Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 18:42:50 Player: Great Strength True Martial Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2114) 2114 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 5618 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/850 Matter 59/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (5) ------- Great Maul > --- INVENTORY (5) ---- Hybrid Fission Core Improved Light Armor Plating Remote Force Field Advanced Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Hybrid Fission Core Hybrid Fission Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Weapon Cycler > --- WEAPON ----------- Gatling Laser Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Hybrid Fission Core Hybrid Fission Core Advanced Heat Sink Large Matter Pod Trap Scanner Recoil Stabilizer Particle Charger Hardened Heavy Armor Plating Improved Light Armor Plating Remote Force Field Remote Force Field Gatling Laser Advanced Assault Cannon Grenade Launcher [Rating: 59] Favorites ----------- Power Hybrid Fission Core Engine Ion Engine Power Core Hybrid Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon 3 | . . 2 . . 1 Parts Attached 55 | 6 8 7 15 1 18 Power 7 | 1 . 1 3 . 2 Engine 4 | 1 . . 3 . . Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 11 | 2 1 3 3 . 2 Treads 7 | . . 3 3 . 1 Leg 4 | 2 1 . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 4 . 3 . 4 Device 5 | . 1 . 2 . 2 Storage 3 | 1 2 . . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 25 | 2 3 3 6 1 10 Energy Gun 4 | 1 . . 1 . 2 Energy Cannon 4 | . . 1 2 1 . Ballistic Gun 7 | 1 2 1 2 . 1 Ballistic Cannon 5 | . . . 1 . 4 Launcher 4 | . 1 1 . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . 1 2 8 . 14 Power 4 | . . . 2 . 2 Propulsion 8 | . . 1 3 . 4 Utility 5 | . . 1 2 . 2 Weapon 8 | . 1 . 1 . 6 Highest Loss Streak 12 | . 1 2 4 . 12 To Critical Strikes . | . . . . . . Average Backups 11 | 4 8 13 11 10 12 Power 1 | . 1 1 2 2 1 Propulsion 1 | 2 2 1 1 . . Utility 5 | . 1 5 4 5 7 Weapon 2 | . 2 4 3 2 2 Tool/Special . | . . . . . . Unused Backups 28 | . 7 5 2 . 14 Power 9 | . 2 3 1 . 3 Propulsion 7 | . 5 2 . . . Utility 11 | . . . 1 . 10 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 97 97 96 71 87 Engine 5 | . 14 4 4 7 . Core 6 | . . 6 4 . 11 Treads 15 | . . 19 25 15 18 Leg 8 | . 28 2 . . 4 Device 8 | . 3 . 15 15 12 Storage 9 | . 14 11 9 7 5 Processor 5 | . 8 9 . . 4 Energy Gun 4 | . 3 . . 7 8 Energy Cannon 4 | . . 11 8 9 1 Ballistic Gun 15 | . 22 24 17 7 6 Ballistic Cannon 2 | . . . 2 . 6 Launcher 3 | . 1 8 6 . 1 Peak Build Rating 59 | 6 8 18 29 30 59 Average Rating 27 | 4 7 16 24 27 49 On Entrance 14 | . 6 8 16 27 30 Naked Turns . | . . . . . . Heaviest Build 66 | 14 28 33 51 47 66 Greatest Support 67 | 20 20 45 67 42 62 Greatest Overweight (x) 9 | 1 1 1 1 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 9 14 15 15 14 Most Carried 15 | 7 10 15 15 14 15 Average Carried 12 | 4 8 13 11 12 13 Final Capacity 15 | 8 10 15 15 15 5 Final Carried 15 | 7 10 15 13 14 5 Class Distribution -------------------- 43% | Skirmisher 27% | Mutant 23% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1878 | 184 284 402 597 . 411 Remotely . | . . . . . . Salvage Created 2262 | 15 338 568 804 41 496 Parts 150 | 1 27 32 53 1 36 Haulers Intercepted 7 | . 2 3 2 . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 58 | . 9 13 24 1 11 Guns 21 | . 6 2 9 . 4 Cannons 18 | . . 4 8 1 5 AOE 19 | . 3 7 7 . 2 Classes Destroyed 15 | 1 4 4 4 1 1 Worker 4 | 1 . 1 2 . . Builder 6 | . . 1 1 . 4 Tunneler 1 | . . . 1 . . Hauler 7 | . 2 3 2 . . Recycler 1 | . . . 1 . . Operator 2 | . . 2 . . . Watcher 5 | . 2 . . . 3 Swarmer 24 | . 6 . 14 . 4 Cutter 2 | . . . 2 . . Grunt 22 | . 3 10 5 . 4 Brawler 1 | . . 1 . . . Sentry 5 | . . 2 2 . 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Heavy 1 | . . . 1 . . Best Kill Streak 12 | 1 4 12 12 1 6 Combat Bots Only 7 | . 3 7 7 1 4 Max Kills in Single Turn 3 | 1 2 2 2 1 3 Gunslinging . | . . . . . . Exploded 2 | . 2 1 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 455 | . 51 36 97 8 263 Missed 156 | . 22 7 25 2 100 Hits 299 | . 29 29 72 6 163 Melee 6 | . . . 6 . . Projectile 293 | . 29 29 66 6 163 AOE 2 | . . . . . 2 Critical Strikes 17 | . . 4 5 1 7 Damage Taken 5374 | . 313 672 1398 95 2896 Core 1211 | . 71 128 161 . 851 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 71 68 70 100 . Volleys Fired 148 | 3 35 34 42 2 32 Largest 5 | 2 2 4 4 4 5 Hottest 271 | 60 60 130 163 238 271 Shots Fired 414 | 6 66 81 141 8 112 Gun 259 | 6 63 43 82 4 61 Cannon 128 | . . 22 54 4 48 Launcher 27 | . 3 16 5 . 3 Special . | . . . . . . Kinetic 265 | 3 46 43 94 2 77 Thermal 102 | . . 22 42 6 32 Explosive 27 | . 3 16 5 . 3 Electromagnetic 20 | 3 17 . . . . Robot Hit Streak 10 | 2 7 8 10 7 7 Robot Miss Streak 7 | 2 3 3 7 1 6 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 206 | 3 33 37 68 6 59 Core Hits 140 | 1 23 32 46 2 36 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . 1 . 1 . 2 Critical Strikes 10 | . 1 . 1 1 7 Burn 1 | . . . . 1 . Destroy 4 | . 1 . 1 . 2 Blast 5 | . . . . . 5 Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6141 | 36 594 1344 1920 122 2125 Guns 2060 | 35 339 165 671 47 803 Cannons 2190 | . . 211 753 75 1151 Explosions 1885 | . 255 968 496 . 166 Melee . | . . . . . . Ramming 6 | 1 . . . . 5 Kinetic 2708 | 10 212 165 833 12 1476 Thermal 1434 | . 44 211 591 110 478 Explosive 1841 | . 211 968 496 . 166 Electromagnetic 152 | 25 127 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 5 . . 7 Average Corruption 4 | . . 5 . . 3 Corruption Purged 4 | . . . . . 4 Corruption Blocked . | . . . . . . Effects 7 | . . 3 . . 4 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 256 | . 8 39 124 . 85 Projectiles 97 | . . . 20 . 77 Explosions 159 | . 8 39 104 . 8 Melee . | . . . . . . Knockbacks 11 | . . . 1 . 10 Impact . | . . . . . . Kinetic 11 | . . . 1 . 10 Secondary . | . . . . . . Self-Inflicted Damage 215 | . 28 24 163 . . Shots 5 | . 1 1 3 . . Rammed 3 | . . . . . 3 Targets Rammed 4 | 1 . . . . 3 Kicked 1 | 1 . . . . . Crushed . | . . . . . . Highest Temperature 489 | . 27 341 435 200 489 Average Temperature 131 | . 14 102 108 102 184 Received Heat Transfer 1292 | . 81 258 198 . 755 Effects 13 | . . 1 3 . 9 Energy Bleed 3 | . . . 1 . 2 Interference 5 | . . . 2 . 3 Matter Decay 2 | . . 1 . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2701 | . 100 444 888 259 1010 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 73 | 100 100 51 30 . 91 Level 1 17 | . . 48 18 100 8 Level 2 8 | . . . 51 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 589 | . 112 342 589 260 287 Initial 260 | . . 39 128 260 112 Average 132 | . 23 158 352 240 87 Influence Increases 2344 | 5 301 519 835 30 654 Destroy 0b10 Robot/C 1160 | . 180 260 480 20 220 Destroy 0b10 Robot/NC 130 | 5 20 35 35 . 35 Destroy Leader 294 | . 48 76 94 10 66 Disable Machine 225 | . 15 30 120 . 60 Destroy Structure 175 | . 23 73 61 . 18 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 345 | . 15 30 45 . 255 Influence Decreases 2057 | 5 207 307 568 373 597 Entered New Map 664 | . . 55 178 313 118 Time Decay 1143 | 5 197 232 310 60 339 Lost Part 250 | . 10 20 80 . 140 Squads Dispatched 14 | . 3 2 4 . 5 Investigation 3 | . 1 1 . . 1 Extermination 2 | . . . . . 2 Reinforcement 8 | . 2 1 3 . 2 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 1 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 17 22 31 2 48 Peak Tracking Total 20 | . 4 6 4 3 20 Tactical Retreats 9 | . 1 1 2 . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 1 . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 15 | . 1 2 8 . 4 Max in Single Turn 2 | . 1 2 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 2 | . . 2 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2465 | . 250 . 635 134 1446 Sensors 1186 | . . . . . 1186 Structural 1279 | . 250 . 635 134 260 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4092 | 127 929 688 696 134 1518 Spaces Moved 2185 | 58 617 378 334 70 728 Core 100 | 2 . . . . 98 Treads 1387 | . . 353 334 70 630 Legs 698 | 56 617 25 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 157 50 Average Speed 143 | 172 120 148 155 179 150 Slowest Speed 500 | 190 190 225 250 237 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 39 | 5 80 44 41 . 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . . 8 . . 2 Terrain Destroyed 172 | . 21 77 57 . 17 Melee 2 | . . . . . 2 Projectile 19 | . . . 11 . 8 AOE 151 | . 21 77 46 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2861 | 75 747 456 424 75 1084 Wait 334 | . 61 8 10 . 255 Move 2180 | 57 616 377 333 69 728 Hop . | . . . . . . Pick Up 70 | 8 13 15 14 2 18 Fast Attach 13 | 5 1 2 . . 5 Attach 31 | 1 1 5 12 1 11 Detach 4 | . . 2 . . 2 Swap 22 | . 7 4 5 1 5 Drop 53 | . 13 9 8 . 23 Fire 148 | 3 35 34 42 2 32 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick 1 | 1 . . . . . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / *Sub) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 15) 335 | -10/Materials | Discovered new exit (range 16) 515 | -10/Materials | Identified exit to Mines 571 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Identified exit to Materials 880 | -10/Materials | Discovered new exit (range 9) 890 | -10/Materials | Identified exit to Subcaves 1057 | -10/Materials | Entered another Materials area 1057 | -9/Materials | Evolved 2 slots: Weapon x2 1408 | -9/Materials | Build established: Gunner 1457 | -9/Materials | Destroyed 7 combat bots 1471 | -9/Materials | Discovered new exit (range 8) 1480 | -9/Materials | Identified exit to Materials 1648 | -9/Materials | Crushed by falling debris 1745 | -9/Materials | Entered another Materials area 1745 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2031 | -8/Materials | Build established: Skirmisher 2102 | -8/Materials | Destroyed 7 combat bots 2145 | -8/Materials | First assault squad dispatched 2368 | -8/Materials | Discovered new exit (range 4) 2411 | -8/Materials | Lost 4 parts (1p2n1u) 2441 | -8/Materials | Entered Factory 2441 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2547 | -7/Factory | Discovered new exit (range 8) 2575 | -7/Factory | Entered another Factory area 2575 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3981 | -6/Factory | Cargo convoy interrupted 4029 | -6/Factory | Core integrity fell below 50% 4033 | -6/Factory | Core integrity fell below 20% 4055 | -6/Factory | Lost 12 parts (2p4n2u4w) 4093 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04031_ Dropped Hrd. Heavy Armor Plating. 04031_ U-05 Engineer lays Concrete. 04032_ Dropped Particle Charger. 04032_ Slug penetrates P-60 Hacker. 04032_ Dropped Lrg. Storage Unit. 04032_ U-05 Engineer builds a Wall. 04033_ U-05 Engineer lays Concrete. 04033_ Penetrated by Slug. 04033_ Slug penetrates Wall. 04034_ The unstable cave ceiling collapses. 04034_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. 04035_ U-05 Engineer builds a Wall. 04036_ U-05 Engineer lays Concrete. [Achievement: Hunted] 04048_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5U. 04058_ Triggered Shock Trap. 04058_ The floor emits a surge of raw power. 04058_ System corrupted (+2). 04077_ Acquired Great Maul. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????############ | | ?????????????????????????????????????? ! | | ????????????????????????????????????? | | ??????????????????????????????????????/ | | ???????????????????????????????????????? ! | | ?????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????###????????????????????? | | ???????????????????????##;#################+####+# | | ???????????????????????#; # | | ???????????????????????## ! # | | ????????????????????????# # | | ????????????????????????# p"""" """" + | | ????????????????????????# """" """" # | | ????????????????????????# """" """" # #### | | ?????????????????????#### """" """" # #??# | | ?????????????????????# + # ^ #??# | | ?????????????????????# ##@ ] # #??# | | ????????????????????????# = / # #??# | | ????????????????????????################# #?? | | ????????????????????????????????????????# #?? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# + | | ????????????????????????????????????????+ # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #?? | | ????????????????????????????????????????# #??# | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ?????????????????####+################### #??? | | ???????????????? #??? | | ???????????????? #??? | | ??????????????? #??? | | ??????????????? #??? | | ??????????????? #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hunted Significant Disruption Challenges ------------ None Game ------ Seed ShrapnelFieldthrustTreads Manual? 0 Play Time 00:59:28 Cumulative 14.2 hours Start 2025.10.16 @ 17:35:07 End 2025.10.16 @ 18:42:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e34f4b2d-117e-402c-84ff-b5d0972805ea