Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 00:45:57 Player: APerTAS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2820) 2820 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7115 Bonus ------- High Alert Combat Kills 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (10) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Hacking Suite > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (5) ---- Nuclear Pulse Thruster Makeshift System Shield Authchip [Propulsion] Rocket Launcher Power Sword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Impact Mace > --- INVENTORY -------- Nuclear Pulse Thruster Makeshift System Shield Authchip [Propulsion] Rocket Launcher Power Sword [Rating: 40] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Core Analyzer Device Armored Scrap Engine Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Impact Mace Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Slots Evolved 8 | . . 2 . . 4 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . . Utility 4 | . . . . . 4 . . . Weapon . | . . . . . . . . . Parts Attached 69 | . 8 2 13 1 24 15 3 3 Power 12 | . 2 . 2 . 5 3 . . Engine 9 | . 2 . 2 . 3 2 . . Core 3 | . . . . . 2 1 . . Reactor . | . . . . . . . . . Propulsion 21 | . 2 2 4 . 5 5 . 3 Treads 5 | . . . 2 . 2 1 . . Leg 1 | . . . . . . . . 1 Wheel 1 | . . . . . . . . 1 Hover 2 | . . . . . 1 1 . . Flight 12 | . 2 2 2 . 2 3 . 1 Utility 23 | . 1 . 3 1 10 5 3 . Device 11 | . 1 . . 1 4 3 2 . Storage 1 | . . . 1 . . . . . Processor 5 | . . . 1 . 2 2 . . Hackware 2 | . . . . . 2 . . . Protection 4 | . . . 1 . 2 . 1 . Artifact . | . . . . . . . . . Weapon 13 | . 3 . 4 . 4 2 . . Energy Gun 3 | . . . 2 . 1 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 3 | . 2 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 3 | . . . . . 3 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . Parts Lost 26 | . 1 . 2 . 8 6 4 5 Power 5 | . . . 1 . 2 . 2 . Propulsion 9 | . . . . . 2 4 . 3 Utility 6 | . . . . . 1 2 1 2 Weapon 6 | . 1 . 1 . 3 . 1 . Highest Loss Streak 4 | . 1 . 2 . 3 3 4 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 47 | . 17 88 68 29 37 56 70 55 Engine 2 | . 3 11 10 . 2 2 5 . Core 1 | . . . . . 1 1 5 . Treads 3 | . . . 13 . 3 . 6 . Flight 3 | . 6 44 12 3 3 2 . 1 Device 6 | . . 11 2 11 8 4 5 . Processor 11 | . . . 4 . 5 21 26 25 Hackware 2 | . . . . . . 10 6 6 Protection 1 | . . . . . 2 . . 4 Energy Gun 3 | . . . 13 9 1 . . . Ballistic Gun 1 | . 3 22 . 1 . 1 5 . Ballistic Cannon 1 | . . . . 3 3 . . . Impact Weapon 1 | . . . . . . 1 6 6 Slashing Weapon 1 | . . . . . 2 4 . . Naked Turns 219 | . 64 . 22 . 133 . . . Heaviest Build 22 | . 6 6 22 7 20 17 17 6 Greatest Support 40 | 3 8 16 40 4 40 20 20 28 Greatest Overweight (x) 3 | . 1 . . 2 2 3 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 5 5 5 5 5 Average Capacity 5 | 5 5 5 6 5 5 5 5 5 Most Carried 8 | . 4 3 8 5 5 5 5 5 Average Carried 4 | . . 2 5 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 2 4 5 5 4 5 5 Scrap Engine Consumption 36 | . . . . 14 22 . . . Constructs Created 6 | . . . . 2 4 . . . Constructs Modified 4 | . . . . 2 2 . . . Class Distribution -------------------- 52% | Mutant 23% | Scavenger-Mutant 11% | Construct 6% | Hacker-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Matter Collected 992 | 34 84 . 169 132 346 147 50 30 Remotely . | . . . . . . . . . Salvage Created 2537 | . 134 . 169 . 1047 626 170 391 Parts 142 | . 17 . 13 . 64 29 11 8 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 9 3 Prevented 5 | . . . . . . . 2 3 Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Combat Hostiles Destroyed 57 | . 5 . 4 . 23 13 3 9 Melee 25 | . 3 . 1 . 12 4 2 3 Guns 4 | . . . 1 . 3 . . . Cannons 8 | . . . 1 . 7 . . . AOE 11 | . 2 . . . . 9 . . Classes Destroyed 14 | . 4 . 1 . 3 5 1 . Worker 5 | . 2 . . . 3 . . . Builder 1 | . . . . . . 1 . . Tunneler 1 | . . . . . . 1 . . Hauler 1 | . 1 . . . . . . . Recycler 2 | . . . . . 1 1 . . Operator 2 | . . . . . 2 . . . Watcher 2 | . . . . . . 2 . . Swarmer 20 | . 3 . 1 . 9 4 . 3 Grunt 26 | . 2 . 2 . 11 6 . 5 Brawler 2 | . . . . . . 1 . 1 Duelist 1 | . . . . . . 1 . . Sentry 4 | . . . 1 . 1 1 1 . Hunter 2 | . . . . . . . 2 . Programmer 2 | . . . . . 2 . . . Best Kill Streak 8 | . 4 . 2 . 4 8 2 3 Combat Bots Only 7 | . 3 . 2 . 4 7 2 3 Max Kills in Single Turn 4 | . 1 . 1 . 1 4 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 . . . . 4 . . Melee 1 | . 1 . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Hostile Shots Fired 522 | . 32 . 46 . 214 80 90 60 Missed 169 | . 9 . 14 . 74 25 32 15 Damage Taken 4618 | 7 300 . 369 . 2010 665 440 827 Core 1884 | 7 217 . 120 . 673 380 180 307 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 28 | . . . . . . . 28 . Regen/Repaired (Parts) 101 | . . . 11 . 90 . . . Core Remaining (%) 45 | 97 10 . . 70 3 . . . Volleys Fired 86 | . 8 . 23 . 55 . . . Largest 2 | . 2 . 2 . 2 . . . Hottest 112 | . 40 . 112 . 90 . . . Shots Fired 110 | . 9 . 30 . 71 . . . Gun 52 | . 2 . 21 . 29 . . . Cannon 51 | . . . 9 . 42 . . . Launcher 7 | . 7 . . . . . . . Special . | . . . . . . . . . Kinetic 44 | . 2 . . . 42 . . . Thermal 35 | . . . 30 . 5 . . . Explosive 7 | . 7 . . . . . . . Electromagnetic 24 | . . . . . 24 . . . Robot Hit Streak 12 | . 6 . 12 . 7 . . . Robot Miss Streak 5 | . 1 . 2 . 5 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 156 | . 6 . 24 . 76 14 9 27 Core Hits 90 | . 15 . 8 . 40 20 3 4 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 9 | . . . . . . . . 9 Critical Strikes 18 | . . . 1 . 4 1 . 12 Burn 1 | . . . 1 . . . . . Blast 2 | . . . . . 2 . . . Smash 12 | . . . . . . . . 12 Sever 3 | . . . . . 2 1 . . Melee Attacks 106 | . . . . . 37 20 10 39 Impact 55 | . . . . . . 6 10 39 Slashing 51 | . . . . . 37 14 . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 4 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6928 | 14 416 . 421 . 2147 2311 376 1243 Guns 567 | . 6 . 259 . 302 . . . Cannons 796 | . . . 144 . 652 . . . Explosions 2122 | . 332 . . . . 1790 . . Melee 3212 | . . . . . 1072 521 376 1243 Ramming 231 | 14 78 . 18 . 121 . . . Kinetic 658 | . 6 . . . 652 . . . Thermal 1327 | . . . 403 . 44 880 . . Explosive 1242 | . 332 . . . . 910 . . Electromagnetic 258 | . . . . . 258 . . . Impact 1830 | . . . . . . 211 376 1243 Slashing 1382 | . . . . . 1072 310 . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 4 . . . Average Corruption 3 | . . . . . 3 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . 13 . . . Message Errors 1 | . . . . . 1 . . . Matter Fused 2 | . . . . . 2 . . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 1 | . . . . . 1 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 4 | . . . . . 4 . . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 628 | . 15 . . . 80 51 14 468 Projectiles 5 | . . . . . 5 . . . Explosions 60 | . 15 . . . . 45 . . Melee 563 | . . . . . 75 6 14 468 Knockbacks 10 | . . . . . 8 . . 2 Impact 2 | . . . . . . . . 2 Kinetic 7 | . . . . . 7 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 227 | 7 94 . 8 . 58 60 . . Shots 2 | . 1 . . . . 1 . . Rammed 61 | 1 23 . 5 . 32 . . . Targets Rammed 61 | 1 23 . 5 . 32 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 231 | . 6 . 231 . 197 . . 4 Average Temperature 75 | . 5 . 92 . 61 . . 4 Received Heat Transfer 1218 | . 18 . 117 . 594 78 96 315 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 12 | . . . . . . . 1 11 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1560 | . . . 999 . 111 450 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Peak Influence 1119 | . 222 106 195 133 495 1119 . . Initial 237 | . . 93 44 75 200 237 . . Average 259 | . 124 99 112 79 318 623 . . Maximum Alert Level 4 | . 1 . . . 2 4 . . Low Security (%) 43 | 100 94 100 100 100 . . . . Level 1 43 | . 5 . . . 85 48 . . Level 2 7 | . . . . . 14 11 . . Level 3 3 | . . . . . . 26 . . Level 4 1 | . . . . . . 14 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . 1 . 6 2 . . Investigation 4 | . 1 . . . 2 1 . . Extermination 2 | . . . . . 2 . . . Reinforcement 3 | . . . . . 2 1 . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Distress Signals 5 | . . . 2 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 7 . 9 1 33 12 3 21 Peak Tracking Total 6 | . 3 . 6 1 5 5 2 4 Tactical Retreats 10 | . . . . 1 2 2 . 5 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Traps Triggered 2 | . . . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 3 . Objects Rigged 23 | . . . . . . 23 . . Exploded 6 | . . . . . . 6 . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Machines Disabled 33 | . 3 . . . . 30 . . Max in Single Turn 16 | . 2 . . . . 16 . . Machines Repaired . | . . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . . Machines Sabotaged 1 | . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Machines Accessed 19 | . 1 1 2 11 3 1 . . Terminals 12 | . . 1 1 6 3 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 6 | . 1 . . 5 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 1 6 7 38 5 2 . . Successful 37 | . 1 4 4 24 2 2 . . Failed 22 | . . 2 3 14 3 . . . Catastrophic 2 | . . . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 38 | . 1 1 6 25 3 2 . . Terminals 41 | . . 6 5 23 5 2 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 16 | . 1 . . 15 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . 3 1 7 . . . . Record 1 | . . . . 1 . . . . Robot Analysis 2 | . . . . 2 . . . . Terminal Index 1 | . . 1 . . . . . . Repair Station Index 1 | . . 1 . . . . . . Alert Level 2 | . . 1 . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 6 | . . . . 6 . . . . Report Inventory 5 | . . . . 5 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . 1 1 1 11 2 2 . . Terminals 11 | . . 1 1 5 2 2 . . Track 1 | . . . . 1 . . . . Botnet 8 | . . 1 1 4 1 1 . . Detonate 1 | . . . . . . 1 . . Sabotage 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 1 . . 6 . . . . Reject 5 | . . . . 5 . . . . Mask 1 | . . . . 1 . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 14 | . . 1 2 8 3 . . . Full Trace Events 5 | . . . . 4 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Robot Analysis Total 2 | . . . . 2 . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Turns Passed 3566 | 10 136 20 362 586 1110 325 549 468 Spaces Moved 3093 | 18 168 59 270 712 877 275 313 401 Core 875 | 18 124 . 34 249 349 101 . . Treads 571 | . . . 81 . 129 25 313 23 Legs 2 | . . . . . . . . 2 Wheels 202 | . . . . . . . . 202 Hover 162 | . . . . . 67 95 . . Flight 1281 | . 44 59 155 463 332 54 . 174 Fastest Speed 29 | 50 37 31 31 40 32 29 160 35 Average Speed 87 | 50 47 31 72 78 86 89 160 81 Slowest Speed 200 | 50 100 31 160 150 200 200 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . 1 . 1 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 2 34 6 29 99 26 9 54 47 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . . . 3 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 158 | . 64 . . . 5 89 . . Melee . | . . . . . . . . . Projectile 5 | . . . . . 5 . . . AOE 153 | . 64 . . . . 89 . . Terrain Rammed 1 | . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Total 3643 | 18 211 59 384 740 1097 319 343 472 Wait 161 | . . . 47 20 53 4 15 22 Move 3077 | 17 167 56 269 709 872 274 312 401 Hop 4 | . . 1 . 1 2 . . . Pick Up 24 | . 4 . 6 4 5 1 1 3 Fast Attach 58 | . 8 . 9 1 20 14 3 3 Attach 6 | . . 2 1 . 2 1 . . Detach 2 | . . . 1 . . 1 . . Swap 5 | . . . 3 . 2 . . . Drop 41 | . 1 . 10 4 16 4 2 4 Fire 86 | . 8 . 23 . 55 . . . Melee 106 | . . . . . 37 20 10 39 Ram 62 | 1 23 . 5 . 33 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous 10 | . . . 10 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 11 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Core integrity fell below 50% 112 | -10/Materials | Core integrity fell below 20% 144 | -10/Materials | Discovered new exit (range 9) 147 | -10/Materials | Entered another Materials area 147 | -9/Materials | Evolved 2 slots: Propulsion x2 165 | -9/Materials | Discovered new exit (range 7) 167 | -9/Materials | Entered Storage 207 | -9/Storage | Repaired Flight Unit 431 | -9/Storage | Garrison activated, responded to threat 503 | -9/Storage | Released all parts (5) 527 | -9/Storage | Used back door to open Recycling access 527 | -9/Storage | Discovered new exit (range 5) 529 | -9/Storage | Entered Recycling 529 | -9/Recycling | Found Scrap Engine 588 | -9/Recycling | Build established: Mutant 678 | -9/Recycling | Discovered new exit (range 16) 1036 | -9/Recycling | Build established: Construct 1115 | -9/Recycling | Entered Factory 1115 | -7/Factory | Evolved 4 slots: Utility x4 1412 | -7/Factory | Build established: Mutant 1624 | -7/Factory | Released all parts (3) 1652 | -7/Factory | Lost 3 parts (1p1u1w) 1686 | -7/Factory | Core integrity fell below 50% 2012 | -7/Factory | Core integrity fell below 20% 2213 | -7/Factory | Discovered new exit (range 16) 2225 | -7/Factory | Entered another Factory area 2225 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2410 | -6/Factory | Destroyed 7 combat bots 2499 | -6/Factory | Discovered new exit (range 15) 2525 | -6/Factory | Lost 3 parts (3n) 2549 | -6/Factory | Identified exit to Lower Caves 2550 | -6/Factory | Entered Lower Caves 2812 | -6/Lower Caves | Build established: Scavenger-Mutant 3025 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3030 | -6/Lower Caves | Core integrity fell below 50% 3059 | -6/Lower Caves | Discovered new exit (range 13) 3071 | -6/Lower Caves | Lost 4 parts (2p1u1w) 3097 | -6/Lower Caves | Identified exit to Lower Caves 3099 | -6/Lower Caves | Entered another Lower Caves area 3128 | -6/Lower Caves | Encountered a Warlord checkpoint 3339 | -6/Lower Caves | Build established: Mutant 3531 | -6/Lower Caves | Core integrity fell below 20% 3566 | -6/Lower Caves | Learned Factory emergency access door positions 3567 | -6/Lower Caves | Lost 3 parts (2n1u) 3567 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03539_ G-50 Soldier system corrupted by crushing effect. 03541_ G-50 Soldier misfires. 03545_ G-50 Soldier suffers critical hit (Smash). 03545_ Destroyed Carbon-fiber Leg. 03545_ G-50 Soldier system corrupted by crushing effect. 03546_ G-50 Soldier system terminally corrupted. 03548_ G-50 Soldier suffers critical hit (Smash). 03548_ Destroyed Carbon-fiber Leg. 03548_ G-50 Soldier system corrupted by crushing effect. 03551_ Destroyed Hvy. Laser. 03551_ G-50 Soldier system corrupted by crushing effect. 03552_ G-50 Soldier system terminally corrupted. 03552_ Lgt. Angular Momentum Engine fried. 03553_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 03566_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 03567_ Penetrated by Slug. 03567_ VTOL Module destroyed. 03567_ S-27 Virus springs to life. 03567_ G-50 Soldier springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ? | | ???????????????????????????????????????????? ? | | ??????????????????????????????????????????? ? | | ?????????????????????????????????????????? ? | | ??????????????????????????????????????????? ? | | ?????????????????????######+####???????????? ? | | ?????????????????????#""""" ""#? #????????? #? | | ?????????????????????#gggg ""# ?????? #? | | ?????????????????????# T"# ????# #? | | ?????????????????????# ""# ????# #? | | ?????????????????????#Y # ????# #? | | ?????????????????????# # ?????# ## | | ?????????????????????#"""@ s"# #???#### # | | ????????????????????????" s"# #???## | | ??????????????????#?????" "# #?### | | ??????????????## ## ####+###### #?# | | ??????????? #???# ## | | ??????????? #???### ## ### | | ??????????????# ###### ##???????# #?# | | ??????????????##?????????# #???????# #?# | | ????????????????????????## #???????# #?? | | ????????????????????????# ######### #?? | | ????????????????????????# ### #?? | | ????????????????????????##??##### #?? | | ????????????????????????????????################?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Power Corrupts Challenges ------------ None Game ------ Seed WeldingClaymoresProjector Manual? 0 Play Time 00:52:06 Cumulative 13.7 hours Start 2024.08.04 @ 23:54:36 End 2024.08.05 @ 00:45:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 20 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 143e0eeb-4afe-43dc-82ce-c3ddabcbf370