Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 21:17:07 Player: Guke117 Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (267) 267 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1247 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 239/300 Energy 96/275 System Corruption 21% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Weight Redist. System > --- WEAPON (3) ------- EM Shotgun Heavy EM Shotgun > --- INVENTORY (10) --- Ion Engine Large Storage Unit Large Storage Unit Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Assault Rifle > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Large Storage Unit Large Storage Unit Weight Redist. System Heavy EM Shotgun Light Assault Rifle Light Assault Rifle [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 24 | 6 4 14 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 3 2 Device 2 | . . 2 Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 1 7 Energy Gun 7 | 1 . 6 Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 5 | . . 5 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Backups 7 | 3 7 8 Power 1 | . 1 1 Propulsion 1 | 1 2 1 Utility 2 | . 2 3 Weapon 2 | 1 1 2 Tool/Special . | . . . Unused Backups 9 | . 4 5 Power 3 | . 1 2 Propulsion 3 | . 3 . Utility 2 | . . 2 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 93 | . 96 92 Engine 11 | . 14 9 Leg 29 | . 28 30 Device 1 | . . 2 Storage 12 | . 14 11 Processor 8 | . 10 7 Energy Gun 11 | . 5 16 Ballistic Gun 17 | . 22 13 Peak Build Rating 20 | 6 9 20 Average Rating 11 | 3 8 15 On Entrance 5 | . 6 9 Naked Turns . | . . . Heaviest Build 29 | 13 18 29 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 3 | 3 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 10 Average Capacity 9 | 7 9 10 Most Carried 10 | 5 9 10 Average Carried 7 | 3 7 8 Final Capacity 10 | 8 10 10 Final Carried 9 | 4 9 4 Class Distribution -------------------- 57% | Mutant 22% | Skirmisher 13% | Scavenger-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 473 | 160 157 156 Remotely . | . . . Salvage Created 390 | . 47 343 Parts 29 | . 1 28 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 9 | . 1 8 Guns 9 | . 1 8 Classes Destroyed 7 | . 1 6 Worker 1 | . . 1 Builder 1 | . . 1 Watcher 1 | . . 1 Swarmer 4 | . . 4 Grunt 2 | . 1 1 Duelist 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 6 | . 1 6 Combat Bots Only 4 | . 1 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 49 | . 3 46 Missed 10 | . . 10 Hits 39 | . 3 36 Melee 7 | . . 7 Projectile 32 | . 3 29 Critical Strikes 3 | . . 3 Damage Taken 1686 | . 32 1654 Core 405 | . . 405 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 52 | 1 4 47 Largest 3 | 1 2 3 Hottest 120 | 20 60 120 Shots Fired 103 | 1 8 94 Gun 103 | 1 8 94 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 56 | 1 6 49 Thermal 7 | . 2 5 Explosive . | . . . Electromagnetic 40 | . . 40 Robot Hit Streak 21 | 1 2 21 Robot Miss Streak 5 | . 1 5 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 36 | 1 3 32 Core Hits 18 | . 2 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 650 | 12 35 603 Guns 561 | 12 35 514 Cannons . | . . . Explosions 89 | . . 89 Melee . | . . . Ramming . | . . . Kinetic 131 | 12 13 106 Thermal 157 | . 22 135 Explosive . | . . . Electromagnetic 362 | . . 362 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 21 | . . 21 Average Corruption 14 | . . 14 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . . 3 Matter Fused 1 | . . 1 Energy Discharges 1 | . . 1 Data Loss (major) 1 | . . 1 Overload Shots . | . . . Overflow Damage 47 | . . 47 Projectiles . | . . . Explosions 47 | . . 47 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 41 | . . 41 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 218 | . 12 218 Average Temperature 52 | . 10 55 Received Heat Transfer 60 | . 18 42 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . . 2 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 300 | . 50 250 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . . 2 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 102 | . 30 102 Initial . | . . . Average 19 | . 2 35 Influence Increases 259 | . 30 229 Destroy 0b10 Robot/C 180 | . 20 160 Destroy 0b10 Robot/NC 15 | . . 15 Destroy Leader 52 | . 10 42 Destroy Structure 12 | . . 12 Influence Decreases 259 | . 30 229 Time Decay 189 | . 30 159 Lost Part 70 | . . 70 Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 10 | . 1 9 Peak Tracking Total 4 | . 1 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 503 | . 227 276 Optics 503 | . 227 276 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 768 | 68 294 406 Spaces Moved 472 | 45 223 204 Core 13 | 13 . . Treads . | . . . Legs 459 | 32 223 204 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 120 | 118 120 120 Slowest Speed 200 | 200 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 7 | . . 7 Exploration Rate (%) 15 | 3 33 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 13 | . . 13 Melee . | . . . Projectile . | . . . AOE 13 | . . 13 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 596 | 56 247 293 Wait 13 | . . 13 Move 470 | 44 222 204 Hop . | . . . Pick Up 23 | 5 9 9 Fast Attach 9 | 5 3 1 Attach 12 | 1 . 11 Detach 1 | . 1 . Swap 5 | . 1 4 Drop 11 | . 7 4 Fire 52 | 1 4 47 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Met a group of wandering Federalists 149 | -10/Materials | Discovered new exit (range 18) 318 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 3) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 711 | -9/Materials | Crushed by falling debris 713 | -9/Materials | Crushed by falling debris 713 | -9/Materials | Core integrity fell below 50% 721 | -9/Materials | Crushed by falling debris 721 | -9/Materials | System corruption reached 10% 725 | -9/Materials | Crushed by falling debris 752 | -9/Materials | Lost 5 parts (1p1n1u2w) 758 | -9/Materials | Crushed by falling debris 758 | -9/Materials | Core integrity fell below 20% 764 | -9/Materials | Crushed by falling debris 770 | -9/Materials | Crushed by falling debris 770 | -9/Materials | Smashed by cave-in Last Messages --------------- Hvy. EM Shotgun destroyed. System corrupted by crushing effect (+2). [Achievement: System Compromised] The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Energy discharge (-35). System corrupted: Matter fused (-6). The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Assault Rifle destroyed. System corrupted by crushing effect (+2). The unstable cave ceiling collapses. Crushed by falling debris. Aluminum Leg destroyed. System corrupted by crushing effect (+2). EM Shotgun destroyed. System corrupted by crushing effect (+2). The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????#????????????????????????????? | | ???????### #??######??????????????????? | | ???????# ##=#""#####??????????????? | | ????"" # !###==[ #??????????????? | | ???""" / %==[=/%% #??????????????? | | ???????# ![####!* #??????????????? | | ???????# =#@##![== #??????????????? | | ???????## #####/%= #??????????????? | | ????????? #???# #??????????????? | | ????????# #???####/###??????????????? | | ????????# #??????#=#????????????????? | | ????????# #??????#%#????????????????? | | ????????# #??????# #????#???????????? | | ????????# #??????# #??? #???????????? | | ????????+ #??????# #??? #???????????? | | ????????# #??????# #?? #???????????? | | ????????# #??????# #? #???????????? | | ????????# #??????# # +???????????? | | ????????# #??????# # #???????????? | | ????????# +??????# / #???????????? | | ????????# #??????# # #???????????? | | ???????## ##???### ######???????????? | | ???????# ##### #??????????????? | | ????#### T" ###### ###?????? | | ????# " T ???? | | ????# ## ###### ##??????? | | ????# ## ##### #??????????????? | | ????# ########???###+###??????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Risk Taker System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed ArmorUtilityObliterator Manual? 0 Play Time 00:13:44 Cumulative 1.9 hours Start 2025.10.10 @ 21:03:23 End 2025.10.10 @ 21:17:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 8% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74e9eaf2-289d-42c3-b8ea-836c361265f1