Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.04 @ 22:48:12 Player: Phaethon Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1507) 1507 TOTAL SCORE: 4847 Bonus ------- Pacifist 834 Follower Combat Kills 73 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Makeshift Armor Plating Improved Shield Generator CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Shield Generator > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Light Treads Medium Storage Unit Long-range Sensor Array Improved Light Armor Plating [Rating: 37] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Treads Armored Treads Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Insulated Plating Weapon CR-A16's Pointy Stick Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Special Weapon Welding Torch Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 1 1 . . . . Utility 3 | . . . 1 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 44 | 6 7 . 1 5 14 3 2 2 4 Power 5 | 1 2 . . . 2 . . . . Engine 4 | 1 2 . . . 1 . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 2 . 1 1 4 2 . . 1 Treads 5 | 2 . . 1 . . 1 . . 1 Leg . | . . . . . . . . . . Wheel 2 | . . . . . 2 . . . . Hover 2 | . 2 . . . . . . . . Flight 4 | . . . . 1 2 1 . . . Utility 19 | 1 3 . . 4 5 1 2 . 3 Device 7 | . . . . 3 1 . 2 . 1 Storage 5 | 1 2 . . . 1 1 . . . Processor 4 | . 1 . . . 3 . . . . Hackware 2 | . . . . 1 . . . . 1 Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 7 | 2 . . . . 3 . . 2 . Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon 2 | . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . Parts Lost 18 | . . . 1 . 9 . . . 8 Power 3 | . . . . . 2 . . . 1 Propulsion 9 | . . . . . 5 . . . 4 Utility 4 | . . . . . 1 . . . 3 Weapon 2 | . . . 1 . 1 . . . . Highest Loss Streak 7 | . . . 1 . 6 . . . 7 Average Slot Usage (%) 72 | . 81 85 64 62 70 75 81 76 65 Engine 2 | . 12 14 11 9 5 . . . . Core 4 | . . . . . 1 7 7 7 5 Wheel 1 | . . . . . 6 . . . . Hover 5 | . 25 28 22 18 9 . . . . Flight 14 | . . . . 4 7 15 23 23 16 Device 11 | . . . . 13 12 14 9 15 12 Storage 5 | . 10 14 11 5 1 . 7 7 6 Processor 16 | . 5 14 11 9 19 23 21 15 15 Energy Gun 1 | . 14 14 9 . . . . . . Slashing Weapon 2 | . . . . . 2 7 7 1 . Piercing Weapon 2 | . . . . . . . . 5 6 Naked Turns . | . . . . . . . . . . Heaviest Build 20 | 12 12 12 12 13 17 19 20 20 19 Greatest Support 38 | 20 12 12 12 12 38 20 20 20 20 Greatest Overweight (x) 4 | 3 . . . 1 . 4 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 8 Average Capacity 6 | 4 5 6 6 5 4 4 8 8 7 Most Carried 8 | 4 6 6 6 6 5 5 8 8 8 Average Carried 6 | 1 5 6 5 5 4 4 6 7 7 Final Capacity 8 | 4 6 6 6 4 4 8 8 8 4 Final Carried 8 | 4 6 6 6 4 4 5 8 8 4 Class Distribution -------------------- 62% | Scout 25% | Mutant 11% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 548 | 209 . . . . 152 63 81 30 13 Remotely . | . . . . . . . . . . Salvage Created . | . . . . . . . . . . Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 2 . 3 Prevented 3 | . . . . . . . 2 . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 2084 | . . 42 136 . 765 9 239 . 893 Core 751 | . . 13 34 . 172 . 78 . 454 Absorbed by Shields 36 | . . . . . 32 4 . . . Core Remaining (%) 96 | 100 . 94 91 100 . . . . . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . Core Hits . | . . . . . . . . . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 2 | . . . . . 2 . . . . Impact . | . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 26 | . . 22 . . 4 . . . . Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 26 | . . 22 . . 4 . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 . Average Corruption 1 | . . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . 2 1 . . Message Errors 2 | . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 13 | . . 11 . . 2 . . . . Shots . | . . . . . . . . . . Rammed 4 | . . 3 . . 1 . . . . Targets Rammed 4 | . . 3 . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature . | . . . . . . . . . . Average Temperature . | . . . . . . . . . . Received Heat Transfer 321 | . . 9 . . 207 6 21 . 78 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 92 | . 30 26 75 42 92 . . . . Initial 27 | . . 11 9 27 18 . . . . Average 34 | . 15 20 35 38 43 . . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . 1 2 . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . . 1 2 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 2 | . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 1 5 12 1 12 3 13 . 45 Peak Tracking Total 19 | . 1 5 11 1 4 3 9 . 19 Tactical Retreats 20 | . . . 1 . 6 2 2 . 9 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 3 | . . . 1 . 1 . . 1 . Terminals 2 | . . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 11 | . . . 4 . 2 . . 5 . Successful 7 | . . . 1 . 1 . . 5 . Failed 4 | . . . 3 . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . 4 . 1 . . . . Terminals 6 | . . . 4 . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . . . . 1 . . 5 . Part Schematic 5 | . . . . . . . . 5 . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals 1 | . . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . 1 . 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 152 | . . . . . . . . 152 152 Highest-Rated Ally 40 | . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . 8 Total Damage 462 | . . . . . . . . . 462 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 2118 | 67 114 11 60 91 498 190 125 608 354 Spaces Moved 3265 | 75 172 15 104 146 720 271 275 917 570 Core 180 | 73 4 . . . . 19 . . 84 Treads 2 | 2 . . . . . . . . . Legs . | . . . . . . . . . . Wheels 124 | . . . . . 124 . . . . Hover 843 | . 168 15 104 146 410 . . . . Flight 2116 | . . . . . 186 252 275 917 486 Fastest Speed 32 | 50 50 56 56 56 34 52 32 32 32 Average Speed 47 | 70 56 56 56 56 60 67 43 32 37 Slowest Speed 250 | 200 80 56 76 116 100 250 52 32 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . 2 . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 28 11 17 19 23 57 56 87 68 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 11 | . . . . . . 3 2 3 3 Spaces Dug 2 | . . . . . 2 . . . . Terrain Destroyed 2 | . . . . . 2 . . . . Melee 2 | . . . . . 2 . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total 3825 | 86 190 17 105 153 774 276 278 1233 713 Wait 467 | . . . . . 24 . 1 307 135 Move 3250 | 74 171 15 103 145 716 270 270 916 570 Hop 4 | . . . . . 2 . 2 . . Pick Up 19 | 4 3 . . . 6 2 1 3 . Fast Attach 32 | 6 6 . . 4 11 2 1 2 . Attach 8 | . . . 1 1 3 . . . 3 Detach 7 | . 3 . 1 . 1 . 1 . 1 Swap 4 | . 1 . . . . 1 1 . 1 Drop 28 | 2 6 . . 3 7 1 1 5 3 Fire . | . . . . . . . . . . Melee 2 | . . . . . 2 . . . . Ram 2 | . . 2 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 6) 182 | -10/Materials | Entered Mines 190 | -10/Mines | Discovered new exit (range 5) 193 | -10/Mines | Entered Materials 193 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 245 | -9/Materials | Discovered new exit (range 16) 253 | -9/Materials | Entered another Materials area 253 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 289 | -8/Materials | Discovered new exit (range 17) 329 | -8/Materials | Build established: Mutant 344 | -8/Materials | Entered Factory 344 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 668 | -7/Factory | Lost 3 parts (1p1n1u) 791 | -7/Factory | Lost 6 parts (1p4n1w) 836 | -7/Factory | Discovered new exit (range 15) 841 | -7/Factory | Identified exit to Lower Caves 842 | -7/Factory | Entered Lower Caves 1026 | -7/Lower Caves | Learned location of Zion (-7) 1029 | -7/Lower Caves | Discovered new exit (range 5) 1032 | -7/Lower Caves | Identified exit to Lower Caves 1032 | -7/Lower Caves | Entered another Lower Caves area 1127 | -7/Lower Caves | Learned Factory interactive machine intel 1155 | -7/Lower Caves | Discovered new exit (range 5) 1157 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1157 | -7/Lower Caves | Identified exit to Zion 1157 | -7/Lower Caves | Entered Zion 1176 | -7/Zion | Discovered new exit (range 16) 1180 | -7/Zion | Identified exit to Proximity Caves 1207 | -7/Zion | Build established: Scout 1209 | -7/Zion | System corruption cleaned by Quarantine Array 1277 | -7/Zion | Found CR-A16's Pointy Stick 1359 | -7/Zion | Learned Factory non-interactive machine intel 1378 | -7/Zion | Identified exit to Deep Caves 1504 | -7/Zion | Imprinted 1506 | -7/Zion | Declared Zion's savior 1765 | -7/Zion | Entered Proximity Caves 1765 | -6/Proximity Caves | Accompanied by 4 allies 1777 | -6/Proximity Caves | Spotted B-75 Beast 1949 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1973 | -6/Proximity Caves | Learned Factory garrison access intel 2048 | -6/Proximity Caves | Core integrity fell below 50% 2106 | -6/Proximity Caves | Core integrity fell below 20% 2119 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02057_ Searching scrap... 02057_ Found Hvy. Ion Cannon. 02057_ Found Hvy. Particle Cannon. 02057_ Found 39 Matter. 02058_ Xenon Bombardment Thruster destroyed. 02082_ Weight Redist. System destroyed. 02082_ S-27 Virus destroyed. 02090_ Dropped Imp. Terrain Scanner. 02091_ Dropped Imp. Light Armor Plating. 02091_ Dropped Med. Storage Unit. 02093_ Acquired 3 matter. 02094_ Insulated Plating destroyed. 02097_ VTOL Module fries itself beyond repair. 02099_ Arm. Treads destroyed. 02116_ Slug penetrates Wall. 02116_ Slug penetrates H-66 Slayer. 02118_ H-66 Slayer retrieves Drone. 02119_ Penetrated by Slug. 02119_ Slug penetrates Wall. 02119_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####???????????????????????????? | | ?????????????????? #???????????????????????????? | | ??????????????????# ###???????????????????? ????? | | ?????????????????## #???????????????????? ????? | | ??????????????#### #??????#???????????? ?????? | | ?????????????## ##?????# ??????????? ?????? | | ?????#####???# ##????# ####?????? ?????? | | #??### ##??# #????? ##????? ??????? | | ### #### #?????? #????? ??????? | | ## ## #####???# ##??? #??????? | | ] ### ## ???## ##?? #??????? | | Y % ## ## #???## ### ###????? | | ##h ##### % % ##???? | | # #### @ gb #???? | | # ##?# ######## ### ###% % | | #?## h #??##### ####%#????# % | | ####?## #### ####% ##?????? % | | #????# ss ###### #?# ####????? | | ##????# s##;###???# ##?## ! #????? | | ##?????# ####???????# ##???## !!% %#????? | | #??????# #?????????## ###### ##???? | | ##????### ####?????## ## % ##??? | | #?????# # ##???## ### % #??? | | #?????## ##??# """ """ ### ### #?? | | ##??????# #### """ """ ## #??# ##?? | | #???????# """ """ #???###??? | | # ???????## " " #????????? | | ## ????####### #### """"" ######????????? | | #####??## ##?### ##??## """"" ?????????????? | | ##??## ##??######????# """ #?????????????? | | #### ###??????????# #?????????????? | | #???????????#########?????????????? | | # ### #????????????????????????????????? | | # #### #??????????????????????????????????????? | | # ###### #??????????????????????????????????????? | | ##?# #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | ##?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Resistance: EM 15 Evasion (%) 63 Recoil Reduction 1 Defensive Hacking 11 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterBackupApparatus Manual? 0 Play Time 00:57:56 Cumulative 82.0 hours Start 2021.11.04 @ 14:41:31 End 2021.11.04 @ 22:48:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0 Lore% 62 Gallery% 54 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4ff4db0-8f09-4e5f-8cec-f88edb229ecb