Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.02 @ 12:57:38 Player: Prominous Vale Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (333) 333 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1543 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 221/300 Energy 50/100 System Corruption 0% Temperature Cool (9) Movement Walking (130) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (3) ------ Seismic Detector Melee Analysis Suite ECM Suite > --- WEAPON (2) ------- EM Pulse Gun Improved Datajack > --- INVENTORY (5) ---- Visual Processing Unit Heavy EM Pulse Gun Medium Laser Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Seismic Detector Melee Analysis Suite ECM Suite > --- WEAPON ----------- EM Pulse Gun Improved Datajack > --- INVENTORY -------- Heavy EM Pulse Gun Medium Laser Assault Rifle Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Melee Analysis Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 22 | 6 2 1 13 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . . 5 Treads . | . . . . Leg 7 | 2 . . 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 . 3 Device 2 | . 1 . 1 Storage 2 | 1 . . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 . 1 5 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 8 | . . . 8 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Backups 6 | 2 6 8 6 Power . | . . . . Propulsion . | . . 1 . Utility 1 | . 2 2 1 Weapon 3 | 1 3 5 5 Tool/Special . | . . . . Unused Backups 8 | . 3 1 4 Power 1 | . 1 . . Propulsion . | . . . . Utility 5 | . 2 1 2 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 85 | . 87 98 78 Engine 10 | . 14 14 3 Leg 26 | . 28 28 23 Device 8 | . 2 14 18 Storage 11 | . 14 14 6 Processor 1 | . . . 5 Energy Gun 11 | . 14 14 7 Ballistic Gun 10 | . 14 12 4 Special Melee Weapon 1 | . . . 3 Peak Build Rating 18 | 6 7 8 18 Average Rating 7 | 3 6 7 11 On Entrance 5 | . 6 7 8 Avg Prop Armor Cover (%) 23 | . . . 23 Naked Turns . | . . . . Heaviest Build 16 | 14 15 15 16 Greatest Support 34 | 20 20 20 34 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 6 Most Carried 8 | 5 8 8 8 Average Carried 6 | 2 6 8 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 2 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 462 | 184 125 61 92 Remotely . | . . . . Salvage Created 309 | . 143 47 119 Parts 16 | . 2 6 8 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 9 | . 3 3 3 Melee 1 | . . . 1 Guns 5 | . 2 3 . AOE 2 | . . . 2 Classes Destroyed 6 | . 2 1 3 Worker 2 | . . . 2 Operator 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 3 | . . 3 . Grunt 5 | . 3 . 2 Duelist 1 | . . . 1 Best Kill Streak 3 | . 1 3 3 Combat Bots Only 3 | . 1 3 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 141 | . 22 14 105 Missed 34 | . 3 3 28 Hits 107 | . 19 11 77 Melee 10 | . . . 10 Projectile 97 | . 19 11 67 Critical Strikes 7 | . 1 . 6 Damage Taken 1671 | . 244 86 1341 Core 462 | . 45 9 408 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 78 . Volleys Fired 50 | . 17 5 28 Largest 2 | . 2 2 2 Hottest 70 | . 70 70 70 Shots Fired 76 | . 33 10 33 Gun 70 | . 33 10 27 Cannon . | . . . . Launcher 6 | . . . 6 Special . | . . . . Kinetic 37 | . 17 5 15 Thermal 26 | . 16 5 5 Explosive 6 | . . . 6 Electromagnetic 7 | . . . 7 Robot Hit Streak 13 | . 13 3 7 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 52 | . 25 6 21 Core Hits 22 | . 7 3 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks 4 | . . . 4 Impact 4 | . . . 4 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 922 | . 304 72 546 Guns 513 | . 304 72 137 Cannons . | . . . . Explosions 337 | . . . 337 Melee 72 | . . . 72 Ramming . | . . . . Kinetic 233 | . 128 36 69 Thermal 293 | . 176 36 81 Explosive 256 | . . . 256 Electromagnetic 68 | . . . 68 Impact 72 | . . . 72 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . . . 13 Projectiles . | . . . . Explosions 13 | . . . 13 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 154 | . . . 154 Shots 6 | . . . 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 162 | . 162 45 25 Average Temperature 44 | . 62 23 10 Received Heat Transfer 711 | . 159 . 552 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted . | . . . . Heat Transferred 827 | . 666 111 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 63 | . 40 60 63 Initial 15 | . . . 15 Average 14 | . 8 31 23 Influence Increases 337 | . 126 70 141 Destroy 0b10 Robot/C 180 | . 60 60 60 Destroy 0b10 Robot/NC 25 | . 5 . 20 Destroy Leader 44 | . 12 10 22 Successful Hack 27 | . 18 . 9 Disable Machine 15 | . . . 15 Destroy Structure 16 | . 1 . 15 Lose Combat Pursuer 30 | . 30 . . Influence Decreases 315 | . 126 30 159 Entered New Map 25 | . . . 25 Time Decay 268 | . 126 30 112 Lost Part 22 | . . . 22 Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 18 | . 5 3 10 Peak Tracking Total 6 | . 2 2 6 Tactical Retreats 2 | . 1 . 1 ECM-based Alert Blocks 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 7 | . 6 . 1 Terminals 5 | . 4 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 16 . 5 Successful 14 | . 10 . 4 Failed 7 | . 6 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 7 . 5 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 7 | . 7 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 . 4 Record 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Registered Prototypes 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 7 | . 7 . . Recycle Component 4 | . 4 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 4 | . 4 . . Recycled Matter 56 | . 56 . . Retrieved Matter 56 | . 56 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 291 | . 80 83 128 Seismic 288 | . 80 83 125 ECM 97 | . . . 97 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 965 | 64 518 83 300 Spaces Moved 606 | 52 366 52 136 Core 36 | 17 . . 19 Treads . | . . . . Legs 570 | 35 366 52 117 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 119 | 97 120 120 127 Slowest Speed 200 | 120 120 120 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 61 19 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 19 | . . . 19 Melee . | . . . . Projectile . | . . . . AOE 19 | . . . 19 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 765 | 65 413 64 223 Wait 54 | . 16 4 34 Move 603 | 51 365 51 136 Hop . | . . . . Pick Up 25 | 8 11 1 5 Fast Attach 7 | . 1 1 5 Attach 12 | 6 . . 6 Detach . | . . . . Swap 4 | . 1 . 3 Drop 6 | . 2 2 2 Fire 50 | . 17 5 28 Melee 4 | . . . 4 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 583 | -10/Materials | Entered Mines 594 | -10/Mines | Learned location of Storage (-8) 648 | -10/Mines | Met a Derelict bent on vengeance 652 | -10/Mines | Discovered new exit (range 10) 666 | -10/Mines | Entered Materials 666 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 785 | -9/Materials | Core integrity fell below 50% 806 | -9/Materials | Lost 4 parts (1p3n) 821 | -9/Materials | Core integrity fell below 20% 861 | -9/Materials | Lost 4 parts (1n1u2w) 966 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- which detailed schematics are provided. Initiating a new build process requires an [Authchip], but an internal generator provides all the energy required for fabrication, and matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. >>Alert(Check) Current Alert Level: Low Security >>Layout(Zone) Retrieving Zone 4X layout... Downloaded map data. Connecting with Terminal... >>Inventory(Prototypes) Retrieving prototype inventory records... No registered prototype stockpiles. U-05 Engineer lays Concrete. Critical hit (Burn: +37). 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"???????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 430 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Organ Harvest Challenges ------------ None Game ------ Seed GlidesysMetafieldShielding Manual? 0 Play Time 00:20:37 Cumulative 19.7 hours Start 2026.03.02 @ 12:37:25 End 2026.03.02 @ 12:57:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7d64521d-d8d8-4ecd-981b-91e30360772e