component Schematics 22950 | -1/Command | Found Unknown Launcher 22951 | -1/Command | Identified Gamma Bomb Array 22980 | -1/Command | Spotted B-99 Colossus 22993 | -1/Command | Build established: Alien-Mutant 23093 | -1/Command | Assembled emerged from beneath the floor 23104 | -1/Command | Retrieved Zion intel report: Branch Access 23107 | -1/Command | Disengaged cave seal 23107 | -1/Command | Zionites emerged from the dark tunnel 23169 | -1/Command | Assembled emerged from beneath the floor 23223 | -1/Command | Found Prototype Protection 23223 | -1/Command | Identified Zio. Shade Armor 23234 | -1/Command | Spotted B-99 Colossus 23281 | -1/Command | Assembled emerged from beneath the floor 23286 | -1/Command | Allies destroyed B-99 Colossus 23321 | -1/Command | Spotted M Guard 23321 | -1/Command | Spotted M Guard 23350 | -1/Command | Spotted Combat Programmer 23355 | -1/Command | Spotted Combat Programmer 23361 | -1/Command | Core integrity fell below 20% 23363 | -1/Command | Allies destroyed M Guard 23395 | -1/Command | Assembled emerged from beneath the floor 23453 | -1/Command | Disengaged cave seal 23469 | -1/Command | Found Zio. Shade Armor 23534 | -1/Command | System corruption reached 10% 23573 | -1/Command | Met MAIN.C 23574 | -1/Command | Failed to warp due to unstable space 23612 | -1/Command | Spotted Executioner 23612 | -1/Command | Spotted Executioner 23612 | -1/Command | Spotted Striker 23612 | -1/Command | Spotted Alpha 7 23612 | -1/Command | Spotted Executioner 23612 | -1/Command | Spotted Executioner 23612 | -1/Command | Spotted Striker 23612 | -1/Command | Spotted Alpha 7 23613 | -1/Command | Lost 4 parts (2n2u) 23613 | -1/Command | Spotted B-99 Colossus 23616 | -1/Command | Spotted B-99 Colossus 23619 | -1/Command | Destroyed by Alpha 7 with Multirail Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Impulse Thruster destroyed. Slug penetrates Door. Executioner knocked back. Slug penetrates Wall. Slug penetrates Reinforced Barrier. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Door. Impulse Thruster destroyed. Knocked back. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 84. Field strength at 68. Penetrated by Slug. Slug penetrates Wall. Core Analyzer destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ####[*==#=!####????# + /=#???????????? | | !%!%[%##!!%#???????# # # #?????##+##+### | | =[!#!%#""%=##??????# #= ! #!####### = | | =!!#%*## = #??????########## # + | | !!!#!!## #???????????????############## | | ###"%* #????????????????????????????#! | | ??##=[## #?????#??????????###?????????######### | | ???# ###"###?????# ????????? #?????????????????? | | ???# #?###???????# ???????? #?????????????????? | | ??## ##??????????# ??????? #?????????????????? | | ??# #??????????# ??????? #?????????????????? | | ??# #??????????# ??????? #?????????????????? | | ??# #??????????# ?????? #?????????????????? | | ??# #??????????# ?????? #?????????????????? | | ??## ###########?# ?????? #?????????????????? | | ???# # #?? 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""# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 203 Coolant Potential 100 Energy Generation 97 Energy Capacity 880 Matter Stores 700 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 12 EM Shielding 2 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 24 Melee Accuracy 8 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Particle Charging 30 Overload Regulation 40 Stasis Canceling 1 Defensive Hacking 14 Item Schematics ----------------- Exp. ECM Suite | -1/Access | Z-intel Hvy. Gatling Laser | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Adv. Power Amplifier | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Exp. Stasis Projector | -1/Access | Z-intel Imp. Energy Well | -1/Access | Z-intel Railgun | -1/Command | Z-intel Phase Gun | -1/Command | Z-intel Hvy. Shock Bomb Launcher | -1/Command | Z-intel Med. Storage Unit | -1/Command | Z-intel Particle Reactor | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Imp. Maneuvering Thrusters | -1/Command | Z-intel Adv. System Shield | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel Lrn. Proton Cannon | -1/Command | Z-intel Disruptor Cannon | -1/Command | Z-intel Hardcell Cannon | -1/Command | Z-intel Robot Schematics ------------------ K-01 Serf | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel C-55 Analyst | -3/Quarantine | Z-intel W-44 Eye | -3/Quarantine | Z-intel A-27 Freighter | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel R-10 Processor | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel R-06 Scavenger | -1/Access | Z-intel C-65 Expert | -1/Access | Z-intel D-83 Annihilator | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Phase Redirector Phase Armor Subatomic Replicator Sigix Broadsword High-powered Transdimensional Reconstructor Core Regenerator Achievements -------------- Anyone Home? Gunslinger Meet Your Maker Wheee! Challenges ------------ None Game ------ Seed NullExperimentalExtractor Manual? 0 Play Time 05:06:18 Cumulative 277.8 hours Start 2021.08.13 @ 20:44:49 End 2021.08.14 @ 02:41:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 319 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 86 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b06d9117-8a00-4029-8e37-f2938f981ee0